7249
Egosoft X4
  • Jóózsf István #1485
    Aki esetleg azt gondolná, hogy a gépe gyenge...
    "I've an i7 8086K clocked at 5,1 GHz and the same Issues. On stations, FPS drops to 20 to 40, when it's a bit tricky for the pathfinding of the ships it sometimes goes below 20 FPS. The map performs bad, too, 20-40 FPS, when no commands shown. If I activate the command visualisation of my ships, the FPS goes below 10, so I have to pause the game, to get 10-20 FPS with this feature"
  • Jóózsf István #1484
    Nálam sem sokkal rózsásabb a helyzet...
    Kipróbáltam, hogy nyomok egy F3-at a fantom hajóra amit az egófórumon fejtegettél... Nálam azonnal kapitulált a játék!!!
  • Jóózsf István #1483
    Annyira elmerültem a levélben, hogy ezt meg észre sem vettem:

    Version 2.10 Stability Beta

    This 2.10 Beta version is a special "Stability Beta" designed to obtain extra data associated with crashes, to help us improve the stability of the game.

    A side-effect of the code used to gather this extra crash data is that this Beta will run slightly more slowly than other versions. This reduction in performance is temporary and will be reversed in the 2.20 Beta which will start within the next couple of days.

    The additional data collected does not contain any personal information about you or your system.

    Akkor nézzük. Ugyan ma egész nap röhigcséltünk a gyárban... Hátha...
  • Jóózsf István #1482
    Akihez nem járna az Egosoft postása:
    SPOILER! Kattints ide a szöveg elolvasásához!


    Edition 68 - February 2019

    Is this email not displaying correctly?
    View it in your browser.
    X Universe News
    X-Universe News Edition 68 covering...

    1. Release of X4 Update 2.00 Player shipyards, Steam Workshop, rebalanced combat/economy
    2. Version 2.20 beta soon Better Mouse control is coming
    3. Linux beta starting now Linux support on its way
    4. Outlook on our next plans Next updates and first expansion
    5. X Universe eBooks available Kindle version of the first two X novels
    6. Yoshiko - Chapter 1 A chapter from the third X book by author Helge Kautz
    7. EGOSOFT needs your help Customer survey and spreading the word

    Release of X4: Foundations Update 2.00

    Player shipyards, Steam Workshop, rebalanced combat/economy

    EGOSOFT is happy to announce the availability of X4: Foundations Update 2.00 including the following main features:

    Player owned shipyards, wharfs and equipment docks: Players can now build and operate their own shipyards. This allows leaving an even deeper impact on the game's economy. Build ships for yourself or deliver them to the war factions. Participate in the faction wars on the highest possible level or just make a lot of profitsss.

    Steam Workshop integration: Starting with version 2.00 X4: Foundations now also supports installing game mods via the Steam workshop. This will make it easier than ever for players to try out some of the already existing cool X4 mods!

    Rebalancing of fight and economy: With Update 2.00 we changed a lot of parameters of the game economy and fight balancing. The goals include making crew gaining experience a bit easier, but also making a lot of changes to the turret and capital ship fight balancing.

    As with the previous updates there are many more features and improvements, and the Russian as well as Japanese localisations have now made it out of beta. Find the details about all fixes and features here: Release Notes Update 2.00.
    Shipyard construction plan
    Version 2.20 goes into beta very soon

    Better Mouse control is coming

    There is no pause in the development. Very soon after the release of 2.00 we will launch a Beta for Update 2.20. Important new features in this update include improvements to mouse controls. Namely a more flexible configuration of the right mouse button and the often requested classic direct mouse steering (aka "boresight" mode).

    Linux beta starting now

    Linux support is on its way

    Start of LINUX beta: We have just launched the X4: Foundations beta for Linux. If you have a gaming PC running under Linux and are able to help us test the game on this platform, please give it a try! Linux-specific issues can be reported in the dedicated Linux support thread.
    Outlook on our plans for the next few months

    What's coming next?

    Before 2.50, and between any of the coming major patches, there will also be minor steps. We try to release bug fixes as fast as we can once we feel they are safe (which is why there will also be lots of public betas).

    Update 2.50

    Auxiliary ships: With 2.50 the aim is to bring a new ship type: previously described as Resupply ships. In short, they will work like a flying equipment dock and can form the backbone of a large fleet.

    TrackIR/Tobii support: Lots of people are asking us to support these tools and while testing may start before it again, and the team aims to make support available for 2.50 at the latest.

    Sector blacklists: This will allow you to set up sectors that your ships will avoid at all costs.

    Inventory Management: Our team would like to pack a series of improvements around managing inventory items into 2.50. This includes the ability to create and drop crates in space and possibly also to store them on stations.

    Update 3.00
    As some of you may already have figured out, one cool feature of X4 is the ability to own entire sectors and even change their names. With 3.00 the aim is to build upon this with a number of features to help you benefit from sector control. You can then basically become your own faction with your own set of rules.

    For all updates, our team is working to create better missions. At the latest for 3.00 the plan is to have a number of new and improved combat missions in particular. An area they want to combine this with is improved research (in the player HQ) and the ability to potentially even move the player HQ to a different location.

    An early gameplay feature of 3.00 will improve is the ability to dock directly at a station in a spacesuit and to get other NPC ships to transport you, by offering missions to them.

    With 3.00 at the latest, we want we want to have at least one new game start. There is a chance that this will have some interesting new features.

    Online ventures
    In December we released our very first online mode in an X game: Ventures. With the Updates 2.00 to 3.00 we will also continue our work on more and better Online Ventures. So stay tuned for more exciting online missions. Please click on the below links for a more detailed explanation of Online Ventures:
    Online Ventures in the X4 MANUAL
    Video explanations of Online Ventures

    First Expansion will introduce Split Race
    While all of the above (free) updates may also contain new assets, there will be a lot of new ships, station modules, missions, and new sectors in the first big expansion.

    Our rough timeline is to have an expansion based on introducing the Split race, their ships, a new Split economy and of course a large new area of space shortly after releasing 3.00.
    X Universe eBooks available

    Kindle version of the first two X novels

    We are happy to announce the availability of two of the X Universe novels by author Helge Kautz now as eBooks:
    X Farnham's Legend (English) cover X Farnham's Legend (English)
    X2: Nopileos (English) cover X2: Nopileos (English)
    Yoshiko - Chapter 1 by Helge Kautz

    We dream of voyaging through the universe:

    Is not the universe within us?



    Novalis

    Prologue

    Home of Light: 562ZT

    Another 1,250 kilometers.

    Peynod’s scarred surface rushed toward the small spacecraft at a furious speed, already filling half of its cockpit window, grabbing at it with greedy fingers of gravity as the muted proximity alarm flashed hectically on the console. Behind the potato-shaped moon, Rasnar crept higher into the sky, eclipsing the stars and plunging everything in a surreal, deep, dark red.

    Another 1,000 kilometers.

    Yoshiko’s lips moved; her face was pale with tension. She swore cautiously, but the ultra-dense membrane of her space helmet permitted no sound in the near vacuum that ruled the cockpit. She cursed the tazura she was born. She cursed her own spontaneity which, she realized, had unerringly carried her from one hell to another since her childhood. She cursed the now long past moment when Sendir t’Grrt had made her his restrainer and she had been too young to laugh at him and say no.

    She most especially cursed this piece of space junk that had split into its separate components and in which she had the misfortune to be sitting. It wasn’t long ago at all this was the ship, the AP Jokingly, that had been the proud showpiece of the Jonferson Space Dynamics Division. Now the craft was little more than a dilapidated wreck.

    Another 750 kilometers.

    “The creature will surrender!” Sendir t’Grrt’s voice snarled from the audio panels of the membrane helmet. Yoshiko turned on the microphone as a video field with the image of the Split flared up a hand’s width above the console. His lips and long, gray mutton-chop whiskers moved strangely unsynchronized with his voice. “In three mizuras I will catch up with her!”

    “You’re going to have to take me out, Taggert,” was Yoshiko’s restrained reply. She glanced at the instruments, then at the cockpit window, which was now completely filled by Peynod and Rasnar. Now that her deal with him and that venomous snake Moo-Key had lapsed, it would give him great pleasure to kill her—that was clear to her. Especially since he knew nothing about the mysterious black orb she had taken from the Three-eyes, and she wouldn’t tell him about that even at the cost of her life. The Split made a derogatory gesture with two fingers of his right hand, but remained silent.

    Another 500 kilometers.

    The misshapen piece of rock on which the heavily damaged ship was in the process of crashing was far too small to maintain its own atmosphere. But it orbited Rasnar as its innermost moon, and some prospectors lived in dugouts under its surface as they searched for rare carbon compounds that rained down from the large gas planet. Wrong, they had lived there, Yoshiko realized as she noticed the glassy-black bomb craters that grew bigger as she made made their way from the horizon. There was probably nobody alive down there now. Unwillingly, she imagined a family of prospectors, starring in horror at a gravidar screen, unable to do the slightest thing about the oncoming nuclear missiles. She swallowed hard.

    Another 250 kilometers.

    No. No commiseration, she admonished herself while she checked and readjusted the positioning control systems one last time. She had enough to do with her own problems, and besides—those who had remained in the inner sectors for the last two mazuras had known very well what was brewing above them. Just like Ser Alman, who must have already anticipated the outbreak of the war back then, right at the beginning of this odyssey. Why did he stay with her for so long under these circumstances? There was only one explanation, today she was certain of that. Oh yes, he would have laid the world at her feet, if she had only been honest with him. If, if…

    Another 100 kilometers. 50.

    Yoshiko broke into a cold sweat; her heart was pounding in her throat. She exhaled, then held her breath as Peynod raced toward her face like a speeding bullet.

    Iliyana!

    The fist a giant struck her as the engines ignited on schedule and immediately went to full throttle. A force that allowed no resistance forced Yoshiko’s gloved hands away from the controls and pressed her arms against the cockpit wall in painfully contorted positions; her head was pressed diagonally against the back of the pilot’s seat like a puppet and locked into position. Only with effort and aching lungs did she manage to catch her breath. With widened eyes and doomed to complete motionlessness, she saw the sharp line of a ring of mountains moving closer, while the AP Jokingly, riding on a bright column of fire, fell ever faster towards the surface of Peynod.

    The dull roar of the engines was carried by the ship’s hull into Yoshiko’s pressure suit and blended with the screaming of the generators to make an infernal background noise. The compensators tried to bring the inhumanly high inertial forces under control, but only partially succeeded.

    When the AP Jokingly narrowly scraped by the rim of the mountainous ring at an altitude of a mere hundred meters, Yoshiko gasped in horror; she couldn’t breathe enough for more. She suddenly felt the fear of death’s icy hand grip her mind with an intensity that was new to her, and that surprised her. She didn’t want to die, not now, not like that! Not even that degenerate singularity far out in the nothingness had given her such fear. Sure, she always risked a lot. But this time she seemed to have pushed her luck too far. She had calculated the slingshot maneuver sickeningly narrowly, just as she had copied it from Ser Alman many wozuras ago. That was on the one hand necessary because of Peynod’s meager gravity, on the other hand, however, also to gain a few additional sezuras over Sendir t’Grrt. Sezuras, she feared, that wouldn’t be of any use to her when all was over.

    Peynod was now so close that Yoshiko could dimly make out individual boulders as she raced by a landslide. Rasnar covered the entire sky of its satellite, ocher and brown like a Teladi mud bath. Soon the ship would come in contact with the ground, it was inevitable! Yoshiko involuntarily tensed her muscles in anticipation of the impact—which was quite useless, as she well knew. The kinetic energy held by the AP Jokingly was about the same as a hydrogen bomb. She would be atomized at the moment of the crash.

    On the horizon, a thin, dark line appeared, which rapidly widened to a crack, then a chasm between the surface of Peynod and the enormous disk of Rasnar, and finally grew to a black abyss. White points of light burned pin-sized and cold in its depths.

    The stars!

    Rasnar continued to creep up the sky, arcsecond by arcsecond; the washed-out lower edge of the planetary disk almost touched the top of the cockpit window. After further anxious sezuras, the gas planet disappeared completely from Yoshiko’s field of view, while the AP Jokingly—first hesitantly, then more and more spiritedly—began to climb out of Peynod’s tiny gravity field. Yoshiko gasped again, this time with relief as the flashing of the proximity alarm went out: she had no longer counted on that! Unexpectedly, a hard jolt came through which threw her forward in her restraints. The compensators, finally freed from the centrifugal inertial force that hard burdened them, now had to compensate only for the linear component of the acceleration, which they were able to do reliably. Immediately, the artificial onboard gravity returned to its default value of 1.1 G, and the screaming of the generators diminished to a low whine that sank into the rushing of the engines.

    Yoshiko’s heart beat as wildly as before, and her breathing was rapid and gasping. But she was alive! She tried to rub her aching arms, but the fabric of her pressure suit was too thick and prevented her from it. With a shrug, she abandoned the attempt and checked the instruments. The slingshot maneuver hadn’t even lasted fifteen sezuras—just a few moments that had felt to her like stazuras!

    Sendir t’Grrt’s image still flickered above the console, his pale yellow face now a grimace of astonishment. Yoshiko was able to imagine what was going on in the Split. He had never seen this breakneck trick coming. He was probably wondering where she, whom he had taken for weak and stupid, even had knowledge of such maneuvers!

    “Hey, Taggert!” Yoshiko cried in a croaking voice. She cleared her throat as she read the gravidar’s display. Yes, her flight vector was accurate; Peynod and Rasnar were falling back behind her, her target—the jumpgate to Sector Argon Prime—was just ahead, only two and a half light-sezuras away. The AP Jokingly would reach it shortly. She took a deep breath. “You know what?” she screamed loudly into the membrane helmet. She coughed and cleared her throat again. “You’re the creature here, not me! You’re pathetic, you have no honor, and no dignity! I despise you, I’ve always despised you! I’d spit on you if I wasn’t wearing this damned thing!” She switched off the microphone and flicked off the hologram of the Split before he could reply. If she hadn’t felt wretched, she would have smiled broadly. That would make Sendir’s blood boil. And she wanted it to.

    But where was he? She struggled with the gravidar and the optics—and winced as the computer dimly brought a nearly cylindrical object onto the screen, noisy, low contrast, certainly several million kilometers away. A Sohnen ship? She remembered only too well the encounter with the fabled creatures and their warning, which she had knowingly ignored. But no, it wasn’t Sohnen. It was just the hull of an Argon space station shining in the sunlight, burned out and abandoned like many of the once-numerous installations in the inner sectors.

    Sendir’s ship, on the other hand—an M3-class ship bristling with weapons and a crew of seven—was just starting to emerge from Peynod’s shadow far behind the AP Jokingly. Of course, the Split also had to perform a slingshot maneuver to stay on course—the laws of celestial mechanics made exceptions for no one. However, they had obviously preferred to calculate the orbital data significantly more conservatively than her. “Bah, Split,” Yoshiko muttered contemptuously. “They talk a good game, but when it really counts, they tuck their tails between their legs.”

    On the other hand, they could also afford to. The remote sensors revealed that the M3’s engines were boosting to a thrust performance that the AP Jokingly had no way to counter without its tuned JSDD-engines. Unfortunately these had already decayed into a small pile of nano dust two mazuras ago, even before Ser Alman and she had discovered the ancient gate in deep space between the galaxies. Sendir would catch up and fire at her. This wandering would end, very soon, in a few mizuras.

    “Crap, I wish I could deactivate the membrane,” Yoshiko muttered, partly to hear her own voice, partly because it was true. She would have loved to rub the back of her neck, where the sweaty knot of her long, blond cornrows had been causing constant itching for stazuras. She shrugged her shoulders. No matter.

    There was still a touch of fear in Yoshiko, but a cold calm filled her now. The end might come, possibly. But didn’t every ending also have the chance for a new beginning? Yes, maybe for people like Marteen Winters, that obsessed old man from Earth for whom she’d caused so much grief lately. “It’s never too late for a good idea,” he had giggled, and fixed her with his permanent grin. A new beginning? Maybe for Tebathimanckatt, who owned two of the Ancient Ones’ black orbs, which he would present to the Pontifex Maximus to be declared holy. A new beginning even for Ser Alman? Yes. And for Iliyana!

    You can do it, Ili—more likely without me than with me! Good luck, sweetie!

    Then it happened. As though in a trance, she followed a tiny, white dot on the gravidar, which was just loosening from the larger blip of the M3 and raced off with high acceleration—toward the AP Jokingly.

    It was a swarm of missiles, which the significantly delayed data from the infrared sensors clearly demonstrated. She had known that Sendir would launch missiles at her sooner or later. Being confronted with the sight that he had really and truly done it sent her mind racing, and drove sweat from her pores.

    Where was the jumpgate? With her bare eyes, she could already make out a little, silver ring against the night of space. 76 sezuras until she reached it. The missiles would reach the AP Jokingly in 73 sezuras. There was nothing she could do about it now. So much for new beginnings.

    “Time to say goodbye,” Yoshiko whispered with a raw voice, releasing the control yoke she tightly clung on to for a few mizuras. There it was again, her old beloved, the fear of death.

    Just over seventy sezuras later, the dazzling, white billowing fireball that had once been a nova reconnaissance ship by the name of AP Jokingly passed through the jumpgate to Argon Prime. At the destination, only a cloud of glowing wreckage and pulverized slag came out, that quickly spread a volume of several light-sezuras, and was soon lost in infinity.
    EGOSOFT needs your help

    Customer survey and spreading the word

    As you can see in this newsletter, we are very actively improving X4: Foundations and have big plans with it for 2019 and beyond. To make the right decisions in this process however we need your help.

    There are a few things we would like as many of you to do as possible:

    Consider taking part in a quick survey about X4: Foundations. This Survey asks not only about how you play and what you like or dislike about the game as it is, but also about what you want us to work on next! Click here to take part in the X4: Foundations survey!
    Please consider to review X4: Foundations on Steam.
    Please help us spread the word about X4: Foundations on social media. It would help us tremendously if you could post a link to one of the following X4: Foundations pages together with a few words by yourself to any social media you use:
    X4: Foundations website and community: https://x4foundations.com
    Buy X4: Foundations on Steam: https://store.steampowered.com/app/392160/X4_Foundations/
    X4: Foundations WIKI Manual: https://goo.gl/VNAzmU
    Follow us on Twitter: https://twitter.com/EGOSOFT
    Or on Facebook: https://www.facebook.com/EgosoftGmbH/

    X4: Foundations Official Website

    https://x4foundations.com
    Egosoft Community Community

    https://forum.egosoft.com
    Twitter follow on Twitter

    https://www.twitter.com/EGOSOFT
    Facebook Facebook page

    https://www.facebook.com/EGOSOFTGmbH
    YouTube watch on YouTube

    https://www.youtube.com/user/Xuniversechannel
    Twitch watch on Twitch

    https://www.twitch.tv/egosoftofficial

    Copyright © 2019 Egosoft GmbH, All rights reserved.

    Our mailing address is:
    EGOSOFT GmbH, Heidestraße 4, 52146 Würselen, Germany
    Tel: +49 2405 4239970, https://www.egosoft.com
    CEO: Bernd Lehahn, Commercial Registry Aachen HRB 13473

    Please feel free to contact us in your own language by e-mailing [email protected]

    To learn more about the X-Universe News and who is involved in its creation, please see our FAQ article.

    If you didn't receive an X-Universe Newsletter in the past or want to read it again, you can find all existing X-Universe Newsletters including all of their available translations in our archive here.

    This email has been sent to: [email protected]
    unsubscribe | update your profile | view email in browser



    Belenéztem abba a kérdőívbe... Fele kérdést értelmezni sem tudtam! Nem tudom honnan szedték, de nem saját kútfő az ziher!
  • tomonor
    #1481
    Én low-end vagyok teljesítményben, de nehéz megmondani, mert nem konzisztens. Landoláskor forgalmasabb gyárakban elviselhetetlen az fps szám, mély űrben simán jön az elvárt 40-50 fps. Talán a map helyzete javult.
  • cylonflatus
    #1480
    Az igen... 67MB a patch2.0, de vagy három képernyőnyit scrollozol, mire a noti végére érsz :) Csak este tudom kipróbálni, aki esetleg már tett egy kört vele, ejtene róla egy pár szót? Pl teljesítményben történt-e javulás - na nem mintha teljesítmény problémám lenne, de emlékszem az X3-nál volt, hogy a 2.0 mintha egy más játék lett volna, akkora volt a különbség (bár itt most nyilván nem várok ilyen mértékű különbséget)
  • goyo2
    #1479
    Köszi, akkor csak valami más volt ott. (én is 1 hónapja játszottam előtte). De most jobban leköt a
  • Jóózsf István #1478
    Egyeztessünk:
    Ha csak simán nyomsz egy jobbost, akkor: "Start Guidance..." jelenik meg
    Ha előtte kijelölsz egy hajót akkor: Ezek jelennek meg.
    Akkor mi az amit hiányolsz?
    Ha volt valami egyéb, azt már elfelejtettem, mert régóta játszom így. De rémlik, hogy valamit módosítottak (kivettek) a térképnézetből és a jobbklikkel volt összefüggésben!
  • goyo2
    #1477
    Ez komoly? Nem bírtam végigolvasni a changelogot.
  • Jóózsf István #1476
    Az X3-hoz meg ki sem jött mind!
  • tomonor
    #1475
    Bezzeg Rebirth idején nem nyomták a warez patcheket ilyen gyorsan...
  • Jóózsf István #1474
    Kivették. Közkívánatra!
  • goyo2
    #1473
    Csodás, nem működik a jobb egérklikkre a térképen a context menu a 2.0 óta.
    helyette 3d-ben forgatja a térképet, ha valamire kattintok, és mozgatom az egeret. Mit a fene történt itt?
    Utoljára szerkesztette: goyo2, 2019.02.25. 19:01:54
  • Jóózsf István #1472
    Kérem vegyék jegyzőkönyvbe, hogy csak három napot tévedtem. 2.0 rilíz!

    Dekomoly! A "Virágboltban" is fenn van tíz perce!


    Utoljára szerkesztette: Jóózsf István, 2019.02.25. 18:03:50
  • Jóózsf István #1471
    Tomonor!
    Ez nagyvonalakban hasonlít arra, amit 1468-ban írtam. Megjelenik a zaj, aztán a kis hajó ikon a célkereszt helyén, és be is lassul. Csak én nem nyomtam F3-at...
    Mindenesetre érdekes!
    Kíváncsi vagyok mit kezdenek vele!
    Utoljára szerkesztette: Jóózsf István, 2019.02.24. 21:10:55
  • Jóózsf István #1470
    Elnézést a hitegetésért.
    Olybá tűnik, hogy nem lesz 2.0 a héten. Mi viszont kaptunk két gyorsjavítást. Ugyan egyik hibát sem tapasztaltam, de hát ki vagyok én?!?!?
    [Beta 4 Hotfix 1] Fixed ships not being built at shipyards if the player has a shipyard with no ship trader (problem introduced in 2.0 Beta 2).
    [Beta 4 Hotfix 2] Fixed issues with collision avoidance (problem introduced in 2.0 Beta 1).
    Remélem nem miattam mentek a Dunának. De ha igen akkor hívjatok előtte, mert nézni akarom!
    A jövőben igyekszem mellőzni a jóslatokat.
  • Jóózsf István #1469
    A másik problémád nálam is előfordul. Amikor valamelyik hajó, drón, etc elkóborol, akkor a térkép próbálja megjeleníteni. Avagy azt a területet is felfedezettnek tekinti. Így ez sajnos egy ficsőr, ami többet árt, mint használ. Esztétikailag legalábbis kifogásolható!
    Mutatom:


    HÁNYOK TŐLE!!!
    Utoljára szerkesztette: Jóózsf István, 2019.02.20. 06:46:12
  • Jóózsf István #1468
    Ilyennel nem találkoztam, de van más... Baromi sok időt szoktam eltölteni a gyárak mellett dekkolva, hogy nézzem hogyan működik. Különösen igaz ez a hajógyárra. Ilyenkor megy a SETA ezerrel. Majd egyszercsak egy kakofónikus zaj keletkezik, a képkocka arány még jobban beesik (3-6) és el kell menekülnöm onnan. Ha elég távol érek, elmúlik a zaj és minden mehet tovább.
  • tomonor
    #1467


    Beta 4 :D
  • Jóózsf István #1466
    Lett 2.0 béta 4-ünk is...

    Egy kis olvasnivaló:
    SPOILER! Kattints ide a szöveg elolvasásához!

    New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
    Added options to set custom name for savegames and to delete savegames.
    Added ware exchange between ships docked at the same station.
    Added possibility to start/stop travel mode and SETA while map is open.
    Added warnings about non-working venture modules due to station layout.
    Added fighter wings directly subordinate to carriers.
    Added display of partial skill stars to one third of a star accuracy.
    Added preview of ship storage capacity after all planned trades to info menu.
    Added trade menu warning that ware is not available after all planned trades.
    Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
    Added failure sound when invalid hotkey is used while map is displayed.
    Added confirmation before closing station build menu if there are unsaved changes.
    Added tooltip for greyed-out claim option to show reason.
    Added full Japanese localisation (text only).
    [Beta 2] Added more details about damage types to weapon and turret entries in Encyclopedia.
    [Beta 2] Added skill-based variants for AutoMine behaviour.
    [Beta 3] Removed duplicated equipment blueprints from trader menu.
    Improved Xenon threat.
    Improved turret aiming and target movement prediction.
    Improved combat movement of frigates.
    Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
    Improved capital ship combat movement against small and medium targets.
    Improved balancing of capital ship defensive and offensive capabilities.
    Improved balancing of capital ship use of boost during combat.
    Improved balancing of capital ship crews bailing when ship is attacked.
    Improved balancing of missiles.
    Improved balancing of ware prices and production profitability to emphasize smart business decisions.
    Improved target acquisition for ships, particularly when attacking stations or capital ships.
    Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
    Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
    Improved kinds of stations requested from station building missions.
    Improved encyclopedia information for production and factions.
    Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
    Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
    Improved playback logic for music tracks from previous games.
    Improved performance when working with very large stations.
    Improved menu performance.
    [Beta 2] Improved trade evaluation for free traders.
    [Beta 2] Improved firing logic of missile-armed fighters.
    [Beta 2] Improved guided missile effectiveness.
    [Beta 2] Improved loadout distribution on NPC ships.
    [Beta 2] Improved combat movement of capital ships, particularly those with forward-mounted weapons.
    [Beta 2] Improved balancing of resource requirements for L and XL travel engines.
    [Beta 2] Improved auto-aim on primary weapons (problem introduced in 2.0 Beta 1).
    [Beta 3] Improved default countermeasure storage capacities.
    [Beta 3] Improved balancing of Xenon threat (problem introduced in 2.0 Beta 1).
    Fixed issues with target elements in the HUD in certain cases (e.g. when using "external view" through the map while standing on a ship/station).
    Fixed keyboard and gamepad selection not working in scrolling dropdown elements.
    Fixed previous/next target hotkeys and enemy targets sometimes not working when flying captured venture ships.
    Fixed previous/next surface element hotkey sometimes not working after loading a savegame.
    Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
    Fixed production modules sometimes not updating their animation when production starts/stops.
    Fixed research wares being listed in economy statistics of the HQ.
    Fixed storage types in encyclopedia not being localised.
    Fixed turret modifications breaking ship info menu.
    Fixed broken Logical Station Overview menu for stations missing a storage type and having no planned modules.
    Fixed broken menu when firing crew and then hiring new people in the ship buy/upgrade menu.
    Fixed missing title text in ship construction context menu in map.
    Fixed ship assignment not being queued correctly (possibly upsetting existing trade deals).
    Fixed deliver inventory mission not correctly placing the character in some situations.
    Fixed Bring Item mission offers not being removed properly if destination station or NPC was killed.
    Fixed several issues with Fleet Delivery mission.
    Fixed Scan mission not checking for destruction of target station module.
    Fixed Scan mission to require only normal scan rather than deep scan for station modules.
    Fixed missing guidance to station module in Scan mission.
    Fixed Passenger Transport missions to filter out incorrect stations.
    Fixed Find Lockbox mission to ensure containers remain in mission area.
    Fixed station ownership not being transferred in Build Station mission
    Fixed trade and pirate guild mission offers not changing over time.
    Fixed incorrect faction and other text for several dialog options and briefings in war missions.
    Fixed introductory mission of war subscriptions getting stuck.
    Fixed Holy Order outliers sometimes prematurely precipitating conflict with the Godrealm of the Paranid.
    Fixed attacking ships repeatedly approaching and retreating from target before getting close to it.
    Fixed ships moving out of pursuit distance to attack targets in their initial approach.
    Fixed ships attacking stations flying at and firing upon station target box instead of station modules.
    Fixed patrolling ships attacking build storage.
    Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
    Fixed builder ships wandering into hostile territory.
    Fixed capital ship subordinates of carriers sometimes attempting to dock at their commander's ship.
    Fixed station-based trading ships setting their current sector as their home sector rather than their station's sector.
    Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
    Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
    Fixed formation skill checks not respecting the player being the pilot.
    Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
    Fixed squadron subordinates apparently trying to attack ships from their own faction.
    Fixed player-owned ships sometimes inadvertently firing missiles depending on their weapon group setup.
    Fixed turrets set to Attack my Current Enemy not firing when they should.
    Fixed turrets set to Attack my Current Enemy firing when they shouldn't.
    Fixed ships attacking stations stopping their attack after destroying a station module or surface element.
    Fixed turrets on the player ship that are set to mining mode not firing on asteroids.
    Fixed boarding ships not launching boarding pods in certain situations.
    Fixed fleeing ships acquiring a target and attacking in certain situations.
    Fixed ships attempting to disable a target deliberately destroying it instead.
    Fixed ships with a Follow order not responding to certain situations.
    Fixed player-owned ships attacking friendly ships while patrolling player-owned space.
    Fixed non-police ships (including player-owned ships) sometimes responding to calls for police assistance.
    Fixed non-Xenon races not constructing defence stations.
    Fixed build storage of destroyed stations not being cleaned up.
    Fixed NPCs rubber-banding for a long time after loading a savegame in certain situations.
    Fixed NPCs getting stuck in elevator if player uses it while NPC is walking in it.
    Fixed NPC marshalling animations during player docking/undocking.
    Fixed multiple NPCs standing in the same position on some Argon bridges.
    Fixed cases of duplicate interior rooms on stations.
    Fixed frozen movement in bridges of docked capital ships.
    Fixed cargo trades with Black Marketeer sometimes failing.
    Fixed module hacking requirements not being respected.
    Fixed area damage not being correctly applied in certain situations.
    Fixed ships flying huge curves when going long distances.
    Fixed multiple shipyards attempting to fulfil the same NPC ship build requests.
    Fixed NPC ships sometimes requesting more subordinates to be built than they desired.
    Fixed stations not claiming sector ownership if claiming module is built later.
    Fixed turrets and shields not being added to station module when not part of a new module.
    Fixed station module stats and achievements not triggering with the first module of a station.
    Fixed station module recycling sometimes interrupting an ongoing build.
    Fixed recycle times of station modules.
    Fixed exploit where wares could be gained when recycling modules.
    Fixed inability to remove last remaining module when planning a station.
    Fixed not being able to cancel ship orders in some cases.
    Fixed total build time being off by up to one minute for some objects.
    Fixed onboard units not being factored into object value.
    Fixed inconsistencies with station hull values.
    Fixed stations not remembering their Drone/Unit supply settings.
    Fixed small ships failing to exchange wares with ships they can dock at.
    Fixed ships needlessly undocking to trade.
    Fixed faction discounts and commissions not being removed when relations worsen.
    Fixed transfer of crew from one role to another not being possible at shipyard/wharf/equipment dock if no other changes are made.
    Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
    Fixed lasertowers spawning in wrong location when deployed from Elite.
    Fixed lasertowers potentially ending up in the exact same position in space.
    Fixed objects attracted with the container magnet sometimes getting an unreasonable speed.
    Fixed ships sometimes oscillating around target positions if SETA is active.
    Fixed ships docked at other ships sometimes appearing twice in the elevator menu.
    Fixed issue resulting in data leaks sometimes appearing inside station modules.
    Fixed roll input in highways steering in the wrong direction.
    Fixed inability to remap camera input control.
    Fixed not being able to load certain user-provided files (e.g. custom logos) with non-ASCII file names.
    Fixed floating geometry on the M-sized Beam Emitter Mk2.
    Fixed rare freeze related to player ship control.
    [Beta 2] Fixed NPC ships sometimes not leaving shipyards after being built.
    [Beta 2] Fixed Discoverer doors not opening when newly built.
    [Beta 2] Fixed incorrect shield configuration on Behemoth.
    [Beta 2] Fixed engine positions on Xenon K so that they can now be destroyed.
    [Beta 2] Fixed ship build menu showing wrong sustained DPS values when planning multiple weapons on new ship.
    [Beta 2] Fixed shopping list items in the ship build menu not being editable.
    [Beta 2] Fixed exchanging missiles and drones between ships and stations using Ware Exchange.
    [Beta 2] Fixed police ships attempting to scan surface elements for illegal goods.
    [Beta 2] Fixed police sometimes inspecting ships that are already being inspected by another police ship.
    [Beta 2] Fixed squadron subordinates sometimes failing to call in support from their squadron.
    [Beta 2] Fixed patrolling ships sometimes accidentally crossing jump gates.
    [Beta 2] Fixed factions sometimes not using their intelligence data in preparation for invading.
    [Beta 2] Fixed laser towers being dragged along by the launching ship in certain situations.
    [Beta 2] Fixed laser towers continuing to track targets that are no longer valid.
    [Beta 2] Fixed rare case causing ships to rotate erratically.
    [Beta 2] Fixed a cause of ships trying to fly into the centre of stations without avoiding collisions.
    [Beta 2] Fixed Black Marketeers sometimes being placed aboard Kha'ak stations.
    [Beta 2] Fixed newly constructed NPC stations being given resources immediately.
    [Beta 2] Fixed production showing wrong resources (again).
    [Beta 2] Fixed stations provided by the player via the Build Station mission not having functioning managing NPCs.
    [Beta 2] Fixed missions to board or destroy targets with certain criteria (problem introduced in 2.0 Beta 1).
    [Beta 2] Fixed access to faction restriction and price factor of NPC shipyards (problem introduced in 2.00 Beta 1).
    [Beta 2] Fixed failure to save if save folder path contains non-ASCII characters (problem introduced in 2.00 Beta 1).
    [Beta 2] Fixed ship traders at player-owned shipyards (problem introduced in 2.00 Beta 1).
    [Beta 2] Fixed player not getting paid by NPCs ordering ships at their shipyard (problem introduced in 2.0 Beta 1).
    [Beta 3] Fixed weapons with slow bullets or missiles not firing.
    [Beta 3] Fixed ships assigned to join player squad not getting new orders.
    [Beta 3] Fixed mission chains being cancelled if target was destroyed before the mission started.
    [Beta 3] Fixed Boarding mission not being cancelled if target was destroyed before the mission started.
    [Beta 3] Fixed player not being paid by NPCs building ships at player shipyard (problem introduced in 2.0 Beta 1).
    [Beta 3] Fixed NPC ships buying ammo and units from player shipyards not paying for them (problem introduced in 2.0 Beta 1).
    [Beta 3] Fixed some variants of the Bring Item mission not correctly spawning the delivery character (problem introduced in 2.0 Beta 1).
    [Beta 3] Fixed station build menu not opening after opening the map from within the menu (problem introduced in 2.0 Beta 1).
    [Beta 3] Fixed opening the encyclopedia from the station and ship build menus (problem introduced in 2.0 Beta 2).
    [Beta 4] Fixed NPC ships sometimes not firing forward-mounted missile launchers (problem introduced in 2.0 Beta 1).
    [Beta 4] Fixed factions not being allowed to build fighter ships at allied faction shipyards (problem introduced in 2.0 Beta 1).
    [Beta 4] Fixed factions building more defence stations than they should (problem introduced in 2.0 Beta 1).
    [Beta 4] Fixed money transfer from NPC ship to player shipyard on repairing (problem introduced in 2.0 Beta 1).
    [Beta 4] Fixed several causes of crashes.

    Ettől még csütörtök-péntekre látok rá esélyt.
    Szóval; Attól még, hogy ilyen drága mulatság a hajógyár, befektetésnek sem olyan rossz. 150 gurigánként utal a gazdasági igazgatója...
    Nálam most olyan hosszú a várólista, hogy egyszerűen képtelen vagyok saját készletből feltölteni a raktárait! Építenem kell suppligyárakat!
  • tomonor
    #1465
    Nem tudom, én jól el vagyok vele. Valóban egy kicsit "érzéketlen" a játék német szimulátor módra (korábbi játékokhoz képest, de főleg Rebirth-szel összehasonlítva), viszont a legtöbb idegesítő workaround megoldásokat sikeresen kiiktatták a játékból.

    Ennek ellenére sok gondja van még, melyet orvosolni fognak az idő folyamán, ahogy megszokott. Továbbá jönnek majd a DLC-k, melyet nem szabad elfeledni, hogy jelenlétük nélkül Rebirth is kevésbé lenne elfogadottabb. Ráadásul a modolási lehetőségek is adottak, viszont még azt egyelőre fejtegetik a modderek.

    Lesznek itt jó dolgok idővel.
  • TokraFan
    #1464
    Nem, még a régi. Az már készen van és számos moddal fel lehet dobni. A Nullásat majd akkor, ha megjelent. A réginél is most bosszantottam fel magam, mert EA-ban még volt benne Terrain Manipulator, én meg vártam, hogy majd valahol rátalálok, erre kiderült, hogy közben kivették. Maradok a kész játékok beszerzésénél. :-)
    Utoljára szerkesztette: TokraFan, 2019.02.17. 21:10:12
  • Jóózsf István #1463
    Nulla fok alatt?
    Astroneerrel próbálkoztam, de nagyon felbosszantott... Attól még bátran merem ajánlani!

    Szóval, jó lesz ez. Mármint működés szempontjából. Talán nem is kell nekik egy év. Hogy tartalmilag mi lesz vele,,,?!?!??!
  • TokraFan
    #1462
    Csak szokásos Ego, kell még neki egy év, mire összekalapálják. Én is vártam, de nem köt le sajnos, tele van bosszantó hibákkal is, úgyhogy Subnautica-val játszom egyelőre. Alapjaiban viszont nem rossz, van benne potenciál. Ha modderek kézbe veszik, akkor pláne.
  • mindero
    #1461
    Olyan szomorú hogy vártam ezt a játékot, de ahogy olvasom a híreket, kommenteket, meg nézem a videókat már nem is érdekel.
    Tényleg ilyen rossz? Lelketlen?
  • TokraFan
    #1460
    Ai GOD mode...
  • goyo2
    #1459
    "Mindegy mit és mennyit küldtünk ellene!"
    Akkor tényleg hatékony lett. :-)
  • Jóózsf István #1458
    Nu!

    Ha hitegetnem kellene benneteket, akkor azt mondanám, hogy jövőhéten 2.0 rilíz!
    Nem tudom, hogy ez volt-e a leghányattatottabb kiadás, de jó eséllyel pályázhat rá.
    Elsőre nem voltak elérhetőek a hajó tervrajzok. Egyáltalán
    Aztán nem akarta listára venni őket!
    Majd nem vett tudomást a mocskos anyagiakról a hajógyár. Hiába vásárolt, vagy épített, nem változott a büdzséje!
    Legvégül csak a bevételt kellett neki megtanítani. De már mintha működne properli!
    (Az első két gyorsjavításról illedelmesen nem is tennék említést!)

    Mindeközben javítottak a Xenonok hatékonyságán. Úgy, hogy egyetlen "K" le tudta igázni az egész világot. Mindegy mit és mennyit küldtünk ellene! Lesznek majd meglepő dolgok is, amin eddig mindenki meglepődött, de nem lövöm le. Majd lepődjetek meg!
    A 2.0 Béta3 már egész elfogadható. (Részemről mehet) Kezdhettek nyájasan nézni malacperselyre!

    Sajnos közben arra is rá kellett jönnöm, hogy ahova életet viszünk, ott nagyon csúnyán betérdel a játék. Nálam a Szent látomásban, (Ahova a hajótermelő-ellátó komplexemet raktam a hajó ellátó-termelő komplexemet ellátó komplexem mellé.) Már csak 24 fps a tempó (SETA-val a fele). Persze nem mindenhol. Mivel a sebességen úgy tudnak javítani, hogy a leveszik a megjelenítési távolságot. Mármint a részletekét. (LOD) Így, ha eltávolodunk "mindentől", megvan a 60... Sumák banda!

    Jajj. Még ki akartam térni a kapitális hajók harci taktikájára...: Mindenki szedje össze a háztartásban fellelhető valamennyi nyugtatóját és kezdje nyugodtan a legerősebbel!
    Egyszerűen nem megy ez a srácoknak. Odáig eljutottak, hogy az orrfegyverrel rendelkező nagyobb hajók letáborozzanak a lőtávolság határán, de ott véget is ér az intelligencia! Azt már nem is értik, hogy mi az az orrfegyver! Fogalmuk sincs miért ne fordíthatnának hátat az ellenségnek! Rajaban bágyadt nyugalommal gyönyörködnek abban, hogy a rajparancsnok hajón sikoltozik a legénység, miközben porrálövik őket! Ez már nem MI, hanem Mesterséges UnIntelligencia!

    Jó szurkolást!
  • goyo2
    #1457
    köszi
  • Jóózsf István #1456
    Van egy olyan EGO fórum topik, hogy "Random Ship Buying Results" KB azt jelenti, hogy hiába van annyi hajó tervrajza az embernek, nem jelenik meg a legördülő listában. De minden egyes vásárláskor más és más jelenik meg. (ÉN ezt nem tapasztaltam!)
    Szóval ez lenne az új minigém a játékban: HA szerencséd van, akkor megépítheted magadnak azt a hajót amit szeretnél!
  • Jóózsf István #1455
    MSI Afterburner-Rivatuner statistics server (RTSS) és HWInfo.
    De az csak részben VGA Javarészt inkább CPU.

    Az RTSS az Utánégetőhöz tartozik, de nem szerves része . Sokan fel sem telepítik, mert azt hiszik, hogy csak egy felesleges rátukmálás. Így is van, ha nincs szükségük erre a megjelenítésre...
    A hávéinfoban jelölgeti ki az ember, hogy mi kerüljön kijelzésre a kismillió adatból, amit a biosokból kinyer a program.

    Maga az afterburner ugye, elsődlegesen vga cibáló program, de például videorögzítésre is alkalmas. (CSak nem a vulkánnál, mert olyan sötét lesz a kép, hogy ember nem mondja meg, mi zajlik épp rajta. Sajnos!)

    A ribörsznél szoktam rá erre a kijelzésre, mert nem értettem, hogy épp miért nem megy a játék, pedig nem is történik a képen semmi... Már nincs is X játék zöld számok nélkül. Csak néhány esetben szoktam kikapcsolni, amikor zavar, hogy ott virít. Mondjuk pörgősebb FPS-eknél, ahol elterelheti a figyelmem.
  • goyo2
    #1454
    Jobbra azt a VGA infót zölden mivel irattad ki? köszi
  • Jóózsf István #1453
    Persze!

    Az első bérgyártásom! És ez már Saját felhasználásra (Zusssz Vengárd! )
    Két dolog derült még ki: Az hogy eredendően gyártásra, vagy szervizelésre készült a dokk az a játékot nem zavarja. Az első szabad dokkot fogja használni, legyen az építés, vagy utántöltés.
    A második szomorúbb; Hiába vettem meg drágapé'zé' a hajók tervrajzait, nem tudom őket gyártani. Az egyetlen argon hajó nincs a listában. A paranidoktól hajók mindkét változatát megvettem HIÁBA! Vagy sentinel, vagy vaungard. Nem tudom mi alapján döntötte el!
  • goyo2
    #1452
    Saját hajót ingyé javít, és csak az alkatrészek kerülnek pénzbe?
  • Jóózsf István #1451
    Nnnu!

    Ez így ebben a formában 36 millió. Gyárt és szervizel minden méretű hajót. Tehát innentől már annyira nem zsebbenyúlós.
    A félelmem miszerint csak magunknak építjük ezt is mint a ribörszben alaptalannak bizonyult. Még kész sem volt, de már álltak sorban a HOP Posszeidonok, hogy tankoljam őket újra. (Szent utasításban van a gyár) Építési megbízást még nem kaptam, de lehet, hogy csak nem értünk oda megrendelésekben, mert a magamnak legyártandó "L"-es teherhajó sincs még a kanyarban se!
    És itt el is érkeztünk az első "problémához", ugyanis lefogják a kapacitását a gyárnak. Már építenem kellett két új gyártó dokkot "L"-es méretben! Csak azt nem értem, miért nem SUPPLY dokkot használják?!?!?!? (Ha már van!)

    Újabb példa az öregedés elkerülésére: Elhatároztam magam nagynehezen, hogy regisztrálok a Nexus-ra. Aztán kiderült, hogy ezt már baromi rég megtettem. Olyannyira, hogy újra kellett aktiváltatnom a nevem. Ehhh!
    Mindezt azért, mert tele volt a tököm a túltelített üzenőfallal; Ha SETA-ztam, akkor olyan fáziskésésbe került, hogy a fontosabb üzenetek fél-egy perccel később jelentek meg a megtörténésük után. Ezzel orvosoltam. Még a játék sebességének is jót tett!?!
    Továbbá likvidáltam a szélzajt a Nemezis-ből és a vonósugár hatékonyságán is javítottam.
  • TokraFan
    #1450
    "Összeállítottam magamnak egy kis csomagot, pár hajóval, ezzel-azzal ráment közel két milliárdom."

    Nyilvánvalóan a hülyének is megéri!
  • goyo2
    #1449
    Na, megvan a cél :-) : tervrajzra gyűjteni
  • Jóózsf István #1448
    Mivel nekem nem indul jól a napom, ezért elkedvetlenítek mindenkit, aki a saját hajógyárra ácsingózik!

    Ingyen megszerezni a tervrajzokat lehetetlen! Ha dobja is, akkor olyan ritkán, hogy akinek bejön, soha többé ne töltsön ki lottószelvényt, mert pénzkidobás lenne! Ezt ugye eddig kb mindenki sejtette! Egyébként párszáz milliós tétel. Viszont elég csak egyet-egyet megszerezni a méretenként, mert:
    A hajók tervrajzáért is fizetni kell! Innentől ugye sejtjük, hogy az ingyenhajó fogalma mint olyan megszűnt.
    A következő döfés.... Igen kitaláltátok: a felszerelések tervrajza sem a fán terem.

    Összeállítottam magamnak egy kis csomagot, pár hajóval, ezzel-azzal ráment közel két milliárdom. Maradt 30 guriga apróm.
    Ha valaki ebben a témában mindent szeretne gyártani, az tegyen félre kb 4-5 milliárdot.
    És akkor még az építkezésről nem is beszéltünk, de gondolom az lesz a legapróbb szám a számlán.

    A forrócsomag hálistennek javította azonnal amiktől tegnap kiborultam, de az az állítás, miszerint javítottak a teljesítményen, legalábbis előjel hibás! És akkor még finom voltam!

    Na majd holnap referálok az ácsolás mikéntjéről!
  • Micsu
    #1447

    ígéret az van :P
  • Jóózsf István #1446
    Szar, szar, szar és szar!
    Fél óra alatt idegelt szét!
    Le se írom...