S.T.A.L.K.E.R. Shadow of Chernobyl
Jelentkezz be a hozzászóláshoz.
Z77A-GD65 | 3570K | Mugen 2 Rev.B | Vengeance LP White 8GB | HD7870-DC2TG-2GD5-V2 | Xonar DX | 830 128GB | WD7500AAKS | 2X HD154UI | TX650W | BX-500 | 32LF2510
Csak gondoltam, érdekesség, hátha valaki nem tudja. A másik ok, amit Saga leírt, ha a Duty oldalára állsz, akkor army warehouse-nál állandóan Freedomosokra kell lövöldözni, én kipróbáltam ezt is, de nem tetszett.
Nekem bejött már a tûzoszlop és az a fajta is, amitõl elõbb felrepül, majd szétrobban...
Mivel lehet kinyírni a törpét az X18-ban?
Sem anomaliatól sem stukkertõl nem akar megdögleni!
OL. 1.33
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kieg:
A Garbagetól nyugatra az természetesen a Garbage közepén levõ hangártól nyugatra lenne, nem a nyugatra levõ pályán (Agroprom).
q6600, 4870x2, 8gb ddr2, asus p5b deluxe, meg ilyenek
Valamint lehet találni késõbb a Barin nevû dutys csávónál. Egyik játékban Wild territoryban volt, másikban a Garbage északi kapujánál (kinyírta vki mire odaértem, de még nem lopták el 😊).
Ha nincs Tunder 5.45, akkor jó még a távcsöves AK is. Távcsõt legkönnyebben és leghamarabb Garbagetól keletre, A Dark Valley bejáratánál álló Dutys csóka küldetésért kapsz (a kiszabadított túsztól jutalmul). AK-ból csak a hosszabb verziókra megy rá (puskatusos AK47 / Obokan), de azt is könnyû találni. Pl. a kezdõfalutó délre levõ katonai bázist legyakod, majd respawnkor (átmész egy másik pályára, majd visszajössz) az új katonai brigádnál már lesz akár Obokan is.
Érdemes Garbagetól nyugatra, a vasúti alagútban kibányászni a 8.18-as Viper5-öt is, azzal meg a mezei stukkergolyókat lehet értelmesen elhasználni.
Ezután egész a VintarBC-ig sztem nem érdemes más fegyóval foglalkozni.
q6600, 4870x2, 8gb ddr2, asus p5b deluxe, meg ilyenek
<#vigyor2>#vigyor2>
1.4 peccs, Freeplay mod.
Xbox360,Gamecube,Sega Megadrive,Sega Master System,Dreamcast,Ps2,NES,DSi,Snes,Atari Lynx,2600,520St,800XL,C16,C64.
Chuck Norris kitépett egy lapot a Facebookból!
Ha megtalálod az infót, akkor van a Military Warehouse területen lezuhant helikopter közelében kb 200 db. lehet venni is, illetve sokan dobnak is ilyet.
Igazából végig lehet úgy játszani az egészet, hogy kb 500 lõszernél nem lõsz ki többet ebbõl a fajtából. Ennyivel gyakorlatilag minden szembejövõt ki tudsz lõni úgy, hogy egy halom mellékküldetést is megcsinálsz, illetve csak úgy kódorogsz a területen. A 9x39-esbõl általában one shoot one kill.. Emellé kell még kb 3-400 egyéb lõszer, hogy a többi. pontatlanabb illetve sorozatlövõ fegyvert tudd etetni.
Megj: a Vintarba elvileg szubszónikus 9x39-es való, és a távcsõ nélküli verzióba is, a többi, hasonló golyót lövõ puskába ellenben "normál". a játékban ez nincs megkülönböztetve...
és van a tapasztaltabb monilitoknál is késõbb
asszem ennyi
Vele üzletelhetsz ! Én 1.005 patch-al és float 32 moddal nyomtam nekem nem volt semmi gondom ! Egyébként a Duty csak azután lesz barát ha Yantar-ba ahol a mutánsok vannak kikapcsoltad az X-16-ban psi-generátort !
Spoiler (katt a megjelenítéshez)
JBQA!
TDU, Counter Strike-Source, Heroes & Generals nick: Grabowszki Commodore Világ and CoVboy forever
-= 1.0005 =-
Saved games.
Saved games from 1.0004 version will work with 1.0005 version.
Connectivity.
Connecting to the server will be possible only if the host's version of the game is the same as yours.
Patch 1.0005 addresses the following changes:
The optional net traffic compression on a Multi-Player server is now disabled by default. This allows to host dedicated servers on computers with low and average performance.
-= 1.0004 =-
Saved games.
Saved games from 1.0003 version will work with 1.0004 version.
Connectivity.
Connecting to the server will be possible only if the host's version of the game is the same as yours.
Patch 1.0004 changes and fixes:
Optimization:
1. Calculating detailed objects was moved to the second CPU stream.
2. Engine optimization, which resulted in FPS 10-15% gain.
3. Shaders optimization.
MP features:
1. Implemented the standalone dedicated server.
2. Retail version now works correctly with the standalone dedicated server.
3. Added remote control for the dedicated server.
4. Max ping disconnect option implemented.
5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%.
6. Artifacts counter is not shown in the statistics.
7. Checking available maps without disconnecting the current game is now possible.
8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting.
9. Fixed some bugs with defining the cause of death.
10. The exploded grenade does not continue lying on the ground after the detonation.
11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm.
MP crash fix:
Fixed all known crashes.
SP fixes:
1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now.
2. Fixed the disappearing weapons when crouching for a long time.
3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps.
4. Fixed Voronin's tasks to eliminate the bandit Poker.
5. Fixed the random quests at the Wild Territory.
6. Fixed the random task to destroy the bandits' camp at the Cordon.
7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley.
8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game.
9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby.
10. Fixed the task to destroy the mutants lair.
11. Fixed the random tasks with the raids of characters' camps.
12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks.
13. The wounded do not run away from the grenade now.
14. The zombies at Yantar do not run from the grenade now.
15. Fixed the crash caused by the patrol route at Yantar.
16. Fixed the crash caused by the patrol route at Agroprom Research Institute.
17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level.
18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level.
19. Fixed the bug with camera fly-through on the stadium at Pripyat.
20. Fixed the bug with Bes character, when the latter couldn't be healed.
-= 1.0003 May 8, 2007 =-
Saved games.
Saved games from 1.0001 version will work with 1.0003 version.
Connectivity.
Connecting to the server will be possible only if the host's version of the game is the same as yours.
The patch addresses the following changes:
* Added some textures of certain objects (for technical purposes).
* Added console command 'sv_listmaps' to view the list of maps queue.
* Added the support for additional mouse buttons (now they can be bound to certain actions).
* Fixed bugs with player's character health bar in Multi-player.
* Fixed the crash upon making the screeshot to a saved game.
* Fixed the bug with standing dead bodies upon connecting to the game.
* Fixed inventory items placing system (Free for all and Team play modes).
* Fixed the enumeration of the game's version.
* Fixed the crash with using Numpad in some localizations.
* Fixed the crash on the level "Military warehouse".
* Fixed the crash in dialog with Professor Sakharov on the Yantar level.
* Fixed the storyline task "Meet with the Guide", now you can get it by searching Ghost's corpse.
* Fixed the bug with NPCs spawning in front of the player.
* Fixed the A-life reaction time. Now A-life spawns new NPCs more seldom. Also NPC movement speed is decreased when NPC are on different level then the player.
* Binary files are now compiled with large address aware flag that supports up to 3GB address space (relevant for Windows VistaT users).
* Added the possibility to record/play the camera fly-around ('demo_record'/'demo_play' commands). Now Stalker is ready for benchmarks.
* Fixed aspect ratio 16/9. Now the owners of the widescreen displays will have the benefit from greater viewing radius.
* Fixed various crashes with dedicated server.
* The network packets have been merged. This will make the ping reduce twice or more.
* The correctness of map name is now verified when changing the map using the console.
* Fixed the dragging of dead bodies by monsters.
* Now dumps will be saved upon the game crashes.
* Fixed the patching system for all localizations.
* Fixed the problem with the exceedingly long players' names.
* Fixed textual problems for 16/9 video format.
* Fixed game freezing upon trying to connect to a different version.
* Fixed binocular Spectator crash.
* Fixed non-existent grenade launcher firing.
* Fixed players turning invisible when reduced to a minimal amount of health.
* Fixed pre-selected skin not allowing for player spawn.
-= v1.0001 March 23, 2007 =-
Saved Games
Saved games from previous versions won't work with the patch.
Connectivity
Connecting to the server will be possible only if the host's version of the game is the same as yours.
The patch fixed the following bugs:
1. Buttons remain "pressed" and value changes on its own in Options
2. Players can kill teammates with the knife when friendly fire is set to 0
3. Game crashed when client player types a server command in console
4. Game crashes when entering a MP game after dying in SP
5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay.
6. The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu.
7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0.
8. Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user's monetary amount.
9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP.
10. The host is able to pause the game during an MP game.
11. Players are able to duplicate other player names by using the "name" command in the console.
12. The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene.
13. The user can speed up time with the * key on the numpad in SP
14. Players can damage and kill other teammates while friendly fire is set to 0.0
15. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
16. The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt.
17. Options "show weapon" and "NPC identification" fail to function
18. The up and down function for the look feature are inverted through out the game.
19. The server will crash when the players vote to change maps, but don't select a map to change to.
20. Players will take no fall damage when friendly fire is set to 0 on the server
21. The player dies when trying to exit out of the skin menu back into gameplay
22. Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch.
23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode
24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game.
25. Professor Kruglov sometimes can't open the door to the mobile science lab
26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone.
27. Possibility of killing enemies through the roofs and walls
28. When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA.
29. Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level.
30. Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600
31. Anomalies were not appearing when turned on in server options menu.
32. Game crashed when creating a Team Deathmatch server with spectator on.
33. Problems with ‘Slug’ artifact.
34. Possibility to take the decoder through the Wall
35. Issue with cash in inventory on MP build
36. NPC called Seriy has 3 different names: Seriy, Gray and Grey.
37. Problem with price of weapon in inventory
38. Game crashed when vote for kicking a player ended
39. Rare game crash during multiplayer match, after players choose a team.
40. Exploit with update rate command
41. Wood in barrels is flickering, although there's no fire there.
42. Player can jump between 2 stalkers and table inside the bar and become stuck.
43. Two side quests from Sakharov have wrong description.
44. After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name.
45. Game crashed when player fight with pseudodogs on red forest.
46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key.
47. On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimizing the game (Alt+Tab).
48. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
49. The arrow buttons remain depressed when clicked and dragged off the boxes, thus making the value increase or decrease indefinitely in the options menu of network games.
50. Game crashed during map rotation. This issue occurs several times while playing with maps (Vehicle station, Desolated Village and Deserted Factory)
51. Game crashes when entering an MP game after dying in SP
52. The Host will crash and all Clients will either return to the main menu, crash to the desktop, or the program will shut itself down and return the user to the desktop, when attempting to drop a player while users are In-Game
53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves.
54. The players name switches to a random player's name with a _1 after it in multiplayer if no name is entered in the network games menu.
55. Players fail to be kicked, after unanimously voting to remove them, during network gameplay.
56. Player is unable to ban other player, everybody vote for, line "voting succeed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server.
57. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
58. Saved game are over written when attempting a second save uses the first saved game's name followed by a "space" and any other word or number during single player campaign.
59. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
60. The artifact is unaffected by gravity when dropped during an artifact hunt game.
61. Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game.
62. The game will crash, halting progression when transferring from Station to the Sarcophagus.
63. When player wants to reload a weapon, and start fast shooting, he can't do that because weapon continues reloading.
64. The game crashes when a player is killed immediately after they are re-spawned into the game.
65. The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay.
66. Minor text bugs.
JBQA!
10 éve a gép elött!
JBQA!
JBQA!
felraktam a patch-et és olvasom (plusz tapasztalom), hogy a mentések nem mûködnek a telepítése után...
semmi esély rá, hogy mégis mûködjenek? 😄
MY NAME IZ BOXXY!%!%% tudom hogy szeretitek, hááá
Még nem döntöttem el a dutyt vagy a freedomot segítsem-e, a duty bázis nagyon központi helyen van, jó ott cuccolni (+kereskedõ), a freedomnál meg exoskeletont lehet fapni, 90% impacttal. Ugyancsak a duty javára szól ezek szerint a 9x39 skuló vásálása. Asszem duty lesz.
JBQA!
Strangers!Don\'t trust cute little girls!
http://stalker.heroesradio.com/ViewVideo.php?Video=Resources/Video/Heal_And_Repair_By_Fire.wmv&Width=640&Height=545&Title=Repairing+armor+with+hazards
Ha 100% feletti a resisted vmire, akkor az javítja a páncélodat / gyógyít téged. A videoban 4 batteryvel gyógyul a csóka a lángok közt. 😄
JBQA!
Shidorovics:
Én úgy vettem észre hogy a pontosság az ugyanaz scope-pal és anélkül, csak éppen a scope-on nagyobb felbontáson hord mellé ugyanannyit, tehát elvileg annyiszor pontosabban lõsz, ahányszoros a scope zoomja. Legalábbis nekem ez a gyakorlati tapasztalatom. Elvileg a Tundernek is fele olyan pontosnak kéne lennie mint a fast-shooting AK, közben mégse.
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Kérdés:
VintarBC-be való 9x39-es skulót hol találhatok nagy mennyiségben? Ha vmelyik kereskedõnél lehet venni, az mégjobb lenne. Van vagy 200 skulóm hozzá, de látom screenshotokon hogy van aki alapfegyvernek használja, ennyivel biztos nem nyomná végig a játékot, szal feltételezem valahol lehet találni.
JBQA!
de szerintem igy van :S
a scopeval csak könnyebb célozni nem pontosit rajta de ha rosszat mondok javitson ki valaki mert nem jo hüjesegbann élni 😄😄😄
JBQA!
TDU, Counter Strike-Source, Heroes & Generals nick: Grabowszki Commodore Világ and CoVboy forever
már próbáltam újra talapiteni semmi valaki segitsen plz! de gyorsann kéne a segitség köszike elõre is <#rinya>#rinya><#sir>#sir><#worship>#worship>
A processzor és egyebek itt nem játszanak szerepet, a swap technika minden esetben ugyanúgy mûködik: valahol van egy "file", abba pakolja a memória meghatározott méretû darabkáit, amikor kifogy a fizikai memória és kéne még. Amikor meg az a ram terület kell, amit kipakolt, lementi az épp nem szükséges darabot és a helyére visszatölti azt, ami épp akkor kell...
Ha 64 bites cuccal küzdenél, sok giga ram-mal, és 32 bites programmal, akkor lenne értelme a dolognak, mert a 32 bites program semmiképp nem tudna 4 gigánál több memót elérni, és ha abból kifogy, akkor kezd swap-elni. Megjegyezném, hogy a swap nem az alkalmazások, hanem az oprendszer által vezérelt és egy játék során, ha elfogy a memória, nem a játék darabkáit pakolja ki, hanem az egyéb programok azon részeit, amik épp nem kellenek.
Most futottunk bele egy olyanba, hogy az egyik részleg vett egy nagy gépet, 16G ram-mal, mert hatalmas adatcsomagokkal számolnak, sokat. Probélma, hogy a szükséges alkalmazás nem képes 64 bites rendszerben futni. Megoldás: 64 bites rendszer, rá vmware, annak 4 giga ram átadva, 32 bites xp telepítve, program abban futtatva. Itt már jó lehet egy olyan memóriadiszk, amire a vmware-ben futó, 32 bites xp swapol...
q6600, 4870x2, 8gb ddr2, asus p5b deluxe, meg ilyenek
q6600, 4870x2, 8gb ddr2, asus p5b deluxe, meg ilyenek
Anno 1gb próbálkoztam elõször,ami jópár játéknál elég volt,de pl.a Stalker meg Mark Of Chaos már nyafogott.
A játéknak az a fontos,hogy meglegyen a swap méret,hogy hol az már mindegy.
Sajnos tényleg akad ugyanott talán csak kevesebb ideig.
Strangers!Don\'t trust cute little girls!
Ezek szerint valamikor (talán az SP2-vel) változott valami at XP-ben, mert korábban garantáltan nem tudott elindulni, ha legalább 2 megányi swap nem volt engedélyezve. Sokszor próbáltuk. Azóta meg nem...