166745
  • Foglaltnick
    #124026
    * Survival of the Fittest's effect has been doubled.

    mmm crit immune medvéknek tálentből... úgy látszik a csákó aki a feral dru itemizációért felel megunta hogy folyton defenset meg resit kell összevadászni innen-onnan...
    végülis... egyszerűbb így

    * Omen of Clarity is now a passive effect instead of a self-cast buff.

    néha elcsodálkozom rajta, hogy teljesen kézenfekvő és hasznos dolgok is eszükbe jutnak a szokásos tápolás/nerfelés ciklusain kívül
  • boholy
    #124025
    Ealadom accountom 4 70es karakterrel 1 honap jatekidovel.
    Infoert irj ide : [email protected] :)
  • Davidus
    #124024
    báz! Bloodthirst now recoverd 1.5% of your max health per hit. Bloodthirst now has only one rank.

    eddig töltött 30 hp-t/hit most így 150et! 80on meg ki tudja mennyit
  • geristar
    #124023
    Tegnap vettem meg tesómmal a játékot, kb. fél h volt mire tudtunk regisztrálni a a wow eu oldalon, vmi nagyon gáz arrafelé.
    Melyik class ajánlanátok, end game-nél majd a pvp része érdekel a játéknak. Van vhol magyar skill lista leírád? Egyenlőre paladinnal indultam, esetleg jó talent elosztást tudtuk mondani, én retrire gondoltam. Bloodscalp-on vagyunk amelyik klánt érdekel +2ember, írjon rám (nem vagyunk kezdők, a taurin nyomtuk eddig)!!
  • Dr DeViLKiNG
    #124022
    Benne volt eddig is. Tegnap még lehetett látni minden spellt/talentet 1-80-ig thottboton, azóta letiltották sajnos
  • Davidus
    #124021
    bár az is lehet hogy nem peccs hanem eddig is benne volt csak most bányászták ki
  • Attila1234
    #124020
    Valaki mert nagyot álmodni.
  • Davidus
    #124019
    elvileg új peccs az alfához. nem fake mert erről én láttam tegnap egy képet
    Frenzied Regeneration now only has one rank. Frenzied Regeneration will now restore 0.1% of your max health per rage instead.
    vagy ha fake akkor valaki előre gyártott hozzá egyet:D
  • Davidus
    #124018
    General:

    * Intellect, Spirit and Stamina buff scrolls now provide buffs equal to their equally levelled class spells.
    * Many existing mob abilities now have more descriptive tooltips when linked.

    Druid

    * Entangling Roots can now be used indoors as well.
    * Base damage of Maul, Rake and Ravage has been increased.
    * Demoralizing Roar now removes more attack power than before.
    * Soothe Animal is now instant cast.
    * Tiger's Fury no longer costs energy, but now has a 30 second cooldown.
    * Hurricane cooldown has been removed.
    * Frenzied Regeneration now only has one rank. Frenzied Regeneration will now restore 0.1% of your max health per rage instead.
    * Ferocious Bite's damage for extra energy now scales with attack power.
    * Nature's Grasp can now be used indoors as well.
    * Nature's Reach now reduces threat generated by your Balance spells by 15/30% in addition to it's old effect.
    * Brambles now gives your Thorns and Treants a 5/10/15% chance to daze the target for 3 seconds when dealing damage in addition to it's old effect.
    * Omen of Clarity is now a passive effect instead of a self-cast buff.
    * Feral Charge is now available in Cat Form as well.
    * Improved Mark of the Wild has been reduced to a 2 point talent, increasing the effect of Mark of the Wild by 20/40%.
    * Nature's Focus has been reduced to a 3 point talent, now reducing chance to be interrupted by 23/46/70%.
    * Subtlety has been reduced to a three point talent, now reducing threat and reducing the chance your spells will be dispelled by 10/20/30%
    * Improved Tranquility now reduces the cooldown of your Tranquility spell by 25/50% in addition to it's old effect.
    * Improved Faerie Fire works for spells too now.
    * Survival of the Fittest's effect has been doubled.
    * Tree of Life can cast the new Flourish spell. Old extra healing aura has been removed and replaced with Bark's Blessing, which increases healing done on target's of your healing spells by 25% of your spirit for 8 seconds.
    * Mangle (Bear) now increases the damage of your Maul ability instead of the Shred ability.

    Hunter

    * Scare Beast's tooltip now shows the correct cast time.
    * Damage caused by the pet ability Bite has been reduced, it's Focus cost has been reduced as well, and it's cooldown has been removed.
    * Screech renamed Demoralizing Screech.
    * Furious Howl's buff range increased to 20 yards.
    * Shell Shield no longer reduces your turtle's attack speed.
    * Steady Shot's bonus damage slightly reduced. Scaling unchanged.

    Mage

    * Invisibility's fade time changed to four seconds from five seconds
    * Polymorph now has a percentage of base mana cost instead of fixed cost.
    * Slow Fall now has a percentage of base mana cost instead of fixed cost.
    * All Teleport: <destination> and Portal: <destination> spells now have a percentage of base mana cost instead of fixed cost.
    * Mana Gem spells are now simply called "Conjure Mana Gem (Rank #)".
    * Arcane Focus now only gives 1% Arcane spell hit chance per point, but will now reduce mana cost of Arcane spell by 1% per point as well.
    * Magic Attunement now increases your Arcane spells ranges by 3/6 yards, in addition to it's old effect.
    * Prismatic Cloak now reduces the fade time on your Invisibility spell by 1/2 seconds in addition to it's old effect.

    Paladin

    * Cooldown on Turn Undead and Turn Evil removed.

    Priest

    * Mind Soothe now only has one rank and works on targets of all levels.
    * Mind Soothe now has a percentage of base mana cost instead of fixed cost.
    * Mind Control now only has one rank and works on targets of all levels.
    * Mind Control now has a percentage of base mana cost instead of fixed cost.
    * Mind Vision now has a percentage of base mana cost instead of fixed cost.
    * Psychic Scream now has a percentage of base mana cost instead of fixed cost.
    * Shackle Undead now has a percentage of base mana cost instead of fixed cost.
    * Holy Fire now deals more of it's damage on the initial cast, but it's damage over time duration and damage have been reduced. It should still result in a net increase in damage dealt.
    * Lightwell cast time reduced to 0.5 seconds.
    * Lightwell cooldown reduced to 5 minutes.
    * Power Infusion cooldown reduced to 2 minutes.
    * The amount of charges on Lightwell has been increased to 10.
    * Inspiration can now proc from the Penance spell, in addition to all the old spells that could proc Inspiration.
    * Searing Light now also increases the damage of Holy Nova and Penance.
    * Shadow Resilience now reduces physical damage taken instead of it's old effect.
    * Shadow Focus reduced to give 1% Shadow spell hit per point, but will now additionally reduce Shadow spell costs by 2% per point. Talent now has 3 points total to spend on it, down from 5.
    * Spirit Tap now gives a 33/66/100% chance to proc, total talent points that can be put into the talent reduced to 3.
    * Improved Spirit Tap added, this new talent gives your Mind Blast and Shadow Word: Death spells a 50/100% chance to give 50% extra spirit and 25% mana regeneration while casting for 8 seconds.
    * Improved Shadow Word: Pain now increases the damage dealt by 5/10% instead of it's old effect.
    * Mind Flay's range has been increased to 30 yards.
    * Shadow Form now reduces threat generated by 30% in additional to it's old effects.
    * Mental Strength now increases your Intellect by 3/6/9/12/15% instead if it's old effect.
    * Pain Suppresion cooldown increased to 3 minutes.
    * Focused Mind now also affects Mind Sear.
    * Shadow Power's extra crit chance reduced to 2/4/6/8/10%, but Shadow Power now increases the critical damage bonus of the affected spells by 10/20/30/40/50%.
    * Circle of Healing now has a 8 second cooldown.
    * Enlightenment now increases spell damage and healing by 1/2/3/4/5% in addition to it's old effects.
    * Vampiric Touch now gives mana to your party members for 2% of your shadow damage dealt, down from 5%.

    Rogue

    * The stun from Mace Specialization now has a 6 second cooldown.

    Warlock

    * Demon Skin/Armor now increase healing on the Warlock by 20% instead of giving health regeneration.
    * Demon Armor no longer increases Shadow Resistance.
    * Fel Armor now allows 30% of your mana regeneration to continue while casting, but no longer increasing the effects of healing you receive.
    * Howl of Terror now has a percentage of base mana cost instead of fixed cost.
    * Cataclysm now increases the chance to hit of your destruction spells by 1/2/3/4/5%.
    * Improved Shadow Bolt's damage increase reduced to 3/6/9/12/15%.
    * Soul Siphon now affects Drain Soul as well.
    * Pyroclasm now also works with Conflagrate.
    * Aftermath now has two ranks, giving a 5/10% chance to daze.
    * Improved Fire Bolt and Improved Lash of Pain have been combined into the new talent Demonic Power. This talent takes the place of Improved Fire Bolt.
    * Fel Intellect and Fel Stamina have been combined into the new talent Fel Vitality. This talent takes the place of Fel Intellect.
    * Improved Curse of Weakness, Dark Pact and Mana Feed have had their tooltips clarified.
    * Improved Succubus now reduces the chance your Succubus will have her Seduction spell interrupted by 25/50/75%, but will no longer increase the effects of Soothing Kiss and Lash of Pain.
    * Soul Link now only shares 15% of the damage taken, and no longer increased damage dealt by the demon or it's master. Soul Link moved to tier 3 of the Demonology tree.
    * Master Demonologist: Imps now provide 1/2/3/4/5% fire damage and fire crit, Voidwalker provides 2/4/6/8/10% damage reduction, Succubi now provide 1/2/3/4/5% shadow damage and shadow crit, Felhunter now provides 0.2 resistance per level and rank, Felguards will now provide 1/2/3/4/5% extra damage and damage reduction.
    * Unstable Affliction's Silence effect reduced to 3 second duration.
    * Shadowfury's Stun effect now lasts 3 seconds.

    Warrior

    * Shield bash now deals damage equal to 20% of Attack Power
    * Thunder Clap's damage increases as you get more Attack Power.
    * Rend's Scaling with weapon damage has been improved.
    * Sunder Armor's threat now scales with attack power.
    * Rend has had it's duration reduced. Total damage dealt is unchanged.
    * Challenging Shout cooldown reduced to 3 minutes.
    * Revenge's tooltip has been clarified.
    * The bonus damage dealt by Cleave and Heroic Strike has been increased.
    * There is now only one rank of the Overpower ability. Bonus damage removed.
    * Spell Reflection now costs 15 rage
    * The stun from Mace Specialization now has a 6 second cooldown.
    * Improved Rend's name changed to Bloodletting, it now also affects the Bloodbath skill.
    * Death Wish no longer grants fear immunity.
    * Anticipation now increases your chance to dodge by 1% per point, instead of increasing your defense skill.
    * Iron Will now reduces the duration of Stun and Charm effects on you by 10/20/30% instead of giving you a chance to resist these effects.
    * Improved Bloodrage now increases rage generated by 25/50%.
    * Improved Shield Bash now also increases your Shield Slam damage by 5/10%.
    * Improved Disarm now reduces the cooldown on your Disarm and Shield Break abilities by 5/10/15 seconds, and additionally will cause any targets you've disarmed to take 5/10/15% extra damage.
    * The amount of charges on Sweeping Strikes has been reduced to 3.
    * Poleaxe Specialization now also increases the damage your critical strikes with Polearms and Axes do by 1% per point in addition to it's old effect.
    * Improved Revenge now increases the damage dealt by your Revenge ability by 8/16/25% in addition to it's old effect.
    * Concussion Blow now causes damage equal to 25% of your attack power and has had it's cooldown reduced to 30 seconds. In addition the damage caused by Concusion Blow generates high threat.
    * Last Stand's cooldown reduced to 2 minutes.
    * Blood Craze now regenerates 2/4/6% of your health after being the victim of a critical strike.
    * Bloodthirst now recoverd 1.5% of your max health per hit. Bloodthirst now has only one rank.
    * Improved Disciplines (Rank 1) now reduces your cooldowns on Retaliation, Reckless and Shield by 5 minutes and increases their duration by 3 seconds.

    Unknown

    * The mob ability Shadow Cleave now lists "Requires Demon Form".
  • Davidus
    #124017
    lock démon formában nyom valami aoe spellt
  • Mighty
    #124016
    Ez mi is akar lenni?
  • bodesz
    #124015
    hát én úgvagyok vele h kell a fa...mnak warrior se jön be nekem vhogy ezsem fog bár ezt lehet bánni fogom de inkább vmi várok majd vmi más hero classra hiszen tutira lesz még vmi terjengtek is hírek archmage ről vagy/meg archdruidról is de gondolom warden sem lesz kihagyva bloodmage,blademaster stbstb volt még jópár warcraft 3ban
  • Dr DeViLKiNG
    #124014
    igen ezeket már láttam, de ezekkel nem megyek semmire :p
  • Davidus
    #124013
    nerf
  • Davidus
    #124012
    ennyi van eddig
  • Dr DeViLKiNG
    #124011
    lock demon form spelljeit kerítsd elő, azokat nem találom sehol :p
  • pries
    #124010
    Az lesz érdekes amikor csak DK-k fognak szaladgálni mindenhol
  • Attila1234
    #124009
    Haha! Siouxsie the Bansheenek hívják a trainert? :D Ez jó, tetszik. Még az is lehet, hogy nem fake. Ez egy tipikus Blizzard poén.
  • Davidus
    #124008
    wikidot
    ja nem csak a kardról van kép:P

    Death Knight starting gear:
    http://img99.imageshack.us/img99/6507/wowscrnshot052208011503do8.jpg
    http://img519.imageshack.us/img519/7571/fixed1id3.jpg
    http://img519.imageshack.us/img519/2980/fixed2dj0.jpg
    http://img371.imageshack.us/img371/9185/fixed3dz5.jpg
    http://img55.imageshack.us/img55/7219/fixed6xl3.jpg
    http://img338.imageshack.us/img338/2920/fixed5yq6.jpg
    http://img99.imageshack.us/img99/639/fixed7er1.jpg
    http://img247.imageshack.us/img247/2708/fixed9as6.jpg
    http://img55.imageshack.us/img55/4258/fixed8jx3.jpg
    http://img179.imageshack.us/img179/92/fixed10mo4.jpg
    http://img179.imageshack.us/img179/2298/fixed11df1.jpg
    http://img179.imageshack.us/img179/8054/fixed12kg8.jpg
    Death Knight Trainer - http://imagehax.com/images/u7btpvaltbklnlkzk3u8.jpg
  • GamerAdams007
    #124007
    Nektek se jön be a wow-eu oldala, közvetlen linkről a manage account se (2 napja), vagy csak engem szivat?
  • bodesz
    #124006
    amúgy mivan a többi hero classal vagy nemistom miezújclass.én kb azt vártam h legyen vagy 20hero class
    akkor lenne jó kis válozatosság bg ken
  • The Garrett
    #124005
    nem ugy volt, hogy a DK nak lesz ez runeblade-je ami valami class- fegyver szerű DK only dolog? :/
    (bár belegondolva a lootok szempontjabol lehet picit gáz megoldás lett volna)
  • MarkBlade
    #124004
    Ezt a többi karakterre is megtehetnék már.. Elég gáz hogy felhúzol egy karit.. De kipróbálnál mást megint level 1-ről húzd fel. Simán bevezethetnék a többi kasztra is ezt.. Ha van egy 70-es a többi lev 55-től indulna.. ez szerintem nem lenne táp..:)
  • Attila1234
    #124003
    Vérzik a szívem, hogy nem tehetem ki a FS!-ra. :) (Pedig kitenném...) Honnan van a kép? Persze ez hülye kérdés volt. ;D
  • Davidus
    #124002
    akkor csinálhatsz ha van az accodon legalább lvl55 kari
  • Davidus
    #124001
    annyira casual lesz hogy semmit nem kell csinálni csak megkreálni a karit:D
  • tigeroo
    #124000
    wow...szép

    (wow kedv megjött ujra)
    amugy ez a DK unlock dolog mennyire lesz "casual"?
    (gyk. minden lvl80as megkapja vagy ilyen "dr00d epix flight form szerű chainquest" lesz?)
  • Davidus
    #123999
    DK kezdő kard
  • ronihun
    #123998
    egy shadow pap jo gearbe pvpben mennyiket kritel kb?
  • rhazid
    #123997
    ezmiez h titan?
    egyébként a priest maskja az királyos
  • Davidus
    #123996
    szombréró meg gázmaszk need:D
  • WiLDoR
    #123995
    "miért visszatérő motívum huntereknek szánt páncélon a halálfej?"

    ezzel jelzik, hogy hunter = primary target :D
  • MarkBlade
    #123994
    t1-3 ott még kinéztek valahogy de ezeket szégyen lesz hordani is.. :(
    Valaki a blizz-nél egy kicsit perverz..
  • picket
    #123993
    Vannak azért korlátok, elvárások, amiknek meg kell felelni (pl. kérdés, hogy mit tud egyáltalán a grafikus motor, vagy kevésbé technikai, hogy egy-egy faj felismerhető maradjon a páncél alatt is), de tényleg nevetségessé teszik magukat. Főleg a sok halálfej, koponya, szarv... Valaki elmesélné nekem, hogy lvl40 óta miért visszatérő motívum huntereknek szánt páncélon a halálfej?
  • Ghoosty
    #123992
    Ez a buzogányos gázmaszk, meg a tehénszarvú huntersisak borzalmas. A többi nem olyan rossz. A mage meg kimondottan tetszik.
  • Shortstop
    #123991
    önmaguk paródiája lesz lassan az egész. nemhiszem hogy több kreativitás nincs egy emberben
  • BEAST #123990
    istenem, mekkora hanyas armorok ... judgement/bf set ota nem tudnak normalisat kitalalni -.-
  • Gumbo
    #123989
    elég ratyi
  • Dr DeViLKiNG
    #123988
    még t7ek, meg mindenféle set

    hunter:


    mage:


    priest


    ehh :p




    plate:


    titan:
  • Davidus
    #123987
    DK talentek
    spellek