2978
Egosoft X4
  • Jóózsf István
    #2938
    Az a képarányod, ami a 2935-ben?
    Ha jól emlékszem, akkor a 3.0-ban foglalkoztak az eltérő képarányokkal is... Hátha hoz neked is valamit.
  • RJoco
    #2937
    Én inkább a játékkészítőknek köszönöm, hogy még mindig nem tudták kiküszöbölni ezt az alap dolgot.
    Korábban 1.1 volt. De jelenleg, ha ennél maradok, akkor a térkép rész használhatatlan.
    Az, hogy 0.6 vagy 0.5, lényegében nem számít. Nagyobbra állítva már nem kényelmes.
    Mondjuk a hajóvásárlás és fejlesztés még így sem az igazi, mert csak egy sor látszik mindenből és egérgörgőre vagy az aljára ugrik vagy a tetejére. Nincs átmenet. De azért fel tudom szerelni a csónakot.
  • Jóózsf István
    #2936
    Külön nem. Azt kell mondjam, hogy "magadnak köszönheted." Az a 0.5 elég kicsi érték! Nálam 0.9 egy 43-as 4K monitoron. Vehetném kisebbre, de akkor ugyanúgy járnék mint te!
  • RJoco
    #2935
    Én meg már azt hittem, hogy frissíteni fog a játék, de úgy látszik csak a bétásoknak jött anyag.

    Van valami mód arra, hogy középen a sebesség feliratot,a subtitle-k és az interakciók betűméretét megváltoztathassam?
    Eléggé hangyaf* méretűek. Az UI skálázás nem játszik, 0.5-ön működik jól a térképészet. Meg úgy minden más is a felsoroltakon kívül.


    Utoljára szerkesztette: RJoco, 2020.03.27. 21:36:57
  • Jóózsf István
    #2934
    Akkor is megcsinálom!!!

    SPOILER! Kattints ide a szöveg elolvasásához!


    [Beta 5] Fixed some cases where autopilot aborted prematurely.
    [Beta 5] Fixed AI ships and autopilot sometimes aborting travel mode for no reason at all.
    [Beta 5] Fixed ships sometimes warping to extreme distances when accidentally entering gate.
    [Beta 5] Fixed boarding pods sometimes flying to random location before moving to their target.
    [Beta 5] Fixed laser towers and mines deployed by player as part of mission not changing ownership.
    [Beta 5] Fixed turrets sometimes shooting at targets that are not valid for their mode.
    [Beta 5] Fixed collector drones failing to transfer inventory items collected to captain of launching ship (new feature in 3.00).
    [Beta 5] Fixed currently-deployed defence drones set to escort moving to dock if defence drones are armed (new feature in 3.00).
    [Beta 5] Fixed player-owned ships sometimes pursuing targets acquired while on long-distance movement to beyond their engagement area.
    [Beta 5] Fixed boarding ships with turrets continuing to fire on boarding target below hull threshold in retaliation to being fired upon.
    [Beta 5] Fixed long-term deadlock caused by capital ships restocking at fleet auxiliary ships that do not have enough resources.
    [Beta 5] Fixed fleet subordinates waiting indefinitely for commander to cross gate that commander no longer intends to cross (new feature in 3.00).
    [Beta 5] Fixed fleets getting stuck after going through gates in some cases if fleet commander is attacking target in distant sector (new feature in 3.00).
    [Beta 5] Fixed ships waiting a very long time for subordinates to dock when they have already done so.
    [Beta 5] Fixed assigned ships not being able to be manually ordered to trade with build storage of new stations.
    [Beta 5] Fixed non-player-owned ships never trying to shoot at missiles.
    [Beta 5] Fixed Behemoth not being able to equip L-sized missile turrets.
    [Beta 5] Fixed launch tubes of Nomad resupply ship.
    [Beta 5] Fixed cases of large red walls appearing inside some corridors.
    [Beta 5] Fixed Ion weapons requiring only general use equipment licence.
    [Beta 5] Fixed very long stations (usually those whose station icon is at one end) sometimes not firing upon targets.
    [Beta 5] Fixed item traders on player-owned stations sometimes not appearing or always being Scale Plate Pact.
    [Beta 5] Fixed some ships not uncovering map.
    [Beta 5] Fixed best marines of a specified rank sometimes not being selected for boarding operations.
    [Beta 5] Fixed managers and ship traders on player-owned stations sometimes being missing from rooms.
    [Beta 5] Fixed case of invisible NPCs on stations.
    [Beta 5] Fixed player-owned stations seeming to transfer 0 Credits to player account.
    [Beta 5] Fixed station modules sometimes not repairing to 100%.
    [Beta 5] Fixed Trading Stations not being rebuilt.
    [Beta 5] Fixed workforce providing full efficiency bonus when workforce capacity was maxed out regardless of optimal workforce requirements.
    [Beta 5] Fixed discrepancies in boarding strength and marine numbers when ships marines are launched from are destroyed or removed from an ongoing boarding operation.
    [Beta 5] Fixed crew transfer failing between two ships docked at different dock areas at same station (new feature in 3.00).
    [Beta 5] Fixed crew transfer using boarding pods in one direction and escape pods in other (new feature in 3.00).
    [Beta 5] Fixed signal leaks appearing on Kha'ak/Xenon stations.
    [Beta 5] Fixed some interior doors opening into empty space.
    [Beta 5] Fixed game starts not being unlocked during story-line.
    [Beta 5] Fixed switching subordinate group Launched/Docked status using Loadout tab of commander Info Menu not doing anything (new feature in 3.00).
    [Beta 5] Fixed Show Ship Details comm option not showing Info menu when conversation was started from map.
    [Beta 5] Fixed missing weapon aim indicators for certain weapons (problem introduced in 3.00).
    [Beta 5] Fixed weapon aim indicators not being visible when cockpit rendering is turned off.
    [Beta 5] Fixed weapon aim indicators sometimes being much too large.
    [Beta 5] Fixed default order not being shown on map if there are no other orders.
    [Beta 5] Fixed undamaged hull values on ships with hull mods sometimes showing as 99%.
    [Beta 5] Fixed wrecked stations being listed in Object List and Property Owned.
    [Beta 5] Fixed wrecks on map not turning grey when faction colours are enabled (new feature in 3.00).
    [Beta 5] Fixed station modules being listed under engine category in Encyclopedia (problem introduced in 3.00).
    [Beta 5] Fixed map pan stuck to mouse cursor in certain situations (problem introduced in 3.00).
    [Beta 5] Fixed floating capital ship bridges in Ship Configuration menu.
    [Beta 5] Fixed missing station module info in Station Build menu.
    [Beta 5] Fixed wrong tool tip for buy offer amounts in Logical Station Overview.
    [Beta 5] Fixed incorrect number of owned ships in Statistics menu.
    [Beta 5] Fixed missing text when hiring builder with insufficient funds.
    [Beta 5] Fixed incorrect buy/sell amounts for products and resources that used to be trade wares.
    [Beta 5] Fixed incorrect results and menu crashes when using sliders for crew tiers when upgrading ships.
    [Beta 5] Fixed menu crash when accessing some context menus in ultra-wide resolutions.
    [Beta 5] Fixed menu crash in Logical Station Overview when building production for wares that used to be trade wares.
    [Beta 5] Fixed menu crash in Ship Configuration menu under certain circumstances.
    [Beta 5] Fixed sound problems with beam weapons.
    [Beta 5] Fixed sounds of some weapons starting too early if fired after overheating.
    [Beta 5 HF1] Fixed L-sized turrets firing bullets belonging to destroyer primary weapons.
    [Beta 6] Fixed message about missing Builder ship from Station Build menu if no Builder ship actually needed.
    [Beta 6] Fixed stations with automatic unit settings sometimes dismantling units and working with a reduced amount.
    [Beta 6] Fixed ships sometimes ignoring certain highways for in-sector travel.
    [Beta 6] Fixed subordinates set to Docked sometimes responding to attacks directed at other members of their fleet but not at them (new feature in 3.00).
    [Beta 6] Fixed fleet subordinates set to Docked getting stuck trying to dock when docking not possible (new feature in 3.00).
    [Beta 6] Fixed displayed speed being too low in some highways.
    [Beta 6] Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
    [Beta 6] Fixed ships doing damage with forward-mounted weapons to targets not in front of them when in low attention.
    [Beta 6] Fixed attacking capital ships getting distracted by attacking fighters.
    [Beta 6] Fixed stations not ordering components to build turrets if no other module changes are made.
    [Beta 6] Fixed docked ship that player just relinquished control of waiting for player to tell it to proceed even if ship's current order does not require it to undock.
    [Beta 6] Fixed subordinates in a subordinate group set to Docked not docking (new feature in 3.00).
    [Beta 6] Fixed potential cause of friendly NPC factions attacking each other due to accidental friendly fire.
    [Beta 6] Fixed cases where NPCs assigned to objects do not arrive and remain missing.
    [Beta 6] Fixed upkeep missions to assign crew not completing until crew take control.
    [Beta 6] Fixed pirates hacking station storage not reacting to cover being blown or station being destroyed.
    [Beta 6] Fixed cargo drones failing to transfer inventory items in collected crates to their drone commander's captain.
    [Beta 6] Fixed capital ships doing little or no damage in low attention under certain conditions.
    [Beta 6] Fixed more cases of ships ending up very far from the centre of their sector.
    [Beta 6] Fixed several cases of docking guidance going through station geometry.
    [Beta 6] Fixed docking guidance not being visible when loading a savegame.
    [Beta 6] Fixed various issues with mission guidance on stations.
    [Beta 6] Fixed case where player ship could suddenly change rotation when opening map.
    [Beta 6] Fixed info menu failing to load if viewing a ship that has more cargo stored than it has storage space for.
    [Beta 6] Fixed Station Build menu only showing first digit of number of modules (new feature in 3.00).
    [Beta 6] Fixed missing error colours in the shopping list for ship upgrades (problem introduced in 3.00).
    [Beta 6] Fixed another case of map getting stuck to cursor (problem introduced in 3.00).
    [Beta 6] Fixed repeated voice lines when talking to the flight instructor several times (new feature in 3.00).
    [Beta 6] Fixed savegame names not auto-generating correct location name after overwriting a save once (existing savegames will not be fixed automatically).
    [Beta 6] Fixed wrong blueprint error in Ship Build menu after returning from encyclopedia.
    [Beta 6] Fixed Ship Interactions menu not working in certain circumstances.
    [Beta 6] Fixed cases where text could be stuck on screen in first person mode.
    [Beta 6] Fixed cases where crosshair was missing in first person person mode.
    [Beta 6] Fixed silent failure when saving very large savegames.
    [Beta 6 HF1] Fixed beam weapons passing through targets (problem introduced in 3.00).
    [Beta 6 HF1] Fixed interacting with ship consoles on player-owned ships displaying the wrong mode of the interact menu (problem introduced in 3.00).
    [Beta 6 HF1] Fixed ships doing no damage to targets that have just started boosting in low attention.
    [Beta 6 HF1] Fixed selecting similar objects with double-clicks on the map.
    [Beta 7] Fixed Match Speed remaining enabled when activating travel mode.
    [Beta 7] Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
    [Beta 7] Fixed ships failing to collect drones in crates.
    [Beta 7] Fixed fired NPCs not disembarking their previous ship if able.
    [Beta 7] Fixed player-owned ships executing Explore order ignoring player-set policy in response to finding lockboxes.
    [Beta 7] Fixed fleet commanders recalling subordinates that are not escorting them before moving a long distance (new feature in 3.00).
    [Beta 7] Fixed members of docked subordinate groups assigned to Attack ignoring Docked setting (new feature in 3.00).
    [Beta 7] Fixed subordinates taken over by player returning to wrong subordinate group when released (new feature in 3.00).
    [Beta 7] Fixed inability to change assignments of ships subordinate to ships that already had ten groups assigned (new feature in 3.00).
    [Beta 7] Fixed ships ordered to stop by police stopping even if they had previously received a preceding order that took them to a different sector.
    [Beta 7] Fixed pirates trying to steal from other pirates belonging to the same faction.
    [Beta 7] Fixed guidance to ships inside local highways while the player is on capital ship.
    [Beta 7] Fixed some mass traffic not appearing around stations of certain factions.
    [Beta 7] Fixed missing criminal traffic in Destroy Criminal Traffic missions.
    [Beta 7] Fixed shortage of Xenon T after the first wave is destroyed (new feature in 3.00).
    [Beta 7] Fixed flight school getting stuck if player installs upgrade (new feature in 3.00).
    [Beta 7] Fixed missing Interact menu option to collect individual drops (problem introduced in 3.00).
    [Beta 7] Fixed missing new assignment options in Behaviour menu (new feature in 3.00).
    [Beta 7] Fixed station plan menu sometimes not showing resources for surface elements.
    [Beta 7] Fixed inconsistent Interact menu when selecting objects which you cannot give orders to on map.
    [Beta 7] Fixed interacting with ship consoles on player-owned ships displaying wrong mode of Interact menu (problem introduced in 3.00).
    [Beta 7] Fixed positioning of blinking question mark icons on map.
    [Beta 7] Fixed incorrect text sizes on map when using aspect ratios other than 16:9.
    [Beta 7] Fixed map selecting similar objects on double click (problem introduced in 3.00).
    [Beta 7] Fixed map selecting similar objects in whole universe instead of just visible ones (new feature in 3.00).
    [Beta 7] Fixed missile turrets listed in Turret category of the encyclopedia.
    [Beta 7] Fixed broken Ship Interactions menu in rare circumstances.
    [Beta 7] Fixed docking UI staying on screen if docking is no longer possible due to relation loss.
    [Beta 7] Fixed Info menu in map for ships under construction.
    [Beta 7] Fixed another case of map getting stuck to mouse cursor (problem introduced in 3.00).
    [Beta 7] Fixed menu crash in the Ship Behaviour menu under certain circumstances.
    [Beta 7] Fixed missing target arrow if object is directly behind player.
    [Beta 7] Fixed ship hull prices which had inadvertently been changed (problem introduced in 3.00).
    [Beta 7] Fixed more mission guidance issues on station (problem introduced in 3.00)
    [Beta 7] Fixed HQ research module name for new unlockable gamestart (new feature in 3.00).
    [Beta 7] Fixed equipment mods gaining extra properties when saving and reloading.
    [Beta 7] Fixed shield position on Ares (new feature in 3.00).
    [Beta 7] Fixed shield position on Behemoth.
    [Beta 7] Fixed missing windshield collision on Buzzard.
    [Beta 7] Fixed alignment of docks on Atlas in ship upgrade menu.
    [Beta 7] Fixed missing texture on Argon Trading Station wreck.
    [Beta 7] Fixed AI ships often being too loud.
    [Beta 7] Fixed some sounds not being audible.
    [Beta 7 HF1] Fixed inability to give Attack order via map Interact menu (problem introduced in 3.00).
    [Beta 7 HF1] Fixed back behaviour in Map and Player Information menu (problem introduced in 3.00).
    [Beta 8] Fixed Nodan not reliably being able to pick up creates or be hit by enemies.
    [Beta 8] Fixed Atlas dock being in a wrong position in ship buy/upgrade menu.
    [Beta 8] Fixed some S-sized fighters not having any weapons.
    [Beta 8] Fixed ships with turrets being able to shoot docked ships in low attention.
    [Beta 8] Fixed player-owned ships claiming credit for finding lockboxes that the player had directed other player-owned ships to collect.
    [Beta 8] Fixed stations sometimes reporting friendly ships attacking hostile ships.
    [Beta 8] Fixed ships fleeing from pirate or police ships sometimes fleeing towards their attacker.
    [Beta 8] Fixed visitor ships sometimes already having enemies when they only just arrived.
    [Beta 8 HF1] Fixed factions not setting a new HQ with representative if their HQ was destroyed (problem introduced in 3.00).
    [Beta 8] Fixed non-subordinate ships not reacting to attacks (problem introduced in 3.00).
    [Beta 8] Fixed mission guidance to docked ships on docking bays (problem introduced in 3.00).
    [Beta 8] Fixed broken docking UI when flying a capital ship that has dock connection on side.
    [Beta 8] Fixed map search strings not being removed in certain resolutions and UI scale settings.
    [Beta 8] Fixed quicksave and autosave affecting default save names (new feature in 3.00).
    [Beta 8] Fixed signal leak hints sometimes missing and the first hint only being displayed for 2 seconds.
    [Beta 8] Fixed broken Ship Interactions menu in rare circumstances.
    [Beta 8] Fixed missing option to confirm trades if using Ctrl-RMB to initiate a trade.
    [Beta 8] Fixed camera problems when talking to an NPC while the framerate is very low.
    [Beta 9] Fixed missing faction representatives in new gamestarts (problem introduced in 3.00).
    [Beta 9] Fixed NPC subordinate ships not being built as often as they should.
    [Beta 9] Fixed ships not restocking wanted units and ammo reliably.
    [Beta 9] Fixed ships and stations with turrets sometimes not firing on targets they are attacking.
    [Beta 9] Fixed cancellation of Dock order clearing associated Dock and Wait behaviour.
    [Beta 9] Fixed being able to equip additional turrets of types that are unknown to shipyard/wharf/equipment dock.
    [Beta 9] Fixed docking-related mission guidance issues (problem introduced in 3.00).
    [Beta 9] Fixed mission guidance to docked capital ship.
    [Beta 9] Fixed all ships in encyclopedia showing minimum ship capacity of 10.
    [Beta 9] Fixed certain orders such as Hold Position not being shown as map icons.
    [Beta 9] Fixed save overwrite menu getting stuck after double-click (problem introduced in 3.00).
    [Beta 9] Fixed missing drop-down elements in Ship Interactions menu.
    [Beta 9] Fixed warnings not updating for different offers in full-screen Trade menu.
    [Beta 9] Fixed floating or missing NPC icons in rooms.
    [Beta 9] Fixed pilots being visible outside of boarding pods and certain mass traffic ships.
    [Beta 9 HF1] Fixed menu crash when editing station module or ship loadouts (problem introduced in 3.00).
    [Beta 9 HF1] Fixed faction restriction settings for Shipyards/Wharfs/Equipment Docks not being editable using mouse (problem introduced in 3.00).
    [Beta 9 HF1] Fixed ships adding very large number of collect lockbox orders if they find more than one lockbox (problem introduced in 3.00).
    [Beta 10] Fixed inability to send ships to attack capital ships or stations in other sectors (problem introduced in 3.00).
    [Beta 10] Fixed speed matching not working correctly when selected from the interact menu (problem introduced in 3.00).
    [Beta 10] Fixed throttle being reset when turning off speed matching (problem introduced in 3.00).
    [Beta 10] Fixed target monitor occasionally getting stuck.
    [Beta 10] Fixed fleet subordinates assigned to Intercept attacking station-based mass-traffic ships on sight.
    [Beta 10] Fixed Muon Charger doing full damage even if not fully charged.
    [Beta 10] Fixed crew sometimes bailing with every bullet hit.
    [Beta 10] Fixed ships sometimes getting stuck after undocking.
    [Beta 10] Fixed pirates pretending to be ships on ventures.
    [Beta 10] Fixed being able to hire pilots with unintentionally high skill ratings.
    [Beta 10] Fixed ship crews not gaining experience for opening lockboxes in low attention.
    [Beta 10] Fixed player-owned Builder ships not being selectable if missing funds.
    [Beta 10] Fixed being able to hire enemy Builder ships.
    [Beta 10] Fixed mission target highlighting in the elevator menu (problem introduced in 3.00).
    [Beta 10] Fixed several cases of missing mission target element.
    [Beta 10] Fixed cases where the interaction text shown in crosshair did not match available actions.
    [Beta 10] Fixed missing Initialising message when using quick-load.
    [Beta 10] Fixed wrong missile capacity calculation when upgrading ships with destroyed missile turrets.
    [Beta 10] Fixed menu crash when switching the selected object in the Loadout Info tab of the map (problem introduced in 3.00).
    [Beta 10] Fixed menu crash when firing crew from the Crew Info menu (problem introduced in 3.00).
    [Beta 10] Fixed stuck menu when promoting crew-member to captain (problem introduced in 3.00).
    [Beta 10] Fixed station module custom loadout presets not being able to be applied twice in a row.
    [Beta 10] Fixed turret mod slots not available after looking at paint mods (new feature in 3.00).
    [Beta 10] Fixed mission description text line spacing in certain resolutions and UI scales (problem introduced in 3.00).
    [Beta 10] Fixed UI shaking when in first person.
    [Beta 10] Fixed missing sound for hints (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed pods used to claim abandoned ships sometimes not being cleaned up.
    [Beta 10 HF 1] Fixed several cases of menu selection jumping when switching between controller/joystick and mouse.
    [Beta 10 HF 1] Fixed ships repeatedly stopping due to finding lockboxes that have been already opened (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed broken Ship Overview menu (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed cases where incorrect mission target element could be displayed (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed cases of mission target element not being displayed after sitting down in pilot seat (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed newly-constructed NPC ships sometimes not undocking (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed excessively loud engine sounds during travel mode (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed duplicate overlapping character models (problem introduced in 3.00).
    Fixed short freeze when opening the station build menu in some cases.
    Fixed very rare freeze condition.
    [Beta 7] Fixed causes of several performance issues in specific circumstances.
    [Beta 3] Fixed regular pauses under certain Linux configurations.
    [Beta 3] Fixed several causes of minor memory leaks.
    [Beta 10] Fixed several causes of crashes.
    [Beta 10 HF 1] Fixed crash on start under Linux (problem introduced in 3.00, note that this may NOT fix similar issues for those already having those issues prior to Beta 10).

    Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.

    Note: When switching back from the Beta to the Release version, you may encounter problems with the controls. To resolve this, go to the in-game Start Menu and select Settings, Controls, Load Profile, then select the default profile from the list. Alternatively, if you make a copy of your inputmap.xml file before starting the Beta, you can simply copy this file back into your \Documents\Egosoft\X4 folder. Deleting the file will not solve the problem as it will be restored from the Steam Cloud.

    Crashdumps

    Steam does not currently support automatic crashdump upload for 64-bit applications. We are therefore using a third party tool to provide this facility. If there is a crash then a standard crashdump will be created and uploaded to the third party site, from where we can perform analysis to determine the cause. As with Steam crashdumps no personal information is included in these crashdumps.
  • Jóózsf István
    #2933
    ...
    Így már nem lesz olyan ütős, de ha kimásoljátok és egymás mögé helyezitek egy szöveges fájlban...


    SPOILER! Kattints ide a szöveg elolvasásához!


    Fixed NPC-owned ships attached to fleets with resupply ship not preferring their designated resupply ship.
    Fixed laser towers not being able to aim correctly against player ship.
    Fixed ships failing to disengage when attacking target whose ownership changes due to being abandoned.
    Fixed fighters continuing to fire forward-mounted guns while firing forward-mounted missiles.
    Fixed docked ships firing their forward-mounted weapons.
    Fixed rare case resulting in ships docked at wrecked platforms.
    Fixed ships docking at stations always moving towards station's icon before moving to dock with some station setups.
    Fixed ships' captains saying Awaiting Orders after attacking if their default order potentially leads to attack.
    Fixed ships with turrets not stopping firing if they change ownership and their targets are no longer hostile.
    Fixed ships no longer attacking after losing their commander while in formation.
    Fixed another case of station-based drones not being recovered.
    Fixed ships in combat not consuming ammunition when player is not present.
    Fixed ships being able to be set to protect stations or ships that are hostile to them.
    Fixed pirates inadvertently causing limited wars between NPC factions.
    Fixed sector patrols only patrolling small area within sector.
    Fixed police ships responding to their own distress calls.
    Fixed escape pods attempting to look for stations in a highway.
    Fixed escape pod behaviour to be consistent whether player is present or not.
    Fixed mining ships mining in hostile territory.
    Fixed excessive delays when ordering a ship to deploy deployables at a location.
    Fixed behaviour of transport drones collecting crates for capital ships.
    Fixed drones fleeing when attacked.
    Fixed orphaned defence drones getting orders to patrol sector.
    Fixed inactive satellites still uncovering space.
    Fixed lasertowers launched by fleeing ships not shooting at their attacker.
    Fixed dropped inventory/cargo crates that cannot be picked up by ship that dropped them due to missing collisions.
    Fixed some Argon and Antigone ships not having crews.
    Fixed Ion weapons doing damage to hull when player is not present.
    Fixed EMP missile effects on travel mode and boost.
    Fixed being able to claim ships by using EMP and repairing signal leak.
    Fixed being able to unlock trade subscriptions at enemy stations.
    Fixed subordinates of ships with docking facilities sometimes not responding to external events for excessive periods after having docked.
    Fixed subordinates potentially waiting a long time if their commander moves into highway or through gate to different sector while in formation.
    Fixed fighter escorts flying in formation not doing damage to their commander's target in combat when player is not present.
    Fixed ships remaining subordinate to sold ships.
    Fixed crew of ship that is personally piloted by player not getting skill gains.
    Fixed mission to retrieve item from target ship not having an objective to return it.
    Fixed mismatch between upkeep mission to give station managers more money and corresponding notification in message ticker.
    Fixed budgets of player-owned stations changing when funds are transferred to or from station build storage.
    Fixed player-owned shipyards and equipment docks that make no money from trades not sending surplus funds to player account.
    Fixed station budget being incorrectly set when taking money from stations using Account Management menu.
    Fixed funds on build storage and station accounts not being transferred back to player when objects are destroyed or removed.
    Fixed changing assignments in order queue menu not changing behaviour.
    Fixed station rooms changing doors when revisiting.
    Fixed player facing wall after teleporting.
    Fixed engines on Condor and Stork not being protected by shield generators (new ships only, fix for existing ships will be added in an upcoming build).
    Fixed incorrect turret position on Magnetar.
    Fixed missing faction logo and missing lights in transporter room on Nodan.
    Fixed mirrored ID text on Plutus.
    Fixed landing gear not being visible on Nodan and Quasar.
    Fixed spotlights on Quasar not turning off after landing.
    Fixed shield and hull values in Selected Objects section of map being calculated incorrectly.
    Fixed Location and Object not being displayed in the Order Queue menu for one partner of a ware exchange.
    Fixed Manage Funds option not opening correct information tab.
    Fixed weapons in weapon panel being displayed as active in both weapon sets, while weapon is only active in either primary or secondary set.
    Fixed build progress display for station modules that are being rebuilt.
    Fixed missing objective progress visualisation in mission briefing context menu.
    Fixed conversation with manager working for player not displaying correct options.
    Fixed missing shield info for S and M ships in Encyclopedia.
    Fixed Encyclopedia entries for star systems not showing description texts.
    Fixed wrong inventory wares being marked as read.
    Fixed appearance of pending upgrade warning.
    Fixed turret mode dropdown options not being in intended order.
    Fixed order of ships in the undock menu.
    Fixed jumping column selection in order queue.
    Fixed player name reverting to default if aborting renaming process.
    Fixed cases of NPC occupation name not matching crew gender (e.g. Crewman vs Crewwoman).
    Fixed formatting error in construction-related Logbook messages.
    Fixed Numpad key bindings not working for first-person movement on platforms.
    Fixed mouse cursor remaining visible after saving game in first-person mode.
    Fixed rare cases of target elements not being displayed while they should and vice-versa.
    Fixed various issues with mission guidance targets.
    Fixed non-working subtitles during intro scenes when starting a new game through Start menu.
    Fixed physics not working correctly in certain rooms until player enters.
    Fixed very rare situation where ships could rapidly flicker between two positions.
    Fixed Boost Toggle game option not working at all.
    Fixed Pause key not working during text input.
    Fixed issues when looking straight up or down in first person.
    Fixed external target view sometimes incorrectly returning to cockpit.
    Fixed broken voice playback when closing Timeline menu.
    [Beta 2] Fixed claiming sector ownership not working. (problem introduced in 3.00).
    [Beta 2] Fixed ships in fleets whose fleet commander is fleet auxiliary ship or carrier not resupplying at their fleet commander.
    [Beta 2] Fixed S and M ships with no subordinates not using highways when travelling to distant sectors along ring highway (problem introduced in 3.00).
    [Beta 2] Fixed non-capital ships sometimes getting stuck after using gates (problem introduced in 3.00).
    [Beta 2] Fixed ships docking at ships that change ownership to hostile not always aborting dock attempt.
    [Beta 2] Fixed newly-built ships not detecting other objects (problem introduced in 3.00).
    [Beta 2] Fixed objects not being detected while inside a highway (problem introduced in 3.00).
    [Beta 2] Fixed missing new default paint themes for existing games (problem introduced in 3.00).
    [Beta 2] Fixed application of virtual seminars not consuming items (new feature in 3.00).
    [Beta 2] Fixed Accept Estimate button in station construction menu sometimes transferring large amounts of money to player account (problem introduced in 3.00).
    [Beta 2] Fixed ability to sell mandatory software upgrades.
    [Beta 2] Fixed characters greeting the player repeatedly during a conversation.
    [Beta 2] Fixed incorrect options on interact menu for player-owned ships without a pilot.
    [Beta 2] Fixed station construction budget estimate not taking existing resources in build storage into account (new feature in 3.00).
    [Beta 2] Fixed station Info menu if the station has no operational modules yet (problem introduced in 3.00).
    [Beta 2] Fixed missing shield and turret options for M ships in ship comparison menu (new feature in 3.00).
    [Beta 2] Fixed missing deploy option in the loadout Info menu (problem introduced in 3.00).
    [Beta 2] Fixed construction drones missing in loadout Info menu (problem introduced in 3.00).
    [Beta 2] Fixed venture menu not showing venture ships (problem introduced in 3.00)
    [Beta 2] Fixed new-entry marker on certain items in Encyclopedia not being removed when entry is read.
    [Beta 2] Fixed most cases of achievements being granted during tutorial (problem introduced in 3.00)
    [Beta 2] Fixed incorrect variation name for Teladi Cormorant (new feature in 3.00).
    [Beta 2] Fixed pink heads on certain Split characters (problem introduced in 3.00).
    [Beta 2] Fixed eyeballs floating above some NPCs' heads (problem introduced in 3.00).
    [Beta 2] Fixed strange shadows on some NPC's faces (problem introduced in 3.00).
    [Beta 3] Fixed spontaneously jumping to a different sector while flying around.
    [Beta 3] Fixed some cases of ships or docking guidance going through geometry.
    [Beta 3] Fixed undocking ships finding themselves far from the thing they were undocking from.
    [Beta 3] Fixed Xenon wharves not being able to rebuild their build modules.
    [Beta 3] Fixed frozen build modules that are otherwise fully operational (symptom fixed but cause not yet identified).
    [Beta 3] Fixed intermediate products not being sold in automatic mode when stock levels exceed stations own need (problem introduced in 3.00).
    [Beta 3] Fixed sector ownership not transferring correctly when gifting certain stations to a faction (problem introduced in 3.00).
    [Beta 3] Fixed player-owned build storage no longer functioning because of missing manager.
    [Beta 3] Fixed player-owned stations never preemptively firing on nearby hostile objects despite turrets being set to an attack option (new feature in 3.00).
    [Beta 3] Fixed ships with turrets continuing to fire on targets that they are trying to disable although targets are below hull threshold.
    [Beta 3] Fixed police ships attacking attackers of object under investigation if investigated object proves to be hostile (new feature in 3.00).
    [Beta 3] Fixed ships recalling subordinates while in combat.
    [Beta 3] Fixed boarding ships sometimes not launching boarding pods when they should.
    [Beta 3] Fixed XS laser towers getting stuck on deployment.
    [Beta 3] Fixed data vaults not visibly retaining their state when returned to later.
    [Beta 3] Fixed crew exchange between two ships that are both already docked at the same ship or station (new feature in 3.00).
    [Beta 3] Fixed unlocking signal leaks sometimes not having an effect.
    [Beta 3] Fixed some passengers standing around in the elevator after entering a ship (problem introduced in 3.00).
    [Beta 3] Fixed doors sometimes staying open when they should close.
    [Beta 3] Fixed teleporter cabin door not opening reliably.
    [Beta 3] Fixed sometimes not being able to target an NPC by pointing at the body.
    [Beta 3] Fixed inability to re-scan previously-scanned ships that have returned to a covered state.
    [Beta 3] Fixed excessive sector zoom on map.
    [Beta 3] Fixed station icons or mission guidance sometimes ending up outside the sector hex on map.
    [Beta 3] Fixed radius display of some orders and mission objectives on map being scaled incorrectly.
    [Beta 3] Fixed newly-added resource regions not being reflected by hex colour on map.
    [Beta 3] Fixed bomb launcher icon remaining greyed out even when activated (problem introduced in 3.00).
    [Beta 3] Fixed missing Redesign option for multiple ships in interact menu (problem introduced in 3.00).
    [Beta 3] Fixed not being able to reassign crew in Crew Info menu using tier-specific sliders (problem introduced in 3.00).
    [Beta 3] Fixed missing Promote best crewmember to Pilot/Captain option in Crew Info menu (problem introduced in 3.00).
    [Beta 3] Fixed Promote best crewmember to Pilot button crewmember in a state where they can't be reassigned.
    [Beta 3] Fixed account management in Info menu for stations with no operational modules (problem introduced in 3.00).
    [Beta 3] Fixed equipment in Ship Comparison menu being in random order (new feature in 3.00).
    [Beta 3] Fixed Ship Configuration menu sometimes showing upgrades in wrong slots.
    [Beta 3] Fixed menu crash when looking at Kha'ak ships in Ship Comparison menu (new feature in 3.00).
    [Beta 3] Fixed missing Interact menu when new mode text is very short (e.g. in non-alphabetic languages).
    [Beta 3] Fixed Manage Plot menu not working after opening map with superhighway as current target.
    [Beta 3] Fixed Ship Configuration menu not working any more after opening another menu via shortcut while its save loadout dialog was open.
    [Beta 3] Fixed new-entry markers on certain items reappearing on loading a savegame (problem introduced in 3.00).
    [Beta 3] Fixed trade context menu missing elements in certain situations.
    [Beta 3] Fixed missing menu elements in Ship Configuration menu in certain resolutions.
    [Beta 3] Fixed war rooms or guild offices sometimes using incorrect corridor for race.
    [Beta 3] Fixed asymmetric turret layout on Odysseus.
    [Beta 3] Fixed flickering monitors in Nemesis cockpit.
    [Beta 3] Fixed visible spacesuit wreckage.
    [Beta 3] Fixed intermittent short sounds in space.
    [Beta 3] Fixed sounds of M Bolt Repeaters lasting too long.
    [Beta 3 HF1] Fixed repair laser not working in Argon spacesuit (problem introduced in 3.00).
    [Beta 3 HF1] Fixed not being able to move or rotate build plots (problem introduced in 3.00).
    [Beta 3 HF1] Fixed ships and drones not being put into storage (problem introduced in 3.00).
    [Beta 3 HF1] Fixed missing text in subordinate group context menu (new feature in 3.00).
    [Beta 4] Fixed ships sometimes failing to stop firing on former targets (problem introduced in 3.00).
    [Beta 4] Fixed Kha'ak equipment being used by NPC ships and stations (problem introduced in 3.00).
    [Beta 4] Fixed turrets doing very low damage when player is not present (problem introduced in 3.00).
    [Beta 4] Fixed turrets from generated presets not being applied.
    [Beta 4] Fixed new surface element damage weapon mods not being unlockable by research (new feature in 3.00).
    [Beta 4] Fixed repair laser causing shield recharge to reset.
    [Beta 4] Fixed patrolling ships getting distracted by empty station plots.
    [Beta 4] Fixed fleet subordinates sometimes failing to dock at their fleet commander.
    [Beta 4] Fixed trading ships blocking docking bay they just undocked from while working out which trades to do next.
    [Beta 4] Fixed managers being mysteriously removed.
    [Beta 4] Fixed build processes taking longer than they should.
    [Beta 4] Fixed shipyards and equipment docks repairing all damaged components if only hull repairs are ordered.
    [Beta 4] Fixed shipyards and equipment docks failing to repair wrecked surface elements.
    [Beta 4] Fixed shipyards not processing queue if they are unable to build first queued ship.
    [Beta 4] Fixed some subordinates getting lost after loading older savegames (new feature in 3.00).
    [Beta 4] Fixed wrong class names in player alert interface (new feature in 3.00).
    [Beta 4] Fixed launched defence drones getting assigned to subordinate groups (new feature in 3.00).
    [Beta 4] Fixed inability to assign ships to trade for build storage (problem introduced in 3.00).
    [Beta 4] Fixed possible duplicate rewards for board ship mission.
    [Beta 4] Fixed double-clicking object in internal storage not correctly panning map to it.
    [Beta 4] Fixed empty Ship Request menu in certain situations e.g. all external docks occupied.
    [Beta 4] Fixed ships showing empty holes instead of docking bays in Ship Configuration menu.
    [Beta 4] Fixed internally-stored subordinates sometimes not being listed in Object List.
    [Beta 4] Fixed Ship Interactions menu not working in ultra-wide resolutions.
    [Beta 4 HF1] Fixed duplicate entries in Object List (problem introduced in 3.00).
    [Beta 4 HF1] Fixed interface for turret mods on S and M ships (problem introduced in 3.00).
    [Beta 4 HF1] Fixed subordinates all being set to Defend on load (ships already incorrectly set to Defend must be changed manually) (problem introduced in 3.00).
    [Beta 4 HF2] Fixed turret group mods missing after loading a save (new feature in 3.00).

  • Jóózsf István
    #2932
    Fenyegettelek benneteket, hogy egyszer bemásolom az egész történetét a 3.0 bétának. Mivel a kovetkező kiadás már a rilíz lesz, így ezt most meg is ejteném.
    Miért? Az utókornak. Lássa mindenki, hogy ez nem volt sétagalopp. És hasonló lélektani hatások okán.

    Remélem keddtől már nem csak az enyém lesz a fórum!!!

    "Az üzenet mező maxumum 25000 karaktert tartalmahzat."

    SPOILER! Kattints ide a szöveg elolvasásához!


    Version 3.00 Beta 10 HF 1 (392669) - 2020-03-27

    [spoiler]
    X4 Foundations Public Beta - Version: 3.00 Beta 10 HF 1 (392669) - Last updated: 2020-03-27

    Post by CBJ » Thu, 6. Dec 18, 16:49
    Before downloading this public Beta version, please make sure you read, understand and agree to the Public Beta Rules and Information. By downloading and installing the public Beta, you agree to abide by these rules and accept the disclaimers it contains.

    Instructions

    Steam

    Make sure that your savegames are backed up!
    To start using the Beta version, right-click X4: Foundations in the Steam client
    Select Properties and go to the Betas tab
    Enter the password IBackedUpMySaves
    Select public_beta from the dropdown list.
    To return to using the non-Beta version, select NONE from the same dropdown list.


    GOG Galaxy

    Make sure that your savegames are backed up!
    Select X4: Foundations in your GOG Galaxy game collection.
    Click on "More > Settings"
    On the right hand side of the page, click on "Beta Channels: OFF" and select "ON"
    Click on the "Channel" option and select "Add Private Channels"
    Enter the password for the "Public Beta" channel: IBackedUpMySaves
    Select the "Public Beta" channel.
    To return to using the non-Beta version, click on the "Channel" dropdown and select "default"

    Remember that savegames made using the Beta version may not work in vanilla version. We try to maintain savegame compatibility, but we cannot guarantee it.

    Note: Please avoid re-posting the above information outside this forum. If you wish to tell other people about this Beta program, please post a link to this forum so that people joining the Beta are aware of the risks and the rules.

    Note: Problems encountered while using a modified game will be considered invalid. Please make sure your game is a clean, unmodified game before you start. Do not use the -prefersinglefiles command line option when testing.

    Image

    Release Notes

    Note: This beta version is available for Windows (Steam and GOG Galaxy) and Linux (Steam only).

    Note: Russian voice recordings for most lines that are new in 3.00 are not yet included.

    Note: Localisations for some non-voiced lines that are new in 3.00 are not yet included.

    Note: Behaviour of the UI scale setting has changed with this version. Please adjust the setting if the UI seems to be too small/too large on your monitor after updating. In many cases a UI scale of 1.0 should now work well even where it did not previously.

    Version 3.00 Beta 10 HF 1 (392669) - 2020-03-27

    New Feature: Improved graphics engine to support new visual effects.
    New Feature: Better sound effects.
    New Feature: Virtual seminars and quicker skill progression for crew training.
    New Feature: Configurable alert system.
    New Feature: Individual and group crew transfer.
    New Feature: Policing options for player-owned space.
    New Feature: Ability to dock using a spacesuit directly.
    New Feature: Improvements to menus including Map, Encyclopedia, Logical Station Overview and Logbook.
    New Feature: Improved target display and mission guidance.
    New Feature: More control over drones and turrets.
    New Feature: Alternative steering methods including head tracking systems and X3 retro mode.
    [Beta 6] New Feature: Paranid Ares heavy fighter and Xenon T scout.
    [Beta 6] New Feature: New unlockable gamestart.
    [Beta 6] New Feature: Oxygen display when player is in spacesuit.
    [Beta 6] New Feature: Search facility for Logbook.
    Added tutorial gamestarts (Flight School, Combat Scenario and Advanced Gameplay).
    Added new paint themes for player ships.
    Added weapon mods that increase damage done to surface elements.
    Added skill gains for crews opening lockboxes, exploring ships discovering stations and gates, and returning from ventures.
    Added order parameter to forbid attacking ships from boosting.
    Added option to arm/disarm turrets in ship interaction menu.
    Added option to call stored ships to dock via its console.
    Added option to (de)activate multiple deployables at once.
    Added option to control the turret modes on stations.
    Added option to rename fleets (formerly known as wings).
    Added order to collect player-owned deployables.
    Added shortcut to scan ships in scan mode.
    Added drone modes to specify when defence drones launch.
    Added Attack Capital Ships and Attack Fighters weapon modes.
    Added Remove All Assignments option when multiple ships are selected on map.
    Added more variations to existing missions.
    Added support for dragging positions of all orders which show position information on map.
    Added Distress Drones sent from ships attacked in friendly territory but far away from any stations, to report attacks to the police.
    Added option to change player organisation name independently from player name.
    Added option to focus map on object currently viewed in Info or Behaviour menu.
    Added 'station' keyword to map search.
    Added confirmation when entering space suit.
    Added cursor movement, selection and delete features to text edit boxes.
    Added options to invert emulated mouse cursor axes and mouse steering controls.
    Added NPC skills and post/role to target monitor.
    Added information about pilot's current command to Behaviour menu.
    Added new Info tabs in map and updated layout.
    Added ship type to Info menu for ships.
    Added subordinate list to Info menu for ships and stations.
    Added surface element hull status to loadout Info tab.
    Added information about which factions produce ship to Info menu and Encyclopedia.
    Added known production module overview per sector to Encyclopedia.
    Added list of known illegal wares to the Encyclopedia entries of factions with police forces.
    Added new-entry marker to individual Encyclopedia and Timeline entries.
    Added information on which inventory items are obtainable via crafting to Encyclopedia.
    Added option to hide statistics section in Logical Station Overview.
    Added consumption and production numbers to storage nodes in Logical Station Overview.
    Added Alert and News categories to Logbook.
    Added option to export Logbook as tab-separated text file (use "/exportlogbook example.txt" in chat window, exports to game sub-folder of documents folder).
    Added support for showing pages in Logbook thereby removing limit of 1000 entries that can be shown.
    Added input icons in Controls menu and several other menus.
    Added 'forcehmd' command line parameter for head tracking systems.
    Added sound device selection option.
    [Beta 2] Added option to sort saved games by name or date (new feature in 3.00).
    [Beta 2] Added Request Docking Permission option to the interact menu of docking bays.
    [Beta 2] Added limited drone mode settings to NPC-controlled ships in Info menu (new feature in 3.00)
    [Beta 3] Added groups for organisation of squad subordinates.
    [Beta 3] Added new assignments for fleet subordinates.
    [Beta 3] Added Trade assignment for subordinates of fleet auxiliary ships.
    [Beta 3] Added new mission bar pointing to changed mission objective.
    [Beta 3] Added tooltips for cut-off ware names in Inventory menu.
    [Beta 3] Added means to collapse inventory list in new Crew Info menu (new feature in 3.00).
    [Beta 3] Added new icon for stations under construction.
    [Beta 3] Added HUD icons to show what kind of missile is loaded in missile launcher.
    [Beta 3] Added more suitable icons for service crew and marines.
    [Beta 3] Added sound effect when aim-ahead indicator changes state (new feature in 3.00).
    [Beta 4] Added option to move order positions up and down on map.
    [Beta 4] Added visible capital ship geometry on map when zoomed in sufficiently.
    [Beta 4] Added option to define multiple object classes and owners for player alerts (new feature in 3.00).
    [Beta 4] Added option to install weapon mods on turret groups.
    [Beta 4] Added option to filter player-owned trade offers on map.
    [Beta 4] Added option to show faction colours instead of relation colours on map.
    [Beta 4] Added option to give orders to currently-occupied player-owned ship in external view when not controlling that ship.
    [Beta 4] Added confirmation when remapping controls for which there are conflicts.
    [Beta 5] Added icon next to supply-related trade offers.
    [Beta 5] Added station icons to Object List and Property Owned menus.
    [Beta 5] Added faction colour to object icons in map menus if filter option is selected (new feature in 3.00).
    [Beta 5] Added separate encyclopedia category for paint mods.
    [Beta 5] Added ship statistics for turret and engine group shields, and turret damage output.
    [Beta 5] Added option to hide statistics in Ship Configuration menu.
    [Beta 5] Added option to map shortcuts to toggle turret arming and drone launching.
    [Beta 5] Added flee option to interact menu of player-owned ships.
    [Beta 5] Added Undo/Redo options to Ship Configuration menu.
    [Beta 5] Added discount and commission information to Trade menu.
    [Beta 5] Added interact menu option to arm/disarm turrets on multiple ships (new feature in 3.00).
    [Beta 5] Added list of all known blueprints (and whether they are owned) to Encyclopedia.
    [Beta 6] Added Destroy Station and Destroy Station Turret missions to War Subscriptions.
    [Beta 6] Added Interact menu option to collect individual deployables.
    [Beta 6] Added Accept Estimate options to Station Info menu and Logical Station Overview.
    [Beta 6] Added Start Guidance to Object option to interact menu of drops.
    [Beta 6] Added option to rename ships in Ship Config menu when building/upgrading.
    [Beta 6] Added option to disable highlighting of other visiting players in map and radar.
    [Beta 6] Added option to toggle selection lines in map (new feature in 3.00).
    [Beta 6] Added possibility to confirm second ship upgrade if first upgrade finished while Ship Config menu was open.
    [Beta 6] Added possibility to restrict individual factions from buying ships at player-owned shipyards and wharves.
    [Beta 6] Added weapon group shortcuts to Controls Option menu.
    [Beta 6] Added mouse-over text for ship order icons in Object List and Property Owned.
    [Beta 6] Added option to opt out of some confirmation messages.
    [Beta 6] Added race-based engine trail colours.
    [Beta 6] Added medium quality option for Screen Space Reflections.
    [Beta 6] Added chromatic aberration option.
    [Beta 6] Added new sector-specific music.
    [Beta 6] Added music to Player Headquarters reveal.
    [Beta 7] Added mission offers to some NPCs on stations.
    [Beta 7] Added currently-active weapon groups to Info menu including option to change them.
    [Beta 7] Added option to set up default loadout levels for station modules per station.
    [Beta 8] Added display of craftable amount of equipment mods in the mod overview
    [Beta 8] Added more information about crew availability when purchasing or upgrading ships.
    [Beta 8] Added hint information showing reason when docking request is not possible.
    [Beta 8] Added options to Flee or Attack to conversation when acknowledging ship coming under attack.
    [Beta 8] Added Attack Instead option to Flee override orders (new feature in 3.00).
    [Beta 9] Added French voice recordings.
    [Beta 9] Added new missions.
    [Beta 9] Added some speed control while speed matching is active.
    [Beta 9] Added option to rename player-owned stations.
    [Beta 9] Added notification if new mission is interrupting existing important mission.
    [Beta 9] Added character images to some mission briefings.
    [Beta 9] Added blink effect for order icons in Object List and Property Owned if they are override orders (new feature in 3.00).
    [Beta 9] Added more variation to Argon dynamic characters and reduced overall age (new feature in 3.00).
    [Beta 10] Added sound effect when setting missions to active.
    [Beta 10] Added icon distinguishing ware filters from text searches in map.
    Changed Bomber ship type designation to Gunboat.
    [Beta 4] Changed faction colours to make them easier to distinguish.
    [Beta 4] Changed glass properties to avoid excessive glare.
    [Beta 5] Changed effect of UI scale slider to result in better UI scale behaviour at common resolutions, especially with wide resolutions.
    [Beta 5] Changed faction colours of player and Teladi to make them easier to differentiate on map (new feature in 3.00).
    [Beta 9] Changed relation threshold for invasions to start.
    [Beta 9] Changed two standard player logos.
    [Beta 10] Changed timeline Encyclopedia entries to remain known across different games.
    Removed loadout options from ship configuration menu at resupply ships.
    Removed possibility to give new orders to ships without a pilot.
    Removed restrictions for reassigning crew (via comm) on a single ship in space.
    Removed 500m restriction for (de)activating deployables.
    Removed Squad category from Logbook (merged with Upkeep category).
    [Beta 3] Removed delay before trade offers update after changing offers for intermediate wares in LSO (new feature in 3.00).
    [Beta 3] Removed drone mode support for stations (unintended change in 3.00).
    [Beta 6] Removed countermeasure display in crosshair when player is in spacesuit.
    [Beta 6] Removed the option to deploy consumables in highways.
    [Beta 8] Removed target lines and ship info boxes on map for multi-selections to reduce visual clutter (new feature in 3.00).
    [Beta 8] Removed possibility to equip Xenon and Kha'ak equipment in Ship Comparison menu (new feature in 3.00).
    [Beta 8] Removed Flee Instead from override orders that are not Attack orders (new feature in 3.00).
    Improved faction mine placement.
    Improved trader deal selection and cargo space utilisation logic.
    Improved fighter behaviour by preventing them using boost in combat if they have less than 50% shields.
    Improved smuggler behaviour by adjusting wares traded in depending on what is illegal in their area of operation.
    Improved Explore order behaviour and parameters.
    Improved AI/autopilot collision avoidance when flying through asteroid fields.
    Improved fleet coordination when moving through gates.
    Improved several cases of shakiness when flying on autopilot.
    Improved stability of drones undocking from capital ships.
    Improved encounters by increasing distance from sector centre that system considers deep-space.
    Improved character pathing on large dock areas to better take elevator distances into account.
    Improved ammunition usage of stations when player is not present.
    Improved transition from travel mode to docking by allowing ships to approach closer with travel mode active.
    Improved automatic storage allocation when multiple different storage types (container, solid, liquid) are available.
    Improved detection of gravidar contacts in remote sectors.
    Improved information about licence requirements at blueprint trader and in Encyclopedia.
    Improved visual consistency of building and recycling station modules.
    Improved presentation of already-built modules in station Build menu by grouping by type.
    Improved shopping list in ship Build menu.
    Improved sorting of objects by name in Map.
    Improved layout of Object List and Property Owned menus in Map to reduce text cut-off.
    Improved visualisation of modes with charge time such as Travel Mode or SETA.
    Improved Logbook timestamps to show how much time has passed since logbook entry.
    Improved Save and Load menus.
    Improved context menu header when using context menu while having other ships selected.
    Improved subtitles by making them wider and preventing last lines from having only one word.
    Improved support for gamepad text input overlay for Steam Big Picture mode.
    Improved visibility of game hints.
    [Beta 2] Improved behaviour of player-owned police ships to respond to distress calls where attacker is hostile to player (new feature in 3.00).
    [Beta 2] Improved menu navigation with controller/keyboard in Player Information menu.
    [Beta 2] Improved behaviour of fleeing ships.
    [Beta 2] Improved chances of morale gain.
    [Beta 4] Improved in-game tutorials.
    [Beta 3] Improved mission reward scaling with faction relation.
    [Beta 3] Improved Protect Station order to include protection of station construction sites.
    [Beta 3] Improved visibility of current order icon in Object List and Property Owned menus.
    [Beta 3] Improved brightness of lowlighted trade offer text to make it actually readable.
    [Beta 3] Improved docking of pods used for crew transfer if multiple pods are required for the transfer (new feature in 3.0).
    [Beta 4] Improved station construction display to only show lines to two closest compatible connections.
    [Beta 4] Improved chance of mission rewards including mod parts or seminars at high faction relation levels.
    [Beta 4] Improved layout of full crew list in Crew Info menu with sorting and context menu.
    [Beta 4] Improved glow effect for ship and station lights.
    [Beta 5] Improved some gate positions and orientations.
    [Beta 5] Improved combat movement of capital ships with forward-mounted weapons.
    [Beta 5] Improved behaviour of formations flying in travel mode.
    [Beta 5] Improved weapon distribution among NPC ships.
    [Beta 5] Improved balancing of defence modules by increasing hull value.
    [Beta 5] Improved balancing of weapons and ships.
    [Beta 5] Improved pricing and distribution of new weapons among factions (new feature in 3.00).
    [Beta 5] Improved handling of docking defence drones set to escort when armed state is toggled (new feature in 3.00).
    [Beta 5] Improved visibility of player-occupied object icon on map when using faction colours (new feature in 3.00).
    [Beta 5] Improved logbook to show entries for player-owned ships being attacked or destroyed in red.
    [Beta 5] Improved log message for received surplus, stating location instead of trader name.
    [Beta 5] Improved target monitor display for construction sites and resource probes.
    [Beta 5] Improved weapon aiming stability when time is accelerated and/or frame-rate is low.
    [Beta 5] Improved performance in a number of situations.
    [Beta 5] Improved Tobii support.
    [Beta 6] Improved aiming accuracy of weapons and turrets.
    [Beta 6] Improved low attention combat calculations.
    [Beta 6] Improved cargo drone handling of crates that get destroyed.
    [Beta 6] Improved Flight School tutorial especially when playing with gamepad (new feature in 3.00).
    [Beta 6] Improved trigger conditions for station budget transfer upkeep missions.
    [Beta 6] Improved suspense music behaviour to reduce interruptions to normal music.
    [Beta 6] Improved sector-specific music behaviour to play more often.
    [Beta 6] Improved visualisation of mission guidance on platforms (new feature in 3.00).
    [Beta 6 HF1] Improved fighters attacking S or M ships in low attention.
    [Beta 7] Improved handling of capital ships with no cargo drones trying to Get Supplies.
    [Beta 7] Improved pirate balancing by reducing number of Scale Plate pirates.
    [Beta 7] Improved crystal collection balancing by limiting number of valuable crystals on asteroids.
    [Beta 7] Improved stations firing on targets in low attention.
    [Beta 7] Improved map visualisation indicating whether filter layers are active or not.
    [Beta 7] Improved order UI to better show and manage override orders (e.g. a response to a pirate attack or telling a ship to flee)
    [Beta 7] Improved visibility of Oxygen indicator in the HUD (new feature in 3.00).
    [Beta 7] Improved custom savegame naming behaviour.
    [Beta 8] Improved display of active and total drone amounts in Object Info menu.
    [Beta 8] Improved categorisation of missions and mission offers in map.
    [Beta 8] Improved decision-making on responding to distress calls.
    [Beta 9] Improved Attack capital ships turret mode to also fire on stations.
    [Beta 9] Improved active weapon group display in Object Loadout and Ship Interactions menus (new feature in 3.00).
    [Beta 9] Improved distribution of drones for loadout presets.
    [Beta 9] Improved missile variety in use by NPC ships.
    [Beta 9] Improved engine characteristics of capital ships.
    [Beta 10] Improved behaviour of undocking ships waiting for the player to get off to proceed if told to do so.
    [Beta 10] Improved escort behaviour for fleet subordinates with assignment Interception (new feature in 3.00).
    [Beta 10] Improved layout of various menus in ultra-wide resolutions.
    [Beta 10] Improved performance in Accepted Missions menu with many missions.
    [Beta 10 HF 1] Improved fleet subordinates with Attack assignment to disengage or switch targets along with their immediate commander (new feature in 3.00).
    [Beta 10 HF 1] Improved skill gain for ships trading with their own stations.
    [Beta 10 HF 1] Improved player appearance (in-game!).


    ...



  • Jóózsf István
    #2931
    Nnnna! ilyen kövér gyorsajvításunk se volt még!

    SPOILER! Kattints ide a szöveg elolvasásához!

    [Beta 10 HF 1] Improved fleet subordinates with Attack assignment to disengage or switch targets along with their immediate commander (new feature in 3.00).
    [Beta 10 HF 1] Improved skill gain for ships trading with their own stations.
    [Beta 10 HF 1] Improved player appearance (in-game!).
    [Beta 10 HF 1] Fixed pods used to claim abandoned ships sometimes not being cleaned up.
    [Beta 10 HF 1] Fixed several cases of menu selection jumping when switching between controller/joystick and mouse.
    [Beta 10 HF 1] Fixed ships repeatedly stopping due to finding lockboxes that have been already opened (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed broken Ship Overview menu (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed cases where incorrect mission target element could be displayed (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed cases of mission target element not being displayed after sitting down in pilot seat (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed newly-constructed NPC ships sometimes not undocking (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed excessively loud engine sounds during travel mode (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed duplicate overlapping character models (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed crash on start under Linux (problem introduced in 3.00, note that this may NOT fix similar issues for those already having those issues prior to Beta 10).
  • mumoka 2012
    #2930
    xd ezt még meg számolni is nehéz és a 135 szobalány az mit keres itt.
    Utoljára szerkesztette: mumoka 2012, 2020.03.27. 11:15:18
  • Jóózsf István
    #2929
    Ebből elehet tudni, hogy kinek miért kell hálát rebegni!




    Utoljára szerkesztette: Jóózsf István, 2020.03.26. 22:44:11
  • Jóózsf István
    #2928
    Az egy egész háromból az egy giga egy videó fájl. Én naiv, meg asz'ittem valami tartalom!
  • Jóózsf István
    #2927
    Version 3.00 Beta 10 (392337) - 2020-03-26
    1.3 GB!!!!!!!

    SPOILER! Kattints ide a szöveg elolvasásához!

    [Beta 10] Added sound effect when setting missions to active.
    [Beta 10] Added icon distinguishing ware filters from text searches in map.
    [Beta 10] Changed timeline Encyclopedia entries to remain known across different games.
    [Beta 10] Improved behaviour of undocking ships waiting for the player to get off to proceed if told to do so.
    [Beta 10] Improved escort behaviour for fleet subordinates with assignment Interception (new feature in 3.00).
    [Beta 10] Improved layout of various menus in ultra-wide resolutions.
    [Beta 10] Improved performance in Accepted Missions menu with many missions.
    [Beta 10] Fixed inability to send ships to attack capital ships or stations in other sectors (problem introduced in 3.00).
    [Beta 10] Fixed speed matching not working correctly when selected from the interact menu (problem introduced in 3.00).
    [Beta 10] Fixed throttle being reset when turning off speed matching (problem introduced in 3.00).
    [Beta 10] Fixed target monitor occasionally getting stuck.
    [Beta 10] Fixed fleet subordinates assigned to Intercept attacking station-based mass-traffic ships on sight.
    [Beta 10] Fixed Muon Charger doing full damage even if not fully charged.
    [Beta 10] Fixed crew sometimes bailing with every bullet hit.
    [Beta 10] Fixed ships sometimes getting stuck after undocking.
    [Beta 10] Fixed pirates pretending to be ships on ventures.
    [Beta 10] Fixed being able to hire pilots with unintentionally high skill ratings.
    [Beta 10] Fixed ship crews not gaining experience for opening lockboxes in low attention.
    [Beta 10] Fixed player-owned Builder ships not being selectable if missing funds.
    [Beta 10] Fixed being able to hire enemy Builder ships.
    [Beta 10] Fixed mission target highlighting in the elevator menu (problem introduced in 3.00).
    [Beta 10] Fixed several cases of missing mission target element.
    [Beta 10] Fixed cases where the interaction text shown in crosshair did not match available actions.
    [Beta 10] Fixed missing Initialising message when using quick-load.
    [Beta 10] Fixed wrong missile capacity calculation when upgrading ships with destroyed missile turrets.
    [Beta 10] Fixed menu crash when switching the selected object in the Loadout Info tab of the map (problem introduced in 3.00).
    [Beta 10] Fixed menu crash when firing crew from the Crew Info menu (problem introduced in 3.00).
    [Beta 10] Fixed stuck menu when promoting crew-member to captain (problem introduced in 3.00).
    [Beta 10] Fixed station module custom loadout presets not being able to be applied twice in a row.
    [Beta 10] Fixed turret mod slots not available after looking at paint mods (new feature in 3.00).
    [Beta 10] Fixed mission description text line spacing in certain resolutions and UI scales (problem introduced in 3.00).
    [Beta 10] Fixed UI shaking when in first person.
    [Beta 10] Fixed missing sound for hints (problem introduced in 3.00).

  • mumoka 2012
    #2926
    hát tegnap este 5 kor ez a videó tuti soknál kiverte a biztosítékot mert ez több hónapja látható már úgy lett össze vágva ez volt a hatalmas bejelentés.
  • Jóózsf István
    #2925
    Remélem a "zászlóshajót" majd kölcsön lehet kérni egy körre!

  • Jóózsf István
    #2924
    Már csak egy hét...
  • Massive Attack
    #2923
    Műhelyből érdemes az elején letölteni..:) Hajó tervezéssel baromi sok idő elmegy, én 100 óra (1,5 hete van meg) játék idő után kezdtem el tervezgetni multiban, miközben pörög a gazdaság van időm ilyesmire is..:)
  • Massive Attack
    #2922
    mindero:

    Jaja nagyon állat játék, olyan mint az X3 csak onlineban..:D
    Gyere a [EU]BananenSaft [Twich] Serverre.

    Segítek majd ott ha van kérdésed, vagy discordon vegyél fel kérlek: xTheIcex#3936 , de ha az X seriest nyomtad könnyen bele jössz ebbe is..:)

    1,5 hete megy a szerver egyébként, szóval nincs lemaradásod...
  • TokraFan
    #2921
    Az nem gyenge!
  • mumoka 2012
    #2920
    ezek annyira tolják a szorzó táblát & a másod fokú egyenletet & a törtekkel való bűvészkedést hogy a korona vírus ellenszere hamarabb meg lesz mint a 3.0 patch.
  • mumoka 2012
    #2919
    tudod az ego -nál 8 karú polipok dolgoznak és nem tudja az 1- ik láb mit csinál a másik. ez a játék kezd erősen eve online lenni a hiba terén
    kitalálnak valamit abba van 100 hiba & + máshol még jelentkezik vagy 200 itt tartunk
    Utoljára szerkesztette: mumoka 2012, 2020.03.22. 20:29:08
  • RJoco
    #2918
    Eddig még nem néztem bele a mentésbe, de akkor így is érthető, hogy miért olyan macerás az egész.

    Én mindig átkapcsolok a közvetlen egeres irányításra. Csak akkor sodródok ki a körgyűrűből, ha elhúzom az egeret. Amúgy nagyon szépen tudok haladni a kapukon keresztül majd 10km/s sebességgel.

    Amit nagyon sajnálok, hogy a játék UI felülete nem támogatja a 3 monitoros üzemet. A térképről eltűnnek a dolgok oldalról.
    És a kép széle eléggé torzít is repülés közven.
    Ami azt illeti, eddig csak egyetlen egy játéknál voltam megelégedve a kivetítéssel és az a GTAV volt. Mikor átállítottam a felbontást, egyszerűen megnövelte a képet széltében. Torzítás nélkül.
  • Jóózsf István
    #2917
    Ha már ilyen kérdéseket boncolgatunk...
    Létezik egy hiba: Az ember halad a körgyűrűn és egyszer csak a kapunál-után "lesodródik" róla. Ez a hiba valamikor egyszer keletkezett... Majd kijavították, majd megint előjött, megint kijavították, és most megint jelen van! Faguriga legyek, ha értem!
  • mindero
    #2916
    Én elkezdtem. Elég király :)
  • mumoka 2012
    #2915
    Elveszti a varázsát. ez igaz
  • Jóózsf István
    #2914
    "csak egész számokat lehet írni a "cellába"?" Ezt azonnal és egészen biztosan megválaszolhatom. Elég belenézni egy mentésbe. Tele van törtekkel. Sőt! Mivel negatív értékek nem is nagyon léteznek benne az 1 a nulla! Ha negatív eredményt akarnak elérni, akkor az egytől számolva osztják ki az értékeket: VISSZAFELÉ!!! 0.99, 0.98, 097 és így tovább. Természetesen nem csak ezzel a két tizedessel dolgoznak, hanem inkább hárommal - néggyel - öttel.

    Mutatom:
    SPOILER! Kattints ide a szöveg elolvasásához!

    Ez a tuninng:



    Így néz ki a mentésben:
    <modification ware="mod_weapon_damage_03_mk1" damage="1.503" cooling="0.74" reload="2"/>
    Ahol is... 1+50.3=1.503, 1-0.26=0.74, most kapsz frászt!: 1+100=2 de az 1+1000 és az 1+10000 is 2-őt eredményez, csak épp több tizedessel így: 1+10001=2.0001

    Vagy itt van a Mass mod: <ship ware="mod_ship_mass_01_mk3" mass="0.769" drag="0.769"/>
    Ami ezekkel az értékekkel bír:
    Ship mass: -23.1%
    Ship drag: -23.1%




    Elnézést a matekóráért, de csak azt akartam érzékeltetni, hogy nagyon is imádják a tört számokat!
    Nekem egyébként nem hiányzik az állíthatóság semmilyen szinten. És ez igaz más játékokra is. Ha túlságosan a saját ízlésünkre szabhatunk valamit akkor esetleg érdektelenné válik. Elveszti a varázsát.
    Utoljára szerkesztette: Jóózsf István, 2020.03.22. 15:57:52
  • mumoka 2012
    #2913
    egonak még nem telet toló potmétere.
  • Massive Attack
    #2912
    A corona vírus miatt úgyis sokat vagyunk otthon..:)
    Igen nagyon addiktív cucc, keresek olyat aki multizna, 1 hete vagyok egy szerveren, elég szépen haladok van már 4 station 15 hajóm van..:)
    Alliance társat keresnék..:)
  • RJoco
    #2911
    Ez most felveti a kérdést, hogy miért nem tudják a szintet a kettő közé belőni?
    Talán azért, mert a két szint közötti különbség egy egész szám és csak egész számokat lehet írni a "cellába"?
    Pl. 19: gyenge, 20: erős.
  • BladeW
    #2910
    SPOILER! Kattints ide a szöveg elolvasásához!
    Én igen, bár nem multizok, és zseniális játék, rengeteg játékmechanikával. Számolatlanul pörögnek bele az órák: "csak ezt még megnézem gyorsba: mínusz 2 óra" :) 20 órám van benne, ebből 10, azzal ment, hogy megpróbáltam értelmes hajót összerakni. Nagyon addiktív cucc.

    Utoljára szerkesztette: BladeW, 2020.03.22. 10:50:07
  • mumoka 2012
    #2909
    én annyit tudok ha egy bázist rakok ahol van Xenon a kapu másik oldalán akkor ott 5 sec és meg jelenek a k-i- de még v is van néha habár sosem láttam az előző játékba olyan hajót csak def plac van és 150-200 ágyú val de mindig szitává lövik pedig sentri is van bőven körülötte. viszont jó pulyka lövészet van itt mert jön a lé rendesen
    Utoljára szerkesztette: mumoka 2012, 2020.03.22. 09:07:42
  • Massive Attack
    #2908
    Sziasztok, valaki játszik Avorionnal? Olyan mint az X series csak online..:D

    https://store.steampowered.com/app/445220/Avorion/
    Utoljára szerkesztette: Massive Attack, 2020.03.22. 08:47:15
  • mumoka 2012
    #2907
  • Jóózsf István
    #2906
    Átlátni? Minek? Csak a működését kell átlátni, arra meg ott a logikai nézet!
    Nálam minden komplexum olyan, mintha a Borg-ok építették volna! Hatékony és tömör!

    Zsolez!
    "Megfigyelésem szerint nem töltik fel a saját hajógyáraikat, így nem lehet hajót építeni..." Hááát, Erre lennél te. Én ugyan könnyen beszélek, mert a játéknak a gazdasági, kereskedelmi részét részesítem előnyben. Meg is sértődnék, ha nem én tölteném fel nyersanyaggal a világ összes hajógyárát, tehát nálam evidens...
    Ha te inkább megvásárolnád és használnád őket, akkor valóban jogos lehet a sérelmed.

    A Xenonok harci kedvéről/erejéről volt már érintőlegesen szó itt is. A béta fórumon meg állandóan megy a vita, hogy most épp erősek, vagy gyengék.
    Ha erősek leigázzák az egész világot. Ha gyengék őket irtják ki, akár teljesen. Mint nálam. Két kis rezervátumban élnek és bármennyi nerubolt nyomnak le a torkukon már nem tudnak erőre kapni. Kedvem, lenne eutanáziában részesíteni őket.
    Ha engem kérdeznétek, akkor arra szavaznék, hogy legyenek erősek, mert abban van kihívás. Játszhatjuk a világmegmentőt. Lehet őket céltáblának használni, ha épp nincs jobb dolgunk.
    Szóval; Kellenek a Xenonok. Ahhoz, hogy legyenek, erősnek kell lenniük! Másképp elmúlnak!
    Felvetődött, hogy legyen állítható a nehézségi szint, a Xenonok tekintetében, de a fejlesztők kábé hallani sem akarnak róla! Pedig most így belegondolva, egyáltalán nem lehetetlen. Hiszen, már megvannak a fokozatok, ide-oda állítgatják. (Számtalanszor vették már erősebbre - gyengébbre őket ) Annyi lenne csak a feladat, hogy megtartsák az összes beállítást és egy kapcsolót rendeljenek hozzá! De biztos csak én egyszerűsítem le túlságosan!
  • mumoka 2012
    #2905
    az nagyon jó mert én is kínlódok e-vel mindig szétlövik.
  • mumoka 2012
    #2904
    ezt a tornyot hogy a fenébe tákoltad össze ja és hogy lehet át látni mi hol van ?
  • Jóózsf István
    #2903
    Optimalizálták a Nemezisem motorját:




    Hogy száradt volna le a kezük!
    Utoljára szerkesztette: Jóózsf István, 2020.03.21. 18:14:11
  • Zsolez76
    #2902
    [Beta 9] Fixed ships and stations with turrets sometimes not firing on targets they are attacking.

    Juhu végre, utáltam már mindig azt figyelni mikor szedik szét a Defplatform-jaimat...

    De hogy az összes frakció képtelen megvédeni önmagát az Xenonok ellen...
    Megfigyelésem szerint nem töltik fel a saját hajógyáraikat, így nem lehet hajót építeni...
    Nem értem...
  • goyo2
    #2901
    Van már valami értelmes fleet manager mod? Olyasmi mint pl. a CODEA volt x3-ban?
    Vagy legalább valami hasonló? Én sajnos nem találtam semmit.
  • goyo2
    #2900
    Jogos, nekik is inkább otthon kellene maradniuk.
  • mumoka 2012
    #2899
    imádom mikor ilyen baromságon jár az eszük amin kéne azt meg nem csinálják