18 Wheels of Steel: Across America
Jelentkezz be a hozzászóláshoz.
Renault magnum http://kamionszim.hu
Renault magnum http://kamionszim.hu
Szóval 1.0 megvan csak van-e újabb. Válasz: tudtommal nincs. ;)
..::::::.. A kétpúpos teve sokáig nem is vette észre, hogy két púpja van, mert az elsõ eltakarta a hátsót.
Sztem érdemes leszedni ha már kicsit uncsi az alapjáték, elég jól átdolgztuk ;)
..::::::.. A kétpúpos teve sokáig nem is vette észre, hogy két púpja van, mert az elsõ eltakarta a hátsót.
most próbáltam ki a játékot, nagyon tuti, hallottam, hogy van magyarítás is hozzá, amit le is töltöttem, és látom, hogy ez az 1.0-s verzióhoz van. sajnos nem mûködik ez a link: http://wmhteam.uw.hu/, ami a telepítõben olvas6ó, szóval nem tudom, hogy van-e már frissebb verzió
és örülnék, ha mondanátok egy pár dolgot, amit érdemes letölteni, ami jobbá, szebbé, élvezetesebbé teszi a játékot. köszi elõre is 
Renault magnum http://kamionszim.hu
\"Sic Dis Pak Perabalum\"
\"Egyszerû életet élek: ami üres megtöltöm, ami tele van kiürítem.\" MM2 buszok: http://sodor.try.hu
Renault magnum http://kamionszim.hu
''Egy probléma nem oldható meg azzal a gondolkodással, amely magát a problémát létrehozta''
http://www.gamersunitednetwork.de/specials/gc2003/1c/rignroll/rignroll.exe
Renault magnum http://kamionszim.hu
The release date of Rig'n'Roll (current working title of this trucking game)has been delayed. The game should (normaly) coming out at the 3rd or 4th quarter of 2004, but now it's been moved to 2005...The main problem of the delay is that the distibutor (ValueSoft) has chosen another trucking game: "18 Wheels Of Steel: Pedal To The Metal". So currently Rig'n'Roll doesn't have any distributor. SoftLab-NSK (developer of Rig'n'Roll) will also be looking for another distibutor, but whe (trucking fans) would like to help them with finding a distibutor. Rig'n'Roll is worth of distibuting because it's the NR. 1 of all trucking games so far. Microsoft has a very good reputation of making simulation games, so why shouldn't they have their first trucksimulator? By showing Microsoft this petition, whe would like to ask them to distribute Rig'n'Roll. I hope they will consider of distributing this wonderfull game!
So I ask all trucking fans to sign this petition, and convince Microsoft to distibute this wonderfull trucking game: Rig'n'Roll.
Thank you very much!!!
Renault magnum http://kamionszim.hu
What is German Roads II? German Roads II is a Addon for the play Rig'n'Roll. German Roads II plays like the name already perhaps betrays in Germany and abroad close. German Roads II is based on the idea, the play "18 Wheels OF Steel: Across America "to extend, there me and/or us very many stones put by the editor and the engines into that away, we stopped and to have us for a Relaunch prepared the project. Where, why and when German Roads II plays? Where? There us the distance Kassel - Gera very fascinated and very beautiful stretch divide have, sharing we again for these distances decided why? Because we have too much time? When? It would be to be placed us naturally possible each after times, since we do not stretch plans however to the earlier come, we for the distance years 2000 - the 2005 selected itself. What will come? Only on the basic frame of Rig'n'Roll developed German Roads, we to become will try each model will change and all Truck models will again zubauen. It will give its own describing system, a distance system and own languages, we will become will thus try the radiograms to translate and tone dialogues etc. into German. This is however everything still Zukunft's music, about what we not yet really which say can. How will much realism come? That depends naturally on Rig'n'Roll, we will try the distance realistic as possible after to build in such a way and any again recognition-worth things to insert. Whether we now a really material simulation to build can are questionable. What is planned? We planned, here much the basic data: 10 to 15 mobile LKWs, among other things: MAN F2000 MAN TGA XXL Mercedes Benz Actros Mercedes Benz Axor Renault Magnum Iveco (still no real model conception) Volvo globetrotter Scania "R" 20 different semitrailers (trailer) among other things: Flachbett sliding curtain cooling luggagedeveloped Kontainer alternating system heavy transport Over 550 to 600 km distance, which we want to convert completely. All villages, cities, roads to recognize (beside the main route, NOT passably!!) on a road map of 1:250.000 award are. Federal/motorways among other things: B83, B27, B7 (night driving ban), B85, B87, B400, B323, B253, A44, A49, A4, A7, A5, A9, A71 What will still come? Puuuh, that is with difficulty and up to now not yet directly flatable. What can one otherwise still say? It becomes a very large and long Addon, which we can lead hopefully with our other Addon's together, so which we giants a large Germany map has. Shortly I (Kevin/luder) with a Videokamer, a Digicam and much coffee the distance with driving off and will note, so which we can really copy each distance part. All indicated are planned and are to be converted whether we can convert these are questionable and up to now not yet clearly. We try our best... Do not forget: German Roads runs internally on highly routes
Renault magnum http://kamionszim.hu
\"Sic Dis Pak Perabalum\"
..::::::.. A kétpúpos teve sokáig nem is vette észre, hogy két púpja van, mert az elsõ eltakarta a hátsót.
..::::::.. A kétpúpos teve sokáig nem is vette észre, hogy két púpja van, mert az elsõ eltakarta a hátsót.
Lentebb írtam, hogy ha csináltok magyarítást, a CB-zést megoldom. A hangokat.
Renault magnum http://kamionszim.hu
Ugyanis jelen pillanatban 2en vannak.. ;)
..::::::.. A kétpúpos teve sokáig nem is vette észre, hogy két púpja van, mert az elsõ eltakarta a hátsót.
\"Sic Dis Pak Perabalum\"
brühühü. :-(
..::::::.. A kétpúpos teve sokáig nem is vette észre, hogy két púpja van, mert az elsõ eltakarta a hátsót.
Bár a Rignroll fejlesztõiben most hatalmasat csalódtam, beígértek egy E3-videót, aztán nemhogy videó nincs, de még a megjelenést is eltolták 2005-re.
Renault magnum http://kamionszim.hu
"German Roads II egy Addon a Rig'n'Roll-hoz."
A 18 Wheels OF Steel: Across America idejében indult a fejlesztés mert ahhoz akarták elkészíteni, de végülis belebuktak vagy mi. ;) 550 - 600 km hosszú úthálózatot terveznek, vagy 20 trailert, meg vagy 10-15 kamiont modelleznek, pl: MAN F2000, MAN TGA XXL, Mercedes Benz Actros, Mercedes Benz Axor, Renault Magnum, Iveco, Volvo, Scania.
Azt írják, hogy az összes települést belerakják, a térkép pedig 1:250.000 arányú lesz. Lesznek autópályák (B83, B27, B7, B85, B87, B400, B323, B253, A44, A49, A4, A7, A5, A9, A71).
Kb. ez a lényeg... de persze bõvíteni lehet, csak kibányásztam a lényeget. ;)
..::::::.. A kétpúpos teve sokáig nem is vette észre, hogy két púpja van, mert az elsõ eltakarta a hátsót.
..::::::.. A kétpúpos teve sokáig nem is vette észre, hogy két púpja van, mert az elsõ eltakarta a hátsót.
..::::::.. A kétpúpos teve sokáig nem is vette észre, hogy két púpja van, mert az elsõ eltakarta a hátsót.
Renault magnum http://kamionszim.hu
Was ist German Roads II?
German Roads II ist ein Addon für das Spiel Rig’n’Roll. German Roads II spielt wie der Name schon verrät in Deutschland und vielleicht im nahen Ausland. German Roads II basiert auf der Idee, das Spiel „18 Wheels of Steel: Across America“ zu erweitern, da mir bzw. uns sehr viele Steine vom Editor und der Engine in den weg gelegt worden, haben wir das Projekt gestoppt und haben uns auf einen Relaunch vorbereitet.
Wo, warum und wann Spielt German Roads II?
Wo? Da uns die Strecke Kassel – Gera sehr fasziniert und sehr schöne strecken teile hat, haben wir uns wieder für diesen Strecken teil entschieden
Warum? Weil wir zuviel Zeit haben?
Wann? Es wäre uns natürlich möglich jede Zeiten nach zu stellen, da wir aber nicht an die früheren strecken Pläne kommen, haben wir uns für die Strecke das Jahre 2000 – 2005 ausgesucht.
Was wird kommen?
German Roads wird nur noch auf dem Grundgestell von Rig’n’Roll aufgebaut, wir werden versuchen jedes Modell zu verändern und alle Truck-Modelle neu zubauen. Es wird ein eigenes Schildersystem, Streckensystem und eigene Sprachen geben, wir werden also versuchen die Funksprüche, Dialoge usw. ins Deutsche zu übersetzen und zu vertonen. Dies ist aber alles noch Zukunft’s Musik, worüber wir noch nicht wirklich was sagen können.
Wie viel Realismus wird kommen?
Das hängt natürlich von Rig’n’Roll selber ab, wir werden versuchen die Strecke so Realistisch wie möglich nach zu bauen und jegliche wieder erkennungswerte Sachen einzubauen. Ob wir nun eine wirklich Reale Simulation bauen können ist fraglich.
Was ist geplant?
Wir haben viel geplant, hier die Eckdaten:
10 bis 15 Fahrbare LKWs, u.a.:
MAN F2000
MAN TGA XXL
Mercedes Benz Actros
Mercedes Benz Axor
Renault Magnum
Iveco (noch keine wirkliche Modellvorstellung)
Volvo Globetrotter
Scania „R“
20 Verschiedene Auflieger (evtl. Anhänger) u.a.:
Flachbett
Schiebegardine
Kühlung
Kofferaufbaute
Kontainer Wechselsystem
Schwertransport
Über 550 bis 600 km Strecke, die wir komplett umsetzen wollen.
Alle Dörfer, Städte, Strassen (neben der Hauptstrecke zu erkennen, NICHT befahrbar!!) die auf einer Strassenkarte von 1:250.000 zuerkennen sind.
Bundes/Autobahnen u.a.: B83, B27, B7 (Nachtfahrverbot), B85, B87, B400, B323, B253, A44, A49, A4, A7, A5, A9, A71
Was wird noch kommen? Puuuh, das ist schwer und bis jetzt noch nicht direkt planbar.
Was kann man sonst noch sagen?
Es wird ein sehr großes und langes Addon, was wir hoffentlich mit unseren anderen Addon’s zusammen führen können, so das wir eine Riesen große Deutschlandkarte haben. Demnächst werden ich (Kevin/luder) mit einer Videokamer, einer Digicam und viel Kaffee die Strecke mit Abfahren und aufzeichnen, so das wir wirklich jeden Streckenteil nachbauen können.
Alle angaben sind Geplant und sollen umgesetzt werden, ob wir diese umsetzen können ist Fraglich und bis jetzt noch nicht klar.
Wir versuchen unser bestes…
Vergesst nicht: German Roads läuft intern auf hoch Touren
Renault magnum http://kamionszim.hu
Renault magnum http://kamionszim.hu

Az enyémre még egy kicsit várni kell , de majd igyekszem.
Bocs.\"Egyszerû életet élek: ami üres megtöltöm, ami tele van kiürítem.\" MM2 buszok: http://sodor.try.hu
Hi Pavel,
Thank you very much for your agreement to taken place in the first part of sets of the questions about new game released by SCS Software this year. I hope that it help fans with seeing this game as it is still under working. Below you can find some questions from game fans.
1.Since the game is still under construction and we don’t know its name. Can you give away about title new game?
The game is going to be called 18 Wheels of Steel - Pedal to the Metal. Until now, our working title has been “18 Wheels of Steel American Dream” - you can see we have pretty high aspirations for the new game - but marketing considers the final name to be even more attractive.
2.Has a release date already been set by publisher? Is publisher ValuSoft company?
Yes, the publisher of the game is ValuSoft again. We cannot comment on the release date yet, the game is still far from done, but we have a pretty aggressive schedule.
3.Tell us something about game engine, please. Is it the same PRISM3D engine or its new version?
We are using our Prism3D engine again, but it’s definitely not the same technology as last year. Our programmers and artists have made massive progress in all areas, the visuals are much sharper as you can tell from the screenshots, with advanced shader effects. The level of detail of the world has increased tremendously, and we have all new physics system that looks very impressive.
4.Can you some say in hardware and software requirements for this game. Will there be a fully analog clutch?
Final HW requirements are not decided yet, but we are striving to make minimum requirements not very far from 18 WoS AA. The game will look gorgeous for people with GeForce3, Radeon 8500 or higher class cards, but we want to allow people with even 3 years old computer to still be able to play the game and have decent experience.
5.Where does the game take place? Is it still US or also Canada? Maybe other place…
The game world covers continental US from coast to coast, and several locations in Canada and Mexico.
6.Will the game map be bigger than in “Across America”? (How many kilometers). Is there only one map available in game or it is cuts to some parts of that?
The map is quite bigger than the one in Across America. The number of cities has increased as well as the mesh of connecting roads, and the resulting world is really really huge. I think it rivals and even exceeds many AAA driving games. It’s still one continuous map.
7.What kinds of trucks will be available in new game and how many models of trucks and trailers we can expect? Will there be
The number of truck tractors is going to be higher than in Across America, and the number of trailers is going to be a lot higher for even bigger variety of cargo which you can haul. We will probably not do doubles or triples. The mix of the tractors is different than in the previous game, the new fleet is more up-to-date.
8.How many different locations will be in the game for pickup and delivery goods?
A lot. And they will also be far more varied than in our previous game… not only will there be the usual square patches of tarmac type of cargo terminals, we are putting in some very cool places for cargo delivery.
9.Will real multiplayer mode be available in new release of game? If yes, what kind of multiplayer?
No multiplayer. We are focusing all our efforts to make the single player experience as good as possible given the time allotted for development.
10.Can we expect a game editor in this release as in 18WOS: AA? If yes, what kind of modification can we do? And the same to skins modification…
The improved world editor is once again a part of the game’s executable. We would like to make modifications of the game easier than in Across America, but don’t expect miracles, it will still require computer skills to mod the game.
11.Will there be any cheat codes? We know that is only for test game but some of players like it
Of course there will be cheat codes in the game.
12.Will AI people (pedestrians) be available in game? Can you put forward your plans for AI traffic on the road?
There will be no pedestrians in this game, all our attention is on trucks and cars. There has been a lot of work done on the AI traffic code, hopefully the fans of the series will be happy with the many improvements we have made.
13.Next thing is simplified police activity and AI cars in 18WOS series. Will this function be rebuilt for better police activity and AI?
Yes, police AI is being rewritten, we plan to make the police less obnoxious, and at the same time to make it matter more once they are after you.
14.Will there be an option for driving for a company in place of driving for oneself?
Our plan calls for allowing the player to experience different things. You can be an employee driving for another company, and the AI boss would command you around. You can become independent owner-operator in control of your fortune, and you can also progress to become an owner of your own big trucking business with other drivers working for you.
15.Can we expect more realistic physics? (as realistic as possible, cause driving a truck isn't easy).
We hope our all new physics and collision system will be a very nice surprise. The handling of the trucks has been completely redone for the new game.
16.Can you see in new game an advanced damage system (overheating of engine, brakes, some mechanical failures, more collision effects, etc.). Does our truck get dirty after some time?
I don’t have an answer to this question yet, we are still experimenting with the damage system. Trucks probably won’t get dirty over time.
17.What’s happened to sleeping time in “18WOS Across America”? Does this option return to game?
We may bring back having to sleep, but only as an option to switch on/off based on the player’s preferences, just as several other simulation features that can be toggled on and off.
18.Will environment of game be changed? We expect new truck stop, shops, services, more complex cities etc. as in real world. Does protected level (grade) will be working?
Vast majority of the elements in the environment were rebuilt from scratch, so you can indeed expect to run into a whole lot of new things. At the moment it seems that we won’t be putting any railroad crossings into the game
19.Will we see fuel price on advertising board close to fuel station? Now we must stop there and price is displayed in the box?
We are considering it.
20.For the ends of the list of questions I have favor to ask of you. Can you tell something more about this game yet?
There are many things in 18 Wheels of Steel – Pedal to the Metal to look forward to. This is our third game dealing with long haul trucking, and it’s shaping up to be a much bigger improvement over the second game than the second game was over the first one. If you liked Across America, we hope that you will love the new game.
Thank you very much for your spend time for us. We get you our best wishes for your work.
Renault magnum http://kamionszim.hu
\"Sic Dis Pak Perabalum\"
Van róla külön 1 videó is, ha érdekel, itt a link: http://www.gamestar.hu/downloads.php3?op=visit&lid=3066
Nagyon jól néz ki!
\"akkor még bámultam a felnõtteket, azt hittem jó lesz majd, ha egyszer én is nagy leszek\"
Renault magnum http://kamionszim.hu
Renault magnum http://kamionszim.hu
Renault magnum http://kamionszim.hu
Regeld be magad mert csak akkor tudod használni a forumot.
\"Sic Dis Pak Perabalum\"
\"Sic Dis Pak Perabalum\"
Renault magnum http://kamionszim.hu



