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A legfrissebb verzió: 3.0.8 (Verzió info) |
| aao.hu | Freeze Fix | PB frissítés | SG.HU AA3 SteamGroup | AA3 Hungary SteamGroup
A 3.0.7-el nem tűntek el az eddig gyűjtött pontok, csak a trainingeket kell újra végigcsinálni!
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#60010 Tök jó... Feltettem win7-et, arra az Army-t. Daemon tools megfektette a win7-et. Most installálhatom win xp-re... -
#60009 Ts-en is tudunk beszélni ha feljössz... -
#60008 Izé, újra fel kell tennem, mert volt egy kis nagytakarítás. -
#60007 Mighty gyere majd fel steam-re conntactolni ha vagy;) -
Borg #60006 A patch jó lett, jóval kevesebb a bug. És állítólag dolgoznak az új mapokon.
Azon kívül meg ja, jelen formájában kezd unalmas lenni... -
#60005 Teljesen kihalt lett ez a topic :S
És hatalmas nagy Fail ez a 3.0.
Az egy dolog hogy tele van buggal és el veszi az ember kedvet az egesztöl de meg csak nem is foglalkoznak vele a fejlesztők az a 4 Map azért ....
Azok a régi 1.xx es idők...
Sose lesz már olyan.
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Tschaby #60004 Töröld ki teljesen a pb mappáját. Tölts le egy friss PB telepítőt és tedd fel nyersen. Frissítsd, próbáld. -
#60003 Valaki tudna segíteni? Állandóan kirúg a PB miatt.
Lefrissítettem már mauálisan és PB setuppal is. Elvégeztem a pbsvc tesztet is, mindent rendben talált. Mégis bármelyik szerverre felmegyek, kb 5-10 perc után kirúg!
Sima WinXP 32bites op rendszer. Steam-es verzió. -
#60002 hogy lehet barátot hozzáadni steam-nél? amikor kiválasztom hogy add friend akkor kidob valami szöveget hogy some features....you have games in your steam account na de van játék hozzáadva az AA3 -
Borg #60001 Frissitettem a topik fejlécet is.
(És igen, a piros szöveg még mindig érvényes! csak akkor engedik újra, ha már látják hogy ez a patch teljesen jó) -
spytime9 #60000 ÁÁÁÁÁÁÁÁÁÁÁÁÁÁÁ gyerekek kurva jó lett az új patch!!!!!!!!!!!!!!!!
Minden jó!!! rang,lag bár nekem meg meg van a beragadós fegyver búg!!
De isten király ez az eddigi legjobb verzió!!!!!!!!!!!!!!!! -
#59999 Ok. Közben megjött a patch. -
#59998 Horvát o.-ban vagyok még kb 10 napig najd útána -
#59997 Ok. -
#59996 én sem vagyok online kb másfél hónapja, talán jövőhéten már tudok nyomatni kicsit :)
de amikor játszom, akkor vagyok TSen :) -
#59995 ááá most offline vagyok egy ideje -
#59994 Ma kötötték be a digit, este meccs után ismét játszahok :)
Rush, Robi, Cirek, stb jelentkezz!!! -
Borg #59993 Még nincs release, mielőtt valaki megkérdezi. -
Borg #59992 As promised, here's your first look at what's in store for the AA3.0.6 update:
AA3.0.6 Release Notes
Training
* Corrected error that sometimes resulted in hangs when starting
training missions
* Fixes single player sprint/dive failing to bring back weapon after
grenade toss
* Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it
easier to understand when the player is doing it correctly
* Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it
disappears sooner so the reappearance of it on a second hit is more obvious
* Addressed issue where firing rounds in AIT SDM early would prevent
the player from completing AIT SDM
* Fixes incorrect colors on correct/incorrect text on the CLS AAR
* Fix for close menu and double menus in training levels
* CLS AAR now shows the CLS achievement if earned
* SDM AAR now correctly displays the hit location on the targets
Gameplay
* TS3 voice rules now work correctly after map rotation
* Corrected issue where mission success wasn't reporting properly if
you weren't alive at the end of the round
* Restored incapacitated ROE handling so shooting incapacitated
players again will give you ROE violations
* Grenadier role fixed so the M83 smoke grenades will appear in the
role selection screen
* Medic treatments will work when victim is within a vault mantle
volume without triggering the vault mantle action
* Client will now cleanup old stat cache files on start up
* Removes "player didn't play in round" server logging message
* All grenades will now properly display for all class types
appropriately
* Fixes weapon vanishing when player crouch/slides after a grenade is
thrown
* Fix for going prone weapon vanishing after grenade toss
* Setting "Brightness" now saves properly
* Added numerous Server Browser enhancements for performance
* Activates primary weapon after sprinting if player no longer has a
weapon
* Weapon is now unzoomed/lowered when changing weapons
* Fixes touching M714 smoke round so it no longer gives impact damage
if it has no velocity
* Interrupted reloads now return to the previous weapon fire mode
* Fixes issues related to loadout at spawn
* Fixes leaning players not being able to be hit in the head
* Fix for grenades incorrectly triggering overpressure effects
* Rounds are now locked to 6 rounds plus an optional OT round. Final
round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
* Fixes issue in some AARs that were displaying the incorrect rank
* Fix for being stuck in ACOG 4x zoom when using breath control
* Fix for battle planner Area of Operations losing functionality in
lower areas of map
* M249 reload should be corrected for soft bag ammo
* Fixed CLS treatment menu so it should always appear (when
appropriate)
* Players will no longer be kicked for an "Early ROE Kick" when
killing an enemy player in the "early roe kick" period at the start of the round
* Adds logging of PB kick messages to AA3Launch.log on the client and
modifies message box to reference log file
* Potential fix for SL's (or VIP) not properly spawning when the
Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
* Fix for enemy secured count not being included with enemy confirmed
in Mission AAR
* Fix in settings -> interface -> chat box for players choosing a
message type that is already used in another area so now they switch locations
* Multiple fixes to interrupting weapon reloads. Interrupted reloads
should no longer allow you to fire while reloading or meleeing
* Fixed graphical glitches where the reload animation would continue
to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt
* Fixed killing self with grenade so it no longer sends you to
Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)
* Corrected first deployment cinematic
* Fixes for enemy neutralized per round counter(and other round
counters) not resetting every round
* Kill/Death Ratio UI display now rounded to the nearest tenth
* Fix for quick weapon swap inconsistency
* Soldiers incapacitated with raised sights now lower their sights
prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
* Preplanner objective buttons should no longer be off the edge and
not be able to be clicked
* Melee and M320 incapacitations should now count correctly
* Radial menus should no longer interrupt firing until they fade in
* Fix for VIP being incapacitated with no live teammates not awarding
objective points as well as mission ending
* Fix for melee working through walls if enemy soldier up against
opposite side of wall
* Modified appearance of CTT background
* Fix for players being pushed to wrong walk speed state after
transitioning between raised sights up and sprinting. Now restores previous state correctly
* You can now use the middle mouse button for reloads and mouse
button input is cleared when the radial menu appears
* Fix for VIP who is incapacitated and then later secured or
confirmed not triggering the VIP victory
* Fixes door sounds to work in multiplayer
* Fix for end of round AAR not always showing the correct winning
action player
* Fix for TAH briefing not having correct text
* Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
* Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
* Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
* Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)
Stats & UI
* Rank display corrected
* Fixes advanced rifleman related achievements so SL's and FTL's are
considered advanced rifleman and can earn the achievements
* Fixes maximum length of player or soldier name issues
* Adjusted the soldier overview statistics
* Fixes exploit relating to disabling fog by disabling
FloatingPointRenderTargets in the INI
* Stick to the plan achievement fixed
* Soldier achievements should never overflow the maximum actions
required to earn an achievement in the Achievements UI
* Several achievement rules corrected
* Corrects Advancement Points not being awarded properly for
completing training missions
* Adds messaging when achievements are earned on server without
enough players
* V for Victory scoring rules corrected
* Account linking should now work
* Account settings page now has very brief instructions on using the
"unit information" (clan) tag field
* Account settings should no longer show old information if player
logs out and then creates a new account or logs in with a different account
* Login button should once again be highlighted
* Video Settings resolution selection should work better now
(drop-down controls were replaced with better controls)
* Map vote functionality restored
* Vote kick UI now has room for all player names
* Fixes for when vote kick target leaves server - - the vote kick option
now fades out
* Settings UI: Modified the way the Accept and Cancel buttons
highlight and change state to avoid player confusion
* Settings UI: Resolution adjustment for 4:3 ratios now work properly
* Fixed several menu issues that could result in locking movement
(or not locking movement)
* Vanishing angled brackets (greater than/less than symbols) no
longer hide the players name
* Support for joining a server from the aa3game.exe command line (use
format "+connect <IP Address>" and optional "+password <password>"). You will still need to log into the game but immediately after logging in you will join the specified server
* UI corrections to several Army information pages
* Fixes several Mission Completed scoring rules which will now allow
the various distinguished role achievements to function properly
* Fix for group handling logic so players in multiple groups have
their groups prioritized
* Added message sent to all players if 3 or fewer players are on
teams so they know scoring won't count
* Fix for account settings profile update data saving/updating so
that you can navigate away from and back to the menu and see your changes without having to login again
Missions
* VIP standard loadout on Impact now has the correct number of
magazines
* TAH volume on Impact can no longer be taken from below the building
* Impact now has a moving Firescout
* Fixed Impact level exploit where players could prone/crouch their way out of world
* Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn
Admin & Misc
* In game IRC now sends the game version in the link
* Several support and community page links corrected
* New Authentication SDK with several fixes
* New MBS SDK with several fixes and performance improvements
* Fix for the PB kick when the player has PB intentionally disabled
corrupting the player count on the server
* Updated the OpenAL DLL's included with the game to the latest from
Creative
* Fix for Alt-Tab crash when using Vista (or DX9 in general)
* Fix for performing radial menu action leaving left mouse button in
pressed state
* Admin communications console commands should now work correctly
* Server admins can no longer pick a team and no longer appear in the
team select list
* Administrators no longer need to enter the GamePassword on locked
servers if they use the correct AdminPW
* AdminRemovePlayerAdmin response message corrected -
#59991 nekem a far cry kettő elfut full grafon ez meg csak minimumun -
#59990 én meg azt mondtam, hogy a gránát dobálás is része a trainingnek, amit még mindig nem kéne csinálni. -
#59989 Gyenge? Hát mit csináltak ezek. Értem én, hogy nem egy új darab, de azért csak csak 2 magos. -
#59988 azt írtam hogy megcsináltam hibátlanul és ekkor is failed felirat várt
egyébként helyrejött, menüből mehettem át következőre, szóval lényegtelen már, köszi a választ azért -
Borg #59987 Hát, a proci lehet hogy gyenge lesz hozzá. Ki kéne próbálnod, mert a CSS-nél azért többet kér enni. -
#59986 Meséljetek nekem. P820 3.5-re húzva, 4670 1Gb, 2Gb rammal, 25/3 nettel játszható ez a játék? -
#59985 szted a gránátos training nem része a trainingnek?? -
#59984 sziasztok
elkezdtem ismét játszani ezzel a játékkal, örömmel láttam hogy amióta nem nyúltam hozzá megváltozott valamennyire:)
lenne egy kérdésem, nem tudom hogy volt-e téma, vagy a piros szöveg erre is vonatkozik-e, ha igen, akkor elnézést..
szóval, gránátos traininget csináltam és 6/6 betalált, meg is dicsérnek, elküldenek, de a végén mégis hatalmas piros failed szöveg vár.
valamit én csinálok rosszul, vagy bug, vagy mi? -
Debilon #59983 hát nem -
#59982 akkor csak nálam ilyen szar? -
Borg #59981 Ti milyen fekete csíkokról beszéltek? Nekem 4:3-ban 1280x1024, és sehol semmi csík.. -
#59980 8600gt-n el kéne futnia full grafikán vagy nem? -
#59979 bekaphatják tőlünk nyugatabbra -
#59978 mert tölunk nyugatabra már alig játszik valaki 4:3-as felbontáson CRT monitoron -
#59977 de miért? -
#59976 direkt ilyen. -
#59975 és egyébként várható hogy csinálnak ezzel valamit? -
#59974 mind a 2-ő?márpedig azért nem veszek új monitort -
#59973 nagy hiba... -
#59972 az a fekete csík 4:3 arányú monitornál mindig ott lesz. -
#59971 a-a de most kezdem újra letölteni a játékot