7195
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masoma #6915 CU és NGE előtti vagy utáni verziót ölel fel magába ez az swgemu? -
shaaktii #6914 Már régóta lehet jedit tesztelni, csak senki sem akarja addig elvinni a karit a teszt centeren ha úgyis törlik alig fél éven belül... -
BreakDown89 #6913 "(unstable)[Added] Bluefrog near Paemos in Village on Dathomir"
Ez mit takar? Lehet tesztelni a jedi proffokat a Test Centeren? Vagy csak randomba lerakták oda. -
BreakDown89 #6912 A Roadmaps alapján nekem úgy tűnik hamarosan beér a projekt a finishbe. Nem kis öröm lenne egy nyári start. Remélem nem csak az optimizmus íratja ezt velem. -
shaaktii #6911 Üdv
Oké felvettelek barát listára bár most nem vagytok online, vagy csak altoztok. -
#6910 Letettünk egy várost éppen most, természetesen ugyan oda ahol Starsideren volt:) Sokan nem vagyunk 4-5-en de jöhetsz nyugodtan "Inat" néven szoktam lenni:) írj rám ingame. -
shaaktii #6909 Szóval szívesen csatlakoznék hozzátok, ha játszotok még -
shaaktii #6908 Szívesen csatlakoznék hozzátok játszotok még -
#6907 4-5-en nyomjuk most:)) tekjesen jol mukodik mostmar... Jokis starsideres renegate csapat:)) -
MirandaBrill #6906 Én is tervezem, hogy visszamegyek
-
#6905 Én tolom:) Éppen újra tanulok mindent:D -
MirandaBrill #6904 Játszik még valaki?
-
shaaktii #6903 Feltölötték a publish 6-t de folyton lelövik a szervert mert valami nem oké. -
#6902 ? -
shaaktii #6901 Az nem de a zűr igen. -
#6900 Már benne van az űr? -
#6899 -
shaaktii #6898 A Publish 6 feltöltésre került....
Publish 6: AI Strikes Back
System
Improved server stability
Improved server performance
Added a new Artificial Intelligence system (see AI section)
Added additional unit tests to verify that mobile/lair templates have valid values
Spawns/World/Missions
New types of spawns have been implemented (dynamic/theater)
Added many new random spawns to all planets
Random spawns in the wild will now generally spawn further apart
Spawns should no longer end up outside of planetary boundaries
Mobs left behind when a lair is destroyed will now despawn on their own if not killed
Lairs (and their mobs) will now despawn on their own if no players are nearby for a time
The sarlaccs on Tatooine and Dathomir will now disease players who wander too close without protection
Added some static spawns to Naboo, Endor, and Dantooine
Changed the static spawns at the Sulfur Lake Pirate Hideout on Lok to the correct ones
Added static spawns to the Gas Mine on Lok
Added static spawns to the Imperial Research Facility on Lok
The number of spawns at a destroy mission now varies with the mission's difficulty
Ben Kenobi's house is now off limits
The rebel hideout on Corellia now has the correct turrets (and they'll now respawn)
Creatures/NPCs
Many mobs had one or more of their stats/details corrected
Adjusted the size of most creatures
Fixed the default ranged attack animation for creatures
Modified the accuracy calculation for npcs/creatures/turrets
Added wound chance to some npc weapons that were missing it
The npc version of the nightsister energy lance now properly does energy damage
Creature disease and poison dots should tick for more reasonable amounts
Turrets will now attack a random ham pool rather than always health
Turret attacks now consider mitigation and posture, will break attack delays, and can now cause wounds
Non-GCW faction npcs will now consider a player's faction with their group when deciding whether to be aggressive or not
Faction gains/losses from PvE kills are now based on the level of mob that was killed rather than being a static amount
Rewrote faction recruiter conversations and fixed some bugs with them
More junk dealers are now fully functional
Npcs/creatures will no longer react to, attack, or follow invisible staff characters
AI
Many mobs will now wander about when not in combat
Pack type mobs will now assist one another when attacked
AI can now attack other AI and will aggro enemies if they wander too close
AI will now return to their spawn point if pulled too far away
Improved AI awareness logic
Events/Dungeons
Added Event Promoter npcs with a limited selection of decorations for rent
Added Bestine museum event
Added Cries of Alderaan Act 1 event
Added the 2004 Wookiee Life Day event/quest (available during December)
Added/rewrote all Geo Lab conversations
Fixed issues with Geo Lab door unlocking
Key cards in the Geo Lab should now be obtainable and functional
Geo lab keypads can now be sliced open
Fixed several issues with the Warren
Theme Parks/Quests
Fixed many issues with theme park/quest NPC conversations
Factional quests can no longer be attempted while on leave
Added support for quests with a destructible building
Enemy quest targets are now more aggressive towards the one with the quest
Group members can now assist with theme parks/quests provided the quest owner is nearby
Escort targets will now take on the faction and status of the player attempting to escort them and will be attackable while being escorted
Hedon Istee quest line now requires an elite combat profession to undertake
Rewrote RIS armor quest and fixed some issues with it
Added Record Keeper npcs
Added Nym's theme park
Added Lady Valarian theme park
Added Zicx bug bomb quest line
Added Polished krayt skull quest line
Added Lady Hutt quest line
Added Arven Wendik quest line
Added Blerx Tango quest line
Added Boss Nass quest line
Added Bren Kingal quest line
Added Champhra Biahin quest line
Added Chertyl Ruluwoor quest line
Added Coraline Dynes quest line
Added Corran Horn quest line
Added Denell Kel'Vannon quest line
Added Didina Lippinoss quest line
Added Farious Gletch quest line
Added Fixer quest line
Added Gilker Budz quest line
Added Ging Darjeek quest line
Added Gins Darone quest line
Added Gramm Rile quest line
Added Hal Horn quest line
Added Haleen Snowline and Hagrin Zeed quest lines
Added Huff Zinga quest line
Added Igbi Freemo quest line
Added Ikka Gesul quest line
Added Irenez and Garm Bel Iblis quest line
Added Jadam Questrel quest line
Added Jaleela Bindoo quest line
Added Jilljoo Jab quest line
Added Kaeline Ungasan quest line
Added Kirkin Liawoon quest line
Added Kormund Thrylle quest line
Added Leb Slesher quest line
Added Lergo Brazee quest line
Added Lian Byrne quest line
Added Lorne Prestar quest line
Added Lt. Harburik quest line
Added Luthin Dlunar quest line
Added Mourno Draver quest line
Added Mozo Bondog and Dolac Legasi quest line
Added Mullud Bombo quest line
Added Noren Krast quest line
Added Nurla Slinthiss quest line
Added Om Aynat quest line
Added Oxil Sarban quest line
Added Palejo Reshad quest line
Added Phinea Shantee quest line
Added Radlee Mathiss quest line
Added Raxa Binn quest line
Added Rovim Minnoni quest line
Added Ruwan Tokai quest line
Added Sergeant Tarl and Gillad Pellaeon quest lines
Added Sidoras Bey quest line
Added Sigrix Slix quest line
Added Sindra Lintikoor quest line
Added Slooni Jong quest line
Added Stella quest line
Added Stoos Olko quest line
Added Talon Karrde quest line
Added Tamvar Senzen quest line
Added Thrackan Sal Solo quest line
Added Tolan Nokkar quest
Added Vana Sage quest line
Added Vordin Sildor quest line
Added Wallaw Loowobbli quest line
Added Wilhalm Skrim and Prefect Talmont quest line
Added Xalox Guul quest line
Added Xarot Korlin quest line
Combat
Out of range messages from intimidate use are now only broadcast to the player who used the command
Bleeds from weapon dots will now consider the target's bleed resist skill
Bleeds from special attacks will now consider the target's combat bleeding defense skill
Poison and disease from weapon dots and combat medics will now consider the target's poison/disease resist skill
Fires from weapon dots will now consider the target's fire resist skill
Accuracy while moving skill mods now function to reduce the penalty to accuracy caused by moving
Weapon range modifier now displays next to one's target
Fixed an exploit that allowed a player to get more xp than intended
Counterattacks will now attack
It is no longer possible to attack with a ranged weapon while prone and in melee range
Commands with a verbal component will now only have it broadcast a minimum of once every 30 seconds.
NPCs can now be affected by dizzy
The stunned state now properly reduces damage done
Professions
Armorsmith:
Padded armor belts can now be crafted with sockets
Bio-Engineer:
Pet deeds now have stats and can be tamed or sampled from
Unattackable creatures can no longer be sampled from
Bounty Hunter:
Bounty mission targets will no longer be aggressive or stalkers
Added a few more possible bounty mission targets
The direction and distance reported by a BH droid should now be accurate if you're inside a structure when the droid reports back
Arakyd droids should no longer land inside structures, but will no longer follow you
Arakyd droids will now despawn if not used after a time
Brawler:
It is now possible to intimidate, taunt, and warcry while kneeling
Fixed the unarmed damage skill mod not adding as much damage as it should
Carbineer:
All carbineer cone attacks have had their cone width increased
Wild shot 2 is now a cone attack
Chef:
High quality Parwan Nutricake should no longer leave one permanently tired
Parwan Nutricake and K-18 rations should now properly reduce burst run's HAM cost and can no longer be used while burst run is active
Creature Handler:
Tamed pets will now retain the (baby) in their name until explicitly renamed
A pet must now be taught 4 unique commands in order to be named
Pet level checks when trading and calling now considers the pet's adult level
Pets will now show their master's name when examined
Fixed an issue that sometimes caused a baby to remain unattackable when taming doesn't complete properly
Pets can now attack in PvE and CH xp can be gained via PvE combat
Faction awards from PvP kills will now go to a pet's owner if the pet gets the kill
Pets will now obey the stay and follow commands when in combat
When exiting combat, pets will now return to their pre-combat stay/follow state
Pets should now always appear next to you when called
It's now possible to group your pets when you aren't the group leader
There is now a system message when destroying a pet control device
Dead or incapacitated pets will no longer respond to commands issued via /tellpet
Pets issued the attack command will remain focused on the command's target until it dies or they are issued a new command
Pets will now switch targets when ordered to via the attack command
Pets will now respond more promptly to commands issued to them while in combat
Droid Engineer:
Droids now require power in order to obey the group command
Interplanetary survey droids are now functional
Image Designer:
The image design process will now properly pull credits from both cash and bank
Jedi:
Fixed several bugs in preparation for the day Jedi will be attainable
Medic/Doctor:
Fixed xp granted by healing, tending wounds, and enhancing
/healdamage will now work properly if a lair/turret is targeted
It's no longer possible to buff/heal wounds while outdoors in a medical center city
Merchant:
Selling an item from stockroom will no longer count the item's size twice in the item limit check
Retrieving an item from a vendor now considers the item's size when checking inventory space
Re-listing an item from stockroom should no longer move the item to the vendor you're at if it was on a different vendor
It will no longer be possible to place items for sale if the merchant has more vendors than their maximum
Vendor names on overhead and planetary maps will no longer include the "Vendor: " prefix
Droid/terminal vendors in player cities will no longer use the city's name when registered
A vendor is now properly considered empty when nothing is for sale (regardless of what else may be on the vendor)
It should no longer be possible to register an empty vendor
Vendors can no longer be renamed
Fixed the subject of vendor emails sent when a sale expires
Politician:
An email will now be sent to citizens when someone registers to run for mayor
Fixed text in some city maintenance emails
Street lamps can now be placed closer to buildings
Scout/Ranger:
Attempting to harvest a resource that a creature does not have will now give an error message rather than randomly distributing a different resource
Fixed the level displayed when those with the appropriate skill examine a baby creature
Added milk to a few more creatures
Mask scent and Conceal should now function
Shipwright:
Fixed many ship part/component schematics
Squad Leader:
The speed of squad leader commands is no longer based on your equipped weapon's speed
Squad leader commands now only apply their affects to groups members of the appropriate faction and standing relative to the squad leader
Swordsman:
Fixed the skill needed for certification with the Black Sun Executioner's Hack
Items/Loot
Stats on looted items will now have more variability
Weapons no longer decay when cloning and no longer can be insured
Fixed the formula for decay based stat reduction for weapons/armor/vehicles
Broken armor now offers no protection
Statues, fountains, and street lamps should now have pickup/move/rotate radial menu options when dropped in a building
Firework show packages are now functional
Throwpillow schematic now has two additional variants
Added functionality to treasure maps
Mandalorian armor now has it's profession restrictions
Player
Added player unity (marriage)
Added /registerwithlocation command for those with the appropriate skill
Adjusted the formula for secondary stat (strength, quickness, willpower) ham cost adjustment
Players will no longer lose faction points if killed by a factional NPC. PvP deaths still cause faction point loss.
It should no longer be possible to set an invalid skill title
All species should now be able to learn and use all of the languages appropriate to them
Newly created characters should now all start knowing the appropriate language skills
Deleted characters can now be removed from friends list and structure permission lists
It is no longer possible to place structures outside of planetary boundaries
Structure damaged emails now include the planet name that the structure is on
Player structures that run out of maintenance will now deduct funds from a players bank account (if present) prior to decaying
Group/Guild
Guilds can now be renamed
Emails are now sent to guild members when a guild name changes, guild leader changes, or when a guild is disbanded
Guild naming/renaming now properly checks the naming filter
Guild leaders are now able to kick members from the guild management terminal
/guildremove can now be used to kick other members
Added nearest mission for group way point functionality
Travel
Reduced vehicle repair prices
A vehicle's name will now signify when it has been disabled
Vehicles now have resists
A vehicle can no longer be generated while indoors
/purchaseticket can now be used to purchase round trip tickets or to purchase tickets for other departure locations
/purchaseticket now requires one to be close to a travel ticket terminal
It should no longer be possible for terrorists to destroy a shuttle
Misc
Added /who command
Added Veteran reward system
Added /flashspeeder command usable by those who have selected the flash speeder as a veteran reward
Color codes are now filtered out of item names during crafting and when vendors/bazaar sends in game mails
Setting a way point name no longer toggles the way point
General chat is now an auto joined chat channel
When bait is lost while fishing, the rest of the stack will now be fresh
It should no longer be possible to ignore chat from a staff character
Added/improved more staff commands
-
#6897 GoG = Másolásvédelem nélküli installer.
Ha sokallod a zsét, dobd össze a haverokkal. :) -
#6896 Ja de azért egy 20 éves játékért kicsit sokallom ezt az árat.
Amúgy csipázom a GoG-ot mert egy nagyon jó kezdeményezés de akkor is. -
#6895 Ezt láttátok? :)
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Enrange #6894 Ha valakit érdekel elindult a The Repopulation bétatesztje. indítottam neki is egy topicot akit érdekel vagy kérdése van szívesen válaszolok (ami nem ütközik a teszter eula ba). Régi StarWars Glalaxies rajongóknak csemege ez a játék!
Utoljára szerkesztette: Enrange, 2014.10.21. 18:37:37 -
shaaktii #6893 Egy kis event a teszt szerveren annak akit érdekel.
https://www.facebook.com/photo.php?fbid=759345490777702&set=a.181814521864138.35969.100001067732300&type=1&theater -
BreakDown89 #6892 Köszi, ez eszembe se jutott............ -
#6891 Az emu honlapján fent van, hogy eddig mi van kész. -
BreakDown89 #6890 Sajnos a hivatalos oldalon semmi konkrétumot nem olvastam mostanában (sem) arra vonatkozólag, hogy mikorra várható a "végleges" változat megjelenése az emulatorból. Esetleg van köztetek olyan, aki jelenleg is vagy a közelmúltban fent volt a test centeren? Milyen a jelenlegi állapot? Olvastam egy nyári posztot, ahol azt írták hogy 70-75%-os a jelenlegi állapot. Ez igaz?
Nagyon szívesen olvasnék egy részletesen kidolgozott hozzászólást a témában. Látni fogja a generációm a Suncrusher fellövését? ;) -
MirandaBrill #6889 Pannónia város kezd pusztulni. Házak tűntek el a semmibe. A guild egyáltalán létezik még? Hetek óta nem látok semmi változást. -
#6888 oh. De azért köszi. -
shaaktii #6887 Látom itt még mindig segítőkészek az emberek...
Reg: http://www.swgemu.com/registration/
Install: http://www.swgemu.com/forums/content.php?r=179-Install-SWGEmu
Eddig úgy néz ki hogy európai szerver nem lesz, mivel az emusok nem tudnak segíteni senkinek aki szervert akar indítani, sem most sem a jövőben, szóval ha lesz is szerver az sosem fog tovább fejlődni annál ami majd a hivatalos emu "végleges" változata lesz. Ergo az eu-s szerver is ugyanolyan állóvíz lesz mint az amcsi. Aki a Darjani szerverben reménykedett, azt is ki kell ábrándítanom mert ők is leálltak a fejlesztéssel a fentebbi ok miatt.. -
#6886 Természetesen az EMUról van szó. :) -
#6885 Áh, nem emlékszem, hogy miként kell belépni. :)
Tudnátok adni linket, ahol regelni kell és leírják lépésről lépésre, hogy mit kell tenni hogy beléphessek? -
BreakDown89 #6884 Februárban leálltam a Veers-el, viszont most tervezem hogy visszatérek a nyáron. Benézek pár napra vagy ilyesmi. Esetleg valaki tervezi úgyszintén? Nekem a Basilisk is megfelel.
Nem hiszem hogy hosszú távra, csak amolyan belekóstolás címszóval. -
BreakDown89 #6883 Lassan már ideje lenne elkészülnie a végleges változatnak. Szívesen űzném újra az ipart magyar/európai szerveren. Az amcsi szerókat sajnos hamar meguntam - talán a céltalanságot a játékban méghamarabb. -
#6882 Ebben az országban olyan sajnos nincs :( -
shaaktii #6881 Rám tudna írni valaki aki ismeri a Politikus szakmát? Köszi. -
#6880 Nem is fog. Semmi értelme. -
shaaktii #6879 A szerverhez nem értek, a játék fut rajta. -
#6878 A szerver még mindig nem fut windowson? -
shaaktii #6877 Bekerült a játékba a Creature handler, lehet gyártani droidokat, de ha jól tudom még nincsenek hozzájuk mood-ok, a petek pedig csak playereket támadnak még. És még csomó minden. Fórumban amúgy minden ott van...
Most pár napja volt meg a Publish 5, de ahogy szokott lenni le szokták venni a hírt a főoldalról, a heti frissítés csak a nova szervert érinti.
De tessék, ez a publish 5 patch note:
Publish 5: Pets and Race Tracks
System
Improved server stability
POI/Cave/World - Added spawns to the following locations:
Corellia: Lord Nyax Cult (outside), Rebel vs. Imperial minor poi, Research Camp
Endor:Ewok Lake Village, Korga Cave, Dulok Village
Naboo: Emperor's Retreat, Gungan Sacred Place, Mauler Stronghold (inside), Theed
Tatooine: Tusken King quest area (no quest yet, just spawns)
Fixed and/or added a few no build zones
Open Magseal containers will now relock on occasion
Magseal containers should no longer double spawn loot
Adjusted respawn timer on many static spawns
Creatures/NPCs
Babies now spawn in the wild with varying rarities
Many common npcs will now have random names
Fixed stats and/or tamability on several creatures
Lairs should spawn on cliff sides less frequently
Lairs should no longer spawn quite as close to one another
Some lairs now have a chance to spawn a boss (just a few, more will come later)
Items/Loot
Increased junk dealer payouts (newly looted items only)
Adjusted loot and loot chances on all Dathomir NPCs
Added clothing as possible loot from most NPCs
Several weapons that were not dropping as loot before are now able to
More varieties of armor can now be found in loot
Newly looted armors can now be sold to junk dealers
Many more types of items can now be found inside locked containers
Locked containers will now indicate if they are slicable or not when examined
Loot with negative value stats will no longer be worse from higher level mobs than from lower ones
Adjusted the possible stat ranges on Nightsister Armor Shards
Missions
Grouped missions now have increased payouts
Missions with npc targets no longer use the same titles/descriptions as creature missions
Theme Parks/Quests/Dungeon
Added the Theed Palace Librarian with trivia quiz
Added Singular Nak quest
Fixed return waypoint for Han Solo in the rebel themepark
Added Nitra Vendallan quest
Added Lareen Dantara quest
Added Aaph Koden quest
Added Kathikiis Ruwahurr quest
Added conversations to 3 NPCs in the Geonosian Bio-Lab
Combat
melee toughness skill mods now only apply vs. melee attacks
Destroying a lair should now grant experience
It should now be possible to swap weapons with a full inventory
There is now a small chance to successfully /stand while dizzy
Weapons without a powerup will no longer artificially cap their speed at 1.0
Weapon powerups should now always adjust weapon stats as expected
GCW
Faction pets can now be purchased
Fixed some recruiter conversations
Professions
Architect:
Harvesters should no longer shut off prematurely
Harvesters should now shut off properly when the hopper is full
Harvesters resource selection screens will no longer list twice (or at all) resource spawns that have expired
Artisan:
The contents of creature habitats can now be released
Resource spawns that have expired can no longer continue to be surveyed and/or sampled for a time
Bio-Engineer:
Pet stimpacks and vitality packs can now be crafted and are functional
Bounty Hunter:
An arakyd droid can now only be launched once
Bounty hunter mission fail messages are now sent to the mission owner rather than the one who kills the target
Bounty mission targets spawning on a planet other than the hunter's current planet should no longer spawn in water or buildings
Brawler:
/setintimidate and /setwarcry now function
Combat Medic:
Willpower area B disease packs now affect willpower instead of strength
Area heals will now also heal yourself (if you are in the area)
Adjusted the amount healed by /healmind
/healmind can no longer be used on duel or guild war opponents
Creature Handler:
The taming of babies is now functional. See pet section for more details on what pet functionality is currently working. *Note: Bio-engineered pet deeds are still non-functional.
Doctor:
Area cures will now also heal yourself (if you are in the area)
/healenhance and /healstate will now automatically choose an attribute/state if one is not specified
Droid Engineer:
Droid Deeds can now be crafted
Droids can now be generated from deeds - see pet section for more details on what pet functionality is working. *Special Note: droid modules are not yet functional
Droid Repair kits and droid reconstruction kits can now be crafted and now function
Droid customization kits can now be crafted and now function
Fixed several schematics so they are now craftable and/or require the correct ingredients
Entertainer:
Band flourishes can once again be used by any group member
Image Designer:
Holo-emotes are now functional
Marksman:
Fixed action shot 1 bleed
You will now most likely fall down if you attempt to /takecover while dizzy
Medic:
/tendwound should now cause the correct number of focus/willpower wounds
Merchant:
Vendor ad barking messages can now be up to 128 characters long
Shop signs can now be changed
NPC vendor appearance is now much more random
Access fees may now be placed on a structure by any admin with the correct skill rather than only by the owner
Access fees may no longer be set at more than 50,000 credits
Vendor item limit skill mod is now a total limit across all vendors rather than a per vendor limit
The contents of containers placed on vendors will now count towards a player's item limit. *Special note: all currently listed items will not be tallied correctly. To fix, withdraw and re-list your sales
Fixed a bug that would cause items on vendors to delete themselves under certain circumstances
Vendors in a structure that is destroyed will now properly be destroyed as well rather than ending up in the void
A merchant with vendors stuck in the void can now create new vendors (the missing vendors will be deleted when you start creating a new one)
Musician:
The /bandflourish argument for chidinkalu horns is now "chidinkalu" rather than "flutedroopy"
Politician:
Added additional rules to validation of player city names
City wide emails can now be sent by mayors to their citizens
Scout/Ranger:
Fixed ingredients required to craft Lok camo kit
You will now receive a system message when entering/exiting your own camp
Harvesting creatures inside interior locations now only yields 1 unit of resource
Using /destroystructure on a camp will no longer leave the no-build active area behind
Shipwright:
Fixed a few schematics
Smuggler:
Mission terminals now have a slice radial menu option
Swordsman:
Fixed damage multiplier on Two Handed Area 3 attack
Tailor:
Fixed ingredients for Droidsmith's Toolkit
Fixed the grand ball gown so it will craft with sockets
Teras Kasi Artist:
Increased the duration of the dizzy effect from the unarmed dizzy 1 attack
Pets - The following is the current state of pets:
A non-Creature Handler can have two creature pets stored in their datapad and can have one non-aggressive pet active (max CL 10) at a time
A Creature Handler can store and control creature pets according to their current skill mods
A player can have up to five droids stored in their datapad and one active at a time
A player can have up to three faction pets stored and three active at a time
It should be impossible to trade a pet to someone who cannot control it (or if they are at their max number stored)
Pets can be called/stored in public buildings or outdoors
Droids require power to operate and can be recharged with droid batteries or power droids
Pets can be trained commands
The following commands are currently functional: follow, stay, store, follow other, group, recharge other (power droid only), trick1, trick2, transfer, attack (pets can only attack players for now)
Pets can be named
/tellpet is functional
Tamed babies will grow over time
Pet growth can be arrested if it will grow too large to be trained as a mount
Eligible pets can be trained as a mount
/gallop and /gallopstop are functional
Mounts will slow down when in combat (unless galloping)
Basic attacks can be done while mounted and not galloping (though a mount cannot attack while it has a rider)
Pets can be fed and will be buffed by pet restricted buff food
/emboldenpets and /enragepets are functional
Certain emotes when used with your pet as a target will elicit a reaction
Creature and droid pets will lose vitality upon death (Faction pets die permanently)
Pet owners have an "incapacitation recovery" radial menu option to revive incapacitated pets
Player
You can now equip 2 rings (and anything else that should have more than one possible slot)
When boarding a shuttle, any active pets or vehicles will be stored
The following wearable skill mods are now disabled: medicine use, combat medicine use, additional pets, stored pets, creature taming bonus, combat medic effectiveness
Added a potential fix for certain characters' filling not reducing. If you have a character in this state, please log it on, wait 1/2 an hour, and let us know if your filling went down
A player is now limited to 3 vehicles stored in their datapad at once
A player must now be close to a shuttle to board it
/findfriend now only requires that you be the target's friend
You should no longer be able to overload your inventory when retrieving filled containers from a vendor/bazaar
You can no longer /addignore yourself
Ignoring a player will now block duel requests, trade requests, group invitations, planet chat, and auction chat from the ignored player
It should no longer be possible to trade no-trade items by putting them inside a container and trading the container
Shuttle ticket prices should now always display properly
Guild/Group
Guild halls no longer need to be redeeded to recreate a guild (not retroactive)
Guild leaders can no longer be kicked from or leave a guild (temporary until guild elections are implemented)
Misc
Added the following race tracks: Agrilat Swamp, Keren City, Mos Espa, Narmle Memorial Rally, Lok Marathon, and Nashal River Race
Added galaxy-wide auction chat channel (/auction or /auctionsay)
/planet will now send chat to planet chat channel
/movefurniture and /rotatefurniture no longer work on players or pets
Many admin commands have been implemented/improved to better allow QA/CS personnel to enforce rules and diagnose problems
Added 100 million credit limit to housing maintenance and city treasuries
Fixed issue causing pholokite extrusive ore to only ever spawn on Lok
Using /waypoint will create a waypoint at the location of your target if no location is specified
When logging in you now should only see friend's list messages for online friends
Friend's list offline messages should no longer be sent each time a player is loaded from the database
Staff characters will now have their tag displayed when chatting in any channel or via tells instead of just in spatial
*A special thanks to Ivojedi for putting the list together
~ The SWGEmu Development Division -
#6876 Pont ma jött a heti frissítés.