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#4279
Na itt van angolul. (Ez sem tökéletes, fordítóprogival csinálták):
Whether you can tell a little about firm Softlab-nsk?
The company is based in 1991 by group of the programmers who were taking part in development of the space in country space and aviation simulators, basing on principles of a virtual reality. The training theme is for us one of the basic and to this day. Annually we let out(release) a little space, ëåòíűő, railway and now also sea simulators. We have started to be engaged in games in 1994 and in 1996 under the order of the American company " The Other 90 % " have let out(have released) the first series of the games based on technology íåéðîőèçèîëîãè÷åñêîãî of management. Since 1997 we are engaged in development of a series Truckers. A series appeared extremely successful and in Russia and America and in Europe. And the most important - it is very interesting to ourselves!
Tell please, where, when and as the idea about creation of game " Truckers 3 has arisen: Conquest of America "?
Our purpose was to make as more as possible interesting, sated and various game. Unlike on previous. And California, with its(her) thousand kilometers of the roads running on mountains, the ocean coast, blossoming valleys, deserts and burnt canyons, with its(her) huge megacities and small provincial small towns in style "Western", with its(her) scorching midday heat and torrential rains - California actually appeared ideal for development of a plot " Truckers 3 " a place. Besides, here there is an advanced structure of cargo autotransportations, and the powerful, rallied army of drivers - truckers very long time ago began one of local sights.
How many at you in campaign the person? Whether you consult with work?
In total in the company about 60 person. In our department about(near) 30. Work - a thing relative. When we did(made) the first Truckers, us was 10. Each new game at us in time in five more previous. On idea of us now should be 240 person, but we consult existing structure.
All right, let's pass directly to game. Tell a little about a cursor of game Truckers 3.
Our cursor. From the moment of output(exit) Ä2 we have copied it(him) practically anew. Alterations have touched both schedules and physics and èñêóñòâåííîãî èíòåëåêòà. Results can be estimated on screenshots.
Tell please provisional date of opening of an official site of game.
The site is practically ready. Should leave in the near future.
Whether you can tell more in detail, what you will show on Å3 2004?
On E3 we showed new âèäèîðîëèê and a game demo the version.
Tell please percent(interest) of readiness of game.
It is difficult to estimate, but than 50 % obviously there are more
Tell please about lorries and their features.
In game it is planned more than 200 machines in view of different ðàñêðàñîê, more than half from them lorries. Prototypes of lorries became the models of marks Freightliner most known in America, Peterbilt, Kenworth, Navistar International, etc.
Tell a pair of words about damage of lorries. Flying away doors, the cowls, broken glasses, punctured trunks, all this will be in game, I am right?
So.
Whether at game there will be videoclips? For example a roller which shows how load your machine.
Yes will be, all these rollers are based on a cursor.
Whether it will be possible for us to go in game by cars?
It while a question.
Mirrors, hooter, yard keepers and other trifles will be in game whether or not?
Certainly
It would be desirable to ask a question about the chamber. How the chamber will be located in a cabin? As well as in Truckers 2?
The chamber will receive big freedom and can be placed not only on a place of the driver, but also on ïàñàæèðñêîì a seat, in a sleeping bag.
As far as I know actions of thirds of part will occur in America, in California. A question about language. Friends to the main hero will speak on English or on Russian?
It as at cinema - in Russian certainly.
Whether date of an output(exit) can will be stretched(will be dragged out) till 2005?
We plan çàêî÷èòü game at the end of 2004, but there will be she(it) probably in 2005.
Tell please above what you now work?
We continue äåçàéí cities, machines, characters, we work above the script.
Whether it is possible for us to transport in game automobiles? Whether there is a special trailer for such transportation?
Yes such ïîëóïðèöåï will be.
With what game begins? The Russian guy from Russia comes to America with the small capital on earnings, buys cheap, ñëàáåíüêèé őóðãîí÷èê and starts to unroll on open spaces of America, it so?
Approximately so.
Approximately game will weigh how many?
Most likely yokes will leave on three CDs
Whether it is necessary to players to save long money to the most unpretentious lorry?
To not save, and to earn. All depends on mind(wit) and skill to drive the machine.
Whether we can reach on foot for example a gaz station?
Yes.
And what will be if the player will be ruined? To us inform about loss or we can borrow from somebody, and then will again be untwisted?
At full ruin - you should begin game all over again. But if at you is though any property (machines, offices and ò.ä) it will be possible to transform this property into money.
Igor Belago, here you, we shall tell so, play Truckers 3? Test?
Certainly, every Thursday at us total check of an existing condition begins.
On ñêîëüêèő CD you plan to let out(release) game?
On 3ő
How many lorries will be in game and how many is at present available?
The majority of lorries is already simulated.
Whether you can tell shortly about a plot?
No. Otherwise will play then not interesting.
Day and night, the sun, rain, fog, snow I hope all this will be in game. Tell a little bit.
Will be ïðàêòè÷ñêè all listed.
Whether it is possible to buy in game trunks, ñïîëëåðà and other spare parts?
Yes.
About a cargo. What we should transport?
Very different cargoes - from game CDs up to astral ñåãðåãàòîðîâ. Clients different are.
If there will be a failure, there will be fuses?
If failure - be under repair, if a fuse - search for roundabout ways.
If on road, drove other machine your lorry in çàäîê will knock, whether it will be possible to cause police and to force "asshole" to pay for damage?
Will punish all. Not only the player.
Whether we can communicate with pedestrians (not only with those who in coffee)?
A lot of dialogue with other characters - both with good, and with not so is necessary the player...
33. Whether can the trucker passing past will share the gasoline? 34. If we shall bring down the pedestrian (not to death) whether we can bring up it(him) up to hospital? 35. whether it is possible to go escorts? 36. I heard, what it is possible to deliver fellow travellers, whether they can plunder you?
On these questions while early to answer. On answers much(many) of them will appear only in the game.
37. Whether it is possible to raise a level of the player during game?
Also it is possible and should.
38. Whether across California will unroll gangs by lorries and with the weapon? 39. At each vehicle an own sound of the engine, it so? 40. whether probably such, what when I shall go to coffee, at me will steal the machine?
We can not answer yet.
41. You could not brag of physics in game?
To brag exact we can, but ïðïîâåðèòü it is necessary to you.
42. About gamers. Whether they torment you letters with questions?
Yes, severely... Unfortunately we physically are not capable to answer all.
43. We hope AI will go with trailers? As well as we?
Yes.
44. On one of sreens, I have noticed, what in machine AI there is no driver, but through a floor of year of development, hope you plant drivers in a warm saddle?
Already sits.
45. You will give what means of dialogue to us in game? Cellular, and there can be a portable radio set?
Portable radio set necessarily, but a little bit distinguished from usual.
46. Whether the main hero will talk? If yes, in what language?
In Russian certainly.
47. Whether there are at you plans for the future? Truckers 4 for example …
Down to 50-òűő. whether time will show these plans will come true.
48. Whether there are at you in Novosibirsk universities at your support. For example to be taught(learnt) on the programmer and at you without problems to be employed.
Yes our most ëèáèìűì high school is NSU.
49. Whether there will be big parking for truckers where there will be lorries?
Yes.
50. How we can buy the lorry? On special parking or at any firm?
At dealers, as well as is actually.
51. How we can employ the driver?
As well as in a life - through ðåêðóèòñêèå offices. Whether the question only will want to work the driver interesting you in your company.
52. We will have office and garage where there will come from time to time drivers from firm, it so?
Yes.
53. As a rule, truckers, " an iron horse " like to do(make) the under the ëàä. We should go for a drive on just polished lorry as though from a factory or it will be possible "to paste or "weld" something the on the lorry?
Modernizations it is planned äàâîëüíî much - as functional, and as a hobby.
54. In one of interview you spoke, that the lorry it will be possible àïãðåéäèòü, a deck here, properties of what we àïãðåéäèëè or appearance too will vary only? For example trunks …
In some cases yes, and in the some people is not present.
55. Whether it is necessary us to see, how change our wheel or something similar?
What is similar - yes.
Thanks for interest to our game
Igor Belago Softlab-NSK