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status.playstation.comgamefaqs ps4PSN IDs


NEM JELÖLT JÁTÉK SPOILER-ES HOZZÁSZÓLÁS, KÉP KITILTÁST EREDMÉNYEZ!
A warezzal kapcsolatos minden hozzászólás törölve lesz!


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  • Tommy H
    #48473
    Mafia 3 megj.Október 7.
  • TDC Geronimo
    #48472
    Vedd meg. Nagyon jó a DLC a legjobb bossokkal.
  • Matte
    #48471
    összefoglaló:
    http://hessteg.com/itt-vannak-a-reszletek-ezt-tudja-a-ps4-neo/
  • Moby
    #48470
  • Bandicoot
    #48469
    Ez inkább hangzik következő gennek mintsem upgrade-nem...
  • n000rbi
    #48468
    Na ja, digitben volt már 3k-ért is.
  • Moby
    #48467
    Töfi. Bár ahogy nézem olyan gecibaszó drága, hogy jobb külön megvenni.
  • n000rbi
    #48466
    Pörsze.
  • Moby
    #48465
    A BB GOTY-ban benne van a dlc is?
  • TDC Geronimo
    #48464
    Hát a mostani GPU ~1.8TF. Az újra meg ~4 körül pletykálnak úgyhogy az elég nagy upgrade.
  • Kandurex
    #48463
    pont ez volt a kérdésem lényege így inkább nem kell
  • Totti5
    #48462
    Szarul hangzik minden téren a kettéválás. Remélem semmi nem lesz belőle.
  • Tommy H
    #48461
    Ajha,nagy előrelépés:D
  • TDC Geronimo
    #48460
    Az
  • Kandurex
    #48459
    őőő...ez lenne új 'rumor' HW?
  • TDC Geronimo
    #48458
    Earlier this year, rumors began to fly that Sony would release an upgraded version of the PlayStation 4, a console often called the PS4.5 or the PS4K by fans and press. Today, multiple sources have confirmed for us details of the project, which is internally referred to as the NEO. No price was provided, but previous reports indicate that the NEO would sell at $399. At time of publishing, Sony has not returned our request for comment, but we will update this story if the company responds.
    Starting in October, every PS4 game is required to ship with both a “Base Mode” which will run on the currently available PS4 and a “NEO Mode” for use on the new console.
    Games running in NEO mode will be able to use the hardware upgrades (and an additional 512 MiB in the memory budget) to offer increased and more stable frame rate and higher visual fidelity, at least when those games run at 1080p on HDTVs. The NEO will also support 4K image output, but games themselves are not required to be 4K native.
    The NEO will not supplant the current PS4, but will exist alongside of it and use the same user environment. The PS4 and NEO will use the same PSN store, connect to the same online communities, and offer the same user experience, so expect to see the same cross media bar that you’re used to. Players will be able to retain all of the purchases they made on the PS4.
    Sony seems committed to keeping the NEO and the original PS4 player bases connected. As such, there will be no NEO-only games, and Sony will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4.
    Specs:

    Original PS4

    CPU: 8 Jaguar Cores at 1.6 GHz
    GPU: AMD GCN, 18 CUs at 800 MHz
    Memory: 8 GB GDDR5, 176 GB/s

    NEO
    CPU: 8 Jaguar Cores at 2.1 GHz
    GPU: Improved AMD GCN, 36 CUs at 911 MHz
    Memory: 8 GB GDDR5, 218 GB/s
  • Tommy H
    #48457
    Holnap lesz Mafia 3 Trailer
  • TDC Geronimo
    #48456


  • Seth
    #48455
    Nálam a multiplayer , legyen ilyen arénaharcos, CS, COD,akármi, nem húzza sokáig, nem köt le. Ez a pár nap bőven elég lesz rá, erre gondoltam
  • TDC Geronimo
    #48454
    Honnan tudod? :)
  • Seth
    #48453
    Nekem ennyi elég is lesz a játékból :D
  • TDC Geronimo
    #48452
    During the Open Beta, players will have access to Overwatch's full roster of heroes, maps, and launch-day features—including Competitive Play, Custom Games, Loot Boxes, and Weekly Brawl. We want players to get a feel for the complete Overwatch experience, so no content will be restricted or locked!

    május 5-9ig. PS+ NEM kell betahoz
  • Seth
    #48451
    Csak főnyomták 1080p-be oszt kész :D
  • Totti5
    #48450



  • Kongy
    #48449
    De jó, hogy nem lehet a ratchetet előtölteni.. így az én netemmel faszán fogok 20.-án játszani...
  • balee4
    #48448
    Grat! Nekem holnap gyün.
  • Bandicoot
    #48447
    Ejj sosem értem meg az ilyen infók minek. Persze nyilván sokakat megnyugtathat ha tudják mennyi pálya van.
    De én jobb szeretem ha nem tudom előre sem azt hogy mennyi sem azt hogy hova fogok menni.

    DS3-nál is az efféle infókat kerültem a legjobban. Lepjenek meg! Sikerült is.:)
  • darkSectorxxx #48446
    Grat. :)
  • Seth
    #48445
    Na ez is befutott (mondjuk már tegnap,de csak most lett időm rá :D)
    Dark Souls 3 után jól fog esni egy kis laza platforming:)

  • TDC Geronimo
    #48444
    Már kint vannak a pályák nevei UC4ből -.-

    Szerencsére elkerültem
  • Bandicoot
    #48443
    Dettó. De még az uc3-at is le kéne tolnom crushingon addig...:)
  • TDC Geronimo
    #48442
    Engem DS leköt addig :)
  • Totti5
    #48441
    Idegileg kikészít a várakozás már.
  • Totti5
    #48440
    meghogy 30 fps
  • Tikal #48439
    arra gondolsz, hogy a levegőben állt meg és onnan lépett vissza?
  • Tommy H
    #48438
    :D

    Nagyon várom már
  • TDC Geronimo
    #48437
    Ezeknek UC4ben van animjuk mindenre :D

  • Tikal #48436
    a videokon is látszott, hogy az az auto irányítás túl árkád lesz, remélem tényleg javítottak rajta...
  • Amiga
    #48435
    Jó erőben van a kislány.
  • TDC Geronimo
    #48434
    Tegnapi UC4 dev streamből infók

    Since early playtests, the developers wanted a very accessible handling for the jeep, but the initial feedback wasn’t very good, so a lot of iteration was done for it.
    Driving on rocks, grass, water and mud feels different.
    The developers created a sort of “interrupt system” for conversations on the jeep. It stops conversations when you leave the vehicle, and then they restart naturally when you come back. Conversations can start and stop over and over, and it feels very natural.
    A lot of iteration was done with this, tuning priorities on what could interrupt a conversation, and what needed to be said “now,” and take priority over the ongoing conversation. For instance reacting to a sudden situation.
    Around the time in which Uncharted 3 was shipped, Naughty Dog had a very scripted prototype of a vehicle. It didn’t really look like what Uncharted 4 has, but it allowed the developers to start determining what they wanted from adventuring with a vehicle in an Uncharted game.
    Lots of layers of animation go into things like the bridge that almost collapses in the Madagascar level.
    There was a lot of testing on how big the open spaces where, in order set objectives for those spaces.
    If you want to go around on foot you can go really far, and leave the vehicle behind by quite a lot. It depends on where you are in the level, but the developers want to encourage player choice on whether to move on foot or drive.
    If you leave your companions behind, they’ll comment about it. They won’t just sit on the jeep, but they will walk around it, kick the tires, inspect it and more. They will be active.
    The game has a “pretty significant lenght.” In most cases you’ll be playing longer than in the first three games. It’s a “pretty meaty game” and since when it went gold, it’s been taking Meyer a long time to play through it, longer than he expected.
    It’s very hard to pin down the length of a typical playthrough because there is no typical playthrough. There are too many options and choices, and certain players can explore more or less in the more open levels.
    A “lot more” about the multiplayer is gonna be revealed before the release of the game.
    Meyer teased that if you like taking screenshots of the game and of the beautiful environments you will like what the team set up for it. They “definitely” tried to support taking really nice screenshots.
    Photo mode can be accessed with R3+L3, and can be turned off. You can see the full pause menu below.
    The team thought a lot on how to help players think about stealth from the beginning, because they knew many would just drive the jeep into the enemies and get shot up. They started by adding some approach paths for the jeep that are a bit more hidden, so you don’t need to walk all the way down.
    The towers in Madagascar are an ideal environment for enemy snipers.
    Control schemes are “highly customizable.” The team has done a lot of work so that players can customize controls in accordance with their gameplay style and preferences.
    Naughty Dog worked with someone that helped them making sure that people with certain disabilities won’t have problems controlling the game.
    You can drive off a cliff, and that kills you and respawns you at the latest checkpoint.
    Naughty Dog isn’t showing the menus because there are spoilers there.
    There’s a lot yet to be revealed about the game.
    Some of the trophies will be revealed before the game comes out, since they normally leak anyway.
    Sam and Sully will shoot while you’re driving. The team experimented with allowing the player to shoot while driving, but there were all sorts of control problems, and it also encouraged players to never leave the vehicle, so it was removed.
    Difficulty settings can actually add different types of enemies. For instance at the tower in the Madagascar demo there are only snipers on normal difficulty, but Hard and Crushing add enemies with RPGs, which are particularly lethal in combination with snipers. In harder difficulty settings enemies are also more accurate, they’re quicker to see you, and stealth is harder.
    On Crushing you get less information on who is seeing you and where they are (you don’t see the threat indicators showing who is about to notice you. They will still give audio clues though). One of the developers took over an hour to beat the tower encounter on Crushing difficulty.
    Enemies on Crushing difficulty are also much more aggressive in following you and finding you if you try to get back into stealth.
    Enemies have different behaviors depending on whether you’re on the jeep or on foot.
    There is more than one situation in which you can sneak through an encounter and not kill anyone. There’s even a trophy bound to this. There are also times in which combat is unavoidable. It depends on what makes sense for the pacing and the story of the game.
    Sam and Sully are really helpful in combat scenarios. They don’t shoot blindly. They’ll spot enemies for you. If an enemy grabs you they’ll come and take him off you. There are team takedowns where you can take down an enemy together with them. When you’re in stealth, they will take down enemy stealthily as well.
    Co-op would take away from the crafted experience of following Nathan Drake’s adventure. There will be no campaign co-op.
    There will be a soundtrack released for the game, in both digital format and CD.
    Both markings and threat indicators can be turned off in the menus.
    If you don’t do certain actions or don’t explore certain locations you can miss some conversations and banter between the characters. A lot of dialog is dependent on how you play and where you go.
    Markings carry over even if you die. When you come back enemies that you marked are still marked.
    A lot of iteration has been done on friendly AI to make sure that they don’t get spotted by the enemies, but they’re still near you, active and helpful. The team also worked on balancing how much they’ll take down enemies without being too invasive (making you feel they’re taking down enemies that you wanted to take down yourself).
    The reticles give you information. There’s a dot in the reticle that bounces around showing where your bullets are actually hitting. All guns have peculiar patterns that you can get used to.
    You can skip cinematics if you so choose.
    There was a lot of iteration for melee looking at previous games of the series. The developers tried to incorporate melee into everything, allowing you to attack enemies while vaulting over obstacles, swinging with the grapple hook and more. Every action you can do during exploration can actually be changed into melee.
    There’s no sprint button, but in combat you move a little bit faster than you normally do.
    The Jeep can’t be destroyed by enemies, but it can take damage.
    In the next few weeks there will be more videos. Naughty Dog will talk about a few details like control options and more.