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Reiza fórum I Automobilista I Automobilista módok I Automobilista 2 I Automobilista 2 módok I Formula Truck I
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JonasSandor #1505 Aki szeretne egy nascar 2015-ös multit az első részben billel megnézném. -
Finkoo #1504 Egyetértek... Az AI, meg a halott multi miatt tettem parkolópályára... :( Az FFB meg így nem értékelhető, mert tényleg mindig változtatnak rajta, időd sincs megszokni, tesztelni... Pedig a tartalom nagyon bejönne... -
#1503 Most megint raneztem, de ebbol sosem lesz jatek, plane nem jo.
Ezek a nem tudom honnan jott, latott youtube-erek, hogy kepesek aradozni errol, az meg szinten felfoghatatlan.
Most megint ujrairtak az ffb-t, mintha valami taknyos ragados uton mennel, semmi direkt erzes. es kb 20 valtozat a megjelenese ota. Ahelyett, hogy kitennek menube 10 csuszkara az egeszet, sokan megtalalnak a szamukra elfogadhato alternativat, de ilyen nincs.
Az a.i mar kepes elindulni, de ugyanugy letol az utrol mintha nem is leteznek. stb.
persze a mai hotfix pont az utobbit javitotta, de ne vicceljunk mar. Az autok meg ugy pattognak, mint valami gumilabda az uton ujabban.
az f1 2020-at nem ismerem, de messze a legemberibb, leghasznalhatobb meg mindig az ac a.i az osszes szimben, megha bizonyos teruletek nem is jo, de tokeletesen visszaadja azt, amikor beugrasz egy multis szerverre es nem parasztokkal van tele.
Sajnos az ac-nel ma mar teljesen igaz, hogy a publikus multiplayeren, a jatekosok 90%-a a legalja semmirekellokkel van tele. Par eve azert nem igy volt, de a ligak. srs mar elszivtak a normalisabb embereket.
Beszelnek en az ams2 multijarol is, ha letezne, de olyan gyakorlatilag nincs.
Multkor bementem egy dtm-es futamra, random 15+ ember, (csak azert mert aznap jott ki, amugy nem talalsz jatekost) azok is 90%-ban szerencsetlene voltak, korbe sem ertek a palyan. Bezzeg a kommentek, meg youtube alapjan az ember azt gondolna, valamire hasznalhato ez a jatek, pedig nem :(
Utoljára szerkesztette: alma2, 2020.11.03. 12:54:07 -
#1502 "Automobilista 2 v1.0.5.1 Hotfix Released
V1.0.5.1 is now live on AMS2 Beta - it is a hotfix to address a bug with non-linear bumpstops and helper springs, which led to Porsches being particularly bouncy on previous release.
If you had tweaked the default setup at all in v1.0.5.0, make sure to reset your setups before driving (not delete your full settings, just go in garage and reset to default),
The hotfix also features some revisions to the other cars as well as an AI code adjustment to address some poor awareness issues in some circunstances when AI cars were side by side with the player.
V1.0.5.1 CHANGELOG:
Small improvements to the logic of AI to avoid invading of human line on straights when far from curves
Fixed non-linear bumpstop code
Revised suspension for Porsches
Revised Mclaren 720S GT3 aero, brakes & drivetrain
Revised Mclaren 570S aero & brakes
Revised GT3 / Prototype tire tread for slightly more longitudinal slip
Corrected Mclaren 720S stats & onboard cameras
Updated volumes of all Porsche GT3 / Cup cars and minor improvements to GT3-R sound set
Nurburgring: Smoothed harsh road bumps along the pit lane entrance;conform some overlay mainly in pit lane region (road line, kerb verge, grass verge, road seam) fixed some tyrewall Z fighting & some object LOD popping; reorganized bollard/cone for Veedol chicane layout; Minor Art pass
Goania: Minor art pass" -
#1501 "Automobilista 2 V1.0.5.0 RELEASED!
Automobilista 2 V1.0.5.0 is now available, featuring the much awaited GT3 / GT4 car pack and the Nurburgring Circuit.
Release Promo - Temporary free access to the Nurburgring track!
With the Nordschleife and 24h layouts not quite ready for this release, we have elected to temporarily offer the other modern Nurburgring layouts FREE to all users until the long layouts are added to the package at some point next week.
Please be advised that upon the addition of the Nordschleife & 24h layouts, all Nurburgring versions will revert to being available only for owners of the DLC or packages that include it.
Updated Force Feedback
This update adds fresh Force Feedback developments, the most significant being:
- Damping now adjustable via in-game FFB menu *
- Enhanced tyre flatspots **
- Enhanced feedback during braking
- Enhanced road feel (adjustable via FX slider) ***
- Improved scrub effect (adjustable via FX slider)
- Effectively eliminated FFB "deadzone" around center in some cars
- Improved gyro moment accuracy
- Now using SETA patch offset/deformation for mechanical trail (much more "organic" feel on edge of grip)
- Tyre temperature and pressure will affect feedback
- More distinctive oversteer / understeer feedback
* We recommend using damping in game vs on wheel setting. Damping in game scales with vehicle, so roughly same level for all cars. On wheel / driver damping doesn't scale with wheel gain, so if you have gain too low, damping will overwhelm FFB signal.
** flatspots are currently presented in "raw" form. Given tire is split into many small patches, you will receive "impulses" as there are "flat patches" on tire. It depends on amount of wear on individual patch. Hence the note "raw signal".
*** Road feel is based on physical surface mesh roughness / bumps - which on real vehicles would be "fed back" to the driver via vibration "travelling" thru chassis and as a result will be felt on steering rim especially cars and race cars that have racks bolted directly to chassis, without any sort of insulating "rubber mounts" - take note this would only "vibrate", not "move" wheel rim left-right. Given our gaming controllers are effectievly "1DOF" device - ie. able to move only left or right, we are shaping this vibration such that it can be felt on them too.
IMPORTANT: Custom Force Feedback profiles may be affected by code changes to the FFB system and not work as before the update. If you find that is the case consider sticking to the default profile until the author of the custom alternative updates his version.
V1.0.4.1 -> V1.0.5.0 CHANGELOG:
CONTENT
Added GT3 series (currently featuring 2015 Mercedes-AMG GT3 & 2016 Porsche 911 GT3 R & 2019 Mclaren 720S GT3)
Added GT4 series (currently featuring 2018 Mclaren 570S GT4, 2017 Camaro GT4-R & 2016 Porsche GT4 Cayman Clubsport)
Added 2020 Porsche Carrera Cup Brasil (featuring Porsche GT3 Cup 3.8 & 4.0)
Added Nurburgring Track (GP, Veedol & Sprint layouts - DLC TRACK, FREE TO ALL USERS FOR A LIMITED TIME
GENERAL
Added support for overriding default liveries with user liveries (more info for this soon)
Updated Force Feedback system & Added Damping slider to FFB menu
Championship mode: Adjusted Stock Car championship rules to better match real regulations ( refuelling permitted in pitstops; use formation+rolling start; added mandatory pitstop; increased minimum race to to 15 mins to allow AI sensible pitting options
UI & HUD
Added support for additional UI track filters
Fixed incorrect label on FOV options tab when in unselected state
Disabled 'Reset to defaults' button in main setup screen when fixed setups are used
Fixed RR compound decrease button altering wrong value
Further reduced opacity of disabled menu options on in-game screens
Fixed incorrect current lap in displayed on HUD when rolling start used
Gaps now shown in laps rather than time for lapped vehicles on weekend results
Added lobby detail page to multiplayer browser
Extended MP player interaction dialog to include Vote To Kick
Allowed Player interaction dialog acces to all users (previously host only)
Updated all in-game leaderboards to allow access to Player interaction dialog (left click / Joypad X)
Fixed player name clipping on in-game MP leaderboards
PHYSICS
Revised tyre treads in GT, Prototypes, Stock Cars, Super V8 for more longitudinal slip & improved force combining
Slight reduction to parking force FFB (all cars)
Fixed missing autolift function in Mini gearbox
Adjusted Max force for MRX (all variants)
Reduced default viscous lock & preload baseline in cars in LSD diffs
Slightly increased speed sensitivity in road tyre tread (60s Classics, F-Vee, Copa Fusca & Uno)
Slightly further reducing lock per clutch in LSD differentials
Corrected rev range error in Group A engines
Adjusted default gear ratios for Group A
Adjusted F-Ultimate sidewall stiffness
AI
Revised AI code for various behavioral improvements
AI callibration pass to Group A, Procar, kart series & wet performance on GT & Prototype series
Scaled the pit exit speed by the outlap slowdown factor
Adjusted AI calculations for enforced pitstops in timed races
TRACKS
Added animated helicopter & drones to Adelaide, Brasilia, Brands Hatch, Cadwell Park. Campo Grande, Cascavel, Curitiba, Imola, Jerez, Silverstone, Montreal, Silverstone 2001,
Hockenheim (all versions): Minor art & performance pass
Montreal: Object LOD fixes & Minor art & performance pass
Londrina: Adjusted triggers & start location
Donington: Object LOD fixes; Minor art & performance pass
Added VR cams for Adelaide, Kansai & Montreal
Goiania: Fixed marbles
Taruma: Minor art & performance pass
Oulton Park: Fixed broken pitcrew/pitbox marker animations in Oulton / Fosters layouts
Added helicopter & drone animations to Granja, Londrina, Hockenheim, Ibarra
VEHICLES
F3 (F301) - Revised and updated liveries including new community skin; Updated leather textures on head rests.
Metalmoro MRX: Added dirt / damage effects + Dangling damaged parts + new colliders (all variants)
Camaro SS - Corrected LOD D glitch
Added Gol) Dirt/Damage effects + Detachable boot lid (all variants)" -
#1500 10 órával ezelött...
We are in process of adding the final touches for our upcoming Automobilista 2 update - the October build along with the GT3/GT4 car pack should go live tomorrow 16h GMT.
Here are some fresh screenies to whet your appetite in the meantime!
Important note: the Nurburgring Pack will also be available tomorrow, but only featuring the GP track and its variants - the Nordschleife is receiving some further art revisions and will be added to the pack early on next week.
Utoljára szerkesztette: sertrex, 2020.10.31. 10:11:28 -
#1499 FeaturedAutomobilista 2 October 2020 Development Update
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#1498 Október 30.
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#1497 "Automobilista 2 has now been updated to V1.0.4.1 - this is a hotfix to complement last week´s release & fix various issues with the new content.
V1.0.4.1 CHANGELOG:
GENERAL
Fixed camera jittering when in low head movement slider values
UI & HUD
Fixed hover activation states on new Championship screen
Fixed incorrect vehicle information for cars added in v1.0.4.0
PHYSICS & AI
Revised physics & fixed various issues in initial release of M1 Procar, Group A, Mini JCW, Mini Austin 1965 & Lotus 23
Adjusted Group A & Procar tyre tread
Increased engine rev band for Group A cars to avoid triggering overreving bug
Fixed default tyre selection errors for Lotus 23, Mini 1965, Mini 2020
Adjusted engine inertia for Group A cars, Mini JCW 2020, Lancer R & RS, Puma P052
Revised Lotus 23 suspension geometry & fixed tire diameter
Callibrated AI for new series
AUDIO
Fixed bug with news car sounds overwhelming system and cutting off certain effects
TRACKS
Imola: Fixed broken pit door collision for door 8,9,10 (garage 15-20); Max AI participants changed from 29 to 31
Adelaide: Minor art & performance pass
Azure: Added "cheatblock" to pit lane track cut mesh.
Bathurst: Attempted fix to floating groove in the Cutting
Cascavel: Minor Art Pass; Updated AI paths
Added VR Cams for Cascais & Jerez
VEHICLES
Lotus 23: various graphical updates & fxies
Mini JCW 2020: fixed bonnet issue; updated liveries(removed plates and fixed numbers font)
Ultima Race: added dirt / damage effects + Dangling damaged parts
Stock Car 2020: Update Cruze liveries; added new Windshield banner
Corrected onboard camera positions for Lotus 23, Mini Austin 1965 & Mini JCW 2020
F3 (F309) - Revised and updated liveries for the whole grid including 4 new community skins
Added MetalMoro AJR Dirt/Damage effects + Detachable parts (all versions)" -
#1496 FeaturedAutomobilista 2 V1.0.4.0 Update Released
"The new update adds several Classic cars, brings the popular Mini Challenge JCW as it is in the top class of the UK Mini series, two Kart circuits, along the usual package of new features, fixes & improvements.
One of these features is the initial revision of the HEAD MOVEMENT setting for cockpit cameras (renaming what was before "WORLD MOVEMENT"), although users will still have the option to use the original legacy head movement if they so prefer - please check the descriptions in-game for more details as to how best configure this option to your preference.
V1.0.4.0 CHANGELOG
CONTENT
Added 1960s Touring Car Series (featuring Lotus 23 & Mini Cooper S 1965)
Added BMW M1 Procar Series
Added German Group A Series (featuring BMW M3 E30 & Mercedes 190 Evolution
Added Mini JCW UK Series
Added Buskerud Kart Track (2 layouts)
Added Speedland Kart track (4 layouts)
Added Hockenheim 1988 Short layout (part of Hockenheimring DLC)*
GENERAL
Added borderless window mode option (Perfromance Options Screen)
Altered behaviour of helmet/cockpit cameras to prevent locking to world horizon and improve smoothing/damping of camera view
Fixed issue where event date was not correctly set if host changed track via multiplayer lobby
Added 'Start New Championship' flow; Added Select championship type, select vehicle/livery, Pre-allocate opponents Added championship specific AI Skill / Aggression settings to championship overview (can be adjusted mid season as desired
Fixed clamping of range when validating Multiplayer AI difficulty setting on client.
Added support to look backwards when pressing loo left / look right simultaneously
Fixed "dummy" objects unintentionally appearing in reflections at higher settings.
Player now retains control of steering/shifting during pitstops when 'Manual pitstops' setting is enabled.
Fixed issue where sometimes player control was not restored after an AI controlled pitstop.
UI & HUD
Added Help text to advanced setup screen
Fixed missing center suspension setting heading localisations
Added help text for all setings (subject to further review/localisation adjustments)
Changed 'WORLD MOVEMENT' to 'HEAD MOVEMENT' to reflect new functionality
Adjusted showroom climate brightness
Added French & Spanish localization options
'Waiting for host' message now also displayed after race sessions in multiplayer when appropriate.
Changed 'EXIT' button to 'RETURN TO MAIN MENU' on post session leaderboard
Added confirmation step when attempting to exit while waiting for host to return to lobby at the end of multiplayer events.
Fixed incorrect activation states on Broadcast Control overlay toggles.
Fixed menu mouse activations and highlight state throughout on Broadcast Control
Added Start New Championship screen for championship and vehicle/livery selection (additional championships to follow)
Replaced "Reset Championship" button with "Start New Championship"
Entering championship mode now opens new championship page if no valid save is present.
DEDICATED SERVER TOOL
Limit AI Difficulty slider to 70-120%
Max Grid Size and Max Human Opponents now allowed to be equal in http UI
Replaced AllowableTimePenalty with AllowedCutsBeforePenalty and limit to correct range (1-50)
PHYSICS & AI
Replaced open Salisbury-based open differential physics with more effective alternative;
Further reduced differential lock per clutch setting
Fixed CTD with Caterham Academy / Supersport
Fixed F-V12, MP4-12, kart shifter & other unreleased cars missing latest minimal AI strentgh adjustment (being too slow below 100% setting as a result)
M1 Procar: Revised tyre construction; Revised Suspension Geometry; Lowered engine inertia; Increased brake torque; Revised tyre constructio
Adjusted AI lateral movement in initial launch off the line
Reduced differential locking increment per clutch setting (all cars)
Slightly adjusted kart tyre treads & FFB max force
Slightly reduced F-V10 Gen2 AI tyre rolling resistance to better match player´s
AUDIO
Onboard cameras now all use onboard sounds
All cars revised for any persisting inacurate engine sound position (forward-rear, left-right)
Added helictoper & drone sound effect (track dependent, where animation is present as sound effects are tagged to the respective objects)
Puma P052: engine sound offset to side fixed, corrected small click in low-ish rpm loop.
Kart 125 2T: increased internal engine volume slightly, external decreased slightly
Camaro SS: increased external sound volume (both trackside and external on car views); fixed bad on-power low RPM samples overlap and general transition from idling to on-power.
Ultima GTR Race: Adjusted filtering on external audio (trackside).
Super V8: Adjusted SUB-frequencies over RPM range
Puma P052 small adjustment to interior sound.
TRACKS
Reworked treeline and grass blade shader, added few new types of grass blades & reworked existing ones.
Reworked fog/haze shader with different exponent steps depending on angle you look at, so you can see the sunlit air when facing the sun
Adjusted fog levels in heavy cloud/overcast setting for european tracks
Added custom track animated objects (still WIP) to Spielberg, Kyalami and Buskerud
Small art passes to Spielberg, Bathurst, Kansai
Ortona: Fixed pit speed warning on track over 60kph; Added correct trigger for pit exit on layout 4;
optimized track cut mesh
Fixed VIR South hole after pit exit
Silverstone 2020: Extensive performance pass
Outon Park: Marbles test : less boxes (78->24), bigger boxes, 0.5-1.5 range, no brake zones
Snetterton: Fixed some AI pit lane issues (hitting pitwall, driving onto grass at pitlane to main path merge)
Adjusted textures; fixed some object LOD popping; Adjusted 100 layout pitlane/pitexit/trackcut to prevent a DQ in some cases
Curitiba: Minor optimization & art pass; improved pit lane path merge to main path; remapped garage/pitbox locations; calibrated dynamic brake marker spacing
Spielberg Historic:Restored road patch bumps; minor optimization pass; calibrated brake marker spacing
Londrina: Fixed black treelines
Imola 2001: Added period-accurate ad boards
Silverstone 2020 Intl: Improved AI line.
Added VR Spectator cams to Interlagos, Silvestone 2001, Bathurst, Hockenheimring, Imola
Fixed objects popping in Spielberg, Silverstone 1975, Silverstone 2020
Brasilia: Fixed several object LOD popping; Various object & texture adjustments
Brands Hatch: Upgraded road seam & roadline shaders; Improved brake marker texture and spacing; Minor optimization pass
Interlagos: Fixed object LOD popping; Upgraded road seam & roadline shaders;
Imola: Fixed hole at Acque Minerali; closed some open edges between double sawtooth curbs; fixed some grass glitches; calibrated brake marker spacing; upgraded sign placement to latest references;
Upgrade distance marker shader to rz_basic, rework sign placement based on recent reference video; moved start trigger 5m to align with pitwall starting gantry; added garage door collisions; relaxed road noise slightly; minor optimization pass
Ortona; Minor Art pass; Added new AI paths for paddock area; Fixed broken UV4 groove mapping. Upgraded road seam & roadline shaders; ;New HUD track maps. Optimized track cut mesh; Added starting lights; Fixed wrong way/DQ bug from new paddock pit lane; Updated fast lines for layout 1 and 3; Minor optimization pass
Guapore: Fixed various object LOD issues; Minor Optimization & art pass; Fixed some open edges; added animated drones
Adjusted road noise for Guapore and Ibarra
VEHICLES
SuperKart: Updated liveries
Added Stock Car 2020 dangling damaged parts
Added Sprintrace dirt and damage effects + dangling parts
Added Super_V8 dirt and damage effects + dangling parts
Fixed Caterham Academy Driver & car animations" -
#1495 "We are still working hard on our upcoming September update to #Automobilista2 - a few more days to go but will be worth the wait!
On the content side, we have some exciting cars such as the BMW M3 E30, Lotus 23, Mini Cooper 1965 & more - all free to all #AMS2 owners!"
"We are also working on upgrades for two of our Automobilista 1 kart tracks - Buskerud & Speedland to feature in this next Automobilista 2 update. Previews below:"
Utoljára szerkesztette: sertrex, 2020.09.27. 18:09:23 -
JonasSandor #1494 Lehet moddolni a játékot? -
#1493 Automobilista 2 modding: a sneak peek
8/27/20202 Comments
"Hi guys!
It's been a while since the previous update, and in the meantime both Automobilista 2 and now Project Cars 3 have come out. The latter seems to me more like Shift than Project Cars, car classes are confusing, graphically it's worse than the previous games, and the only redeeming feature seems to be pad handling.
I guess it's a good moment to start considering new directions in modding.
I do know that I want to drive road cars (perhaps some race specced FWD hatchbacks too), and I want new tracks to drive on. AMS2 offers some of this plus a new take on tires, and the game is going to be updated for the next 2 years, with refinements coming to many aspects of the experience (AI, tires, new cars, tracks, career, etc, etc.). To me it looks better than PC3 and the car handling is much more nuanced.
And so I've been looking into the modding potential of Automobilista 2: turns out that once the game loads unpacked bootfiles, we can start adding custom cars and more…
Just as in PC2, the vehicles rely on the game for tires and sounds. As Reiza add new cars, this selection is going to expand and offer more options. For now, though, some sounds will have to suffice, at least until a better alternative is inserted into the game.
I'm planning to release the first mod car at some point after the Nordschleife dlc. Here I need to insert a caveat: the cars I've been working on have been properly tested on a pad only, and they work great. However, I had negative feedback from a wheel user, so for now this mod may be for pad users only. I do not own a wheel and have no way of testing changes to code responsible for ffb. This will change if a modder using a wheel joins the effort (must know how to use hex editor, though!).
I was going to share with you one more news item, but instead let’s have a puzzle: who can figure out what’s odd about some of the AMS2 screenshots posted below? ;)
Btw, all the cars you can spot here will be released at some point, but my test platform is the 991.2 GT3."
Utoljára szerkesztette: sertrex, 2020.09.10. 10:18:10 -
#1492 "Renato Simoni, Reiza:
This seems like an appropriate time to give a shout-out to Slightly Mad Studios and their considerable contribution in the making of Automobilista 2 - not just for developing a great sim racing engine and licensing it out to a small studio such as our own, giving out well over one year of continuous support to help us get the best of it, but doing all of that without taking a single penny in advance, or even for a few months into its release to ensure we were able to continue developing it to the best of our ability - all this made clear to us that more than anything they wanted us to get as much out of it as we could, and they certainly went out of their way to supply us with the means to do it.
This is most unusual in the gaming industry and for all that we owe them an immense amount of gratitude, as we did to ISI before them - anyone who already enjoys AMS2 or comes to enjoy it in the future as we continue developing it should be able to appreciate their contribution to making it a reality.
Wherever you land in the spectrum of racing game preferences, we should also all try to be happy with the range of great options currently in the market catering for the diversity of tastes that does exist, and recognize the role SMS played from GTR onwards in helping making sim racing what it is today - we are all better off for it "
SPOILER! Kattints ide a szöveg elolvasásához!Google fordítóval:
Megfelelő időnek tűnik, hogy kiáltást adjanak a Slightly Mad Studios-nak és jelentős hozzájárulásukhoz az Automobilista 2 elkészítésében - nem csak azért, hogy kifejlesszenek egy remek sim versenyzőmotort, és engedélyezzék azt egy olyan kis stúdiónak, mint a miénk, jóval több mint egy év folyamatos támogatással, hogy segítsen nekünk a lehető legtöbbet kihozni, de mindezt úgy, hogy egyetlen fillért sem vettünk előre, vagy akár néhány hónapig a megjelenéséig annak biztosítására, hogy tovább tudtuk fejleszteni a legjobb tudásunk szerint - mindez világossá tette számunkra, hogy mindennél jobban azt akarják, hogy minél többet hozzunk ki belőle, és minden bizonnyal mindent megtettek annak érdekében, hogy rendelkezésünkre bocsássák az ehhez szükséges eszközöket.
Ez a játékiparban a legszokatlanabb, és mindazért, amiért óriási hálával tartozunk nekik, akárcsak előttük az ISI-nek - bárki, aki már élvezi az AMS2-t, vagy a jövőben is élvezni fogja, miközben fejlesztjük tovább értékelni hozzájárulásukat a valóság megvalósításához.
Bárhová is kerülsz a versenyjáték-preferenciák spektrumában, mindannyiunknak meg kell próbálnunk örülni a piacon jelenleg található nagyszerű lehetőségek kínálatának, amely kielégíti az ízlések sokféleségét, és fel kell ismernünk az SMS szerepét a GTR-től kezdve a segítségnyújtásban olyanná tenni a sim versenyzést, ami ma - mindannyian jobban járunk neki "
Utoljára szerkesztette: sertrex, 2020.09.01. 11:59:53 -
#1491 -
#1490 Automobilista 2 August 2020 Development Update
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#1489 V1.0.2.7 CHANGELOG:
Fixed UI issue when creating new Multiplayer game that would prevent selecting a dedicated server when "-selectds" switch is used (allows the first session of a game controlled dedicated server to be created from the client instead of requiring use of the http UI)
Added broadcast control / spectator screens for Multiplayer sessions
Adjusted Lobby to support broadcast role assignment
Updated simulated lap speed logic used in live gap readings & track limit penalty calculations for better consistency
Slightly increased tolerance for momentarily exceeding pit speed limit
Altered title/subtitle text behaviour and position to prevent overlap with block elements
Polished engine sample loops of F-Ultimate. Fixed MRX_P3 engine sound wrong position.
Adjusted Puma P052 turbo sound volume
Tweaked engine sound parameters for better bottom end / subwoofer utilization
Further differential setting adjustments to correctly display available options in setup screen Generally reduced default diff preload values
Fixed error in parameters for hump mode in viscous differentials
Increased brake cooling when static
Reduced heating rate of steel brakes
Increased operating window of GT, Prototype & Stock Car series tyres
Moved aero balance for Montana, Stock Car 2019 & 2020 slighly further rearwards
Adjusted Copa Montana default setup
Minor increase of pneumatic trail for radial Tyres (vintages, road)
Reduced AI rolling resistance for F-Classic, F-Vintage, F-V10 G1 tyres to better match player´s
Minor BOP balancing for P3 class
Minor Center of Gravity and aero center of pressure adjustments to F-Retros
Corrected V12 engine performance for Vintage & Retro series
Added new differential hump values to all viscous rear diffeential variants
Generally reduced differential preload values
Slightly increased AI throttle application range for low to mid powered cars
Bumped AI low range Strength up (to compensate AI becoming too slow below 100% following recent code updates)
Reduced AI lateral field speed distance & effect
Adjusted rolling resistance for F-Vintage, F-Retro, F-Classic, F-V12, F-V10, F-Reiza, F-UItimate, F-Trainer & Copa Classic to better match player´s straightline performance
Brands Hatch: Corrected circuit info
Jerez: Minor optimization pass
Guapore: Updated trackside ads
Spielberg Historic: incremental art pass update; adjusted track cut mesh; start trigger to better align with start line
Added tracklights for Spielberg Historics & Silverstone 2001
Silverstone: Updated 2020 Intl TV cams
Silverstone 2001: Added more accurate ad mapping to cement walls, adjusted track cut limits
Silverstone 1991: Revised track cut limits; Fixed some floating big tents; Adjusted service roads material & texture
Silverstone 1975: Fixed missing buildings on no-chicane layout
Snetterton: Fixed CTD at race end.
Oulton Park:fixed pit exit warning bug (track cut); Track cut mesh optimized, add grasscrete runoff, removed apex curbs; Rebuild triggers. Fixed timing bug (Start trigger was not crossing pit lane)
Kansai: Fixed start trigger not crossing pit lane
Reimplemented BT26, F-V10, F-V12, F-Reiza & F-Ultimate suspension animations (fixed wheels appearing to float)
F-Trainer: Fixed RPM LED & bar scaling
Adjusted F309 Driver animations
F-Reiza: Adjusted Driver animations
Adjusted gear shifter animation parameters on F-Retros, M23 and F-Classics
Fixed driver head position on the F-Classic G3M2
Added exhaust backfires to Stock Car 2020
Increased exhaust downshift backfires for SuperV8
StockCar Corolla -Added damage & dirt maps + deformable mesh -
#1488 FeaturedAutomobilista 2 V1.0.2.5 Update Released - New Car, Website & Packages also out!
We finally have our official AMS2 live at www.game-automobilista2.com
CONTENT
Added Mclaren MP4/12 to F-V10 Gen1 series
Added Silverstone 1975 "No Chicane" layout (part of Silverstone Pack DLC )
Added Silverstone 2001 National & International layouts (part of Silverstone Pack DLC )
Added Silverstone 2020 National & International layouts (part of Silverstone Pack DLC )
GAMEPLAY
Added support for "extra brake" device on Mclaren MP4/12 (shared with hand brake command)
Fixed CTD when returning to lobby after a Multiplayer race
Enabled slight collision pitch & roll damping (greatly reduces issues with over-the-top collision physics)
Adjusted physics tick rate to minimise sync errors in Multiplayer
Fixed bug causing starting grid being sorted by class when transitioning from scoring sessions (Q/R).
Fixed time penalties when a driver fails to or cannot serve a drive through on the last lap
Increased tolerance parameters for track limit violations from going over grass / gravel and after contact with another car
Increased pit speed limit violation tolerance before instant DQ from 60 to 100km/h
UI & HUD
Added art pass to Replay / Monitor screens, reducing overall size of controls, updating assets/colors of splits unit to improve readability, uses driver display name in splits unit for both, and 'in pit' marker to Replay splits unit
Added toggleable full leaderboard to monitor screen (also available to MP spectators)
Added message to MP session end leaderboard screen when waiting for host
Added more compact controls bar to replay screen UI
Initial updades to Championship UI design
Temporarily disabled time acceleration mid-session (may trigger physics issues) until such are resolved
PHYSICS & FORCE FEEDBACK
Fixed FFB Caster deflection calculation
Re-enabled FFB scrub effect
Adjustments to default FFB profile (rack force split to low-mid-high, scaling them differently, curbs slightly enhanced among other minor changes)
Reduced adhesive friction speed sensitivity for Stock V8, GTs, Prototypes, Super V8
Minor tyre tread adjustments for Ultima GTR Road, Camaro SS, F-Classic Gen3
Adjusted Weight distribution, Aero center of pressure, adhesive friction for all F-Retro series cars
Slightly adjusted Stock2020 center of gravity height (both models)
Globally reduced aerodynamic effects from drafting & turbulence
Enabled slight collision pitch & roll damping (aiminig to minimise issues with over-the-top collisions)
Adjusted physics tick rate in attempt to minimise sync errors in Multiplayer
Added minor friction & preload to open differentials (Opalas, F-Trainer, F-vee Pumas, Fuscas, MCRS200, FWD Classics)
Rectified several incorrect, unoptimal or conflicting differential configurations & ranges still available from setup screen
Fixed viscous diff incorrectly disabled for F-Ultimate
Balance of performance revision for P4 class
Added viscous differential to Ultima GTR Road
Fixed V12 engine bug in F-Retro / F-Vintage causing car to break in aggressive downshifts
AI
Improved AI performance in pack (both better pace & less incidents)
Fixed AI performance in practice / quali being slower than race (minor callibration still required)
AI race performance callibration pass for various classes
AUDIO
Fixed audio gear wobble
Added triggers to support audio engine splutter on downshifts
Fixed Stock Car Corolla referencing wrong sounds
Revised positional audio (engine sound movement when looking left-right) for all cars
TRACKS
Silverstone 1991: added missing physical tyre barriers, smoothed segments of curb steps vs surrounding terrain to minimise chances of cars launching over it; added missing start light gantry; Added dynamic brake markers; corrected Goodyear advertising to be period accurate
Silverstone 2001: added start light gantry
Silverstone 2020: minor art pass, added missing brake markers
Santa Cruz: Moved start trigger to solve missing first lap for grid slot 1; recallibrated brake marker spacing, added missing dynamic brake markers
Spielberg Historic: Major art pass (WIP)
Spielberg: repositioned pit box and redid pit lane (reducing lateral separation); attempted fix for some AI cars from hitting pit wall when laving pit box.
Added new crane models to various tracks
Added TV cranes & camera men to several tracks
Kansai West: fixed timing bug
Kyalami Historic: Fixed timing bug, moved grid positions back 1 row, delete unused grid line markings; Moved start trigger and start line forward 5m in line with marshal hut
Brands GP/ Indy: fixed timing bug
VEHICLES
Adjusted driver animations for Brabham BT26A
Adjusted driver animations for Ultma GTR Race
Adjusted Ultima race driver gear shift animation
F-Vintage (all models) - Added dynamic redline needle
Added F301 & F309 driver & suspension animations
Utoljára szerkesztette: sertrex, 2020.08.23. 10:11:41 -
#1487 -
#1486
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#1485 -
#1484 Automobilista 2 V1.0.2.0 RELEASED!
The new Automobilista 2 update adds plenty of free new cars, several developments to championship mode, a completely revised track limit penalty system, many AI adjustments along with the usual batch of improvements & fixes in other game fronts.
The track limit penalty system & regulations have now been completely revised to adhere more closely to real racing regulations - the system is more consistent. A more detailed explanation on the rules for track limits as of v1.0.2.0 will follow shortly.
This update also brings the home of British Motorsports to AMS2 - the Silverstone Pack features several historical iterations of the track through the decades along with its current layout - unique fast flowing challenges perfectly suited to the cars that raced on them!
This pack features 4 distinct versions of this legendary track from 4 different decades - 1975, 1991, 2001 and 2020; additional layouts for the main track in each era will be gradually added in future updates.
FULL V1.0.1.2 -> V1.0.2.0 CHANGELOG:
CONTENT
Added F-V10 Gen1 class
Added Lotus 49C, Brabham BT26A to F-Vintage Gen2 series
Released Silverstone Pack featuring 2020, 2001, 1991 & 1975 versions (DLC package)e
GAMEPLAY
Championship mode: Added Frontend standings table; Added race length scaling option; Added progress reset option; Fixed bug ensuring player vehicle respects championship configuration.
Added new track limit penalty system- no more slowdown penalties (except to give back positions), driver has a customizable number of track limit violations before being awarded a drive-thru penalty
Added penalty tolerance logic for when the cut occurs over grass/gravel or occurs after a contact with another vehicle
Decreased the distance in which a track limit violation invalidates the next lap
Track limit rules made standard for all racing sessions (whether single or multiplayer) for better consistency
UI & HUD
Added Brazilian-PT localization (Beta)
Fixed some situations where Championship was incorrectly identified as a Career championship
Added UI Pit Strategy screens (access via Setup screen)
Added Vehicle List switch option to Vehicle Selection page.
Fixed Time Trial info unit still showing old style in Minimal mode
Multiplayer chatbox now logs all messages over the session
Removed the fade delay from "Give back Position" HUD message so it disappears instantly when position is returned
PHYSICS
Reduced tyre speed effects on adhesive friction for all slick tires
Increased longitudinal slip (and reduced understeer as a result) for f-Retro, F-Vintage, Opala 1986 tyres
Adjusted F-Vintage Gen2 tyre width, diameter & gear ratios to match new official cars
Reduced engine inertia on all MRX engines
Adjusted front splitter pitch sensitivity for prototypes, GTs
Minor aerodynamical revisions for AJR, Stock 2020
F-Ultimate: Adjusted ERS charging & deployment properties (higher throttle threshold, more charging from full brakes) to minimise chances of battery running out over 1st laps
Adjusted car body friction & restitution (slightly less jerky when coming into contact with other cars)
Fixed Copa Classic CTD from missing wet compound tyre
Fixed Camaro SS 6th gear ratio
AI
Removed all "artificial" AI functions affecting their behavior in racing situations (minimises unpredictable reactions)
First-lap decision making on 1st lap introduced in v1.0.1.0 now applies to all race laps
Fixed AI tendency to put wheels on the grass on straights for no apparent reason during lap 1
Added initial version AI defensive driving logic (very subtle on this release to minimise potential issues)
Further AI refinements to reduce likelihood of accidents on lap 1, including logic for AI to be more careful when rejoining the track after going off
Adjusted DRS activation speeds for AI for Sigma P1 & AJR cars equipped with the device
Minor AI Grip tuning for Cascais, Hockenheim
Improved pitlane merge to main path at Hockenheim GP / National
AUDIO
Super V8: Muted PitLimiter sound for now until further code adjustments
TRACKS
Hockenheim 2020: Slightly relaxed high frequency road surface noise for a less bouncy ride
VEHICLES
Added F-Classic suspension animations & adjusted driver animations (all models)
Fixed F-Trainer driver hands position in 3rd person view
Stock Car Cruze 2020: Fixed chassis visual glitch
Camaro SS: Corrected mirror position
ARC Camaro - Fixed visual glitch on liveries 3,4,98,99
Puma P052: Corrected display RPM and Speed readings
Chevette: Windscreen reflection reduced
Stock Car Cruze, Corlla 2020: Added dynamic dirt & damage -
#1483 Automobilista 2 V1.0.2.0 Update brings two classic Grand Prix cars: the Lotus 49C and the Brabham BT26A are two all-time classics and they are free for all AMS2 owners! Along with them an update full of improvements, as well as the new Silverstone Pack DLC - coming up tonight!
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#1482 Automobilista 2 - Silverstone 2020 WIP Preview in VR!
Automobilista 2 - Silverstone Historic 1991 Preview in VR!
Utoljára szerkesztette: sertrex, 2020.08.09. 08:36:37 -
#1481 A következő frissítésben várható:
"-Championship mode options
-Several AI developments
-Revised penalty system
-UI improvements"
Egyre jobb lesz ez a progi. A kezdeti hiányosságokon túllépve, arra figyelek most már, hogy mit kapunk, most és a jövőben. És ez egyre pozitívabb érzést kelt.
Utoljára szerkesztette: sertrex, 2020.08.09. 08:11:50 -
#1480 We are delaying release of the new #Automobilista2 update for a few days to finish some important developments and add the finishing touches to the Silverstone Pack - both will be released on Tuesday August 11. We are pushing extra hard to make it worth the wait!
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#1479 -
#1478 FeaturedAutomobilista 2 July 2020 Development Update
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Yag #1477 Főként magammal szeretném összehasonlítani az időmet, lássam mennyit fejlődök körről körre egy meghatározott autóval az éppen aktuális pályán. Persze ez is fejlődhet még. -
#1476 #hockenheimring + game update last week, #silverstonecircuit + game update next week, and our #AMS2 July Dev Update tonight to fill you in everything else we have been working on - make sure to check it out in our forum within a few hours!
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#1475 -
#1474 Time Trial módban össze tudod mérni másokkal az időidet.
Pályánként, autónként. Legfeljebb nem találsz túl sok összehasonlítani valót, mert nagyon kicsi a játék játékosállománya.
Utoljára szerkesztette: sertrex, 2020.07.29. 22:46:20 -
Yag #1473 persze hogy nem ott, de ha "véletlenül" oda kerül az ember, elvárható, hogy ne perceket töltsek a füvön, kanyar, vissza és csapatni tovább ... na mind1.
Ettől függetlenül, hogy pozitívumot is mondjon az ember, a sebesség elmosódás effekt nekem bejött, bukósisakos nézet is kaphat egy piros pontot.
Gondolkodtam azon is amit itt korábban írt valaki, hogy érdemes-e összehasonlítani bármelyik eddigi Sim-el is ... szerintem "mindenki" szinte minden simet kipróbált már így pontosan lehet tudni, hogy AM mitől ilyen vagy olyan. Ebben sosem lesz teljes konszenzus mert ahány ember annyi szokás vagy szemlélet.
Viszont. Lehet csilli grafika, vagy effekt vagy fizika, ha a hangulata nem érint meg és ami szerintem még fontos a fejlődés nyomon követése.
Tudjam hogy egyes pályákon vagy egyes autó kategóriákban ha jobban teljesítek akkor mennyivel. Mert bár nem nyertem versenyt a 7végén, de ha 2mp-et tudtam faragni a köridőmön, már jobban tudom érezni magam. Nekem a RR3-ban a leaderboard rendszer nagyon bejön. Lehet nincs annyi időm vagy kedvem, hogy egy egész 7végén versenyezzek és gyűrjem a köröket, de van pár órám és szívesen tolok néhány kört saját rekord megdöntése érdekében. Egy Northschleife viszonylatban meg pláne :) Ezért nem árt egy jó pályánkénti és autónkénti bontásban meglévő ranglista rendszer kihívásos szegmenssel együtt. Eddig az egyik legkényelmesebb megoldása a RR3nak van. (iRacing-et még nem próbáltam, de gondolom ott is adnak erre. :) Ha ebbe is programoznának egy ilyen rendszert ... használna neki.
Toltam teszteket, érvényes mért körön, de valahogy nem írta fel az eredményemet. Kár ...
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#1472 hat ja, kicsit tullotttek a celon, egy sima utcai gumis auto is ugy mozog rajta, mintha jegen menne...
De jo is lenne, ha ez lenne a legnagyobb baja, elvegre nem ott kell kozlekedni :) -
#1471 Ettől lesz szimulátor.
Ha nem csúszik-mászik, akkor árkád. -
Yag #1470 Végül sikerült a kalibrálás.
Azt nem értem, hogy füvőn másnak is ennyire vezethetetlen ? Nem tudom értelmezni, hogy enyhe gázfröccsre miért kell 180fokot fordulnia a gépnek. Mintha nem akarna menetiránynak fordulni ... pf. -
#1469 V1.0.1.2 CHANGELOG:
Fixed CTD when saving / loading car setups
Fixed in-game session lengths block displaying wrong values in multiplayer
Further adjustments to AI behaviour over first lap (ongoing development)
Further revisions of penalty system & detection of cars to be ignored when going off track (ongoing development)
Fixed position 6 selecting position 5 on instant replay leaderboard
Fixed load to frontend placeholder background image
Fixed text in vehicle selection screen displaying in some wrong situations
Fixed & corrected StockCar 2020 thumbnails
Fixed error in Stock Corolla causing a blank red car to load
Fixed error in one of the new AI personalities causing some drivers to coast to a halt
Further adjustments to ARC Camaro, Truck, Stock Car onboard cameras
Slightly reduced kart scrub radius
Further minor adjustments to tyre sidewalls & load damping
Slightly reduced AI Aggression multipliers for all cars
Slightly reduced grass, gravel bump amplitude for less bouncing when going off-track
Hockenheim: Adjusted AI pace in T2, T6 and T8 @ Hockenheim Modern; Adjusted AI pace @ final corner in 77/88 layoutsAdd some pit in/out line cones to 88/01 versions
Londrina: fixed broken pit exit/entry merge to main path.
Corrected Stock Car 2019 driver model animations
Stock Car 2020: Piquet Jr livery update with Extreme SimRacing logo
Stock Car 2019 - Collision mesh correction
ARC Camaro - Fixed cockpit mirrors
Camaro SS Added wiper animations and cockpit vibrations
Automobilista 2 v1.0.1.1 CHANGELOG:
Adjusted row highlighting on session Load/Save screen to make active column more obvious.
Enabled keyboard Tab key navigation for setup Save/Load page columns
Updated "Ready" icon in lobby
Fixed incorrect icon shown on dedicated servers in multiplayer browser
Fixed ultrawide alignment issues on vehicle classes dialog screen
Minor general AI dry performance callibration pass
Updated track limit system logic to help avoid some penalties when avoiding accidents
Reduced amount & time of lifting throttle required to pay track limit penalty
Interlagos Historic: Fixed AI hitting garage door post on exit; updated performance; Set Max AI participants to 31; Fixed AI hitting garage door post on exit
Hockenheim: Minor art pass to all versions; added screen gantry / pit pole; updated render road mesh to match physical; remove static crash fences from 1977 version; updated Historical & National cameras
Camaro SS: Added wiper & windshield cleaning animations
Formula V10 Gen2 - 2 skins Hitwin FR Team
Adjusted onboard cams for ARC Camaro, F-Retros, F-Vintages, Trucks, Opalas, SprintRace, Puma P052, Stock Cars, Super V8
Fusca (all variants): Adjusted cockpit POV
Utoljára szerkesztette: sertrex, 2020.07.28. 11:07:41 -
#1468
V1.0.1.0 CHANGELOG:
CONTENT
Added Hockenheimring 2020 (GP, National & 2 Short layouts)
Added Hockenheimring Historic versions (1977, 1988, 2001)
UI & HUD
Fixed incorrect logo alignment on initial splash in some resolutions
Added Session duration information to In-Race Info Layer
Add 'Skip Cooldown Lap' option after race is finished
Tweaked text colour and background opacity on timing/delta messages
Increased name area on relative positions HUD unit
Fixed championship standings screen only displaying first driver
Added markers for DLC content
Fixed Single Official Championship autoloading.
Fixed lower case button labels on pause menu return to pits button.
Corrected inconsistent size in Kart thumbnails
Fixed Caterham Academy gearbox information
Fixed error in Superkart name
Slightly improved lighting in showroom
Corrected Stock Cruze 2020 Thumbnails
Fixed position 6 selecting position 5 vehicle on monitor leaderboard
Fixed looping issue when trying to invite players to lobby via steam overlay
Added more fonts assets
Updated splash screen content logos
Added hud colors + HUD class logos for Montana and G55
PHYSICS
Implemented optimal brake temp ranges (this adds an optimal brake temperature plateau to the brake response curve, making them slightly less peaky)
Revised load damping for all tyres & sidewall & tread stiffness tweaks to F-Retro, F-Reiza, F-V10, F-Ultimate, Caterhams
Adjusted F-Classic, F-Trainer, F-Retro & F3 tyre treads
Adjusted carcass stiffness for karts & superkarts
Reduced carcass heating for Truck tyres
Added new Differential hump mode values (this affects how the viscous locking torque varies by fluid temperature inside the diff, reducing locking torque as slip starts to increase the temperature, then virtually seizes with high locking torque as thermal expansion dominates at higher temperatures)
Removed air restrictor setup option
Reduced front ride height range & default setting, rear brake torque for G55 Supercup
Revised rear wing efficiency & distribution for G55, Stock V8 2020 (both models
Further adjusted F-Retro aero yaw & rake sensitivity
Reduced wheel contact factor (hopefully contributes to excessive collision issues)
Slightly increased FFB max force range
Fixed Push-to-Pass button being available for Stock Car series in Time Trial mode
Fixed wrong default preload following range correction in v1.0.0.3
Added antistall clutch to all karts
Kart brake heating updates
Adjusted Copa Truck tyre temp optimal window
Reduced engine inertia for superkart
Adjusted head physics (slightly better bump damping in cockpit view)
Minor adjustment to MRX & Sigma P1 FFB max force
Corrected default wing setting for F-V10, F-V12 (one click more in both ends for both cars)
Reduced baseline anti-roll bar stiffness for F-Reiza
Opalas: Reduced brake heating, moved default brake bias slightly forwards
F-Classic: Small tweak to FFB max force
Increased DRS effects for all cars that feature the device
AI
Added new AI start logic (AI cars now are more creative off the line in looking for spaces and getting out of single file over first lap)
Added opponent names & personalities for F-Ultimate, F-V10, F-V12 drivers
Adjusted AI blue flag behaviour to reduce erratic movements when lapped in races
Minor AI performance callibration pass for P1, P2 models
Slightly reduced AI Grip for Bathurst
Revised Classic cars AI performance & throttle application (fixing some inconsistencies added with late pre-release changes)
Callibrated AI performance for Copa Fusca, Copa Uno, Copa Clasic, Karts, Caterhams, G55 Supercup series
Increased AI effects for DRS
AUDIO
Reduced default tire skid & surface volume to 50%
TRACKS
Brasilia: Fixed vehicles popup behind the tents at turn 1
Cascais Slightly improved performance in replays
Guapore: Reduced garage depth (stops AI crashing on pit exit)
VEHICLES
Fixed bug in sorting cars of the same class in a quick race grid (now grid is always randomised within same grid grouping value)
Fixed Gol & Passat grid grouping in Copa Classic FL & Hot Cars
Added Gol wiper animations and cockpit vibrations (all variants)
Сhevette: Wiper pivot point correction
Added Copa Truck wiper animations and cockpit vibrations (mirrors/window net)
Added Puma GTB, GTE,P052, Chevette wiper & cockpit animations
Added cockpit animations, wipers & windscreen cleaning animation to ARC Camaro and Passat (all variants)
Added suspension animations and cockpit vibrations to F-Classic G3M2
Updated Vitor Genz KTF livery
Added New Ginetta G58 livery
Corrected F309 undercar shadow
Corrected cockpit POV for F-Classic G3M2
Temporarily disabled some suspension animations fro F-reiza, F-V10, F-v12 and F-Ultimate
F.Reiza: Fixed numbering on liveries
Updated Formula V10 Gen2 liveries: (2 New Teams - AsiaTech Factory Racing #24 #25 / Dominilab Racing #26 #27) + Updated/Revised #05 #06 #09 #10 #11 #12 #18 #19
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#1467 Automobilista 2 v1.0.1.1 is Now Live
CHANGELOG:
Adjusted row highlighting on session Load/Save screen to make active column more obvious.
Enabled keyboard Tab key navigation for setup Save/Load page columns
Updated "Ready" icon in lobby
Fixed incorrect icon shown on dedicated servers in multiplayer browser
Fixed ultrawide alignment issues on vehicle classes dialog screen
Minor general AI dry performance callibration pass
Updated track limit system logic to help avoid some penalties when avoiding accidents
Reduced amount & time of lifting throttle required to pay track limit penalty
Interlagos Historic: Fixed AI hitting garage door post on exit; updated performance; Set Max AI participants to 31; Fixed AI hitting garage door post on exit
Hockenheim: Minor art pass to all versions; added screen gantry / pit pole; updated render road mesh to match physical; remove static crash fences from 1977 version; updated Historical & National cameras
Camaro SS: Added wiper & windshield cleaning animations
Formula V10 Gen2 - 2 skins Hitwin FR Team
Adjusted onboard cams for ARC Camaro, F-Retros, F-Vintages, Trucks, Opalas, SprintRace, Puma P052, Stock Cars, Super V8
Fusca (all variants): Adjusted cockpit POV -
#1466 Almost all set for deployment of the new Automobilista 2 update, including the Hockenheimring Pack - free for all current owners of #AMS2 !
Who is ready for a high speed blast through the forest?
Heads-up for those still on the fence - you are still able to get Hockenheimring DLC free by purchasing AMS2 over the weekend! By Monday July 27th the Pack will be an independent DLC sold separately from the main game, so jump in while there is still time!