1627
torchlight2
Torchlight.hu Hamarosan!


  • Fehercsoki
    #1467
    Hát pedig alapból nagyon sok content van benne, aztán még ott a Synergies mod.
  • gtronic
    #1466
    én most demozok ... nem tudom mivel más mint a rendes ... eltudnátok mondani mivel más ? vagy serial keyt nem tudok szerezni ? szóval feltétlen meg kell vennem a játékot ? és még is miért jó az nekem ? szóval még mitől tér el a demo a rendestől ?
  • BoneDragon
    #1465
    1-2x végig lehet játszani de persze a diablo 2-t nem veri újrajátszási faktorban.
  • denevérember
    #1464
    Srácok mennyire játszható ez a játék? Megunható egy idő után? Vagy van valami amiért újra és újra lehetne játszani? Mint pl Diablo 2. (a 3 at most felejtsük el)
  • PetruZ
    #1463
    Igen. Elvégre onnan indulsz, az intro is elmondja.
  • robi3
    #1462
    sziasztok! biztos láttátok a ennek a játéknak a teljes térképét neten vagy akárhol... a térkép jobb szélén van egy torchlight felirat meg egy talán bánya, az az első résznek a területét jelöli?
  • PetruZ
    #1461
    A mod-ok karakterei külön folderbe kerülnek, vagyis ha voltak karakterek a rendes játék alatt (a korábbi bemásolgatós Synergies és más mod-ok mellett), akkor azok nem fognak látszani az új, SteamWorks-os mod-ok aktiválása után, újat kell kezdeni. Vszleg másolható és működhet, de lehetnek furcsaságok (tárgyak elvesznek).
  • wesker24
    #1460
    Ha olyan kasztal vagy ami régebben a Synergies-el használtam akkor az nem lesz jó !

    De ha régebben még nem raktad fel akkor nem módosítja azt mert már 2 külön inditó Launchert kapott !

    Egyik az eredeti másik a Synergies és a Modok launchere !
  • BoneDragon
    #1459
    Ha felrakom ezt a synergie-t belebabrál a mostani karakterembe vagy nyugodtan folytathatom?
  • MerlinW
    #1458
    Automatikusan frissül, megtalálja az is aki nem hallott még róla, stb.
  • Fehercsoki
    #1457
    És ennek mi értelme?:S
  • tutituti
    #1456
    na!
    amikor néztem még "very soon" volt kiírva.
  • PetruZ
    #1455
    A Synergies már fent van a SteamWorks-ben, a legfrissebb, GUTS-kompatibilis változat.
  • tutituti
    #1454
    Sajna a Synergies most le lett véve a honlapjukról és dolgoznak hogy a steamworkben legyen benne.
    Addig nem lehet használni(sajnos :S )
  • súter
    #1453
    Köszi. Modok nélkül játszottam, nem nagyon szoktam semmit modolni, de a synergiesről sok jót hallottam, lehet hogy rálesek új karival akkor.
  • PetruZ
    #1452
    Elvileg igen, mert azok az Users alatt vannak, de közbeszólhat a verzióeltérés (sok skill/tárgy máshogy működhet), ill. a használt mod-ok léte.
    SPOILER! Kattints ide a szöveg elolvasásához!
    Nekem látszottak a "régi" karakterek, de a biztonság kedvéért inkább töröltem őket és újat kezdtem.


    #1450: És kijött végre a GUTS is, szóval lesznek új mod-ok tömegével. :)
  • súter
    #1451
    Látom most le van árazva a steamen. Meg lehet csinálni hogy a virágboltiból tudjam folytatni a karakteremet ha megveszem?
  • wesker24
    #1450
    Vazee kijött az új patch elég méretes lett !

    Kapott egy steam Workshop-ot !

    Jah és ÚJ peteket is Láma Szarvas Pandamaci és ami a legjobb HEADCRAB !

    Beszarok Headcrab a HalF-Lifeból !
  • eXequtoR
    #1449
    A patch és a content patch között kicsit nagy a kül. :)
  • SlipKnoTiaN
    #1448
    6-nál kicsit több, nem??!
    Legalábbis nálam már 1.21.5.1 a verziószám.
    Volt kb. 11 patch ha jól rémlik.
  • MerlinW
    #1447
    6 patch kicsit több, mint a semmi:)

    SPOILER! Kattints ide a szöveg elolvasásához!


    Patch 1.15.5.2
    Released October 19, 2012

    This is a small patch to fix a single crash issue with effects based on proximity, usually triggered in multiplayer by zoning with Battle Rage enabled.

    Patch 1.14.5.5
    Released October 18, 2012

    GRAPHICS
    *Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled

    PERFORMANCE
    *LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )

    SKILLS
    *Shield Bash bonus damage now deals the stated amount(charged and uncharged) *Wolfpack will properly strike turrets *Bonuses due to proximity now always expire properly *Damage bonuses/reductions for Battle Rage properly expire *Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit *Pet damage bonuses are applied to effects

    LEVELS
    *Three Sisters zone now has an appropriate level range for proper NG+ reward scaling *Various issues resolved in Luminous Arena in multiplayer *Level determinism fixed (Was broken with precacheing in previous patch
    - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)

    ITEMS
    *Set reward for Inquisitor set altered to a functional bonus *Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target) *Effects based on proximate monsters now work properly with socketables *DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

    MISC
    *Target Dummy is charm resistant
    *Fixed issue where rebinding Close All Menus could lock you in pause mode *Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack) *Pet enhancing bonuses work more consistently for pets attached to OTHER pets

    1.13.5.12 Patch Notes
    Patch 1.13.5.12
    Released October 11, 2012

    MISC
    - Fixed Engineer armor set that was showing up as white geometry

    PERFORMANCE
    - Additional UI performance improvements
    - Additional rendering performance improvements
    - Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines

    STABILITY
    - Fixed a crash that could occur with a dying pet that proc'ed on save restoration

    SKILLS
    - Fixed some issues with Stormclaw bolt chaining
    - Blazing Pillar will no longer give enemies the ability to burn you!
    - Shockbolts and Shocking Orb can now build charge
    - Fixed several non-working augment affixes
    - On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
    - Blade Pact and Stone Pact last for listed time

    ITEMS
    - Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
    - Several affixes that work based on unit proximity can work in parallel, when they could not before

    GAMEPLAY
    - Fixed several issues where procs could be precluded from activation
    - Set bonuses based on nearby monster count work properly
    - Some more multiplayer XP distribution fixes related to player/killer delta
    - Can't turn alignment on something that attaches to its master
    - When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
    - Player block cap set to 75 instead of 50
    - Elemental armor reduction can't reduce armor below zero
    - Champions all have 100% charm resistance
    - Siege Turrets have 100% charm resistance

    LEVEL SCRIPTING
    - Can't prematurely activate Vyrax tower warp with teleportation
    - Various minor level fixes
    - Various visual updates to the Three Sisters' Lair
    - Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
    - Tutaran trap fixes
    - Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.

    Patch 1.12.5.7 Notes
    FUNCTIONAL
    *Shared stash now creates a backup of itself
    *You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
    *Can’t drag merchant items onto the buyback tab
    *Gambler does not show 'can't equip' X
    *CTRL-M will instantly toggle map visibility
    *Pet equipment cannot get sockets from enchantment
    *Fixed rare crash related to Charming a monster
    *Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients)
    *Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
    *Confirmation box added for quitting without saving
    *Fixed a few rare hardware related crashes
    *Particle update optimizations
    *Various rendering optimizations

    GAMEPLAY
    *Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
    *Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
    *Zero walkspeed monsters won't attempt to jump down
    *Fixed some display issues with Fame level progress
    *Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
    *Swamp Flier scream debuff will show an appropriate name on debuff icon
    *Creep squish blood now has a censored version
    *Fixed a few areas where loot from a specific event spawned publicly
    *Fixed a few spelling errors
    *Act 4 banner should properly display
    *Pets can be sent to town from the last 2 boss rooms
    *Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
    *DOTs now correctly calculate bonuses from +DMG%
    *XP and Fame %bonuses from gear are now capped at +/- 100%
    *HP bonus gear will properly be reflected in final health of player to other clients post-zoning
    *Game can be saved at any time from the options menu
    *Onscreen notification in bottom right of screen when saving takes place
    *Console-created items now have an effect that displays that they were cheat-created
    *Damage reduction effects on the player are capped to 75%
    *Stat expenditures when leveling up are properly synchronized in multiplayer
    *When leveling up, your health is properly recalculated on other clients
    *Skill cycle keys can now be bound to mouse buttons
    *Transmuted items are no longer destroyed if an inventory is full with no place to accept them
    SKILLS
    *Berserkers are still targetable while performing Savage Rush
    *Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
    *Battle Standard's properties are properly exclusive (they don't stack)
    *Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
    *Howl duration fixed (Extended)
    *Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
    *Vortex Hex won't target smashables
    *Fixed two ranks of Seismic Slam incorrectly doing electrical damage
    *Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
    *Elemental attunement properly benefits from owner’s level
    *Elemental Boon should properly speed up cast time on last rank
    *Shadowbind should properly rank up duration
    *Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
    *Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
    *Outlander Long Range Mastery should now affect wands as well
    *Prismatic Bolt gains charge at half the previous rate
    *Spider Mines should show debuff icons
    *Spider Mine summon duration fixed
    *Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
    *Elemental Attunement shouldn’t attack smashables
    *Tremor rank 6 should properly perform its charged effect
    *Immobilization Copter damage effect shouldn’t stomp on other damage effects
    *Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
    *Rapid Fire and Venomous Hail now use DPS instead of Damage




    SCRIPTING
    *Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
    *Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
    *Various minor level scripting or layout repairs
    *Fixed farmable Gel phasebeast room so that XP gain isn't overblown
    *Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
    *Fixed a few areas where the player could get stuck

    NETWORKING
    *Fixed a case where backlog of messages for resend would escalate and disconnect the client
    *Friends-only games are fixed to synch correctly across lobbies
    *Fixes for various serverside issues
    *Erroneous ‘Connection Failed’ messages should be fixed
    *Games can now be filtered near your level



    GRAPHICAL
    *Many wardrobe tweaks and fixes

    BORING
    *Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading

    Patch 1.11.5.3
    Released September 23, 2012
    This patch addresses a number of issues:

    * Tweaks to various areas to prevent units from getting stuck.
    * Fixed a potential crash bug when applying affixes and effects.
    * Fix for Berserker geyser proc showing up as a mappable skill.
    * Fixed several typos.
    * Fixed friends list based achievements.
    * Spell-learning achievements now don't incorrectly trigger based on other players.
    * Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
    * Fixes to some logic in the Frosted Hills.
    * Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
    * Fix for potential issue when units would queue removed/unavailable skills.
    * Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
    * Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
    * Improvements to journal tooltips.
    * Proc affixes scale better with player level.
    * 'Resist Slow' affix fixed.
    * Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
    * Fix for mistriggering when chaining two skills together when there is an early hit-frame.
    * Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
    * Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters.
    * Removed display of other users' IP addresses in multiplayer games.
    * Removed access to console commands in multiplayer games.
    * Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
    * Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
    * Implemented a few specific boss room pathing fixes.
    * The game's login dialog now correctly allows passwords up to 64 characters long.
    * Fixed bug with 'Poison Burst' procs.
    * Fix for bug where rapid clicks could misspend stat points.
    * Made significant optimizations to particle collisions.
    * Fixed rare crash when turning in quest in the Undercurrents.
    * Fixed problems with characters or shared shash items disappearing.

    If users have any problems with disappearing characters or shared stash items, please contact [email protected] and we may be able to resolve the problem.

    Patch Notes 1.17.5.14

    Pets
    Owl pet added
    Badger pet added

    Languages
    Russian language now available
    Polish language now available

    General
    Several spelling errors fixed
    Dimensions fixed on one texture
    A lot of internal fixes to support translations better, and copy-pasting of cyrillic characters and use of IME
    Characters with certain special characters in their names won't fail to save
    Attacks that deal weapon% no longer give bonus crit for values over 100%
    Missiles with an AoE were not properly taking into account some untargetable states
    Run speed bonuses were sometimes added twice
    Fixed Trillbot achievement quest

    Skills
    Engineer
    Rank 8 and 9 or Seismic Slam scale soak values properly on direct damage
    Flame Hammer, Ember Hammer and Emberquake correctly list staves in requirements
    Berserker
    Storm hatchet now targets better on slopes
    Storm hatchet should be less likely to collide with walls and more likely to collide with units
    Ravage knockback/slow resistance fixed
    Ravage falls back to autoattack when mana is low
    Battle rage properly refreshes now
    Shadowbind procs now level properly
    Embermage
    Rank 4 of Firestorm now has correct max damage
    Issues w/ Prismatic Bolt duration effects resolved
    Fixed mana cost for rank 10 of Infernal Collapse

    Spells
    Made requirement reduction spells work properly

    Items
    Rifle and Cannons now use weapon damage instead of DPS - fast weapons were stronger than intended, slow weapons were weaker than intended
    A non functioning proc on the Tundra set was converted to a functioning Lifesteal
    Tomes of Weapon Expertise (spells) now correctly state that they improve Claw use, amongst the other weapons
    New ring for Emberweave set
    New pants for Embercraft set
    Legendary wand Earth Dies Screaming can no longer crash the game
    Fixed some issues with item-based proximity effects getting doubled

    Maps
    Various pathing and collision fixes
    Various new boss rooms added for maproom maps
    Several new Phase Beast rooms added
    Can't be knocked behind fence in Arena of Slaughter

    Monsters
    Exploding zombies now strike only once per explosion
    King gels have champion resistances and minion gels cannot be charmed

    Recipes
    Transmutation recipe for sockets can't eat gems with no return.

    Random Maps
    Some random map affixes better tuned

    Quest Related
    You must talk to the guardian of mana before you can enter the dungeon from Act 4 hub
    Some players stuck in a state where their quests will not advance, or the final quest will not complete, allowing access to the mapworks, should be resolved.

    System
    Fix for crash in certain circumstances when wearing gear that requires a requirement reduction spell
    Fixed crash when quitting the game from the options menu while the shared stash is open.

  • PetruZ
    #1446
    Hah, na, jön a GUTS. :)
  • tutituti
    #1445
    valaki dob egy log-ot?
  • Fehercsoki
    #1444
    Sok kis content patch jött már ki.
  • eXequtoR
    #1443
    Mióta kijött szinte semmit nem csináltak a játékkal, így a mostani "content" patchbe vagy nagyot robbantanak v marad a synergy.
  • Fehercsoki
    #1442
    Hát mivel nem adták ki hozzá azt a toolt amivel modokat lehetne készíteni ezért jobb is ha dobálják ki a content patcheket...
  • eXequtoR
    #1441
    Új content patch? Váó. Azt hittem a játékosokra bízzák innentől a gamet és az mmojukra fókuszálnak.
  • PetruZ
    #1440
    A második pet egy... láma! :D
  • PetruZ
    #1439
    Jön az új content patch, és mivel Ázsiában is megjelenik/-jelent a játék, a három új pet egyike egy... panda! :D (T2 FB oldal)
  • SlipKnoTiaN
    #1438
    Köszi.:)
  • szabolacika
    #1437
    http://forums.runicgames.com/viewtopic.php?f=47&t=39776
  • SlipKnoTiaN
    #1436
    Köszi, így már tisztább.
    Esetleges honosításról nem tudni még semmit sem??
  • tutituti
    #1435
    http://www.synergiesmod.com/

    Egy mod sok változással és community által javasolt javításokkal.
  • SlipKnoTiaN
    #1434
    Kicsit le avgyok maradva, vki kisegítene h mi ez a "necro-paladin-ninja-synergy" dolog??! :/
  • eXequtoR
    #1433
    Teszteljed 1 gombot nyomogatva úgy, hogy ugyan az a stat kell neki mint minden más classnak. Ne keverjük a szezont a fazonnal.
  • MerlinW
    #1432
    Ha ülnek rajta hónapokig az a baj. Ha kiadják korán az a baj. Mi vagyunk az egyetlen értelmes faj az ismert galaxisban, de sokszor elgondolkodom azon, milyen szerencsés lenne a galaxis nélkülünk...
  • tutituti
    #1431
    Hát kábé azt hogy minden map részen nem okoz ütközést.
    A tárgyak, a potik,a questek se zavarnak be.
    Esetlegesen a mod tartalma se hibádzik magával az új karakterrel

    Nem értem miért háborodsz fel egy olyan dolgon amit most raktak bele ahelyett hogy örülnél hogy modsdk nélkül is képesek ilyet csinálni!
    Két új karaktert pakoltak bele és csiszolgatják, hogy ne legyen unbalanced és kapsz egy újat.
  • eXequtoR
    #1430
    Meséld el kolega mit tesztelsz egy olyan karakterrel aminek semmi skillt nem lehet hasznalni csak kőkemény 1 "csapást". Most őszintén.
  • tutituti
    #1429
    Paladin Implimented FOR TESTING


    Gondolom a szemed kibökte.

    Amúgy az eddigi új karakterek is így kerültek bele,sőt rendszerint CTD-t okoztak.
    Hetente jön frissítés hozzá,addigra kerül bele a skill rendszer.
    most őszintén!
  • eXequtoR
    #1428
    Most őszintén.. ezt a paladint ilyen állapotba miért kellett beletenni. Milyen alpha az ahol kb csak a karakter alap van meg és 0 skill.