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  • shaaktii
    #6898
    A Publish 6 feltöltésre került....

    Publish 6: AI Strikes Back

    System

    Improved server stability
    Improved server performance
    Added a new Artificial Intelligence system (see AI section)
    Added additional unit tests to verify that mobile/lair templates have valid values

    Spawns/World/Missions

    New types of spawns have been implemented (dynamic/theater)
    Added many new random spawns to all planets
    Random spawns in the wild will now generally spawn further apart
    Spawns should no longer end up outside of planetary boundaries
    Mobs left behind when a lair is destroyed will now despawn on their own if not killed
    Lairs (and their mobs) will now despawn on their own if no players are nearby for a time
    The sarlaccs on Tatooine and Dathomir will now disease players who wander too close without protection
    Added some static spawns to Naboo, Endor, and Dantooine
    Changed the static spawns at the Sulfur Lake Pirate Hideout on Lok to the correct ones
    Added static spawns to the Gas Mine on Lok
    Added static spawns to the Imperial Research Facility on Lok
    The number of spawns at a destroy mission now varies with the mission's difficulty
    Ben Kenobi's house is now off limits
    The rebel hideout on Corellia now has the correct turrets (and they'll now respawn)

    Creatures/NPCs

    Many mobs had one or more of their stats/details corrected
    Adjusted the size of most creatures
    Fixed the default ranged attack animation for creatures
    Modified the accuracy calculation for npcs/creatures/turrets
    Added wound chance to some npc weapons that were missing it
    The npc version of the nightsister energy lance now properly does energy damage
    Creature disease and poison dots should tick for more reasonable amounts
    Turrets will now attack a random ham pool rather than always health
    Turret attacks now consider mitigation and posture, will break attack delays, and can now cause wounds
    Non-GCW faction npcs will now consider a player's faction with their group when deciding whether to be aggressive or not
    Faction gains/losses from PvE kills are now based on the level of mob that was killed rather than being a static amount
    Rewrote faction recruiter conversations and fixed some bugs with them
    More junk dealers are now fully functional
    Npcs/creatures will no longer react to, attack, or follow invisible staff characters

    AI

    Many mobs will now wander about when not in combat
    Pack type mobs will now assist one another when attacked
    AI can now attack other AI and will aggro enemies if they wander too close
    AI will now return to their spawn point if pulled too far away
    Improved AI awareness logic

    Events/Dungeons

    Added Event Promoter npcs with a limited selection of decorations for rent
    Added Bestine museum event
    Added Cries of Alderaan Act 1 event
    Added the 2004 Wookiee Life Day event/quest (available during December)
    Added/rewrote all Geo Lab conversations
    Fixed issues with Geo Lab door unlocking
    Key cards in the Geo Lab should now be obtainable and functional
    Geo lab keypads can now be sliced open
    Fixed several issues with the Warren

    Theme Parks/Quests

    Fixed many issues with theme park/quest NPC conversations
    Factional quests can no longer be attempted while on leave
    Added support for quests with a destructible building
    Enemy quest targets are now more aggressive towards the one with the quest
    Group members can now assist with theme parks/quests provided the quest owner is nearby
    Escort targets will now take on the faction and status of the player attempting to escort them and will be attackable while being escorted
    Hedon Istee quest line now requires an elite combat profession to undertake
    Rewrote RIS armor quest and fixed some issues with it
    Added Record Keeper npcs
    Added Nym's theme park
    Added Lady Valarian theme park
    Added Zicx bug bomb quest line
    Added Polished krayt skull quest line
    Added Lady Hutt quest line
    Added Arven Wendik quest line
    Added Blerx Tango quest line
    Added Boss Nass quest line
    Added Bren Kingal quest line
    Added Champhra Biahin quest line
    Added Chertyl Ruluwoor quest line
    Added Coraline Dynes quest line
    Added Corran Horn quest line
    Added Denell Kel'Vannon quest line
    Added Didina Lippinoss quest line
    Added Farious Gletch quest line
    Added Fixer quest line
    Added Gilker Budz quest line
    Added Ging Darjeek quest line
    Added Gins Darone quest line
    Added Gramm Rile quest line
    Added Hal Horn quest line
    Added Haleen Snowline and Hagrin Zeed quest lines
    Added Huff Zinga quest line
    Added Igbi Freemo quest line
    Added Ikka Gesul quest line
    Added Irenez and Garm Bel Iblis quest line
    Added Jadam Questrel quest line
    Added Jaleela Bindoo quest line
    Added Jilljoo Jab quest line
    Added Kaeline Ungasan quest line
    Added Kirkin Liawoon quest line
    Added Kormund Thrylle quest line
    Added Leb Slesher quest line
    Added Lergo Brazee quest line
    Added Lian Byrne quest line
    Added Lorne Prestar quest line
    Added Lt. Harburik quest line
    Added Luthin Dlunar quest line
    Added Mourno Draver quest line
    Added Mozo Bondog and Dolac Legasi quest line
    Added Mullud Bombo quest line
    Added Noren Krast quest line
    Added Nurla Slinthiss quest line
    Added Om Aynat quest line
    Added Oxil Sarban quest line
    Added Palejo Reshad quest line
    Added Phinea Shantee quest line
    Added Radlee Mathiss quest line
    Added Raxa Binn quest line
    Added Rovim Minnoni quest line
    Added Ruwan Tokai quest line
    Added Sergeant Tarl and Gillad Pellaeon quest lines
    Added Sidoras Bey quest line
    Added Sigrix Slix quest line
    Added Sindra Lintikoor quest line
    Added Slooni Jong quest line
    Added Stella quest line
    Added Stoos Olko quest line
    Added Talon Karrde quest line
    Added Tamvar Senzen quest line
    Added Thrackan Sal Solo quest line
    Added Tolan Nokkar quest
    Added Vana Sage quest line
    Added Vordin Sildor quest line
    Added Wallaw Loowobbli quest line
    Added Wilhalm Skrim and Prefect Talmont quest line
    Added Xalox Guul quest line
    Added Xarot Korlin quest line

    Combat

    Out of range messages from intimidate use are now only broadcast to the player who used the command
    Bleeds from weapon dots will now consider the target's bleed resist skill
    Bleeds from special attacks will now consider the target's combat bleeding defense skill
    Poison and disease from weapon dots and combat medics will now consider the target's poison/disease resist skill
    Fires from weapon dots will now consider the target's fire resist skill
    Accuracy while moving skill mods now function to reduce the penalty to accuracy caused by moving
    Weapon range modifier now displays next to one's target
    Fixed an exploit that allowed a player to get more xp than intended
    Counterattacks will now attack
    It is no longer possible to attack with a ranged weapon while prone and in melee range
    Commands with a verbal component will now only have it broadcast a minimum of once every 30 seconds.
    NPCs can now be affected by dizzy
    The stunned state now properly reduces damage done

    Professions

    Armorsmith:

    Padded armor belts can now be crafted with sockets

    Bio-Engineer:

    Pet deeds now have stats and can be tamed or sampled from
    Unattackable creatures can no longer be sampled from

    Bounty Hunter:

    Bounty mission targets will no longer be aggressive or stalkers
    Added a few more possible bounty mission targets
    The direction and distance reported by a BH droid should now be accurate if you're inside a structure when the droid reports back
    Arakyd droids should no longer land inside structures, but will no longer follow you
    Arakyd droids will now despawn if not used after a time

    Brawler:

    It is now possible to intimidate, taunt, and warcry while kneeling
    Fixed the unarmed damage skill mod not adding as much damage as it should

    Carbineer:

    All carbineer cone attacks have had their cone width increased
    Wild shot 2 is now a cone attack

    Chef:

    High quality Parwan Nutricake should no longer leave one permanently tired
    Parwan Nutricake and K-18 rations should now properly reduce burst run's HAM cost and can no longer be used while burst run is active

    Creature Handler:

    Tamed pets will now retain the (baby) in their name until explicitly renamed
    A pet must now be taught 4 unique commands in order to be named
    Pet level checks when trading and calling now considers the pet's adult level
    Pets will now show their master's name when examined
    Fixed an issue that sometimes caused a baby to remain unattackable when taming doesn't complete properly
    Pets can now attack in PvE and CH xp can be gained via PvE combat
    Faction awards from PvP kills will now go to a pet's owner if the pet gets the kill
    Pets will now obey the stay and follow commands when in combat
    When exiting combat, pets will now return to their pre-combat stay/follow state
    Pets should now always appear next to you when called
    It's now possible to group your pets when you aren't the group leader
    There is now a system message when destroying a pet control device
    Dead or incapacitated pets will no longer respond to commands issued via /tellpet
    Pets issued the attack command will remain focused on the command's target until it dies or they are issued a new command
    Pets will now switch targets when ordered to via the attack command
    Pets will now respond more promptly to commands issued to them while in combat

    Droid Engineer:

    Droids now require power in order to obey the group command
    Interplanetary survey droids are now functional

    Image Designer:

    The image design process will now properly pull credits from both cash and bank

    Jedi:

    Fixed several bugs in preparation for the day Jedi will be attainable

    Medic/Doctor:

    Fixed xp granted by healing, tending wounds, and enhancing
    /healdamage will now work properly if a lair/turret is targeted
    It's no longer possible to buff/heal wounds while outdoors in a medical center city

    Merchant:

    Selling an item from stockroom will no longer count the item's size twice in the item limit check
    Retrieving an item from a vendor now considers the item's size when checking inventory space
    Re-listing an item from stockroom should no longer move the item to the vendor you're at if it was on a different vendor
    It will no longer be possible to place items for sale if the merchant has more vendors than their maximum
    Vendor names on overhead and planetary maps will no longer include the "Vendor: " prefix
    Droid/terminal vendors in player cities will no longer use the city's name when registered
    A vendor is now properly considered empty when nothing is for sale (regardless of what else may be on the vendor)
    It should no longer be possible to register an empty vendor
    Vendors can no longer be renamed
    Fixed the subject of vendor emails sent when a sale expires

    Politician:

    An email will now be sent to citizens when someone registers to run for mayor
    Fixed text in some city maintenance emails
    Street lamps can now be placed closer to buildings

    Scout/Ranger:

    Attempting to harvest a resource that a creature does not have will now give an error message rather than randomly distributing a different resource
    Fixed the level displayed when those with the appropriate skill examine a baby creature
    Added milk to a few more creatures
    Mask scent and Conceal should now function

    Shipwright:

    Fixed many ship part/component schematics

    Squad Leader:

    The speed of squad leader commands is no longer based on your equipped weapon's speed
    Squad leader commands now only apply their affects to groups members of the appropriate faction and standing relative to the squad leader

    Swordsman:

    Fixed the skill needed for certification with the Black Sun Executioner's Hack

    Items/Loot

    Stats on looted items will now have more variability
    Weapons no longer decay when cloning and no longer can be insured
    Fixed the formula for decay based stat reduction for weapons/armor/vehicles
    Broken armor now offers no protection
    Statues, fountains, and street lamps should now have pickup/move/rotate radial menu options when dropped in a building
    Firework show packages are now functional
    Throwpillow schematic now has two additional variants
    Added functionality to treasure maps
    Mandalorian armor now has it's profession restrictions

    Player

    Added player unity (marriage)
    Added /registerwithlocation command for those with the appropriate skill
    Adjusted the formula for secondary stat (strength, quickness, willpower) ham cost adjustment
    Players will no longer lose faction points if killed by a factional NPC. PvP deaths still cause faction point loss.
    It should no longer be possible to set an invalid skill title
    All species should now be able to learn and use all of the languages appropriate to them
    Newly created characters should now all start knowing the appropriate language skills
    Deleted characters can now be removed from friends list and structure permission lists
    It is no longer possible to place structures outside of planetary boundaries
    Structure damaged emails now include the planet name that the structure is on
    Player structures that run out of maintenance will now deduct funds from a players bank account (if present) prior to decaying

    Group/Guild

    Guilds can now be renamed
    Emails are now sent to guild members when a guild name changes, guild leader changes, or when a guild is disbanded
    Guild naming/renaming now properly checks the naming filter
    Guild leaders are now able to kick members from the guild management terminal
    /guildremove can now be used to kick other members
    Added nearest mission for group way point functionality

    Travel

    Reduced vehicle repair prices
    A vehicle's name will now signify when it has been disabled
    Vehicles now have resists
    A vehicle can no longer be generated while indoors
    /purchaseticket can now be used to purchase round trip tickets or to purchase tickets for other departure locations
    /purchaseticket now requires one to be close to a travel ticket terminal
    It should no longer be possible for terrorists to destroy a shuttle

    Misc

    Added /who command
    Added Veteran reward system
    Added /flashspeeder command usable by those who have selected the flash speeder as a veteran reward
    Color codes are now filtered out of item names during crafting and when vendors/bazaar sends in game mails
    Setting a way point name no longer toggles the way point
    General chat is now an auto joined chat channel
    When bait is lost while fishing, the rest of the stack will now be fresh
    It should no longer be possible to ignore chat from a staff character
    Added/improved more staff commands