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  • Borg
    #59992
    As promised, here's your first look at what's in store for the AA3.0.6 update:

    AA3.0.6 Release Notes

    Training

    * Corrected error that sometimes resulted in hangs when starting
    training missions
    * Fixes single player sprint/dive failing to bring back weapon after
    grenade toss
    * Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it
    easier to understand when the player is doing it correctly
    * Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it
    disappears sooner so the reappearance of it on a second hit is more obvious
    * Addressed issue where firing rounds in AIT SDM early would prevent
    the player from completing AIT SDM
    * Fixes incorrect colors on correct/incorrect text on the CLS AAR
    * Fix for close menu and double menus in training levels
    * CLS AAR now shows the CLS achievement if earned
    * SDM AAR now correctly displays the hit location on the targets


    Gameplay

    * TS3 voice rules now work correctly after map rotation
    * Corrected issue where mission success wasn't reporting properly if
    you weren't alive at the end of the round
    * Restored incapacitated ROE handling so shooting incapacitated
    players again will give you ROE violations
    * Grenadier role fixed so the M83 smoke grenades will appear in the
    role selection screen
    * Medic treatments will work when victim is within a vault mantle
    volume without triggering the vault mantle action
    * Client will now cleanup old stat cache files on start up
    * Removes "player didn't play in round" server logging message
    * All grenades will now properly display for all class types
    appropriately
    * Fixes weapon vanishing when player crouch/slides after a grenade is
    thrown
    * Fix for going prone weapon vanishing after grenade toss
    * Setting "Brightness" now saves properly
    * Added numerous Server Browser enhancements for performance
    * Activates primary weapon after sprinting if player no longer has a
    weapon
    * Weapon is now unzoomed/lowered when changing weapons
    * Fixes touching M714 smoke round so it no longer gives impact damage
    if it has no velocity
    * Interrupted reloads now return to the previous weapon fire mode
    * Fixes issues related to loadout at spawn
    * Fixes leaning players not being able to be hit in the head
    * Fix for grenades incorrectly triggering overpressure effects
    * Rounds are now locked to 6 rounds plus an optional OT round. Final
    round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
    * Fixes issue in some AARs that were displaying the incorrect rank
    * Fix for being stuck in ACOG 4x zoom when using breath control
    * Fix for battle planner Area of Operations losing functionality in
    lower areas of map
    * M249 reload should be corrected for soft bag ammo
    * Fixed CLS treatment menu so it should always appear (when
    appropriate)
    * Players will no longer be kicked for an "Early ROE Kick" when
    killing an enemy player in the "early roe kick" period at the start of the round
    * Adds logging of PB kick messages to AA3Launch.log on the client and
    modifies message box to reference log file
    * Potential fix for SL's (or VIP) not properly spawning when the
    Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
    * Fix for enemy secured count not being included with enemy confirmed
    in Mission AAR
    * Fix in settings -> interface -> chat box for players choosing a
    message type that is already used in another area so now they switch locations
    * Multiple fixes to interrupting weapon reloads. Interrupted reloads
    should no longer allow you to fire while reloading or meleeing
    * Fixed graphical glitches where the reload animation would continue
    to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt
    * Fixed killing self with grenade so it no longer sends you to
    Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)
    * Corrected first deployment cinematic
    * Fixes for enemy neutralized per round counter(and other round
    counters) not resetting every round
    * Kill/Death Ratio UI display now rounded to the nearest tenth
    * Fix for quick weapon swap inconsistency
    * Soldiers incapacitated with raised sights now lower their sights
    prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
    * Preplanner objective buttons should no longer be off the edge and
    not be able to be clicked
    * Melee and M320 incapacitations should now count correctly
    * Radial menus should no longer interrupt firing until they fade in
    * Fix for VIP being incapacitated with no live teammates not awarding
    objective points as well as mission ending
    * Fix for melee working through walls if enemy soldier up against
    opposite side of wall
    * Modified appearance of CTT background
    * Fix for players being pushed to wrong walk speed state after
    transitioning between raised sights up and sprinting. Now restores previous state correctly
    * You can now use the middle mouse button for reloads and mouse
    button input is cleared when the radial menu appears
    * Fix for VIP who is incapacitated and then later secured or
    confirmed not triggering the VIP victory
    * Fixes door sounds to work in multiplayer
    * Fix for end of round AAR not always showing the correct winning
    action player
    * Fix for TAH briefing not having correct text
    * Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
    * Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
    * Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
    * Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)


    Stats & UI

    * Rank display corrected
    * Fixes advanced rifleman related achievements so SL's and FTL's are
    considered advanced rifleman and can earn the achievements
    * Fixes maximum length of player or soldier name issues
    * Adjusted the soldier overview statistics
    * Fixes exploit relating to disabling fog by disabling
    FloatingPointRenderTargets in the INI
    * Stick to the plan achievement fixed
    * Soldier achievements should never overflow the maximum actions
    required to earn an achievement in the Achievements UI
    * Several achievement rules corrected
    * Corrects Advancement Points not being awarded properly for
    completing training missions
    * Adds messaging when achievements are earned on server without
    enough players
    * V for Victory scoring rules corrected
    * Account linking should now work
    * Account settings page now has very brief instructions on using the
    "unit information" (clan) tag field
    * Account settings should no longer show old information if player
    logs out and then creates a new account or logs in with a different account
    * Login button should once again be highlighted
    * Video Settings resolution selection should work better now
    (drop-down controls were replaced with better controls)
    * Map vote functionality restored
    * Vote kick UI now has room for all player names
    * Fixes for when vote kick target leaves server - - the vote kick option
    now fades out
    * Settings UI: Modified the way the Accept and Cancel buttons
    highlight and change state to avoid player confusion
    * Settings UI: Resolution adjustment for 4:3 ratios now work properly
    * Fixed several menu issues that could result in locking movement
    (or not locking movement)
    * Vanishing angled brackets (greater than/less than symbols) no
    longer hide the players name
    * Support for joining a server from the aa3game.exe command line (use
    format "+connect <IP Address>" and optional "+password <password>"). You will still need to log into the game but immediately after logging in you will join the specified server
    * UI corrections to several Army information pages
    * Fixes several Mission Completed scoring rules which will now allow
    the various distinguished role achievements to function properly
    * Fix for group handling logic so players in multiple groups have
    their groups prioritized
    * Added message sent to all players if 3 or fewer players are on
    teams so they know scoring won't count
    * Fix for account settings profile update data saving/updating so
    that you can navigate away from and back to the menu and see your changes without having to login again


    Missions

    * VIP standard loadout on Impact now has the correct number of
    magazines
    * TAH volume on Impact can no longer be taken from below the building
    * Impact now has a moving Firescout
    * Fixed Impact level exploit where players could prone/crouch their way out of world
    * Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn


    Admin & Misc

    * In game IRC now sends the game version in the link
    * Several support and community page links corrected
    * New Authentication SDK with several fixes
    * New MBS SDK with several fixes and performance improvements
    * Fix for the PB kick when the player has PB intentionally disabled
    corrupting the player count on the server
    * Updated the OpenAL DLL's included with the game to the latest from
    Creative
    * Fix for Alt-Tab crash when using Vista (or DX9 in general)
    * Fix for performing radial menu action leaving left mouse button in
    pressed state
    * Admin communications console commands should now work correctly
    * Server admins can no longer pick a team and no longer appear in the
    team select list
    * Administrators no longer need to enter the GamePassword on locked
    servers if they use the correct AdminPW
    * AdminRemovePlayerAdmin response message corrected