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Crusader Kings II

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  • Kopiati
    #389
    A játékban van tutorial, use it!:)
  • puerto
    #388
    sziasztok lenen egy kérdésem amagyarokkal vok fejlett a katonaságom a gazdaság se roszz és szeretnék valakit letámadni de nem tom hogykell mindíg kiirja hogy nincs cassus bellim vagy ilyesmi mi iylenkor a teendő?
  • wallen
    #387
    Végigjátszva a játékot nagyon lefejlődne a többi állam. Katonailag lehet erős lennél, de gazdaságilag nagyon lemaradnál. Mondjuk lehet annyira erős lennél katonailag, hogy végig söpörj a fél világon, így a fél világ neked dolgozna.

    Ha minden saját birokban van, akkor közel a fele(de inkább kétharmad) GDP-t kidobod az ablakon. A rossz kormányzati forma miatt minden (nem nemesi) terület csak 25%-osan funkcionál. Az így elvesztett GDP-t az AI jellemzően a birtokok fejlesztésére fordítaná. Aminek köszönhetően sokkal meredekebb görbén fejlődik annak a gazdasága, ahol vazallusok menedzselgetik a birtokokat.

  • Scharnhorst
    #386
    Hát akkor meg ha király vagy akkor egyszerűen csak elveszed a földjeiket aztán szó szerint bekaphatják a lázadásukat és nincs belső viszály meg szenvedés :D jöhet a csupa mókás hódítás :)
  • Kopiati
    #385
    Nem lázad senki:) Asszem grófi rang alatt csak véleményük van, ha nincs grófjuk, akkor kussolnak. Polotskkal voltam így, egyedül az új szerzeményeket adta ki embereknek, akik ha fellázadtak új királynál, nem kaptak semmi embert, mert -200% a friss területek katonasága:) heheXD
  • Scharnhorst
    #384
    Érdekes felvetés ötlött fel bennem. Ki/kik lázadnak fel ha mondjuk az összes birtokot a saját fennhatóságod alá helyezed azaz elveszel minden földet/területet a hűbéreseidtől. Értelemszerűen egy kis országgal érdemes lenne ezt megvizslatni, hogy mi a helyzet ilyenkor.
  • Kopiati
    #383
    Néha azért van időm játszani is:
  • fatsy
    #382
    köszi fordítást!:)

  • Kopiati
    #381
    Mivel a következő 3 hétben NEM leszek fordítás közelben, ezért felteszek egy elég szignifikáns előrelépést (olvass el fájl) még mindig sok szöveg van hátra, de határozottan nagyobb a komfortérzet ezután, már a helyesírási hibákra gondolva is.(lsd. olvass el fájl) és egy újabb taggal bővült az aktív fordítók csapata ("taps")

    LETÖLTÉS
  • Jakuza001
    #380
    CK2Plus - Balance improvements, more kingdoms and empires, more ambitions and plots

    *************
    * Changelog *
    *************
    0.21:
    - Mod renamed to CK2Plus to represent the growing collaborative effort that it is turning into.
    - Heraldry mod is now bundled as a separate mod folder, and must be checked alongside CK2Plus if you want to use it. This allows users who had graphical issues with it to opt out of using it.
    - Independent Dukes/Counts who are not affected by Crown Authority will now get a special bonus to the levies they can call on (equivalent to Medium Crown Authority), but get a malus to taxes and are especially badly affected by regencies due to the lack of 'customary' rulership.
    - Tweaked levies once again. Crown Authority is now the single most important factor in determining levy size and laws controlling minimum levy size have Crown Authority requirements.
    - If the Seljuks win the 1st Seljuk-Byzantine war, they will now take all the provinces they historically gained from it.
    - Increased the value of Persian provinces to the point where the Seljuk Turks should now actually be able to win the war they historically won.
    - Removed the various claims on England at game start, so that if the Norman and Norwegian invasions fail there won't be a second round. While this is not historical, it's absolutely necessary to achieve anything close to historical results (as otherwise England keeps bouncing between Denmark, Normandy and Norway and ends up a dissolute mess).
    - A vassal's entire range of opinion (-100 to 100) now matters for how many troops they will raise for you. At 0 opinion you will get half of the maximum amount of troops.
    - Integrated the PMM combat tweaks that reduce the lethality of battles and flesh out combat tactics to make martial score more important.
    - Added two new religious orders, the Livonian Order and the Order of Santiago.
    - The Teutonic Order will no longer ask for land once granted a county. This should prevent them from owning a mess of Pagan exclaves.
    - Reduced the size of holy orders to 1000 men each.
    - Added the Kingdom of Algiers in well, Algiers.
    - Disabled the demesne restriction on waging holy wars on Pagans, as I felt it was a rather inelegant solution. I will try to figure out a different way of preventing the immediate conquest of the Wends.
    - You no longer get any special occupation penalties for conquering provinces of the wrong religion/culture, instead there is merely the normal five-year occupation penalty. Hopefully this should make it possible for Crusades to actually take land without immediately losing it (and make it possible for William the Conqueror to hold on to England...) This change is very experimental, so let me know how it works out.
    - Fixed a problem with the Take the Cross ambition.
    - Fixed a problem that was preventing landless Mongols from declaring war.
    - Reduced landless son prestige penalties.
    - Kings and Emperors who do not have control of their entire de jure realm can now get an event where a claimaint to one of their de jure (but not de facto) vassals asks to move to their court.
    - You can now always declare Holy Wars on heretics, even if you do not border them.
    - Significantly revamped East Africa. The area is now divided into eight duchies and three kingdoms (Nubia, Abyssinia and Ajuuraan) with three cultures (Nubian, Ethiopian and Somali). Province values were raised to give the Nubians and Ethiopians a fighting chance.
    - Added Ethiopia as an Empire level title for East Africa.
    - Added Nubian and Ethiopian mercenaries.
    - Independent republics now get bonus troops in their capital through a special building.
    - The Pope now gets bonus troops to discourage other rulers from seizing Rome.
    - Tweaked the better rebels events a bit to cut down on repeated revolt spam. There is now only a single revolt modifier and another revolt cannot take place while one is already in action. Revolts are more serious but revolt risk in general is lowered.
    - Implemented the Coronation mod from the HRE Revised mod.
    - Increasing crown authority in an Elective monarchy now carries a greater opinion penalty, to offset the opinion boost from the succession law.
    - Changing out of Elective succession now requires Medium Crown Authority, to represent opposition from the Electors to giving up their power.

    0.20:
    - Rebalanced the Stamford Bridge scenario to be more historical. William should now win most of the time, with a Saxon victory being the second most likely and a Norwegian victory the most unlikely.
    - Taking over a title in an invasion will now give a temporary +100 opinion boost with that title's vassals to prevent immediate civil war.
    - The crown authority of a kingdom is now tied to its De Jure Empire if that empire exists. If for instance the crown authority of the HRE is Low, the crown authorities of Germany, Lotharingia and Bohemia will also be Low and cannot be changed on their own.
    - You can now employ a spymaster via decision.
    - Employing councillors via decision now costs a fixed amount of gold.
    - Integrated the latest version of the Better Rebels mod that fixes a bug with rebels murdering rulers far too often.
    - Increased loyalty bonus from being of the same dynasty.
    - Increased the damage from flanking units (to hopefully make all-in-the-center a less effective tactic).

    0.19:
    - Fixed a bug with holy wars against Pagans that made them impossible unless your demesne bordered them, even if you had Medium or higher crown authority.
    - Tribal invasions are now only possible against neighbouring states or states that share provinces in the same De Jure Kingdom, same as Holy Wars. This should keep the Mongols from creating a weird realm of exclaves.
    - Integrated the Better Rebels mod, which replaces the whack-a-mole rebels with province modifiers. Please let me know how you think it works out.
    - Fixed some problems with the 'Take the Cross' ambition.
    - You will now always get Holy War on Mongols if they border your realm and are not of your religion group.
    - Character with the 'dishonorable' trait (from discovered assassinations) now have a chance of being excommunicated by their head of religion. The chance increases with the number of discovered assassinations.
    - Removed the 'wary' modifier as it wasn't working right. Instead, if you are caught assassinating you will gain a permanent trait that lowers general opinion and diplomacy. For each discovered assassination this permanent penalty increases.
    - Provinces can no longer convert to your culture unless there is a neighbouring province with that culture.
    - Reduced speed of culture conversion.
    - It is now more difficult to fabricate claims.

    0.18:
    - Removed a part of the CK2 Heraldry mod that was causing slowdown issues.
    - Novgorod should no longer appear as a fake republic when selecting your character (so you can actually play as them now).
    - A portion of your of Crown Authority will now 'port over' when creating an Empire-level title. The max Crown Authority you can start with as an Empire is Medium.
    - The 'War of Independence' decision is no longer visible to players.

    0.17:
    - Reduced frequency of vassal plots.
    - Fixed a bug that was making wars of independence occur when they should not be occuring.
    - Fixed a bug that was making Bohemia not recognize the HRE as De Jure Liege.

    0.16:
    - Councillors who are fired from the council and then reappointed to it will now suffer only a lesser opinion penalty.
    - Fixed a bug that was causing the Not De Jure Liege penalty to apply to courtiers.
    - Broke the family bonds between the Russian Dukes to prevent the game from generating claims and thus prevent Russia from unifying in the first decade of the game.
    - Women can longer be Chancellors, but can be Stewards instead (under Cognatic succession only).

    0.15:
    - Savoy now starts the game with all its De Jure vassals as actual vassals to prevent an instant civil war.
    - Being called into an ally's civil war will no longer count as being in a civil war (so vassals will not have an increased chance to plot against you or break away).
    - Vassals are now less likely to plot against a liege who is the defender in a war that is NOT a civil war.
    - Vassals whose liege is not their De Jure Liege are now more likely to try and break away during a civil war.
    - Vassals will no longer declare a war of independence against their De Jure liege unless have a legitimate revolt cause OR crown authority is at minimum OR there is already a civil war going on. Only vassals with a very low opinion will declare a war of independence against their De Jure liege, even if crown authority is minimum.
    - Vassals whose De Jure liege is in a civil war are now more likely to plot against them.
    - Vassals will now have a lower opinion of a liege that is not their De Jure liege. This should make it so it is never a good idea to refrain from creating a title simply because some vassals might desire it.
    - Vassals can once again NOT wage private wars under Medium Crown Authority on account of the increased difficulty getting to it.
    - Reduced the chance for children to inherit genetic traits, so that all of Europe does not end up as dwarves.
    - Cognatic succession is now required for women of your dynasty to be Chancellors. They can still be Spymasters under Agnatic-Cognatic.
    - Relatives who ask you for a fief to govern will now wait up to six years for you to fulfill your promise (enough time to build a barony).
    - Changed the way warrior cults work. Instead of a getting bonus troops in every province, each independent Pagan realm will only get a single warrior cult in the ruler's capital, but this warrior cult provides troops equivalent to three of the old warrior cult buildings. This should make large Pagan realms more balanced without making small tribes too weak.
    - Reduced starting tech levels across the board but increased tech speed, as I felt tech distribution was rather off. Muslims and Byzantines will start at tech level 1-2 in 1066, while everyone else starts at 0.
    - You can no longer wage holy wars on Pagans unless your demesne borders them OR you have Medium or higher crown authority.
    - Fixed a bug that was making it impossible to usurp Emperor level titles.
    - Fixed a bug that was causing culture conversion to occur far too quickly.
    - Integrated the CK2 Heraldy mod by pothkan.

    0.14:
    - Fixed a bug that was preventing the changing of laws due to a bad war check.
    - Changed the min/max opinion thresholds for levies to 0 for min troops and 50 for max troops.
    - Your capital is now much more likely to convert to your culture.
    - Decreased likelyhood of children converting to the culture of their tutor unless the tutor is the same culture group.
    - Children will no longer convert to the culture of their tutor unless the tutor's culture matches the culture of the province they're in.
    - Added new ambitions: Increase Size of Demesne, Take the Cross, Have Five Children and Become a Duke.
    - To want to be a councillor, a character must now have at least 10 in the relevant attribute (Diplomacy for Chancellor and so on).
    - Each type of ambition can now only be achieved once per character.
    - Added a bookmark for the Treaty of Nymphaeum (the end of the Fourth Crusade).
    - Removed the vassal loyalty bonus for Free Investiture (it's a superior enough law as it is).
    - Increased the negative opinion effect for the Pope towards Free Investure.
    - Rebalanced many traits so that they have more of a mix of good and bad effects.
    - Guests complaining over food at a feast will now result in mutual dislike between them and the host.
    - You no longer become just for buying the silence of the servants after a murder (seriously, what the hell Paradox?).
    - There will now be fewer murders of servants at feasts.
    - All guests at a feast now get a small positive opinion boost to the host lasting two years (just long enough to be a constant bonus if you hold feasts as often as possible).
    - Guests at feasts are now more likely to approve of lavish food and to disapprove of sparse food unless they are temperate.
    - Less chance of becoming drunkard or insulting host at a feast.
    - Temporary opinion effects now last longer, to make event choices that influence them more meaningful.
    - AI vassals will no longer plot against a liege they have a positive opinion of.
    - The duchies of Poitou and Bourbon are now in France.
    - Burgundy is now in Franconia to make it harder to form.
    - Brittany no longer starts out as a Kingdom (but can still form one).
    - France now starts out holding the title to Aquitaine as well.
    - A councillor's opinion of you now affects how well they do their job. A councillor that likes his liege is more likely to get good events and successfully carry out missions, while a councillor who despises his liege is more likely to foul up.
    - Crown authority now increases minimum levies as well as maximum.
    - The AI will no longer increase crown authority if it believes doing so will spark a civil war.
    - Increasing crown authority now requires you to have a demesne above a certain size. The requirements are 6/8/10/12 for Low, Medium, High and Absolute respectively.
    - Removed the penalties for child rulers. Instead, whenever you have a regency, your feudal vassals will get an opinion penalty depending on the level of crown authority. Highly centralized realms will suffer great strife during regencies, while realms with autonomous vassals will not be affected at all.

    0.13:
    - Strengthened the Duchy of Apulia and Sultanate of Seljuk Turks on game start.
    - Restored vanilla supply limits until the AI learns how to assault provinces or why not to siege one province with their entire stack.
    - Rebalanced levies. Vassals will now provide a base max amount of 30% of their levies, which is increased by higher levels of crown authority. Levy laws increase the minimum amount they must provide regardless of their opinion of you. Vassals with -25 or less opinion will provide the minimum amount required by law, while vassals with 25 or more will provide the maximum. In general, opinion is now less of a factor and rulers must rely more on their demesne to provide troops.
    - Removed the Russian Dukes' claims on each other. Hopefully this should prevent Russia from always unifying in the first five years of the game.
    - Fixed some bugs with ambitions.
    - A failed assassination will now result in the target getting a temporary boost to intrigue, making them harder to assassinate. Each successive failed attempt increases the bonus.
    - Medium Crown Authority is now required to appoint commanders.
    - Vassals can now wage private wars under Medium Crown Authority. High Crown Authority is required for the King's Peace.
    - Restored revolt risk but removed tax/levy penalties for wrong religion provinces.
    - Increased warscore from battles and holding provinces to make it easier for the AI to achieve decisive conclusions to wars.
    - You will now get some piety for winning Holy Wars.
    - Fixed a bug that was causing some characters to get the Anti-Pope Controller modifier when they should not be.

    0.12:
    - Restored many of the title-specific laws that Paradox had commented out in the history files to give countries more historical flavor.
    - Instead of revolt risk, provinces with heresies, different cultures and different religions now have reduced taxes and levies.
    - Recently conquered provinces now have increased revolt risk.
    - Disabled the mod user directory as it does not seem to save message settings properly. This may cause conflicts with other mods installed in the same CK2 folder.
    - Fixed a bug that was making some rulers start off with opinion penalties from Increased Crown Authority.
    - Added the possibility for women to die in childbirth. The base chance is roughly 5% and varies depending on the woman's health.
    - Increased the health decrease from illness and pneumonia to make them more lethal.
    - Increased the likelyhood of becoming ill from a wound.
    - Increased the likelyhood of children falling ill. Toddlers are at especially high risk.
    - Added decisions to employ Chancellors and Marshals. Have not yet found a way to generate a random Spymaster.
    - Re-enabled Anti-Pope creation. It now costs 1000 prestige and gives you a monthly piety penalty as long as you continue to control the Anti-Pope. The Anti-Pope will get a opinion penalty with all other bishops to make them less likely to send him money.

    0.11:
    - Fixed a bug that was preventing the restriction on Holy Wars from working.
    - Increased the prestige cost and cooldown time of usurping titles.
    - Building new holdings is now cheaper but takes 5 years instead of 2.
    - Slightly decreased opinion penalty for increasing crown authority.
    - Opinion boost for reducing crown authority now lasts 10 years.
    - Ruler martial score now increases land morale.
    - Increased the likelyhood of battle events.
    - Dishonorable (was revealed carrying out an assassination) now carries a much higher opinion penalty.
    - Reduced the crown authority of the Iberian emirs to give the Christians there more of a fighting chance.
    - Western Emperors are now called High Kings with the sole exception of the HRE.
    - Made Brittany into a Kingdom at game start to make forming Franconia harder.
    - Fixed a bug that was making Danubia formable without holding all its King titles.
    - Added more kingdoms in Russia.
    - Fixed a bug where the requirement for female councillors was inverted.
    - Integrated some fixes from the latest version of Strudel Man's fix pack.
    - Fixed a bug that was making the Find a Lover ambition unavailable if married.

    0.10:
    - Fixed a problem in empire forming decisions that was causing severe game slowdown.
    - Holy Wars are now only possible against neighbours, to prevent silly things like France gobbling up the southern half of Iberia. Neighbours is defined as realms that either border physically or which both hold provinces in at least one de jure kingdom (so Apulia can invade Malta because they both have provinces in Sicily). Crusades/Jihads are NOT affected.
    - Fixed a bug where each character could only buy indulgences once. It is now every 5 years as it should be.
    - Decreased the size of mercenary bands and holy order regiments.
    - Greatly increased cost of mercenaries, both for recruiting and maintenance.
    - Added a flag for Danubia.
    - Flanders is now a part of France instead of Lotharingia.
    - Alsace and Upper/Lower Lorraine are now parts of Lotharingia instead of Germany.
    - Tweaked councillors to be better at their jobs.

    0.09:
    - Added the Empire of Danubia (Hungary, Serbia, Croatia and Bulgaria).
    - High councillor attributes will no longer increase the likelyhood of bad job events occuring (in most cases).

    0.08:
    - All titles should now have flags.
    - You can now only buy indulengences every 5 years (to make piety less tied to gold).
    - Reduced Kingdom creation piety cost to 100.
    - Added the Kingdoms of Thessalonica and Nicaea.
    - Added the Empire of Poland-Lithuania.
    - Renamed Netherlands to Lotharingia and made the Duchies of Luxembourg and Cologne a part of it.
    - To form an Empire, you will need to execute a special decision to enable it (this is done to get around an engine problem with title requirements).
    - Instead of 500 piety, forming an Empire now requires 200 piety and holding all its King titles (ie England, Wales, Scotland and Ireland for Britannia).
    - Agnatic succession will now improve the opinion of male dynasty members.
    - Cognatic succession will now improve the opinion of female dynasty members.
    - True Cognatic succession is now just called Cognatic succession.
    - Agnatic succession will now exclude women from holding jobs.

    0.07:
    - Fixed another startup crash.

    0.06:
    - Fixed startup crash.
    - It should no longer be necessary to create empty folders the first time you start up the mod.
    - Added a new objective to become independent.
    - Councillor attributes now affect their job actions all the way up to 25. Each individual point also matters for chance, instead of only certain threshold.
    - Opinion boosts for granting titles now last a lifetime.
    - Female characters that are either your spouse, in your dynasty or a ruler in your realm can now hold the titles of Chancellor and Spymaster.
    - Greatly increased the positive opinion for being released from prison, to prevent chain-revolts.

    0.05:
    - A teenage ruler will now cause less vassal opinion penalties than a young child.
    - Reduced the chance of less powerful vassals making a bid for independence unless there is already an independence war in progress.
    - A victory in a bid for independence will now result in the liege not gaining claims on the revolter.
    - A white peace in a bid for independence will now result in the revolter becoming independent.
    - Disabled the creation of anti-popes until I can figure out a way to make them less unbalanced (as it is now they are basically massive amounts of free money forever).
    - Increased the speed of sieges.

    0.04:
    - Fixed some bugs with flags and laws.

    0.03:
    - You now need 500 piety to create an Empire.
    - All countries will now start with a feudal levy appropriate to their level of Crown Authority.
    - Raised the Crown Authority of many smaller Kingdoms to Low on game start.
    - Added a number of additional Empires so that most Kingdoms are part of a De Jure Empire.
    - Integrated JonesMod which adds several new Kingdoms and Empires.

    0.02:
    - Reduced wrong demesne type penalty to -50%.
    - Increased warscore for taking the enemy capital.
    - Reduced the penalty for female ruler/heir.
    - Added a vassal loyalty penalty for having a child ruler.
    - Increased penalties of bankruptcy.
    - Reduced stewardship effect on max demesne size.
    - Added a new ambition to get a lover.
    - Vassals will not declare wars of independence unless their liege is the top-level liege of the realm.

    0.01:
    - Revamped crown authority. Higher crown authority no longer lowers loyalty but also does not grant any levy benefits. Increasing crown authority requires a large amount of prestige and will very sharply reduce relations with your vassals.
    - Feudal taxation and levy laws now have crown authority requirements attached to them, so that you cannot raise your vassal's entire levy with a low crown authority. You can still freely set city and temple laws.
    - Tied minimum levy numbers to city/castle/temple laws.
    - Vassals with an opinion of 0 or lower will now only provide the minimum number of troops.
    - Vassals are now more likely to plot to reduce crown authority, especially during a regency.
    - Reduced the crown authority requirements for succession laws. It is now Low for Seniority and Medium for Primogeniture.
    - Increasing negative opinions for murdering relatives and spouses.
    - Removed positive opinion boost from releasing prisoners since it's silly that your vassals love you for releasing a random muslim general you captured.
    - If a vassal is fighting a war of independence, other vassals with negative opinions of their liege are likely to join in.
  • #379
    Én is magyarországgal játszottam az elején már 5 királyi címem is volt de nem vettem észre semmi negatívumot, én az elején azért vettem még fel a királyi címeket mert azt gondoltam akkor lesz háborus indokom a királyi cím jog szerinti területeire. De miután rájöttem hogy nem azután már csak jó érzéssel tölt el hogy én vagyok a horvát,szerb,bulgár,litván és persze a magyar király is:)

    @aitoaneer: 1. csak country tud claimet és úgy hogy bemész a tanács ablakba és kancellárnál megnyomod ezt fabricate claim-et és utána a térképen kiválasztod a területet amelyiket claimelni szeretnéd és elég véletlen szerű hogy mennyi idő van amikor csak 1-2 hónap de akár jó pár évig is elhuzodhat
  • Kopiati
    #378
    4, Nem. Nem, a közös gyerekük örököl.
  • aitoaneer
    #377
    Sziasztok. Kb egy hete kezdtem a játékot. Szép lassan beletanulok. Lenne néhány kérdésem:
    1. A kancellár fabricate claim-el tud calimet duchy-ra vagy kingdom-ra is, vagy csak egyes county-ra? Ha igen, hogyan kell?
    2. A fabricate claimal szerzett claim örökölhető? Érdemes öreg királlyal claimet fabrikálni, annak reményében, hogy majd az örökös meghódítja?
    3. Az elective örökösödési rendszer hogy működik? Minden birtokot és címet a választott örököl? A választott örököst meg kell szavazni a vazalusoknak? Ha nem szavazzák meg ki örököl?
    4. Ha az örökösöm felesége egy county grófja, akkor az örökösöm megkapja azt a grófságot tronralépéskor? Esetleg a feleség halálakor?
    Segítsetek megválaszolni. Köszi.
  • Morova
    #376
    Sziasztok van annak valami hátránya vagy előnye ha létrehozok egy másik királyságot? Pl magyarokkal vagyok és létrehozom a szerb királyságot.
    Birodalmat nem lehet csinálni létrehozni?
  • hollófernyiges
    #375
    Vezess be választási öröklést, akkor te választod ki hogy ki legyen az utódod (remélhetőleg szépreményű unokaöcsök azért vannak.
    "hány saját birtokot hagytok meg?"
    Maxot. Általában két teljes hercegséget, esetleg +Velence, ez a királyi hatalom pénzügyi és katonai háttere. Ezért rossz a gavelkind, ott ezt nem lehet megcsinálni (kivéve ha bátor vagy és egy szál fiadon kívül a többit mind megmérgezteted/püspököt csinálsz belőle).
  • fatsy
    #374
    még valami!ti hány saját birtokot hagytok meg?
  • rexortom
    #373
    Koszi hogy enyit faradtok a honositassal mar nagyon varom a kesz munkat remelem sikerul tartonotok a tempot. Fatsy ha nem szuletik fiad akkor valoban kenytelen leszel cognativ ra ateni az oroklesi rendszert vagy megprobalhatsz martinal marrigel ferjet talalni a lanyodnak es akkor lesz egy jog szerinti fiad elvilegg akkor tovabb mehet a dinasztia
  • Jakuza001
    #372
    Igen a Habsburg idokbol ered es csak magyarorszagra, tehat ott mar nem lenne helyes, hogy kiralyi svedorszag
  • Kopiati
    #371
    Igen a habsburg időkből ered, de a script megfordítása (ha majd megtalálom), akkor a térképre az ország neve helyett annyi kerül ki hogy "magyar" v lengyel, vagy svéd stb... és ez még rosszabb mint a script így hagyása. Így legalább a térkép pofás, az a kis szöveg meg sztem, hogy "királyi Akármilyenország" egyenlőre elfogadható, a játék amúgy is tele van helytelen földrajzi nevekkel...
  • fatsy
    #370
    kérdés!!!ha az uralkodóm egyszerűen képtelen fiút összehozni hiába irtom ki a feleségeket sorban akkor mi a teendő?nőági öröklés?vagy matrilineal házasság?vagy mi?TIPPET PLS!!
  • Jakuza001
    #369
    Nyugodtan felcserelheted a szovegekben a scriptek sorrendjet a jatekmotor erzekelni fogja. Amugy szerintem a kiralyi magyarorszag egyaltalan nem elfogadott ebben a tortenelmi periodusban es emiatt eleg helytelen mivel az emlekezetem szerint a Habsburg uradalmi teruleteket jelolik a torok hodoltsag utan, amikor tobb reszre szakadt az orszag.
  • Kopiati
    #368
    Van az országnév amit kitesz a térképre (Magyarország-Hungary), és van, amit egyéb helyekre kiír (Királyi Magyarország- Kingdom of Hungary, a térképi szöveg elé teszi a kingdom of részt) ami tényleg magyar királyság lenne (a szándékom az az volt), csak akkor a térképre a "magyar" felirat kerülne, és az már a nemzetiséges térképen már szerepel, meg az ország nem "magyar", egyébként a Királyi Magyarország elég elfogadott/elterjedt a szóhasználatban, ezért, ennyi fordítói kreativitást muszáj voltam belevinni. Bár más országokra tényleg idegenül hat, hasonló a szitu a grófságok, báróságok stbkkel (grófi, bárói címek lettek, mert így valamennyire esztétikus, a jelenleg feltárt lehetőségek alapján) Italy, meg történelmi okok miatt Itália lett, mert "Olaszország" az már erősen 19. századi vízió...

    Az angol-magyar nyelvtan eltéréseit, ahol tudom igyekszem korrigálni (kerülöm a ragokat, toldalékokat a scriptre illesztve, ezért van szok "randomnév" személyével, mert el tudom kerülni a val-velezeést), van ahol pl a he, his, him szavakat teszi be a script, egyenlőre azokra meg nem mászok rá, mert szeretem látni a játékon belül, hogyan jön elő, és mi a szerepe a scriptnek.


    Szóval azért remélem ennyi nyelvidegenség nem veri ki a biztosítékot.
  • Jakuza001
    #367
    "Az országneveket, mielőtt még bírálná valaki, így a legésszerűbb a játék kódja alapján"

    Ezen belul peldaul a Kiralyi Magyarorszag vagy peldaul a Kiralyi Horvatorszag ertendo ?

    Mert forditas szempontjabol a Horvat vagy Magyar kiralysag lenne a helyes. Mindegy ha majd vegeztetek a forditassal, akkor a scripteknel a feliratozast majd atnezhetem, mert ahogy lattam furcsa szokapcsolatokat krealnak a scriptek, koszonhetoen az angol nyelvtan massaganak.
  • Kopiati
    #366
    Mivel a jövő hetem zsúfotabb lesz, mint remélni mertem volna, feltettem egy nagyobbacska frissített magyarítást (a számok eltűnnek a nevek mellől) és immár a text2 fordítása is elkezdődött kiseramera révén! Az országneveket, mielőtt még bírálná valaki, így a legésszerűbb a játék kódja alapján (ezt kérésre szívesen elmagyarázom) Olvass el! fájlt ajánlom mindenki figyelmébe! (a legutolsó magyarítás verzió 96 letöltést élt meg, legyen meg a 100!):)

    LETÖLTÉS!
  • hollófernyiges
    #365
    Mert te csak a királyi levyket tudod behívni (ami legalacsonyabb crown authoritynél talán 10%) az AI esetében meg felkelnek ellened a grófok is. Figyeld a várakban ülő katonákat. Mondjuk a csalás működik fordítva is, ha elbuksz egy döntő csatát, elengeded a katonákat majd újratoborzol, több katonád lesz (és friss, üde morállal) mint a csata előtt.
    Szászokkal meg azt kell csinálni hogy elveszed feleségül a német császár nővérét, segítségül hívod és láblógatva nézed ahogyan feltörli a padlót a norvég királlyal meg Vilmossal.
  • Snipa
    #364
    A helyzet egyszeru, kezdesnel angolokat valasztva indulasnal haboruban vagy normannokkal es norvegokkal. Egy darab 7000 -es seregem volt. A kincstar 50 arany -2,5 -el csokkenve. 6500-as norveg sereg yorkban. 12000-es normann sereg Londonban. Toborozni nem lehet uresek a teruletek levykbol, zsoldosokra nincs penz. Norvegot lenyomva nem volt mas lehetoseg csak nezni hogy a normannok sorrba beveszik az erossegeim elertek 100%-ot elvettek koronat. Plusival megbeszeltuk, akkor inkabb kezdek normannokkal es meghoditom angliat. 12000 es sereggel ostromlok, 5000 angol sereg jon leverem, seregem 3 fele osztva ostromlok tobb helyen minel elobb behodoljon. Erre angolok 10 naponta osszeraknak egy 1200-as sereget kb. 10 naponta toboroznak es teruletein megjelennek 80-120 fos csapatok. Kerdem en hogyan? Mikor en voltam angollal senkit nem tudtam kiszedni teruletekbol mert total uresek voltak. A gep meg 10 naponta kiszedi a nepet. Ez vegig igy volt mig be nem hodolt anglia. Eleg idegesito volt a szitu! Egy sereggel allandoan ezeket a kissebb nagyobb csapatokat kellett uldoznom, ha kicsit vartam 1500-2000-es sereget osszedobott. Azert 10 naponta enyhen szolva is tulzas! De meg havonta is az volna! Nem beszelve arrol, hogy forditott helyzetben nekem angollal semmit sem engedett a gep toborozni.
  • hollófernyiges
    #363
    Ami a gép csalását illeti, én úgy láttam hogy nem csal direktben, csak másképp csinálja mint a játékos. Nem mozgósít egyből mindent, lehet látni hogy a levyk (a piros csík) az ostromlandó várak többségében szinte maxban vannak. Mindig annyit mozgósít amennyivel úgy gondolja hogy megverhet, de képes a vazallusokat is teljesen mozgósítani, nem csak a standard királyi levyket mint te. Ezzel viszont csökkennek a helyőrségek a várakban. Ha leverted a fősereget, akkor nem kell ülni a babérokon az ostromoknál, hanem egy nagyobb kontingenssel körbejárni az ellenséges országban és leszedegetni a mozgósított egységeket, mielőtt egyesülnek.
  • wallen
    #362
    Van. -75% tax, azaz ennyi megy pocsékba. Igazából nem feltétlenül kapsz kevesebb bevételt így, mintha ki lenne adva vazallusnak. Ha az nem szeretne akkor lehet semmit sem kapnál. püspöknél meg még nagyobb az esélye, hogy a pápának fizetne helyetted. De ennek ellenére érdemes kiosztani. A vazallus a bevétel nem befizetett részét megkapja és abból fejlesztgeti a birtokot. Így ha jóba vagy vele akkor egyre több bevételt termel és egyre több katonát tud adni.
  • McCartman
    #361
    ez már csak ilyen családbarát játék.
  • fatsy
    #360
    grófként amúgy lehetetlen összehozni a primogeniturát?folyton le kell gyakjam az utódaimat, ha nem akarom h gáz legyen...
  • rexortom
    #359
    Kivalasztod az egyiket es neki adod az oses udvaroncodat :D Am a wrong demense holding nak van valami negativ efektje vagy miert irja ki miert ne lehetne varosom meg puspoksegem adot elvileg beszedem toluk :D es a jobb szovetsegst erdemelnek nalam efekt hazasagnal miert van ? hogylehet kierdemelni egy hazasagot ? Mindketten kiralyok vagyunk szhal rangbeli kulombseg nincsen .
  • McCartman
    #358
    Ölj. :D
  • fatsy
    #357
    1090re 42 udvaroncom van...h lehet ennek gátat szabni?
  • fatsy
    #356
    még egy!mi befolyásolja h mondjuk egy grófi szintű lányt herceghez tudjak adni?
  • fatsy
    #355
    ok, megvan, köszi
  • fatsy
    #354
    és mást h tudok bejuttatni oda h tanácstagnak választhassam?
  • wallen
    #353
    nőket nem tudsz kinevezni.. max a feleségedet spymasterré
  • fatsy
    #352
    nem hiszem el h senki nem néz fel aki ért hozzá!!!:)
  • fatsy
    #351
    na tényleg vki segítsen már!:).h tudom a lehetőségeket növelni?full öreg, skilltelen papákkal van tele...
  • Paladin
    #350
    Ok, rájöttem, transfer vassalage, bocsesz :)