kep
WIKI | STEAM | THE FOREST TÉRKÉP | STEAM

Akik most kezdik,azoknak gyakorlás képpen,kannibál nélküli üzemmód:főképernyőn beirni hogy:veganmode (visszaállítás a meatmode parancsal lehet)
Permament death elérése:főképernyőn ezt kell begépelni:rawmeatmode
  • Ironman2
    #303
    Changelog 0.08

    First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage.
    First pass at Cloth/fire upgrading system added - add cloth to your weapons and set them alight
    Stealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision.
    Bushes will now hide player from enemy vision when crouched!
    Player now less visible to enemies at night - unless lighter is out, making him more visible.
    Covered in Mud will now correctly conceal player making him harder to spot by enemies.
    Lowered range that enemies can hear player when walking/running
    Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill
    Enemies will bash away bushes looking for player when hidden from them
    New cave explorer model added to cave (hanging)
    New cave explorer model added (crushed)
    Better death theme (less grating)
    High detailed plane doors added
    Better looking log held model
    Improved building memory usage
    Improved HUD memory usage
    Heads can now be cooked on fires to create skulls
    New pick up item added: Skull
    New craftable item : Club (skull plus stick)
    You can now pick up and use enemy clubs
    Picking up items in quick succession will now display a number for how many were collected
    All collected items now have message appear
    Improved previous weapon switching system to be more reliable
    New buildable item: Chalet Style Treehouse
    New buildable item: Meat drying rack
    New buildable item: Bonfire
    New buildable item: WalkWay
    New buildable item: Small animal trap!!
    New buildable item: Gazebo
    New buildable item: Defensive spike barrier
    New art for body stumps (decapitated head, leg, arms)
    Cannibals eating dead bodies now takes longer
    Chicory and coneflower plants are now collectable
    New Craftable item: Energy mix (chicory plus coneflower)
    Eating Coneflower will restore a small amount of health
    Eating Chicory will restore a small amount of energy
    Raccoon group behaviours added
    New raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increased
    New craftable item: Headbomb (head plus bomb)
    Fixed door on medium cabin
    New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more
    New crafted axe model
    Crafted axe now requires rope to build (Rock,Stick, Rope)
    Improved motion blur quality,stability and memory usage
    Fur! Raccoons and rabbits now have fur shading
    Improved look of lizard armour
    Improved bird reactions to player, should fly away when you approach
    Increased fog ranges
    Reduced clipping of player arm in body when looking down at self
    Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface
    New detailed rope model added, along with new curled rope pick up prefab
    Tweaked pacing of daytime enemies
    Less blue enemies in upper parts of caves
    New lizard skin inventory model (replacing scaled lizard mesh)
    New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/crafting
    New tooth model and texture
    Improved pickup system. Will now pick up closest item you are looking at
    Increased chance of meds and torches in suitcases, lowered chance of tennis balls.
    Improved look of alpha selected items in inventory(feather, herbs)
    Torch now displays amount of charge left in inventory tooltip
    Inventory herb models replaced with more realistic versions
    Fixed issue where weapons would swing a second time if you clicked again during early part of swing
    Randomized size of animals
    Cave lakes, collision,lighting and layout improvements
    Added more randomness to plane crash possible locations

    Flashlight no longer auto equips on pick up, needs to be manually selected from inventory
    You can no longer pick up rabbits, you need to catch them in trap first
    Note: Due to changes with how saving works on some items old saved games will no longer work with this version.
    Utoljára szerkesztette: Ironman2, 2014.10.08. 13:23:35