24522
sybbf8.jpg
Hivatalos oldal :: Hivatalos facebook :: elderscrolls.hu :: Tamriel Történelmi Tudástár :: Magyar guildek @ ES HQ
TÖRLÉSRE KERÜLŐ HSZ-EK: TROLL, OFF, SPAM, FLOOD, SZEMÉLYESKEDÉS, KÖZÖSSÉGBOMLASZTÓ VISELKEDÉS

MAGYAR SZÖVETSÉG

ELDER SCROLLS ÚTMUTATÓ

  • Running
    #18949
    Fred megírtam a cikket, majd nézd azért át, nem írtam e valami hülyeséget, mert eléggé siettem.
  • sznek1975
    #18948
    az a gond melelete hogy fegyvert csak billentyűvel tudom el raknivagy lehet hogy rosszúl raktam fel a programot?joy
  • Running
    #18947
    Re: Official Discussion Thread for "Update 6 Guide: Provisioning"

    I’d like to take a moment and address some of the questions that have come up in this thread so far. We’re all excited to hear your feedback, and I wanted to allay a few fears. Some of this is information we’ve shared before, but I figured it would be helpful to address as much as possible here.

    ...

    1. “What happens to all of my ingredients? How do I get new ingredients I might need?”

    Some ingredients will be marked as “Old”. They will no longer be used in Provisioning. However, we’ve set their value to be the same as the price of buying a new ingredient. Grocers will be selling ALL non-rare ingredients, so visiting one is recommended as a one-stop shop for your Provisioning needs. Further, Chefs will be selling all non-rare Food ingredients, and Brewers will be selling all non-rare Drink ingredients. We'll be monitoring the price of player-sold Provisioning items, as well as feedback on this and other forums, to see if and when this pricing schema should change.

    Those ingredients that aren’t becoming “Old” or “Stale” will remain useful in Provisioning. However, their names and icons might change. For instance, this is the case with Oats and Tomatoes, generally considered the rarest of all Provisioning ingredients today. After the revamp, they will still be required for purple recipes, but they will change icons and names. So don’t rush off and sell all your tomatoes and oats, thinking they will become commonplace!

    Of course, there are many other ways to get ingredients, as well. Like we mentioned in the article, you can now skin fish for use in meat dishes. As ever, you can check in crates, barrels, boxes, and many other places to find spare ingredients just lying around – though now this may incur the wrath of justice. You’ll also find provisioning materials on critters in the wild, as well as receiving materials of all kinds from your Hirelings and any Writs you complete.

    2. “What happens to all of my recipes?”

    You will still know all of your recipes. No recipes will be ‘forgotten’. However, much like the ingredients that remain, their names and the ingredients they use will change. The rest of any recipe will generally remain the same:
    • All recipes have retained their quality. If you knew a purple recipe before the revamp, you will still know a purple recipe afterwards.
    • All recipes remain food or drink. If a recipe was a food recipe before the revamp, it will still be a food recipe afterwards (and the same for drink recipes).
    • The vast majority of recipes have retained their level. The few recipes that have changed level, have only had their level increase, to ensure maximum value for your effort.

    3. “What about VR 10 recipes?”

    With the Provisioner Revamp, we are introducing new Veteran Rank 10 recipes. As brand-new recipes, you will have to go out into the world and find them, much like before – no matter how many recipes you might already know.

    4. “What happens to all of the foods and drinks I’ve already made?”

    They will all still be edible and useful. Many of the foods and drinks you’ve made before will remain as they are today; not even their names will change (they won’t become “old”) – you just won’t be able to make them anymore. Some foods will change their names and icons, but will still be as useful as before.

    5. “What’s happening with Drinks?”

    During the design phase of the Provisioner revamp, we discussed the possibility of allowing players to use both a food and a drink at the same time. However, we’ve decided at this time that we want there to be an interesting choice between food and drink – some situations call for food, while other situations call for drink. To this end, we’ve improved the regeneration(s) granted by drinks by a significant margin, but we’ve left food and drink unable to stack with one another.

    ...

    We’ll be watching the usage of food and drink on PTS, and going forward on Live. If feedback and metrics show that drinks remain widely unused after the improvements, we will review our options (including but not limited to making them stack) and act accordingly.

    EDIT: Forgot to bold question #4.
  • Running
    #18946
    Főzés az 1.6-ban
  • Running
    #18945
    Nyomd el, 500 éve nem volt frissítve az addon.
  • Nephin
    #18944
  • sznek1975
    #18943


    erre mi a megoldás ebbe futottam bele sajnos
  • sznek1975
    #18942
    köszönöm szépen
  • Terawatt
    #18941
    Ezt az addont telepítsd. Olvastam már róla és sokan dicsérik.
  • sznek1975
    #18940
    szeretném megkélrdezni hogy játszik itt valaki pc-s usb-s x360 as game padal? segitséget kérnék hogy mivel lehet jól be állítani vagy jó progit hozzá
  • Terawatt
    #18939
    Redditről van, legközelebb azt is írom akkor. :) Megnézném élőben milyen úgy a játék. Elég fincsi lehet.

    Más: Szneknek sikerült megcsinálni a játékot ! Adtam neki egy usersettings file-t amibe bele volt írva pluszban pár sor és emiatt nem halt be indításkor. :) Akit érdekel spoilerben leírom. Fórumon elég sok nyálazni való volt mire meglett és ennél a hibánál a game not responding volt a kulcsszó.
    SPOILER! Kattints ide a szöveg elolvasásához!
    INDIVIDUAL CONFIGURATION LINES/COMMANDS THAT HAVE BEEN CHANGED:

    Command: "SET RequestedNumThreads "0" been REPLACED with two different command lines added.
    SET RequestedNumJobThreads "0"
    SET RequestedNumWorkerThreads "0"

    The following 4 command lines could be added to your UserSettings.txt file with no deletions.

    SET MULTI_GPU_CHECK "1"
    SET DisableFXPrecaching "1"
    SET PreferExclusiveFullscreen "0"
    SET MonsterTellsEnabled "1"

    forrás

    Utoljára szerkesztette: Terawatt, 2015.01.19. 13:08:10
  • Running
    #18938
    Szerintem fölösleges, mivel 1-2 hét aztán megkapjuk a 70 oldalas patch notes-t, amit szintén értelmetlen lesz. :D
  • PiszkosFred
    #18937
    Nincs valakinek kedve osszefoglalni/leforditani? Olyan szinten el vagyok havazva mostansag nap kozben, hogy elolvasni sincs ido, nem hogy leforditani, es a kozeljovo kilatasai sem sokkal rozsasabbak.
  • Running
    #18936
    Vicces topik a bambikról, olvassátok el a kommenteket :)
  • Running
    #18935
    ESO live-ról:
    Below is a transcript of our questions and answers from the January 16th ESO Live show for any who were unable to tune in. Thank you for the questions!

    What positive changes do Sorcerers have to look forward to in Update 6? All I see is another nerf bat, and the Surge changes seem to be the icing on the cake.
    The primary goal of all these changes is to promote build diversity through buffing instead of nerfing. Some notable Sorcerer improvements are a reduced cast time on Crystal Shard, increased damage on Daedric Curse, and pets now inherit their owner’s critical strike rating. We would like Surge to continue being a key weapon in the Sorcerer’s arsenal, and will be monitoring PTS feedback on this ability.

    So heavy armor will mitigate all damage types OTHER THAN SIEGE better with Update 6? Pretty sure metal plate protects a person from rocks or shells better than cloth.
    Currently, siege damage is not mitigated by armor. Note that we want siege damage to be impactful against all players without one-shotting those who wear Light Armor.

    In Update 6, you said we’ll be able to block magicka-based AoEs. Does this also affect the new Magicka Bomb skill?
    Yes, it does.

    With the changes coming in Update 6, will Fear still go through block?
    Yes, Fear will still go through block. We like that Fear has a unique role on the battlefield, but we’ll continue to monitor how this interaction affects balance.

    Will armor scale linearly or logarithmically? The reason I ask is because linear armor scaling results in exponential damage reduction growth as armor is added.
    Armor in ESO scales logarithmically, and the damage reduction caps at 50% for physical and spell resistance.

    We’ve heard that Wall of Elements will not be blockable after Update 6. Is that true? Similarly, will Caltrops remain blockable or will this stamina draining issue be fixed?
    Currently, both Wall of Elements and Caltrops will be blockable with Update 6. That said, it doesn’t make a lot of sense to be blocking an effect on the ground and we may be updating these skills based on PTS feedback.

    Are you guys planning on looking at Racial passives again after Update 6? Because some of the better Racial passives are going to be vastly better after that patch.

    Absolutely, and we may even have time to get some changes made on PTS if you have specific feedback for us.

    The damage-over-time for the Bow ability Venom Arrow will pretty much apply even if the target is blocking, but the damage-over-time from the Dual Wield ability Blood Craze will never apply if the target is blocking. I think it’s like the only damage-over-time that doesn't apply when you block. Is this intended?
    This is intended behavior and now applies to Venom Arrow’s damage-over-time as well.

    Since Skills that use Stamina after the patch will be based off Weapon Damage/Stamina/Weapon Crit, does this mean Fighters Guild abilities will now be good for Stamina users? Or is it just class skills that are being changed? Also is there any way we can get the 0.5 cast time removed from Dawnbreaker? It’s a pretty good Ultimate, but the fact that it can be interrupted fairly easy makes it basically used for the passive and nothing else. Other than the Templar’s channeled heal Ultimate, I don't think there is another Ultimate in the game with a cast time.
    We have changed all skills in the game to conform to these standards, so yes Fighters Guild abilities will be more useful for stamina-based characters once Update 6 is live. We’ll look into the cast time for Dawnbreaker; also in Update 6, Dawnbreaker has received a substantial damage-over-time component.

    Quick Siphon says it will heal any player that is attacking the target of the siphon, but in reality no healing happens unless the attacker also damages the target of the siphon (meaning, shielded target=no healing). Intended?
    Yes and this is one of the unique things that makes damage shields different than a standard heal.

    Will we be able to bash/interrupt heavy attacks in 1.6?
    Not currently, however we have been planning an update where only the ranged heavy attacks can be interrupted (bow, restoration staff, and destruction staff).

    If all Magicka-based AoEs will be blockable, will the Nightblade's Aspect of Terror be too? Because if so, block casting is going to be getting better and better in Update 6. Also, will this change affect skills like Dark Talons, or Dragonknight Standard, the Siphon Ultimate, Sap Essence, etc?
    Aspect of Terror will not be blockable. Here are a few other examples of how this change will impact some of the other abilities mentioned:
    Dark Talons – Damage is blockable, the immobilize is not
    Dragonknight Standard – Blockable
    Soul Shred – Blockable
    Sap Essence – Blockable
    Drain Power – Blockable (The caster still gains the Major Brutality buff as long as the ability deals damage.)
    Note we’re looking into making all of the ground-based AoEs not blockable.

    What is the status with Shadow Cloak and its morphs? Can we expect any fixes in Update 6? How about the whole stealth gameplay, any new mechanics/skills for that in Update 6 that players enjoying rogue type characters might like?
    We are continuing to fix bugs with Shadow Cloak. With Update 6, we’ve introduced new quieter sound effects for sheathing and unsheathing weapons while stealthed. We’re also working on a new skill line associated with the Justice System that reduces the cost of sneaking. You can now stealth while in an NPC’s notice area, as long as you are not within their detection area. The stealth “hidden” eye also provides a more accurate indication of when you can and cannot be detected.

    How will major and minor buffs be determined in 1.6? Will the order the buffs are applied determine which is the major/minor buff or is it something you "set" out of combat? – Jahosefat
    We went through every ability in the game that provided a buff to player characters and replaced it with either a “Major” or “Minor” buff. The buff and whether it’s a Major or Minor one is determined by the ability; the buff also corresponds with the ability’s desired gameplay. For example, the Sorcerer’s Lightning Form ability now gives the Major armor buff, while Bound Armor gives the Minor armor buff. The armor bonus from these abilities scales based on your character’s level, so the Major buff might grant 5,120 armor while the Minor buff gives 960.

    How do you keep a level playing field in the game when Vet players can pour Champion Points into newly created alts, while brand new players to the game cannot? – Caroloces
    Champion bonuses scale based on your character’s level, so the passives will be much more effective at VR14 than at level 5. Additionally, most of the Champion bonuses increase your stats by a percentage. So increasing armor by 25% when you have only 100 is a much smaller value than when you have 20,000 armor. With Champion Points your alts will feel more powerful, and we think it’s going to be a lot of fun for high level players to make a new character and crush the monsters.

    Separate key binds for weapon 1 and 2 were reported as being worked on. Any status update? – heroofnoneb14_ESO
    Yes, this change is coming in Update 6. In addition to the weapon toggle keybind, you’ll be able to set keybinds for Weapon Set 1 and Weapon Set 2 in the keybind window. So three total keybinds. The ones for Weapon Set 1 and 2 are not assigned to any key by default. It's just there for those that want to use it.

    We tweaked weapon toggling so it's less likely to double swap if you press the key binds in quick succession, too. There's a tiny delay built in before it registers another swap.

    We also made weapon swapping feel more responsive; it can now be activated to interrupt a cast or while on cooldown.

    So basically weapon swapping should function better in Update 6—we hope you’ll help us test it on the PTS!

    Will the pet Critical Strike coming in Update 6 scale off of my Spell Crit or Weapon Crit? – NordJitsu
    All pet summons are magicka-based abilities, so both their damage and critical strike rating are based off your Sorcerer’s spell stats.

    When will the vendors in Cyrodiil sell blue VR14 mystery boxes? – LonePirate
    Not in 1.6, but we do have a comprehensive loot update planned for PVP players in the future.

    When the new class ability morphs are introduced, will our morphed ability levels be preserved and/or carried over, or will we have to re-level our morphed abilities? – Muizer
    When Update 6 goes live, all the experience you have previously accrued (including progress in ability morphs) will be preserved.

    Can you confirm, once and for all, for the record, whether or not Nirncrux can be found in Upper Craglorn while harvesting ANY node... like herbs and runes, and not just ore, cloth and wood... no matter how slim the chance may be? – Stonesthrow
    Nirncrux is not found from alchemy and enchanting nodes in Craglorn, as those tradeskills do not use it. If you are hunting for Nirncrux, the smithing, woodworking, and clothier survey reports have a higher drop rate than normal nodes. We recommend doing those!

    When will we finally get an option to disable the obnoxious notifications when guild members complete trials? – Samadhi
    The option to turn off in-game notification mails is a request we’ve gotten often. We are working on adding the option to turn them off that will be introduced in a future patch or Update.

    For the revamp and consolidation of the buffs and debuffs: Will we get a list of the changed effects in advance, and will we get a free respec to change our builds? – Menelaos
    We’ll have a full list of the effects in the Update 6 patch notes, and yes everyone will get a free respec.

    Will Naryu Virian be involved in the introduction of the Morag Tong? I want to see her again. – MercutioElessar
    We want to see Naryu again, too! We’re talking about how best to use all of the various recurring characters in the future. There are ideas floating around for Naryu, but nothing has been nailed down quite yet.

    What’s the highest amount of gold a player character can carry? – MercutioElessar
    The absolute maximum gold a player character can carry is a little over 2 billion gold. Better hope that’s not all in copper!
  • Rannah
    #18934
    Nagyon szépek!
    Kicsit irígy vagyok (Szegény monitorom csak 3840x1280-ig bírja, onnantól behal)
  • Terawatt
    #18933
    7680x1440-es felbontásban szép screenshotok
  • Terawatt
    #18932
    Ha annyira ez lenne a gond, akkor a pvpt elszeparálják. Neverwintert toltam kontrollerrel és pvpben sem volt vészes. Egy kis gyakorlással ugyan ott vagy. Főleg, hogy célozni nem túl sokat kell, mert aimbotos a játék. :)
  • PiszkosFred
    #18931
    Iranyitasbeli kulonbseggel magyaraztak, foleg a pvp szituk miatt. A valodi okokat valoszinuleg sosem tudjuk meg, majd max 10 ev mulva egy fel mondatban utal ra valaki veletlenul egy interjuban :)
  • Terawatt
    #18930
    Final Fantasy XIV cross platform a ps3-p4-pcvel. Boxra azért nincs mert annak elvileg zártabb a multis része. Szerintem itt is simán mehetne, de gondolom nem akarják kihagyni a boxosokat.
  • PiszkosFred
    #18929
    Ehhez nem kell szemfulesseg, ez mar tavaly, a premierkor lehetett tudni, hogy HA egyszer kijon konzolra, kulon fog jatszani mind a harom platform. Sajnos.
  • Terawatt
    #18928
    Legalább pörög a topic. Sznek privátba írj majd, ott folytatjuk. Nem hagyunk hátra embert !
  • Running
    #18927
    Csodálkozom, hogy még írtok neki. Szerintem engedjétek el a témát.
  • Terawatt
    #18926
    Valaki szemfüles volt. Dióhéjban elszeparálva lesznek a platformok amikor kijön a játék a jelen generációs konzolokra.
  • sznek1975
    #18925
    írni fogok mikor sikerülni fog. :)
  • Terawatt
    #18924
    Hát ha végre bejut, akkor elvisszük egy Khajiit night clubba megünnepelni. :DD
  • Sir Critical
    #18923
    Na, mégis megpróbálom, a magam laikus módján. Mert már akarom látni, hogy játszol.

    Elvileg megvetted a játékot, elvileg kaptál hozzá kódot, amit elvileg hozzárendeltél egy, a játék weboldalán létrehozott account-hoz. Elvileg már hozzáférsz ahhoz az accounthoz, amihez hozzárendelted a kódot (!).

    Elvileg megvan a játék DVD-n, vagy letöltötted. Mindenekelőtt uninstallálj, illetve törölj le mindent a gépedről, ami a játékkal kapcsolatos. Ezt követően a DVD-kről, vagy telepítő fájl segítségével telepítsd fel a játékot. Vagy a telepítés kezdetén, vagy majd, amikor először elindítod a launcher-t, add meg a tűzfaladnak és/vagy a víruskergetődnek, hogy engedélyezze a játék internet-elérését. Indítsd el a launcher-t, hagyd, hogy patch-eljen. Miután bekékül a "play"-gomb, nyomj rá. Elindul a játék. Az account-neved és a jelszavad beírását követően játssz.
  • Terawatt
    #18922
    Hát a játék nem fog elindulni ha csak a launcher van, de a játék mögötte semmit nem tartalmaz. Szerk.: Crit én már kezdem elveszteni a fonalat.
    Utoljára szerkesztette: Terawatt, 2015.01.16. 21:27:18
  • Sir Critical
    #18921
    OFF

    Na. Kb. ekkor érkezett az első poszt, amikor szerintem már megvolt sznek1975-nek a játék: #18816 2015.01.09. 09:24 . Persze lehet, hogy már hamarabb megvette.

    Ma 2015.01.16. van, és 21:11-kor még nem működik (és ki tudja, mikor fog). Nem akarok szemétkedni, de szerintem ez új, abszolút rekord. Én ennyi idő alatt megőrültem volna, ha nem oké.

    ON

    Nem tudok segíteni, nekem elsőre ment.
  • sznek1975
    #18920
    passz vagy nyomjak rá az install ra akkor?
  • Terawatt
    #18919
    Ha felpatchelted miért jelenik meg az install? Az egész fórum lassan egy helpdesk :D
    Utoljára szerkesztette: Terawatt, 2015.01.16. 21:08:53
  • sznek1975
    #18918
    ugyan úgy csináltam de semi. max hogy a launcher nem automatán töltött hanem hogy megjelenik ott hogy install és akkor nyomom ki.
  • Terawatt
    #18917
    Valaki azt írta, hogy amint elindítod a játékot egyből nyomd ki a launchert. /Volt rá válasz, hogy neki is jó lett így ezért bátorkodom ajánlani. / Szkeptikus vagyok ezzel kapcsolatban, de hátha. Érdekes a PCk világa. :D
  • sznek1975
    #18916
    már 5 szörre raktam fel de mindig ugyan az a hiba
  • sznek1975
    #18915
    indítanám és befagy és nem tudom hogy mért semmi olyan hibaüzenet vagy hasonló nem jön
  • Terawatt
    #18914
    Eh... Nem értelek. Semmi extra nincs telepítésnél. MI még a gond a játékkal nálad?
  • sznek1975
    #18913
    akinek sikerült telepíteni és elindítani leírná hogy hogyan kell telepíteni és ha kell a telepítés menükön változtatni ha szükséges. vagy ha van videó az egész folyamatról az is sokat segít, nem hiszem el hogy ennyire béna lennék egy játék felé telepítéséhez. szóval segítséget kérnék szépen részleteset.
  • sznek1975
    #18912
    és mikor lesz rá megoldás? tele a szerver vagy mi?
  • Sir Critical
    #18911
    Már megy is.
  • Running
    #18910
    Hello, everyone. Thank you for reporting this! We are aware of log in issues with the EU megaserver and are currently working on it.