7 Days To Die
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Aki rákeres keresőben megtalálja Random_ kulcsszóval, de aki IP alapján megy annak meglepő lehet, hogy nem látszik.
IP: 176.57.153.6:26910
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Spoiler (katt a megjelenítéshez)
For A17.3 we have set focus on bug fixes and RWG.
We have fixed the issue which caused chunks to be reset to their original state, often affecting players’ bases.
To report bugs please go here: Alpha 17.3 B18 Bug Reporting Thread
RWG
For RWG we worked over to remove the POI replication spawns (radio tower cities), reworked the roads so be more vehicle-friendly, overworked the world layout and adjusted the placement of POIs and cities.
This framework we are backporting to 17.3 is part of a larger Alpha 18 plan to make it awesome.
Added
gfx console command (key changes shader keywords, pp changes postprocessing, type gfx for help).
God casting to debug mode (shift+Q key moves you to where you are looking or 100m if nothing hit)
Giveselfxp should not be modified by XP multiplier (added help command)
Explosions wake sleepers even if no damage
Changed
Quests now will try to find closer POIs.
One repair kit will be sufficient to fully repair one item. Stack size reduced to 25.
Sun and moon to rise in east and set in west (sun has southerly track, moon northerly)
Stars to track east to west and is slower
Zombies don’t trigger infection right now
Wearable items no longer able to be activated when on toolbelt
Increased breath hold duration of Olympic Swimmer
Rebalanced stealth noise levels
Clarified the description of several stealth perks
Explosions on zombies to just damage closest collider like animals
Sledgehammer is paying out 25% harvest amount
Fixed
Some fences upgrade to full sized blocks
Stag and Doe often stand after death
Mac rendering very bright and washed out
Burnt zombie sound radius is too large
World light levels are inconsistent with time of day (fixed moonlight jump at midnight, moonlight angle, redid horizon light angle clamping)
Harvest amount is paid out 2x
Rocket launcher explosions are no longer doing the damage listed in xml
Forges are never really off and waste fuel
Easy camera clipping exploit in A17 with e.g. ramps
Pistol silencer blocking iron sights
Jacket (white one) when worn will render upper torso transparent
Removed Christmas items from loot table
Small typo in rwgmixer.xml prop instead of prob
Smelt in system of forge carries over time to dragged over items
3rd person anim delay when throwing molotov
XP pop out value is not updated on second block when upgrading blocks.
Mining helmet will not turn on if equipped from the tool belt
Burning shaft mod flame effect can transfer to other items on the toolbelt
Mats in crafting queue are lost on re-log
Holding shift key does decreases speed on ladder and in godmode
Night vision goggles no longer working
Mining helmet light doesn’t show for second players
Player can consume any consumable while mounted in vehicle but will not get the buff/debuff on sp and mp (disabled Use in vehicles)
Game crash while in 4×4 inventory makes vehicle unusable
Zombies can walk between pillars size 50 and defeat players traps
Client Molotov doesn’t hurt other client
Crafting timer doesn’t advance properly when the chunk is unloaded
Double swing with melee weapons
Reflex sight + ak and 4x zoom break weapon hold and camera when switched when zoomed in
Clients see bow hold animation of other clients holding a club
Crafting items finish nearly instantly after another the item in the first slot is cancelled
Smelt in system of forge carries over time to dragged over items.
XP gained shown when level up is reached is limited to amount required to level up.
Changing equipment slots was usually not flagged as changed, so other players would only see your changes after you did another action
WRN Biome image contains unknown biome color
POIs in RWG not checking against biome for spawning
Charismatic nature perk doesn’t buff other players as described
Buff stacking for buffs procced by other players was not working over network
Hatches don’t always open on the first try
RWG replication POI spawns
Large stacks of material vanish when used in workstations
Dynamite will not explode in player’s hand
Bloodmoon stinger does not react to Bloodmoon range pref
Buy button for Attributes not showing the correct required points if the attribute is boosted by a buff
Gyrocopter floats in air if the pilot gets disconnected/logs out (vehicles will fall once their chunk loads)
Fixed LiteNetLib randomly disconnecting all players
The Arrow Rest Mod and schematic is not in loot table anywhere therefore un-obtainable
Cloth and wood are not fully defined as block repair materials
Retracting stock mod has no effect
Drugs do not display their water cost
Wrong description on the spiked knuckles schematic
Player can not provoke a dismemberment of zombies arms/legs but traps can (even when all perks are purchased)
Cigar bartering buff % is now only showing a zero
Pipe bombs are very weak against sleeper zombies
Illness indicator buff sticks around for too long
AI sometimes jumping for .5m heights by padding the step height
The noise reduction of perkFromTheShadows only works at night
Explosion damage decreasing per collider, so was mostly zero
Silencer doesn’t have much of an effect
Known Issues
Tool damage localization is different than actual value
Trader Jen has a deep voice
Shotgun driver loses sound on 4×4 after a while
Workstation tools do not refresh the recipe list when the tools are installed
Can use torch and flaming arrows as light underwater
RWG preview tool localization
Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
Client molotovs thrown down from an edge not working as good as Host
Player model jumps forward of the player camera when accessing an auto turret inventory
Turrets will not target self when set to do so
Healing other players with RMB doesn’t work
Self medicated is not working properly. Not being able to purchase perk is intended.
Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showthread.php?101758-Found-workaround-for-constant-crashes-on-Mac&p=914106#post914106
If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
Some Linux users experience problems
Showbounds for landclaims shows a box instead of it actual infinite size for y
When kicked while in vehicle interaction window, vehicle may become unresponsive
If you are suffering from low FPS,please type “gfx pp enable 0” in console, to get a possible performance gain
Memory may not clear properly after leaving the server, please restart the game, if you run into this issue
cabin_11 not showing up in RWG
Weapons require unzooming before switching slots
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Utoljára szerkesztette: lammaer, 2019.05.14. 16:55:10
Remélem jól értelmeztem,ha nem akkor bocs:
Itt a link
Egyébként optimalizáltak a játékon,és akinek most szarul futott,annak sokkal jobban fog menni a játék az alfa18-ra,és egy kicsivel gyorsabban is tölt be.
Utoljára szerkesztette: Ironman2, 2019.05.14. 10:50:24
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
https://www.twitch.tv/sp1gu
Más:A banditák meg fognak jelenni az alfa18-ban,de egyelőre küldetések részeiként jópár épületben.Szabadon nem fognak kóricálni,és velünk se jöhetnek npc-k.Egyelőre a korai szakaszban csak bunkósbotok,és kések lesznek náluk.
Utoljára szerkesztette: Ironman2, 2019.05.13. 13:27:15
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Amióta figyelem a játékot van egy olyan érzésem hogy a csávó igazából nem tudja mit akar. Folyamatosan koncepciót vált, hintáztatja a játékot (erre a legjobb péda tényleg ez a biome dolog, de ott van pl a fegyver craftoló rész is)
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
- Honnan jöttél fiam ? - Normann vagyok uram. - Oké Normen, tehát honnan jöttél ?
17.2:
17.3 exp:
Utoljára szerkesztette: Ironman2, 2019.05.10. 14:16:52
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Madmole azt irja azt szeretné,ha megtalálnánk a varrókészletet,és zsebet tudnánk a ruhákra varrni,az adna külön tároló slotot amibe lehet pakolni,és független lenne a hátizsáktól.Érdekes lenne.
Utoljára szerkesztette: Ironman2, 2019.05.10. 11:16:38
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Utoljára szerkesztette: Ironman2, 2019.05.10. 11:11:45
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Spoiler (katt a megjelenítéshez)
For A17.3 we have set focus on bug fixes and RWG.
We have fixed the issue which caused chunks to be reset to their original state, often affecting players' bases.
RWG
For RWG we worked over to remove the POI replication spawns (radio tower cities), reworked the roads so be more vehicle-friendly, overworked the world layout and adjusted the placement of POIs and cities.
This framework we are backporting to 17.3 is part of a larger Alpha 18 plan to make it awesome.
Added
gfx console command (key changes shader keywords, pp changes postprocessing, type gfx for help).
God casting to debug mode (shift+Q key moves you to where you are looking or 100m if nothing hit)
Giveselfxp should not be modified by XP multiplier (added help command)
Explosions wake sleepers even if no damage
Changed
Quests now will try to find closer POIs.
One repair kit will be sufficient to fully repair one item. Stack size reduced to 25.
Sun and moon to rise in east and set in west (sun has southerly track, moon northerly)
Stars to track east to west and is slower
Zombies don't trigger infection right now
Wearable items no longer able to be activated when on toolbelt
Increased breath hold duration of Olympic Swimmer
Rebalanced stealth noise levels
Clarified the description of several stealth perks
Explosions on zombies to just damage closest collider like animals
Sledgehammer is paying out 25% harvest amount
Fixed
Mining helmet will not turn on if equipped from the tool belt
Some fences upgrade to full sized blocks
Stag and Doe often stand after death
Mac rendering very bright and washed out
Burnt zombie sound radius is too large
World light levels are inconsistent with time of day (fixed moonlight jump at midnight, moonlight angle, redid horizon light angle clamping)
Harvest amount is paid out 2x
Rocket launcher explosions are no longer doing the damage listed in xml
Forges are never really off and waste fuel
Easy camera clipping exploit in A17 with e.g. ramps
Pistol silencer blocking iron sights
Jacket (white one) when worn will render upper torso transparent
Removed Christmas items from loot table
Small typo in rwgmixer.xml prop instead of prob
Smelt in system of forge carries over time to dragged over items
3rd person anim delay when throwing molotov
XP pop out value is not updated on second block when upgrading blocks.
Mining helmet will not turn on if equipped from the tool belt
Burning shaft mod flame effect can transfer to other items on the toolbelt
Mats in crafting queue are lost on re-log
Holding shift key does decreases speed on ladder and in godmode
Night vision goggles no longer working
Mining helmet light doesn't show for second players
Player can consume any consumable while mounted in vehicle but will not get the buff/debuff on sp and mp (disabled Use in vehicles)
Game crash while in 4x4 inventory makes vehicle unusable
Zombies can walk between pillars size 50 and defeat players traps
Client Molotov doesn't hurt other client
Crafting timer doesn't advance properly when the chunk is unloaded
Double swing with melee weapons
Reflex sight + ak and 4x zoom break weapon hold and camera when switched when zoomed in
Clients see bow hold animation of other clients holding a club
Crafting items finish nearly instantly after another the item in the first slot is cancelled
Smelt in system of forge carries over time to dragged over items.
XP gained shown when level up is reached is limited to amount required to level up.
Changing equipment slots was usually not flagged as changed, so other players would only see your changes after you did another action
WRN Biome image contains unknown biome color
POIs in RWG not checking against biome for spawning
Charismatic nature perk doesn't buff other players as described
Buff stacking for buffs procced by other players was not working over network
Hatches don't always open on the first try
RWG replication POI spawns
Large stacks of material vanish when used in workstations
Dynamite will not explode in player's hand
Bloodmoon stinger does not react to Bloodmoon range pref
Buy button for Attributes not showing the correct required points if the attribute is boosted by a buff
Gyrocopter floats in air if the pilot gets disconnected/logs out (vehicles will fall once their chunk loads)
Fixed LiteNetLib randomly disconnecting all players
The Arrow Rest Mod and schematic is not in loot table anywhere therefore un-obtainable
Cloth and wood are not fully defined as block repair materials
Retracting stock mod has no effect
Drugs do not display their water cost
Wrong description on the spiked knuckles schematic
Player can not provoke a dismemberment of zombies arms/legs but traps can (even when all perks are purchased)
Cigar bartering buff % is now only showing a zero
Pipe bombs are very weak against sleeper zombies
Illness indicator buff sticks around for too long
AI sometimes jumping for .5m heights by padding the step height
The noise reduction of perkFromTheShadows only works at night
Explosion damage decreasing per collider, so was mostly zero
Silencer doesn't have much of an effect
Known Issues
Tool damage localization is different than actual value
Trader Jen has a deep voice
Shotgun driver loses sound on 4×4 after a while
Workstation tools do not refresh the recipe list when the tools are installed
Can use torch and flaming arrows as light underwater
RWG preview tool localization
Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
Client molotovs thrown down from an edge not working as good as Host
Player model jumps forward of the player camera when accessing an auto turret inventory
Turrets will not target self when set to do so
Healing other players with RMB doesn’t work
Self medicated is not working properly. Not being able to purchase perk is intended.
Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showth...106#post914106
If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
Some Linux users experience problems
Showbounds for landclaims shows a box instead of it actual infinite size for y
When kicked while in vehicle interaction window, vehicle may become unresponsive
Utoljára szerkesztette: Ironman2, 2019.05.07. 20:59:23
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
(Jó ez a G-portal,mert az előfizetés nem szünik meg,át lehet kapcsolni másik játékra,beszámitja a maradék árat,ha törlünk egy szervert! Csak azoknak írom akik gondolkodnak szerverbérlésben)
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
https://www.twitch.tv/sp1gu
Kiváncsi leszek az árakra is,ha megint lesz 2 ládányi fegyveralkatrészem,akkor szép kis summát kapok érte.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Hirtelen nem is tudom melyik a jobb rendszer, mert igy megint ezerféle új komponens lesz
Szerintem nem vészes. A sok hulladék fegyvert alkatrészként is eladhatod kereskedőnél.
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
"New gun scrapping/crafting system for A18
Guns can be scrapped into parts, like an Ak47 can be scrapped into Ak 47 Parts.
An Ak might yield 5 AK47 parts, but a new AK would take 10 parts to craft so you can't 1 to 1 upgrade easily.
You can craft a new faulty AK from 10 AK parts, wood, forged iron, duct tape, etc, if you have the automatic weapons rank 1 perk. If you get rank 5 you could craft a great Ak from 50 parts, forged iron, duct tape, etc. The cost to craft a higher quality weapon will scale with each rank.
T3 weapons is an M60, it would take M60 parts, forged steel, mech parts, etc.
Quality is governed by the perk, such as automatic weapons in this case.
Tools will use the same system. Scrap to parts, crafted from parts.
This system solves people not having a reason to loot, if you want the best gear you need to find a lot of guns, scrap them to parts and then craft a nice one. You can sell the parts at traders, smelt them down, etc. Maybe scrap them to iron, we'll have to see.
Instead of a schematic to find and burn up crafting, you find the parts or guns. More immersive. The perk lets you craft it and dictates the quality of the perk. Shotgun messiah for shotguns, gunslinger for handguns, deadeye for sniper rifles, etc."
Utoljára szerkesztette: Ironman2, 2019.04.26. 09:48:55
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Ez mind az FTP kapcsolat szerkesztéseben találod a TC-ben.
Utoljára szerkesztette: Rocco27, 2019.04.25. 15:12:55
AMD Ryzen 7 5800X, MSI MAG X570S Tomahawk MAX WIFI, G.Skill DDR4 3600MHz 32GB, MSI Radeon RX Vega 64 8G, Samsung 980 Pro 1TB, EKWB Extreme Custom Kit, Corsair HX1000i, Corsair Keyboard & Mouse
ftp címet kisatíroztam,az nem tartozik senkire se 😊
Utoljára szerkesztette: Ironman2, 2019.04.24. 22:10:35
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11




