15720
  • Gyuszopapa
    #1675
    Ez mi a tököm.
  • Nagydög
    #1674
    Vegre! BattleFacebook4.
  • TDC Geronimo
    #1673
    Hivatalosan még nem jött, de itt a videó

  • TDC Geronimo
    #1672
    Jön ma új videó az új Battlelogról

    "We're releasing a first glimpse of #Battlelog for #BF4 with a trailer later today - stay tuned!"

    Logó meg eltűnt, csináljatok valamit :p
  • Borg
    #1671
    Csizinek lófasz, 2 katt a csítben
  • Running
    #1670
    Tessék Rambos:
  • V43 1105
    #1669
    Egy sztárfosos vagy eugabeszos verziót kéne gyártani
  • Running
    #1668
    Máris kaptunk pár elkészült dögcédulát tőletek, akinek van még kedve hegeszteni párat, a hónap végéig megteheti, aztán szavazunk a legjobb háromra. Infó itt: link vagy facebook.
  • Smithwarden
    #1667
    Hat igen. :p
    A ban utan amit a BF3 topikban muveltekert kapott -tehat sok kozom nem volt hozza- jott is a luzer privatja :) :
    "Communist írta 2013.07.19. 12:14
    Nem végleges bant kaptam, te féreg, csak 1 hónapost. Most vagy az modi haverod hibázott, vagy nem nyaltad ki a szart a seggéből eléggé."
    Nem fogja fel meg azt sem, hogy felesleges szelmalomharc es pusztan a sajat idopocsekolasa amit muvel. :)
  • Running
    #1666
    Ennek a gyereknek biztosan van valami sérülése. Sok hülyével találkoztam már, de ennyire személyiség zavarossal még sosem.
  • Smithwarden
    #1665
    Bye-bye Szása. :p :)
    Next alreg pls, Don Quijote. :)
  • Communist
    #1664
    Ez tényleg nagyon kevés, ráadásul teljesen érdektelen is.
  • TDC Geronimo
    #1663
    Kevéske új részlet az egyjátékos kampányból

    +2 HQ render modell



  • Communist
    #1662
    Komolyra fordítva a szót, itt a sok szintén moszkvából származó nkdv-s után, ti mit gondoltok a tabletes commanderkedésről? Szerintem ez csak gyengíti a rendszer koherenciáját, arról nem is beszélve hogy a játékélményt is erősen rontja, mert poénnak jó, de nem lesz ember aki onnan játszik és komolyan fogja venni, vagy hasznára lesz a csapatnak.
  • Communist
    #1661
    futóka: direkt volt, nem érdemled meg
  • V43 1105
    #1660
    Told már el a biciklit te szardarab.
  • Running
    #1659
    Nagy "R". Kérlek figyelj oda legközelebb.
  • Communist
    #1658
    running : ajánlom figyelmedbe a 1628-as postot, azzal kiemelve, hogy te vagy a legnagyobb!
  • Running
    #1657
    Viszlát!
  • Communist
    #1656
    Tabletekről és a commander módról nem lehet kérdést feltenni?
  • V43 1105
    #1655
    Sztárfos takarodjál már innen, nem igaz hogy nem unod
  • TDC Geronimo
    #1654
    Valamiben "fejlődni" kell a következő részekre is. Nem véletlen nem pakolnak bele mindent egy részbe.
  • Borg
    #1652
    possible in the future
    considering


    = ne is álmodjon ezekről senki, max a bf5-ben :)
  • Smithwarden
    #1651
    Orommel latom, hogy 1 nap alatt teljes 180 fokos fordulattal hirtelen megjavultal es jo kisfiu lettel kedves ujreges Starfarer.

    Akkor most mar semmi gond es baj nem lesz.
    Szuper minden. :)
  • TDC Geronimo
    #1650
    Pár infó tegnapi Ausztrál eventről

    So recently, EA and EB Games Australia showcased a live BF4 Demo exclusive to the Australian media and 100 lucky fans. Footage that was shown was the Angry Sea gameplay and the 17 minute demo from earlier this year. However, we did learn a plethora of information from the Q&A done by David Silverman, the Marketing Director at EA of Battlefield.
    Singleplayer:
     Admitted that the BF3 story could have been more.
     Campaign will be more character driven and emotional. Confidence in their skills in building multiplayer led them to spend more time into creating a good singleplayer story.
     NPCs will be more human. Right down to the smallest and simplest details of just watching you walk around etc.
     Cutscenes are acted out in a soundstage like in movies

    Specs:
     Oculus Rift support is not planned, but is possible in the future
     PC specs are similar to the specs of BF3. No official specs list has been released.

    Multiplayer:
     Battlelog returns on PC and will integrated into the console games
     Commander Mode runs in-game and tablet, however the in-game versions will have extra features such as live video feeds etc.
     Maps can't be totally leveled, however, destruction is going to be more dramatic than BF3's and will be similar to BC2's destruction.
     They are considering bringing back the ability to destroy MCOMs by having structures and buildings fall on them, like BC2
     You can cut the power in the indoor parts of the maps and use the darkness and non functional elevators to your advantage
     Seize of Shanghai, the map shown at the E3 Demo, is a medium size map and new game modes will be shown soon.
     The spokesman said that "You won't be disappointed by the number of maps in the game"
     He also stated that Operation Metro is the most popular map in BF3, thus indirectly confirming that it'll return in the Second Assault DLC.
  • Szabi #1649
    de furcsa textúrákkal látni :DDD
  • SötétBarom
    #1648
    No-respawn mód mint egy falat kenyér, úgy kéne.
  • Communist
    #1647
    Geronimo : köszönjük az összefoglalót. Az alpha alapján azt kell mondanom, hogy a leírtakból nem mindent vettem észre, de egyenlőre úgy tűnik, hogy jó irányba haladnak. Viszont hogy megint a zhinto troll a community managerük, az nem sok jót ígér, sőt inkább sok ferdítést.
  • Versace26
    #1646
    Köszönöm,lehet hogy megveszem,nem vagyok háborús regény fan,de veszteni valom nem sok van vele
  • TDC Geronimo
    #1645
    Hát a szokásos "sokat javítottunk a netkódon" meg "átírtunk rengeteg dolgot a háttérben" válaszok elhangzottak most is, de úgyis csak élesben derül ki.
  • Gyuszopapa
    #1644
    A lényeges kérdés:adja-é.
    Mert már unalmas hogy a BF3-ban csak vaktöltény van a tárban.
    De egyeseknek állandón jut igazi is.
  • TDC Geronimo
    #1643
    Akkor már legyen egy videó is

  • TDC Geronimo
    #1642
    Itt van pár összeszedett infó még E3ról, aki lemaradt volna róla. Aztán lehet témázni.

    Battlefield 4
    Release Date: 10/29/2013
    Rumored (leaked?) Beta date: 09/29/2013
    Alpha date: 06/17/2013

    Expansion Packs
    China Rising: free with preorder
    Second Assault: includes 4 maps from BF3

    Features

    64 players, 60 fps confirmed for XB1 and PS4 (1080p has been mentioned, but is yet to be confirmed); expect 30 FPS, 24 players, kinda-HD for X360 and PS3
    Confirmed game modes: Squad Deathmatch, Conquest, Rush, and Team Deathmatch (at least 2 new game modes will come, but some from BF3 will be dropped; implied 7-10 game modes total)
    Rumored game modes: Squad Rush, Conquest Large, Conquest Assault Large, Conquest Assault Small, Conquest Domination, Obliteration (bomb-oriented mode with the presence of a High Value Target), Elimination (likely a no-respawn mode)
    Hardcore mode
    Ammo is magazine-based, not "pool"-based
    In-game VOIP
    No Battle Recorder; can rely on built in XB1 and PS4 recorders
    Practice mode/tutorial mode for vehicles
    Better Battlelog integration for consoles
    USMC, Russia, and China factions

    Maps

    Siege at Shanghai (featured in E3 Pre-Alpha)
    "Levolution"
    Every map will have changes that can alter the makeup of the map/level. For example, in Siege in Shanghai, after the skyscraper falls, a small peninsula of rubble can be traversed and dust/debris in the air decreases visibility in the area
    Also refers to the verticality they want to add to maps.
    So far, not scripted--can take out supports to bring down skyscraper
    Urban areas can't be flattened by destruction; design choice, not engine limitation
    Improved environments
    Metal detectors can expose you, storefront gates can be shut to cut people off, fire extinguishers create smoke screens, bollards can prevent vehicle access
    Water reacts dynamically to vehicles and events (skyscraper falling)

    Commander Mode

    One player on each side that does not occupy a player slot (64 players + 2 commanders)
    Can be played from console, PC, or remotely with a tablet (“Mobile Commander” mode)
    Scan and EMP UAVs can be deployed; vehicle scans, tomahawk missiles, infantry scans, and gunships can be deployed based on whether or not certain bases are capture
    Supply (ammo and medical) and vehicle drops
    Set attack orders for individual squads; squad leaders can confirm that they are accepting the commander’s orders
    Included in Conquest and Rush so far
    Commander persistence/skill tree
    "Gating" queue system that prevents everyone from being eligible as a commander
    Squad leaders can initiate votekick to oust a bad commander
    If squads follow your orders, everyone receives bonus points
    Can counter commander's abilities (scramble UAV, for example)

    Spectator Mode

    Confirmed for PC, "we'll see" for console
    Views: Table Top, First Person, Third Person, Free Cam
    Can "set" up to five free cams around the map to quickly jump to certain location
    UI can be turned off
    Can click on player from table top view and get PiP view of their screen

    Game Mechanics

    Squad assists can count as kills if you contibuted the most to the kill (maybe >90%?)
    Reduced suppression: Support now contributes the most to suppression and it has a greater effect at long range
    ADS near cover allows a "peak" cover system. Not sure if you can lean left/right, but seems you can pop up above cover
    "Click to spawn" deployment options; you can click on a spawn point or squad member to spawn
    Interface is muuuch less click-heavy vs BF3
    No in-game Killfeed (your kills are displayed in center of screen briefly) or Killcam, but this is subject to change (pre-alpha)
    Movement system has been tweaked for momentum; it takes a moment to get to full sprint speed
    Directional callouts--the default "enemy spotted" voice seems to indicate directions/location relative to your position
    Hand gestures indicate commands, including spotting; multiple enemies can be spotted at a time
    Ladder climbing is faster
    Proprietary matchmaking system instead of system matchmaking
    Skill system, in addition to matchmaking; can set skill reqs for servers
    "Partial mod" support; likely to be server-side modifications (vehicle count, damage mods, player count???)
    No blue tint, (yet) in-game UI looks very neutral
    In-game HUD shows hotkeys for different gadgets/attachments at bottom/middle of the screen
    When spawning, you'll see live feed gameplay of wherever you choose to spawn. (squad member, vehicle, capture point, etc.)
    Bullet tracers and smoke trails are more prominent; grenades have smoke trails
    Knife attacks can be countered by pressing button when prompted (small window)

    Naval Warfare

    Zh1nt0 says it will "be big", trailer will be coming out soon
    While swimming, can dive to avoid gunfire
    Can shoot pistols under/above water while swimming (shooting underwater is very inaccurate)
    Can sprint swim
    Sea combat: Jetskis, boats, and “ships” confirmed.
    Exiting an attack boat launches you directly into a jetski from the back of the boat

    Vehicles

    Enhanced vehicle disabling: Vehicles are disabled based on the parts that are hit; however, tires can't be shot out (it's not that granular)
    Vehicle customization/specialization is more robust than BF3
    Air
    Land
    Limited MBT 120mm ammo, which can regenerate
    Sea
    Can be outfitted with anti-air and anti-armor rockets

    Classes, Weapons, and Equipment

    All classes
    Excellent gallery of loadout screens
    Faction-specific weapons are back
    All classes have access to:
    Carbines: M4A1, AK5C
    Designated Marksman Rifles: QBU-88, Kel-Tec RFB
    Shotguns: Serbu Super Shorty, Saiga-12, Hawk 12 Gauge, M26 MASS, Norinco V1218
    Pistols: M9A1, QSZ-92, MP412 REX
    Grenades: HE, flashbang, and incendiary
    Tons of attachments/customizations (green hipfire laser sights, different foregrips, barrel types, bipods, silencer/flashlight combo)
    Over 1200 items that can be unlocked via 300 "Battlepacks", which can be earned or bought
    Primary weapon attachment system
    Optics: various sights
    Barrel: muzzle brake, etc.
    Accessory: Canted Iron Sights (turn gun 45 degrees to use sights), 2x Magnifier (adds optional magnification to chosen sight), laser pointer (same as BF3), green laser pointer (possibly stealthier, only shows up to enemy if directly in their eyes)
    Underbarrel: bipod, angled grip (lower initial recoil), vertical grip (same as BF3)
    Pistol attachment system
    Optics: iron sights, ghost ring, RDS
    Barrel: sound suppressor, compensator
    Accessory: laser pointer, green laser pointer

    Assault

    Assault rifles: QBZ-95-1, CZ805, M16A3, AEK-971, HK416
    M320
    Medic Bag: deployable health
    First Aid Pack: You toss this onto someone. It regenerates their health, regardless of their proximity to you. If you toss onto ground, it can be picked up by someone else
    Defibs need to be charged before you can pick someone up; seems they still need to be unlocked Actually, they were not in the Alpha due to a bug found at the last minute

    Recon

    Sniper rifles: Steyr Scout Elite, SV-98
    C4; can be thrown again, and can attach to boats
    Motion sensor ball (it also seems there is TUGS, but haven't seen it in-game; we have seen the sensor ball in-game, however)
    Range finder and scope zeroing
    Accessory: variable zoom 14x (adds 14x zoom to any scope being used)

    Support

    Light machine guns: Mk. 46 Mod. 0, Ultimax-100, QJY-88
    Ammo bag: deployable ammo
    Ammo pack: ammo that can individually be given to someone
    Support has XM25 CDTE grenade launcher, grenades explode midflight. Aim at target, then lift sights and fire and grenade explodes above target

    Engineer

    Personal defense weapons: CZ3A1, P90, U-100 M5K
    Engineer can carry AT Mine and Repair torch at same time
    RPG-7, Stinger, MBT-LAW, SRAW

    Squads

    Field Upgrades
    Team actions/XP build up your squad "field upgrades" meter
    You get to pick your upgrade "path"; you share XP, but pick your own field upgrades--there are no more squad specializations
    Two field upgrade paths: Offensive and Defensive (more field upgrades may be added down the line)
    Defensive
    Level 1: Suppression Resistance
    Level 2: Grenade Boost
    Level 3: Explosive Resistance
    Level 4: Heal Boost
    Offensive
    Level 1: Sprint Boost
    Level 2: Ammo Boost
    Level 3: Grenade Boost
    Level 4: Suppression Increase
    Squad wipe takes you down one level; there are four levels of field upgrades
    5 players per squad
    Default is squad-spawn on anyone; squad leader-only spawning is server setting

    Battlefield 4 also contains a single-player mode.
  • Communist
    #1641
    Én sem egy G. R. R. M.-re számítok, hanem jófajta ponyvára, mondjuk Tom Clancy light.
  • giornalista
    #1640
    én olvastam, nem volt valami nagy eresztés, viszont a játékban teljesen szétszabdalt történet végre kapott valami keretet és értelmet.

    10-es skálán egy 6-os mondjuk a könyv - nálam.
  • Communist
    #1639
    Rá fogok keresni, még az is lehet hogy jó, a véleményt megírom.
  • Versace26
    #1638
    Könyv készülhet ebböl is. Ki olvasta a 3. részt könyvbe?
  • Robe77
    #1637
    Magas labda...

    A hírekről meg annyi, hogy szerintem tök nyolc, ki hozza. Az első befutó nyer.
  • bebe78
    #1635
  • Ryder159
    #1634
    Na megritkult a létszám ahogy látom. Kössz.
    Most már tényleg jöhetne valami infó is a játékról...