1946
Reiza fórum I Automobilista I Automobilista módok I Automobilista 2 I Automobilista 2 módok I Formula Truck I
-
#1545 Én megvettem az összes DLC-t, a megjelenéskor. Így apránként nem fájt, annyira. :))
Egyébként, mindent fillért megért. -
#1544 Az túl sok egy félig kihalt játékért :( -
#1543 Nincs benne. Csak az alap ennyi és a DLC-kre nincs akció. A full pack-ra van 10% kedvezmény, de így is 81 Euro.
Utoljára szerkesztette: sertrex, 2021.04.01. 11:42:01 -
#1542 'FeaturedAutomobilista 2 V1.1.3.5 RELEASED!
This release comes exactly one year since our initial Early Access release on March 31 2020, and we have been pushing hard as we have through this whole year to celebrate the occasion with another major update!
Unfortunately some of the new features and core developments we had hopes to wrap in time for this update didn´t quite make it in time, but the work obviously isn´t lost - while this update isn´t quite the beefed up step we had hoped to deliver, our users can still look forward to these valuable developments making into the game in the coming weeks and months.
Our March update still packs a good punch with another sizeable list of improvements & fixes, additional layouts for the Historic Jacarepagua circuit, and a new historical class - the Formula Retro Generation 2, featuring the iconic Lotus 79!
The most significant physics development in this update is the substantial reduction of driveline friction levels, resulting improved functionality in LSD cars, better driveability and slightly higher top speeds. The default preload and ramp angles have been adjusted for most cars, so setup resets on cars with LSD is recommended.
Championship Mode has also received an important update in preparation for the Custom Championship feature, as now players are able to have up to four championship seasons in progress. A batch of new championship options will be added in an complementary update before the weekend. Custom championship itself is still under development for additional features and has been pushed to May.
We´ll share a bit more details about the ongoing developments in this update and upcoming ones in our upcoming Development Update.
V1.1.3.5 CHANGELOG
CONTENT
Added F-Retro Gen2 Series (featuring Lotus 79 & generic F-Retro Gen2 Model1)
Added more Jacarepagua Historical layouts (2005, Oval, Sul, Stock Car Roval)
GENERAL
Reduced Multiplayer safe join buffer time in practice / qualifying from 180 to 90 seconds
Added option to set maximum limit on the number of AI in official championships
Fixed GT1 Championship lap length race sessions incorrectly treated as timed sessions
UI & HUD
Updated HUD (will reset customizations): Restyled car info and added vehicle damage widget; Restyled tacho unit
Added hints and tips to loading screens.
Added warning to opponent settings screen when the number of opponents is grater than the number of available liveries
Fixed championship AI aggression input not clamping to correct range
Increased loading screen tip refresh time to 20s
Added 'Wheel Only' option to 'Display Cockpit And Driver' setting
Added extra vehicle info to Vehicle Selection screen informing availability of tire compounds, DRS, boost, adjustable turbo, adjustable onboard brake bias & roll bars, head lights, pit limiter on the currently selected vehicle (accuracy of current info pending further revisions)
Restyled Race and Test Day settings screens
Fixed untranslated 'Opponent Aggression' label on opponent settings screens
PHYSICS & FFB
Fixed FFB pulling to the left under braking or to the right on power (FWD vehicles only)
Substantial reduction of friction levels for various wheel bearing models for reduced overall driveline losses, improved functionality in LSD cars, better handling entering & exiting corners, better driveability under traction and slightly higher top speeds
Adjusted default preload and ramp angles in most LSD cars (setup reset recommended)
Updated engine torque / power curves to suit new wheel bearing values
GT / Stock / Proto / wet tire wear adjustments
Adjusted F-Retro, F-Ultimate, F-Classic, F-V12, V-V10, F-Reiza, F-Ultimate tire carcass inflation shape
Slightly steeper engine compression curve for Cosworth 1974 engine in F-Retros
Slightly higher wear rate for soft compound in GT3 / P1
Minor rear wing efficiency adjustment for F-Retros
Revised aero drag in formula cars
Added customized values for tire pre-conditioning per car (replacing old global function)
Increased damage rate for grinding & clutchless shifts in manual boxes
Adjusted StockV8 2020/2021, Montana, F-Retro, Omega StockCar, Mini UK aero yaw sensitivity
Disabled onboard roll bars in GT5, GT4, GT3, F-Retro Gen1, F-Reiza, F-Ultimate
Disabled redundant turbo range in Hot Cars / Copa Classic cars
Lowered Opala CoG height; stiffened suspension rates to minimise issues with lifting inside wheels
Minor adjustments to H-pattern gearbox syncro parameters
AI
Increased range of AI performance & some initial customization per series
AI Callibration pass to account for new AI range parameters & new driveline physics update
Slightly increased AI prudence against human drivers
AI aggression is now scaled down during in/out laps of practice & qualifying sessions
Fixed issue with AI skill range at extreme ends of the scale and effective lower cap of 84% in multiplayer
Fixed bug where the AI skill from personality wouldn't load properly in first session (leading to reduced spread of performance)
TRACKS
Weather, climate & HDR revisions for more consistency across the daytime and weather variants
Minor adjustments to weather and climates for clouds & HDR behaviour
Increased maximum render distance for far terrain at higher graphics settings
Spa-Francorchamps: Fixed bad bumps at the outside run-off of Pouhon and Fagnes; Minor art & performance pass
Jacarepagua Historic: Reduced road mesh noise; Minor art & optimization pass
Interlagos Historic: Reduced road mesh noise; Increased poly density for outer link road
Hockenheim: Reduced road mesh noise for all Historic layouts
Cascais: Fixed fix flipped armco at T9
Goiania: Updated trackside data
Revised default date for all tracks
Added VR cams for Campo Grande, Cascavel, Snetterton, Curitiba, Londrina
Minor art pass to Hockenheim Historic layouts
Minor art passes to Jacarepagua and Spielberg
VEHICLES
Adjusted LOD settings for wheel and tires in open wheel cars to avoid gaps between transitions at lower detail levels
Fixed dark external mirrors in several formula cars
Corrected suspension animation to account for camber settings in F-Vintage cars, F-Classic Gen3, F-V10 Gen2
Sigma P1: Fixed glitch on cockpit front end
F-Trainer and F-Trainer Advanced: Fixed suspension artifacts on cockpit view; Added missing chassi parts to cockpit view; Fixed chassi parts misplacement in LodA.
F-Vintage: Fixed engine damage issue
Chevette: Fixed cockpit red paint issue"
-
#1541 Gőzgépen féláras. Csak most azt nem értem, a 18€-ba benne van-e a silverstone pack, avagy a frissítések mennyire. -
#1540 Már azt vártam mikor sírja el magát -
#1539 ffb:
ffb
es egy kis omlenges :)
-
#1538 meg iden azert 2x ujrairjak :)
1.1.2.0 -
#1537 egy kommentet mindenkepp meger, sot sokkal tobbet is, csak szerintem nagyon elbasztak ezzel a korai kiadassal.
Jelenlegi allapotaban olyan a (grafikat, hangokat leszamitva) mintha mar ketszer ujrairtak volna amiota megjelent, hihetetlen jo elmenyeket tud szerezni, ha megtalalja az ember a kelloen jo autot, amit eppen jol hoztak ossze.
Az a.i is kapott valamit turbot egy ideje, 100%-on utol sem erem oket a legtobb esetben, az mas kerdes, hogyan van megoldva a hatterben, de igy legalabb mindig talal gyorsabbat az ember, szoval van kihivas. Az ffb mar jo legalabbis a kormanyommal, nem olyan nyers, mint az rfactor, ami szerintem tullo a celon sok helyen, olyan content manageres ac-s, ami tokeletes elmenyt ad nekem. szoval aki reg vette elo hajra! -
#1536 "Automobilista 2 has now been updated to V1.1.1.3 - this is another complementary update to our latest release, adding some further improvements and corrections.
The most significant development involves physics & AI under wet weather, correcting various performance inconsistencies accross all cars under the various combinations of tires and wetness saturation levels.
V1.1.1.1 -> V1.1.1.3 CHANGELOG
UI & HUD
Fixed Time Trial info incorrectly hiding current lap time in live sessions
Adjusted element/text size of audio device and controller model selection inputs to better suit long names
Exposing assignments for Gear 7 & 8 and Telemetry HUD mode switching
Added GT1 and G40C to vehicle filter definitions
PHYSICS
Further substantial reduction of slick adhesion on a wet track
Further adjustments to wet tires for various cars
Disabled legacy manifold pressure function (now solely using our own AMS1-based throttle mapping to adjust throttle response for each engine)
Disabled redundant legacy function applying aero torque to the frontend when car was airborne (could cause cars to nosedive after getting airborne)
Further adjusted aero draft effects
Corrected tire tread dimensions for Copa Classic, F-Trainer
Fixed error in Group A / Procar front tire tread
Fixed error in F-Ultimate tires speed effect
Adjusted tire tread optimal temperature range for Caterhams, ARC Camaro, Copa Truck
Further adjustments to dry tire falloff rates on wet surface (including grooved / road tires)
Minor default setup adjustments for Metalmoro AJR, Sigma P1, Metalmoro MRX, Roco 001, Mclaren 570S, Mclaren 720S GT3, Mercedes AMG GT3, Porsche GT3-R, Porsche Cup & all Copa Classic cars (setup reset recommended)
Metalmoro AJR: Small aero revisions; adjusted engine compression curves for Nissan V6 & Honda Turbo variants; Disabled redundant DRS icon for Nissan V6 & Honda turbo variants
Slightly reduced crankshaft mass for F-Trainers, MCR, ARC Camaro (less engine inertia)
F-Retro: Small aero revisions to all cars
Disabled AJR DRS icon for V6, Honda variants
Reduced F1 pitstop tire change timings
AI
Added car-specific overrides for AI performance on a wet track (on slicks & wet tires) & added new parameter to callibrate AI performance with wet tires on a drying track
Further AI callibration passes
Further slightly reduced AI CoG height scale to minimise chances of AI cars rolling over high curbs
Slightly raised AI lateral movement rate for overtaking & passing boosts (to mitigate getting stuck on straights)
Slightly reduced AI braking point offset
Reduced AI lifting off throttle over puddles to 50%
Slightly increased range of performance from AI drivers
TRACKS
Nurburgring: Minor art pass & fixes
Revised VR trackside cams at Silverstone & Spa-Francorchamps to disable DOF blur (ongoing process to be applied to all tracks)
Further weather probability adjustments (slightly less rain in rainy locations)
VEHICLES
Fixed missing wiper animations on Ginetta G40 Cup & Ginetta G55 GT4
Added Dirt/Scratch map for F-Retros, Lotus 72E, Mclaren M23 & Brabham BT44
Analogue gauges now light up when lights are on
Automobilista 2 V1.1.1.1 is now live - this is a hotfix to complement our latest release with some further improvements & corrections.
V1.1.1.1 CHANGELOG
GENERAL
Reverted track base grip & range to pre v1.1.1.0 values (corrects Time Trial grip levels being slightly lower in the last release)
Track rubber state is now reset if session starts wet
Fixed race length being overwritten by active session length when sending MP Lobby data
Removed redundant / pre-release folders for livery overries
Fixed AI being limited to host´s car class in servers with high player:ai ratios.
UI & HUD
Fixed incorrect drive axle data on session on loading screen
Minor German localization adjustments
PHYSICS & FFB
Various minor default differential & suspension adjustments for all cars (setup reset recommended)
Slightly raised brake cooling rates
Reduced slick water dissipation further reduces slick efficiency on a wet track)
Increased drafting air scale (slightly increases drafting effects for all cars)
Raised F-Reiza FFB max force scale
AI
Fixed bug causing AI to be excessively slow in first session of a race weekend
Further fine tuning of aggression scalars per car
Further AI performance callibration passes
Further AI rain performance callibration with both wet & slicks
Reduced ARC Camaro AI CoG height to minimise chances of it rolling over high curbs
Added corner-specific AI performance adjustments: +10% exit of T8 @ Adelaide Modern; +5% exit of second last & last corners @ Spielberg GP; +10% Exit of Stowe @ Silverstone 91 +10% Entry of Luffield1 @Silverstone 91 +10% Exit of chicane @ Silvestone 75; -10% Exit of Luffield @ Silverstone Modern; +10% Exit of Oak Tree hairpin & exit of final corner at VIR Full / Grand +10% Radillon & -5% Exit of Stavelot @ Spa
AUDIO
Fixed missing gearbox grinding sound for some manual cars that were missing it
TRACKS
Nurburgring: Minor art & functionality pass
Imola: Minor art & functionality pass; revised AI paths & trackside cameras
Goiania: Updated AI paths
Spa-Francorchamps: Added DRS boards at detection & activation points
More drones moves/removed at various tracks
VEHICLES
F-Vintage Gen 1&2: Added dirt / scratch map
Brabham BT26: Added dirt / scratch map; fixed rear wing livery overlap
Puma GTE: Added 3 new liveries
Ginetta G40 Cup: Updated liveries #10 #20
ARC Camaro: adjusted driver position, edited the cockpit to have more room for the driver feet, detached cockpit gear shifter" -
#1535 FeaturedAutomobilista 2 January 2021 Development Update
-
#1534 "Minor silent hotfix:
Minor adjustment to tire falloff rates (slightly less when hot)
Minor driveline tweaks
Adjusted brake heating, cooling & wear rate for Sigma P1
Fixed gearbox type for G40 Cup, reduced brake torque, reduced default coast bias for both models
Reduced Puma P052 FFB max force
Adjusted skiptoend to avoid AI getting faster simulates times in karts
Reduced engine idle RPM for Procar, Group A" -
#1533 "V1.1.0.5 -> V1.1.1.0 CHANGELOG
CONTENT
Added Ginetta G40 to GT5 series
Added Ginetta G40 Cup series
GENERAL
LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a "green" track at the start of every session)
Reduced base grip from a green track & increased grip range to max grip state
UI & HUD
Added option for German localization
Fixed wrong description on 'Edit HUD' menu option
Adjusted size and layout of ICM strategy menu to make current strategy more readable
Fixed scrollbar on Start Championship list
Fixed incorrect heavy fog icon
Fixed Race sessions showing practice length on lobby detail page
Fixed Add session start time to lobby detail page
Remove stray icon from formation lap info HUD element
Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards
Added missing translations for some recently released tracks
Added missing Edit Hud Description, Drive layout, FFB Damping translations
Fixed PIT text overflowing container on HUD leaderboard in some languages
Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.
Adjusted loading screen gradient to provide more positive feedback at lower levels
Added leaderboard class icon for GT40Cup, Group A, JCW, TC60
PHYSICS
Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality)
Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)
Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates
Further revisions to rain tire compounds
Slightly reduced efficiency of slicks on wet surface
Slightly increased tire automatic preheating ratio before race starts
Adjusted optimal temperature ranges for carbon & steel brakes
Adjusted brake heating & cooling rates for all cars
GT3 cars now use steel brakes instead of carbon ceramic
Revised Kart / superkart physics (tires, driveline)
Fixed errors in front tire tread for Fusca Classic FL
Fixed error on Super V8 Hard tire compound
Replaced Roco tire physics to better match the one from its P3 opponents
Slightly adjusted F-Classic G3M1 torque curve
Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset)
Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset)
Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity
Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)
Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs
Reduced effects of tire flatspots on FFB
AI
Added parameter to callibrate AI traction off the line on a wet surface vs player
Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car
Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case
General AI performance callibration pass for all cars
Further adjustments to AI throttle application for various cars
Further adjustments to AI aggression scalars per car
Further reduced AI lateral jerkiness/weaving/abruptness
General AI callibration for various cars
Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability
AUDIO
Sprint Race: Improved off-throttle pops, further polished engine sound loops
Caterham Academy: Improved off-throttle pops, further polished engine sound loops
TRACKS
Spa: Minor art pass
VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts
Velo Citta: Added terrain shadow casters; minor corrections & fixes
Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts
Reduced road mesh noise forGoiania, Jerez, Velopark
Interlagos Historic: Minor bug fixes
Cascais: Reduced road mesh noise; Fixed a few LOD pop issues
Montreal Modern:Reduced road mesh noise; minor bug fixes
Brands Hatch: Reduced road mesh noise; minor bug fixes
Spielberg:Reduced road mesh noise, minor bug fixes
Adjusted drone animations & removed excessive number on some tracks
VEHICLES
Added 8 new Chevette skins (10 in total)
Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock
Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3
Fixed kart LODs to avoid visible opponents legs popping
Further brake glow range adjustment to better match physics heating & cooling rates
F301 and F309: Improved cockpit windshield glass material and rain drops
Sprintrace: Added boot and wing to cockpit
Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material
Further adjusted backfire parameters (less backfiring when lifting off throttle)
Added visible onboard brake glow for cars with visible brake discs from cockpit
Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added
Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38
Porsche 991 Cup 2: Fixed small glitch in cockpit model
Our January 2021 Development Update should be posted tomorrow with further info about some of these changes, along with news about the roadmap for upcoming content & developments - make sure to check it out!" -
JonasSandor #1532 Sose tolták sokan. Bajnokságot nem lehet senkivel. Én szeretnék de mivel kormányom nincsen így kivagyok esve. -
#1531 Akkor a modderek valamit rosszul csinálnak, mert az AMS1-et még kevesebben tolják, mint a 2-őt. Bár, nem nagy a különbség.
Utoljára szerkesztette: sertrex, 2021.01.27. 08:22:17 -
JonasSandor #1530 Automobilista 1 azt a modderek tartják életben. Ha lenne eszük ide is beleraknák. -
#1529 Persze. Ez a játék minden egyes frissítéssel egyre jobb... Deeee...
De kell egy év legalább ahhoz, hogy olyan állapotba hozzák, hogy az alapokon már ne kelljen akkorákat frissíteni, hogy szinte minden egyes frissítés után újra kelljen szokni a fizikát, FFB-t, mindent. Jó lenne, ha már csak a tartalom bővítéssel kellene foglalkozniuk. Minden esetre a formula fizika eddig tetszik. A GT fizika vállalható. Utcai autó sajnos nem nagyon van, ami van az meg sz@r. Fejlődik. Jó az az út amin elindultak. De félő, hogy kis érdeklődés miatt egyszer csak abba marad, mint az Automobilista 1. -
JonasSandor #1528 Ki is próbáltad? -
#1527 Ja, már január 15-én.
"V1.1.0.5 CHANGELOG
GENERAL
Fixed bug that could lead to vehicles receiving draft from vehicles far behind them
UI
Fixed distance to screen value on triple screen setup
PHYSICS
Further driveline adjustments & fine tuning, fixing issues with clutch slipping in upshifts with some cars
Adjusted default clutch setting for Stock cars, Montana, Camaro GT4R, Porsches
Fixed bug with F-Retro wet tires breaking physics
Fixed bug with F-Ultimate slicks breaking physics if driven on wet
Adjusted default gear ratios for M1 Procar, Group A cars
AI
Further improvements to AI lateral weaving/abruptness of movement
Added new improvements to AI behaviour when it predicts it´s going to run off the road (should reduce some causes of abrupt lateral movement / loss of control)
Further general A performance callibration
AUDIO
Caterham Academy: adjusted sounds, improved audio loops
Copa Fusca: Fixed engine sound drop-off during gear shifts
SprintRace: further improvements to audio loops
M1 Procar: increased volume when driving in swingman view
TRACKS
Spa: various fixes for lodding pop-ups, further optimization
Velopark: Improved wall collisions; fixed some terrain gaps; improved shadows; adjusted tire stack height; adjusted 3D grass to fix instances of wall clipping; removed shadow casting & reflections from transparent face
Interlagos Historic: Added startlights; removed shadow casting from transparent fences
Oulton Park: Added missing track lights
Curitiba: Adjusted HUD map zoom
Curvelo: Adjusted render mesh to match updated physical noise
VEHICLES:
Added community liveries: Copa Fusca - Fernando Goncalves #888 / Luiz Gonzaga #09 / Marcos Cruz #20 / Tom Emilsen #3422 / Troyan Donut #61 / Filomena Silva #00
Caterham 360 Superlight - Allan Nenes #25 / Gasper Zupan #2
Caterham 620R - Gyda Marvik #25 / Chris Shire #26" -
JonasSandor #1526 Megjött az újabb patch. -
#1525 "V1.1.0.4 CHANGELOG
GENERAL
Reduced pit speed limit of historical classes from 120 km/h to 100 km/h to minimise issues with AI overshooting its pitbox
Disabled mandatory pitstops in GT1 90s Championship
UI & HUD
Fixed issue where UI would become unresponsive when restarting a race from the post session leaderboard screen
Lobbies now always use descending order when sorting lobbies by player
Custom even screens now display full vehicle name instead of abbreviated version
Fixed English label on FFB GAIN INCREASE mapping
Added GT1 HUD icon
PHYSICS & FFB
Számos új sebességváltó, tengelykapcsoló, főtengely, kardántengely és kerékcsapágy modell hozzáadva, hogy jobban megfeleljen a különböző típusú hajtásláncoknak
Csökkentett differenciálviszkózus púp és tengelykapcsoló zár arányok
Átdolgozott F-Retro & F-Classic gumiabroncs hasított (minden gens)
További merevített hasított oldalfal GT1 / GT3 / GT4 / Prototype / Stockcar gumik
További gumiabroncs futófelület kiigazítások F3, Mini, Sprintrace, Stock Car, Caterhams, F-Retro, F-Classic (minden gens), F-V12, F-Ultimate, Porsche Cup, GT3, GT4, Copa Truck, Street Cars
Javítottuk a BMW Procar 1986-os autók gumiabroncs-modelljeit
Csökkentett vízelvezetés a Formula Vee / Copa Fusca / Uno / Opala 1979 / Opala Old Stock gumiabroncs futófelület (teszi őket valamivel kevésbé hatékony a nedves pályán)
Felülvizsgált Porsche Cup fizika (csökkentett inercia, több alsó kategóriás motor nyomaték, alapértelmezett beállítás kiigazításokat, új egyedi gumiabroncs futófelület) (szükséges beállítás reset)
További finomhangolása FFB max erő 570S, Caterham 620R, Ginetta G55, Opalas, Porsche Cup, BMW Procar, A-csoport, GT1 autók
Kissé csökkentett aero tervezet hatás (minden autó)
Enyhén módosított Mercedes CLK GT1, F-Ultimate alapértelmezett beállítás (beállítás visszaállításszükséges)
Csökkentett GT1 és Opala hátsó féknyomaték (minden autó)
Megnövelt aknasebesség a GT1 osztályban 100 km/h-ra
Mclaren 570S GT4: beállított aero nyomásközéppont; rögzített hátsó jobb oldali gyors csappanziótartomány; nagyobb féknyomaték; helyesbítés, alapértelmezett beállítás (a telepítés visszaállítását igényli)
Beállított motor kompressziós görbék GT1 autókhoz, Mclaren 570S GT4, Ginetta G55, F-Retro, Caterhams
Javítottuk az A csoport ban történt lengéscsillapítót és visszapattanó utazást (a telepítés visszaállítását igényli)
Enyhén megemelt Roco 001 CoG magasság
Enyhén merevített Mclaren F1 LM első felfüggesztési sebesség
Nyitott differenciál kiigazításokat Caterhams LSD
Mozgáskorlátozott a Mclaren F1 GTR, Porsche 911 GT1, MCR 2000; engedélyezve van a Metalmoro MRX P2-hez,
Kissé megnövelt leszorítóerő az F-Classic Gen1 diffúzortól
SprintRace: Korrigált hátsó szárny nyomásközéppont; fokozott karosszéria húzás
Csökkentett motorrándulata F-Trainer, Caterhams
Emelt minimális első menetmagasság f-Classics (szükséges beállítás reset)
Beállított áttételi arányok Procar, A csoport autók (szükséges beállítás reset)
Korrigált alapértelmezett tekercs rudak, lengéscsillapítók minden Porsche (beállítás reset)
Fix fordított lassú / gyors lengéscsillapító árak Porsche Cup autók (szükséges beállítás reset)
Rögzített asymetrical jobb első menet magasságbeállítás Porsche Cayman Clubsport (szükséges beállítás reset)
AI
Added new overtaking logic - AI cars now evaluate speed of cars further ahead to dodge slow traffic more efficiently
Fixed bug causing AI simulated times to fluctuate widely
fixed issue where AIs would brake without reason on pit entry or exit
Further general AI performance callibration for throttle & brake application, tire rolling resistance & drivetrain losses (to better match player straightline speed), launch speed (slow starts still remain an issue with Group A & Procar)
Increased AI speed on wet tracks while running slicks
Slightly increased AI aggression scalars per vehicle
Further reduced AI jerkiness in lateral movement
Reduced AI brake distance offsets
Fine tuned AI brake performance
Update AI fuel load logic for practice sessions (now uses same as quali - further customizations of fuel levels per car will follow in subsequent builds)
Slightly reduced AI quali performance & improvedp practice performance (all cars)
AUDIO
Minor sound loop corrections on transmission whine samples for GT3R and M6 GT3, Sprint race and Super v8 samples.
TRACKS
Updated weather probability ratios (a bit less rain generally)
Spa: Extensive art & performance pass; added night lighting, added more static objects around scene, more trackside objects; fixed some tree & treeline shadows, fixed holes in paddock area looking from Bruxelles; added new kart building and marshall huts, updated pit fence and other fences; updates to foliage and outside terrain/roads to match the 2020 look; reduced foliage around Blanchimont; Generated new AI paths (much better fast line); adjusted track cut runoff limits
Imola 1988: Fixed a few wall and terrain gaps; Minor AI grip increase
Goiania: Rebuild armco collisions in attempt to fix ireported ntermittent collisions
Curitiba: Further road mesh noise revisions
Curvelo: Reduced road mesh noise
Guapore: Reduced road mesh noise
Ibarra: Updated trackside cams for reverse layout
VEHICLES
MetalMoro AJR: Fixed tail lights, external mirrors;
MetalMoro MRX: Adjusted RPM LED ranges for P3 variants
Further fine tuning of exhaust parameters (for cars producing less backfiring)
Further adjusted carbon visual brake glow range
Added new Metalmoro AJR liveries (including a new batch of community skins)" -
#1524 Automobilista 2 - Spa-Francorchamps Pack
"The quintessential race track on the international motorsports scene and arguably the overall favorite for both real and virtual racers alike is finally available for Automobilista 2!
The Spa-Francorchamps Pack for Automobilista 2 features a laser-scanned version of the modern 2020 track - the most accurate and up to date version of the track in any racing sim.
This pack will also see historical variants being added at no extra cost over the course of 2021, including the infamous long 14km layout from the 1960´s and the 1991 track featuring the old Bus Stop double chicane." -
#1523 "Automobilista 2 V1.1.0.1 Hotfix Released
Automobilista 2 has now been updated to v1.0.1.1 - this is a hotfix to complement the latest release with some further improvements & fixes to new features / content.
Regarding Spa-Francorchamps DLC
We apologise for the ongoing unavailability of the standalone Spa DLC on Steam - we have already requested Valve´s support to address it and expect it will be sorted soon (by Monday at the latest). In the meantime it is still possible to acquire the track as part of the Premium Track Pack, or the complete 2020-2021 Season Pass.
V1.0.1.1 CHANGELOG
Added International GT3, F-Classic Gen1, GT1 championships
Enabled multiple random weather slots in championship seasons
Disabled formation lap for championships ith rolling starts
Fixed FFB per vehicle adjustment in-session
Fixed FFB adjustment localization
Fixed Caterham tail lights not working in dark
Extensive Spa-Francorchamps art pass, performance improvements, object pop-up & wall hole fixes
Adjusted AI performance through various corners for better balance vs player
Slightly increased Bathurst AI Grip values
GT1 physics revisions: Adjusted engine compression curves & added throttle map for all models; adjusted default coast differential setting; Slightly improved Mclaren F1 GTR engine & center of gravity
P1 class physics revisions: corrected G58 weight distribution; added 10-15kg to AJR cars for better BoP accross class
GT1 AI callibration pass, GT3 AI rolling resistance adjustment to better match player straight speed
Adjusted roll bar rates in Group A cars (requires setup reset)
Greatly reduced values for AI simulated times when skipping session (logic appears to have been broken in one of the latter AI code changes so this is a paliative measure to help prevent AI doing much faster times when skipping session until bug is addressed)
Time Trial mode now includes all the latest content." -
#1522 "Automobilista 2 V1.1.0.0 RELEASED!
It´s time for fireworks! A new year is soon (already?) upon us, and we at Reiza have been working flatout through this Holiday season to celebrate it with a bang - the most famous race track in the world, some amazing historical sports cars, new features and many improvements mark v1.1.0.0 as the biggest Automobilista 2 update yet!
IMPORTANT: Given the amount of substantive changes in this update, strongly recommending all users to start a fresh profile by deleting their Documents/Automobilista 2 folder to avoid issues (this will be requested with far less regularity from this update onwards).
The Livery System Override is now fully implemented with this update - to get your hands on the templates for all cars currently in the game and learn more about how you can go about replacing the original car liveries with your own please check this topic (will be updated with new templates as we add them).
Please note that we have another batch of single player championships & a complementary art update for Spa incoming tomorrow after it goes through some internal testing in the morning.
V1.0.6.2 -> V1.1.0.0 CHANGELOG
CONTENT
Cars:
Added GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT)
Added Mclaren F1 LM to Street Cars series
Tracks:
Added Spa Francorchamps 2020 *Part of Spa-Francorchamps DLC Pack
Added Ibarra Reverse layout
GENERAL
Introduced track specific weather probability system for more realistic random weather
Random weather condition is now preserved if session is reset
Disabled "Real Weather" option (until system implementation is complete)
Added option to customize FFB gain per car
Adjusted netcode parameters for more reliable close racing and more accurate timing predictions
Adjusted default cockpit camera settings
Increased cockpit seat position storing from 20 to 100 vehicles.
Added live edit messages for vertical and longitudinal cockpit seat position
Added F-Ultimate & F-Reiza championship seasons
UI & HUD
Added new main menu panel arts & backgrounds
Updated track loading screens & increased resolution to 4k
Added loading bar gradient & fixed position on ultrawide resolutions
Fixed monitor controls and back button positions on ultrawide resolutions
Update Control Assignments screens to include per vehicle FFB gain increase / decrease
VSync is now always enabled in Main Menu
Added tag (AI)/* to AI players in multiplayer
Added additional states to DRS HUD informing detection zone & availability
Vehicle default sorting reverted to alphabetical order
Corrected various vehicle naming inconsistencies
Fixed Velopark incorrect track grades
PHYSICS
Revised tyre physics for street cars, F-Vintage (both gens), F-Retro, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate, Copa Classic, Hot Cars, Lancer Cup, Puma P052, M1 Procar, Group A, Opala 1986
Revised rain tyres for GT3, GT4, P1, P2, P3, P4, F-Retro, Procar, Group A, Opala 1986 Copa Classic, Hot Cars, Lancer cup, Puma P052
Revised Ultima GTR, F-Retro, F-Classic (all gens), F-V12, F-Ultimate & F-Reiza aerodynamics
Adjusted logic for pre-race tire & brake pre-warming & tire pressure conditions (slightly under peak conditions for more realism & avoid unnatural tire inflation)
Reduced default number of clutches for several cars & further reduced rate of differential locking per clutch
Further revised F-Retros, F-Ultimate & Ginetta G58 suspension rates
Further adjusted exhaust parameters for all cars (results in more accurate visual & audible backfiring / spluttering)
Reduced max height to account before front wing / splitter stall in several cars
GT3 Series: Added 15kg to Mclaren 720S, subtracted 10kg from Mercedes AMG GT3, added 10 HP to Porsche GT3-R for improved BoP
Further revisions of FFB max force to iron out potential peak force inconsistencies
Small adjustments to center of gravity height in Opalas, F-Retros, F-Ultimate
Reduced Ginetta G55 engine inertia
Futher reduced differential preload baseline settings
Disabled viscous differential in street cars
Adjusted default roll bars, ride height & differential settings for F-Classic (all gens), F-V12, F-V10 Gen1 & 2
Adjusted default Differential settings for F-Retro, Stock Car 2020
Adjusted F-Ultimate ERS to not kick in until 75% of throttle is applied
AI
Added preliminary new logic to improve AI overtaking lapped cars
Added new tolerance parameter for AI to not concede position to player until a given amount of the car length is alongside (prevents issue with AI cars appearing to be "scared" out of the way when approached from behind by player)
Slightly raised AI CoG height multiplier & adjusted AI damper rates to avoid cars bouncing at hard compression
AI callibration pass for all cars that received tyre physics and / or aero updates
Reduced range of lateral movement away from ideal line & rate of movement when taking urgent action
Created new AI paths for Nurburgring Nordschleife & 24h layouts (improved & more consistent performance)
AUDIO
Updated Sprint Race sounds
Adjusted tranny volume for GT3 cars to more balanced levels & more torque dependent; adjusted volume balancing; optimized number of samples used to minimise potential performance issues
TRACKS
Removed wave length in artificial road noise (slightly reduces car / camera vertical movement oscillations)
Temporarily removed animated Helicopters & planes until remaining functionality issues are addressed
Revised road mesh & reduced noise (high frequency bumps) for Curitiba, Kansai & Taruma
Updated Bathurst trackside camera
Velopark: Minor performance & art pass; updated AI with improved performanceUpdated Nurburgring 24h layout trackside cameras to reduce shimmering / trembling & added VR cams
VEHICLES
Added BMW M6 GT3 dirt / damage effects + dangling damaged parts + new colliders + detached diffuser
Gol Copa Classic: Fixed LOD errors at longer distance
Mini Cooper UK: Fixed LODding issues with windows
Lancer Cup (R/RS): Added Dirt/Damage + detached bumpers (LODA/B/C) + dirt texture for wings (RS) + modeled inner panels (LODA/B/C) + new collision + dangling damaged partsdriver animations + Detached Gear Shifter
Fixed Mini cooper 1965 damage on lower LODs + Detached gear shifter (cpit) + detached bumpers on LOD C
Lotus 23: Fixed LOD D missing, added damage models on lod B/C, detached dangling parts on LodC, closed panel gaps on LOD A and Cockpit, removed unecessary damage models for tyres
MCR S2000: Added dirt/scratch textures
Added missing tail light for Sprint Race, Stock Car Cruze 2019 & Ultima GTR
Fixed LOD errors in cars with DRS wings which could make rear wings appear to flick open at certain distances" -
#1521 Automobilista 2 December Development Update -
#1520 Itt csupán annyi a különbség, hogy a Reiza megkapta a Madness Engine v3.xxx-et(vagy nevezzük, ahogy akarjuk) és ezzel már olyan irányba mehetnek amerre akarnak. Se az EA, se az SMS nem tudja úgymond megfékezni a Reiza munkáját, mert ami most az EA kezébe kerül az a Madness v3.2xx (vagy nevezzük, ahogy akarjuk). Az meg még fennállhat, hogy az SMS fejlesztői továbbra is segítik a Reiza munkáját. A lényeg, hogy az EA nem lehetetlenítheti el a Reiza munkáját, hacsak fel nem vásárolják őket is és szerződések mögé bújva, teszik őket lehetetlenné. De mondjuk erre nem sok esélyt látok, mert a Reiza közel se olyan konkurencia számukra, mint a CM és az SMS összefogás. Gondolom nem véletlen, hogy pont most tettek vásárlási ajánlatot. Persze ebben közrejátszik a Covid alatt felerősödő eSport is.
Utoljára szerkesztette: sertrex, 2020.12.17. 07:53:34 -
Timbu #1519 Ez a történet(kezdés) valahonnan ismerős:
"According to Kolar, work on Mafia II's script began in 2003—seven years before the game's 2010 release—and developers began pre-production on the title in 2004. Originally, 2K Czech—then known as Illusion Softworks—intended for Mafia II to be a PS2 and Xbox title with a licensed engine for a fast development turnaround, but the engine developer went out of business and the game's development moved to then-next-generation consoles, PS3 and Xbox 360, in 2005. Those two factors proved to be a major setback for Illusion, forcing the studio to work on its own proprietary next-gen engine for Mafia II, and the development team would not have a "Playable something" (whatever that means) until 2007 or 2008." (Forrás)
"So we almost had it, just create missions, characters...But what happened in 2004, Electronic Arts bought Criterion company, owner of the licenced engine, and the next year EA completely stopped the promised engine development, so the agreement voided, Illusion Softworks didn't licence RenderWare" (Forrás) -
#1518 "Originally Posted by Renato Simioni:
We don’t exactly have direct access to SMS assets and they’re not in any way obligated to supply them to us, but we do have a relationship that allows for reasonable requests they have supplied a handful of track models and we have also given them a few of our own in return. With the exception of Azure though we do model all our tracks and surrounding terrain from scratch, only using some of their trackside objects.
On the car front they have been even more supportive - we have over 50 cars to be added to AMS2 in the coming months and about a third of them are based on models supplied by SMS.. They’ll obviously feature in AMS2 with our sounds and physics but these 3d models give us an invaluable jumpstart, and it’s also a big factor in us being able to release them as free additional content and make that work financially. SMS has also introduced us to several of the licensors these assets relate to, providing a big boost to our own relationships with these brands.
We evidently have been working hard but we have a lot to be grateful for in our relationship with SMS - we’d not be in the position to fulfil these ambitious plans without their support.
Naturally they stand to benefit from whatever success we achieve with AMS2, but I’d hope every sim racer is able to nurture some appreciation for how exceptional it is for a studio of their success to hand their technology and a number of assets to another small studio like ours and let we run with it as we see fit." -
#1517 Sose gondoltam volna, majd beteszem az rfactor forumba is, biztos ami biztos :) hogy szep lassan felno a feladathoz a reiza es a formula vee, amit az rfactorba pont a reiza fejlesztett, teljesen hasonlo karakterisztikaju lesz, foleg vezetesi elmenyre. Par honapja amikor probaltam valami iszonyat gagyi erzes volt az ams2-ben vezetni a vee-t rfactor utan, (ami nekem az etalon auto ott, ugy atad minden erzest, huplit, minden vacak kore kb reagalni kell) pont a lenyege veszett el, folyamatos gaz-fek jatek a kanyarban, az erzekenysege stb.
a VIR palya mindket jatekba benne van, talan a north reszen nyomtam centire megegyeznek. Bar az auto gyorsabb az amsben egy picit, belul is maskepp nez ki (talan ujabb) de rohadtul atjon az erzes, amit az rfactorban kapsz. Persze nem annyira jegentancolos, (ams utan elinditva az rfactort, mar mar talan tulzasba is estek ott) de nagyon hasonloan viselkedik, pillantok alatt be lehet sokallni. Talan olyan mintha az almat hasonlitanam a kortehez, nem tudnek valasztani melyik a jobb, de vegre kimondhatom mindketto finom! szoval batran tegyetek egy probat az uj verzioval.(es mar a formulakat is (mar amelyiket porobaltam jo elmeny vezetni, pont par het assettos formulazas utan, amit sose szoktam, azt kell, hogy mondjam, itt is elmeny mar. Mas elmeny, de ugyanugy vegre jo! pedig de utaltam itt ezeket az autokat.
Utoljára szerkesztette: alma2, 2020.12.12. 23:16:50 -
#1516 Tegnap mentem par kort, mar jo ideje nem. Kozben csereltem kormanyt is, de mivel mas jatekoknal semmi szembetuno nem volt, igy valoszinu itt is a jatek valtozott alatta, nem a kormanycsere befolyasolt. Vegre elkezdtem erezni, mit is akarnak ezzel az ffb-vel. Jo par autot kiprobalva, vegre feszes volt ahol feszesnek kell lennie, gyakorlatilag jol mukodott. Bar nagyon sajnalom, hogy a csuszasnal nem erezni elegge, meg mindig egy csuszkan lehet csak tologatni az ffb-t, ami hihetetlen, de osszesegeben tette mar a dolgat. Ami meg pozitiv volt, hogy 100%-s a.i-val random 2-3 palyan menve, 3-4 auto tipussal, vegre mentek mint a meszes, engem sem turtak le az utrol, sot el is tudtak indulni startnal, szoval ott is van egy jo adag fejlodes.
Amit nem tudom minek koszonhetek, gepem nem valtozott es mar szet irogattam anno a config file.okat. Vegre full minumum grafikan tudtam 90 fps-sel jatszani, ugy hogy volt rajta minimum msaa.Persze, csak napsutesben max 10 autoval. Igy a szemem sem folyt ki.
Megnezve a multit 20 ember volt rajta, abbol tiz a fizetos dlc-n jatszott -> norschleife. A maradek 10 ember, meg gt3-mal tolta. Szoval el is lehet fejelteni egy eletre.- Egy csomo apro dolog is javult mar ami zavart, ha mondjuk ebben az allapotban adtak volna ki anno majusban vagy mikor, most elmondathnak hogy legalabb dupla ennyi jatekos lenne multiban, ami mar pont nem ferne fel egy szerverre :)
Meg mindig nem ertem mire a nagy lelkesedes naluk, hogy ennyire fejlesztik, annak a 100 jatekosnak. Inkabb vartak volna vele meg, anyagilag jobban kijottek volna valoszinuleg.
Ja ami rohadt zavaro, hogy minden kocsi orrtolos, fos. Meg a fekero elosztas sincs altalaban beallitva, aztan csuszik a segge. Gyakorlatilag ha nem nyul hozza az ember minden autohoz egy kicsit, total elvezhetetlen a legtobb.
Utoljára szerkesztette: alma2, 2020.12.12. 18:26:01 -
#1515 "Automobilista 2 V1.0.6.2 Now Live!
Automobilista 2 has been updated to V1.0.6.2 - this is another hotfix to our latest update, fast-tracked into release to address some relevant issues with the new content.
The hotfix also includes some of the developments intended for the update coming up later this month, hence the unusually large size.
No settings or setup reset required with this update other than for the 2 cars specified (BMW M1 Procar & Ginetta G58).
This update also completes support for custom liveries - more information and templates for all cars to be posted shortly!
V1.0.6.2 CHANGELOG
Added Nurburgring Sprint Short layout
UI Server Browser: Disabled refresh button during cool-down period; Sort by player count descending is now default; Trimmed leading whitespace from lobby names; first item after refreshing/sorting list is now selected
Slow server list refresh rate and extend maximum timeout. Refresh now typically takes longer but reliably returns more servers to the UI browser page as a result.
Added support for car livery overrides
Fixed Stockcar 2020 Championship round 5 (Santa Cruz) missing rolling start and forced pitstop.
Revised tire tread physics for all cars (in progress)
Bumped steer lock range for all cars
Minor aero adjustments for F-Vintage, Copa Truck, Procar, Group A, Opala 86, F-Retro
F-Ultimate: raised baseline rear pressure
Increased speed tolerance to trigger jump start penalty
Revised FFB Max force for several cars for better consistency
Fixed asymetrical right front damper range in Procar
Revised suspension & bumpstop rates for Procar, Ginetta G58 (requires setup reset)
Minor weight distribution adjustment for Procar, Super V8
Improved AI performance at Ibarra
AI callibration pass (all classes)
Slightly increased AI roll torque stab & CoG height multiplier to minimise risk of AI cars rolling over high curbs
Adjusted AI code to help prevent small nose to tail bumps between AI during race starts and when drafting
AI now return to track in a safer manner after slipping or going off road
Further reductions in AI lateral jitter / weaving / abrupt moves
Slightly reduced bump amplitude of gravel / grass
Several audio balancing adjustments to GT3 & P1 cars volume levels (internal & external)
Nurburgring: Added missing wall at Breidscheid; minor art & performance pass; Completed VR cams for Nordschleife / 24H layouts
Fixed helicopters disappearing on some tracks
Slight tweaks to animated objects @ Brands Hatch & Bathurst
Bathurst: Slight improvements to night lights optimization; revised trackside cameras
F-Trainer: Fixed black external mirrors
BMW M3 E30 GroupA: Fixed windshield banner; Fixed rear wing texture error on car 02" -
#1514 Ezzel a játszik is valaki vagy csak update infó megy? :)
Már elég rég köröztem bármivel is, de végre lecseréltem a T300-asom 2 taposós pedálját egy T3PA-ra amit szerencsére elég pozitívnak élek
meg, de hát ez is volt a cél. Mentem egy pár gyakorlókört és egy 10 köröst versenyt Formula 3-al Interlagos-ban default beállításikkal és egész élvezetesnek tartottam a dolgot, jó volt vezetési élményre, az AI sem csinált hülyeségeket, szóval összességében rendben volt. Persze lehet, hogy változó körülmények mellett több bokszkiállással nem így lett volna de ki tudja :) Ami számomra viszont feltűnő volt és hiányzott, az a szélárnyék hiánya, vagy rendkívül minimális tetten érhetősége. Szándékosan a mezőny végéről indultam, az első kör végén a célegyenesben még előttem autózott majdnem az egész mezőny libasorban, de annyira nem éreztem a szélárnyék hatást, hogy semennyire, az ő tempójukkal autóztam utánuk. -
#1513 -
#1512 Automobilista 2 November Development Update
Spa Francorchamps Coming Up!
The Might of GT1:
Utoljára szerkesztette: sertrex, 2020.12.02. 14:33:18 -
#1511 jöhetne egy felhasználói update is, engem érdekelne hogy érzésre mennyit fejlődött a játék, kb. hol tart most a gyors és a lassú autók vezetési érzetében, programfutásban. -
#1510 "V1.0.6.1 CHANGELOG
Revised BMW M6 setup ranges & default settings (requires car setup reset to default)
Further GT3/GT4 brake revisions, also for Ultima Race, Super V8, Sigma P1, Lancer Cup cars
Reduced brake wear rate by 25% (both carbon and steel)
Slightly increased downshift protection function (less overreving allowed)
Improved GT3/GT4 AI launch on starts
Reduced GT3 AI rolling resistance to better match player´s straightline speed
Fixed Ginetta G55 Supercup ABS range
Nurburgring/Nordschleife: Terrain/roads material optimization, new armcos with new more detailed meshes, new armco graffiti, resolved flickering of armco graffiti; Further improvements to shimmering issues on TV cameras of Nordschleife / 24h layouts
Montreal: Various minor fixes, optimization & art revisions
Montreal Historic: Various minor fixes, optimization & art revisions
Silverstone: Fixed disappearing helicopter
BMW M6 GT3: Added Racelogic timing display and improved alcantara material in cockpit dash" -
#1509 "Automobilista 2 has now been updated to V1.0.6.0 - features a new GT3 car, a large update to the latest Nurburgring release, and some further significant improvements to physics & AI.
IMPORTANT! A number of physics adjustments requires setups being reset to default in the garage menu to take effect.
V1.0.5.6 -> V1.0.6.0 CHANGELOG
CONTENT
Added BMW M6 to GT3 class
Added Ginetta G55 to GT4 class
UI / HUD
Fixed issue where too much chat history was played back in some instances
Seat adjustment input is now continuous (hold to move)
Adjusted various background image anchors to improve display on 16:10 and triple screen
PHYSICS & AI
Slightly increased longitudinal slip in Cup / Stock 2020 / Proto P3-P4 tires
Stiffened sidewalls for GT / Stock / Proto tires
Revised default tyre pressures & ranges for all cars (closer to optimal and / or as per real series regulations - requires setup reset to default)
Adjusted default steering lock / ratio for GT3 / GT4 cars to more accurate values (requires setup reset)
Revised Balance of Performance for GT3 / GT4 class
Revised brakes for GT3/GT4 cars
Corrected tyre tread width for Porsche Cayman Clubsport (265mm front / 305 mm rear), Porsche 997 3.8 Cup (275mm / 315mm)
Revised Porsche Cup aero, adjusted default roll bars
Reduced front splitter downforce dropoff with yaw in all GT/ Stock Cars
Fixed missing wet tire compound for Camaro GT4R
Adjusted Camaro GT4R suspension
Adjusted Copa Montana center of gravity height
Revised Procar, Group A, Ultima Race baseline damper rates
Fixed Ultima race front left, rear right fast damper ranges incorrectly available
Improved rear efficiency, reduced Group A rear brake torque
Adjusted FFB max force for F-Vee, Procar, Mini, Stock Car 2020, GT3, GT4 cars
Callibrated tire temperature color display range (correcting errors with some tires not displaying correct colors for optimal / overheat tires)
Adjusted rear wing efficiency for Stock2020, Montana
AI
Further smoothing out of AI lateral transitions to reduce jerkiness/weaving/abrupt lane changes
Added logic to prevent AI slowing on track after returning from partially outside track limits
Added logic for AI to be more reactive and switch switch behaviors more often
Initial steps to reduce the impact of small Front-to-Rear collisions between AI (as seen at race starts especially with vehicles of differing performance)
Reduced range of AI variation from ideal racing line
GT3, Porsche Cup, P4, P3, P2, F3 callibration pass
Minor AI aggression scalar adjustment for GT cars
Further wet weather callibration passes for all GT / Stock / Proto cars
AUDIO
Adjusted Mclaren 720s tire skid volume
Lowered tranny whine given enigne sounds feature them prominently
TRACKS
Nurburgring: Various fixes for LODding / Z-Fighting issues; Corrected a few trackside ads;
add proper groove to 24hr layout; trimmed roadverge excess polys; Various crowd corrections; Various texture updates; further correction to trackside shimmering cameras; minor optimization pass
Kyalami: New AIW pit lane path (fix AI hitting pit wall when leaving pitbox, improved merge to main path at T1); Relax track cut limits on some runoff areas; Minor performance, art pass & LOD fixes
Interlagos: Fixed floating pit box lines
Campo / Curvelo: Adjusted flag LOD range
Montreal Historic: added missing HUD map
VEHICLES
Porsche Cayman GT4 - Fixed red cockpit material issue
Fixed lights for Fusca (all variants) + wiper uv mapping fix (HC1/HC2)
Adjusted brake glow ranges for carbon brakes (player & AI)
Camaro GT4R: Fixed missing RPM leds"
-
#1508 "Automobilista 2 V1.0.5.6 is now live - this is a hotfix to complement and correct a few issues with the latest update.
A setup reset to default on Porsche cars is in order for the latest adjustments.
V1.0.5.6 CHANGELOG
Added Nurburgring 24h Endurance Layout
Added support to order Vehicle group filters alphabetically (original sorting)
Fixed class list scroll bar on Vehicle browser
Fixed helper spring implementation bug causing deflection to subtract from vehicle´s suspension travel (fixes issues with Porsches bouncing on bumpstops & AI cars occasionally rolling because of it)
Adjusted Porsche Cup FFB max force
Adjusted engine compression curves for Mercedes GT3, Stock Cars, Montana (slightly reduced engine braking in all)
Adjusted Traction Control base slip to allow for more slip before system kicks in
Porsche Cup AI wet tire callibration pass
Nurburgring / Nordschleife various fixes & adjustments to render and materials; tweaks to outer terrain geometry & grass/terrain texture blending, car park around Youtube corner, LOD distance tweaks, fixed grasscrete material in GP segment; reduced Reduced tire barrier flickering for Nordschleife layout; adjusted some TVcameras to minimise shimmering issues (still more to fix)
Camaro GT4R: Corrected brake and tail lights color
Mercedes 190E: Fixed cockpit red materials
MetalMoro AJR: Fixed head and brake lights
Super V8: Fixed head and brake lights" -
#1507 Automobilista 2 V1.0.5.5 & Nurburgring Pack RELEASED!
"This update adds the Nurburgring Nordschleife, brings more AI behavior adjustments & extensive physics revisions for GT, Stock Car & Prototype series.
IMPORTANT! The latest physics modifications to GT3 / GT4 cars require a setup reset to default in setup UI to take effect - no need to delete all your settings, just go into the setup screen and click "Reset to Default" when choosing any of the new GT3 / GT4 cars added in v1.0.5.0 (other cars haven´t had setup range changes so shouldn´t need a reset).
IMPORTANT! As previously announced, with the release of the Nurburgring DLC Pack, the Nurburgring layouts included in the previous update are now only available for owners of the DLC or the packages that include it.
Our next game update towards the end of the month will add layouts combining variants of the modern track with the Nordschleife. Next year we also plan to include an historical version of the track to this pack, with no additional charge to those that already own it.
V1.0.5.1 -> V1.0.5.5 CHANGELOG:
CONTENT
Added Nurburgring Nordschleife layout *Part of the Nurburgring DLC Pack (Steam Store Page for standalone DLC should be available soon)
GENERAL
Fixed reverse grid in Championship mode
UI & HUD
Added Vehicle Selection filters
Fixed track image anchors on lobby details page
Fixed 'Left Monitor Bezel Width Right' input
Added Credits screen to UI
Fixed various missing / incorrect filters for cars & tracks
PHYSICS & FFB
Fixed coordinate conversion when reading SETA contact patch offset
Fixed curbs pulling inverse way on cars where steering arms are "behind" steering axis.
Fixed minor road noise confribution being partially unequally handled on front right wheel
Fixed issues with Mini FFB using new profile
Adjusted tire treads for additional longitudinal slip in GT / Stock Car / Prototype tires & adjusted load damping to minimise hysteresis
Adjusted tire treads for adittional longitudinal slip in rain race tires
Corrected front tire tread width in GT / Prototypes (305mm / 315mm)
Adjusted default diff settings & roll bar values for Porsches
Revised low rev band torque curves & suspension rates for GT cars
Adjusted Porsche Cayman suspension travel & helper spring deflection length
Fixed error in main driveline syntax (potentially improves rear differential functionality)
Corrected Porsche Cup engine power figures to latest specifications; adjusted FFB Max force & CoG height
Reduced engine inertia in GT3/GT4 cars
Slightly increased engine inertia for Group A cars
Reduced engine inertia & spring rate range for Metalmoro MRX (all variants)
Various weight and engine power adjustments for better BoP accross GT3 / GT4 classes
Further revised suspension rates on all GT3 / GT4 cars
Fixed Mercedes AMG GT3 camber range for front wheels
Minor adjustment to StockCar 2020 CoG height & aero
Reduced Copa Fusca FFB Max force and raised stactic ride height by 1cm
Reduced F-Reiza FFB max force
AI
Further improvements to AI Lateral player avoidance and line selection when side-by-side with players
Improved AI player avoidance in situations where more than one player is present (MP)
AI callibration pass for GT / Stock / Prototypes
Adjusted AI lateral movement smoothing values to minimise aggressive weaving in some types of cars
Reduced aggression scalars for tintop series
AUDIO
Porsche GT3-R: Set tranny whine to cutoff sound in neutral; fixed missing onboard sound for AI cars and in replays
Fixed McLaren 570S GT4 missing sound in Chase view.
Increased bottoming sound effect for GT3s & GT4s
TRACKS
Velo Citta: Rebuilt pitlane triggers & adjusted far corridors in pit lane at U-turn (remove corridor over lap, possible source for pit lane DQ issue) calibrated some brake marker spacing/distance (dynamic/static road line markings); Minor performance pass
Imola: added DRS zones triggers as per latest GP configuration
Added drone animations to Velocittá, Velopark, VIR
Fixed rain blockers at VIR
Adjusted Nurburgring GP TV cameras
VEHICLES
McLaren 720S GT3: added five new liveries; fixed collision mesh bug; Added cockpit vibrations, dirt / damage effects + dangling damaged parts
Mclaren 570S GT4: Added dirt / damage effects, dangling damaged parts + new colliders + carbon material fix + carbon material UV mapping fix + mesh changes (Rear bumper/lights); Adjusted cockpit POV so it doesnt clip driver model
Camaro GT4R - Corrected samll sidewindow material
Fixed Porsche Cup 4.0 rear tire dimensions
Added damage, dangling parts & dirt map for Fusca (all variants)"
-
#1506 A few more days added to the Nurburgring DLC Pack release to make sure the Green Hell is done the justice it deserves!
The Nurburgring DLC Pack along with a new game update will be released at some point next week - in the meantime here are some WIP previews of the Nordschleife: