Reiza fórum I Automobilista I Automobilista módok I Game Stock Car Extreme I Formula Truck I Copa Petrobras de Marcas
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#1515 "Automobilista 2 V1.0.6.2 Now Live!
Automobilista 2 has been updated to V1.0.6.2 - this is another hotfix to our latest update, fast-tracked into release to address some relevant issues with the new content.
The hotfix also includes some of the developments intended for the update coming up later this month, hence the unusually large size.
No settings or setup reset required with this update other than for the 2 cars specified (BMW M1 Procar & Ginetta G58).
This update also completes support for custom liveries - more information and templates for all cars to be posted shortly!
V1.0.6.2 CHANGELOG
Added Nurburgring Sprint Short layout
UI Server Browser: Disabled refresh button during cool-down period; Sort by player count descending is now default; Trimmed leading whitespace from lobby names; first item after refreshing/sorting list is now selected
Slow server list refresh rate and extend maximum timeout. Refresh now typically takes longer but reliably returns more servers to the UI browser page as a result.
Added support for car livery overrides
Fixed Stockcar 2020 Championship round 5 (Santa Cruz) missing rolling start and forced pitstop.
Revised tire tread physics for all cars (in progress)
Bumped steer lock range for all cars
Minor aero adjustments for F-Vintage, Copa Truck, Procar, Group A, Opala 86, F-Retro
F-Ultimate: raised baseline rear pressure
Increased speed tolerance to trigger jump start penalty
Revised FFB Max force for several cars for better consistency
Fixed asymetrical right front damper range in Procar
Revised suspension & bumpstop rates for Procar, Ginetta G58 (requires setup reset)
Minor weight distribution adjustment for Procar, Super V8
Improved AI performance at Ibarra
AI callibration pass (all classes)
Slightly increased AI roll torque stab & CoG height multiplier to minimise risk of AI cars rolling over high curbs
Adjusted AI code to help prevent small nose to tail bumps between AI during race starts and when drafting
AI now return to track in a safer manner after slipping or going off road
Further reductions in AI lateral jitter / weaving / abrupt moves
Slightly reduced bump amplitude of gravel / grass
Several audio balancing adjustments to GT3 & P1 cars volume levels (internal & external)
Nurburgring: Added missing wall at Breidscheid; minor art & performance pass; Completed VR cams for Nordschleife / 24H layouts
Fixed helicopters disappearing on some tracks
Slight tweaks to animated objects @ Brands Hatch & Bathurst
Bathurst: Slight improvements to night lights optimization; revised trackside cameras
F-Trainer: Fixed black external mirrors
BMW M3 E30 GroupA: Fixed windshield banner; Fixed rear wing texture error on car 02"