8136
City of Heroes/Villains - MMORPG
NINCS TÖRT SZERVER!
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#5317 Ha vki fel tudna valahova tolteni a Coh kepregenyeket nagyon megkoszonnem (en US-re fizettem eelo meg regebben, de nekunk nem jart, csak annak aki EU-val nyomja, akkor pdf-ben le lehet tolteni.) -
chefshift #5316 Valaki aki az EUn nyomja betudná ide rakni azt a linket ahonnan lelehet tölteni a Coh képregényt ? Ja és ti nemkaptatok free trial kulcsot ? -
Rasti #5315 Akkor most lehetne Magyarul is a lényeget ? :DDD -
chefshift #5314 hm senki semmit ... hát akor brvágok egy kis infot CoVról
So I spent the past 3 days at E3, working the trade show, seeing all the new games and gaming hardware that's out or comming soon. Checking out all the new trends and all the latest technology. The big buzz this year was definately owned by the next gen consoles, the Xbox-360 and the Playstation3. There was also a number of fascinating seminars and lectures about games and the gaming industry.
But enough about, all you guys want to know about is City of Villians.
Well, I will say this, it definately looks like a lot of fun. Cryptic's setup was in the far little corner of NCSoft's massive booth. They had two rows of 8 computers on each side of their display, with larger screen all over their setup running previews of CoV and the latest CoV E3 trailer. On the back side of their display the computers where showing the new CoV costume creation screen, where you could check out all the new Villian costume options, as well as the new base editor, where you could build your own custome base. The other side of their display on the front side had what was really the main draw for alot of people, PvP base raid matches.
First on the Villian costumes, they looked seriously wicked. There was a clear intent on making Villian costume options more evil looking, but some of their stuff was just too cool. I particulatly loved the metalic bones and skull options with the shiny environmental mapping on them. Villians also had Beastial options. So you could really make your villian look like traditional villanous monsters, such as werewolves (including wolf-like heads and feet), vampires (yes, as in fangs and everything), and other monstrous creatures. Also you have the body modification sliders, but with villians you will actually be able to scale your body features to more extremes, such as having much larger/longer faces and what not. The reason for this is this allows you to create more extreme villian appearences, make them, for lack of a better word, uglier and more villianous looking. Unlike the heroes which even in extreme are still designed to look somewhat heroic.
As for the Base Editor, it was just as detailed as the costume editor. I'm not kidding, there were litterally a million some odd choices for every room. You could decorate every room in your base with just about anything you can imagine, in any style you could come up with. I suspect you could recreate pretty much any basic indoor mission setting you could want. You're only limited in the amount of space you have to build your base with. The more space you have the more expensive your base will be to rent. That's right, rent, bases will cost a ton of influence to build an upkeep, they are clearly designed as an influence sink for all those people with more influence then they know what to do with. So in order to have a base, you will have to pay rent on the amount of space you will have. Also adding anything in the base will be expensive. The Devs are still working out the amounts, but it will be pretty costly to decorate a room. Then again, if your SG has enough 50s in their midst with more influence then they know what to do with then you can easily have a customized room for EVERY SINGLE member of that group, in addition to common areas and utility rooms. What do I mean by utility rooms, basically rooms with some added funciton. Like a vault, a hospital, ect. These are rooms you will have so your base will have more funcitonality. You'll be able to get teleporter rooms, forexample, that will allow you to travel to any zone without having to run to the tram all the time. Vaults, of course, will be used as a central storage of influence, enhancements, and other objects that your SG members will be able to use. Hospitals will be most useful in base raids, since they will allow you to spawn in your own base and get back into the action quicker, as was shown in the Base Raid demo they were running. In addition to that a number of the items you can place inside rooms will be useful for base raids as well, just as healing rings, attack turrents, traps, ect., ect. Indeed, many items will have many different uses, but for now the focus was on Base Raids.
The Base Raids Demo was setup as 4 on 4 matches, with Villians raiding the Heroes' base. The base was made using the base editor, no you couldn't edit that base, they had it locked down. But otherwise it was a pretty generic base setup. It did have a hospital inside of it, this way people that were defeated in the match could be rezzed right away inside the base. The match had two objectives, two trophies protected by force fields. The raiders' goal was to capture those trophies from the heroes while the defenders' goal was to prevent the villians from taking both trophies. In order to capture the trophies, you had to take out the force fields by doing enough damage to them, then you had to interact with the trophies themselves, like you would with glowies, in order to capture them. This gave the advantage to the defenders, since they could interupt the raiders by attacking them every time they tried to capture the trophies. It was still very easy to win the with Villian group, but you had to know what to do and hope the heroes didn't. Most people just played it like a basic death match, trying to kill the guys on the other team as much as possible. I did find it telling that every single character there, villian and hero, was given 6 slotted stamina. Probably because it would allow people to stick with the typical "go kill everything alot" style of easy play, probably. It was interesting, you could always tell who actually played CoH, they were the ones that were actually discussing strategy, shaking their heads at everyone else that had no idea what to do. Like any PvP battle, the teams that were working together on the objective won every time, no matter what. CoH veterans were also quick to pick up how to use the villian characters, even though they were playing villian archetypes.
On the topic of Villian archetypes, they did show off a bit of the 5 base villian archetypes. Brute, Stalker, Destroyer, Dominator, and Mastermind.
However only the Brute, Stalker, and Destroyer were available to play with in the Base Raids (1 stalker, 1 brute, and 2 destroyers). The Devs that I talked to there said they weren't allowed to say anything about these ATs, as Cyptic and NCSoft had promised an exclusive about it to a number of magazines. All they would say is that if you pay attention to the CoV demo movie they had running, you could get a hint as to what each AT is about. Well I got alot of hints and this is what I was able to determine about each of the villian Archetypes. However this is all my impresions, none of this should be considered Dev verified in the least. While the Devs I talked to did allude to the fact that some of my impressions might have been correct, they were also quick to point out that things can still change a lot before CoV comes out. So again, this is all with a huge grain of salt. So let's start off with the ATs I actually got to play with.
Brute: At its most basic description, this is the CoV version of the Tanker. The first thing I noticed, however, is that they have their primaries and secondaries switched. So while this AT clearly performed as a Tank in the Base Raids, their powers were setup with their attacks as their primary and their defenses as their secondary. It was obvious that the Brute would have access to some of the same sets as a tanker, but also some new sets all together. For example the Base Raid Brute was using Dark Armor as his defense set, and fire melee as his primary. There was also, I noticed a Dark Fire defense set, which I suspect will work similar to the current Fire Aura defense set. Overall I would classify the Brute as a Tanker with a higher emphasis on damage.
Stalker: Again, the simplest way to describe this AT is as the Villian version of a Scrapper. Again, like the Brute, the Stalker worked most clearly like a scrapper only with his primary and secondary power sets swapped. The Stalker they had available was a Regen / Ninja Sword stalker. That's right, ninja sword, not katana. While the ninja-sword set did have mostly the same attacks as the Katana, it did have some features that I would describe as Stalker specific. By now you've probably asked yourself why would you want to play a stalker if the Brute already appears to have the best of both worlds, higher damage and near tank-like defenses. Stalker abilities would be the answer. While the stalker might not have quite the damage potential of the scrapper, they will do pleanty of damage. Stalker behave more like thieves in that they only do the really high damage, potentially higher then anyone else, but only in specific cercumstances, such as the backstab. Looking through the Stalker powerset I noticed a few powers that were clearly being set apart. For example, in the stalker Regen set, you had all the typical powers, except you also had an additional hide abilitiy. This Hide is basically a stealth, but it did not fit with the rest of the defense set. Likewise the ninja-sword set had a couple of bright red attacks which claimed to do moderate damage "+Special". So I looked at the power descriptions and it mentioned that these attacks were considered "Hide abilities". Attacks that have some additional effect, but only while you're hidden. The only one available to the Stalker I was playing was the Assasin Blade attack. A basic attack that does a much greater amount of damage if you're using Hide at the time. That's right, Stalkers get true backstabs.
Destroyer: This set was actually harder to classify, but inthe end I would have to describe it as the Villian equivilant of a Defender. Again, however, their primaries and secondaries were swaped. Meaning that while they had massive buffs and debuffs, their primary consisted of blast sets. This also made Destroyers the closest thing to Blasters available among villians. I suspect now you'll get to use psychic and dark blast as your primaries, in addition to new sets. I suspect Destroyers will get to do just below Blaster and above Defender level of damage, with near defender strength buffs and debuffs in their secondaries. It should be interesting to see how people play Destroyers, since most people will probably want to play them as either defenders or blasters. But like the Devs said, none of these archetypes fit exactly with current CoH archetypes, eventually people will have to play them as their own unique thing.
Dominators: As you could not get to play this AT at the show, there was no way to be sure how this AT would play out other then watching the demo movies carefully. From what I've seen, and going off the name as well, I suspect Dominatiors will be the CoV version of Controllers. Following the trend of the other ATs, I would not be surprised if Dominators had their primaries and secondaries swapped. This would make them interesting to play, since they would be alot like Defenders given that that would be their primary. However from what I've seen, Dominators will be the only AT with access to the Control power sets, even if it's just as a secondary. This is all guesswork, however. Like all the new villian ATs you will have to play it as its own thing.
Masterminds: This AT was a total enigma, for the most part. There really wasn't any way to know for sure what they actually do, but I think I have a pretty good idea after watching the demo movie carefully for 3 days. In this movie they showed a Mastermind, telling minions to attack some heroes, then he took out a bow and shot a special arrow. From what I saw, the mastermind was clearly using the trick arrow set, which is, in fact, a new Defender primary set. So we can saftely assume that a Masterminds secondary will be Defender primaries. Now what about their Primary? I suspect that a Mastermind's primary revolves around gaining and controlling minnions. In other words, the ultimate Pet class, you will get all sorts of minions that you can command with your powers. I do believe the Devs have said before that you will get to command minions in CoV, and that Masterminds will get to do something completely new. Even Geko mentioned recently that he was working on "CoV Player Powers" and "Critter Powers". Adds up to a minions/critters powerset I think.
In addition to the new archetypes, I also got the chance to play with the two new powersets that will be available by then. Archery and Sonic sets. Both of these sets were setup like defender sets, meaning a blast attack set and a buff/debuff set. The Archery Defender and the Sonic Destroyer were both alot of fun to play. I got a real kick out of watching my arrows sticking out of the bodies of my victims as they fell to the ground. The Archery animations were fun to watch, seeing himfire multiple arrows with the bow held sideways to fire off that cone attack was a nice touch. Both the Sonic and the Archery sets had a ton of Debuffs, both were simply debuff machines. The Sonic set had a few buffs, they seemed to work kinda like the Force Field sets only the they were resistance based, not defense. One interesting thing I noticed about the new sets, particularly the Sonic sets, what the large amount of Resistance Debuffs it had available. It looks like there will be alot more powers that debuff resistance comming out soon, so Invuls be wary. Personally, I'm already thinking of getting an extra account when CoV comes out just to cover all the new character ideas that came to mind. And I know there are still more new powersets for villians that I havn't seen yet.
There were a few other interesting things that I noticed which were definately unofficial and which teh Devs couldn't really comment on. First, I noticed that in the PvP your character could build reputation. After winning a base raid, the characters on the winning team would get a message that said "You have gained X reputation" where X was some small variable number (usually between 0 and 0.5). What this reputation is and how it works is still very much up in the air and, of course, the devs wouldn't say anything about it. The other thing I noticed what that all of the characters now had an inventory. This was seperate of the enhancement bar and the inspiration slots. I had no idea what this inventory was for, and what sort of items could be placed there. Again the Devs were pretty tight lipped about it. Lastly I noticed the beginings of the Skills system still in development. I noticed the Skills were layed out in the powers section of the character description, and you could access them through the enhancement screen, further cementing their corralation with power sets. Indeed I felt the Skills setup was clearly mirroring the power sets setup, with a number of apperently "inherent" skill sets and a few other skills catagory that were alligned as if to suggest that you could have primary, and even tritiary skills set. Of course, all of this is just guessing on my part, I'll have to wait to actually play CoV more to know for sure.
Fortunately I know I'll be able to soon. As many of you know, part of the Base Raid challenge was that if your team won, raiders or defenders, you got a cool CoV cape to wear. Let me just state here that giving out capes instead of the typical t-shirt was genious. It was a little silly, very cool, and from a marketing standpoint alone, very unique, meaning it really made their game stand out. As a bonus, if you wore the cape around E3, meaning they made the product more visible, then you could be spotted and win a spot on the upcomming CoV beta. I won on both the defenders and the raiders side, got a cape, twice, and yes, I got spotted, twice, by the same guy (thanks Kevin). I think it's because the cool CoV cape really looked impressive in conjunction with the black leather trenchcoat I wore it with. (My own little nudge to the Devs to get trench coats in the game, maybe I'll take a picture... ) Don't worry, the second time I was spotted I was honest about having already signed up to the beta. Though a number of people said I should have taken the extra Beta spot and eBayed it. Alas, I'm too honest for that, I already got my golden ticket. You're welcome to be jelous of me now.
Of course I tried to talk to as many of the Devs as I could to try to get all the information for eveyone here. A number of people all over virtue that I had talked to about going to E3 had a number of questions for the Devs that I tried to get the answers for. I talked to Poz, Kublai, Vyvyanne (I think, it was loud), and even Lord Recluse and Statesman. I also chatted with Kevin, the PR guy who I doubt has a Forum Handle, as well as a number of people from NCSoft and even a trio of artists from Cryptic Studios. All of them were pretty cool, for the most part, and I even got the chance to interview Statesman with some specific questions that people had asked me to ask him. So here is what they had to say.
The first question I asked of all the Devs was what was their favorite part of CoV. By far the number one answer was the PvP aspect that it created. They did say that they wanted to make sure PvP remained consentual. However my biggest concern which I expressed to them was if there would be a significant enough advantage to PvP that people would feel compelled to do something they might not enjoy by participating in PvP simply so that they feel their characters can remain competative. Not competative in the PvP sense, but equally viable as other characters even for PvE use. The Devs agree that this was not something they wanted to do, but at the same time they did say that they wanted to give PvP a purpose, give people a reason why they would want to participate and enjoy PvP so that they can have fun with it. Time will tell if these incentives will eventually outweigh the fun.
One of the people working the CoV booth said that his favorite part of CoV was quite simply the fact that you get to play the bad guy! For people that just love to be evil and truly enjoy being bad, this will definately be the game for you. What this entails, well, they're not saying more then what's already been said. However Statesman did mention that Villians in CoV will be able to be more pro-active then heroes are currently in CoH. I asked him what he meant by that and he said that you will get to do more as far as actually seaking out contacts and missions. You will be able to look for tasks on your own and find new contacts that you want to talk to instead of waiting for your current contacts to refer you to the right people. You will be able to grab missions that you want. Though Statesman didn't give any more details, I got the sense that this involved doing something like actually choosing to go rob a bank, for example ( a silly example, but good enough for this purpose). When you think about it, this is a definate aspect of being a bad guy. You don't wait around for something to happen that you can take advantage of, you get to go to the museum and steel the priceless jewels, or break into the tech building and steel new hardware, ect., ect. Again, this is only a guess, but it sounds like something that would be in line with the idea behind CoV.
As for Statesman himself, he said that Bases were his favorite part of CoV. He mentioned that everyone will want to have Bases for their group when CoV comes out. I asked if people will be able to have more then one SG in a Base, as in allow people from other SGs in your coalition, for example, to enter your group's base. He said that you will be able to invite friends into your base, asuming there wasn't a base raid going on, but that other then that the Base would be for your SG only, no one else would be allowed to enter, unless they were comming in by force, i.e. a base raid. I asked about the possibility of having player housing for specific heroes outside of that hero's group base. He said they were thinking about it, but right now their focus was on group bases only.
Next I asked about the new Costume options. As impressive as the new Villian costume options are, I'm afraid most of them will remain villian specific. The Devs did mention that some of new costume options will be available for both Heroes and Villians, but Statesman and Poz made it clear that some Villian costume options will remain Villian Only. Poz did verify, however, that eventually, as in not at the CoV launch for an update or two later, there will be the option for Heroes to become villians and Villians to become Heroes. I told the Devs that I know a number of players that will create villians and then make them heroes, or just play them as Heroes pretending to be villians ( the same way some people now play villians pretending to be heroes ) just because the new villian costume options fit their characters better. The Devs didn't really find that surprising. I did ask about a few specific costume request, inculding kilts for men, more leather jacket options, and of course trenchcoats. Statesman said that they eventually want to make all the requested costume options available, but that will involve alot of work, such as new animations for the trenchcoats, for example, so that will take time.
Lastly I asked Statesman about Power Sets. Specifically the Scrapper and Tanker Defense sets that they are looking into right now. He verified that they're continuing to test and looking into making the sets better, and by better he means more balanced. He explained that he wasn't concerned with details such as exactly how much End one power set requires over another. His main concern is that the Defense sets allow the Scrapper and Tanker to do their Jobs. The example he used is that he wanted to make sure that an Ice Tanker can go into a mission with 7 other heroes and be able to hold onto as much aggro as possible, and do so saftely without dying too easily, while at the same time still need the other heroes to complete the mission. He seemed to agree that the Ice Tankers needed some help. I asked him specifically about Super Reflexes as well, specifically about the rest of the set, ignoring Elude all together, and how the rest of the set isn't up to par with the other sets. He clearly agreed that this was the case, that just looking at the stats SR was just not performing as well as it should. This is why they are looking into all of the Scrapper and Tanker defense sets right now. Statesman was clearly concerned with trying to make all these sets as much fun as possible. I also asked about DA's massive endurance requirements, but he said that he wasn't focused on the numbers of just how much endurance something should or shouldn't cost. This was a matter better suited for Geko who can talk about the presice numbers. Sadly Geko wasn't in attendance as he's not one to ever go to these events. I think perhaps the DA scrappers out there should start sending him cookies.
I also asked Statesman about any new powersets they might be working on. I mentioned Pistol scrapper sets, and he said that this was not something they would be adding any time soon. I got the sense that he liked the idea, but it's simply not something they are working on right now. However I did mention the fact that they had talked about a more realistic fighting set for scrappers. Statesman mentioned that they were working on a streetfighting set, and it was something that he would love to get into CoV, but if not then it would be released at some point later on.
The last thing Statesman had to say for all the CoH players out there is simply to stay tuned for all the cool new things comming with City of Villians. It will be something that everyone will enjoy and will want to check out. There is much more fun to come for both Heroes and Villians alike! -
chefshift #5313 trial* -
chefshift #5312 ja és akinek kell trail kulcs írjon ! -
chefshift #5311 ááááááááááááá de szar nemmmlátszik rendesen ahogy beírtam
hát ezért dolgoztam vele ilyen sokáig -
chefshift #5310
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/ , )-^>> _\`
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(O.o)
(> <)
hhahaha nyuszikára lecsap egy véééérsssssszomjaaaassszzzz szassz muhahah
(kicsit unatkoztam)
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Rasti #5309 :DDDDDDDDDDD -
#5308 munkahely, hehe, lehet, hogy onnan fogok majd CoHolni :D -
chefshift #5307 hát te ?? honnan a csöcsből írsz ? :) -
#5306 pssst, ö nem rasszista, hnem RASTIsta, loool -
Rasti #5305 hehe
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alicenorbie #5304 kit érdekel melyik országból jáccik! mi vagy te rasszista? -
Rasti #5303 na ez a nem semmi :)
inkább játszol a külföldiekkel :( -
alicenorbie #5302 szerintem szuperhősös öldöklős küldetéses! szerintem... -
alicenorbie #5301 ezt má megbeszéltük hogy megmarad!
szerintem tök mindegy hány magyar van úccsem jáccunk velük muhaha!
szerintem te is össze tudnád számolni 1 kezeden azokat az órákat amikor magyarokkal tímeltél but keménymag! -
chefshift #5300 kérjél valakitől egy trial kulcsot hátha megmarad ha lejárt a 14 nap mint nekünk annó a valentinnapossal :). -
Kabala #5299 Ahoz hogy át tudjak menni megkéne vennem az US verziót ami ugyebár + pénz, a havidíjról nem is beszélve, nem akarom megint megvenni a játékot, most pénz szűkén vagyok, úgyhogy egyenlőre nem a válasz -
chefshift #5298 BAMBOOCHA ! -
Rasti #5297 Nem kéne átjönni neked is ? :))) -
Kabala #5296 Jó látni hogy ilyen sok magyar játszik az US serveren:-)) -
Rasti #5295 mikor leszel bent játékba ?
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Fairlight #5294 Változatlanul Xrayspex a karim neve :_)) -
Rasti #5293 Bake nagy nehezen belépek bentröl a melóbol a játékba erre lelővik a servereket :( -
Rasti #5292 Fairlight majd irjál be 1 nevet,hogy este be tudjunk venni minden listába :))) -
Rasti #5291 Napot -
Rasti #5290 jó8 mindenkinek léptem aludni
majd holnap :)))) -
Fairlight #5289 Ez csúcs! Na még 1,5 óra, elég lassan csordogál... 170-ről lement 91 k/sec-re -
Rasti #5288 Guardian serveren vagyunk :))) -
alicenorbie #5287 ja többeknek is így van meg! -
Fairlight #5286 ez kicsit fura, hogy meg kellett adnom a bankkártyaszámot, mert ha jól értelmezem a dolgot, ha nem nyomok egy cancel-t 14 nap múlva, akkor levonja a havidíjat. Ha ez így van, akkor halleluja, mert a játékot nem kell megvennem. Lehetséges? -
Rasti #5285 ok :)))) -
Fairlight #5284 Ezer kösz! Innen jön! -
Rasti #5283 Open an Internet Explorer browser and type in this URL: ftp://client.coh.com/US/ -
Rasti #5282 Downloading City of Heroes:
Please be certain to follow the below instructions exactly. To download the City of Heroes client, please follow these steps:
Open an Internet Explorer browser and type in this URL: ftp://client.coh.com/US/
At this point, you should see several separate CoH .zip files (If you are having a problem and don’t see the zips, we recommend that you use passive FTP. You can do this by following these steps:
Open Internet Explorer
Open the Tools menu and choose Internet Options
Choose the Advanced tab and make sure that Use Passive FTP is selected.)
Double click on the CohUpdater.zip (310 KB) file, and save it to a location where you will be able to easily access it.
When the download has completed (this could take several minutes), double click on the downloaded file. If you have a utility installed, such as WinZip or WinRAR, it should unzip the file for you. If not, Windows has a built in compression utility, called DriveSpace, that will perform the same function.
Extract the file CohUpdater.exe in the archive to your desktop.
Once the file is extracted, run the file by double clicking it. This file will install components that will guide you through the rest of the setup process.
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Rasti #5281 http://www.coh.com/newsletter/0502/download_info.html -
Rasti #5280 És amit küldtem ? -
Fairlight #5279 Beléptem, de nincs download link. -
Rasti #5278 És ha belépsz account managarbe ???
Nekünk ott volt