649
kep
WIKI | STEAM | THE FOREST TÉRKÉP | STEAM

Akik most kezdik,azoknak gyakorlás képpen,kannibál nélküli üzemmód:főképernyőn beirni hogy:veganmode (visszaállítás a meatmode parancsal lehet)
Permament death elérése:főképernyőn ezt kell begépelni:rawmeatmode

194.163.161.14:33315
Ironman Sons Of The Forest Server
jelszó:eper
  • Ironman2
    #325
    Haladnak szépen evvel is! Jövő hónapban beszerzem!
  • Ironman2
    #324
    v0.24b – hotfix
    Posted on 18 September, 2015 by Anna

    Hey Everyone,
    Here’s a small hotfix to last night’s patch, fixing some small bugs found last night/this morning
    Fixed bug where logs could not be added to sled unless you were also carrying a rock along with some other issues related to this and also issues related to sled and saving/loading
    (multiplayer) Fixed issue with lighter behaving strangely if other players had molotovs out
    Fixed new laptop art missing rigidbody and not able to be pushed around
    (multiplayer) Fixed dropped decaying meat missing reference on rabbit
    Fixed small bug with deer decoration rendering on top of inventory
    Fixed arrow getting consumed on crafting mat when used with bow to set ammo type (it now properly goes back in the arrow stack)
    Fixed issue with lighting arrows when having more than 12 arrows in a saved game
    As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
    Utoljára szerkesztette: Ironman2, 2015.09.27. 17:11:00
  • Ironman2
    #323
    V0.24 – Multiplayer ban/kick menu, Clearer weapon upgrading, Improved tree cutting and more
    Posted on 17 September, 2015 by Anna
    Hey Everyone,

    We’ve had lots of requests for a Kick/Ban menu in multiplayer and so have implemented a first version of this. Kick is temporary and players are able to rejoin instantly, ban is set by the server host and can be for as long as you want. Press TAB to bring this menu up.
    For weapon upgrading, it was never really clear how much faster or deadlier a weapon was getting when you stuck teeth and feathers to it, so we’ve changed the display of the tool tip when you hover over weapon items. We now also display more information when placing items on the crafting mat about what effects the upgrade will have on the weapon stats.
    Axes will now align much better to cut point on tree, hopefully improving feel of tree cutting.
    You can now put out lit fires by hitting them, added new player animation for opening book, we finally added option to lower texture resolution (this means we will eventually enable much higher resolution textures, but for now the option to go lower is available).
    We’ve also fixed a bunch of bugs, added ability to place rocks in log sled, more balancing and cave layout/fixes, added some new art (some new cave wall types, club models), some new hidden story pickups, A bunch of new audio and way more fixes and tweaks all listed below.
    As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

    v0.24 Complete
    New input action: Multiplayer > PlayerList (set to Tab by default, not added automatically if custom bindings exists)
    (multiplayer) Fixed host not counting itself in lobby member count displayed in game browser
    (multiplayer) Player list (has ban/kick features)
    (multiplayer) Banned players list (has cancel ban feature)
    (multiplayer) Title scene displays a message when sent back there after being kicked or banned or attempting to join a banned game
    (multiplayer) Fixed weapon damage inconsistency between single player and multiplayer – ie modern axe now takes less chops to chop down a tree in multiplayer
    (multiplayer) Fixed bug where enemies would play standing up animation often right after being killed
    (multiplayer) Fixed client unable to finish defensive wall reinforcement
    (multiplayer) Moved back button down to avoid blocking hosting game by Steam for several hours when clicking too fast on create lobby button at some resolutions
    (multiplayer) Fixed mutant babies disappearing for clients when they die
    Inventory camera now moves back to fit whole carpet in view at all aspect ratios
    (performance) Texture resolution options added to options menu!
    Rabbits that are lit on fire turn into edible cooked rabbits when they die
    Fixed gamepad navigation in menus
    Fixed ghost rock fence not saving properly (might require to recreate the ghosts to have the proper shape)
    Fixed distance from water at which fires must be built to be lightable
    (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
    (Audio) Updated drinking sound for drinking from water sources such as ponds and water collectors, sound now timed to pond drinking animation.
    (Audio) Added bone rattle and cracking atmosphere sounds that react to wind to each of the cannibal art structures.
    (Audio) Added new bone sounds to mutant leader movement, hit reaction and attack animations.
    (Audio) Added SFX for weapons hitting ground, water, rocks and other inanimate objects
    (Audio) Added slide SFX for wooden crates, small cages, tables, rocks, laptops and cardboard boxes
    (Audio) Added moaning wind ambient SFX to cave entrances and built structures
    (Audio) Added burn SFX for female creepy mutants
    (Audio) Rain SFX now responds to wind intensity
    (Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity.
    (Audio) Added creaking ambient sound to Tree House and Tree Platform structures, sound responds to wind intensity.
    (Audio) Fixed female creepy mutant SFX getting left behind as she moves
    (Audio)Seagulls make individual sounds
    (Audio) Large structures now moan in high wind
    (Audio) underwater, swimming sounds, and jumping into water splash made louder
    (Audio) Fixed pale mutants sound being muffled
    (Audio) Log Cart sound intensity lowered
    (audio) Fixed missing katana air Whoosh sound
    (Audio) New hacking up mutant body sounds and new hitting/killing animal sounds.
    Reduced maximum amount of feathers you can get from hitting dead birds with rocks
    Player can now put out lit fires by hitting them
    Axe should line up to cut point better when chopping trees
    Fixed various animation glitches when transitioning between axe animations
    Fixed enemies not jumping over stick & rock fences
    Fixed dropped upgraded spear turning into dynamite pickup
    Fixed houseboat not floating correctly
    Book open animation added!
    New art – Enemy club remodeled/retextured
    New art – new model for regular crafted club – also now easier to select in inventory
    Fixed some breakable wood planks giving leaves and playing plant hit sound effect
    Fixed dead screen showing action icons
    Fixed big buildings (like the houseboat) flashing out when looking down while placing on slopes
    Molotov tutorial now only shows when a molotov is up, and is deemed done when a molotov has been lit
    Blood now accumulates on screen for longer whilst getting hurt and stays even longer while in grey zone
    Fixed bug with ghost skull decoration when loading a saved game
    Fixed place bomb feature showing place talky icon
    Fixed action icons disappearing when alt tabbing back in game
    Fixed rare case of UI looking doubled
    Lowered swing speed of craft club and held enemy club
    (performance) New lods added for cliff rocks, cliffs, lake rocks
    Fixed suitcases sometimes showing as open but having a locked icon above them.
    New cave tileable wall textures added
    New cave ceiling textures added
    Fixed mutant baby spawning 2 ragdolls when killed with fire
    Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small
    Fixed some pathfinding issues with defensive walls
    Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible
    Faster transitions into and out of axe attacks
    Thrown molotovs will wake nearby sleeping enemies
    Screaming enemies will attract/wake up nearby enemies
    New player/timmy animations added to opening plane crash
    Hitting hanging bodies now has a chance to spawn cash
    Improved foundation system to better work with explosive destruction and improve destruction performance
    Fixed an occasional bug when using pouch to collect berries causing all icons to stay visible on bushes in range
    Fixed issues with save files date not displaying sometimes
    Fixed several file dates issues, including dates of cloud files (should now properly sync only once)
    Fixed listening to walkman music not regenerating energy (works once per in game day) + the return of the flashing outline !
    Arrows now go through cave doors and can stick to terrain behind !
    Fixed slight fired arrow positioning issue
    Tweaked arrow physics settings so that it falls down more at it flies in distance. With those settings, a fully charged arrow shoot (5s bending) is very accurate while a mid charged one cannot go far in distance and can only be used for close up combat
    Fixed enemies sometimes facing wrong direction when hit with arrows
    Fixed enemies sometimes glitching through walls during combat
    Fixed skinny mutants appearing to damage defensive walls
    Thrown flares should emit more light and be more useful for finding way in dark
    Fixed burnt baby texture looking shiny
    Building distortion now scales with damage proportional to max HP (from 1x to 10x)
    Building distortion now only effective past 0 damage
    Fixed upgrades not spawning renderers when reaching max amount
    Removed upgrade counters in inventory item tooltip
    Now displaying weapon speed & damage values (upgrade bonus included) in inventory item tooltip
    Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat !
    Improved inventory item tooltip positioning so that it cannot go below bottom of screen
    Lowered penalty of each upgrade type
    Arrows now limited to 12 in inventory
    New upgrade recipe: Fire arrow (1 arrow + 1 booze)
    New upgrade recipe: Bow set ammo (1 bow + 1 arrow, none consumed, sets which arrows are used first by the bow)
    Picking up an item while underwater and dropping it underwater no longer equips previously equipped weapon
    Fixed lighter tut coming up in caves while underwater
    Improved molotov fire particle quality
    Fixed issue causing rocks to stop spawning after collecting a large amount
    Fixed issue where some hidden caches of dynamite were not pickup able
    You can now place rocks in log sled! and switched log sled add to a generic icon
    New close range attack animations added to cowman
    Fixed some swimzones in cave 6 and in other areas around world that shouldn’t have been there
    Fixed issues with jumping into water while holding story clues. Also prevented dropping those items
    (performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain
    Deer run away from player more consistently, and run faster
    Updated cave 8 enemy layout
    Two new story clue pickups added
    Terrain – fixing some areas with holes, fixing some cliffs misaligned. Improving look of area around big lake.
    New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more
    Improved cave water shader – now easier to see, better reflection and better clearer refractions




    Utoljára szerkesztette: Ironman2, 2015.09.27. 17:10:07
  • Ironman2
    #322

    ez rohadt jó!
  • drakulalugosi
    #321
    Közben megnéztem, egy régebbi mentésben még minden rendben van...
  • drakulalugosi
    #320
    Üdv mindenkinek! (Már ha van itt még valaki...) Az csak nálam van, hogy ma óta a kézikönyv olvashatatlan árnyékban, a grafika viszont, mintha javult volna valamelyest, viszont a megépíteni kívánt dolgoknak nem látszik a körvonala?
  • MaRee
    #319
  • Stief
    #318
    Van csak egy baja van nincs benne mentés, tehát küzdesz egy 1 napot egy bázis megépítésével és mind elveszik ha újra belépsz! Persze ez multira érvényes.
  • Ry0K3N
    #317
    Van már benne multi?
  • Madi92
    #316
    De van ám. Steam acc: Madi92 vagy Madi353 nem tudom, melyik alapján keres.
  • At1c0r3
    #315
    Sziasztok!
    Játszik valaki a játékkal?
    vagy van kedve valakinek multiba kipróbálni?
  • Ironman2
    #314
    Erdőjárók! Ezt kukkantsátok meg!

    http://sg.hu/forum/tema/1422057015?no=3
  • PeeTeR
    #313
    annyi ember egyutt, egy ora, az egesz erdo eltunt - sehol semmi... :D
  • AntiHero
    #312
    8an már :)
  • fantomvampire
    #311
    ha jol tudom max 2-en tudtok jatszani egyenlore

    Utoljára szerkesztette: fantomvampire, 2014.11.12. 12:24:04
  • Madi92
    #309
    Wow, kinek van kedve kipróbálni? : )
  • fantomvampire
    #308
    Co-op multiplayer added!

    Hey Everyone,

    Here’s our first pass at co-op multiplayer implementation, expect bugs!

    We’re really excited to see what you guys think and hear any ideas you have for either additional game modes or additions to the current mode! - As this is a first iteration we’ve limited this mode to 2 players but expect to increase this in future patches.

    As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to [email protected]


    Version 0.09 Changelog:
    Slowed down tennis ball throw massively so players can play catch together on beach
    (multiplayer)Server configuration screen - This will automatically tell you your public ip address - This is temp, server browser or better Steam integration coming soon!
    (multiplayer)Chat box - Press enter to type messages to each other - This is temp and may be buggy!! Voice chat is coming soon! (we’re modeling walkie-talkies)
    (multiplayer)Player texture variation, run around with your survivalist buddy!
    (multiplayer)First pass at player respawn system, on dead try and find way back to body to collect your belongings
    Fixed bug where building a bench could cause save games to break
    Fixed female skin being too dark
    Rest of skinny animation variations added
  • grebber
    #307
    Majd ha kész lesz megvesszük valamelyik bundleba
    Utoljára szerkesztette: grebber, 2014.10.25. 20:13:36
  • silbor
    #306
    Steam: -33%---->10,04€
    Az ajánlat hétfő de. 10-ig (Pacific Time) tart.
  • Madi92
    #305
    Optimalizációval mi történt? Legutóbb mikor ránéztem, nagyon szépen futott, most meg olyan low fps-ek vannak, hogy csak lesek. :O
  • KiruHoshino
    #304
    Még mindig zseniális. :) Már csak egy multi/coop hiányzik. :)
  • Ironman2
    #303
    Changelog 0.08

    First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage.
    First pass at Cloth/fire upgrading system added - add cloth to your weapons and set them alight
    Stealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision.
    Bushes will now hide player from enemy vision when crouched!
    Player now less visible to enemies at night - unless lighter is out, making him more visible.
    Covered in Mud will now correctly conceal player making him harder to spot by enemies.
    Lowered range that enemies can hear player when walking/running
    Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill
    Enemies will bash away bushes looking for player when hidden from them
    New cave explorer model added to cave (hanging)
    New cave explorer model added (crushed)
    Better death theme (less grating)
    High detailed plane doors added
    Better looking log held model
    Improved building memory usage
    Improved HUD memory usage
    Heads can now be cooked on fires to create skulls
    New pick up item added: Skull
    New craftable item : Club (skull plus stick)
    You can now pick up and use enemy clubs
    Picking up items in quick succession will now display a number for how many were collected
    All collected items now have message appear
    Improved previous weapon switching system to be more reliable
    New buildable item: Chalet Style Treehouse
    New buildable item: Meat drying rack
    New buildable item: Bonfire
    New buildable item: WalkWay
    New buildable item: Small animal trap!!
    New buildable item: Gazebo
    New buildable item: Defensive spike barrier
    New art for body stumps (decapitated head, leg, arms)
    Cannibals eating dead bodies now takes longer
    Chicory and coneflower plants are now collectable
    New Craftable item: Energy mix (chicory plus coneflower)
    Eating Coneflower will restore a small amount of health
    Eating Chicory will restore a small amount of energy
    Raccoon group behaviours added
    New raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increased
    New craftable item: Headbomb (head plus bomb)
    Fixed door on medium cabin
    New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more
    New crafted axe model
    Crafted axe now requires rope to build (Rock,Stick, Rope)
    Improved motion blur quality,stability and memory usage
    Fur! Raccoons and rabbits now have fur shading
    Improved look of lizard armour
    Improved bird reactions to player, should fly away when you approach
    Increased fog ranges
    Reduced clipping of player arm in body when looking down at self
    Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface
    New detailed rope model added, along with new curled rope pick up prefab
    Tweaked pacing of daytime enemies
    Less blue enemies in upper parts of caves
    New lizard skin inventory model (replacing scaled lizard mesh)
    New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/crafting
    New tooth model and texture
    Improved pickup system. Will now pick up closest item you are looking at
    Increased chance of meds and torches in suitcases, lowered chance of tennis balls.
    Improved look of alpha selected items in inventory(feather, herbs)
    Torch now displays amount of charge left in inventory tooltip
    Inventory herb models replaced with more realistic versions
    Fixed issue where weapons would swing a second time if you clicked again during early part of swing
    Randomized size of animals
    Cave lakes, collision,lighting and layout improvements
    Added more randomness to plane crash possible locations

    Flashlight no longer auto equips on pick up, needs to be manually selected from inventory
    You can no longer pick up rabbits, you need to catch them in trap first
    Note: Due to changes with how saving works on some items old saved games will no longer work with this version.
    Utoljára szerkesztette: Ironman2, 2014.10.08. 13:23:35
  • bundaskenyerrrr
    #302
    ma kijött a 0.08 update. :)
  • Ironman2
    #301
    Néköm van linköm ha valakit érdekölne.Firkáljon privátot néköm!
    Utoljára szerkesztette: Ironman2, 2014.08.27. 17:56:08
  • fantomvampire
    #300
    En is csak olvasgatom mindig miket fejlesztenek de meg mindig van mit :)
    Meg tudom hogy alpha es fejlesztik de nekem sose jott be az ilyen rpg jatek.
    de ha esetleg valami nagy ujitast csinalnak akkor lehet majd kiprobalom.
    De a sok agyatlan feszt irja hogy Coop coop.... :D nem tudom mit hisznek hogy csak mert irjak akkor lesz is.
    Meg messze van hogy esetleg coop-ot csinaljanak
  • PeeTeR
    #299
    alakul, nagyon szepen - mar vagy 4 frisstest kihagytam ezzel egyutt, lassan ranezek
  • Zenszkij
    #298

    Utoljára szerkesztette: Zenszkij, 2014.08.27. 13:57:06
  • Lokker
    #297
    Version 0.06 Changelog:
    A.I. - New tribe type added - starving cannibal! Will eat fallen comrades
    A.I. - Different tribes will now interact with each other, hunting, stalking, killing and eating each other
    Shadows Improved! Fisheye shadow distortion gives higher resolution shadow up close and now uses a single cascade (experimental, maybe cause some glitches)
    2 New cave systems added near geese lake
    Fixed missing light on crafted torch
    Real caustics added to water
    Lighting effigies uses the lighter correctly now
    Fixed issue where cannibals could get stuck after being knocked down
    Creepy mutants and animals no longer get stuck in noose trap spinning forever
    Improved look of noose trap when sprung but empty
    All traps can be reset
    Player will set off traps if he touches trigger
    5x new plant types added
    Fixed (Unity fix) issue where grass would cause slight framerate hicks
    Hint to NVIDIA driver that it should use the discrete GPU in Optimus chipsets. (Unity fix - should help laptop performance)
    Added press space to skip tutorial to opening plane crash
    Fixed bug where arrows could get stuck in sky above fires
    Fixed rockpit floating slightly above terrain
    Moving forward, crouching, jumping or pressing e will make player stand up if sitting on bench
    Better bench model
    Fresnel effect applied to specular and fixed specular leak around backside of objects
    New props added: washed up packages and shipping containers
    New prop added : Orange tent
    New improved opening plane crash sound effects
    Fixed marigold and dead rabbits overlapping in inventory
    Improved plane interior textures and resolution
    Added icon to remove ghost structures, fixed issue where add icon could sometimes stay on screen after removing ghost. Limited ghost removal to only if no resources have been added. New crunch sound effect for when removing ghost structures
    Wall built can now be destroyed by hitting it with axe, giving you back resources
    Musical sting added to player waking up on plane
    Improved terrain spec and (finally) fixed water accumulation when raining, added new sharp rock terrain texture to under lakes
    Improved pond water distance settings
    Crafting: Fixed issue where you could remove feathers before crafting arrows and still craft the arrows. Fixed issue where you could sometimes not craft items depending on order of items placed. Adding an item to a craft that isn’t needed will stop you from crafting until it’s removed again. Fixed bug where you could lose medicine by crafting the same item multiple times
    Lots of collision issues fixed in caves
    Improved cave lighting! Better looking settings for skull lights and less light popping on/off
    Sped up rabbits
    Lowered brightness of click to place buttons in survival book
    You can now save your game at a shelter without sleeping
    Fixed bug where coins could vanish after adding them to a craftable item
    Fixed bug where day counter wouldn’t increase correctly
    Fixed bug where crickets would continue to play during the day
    Fixed issue where cave sounds would sometimes vanish when walking between connecting caves
    More combat balance and a tweak on weapon settings
    Performance and memory improvements
  • fantomvampire
    #296
    koszi :)
  • Lokker
    #295
    2 nap múlva jön a következő patch
  • fantomvampire
    #294
    Helaj elozo verziot nem szedtem le mennyi ido van meg a kovetkezo verzioig ?
  • Lokker
    #293
    főmenüben van egy visszaszámláló
  • Niflheim87
    #292
    Hali. Nemlehet tudni, hogy milyen időközönként adnak ki patcheket?
  • fantomvampire
    #291
    na :D csak igy tovabb :) remelem gyorsan fog menni nekik a fejlesztes.
  • Lokker
    #290
    Version 0.05 Changelog:
    New craftable item added: Bow (Stick plus cloth plus rope)
    New craftable item added : Arrows (Stick plus 5 feathers)
    New craftable item added: Fire torch (Cloth plus Stick)
    New craftable item added : Medicine (Aloe plant plus Marigold flower)
    Fixed staircase built scale being different from ghost scale
    Fixed hunting shelter built scale being different from ghost scale
    Fixed enemies not playing correct death animation
    Enemies no longer get stuck jumping down from trees
    Enemies will dodge around close trees more often, less instances of getting stuck on trunks
    Fixed(removed) weirdly shaped weeds
    Fixed rusty axe duplication bug
    Fixed yellow axe not appearing in inventory
    Lower sound effect tree breaking notification
    Fixed bug where you could throw multiple tennis balls at once
    Added support for more resolutions
    Parry no longer affects burn/poison and other damage to player
    Carry log animation added to player
    Improved enemy collision detection with built walls and structures
    Enemy vision is now properly blocked by player built structures
    ‘check bloody arms’ animation can be cancelled by other actions more reliably
    Fixed enemies sometimes getting stuck and walking backwards forever
    New 3d models added, first class passengers * 2
    Fixed rope not appearing in inventory when collected
    Added new female texture and hair variations
    Fixed glitch in cave where players could fall through ground
    New cave prop added : Mining hat with light
    Fixed some pathfinding issues in animals and mutants
    Fixed lit fires blocking enemy vision causing weird AI behaviour
    Enemies should set themselves on fire less often
    Fixed an issue where enemies would get stuck on spot while climbing trees
    Fixed counter attacks of cannibals sometimes not registering
    Fixed missing turtles on main beach
    Fixed enemies getting stuck in trees
    Fixed enemies freezing upright after being shot with flare gun or burnt
    Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
    Stick holder now holds 20 sticks!
    New cannibal village art added: Blankets, drying racks
    Rabbits and lizards will navigate around trees and rocks better
    Distorted mutants can now be killed with flare gun/fire
    Improved bloom
    Adaptive photographic tonemapper added
    Fires now drain slightly faster
    Improved sunlight settings
    Motion blur now takes into account HDR
    Improved foliage lighting
    Improved water shader, more refraction as depth increases, more accurate sky reflections
    Raised player fire damage amount
    Rope pick ups added to some cannibal villages
    Pedometer now shows outside temperature
    Logs should no longer fall through rocks
    Fixed plane seats vanishing on loading save game
    Made feathers brighter, made batteries brighter (easier to see in inventory)
    You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
    Fixed plane crash crazy motion blur bug
    Marigold and AloeVera now get stored in backpack when picked up
    Texture resolution option added to options menu (start options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.
    Fixed issues with taking bombs from inventory
    Birds now spawn feathers when killed
    Day counter now starts at 0 from when you first wake up in plane
    Improved cave items/layout and lighting
    Fixed lizards & birds vanishing when close to edge of screen
    Rainbow will be forced off now if night time
    Tweaked rain chance settings
    Enemies will now push past bloody table instead of getting stuck
    Fixed dead bodies spawning too many chunks when chopped up
    Fixed some missing sound effects, improved night time sound effects
  • Ironman2
    #289
    http://www.steamgifts.com/giveaway/RA2l4/the-forest

    nevezzettek! (már aki tud rá jelentkezni)
  • Ironman2
    #288
    Új patch jött ki!

    Mini-Patch 0.04B - Performance optimizations and some small bugs

    26. JULI - DISHMINK

    Hey Everyone,

    Here’s a small performance hotfix. We’ve added an option to disable skylighting occlusion as it was causing performance issues on some PC’s and also added more terrain rendering options to help speed up performance on slower cards.

    Added graphics options for ambient Skylighting (will be off by default)
    Terrain settings added to graphics options (Parallax, Relief, Simple, Classic)
    Fixed grass distance not changing correctly for different quality levels
    Optimized greeble physics use
    Optimized sound detect system on player weapons (less colliders)
    Fixed issue with shadows light leaking
    Fixed plant rendering glitches
    Fixed missing small rock pickup
    Fixed issue where plant triggers would sometimes make book items impossible to click
    Fixed bug where houseboat blueprint wouldn’t appear or couldn’t be placed in world
    Fixed held arms/heads registering attack even if not swinging
    Held arms/legs behave like axes not sticks
    Tennis balls no longer infinitely bounce
    Fixed Player sometimes being killed in one hit by enemies
    More Accurate player fall damage

    Hidden new features:
    You can remove placed blueprints by pressing C
    You can press space to skip opening plane crash
  • Ironman2
    #287
    DDD.Nekem is ez járt a fejemben a napokban.Szerintem azt később fogják berakni.
  • kill3r21
    #286
    Srácok megtalálta már valaki a gyereket a játékban? Ha igen van róla videó?
  • Lokker
    #285
    lehet, eredeti az biztos ment :) bár mostani patch-el még nem néztem