• sertrex #1489
    V1.0.2.7 CHANGELOG:
    Fixed UI issue when creating new Multiplayer game that would prevent selecting a dedicated server when "-selectds" switch is used (allows the first session of a game controlled dedicated server to be created from the client instead of requiring use of the http UI)
    Added broadcast control / spectator screens for Multiplayer sessions
    Adjusted Lobby to support broadcast role assignment
    Updated simulated lap speed logic used in live gap readings & track limit penalty calculations for better consistency
    Slightly increased tolerance for momentarily exceeding pit speed limit
    Altered title/subtitle text behaviour and position to prevent overlap with block elements
    Polished engine sample loops of F-Ultimate. Fixed MRX_P3 engine sound wrong position.
    Adjusted Puma P052 turbo sound volume
    Tweaked engine sound parameters for better bottom end / subwoofer utilization
    Further differential setting adjustments to correctly display available options in setup screen Generally reduced default diff preload values
    Fixed error in parameters for hump mode in viscous differentials
    Increased brake cooling when static
    Reduced heating rate of steel brakes
    Increased operating window of GT, Prototype & Stock Car series tyres
    Moved aero balance for Montana, Stock Car 2019 & 2020 slighly further rearwards
    Adjusted Copa Montana default setup
    Minor increase of pneumatic trail for radial Tyres (vintages, road)
    Reduced AI rolling resistance for F-Classic, F-Vintage, F-V10 G1 tyres to better match player´s
    Minor BOP balancing for P3 class
    Minor Center of Gravity and aero center of pressure adjustments to F-Retros
    Corrected V12 engine performance for Vintage & Retro series
    Added new differential hump values to all viscous rear diffeential variants
    Generally reduced differential preload values
    Slightly increased AI throttle application range for low to mid powered cars
    Bumped AI low range Strength up (to compensate AI becoming too slow below 100% following recent code updates)
    Reduced AI lateral field speed distance & effect
    Adjusted rolling resistance for F-Vintage, F-Retro, F-Classic, F-V12, F-V10, F-Reiza, F-UItimate, F-Trainer & Copa Classic to better match player´s straightline performance
    Brands Hatch: Corrected circuit info
    Jerez: Minor optimization pass
    Guapore: Updated trackside ads
    Spielberg Historic: incremental art pass update; adjusted track cut mesh; start trigger to better align with start line
    Added tracklights for Spielberg Historics & Silverstone 2001
    Silverstone: Updated 2020 Intl TV cams
    Silverstone 2001: Added more accurate ad mapping to cement walls, adjusted track cut limits
    Silverstone 1991: Revised track cut limits; Fixed some floating big tents; Adjusted service roads material & texture
    Silverstone 1975: Fixed missing buildings on no-chicane layout
    Snetterton: Fixed CTD at race end.
    Oulton Park:fixed pit exit warning bug (track cut); Track cut mesh optimized, add grasscrete runoff, removed apex curbs; Rebuild triggers. Fixed timing bug (Start trigger was not crossing pit lane)
    Kansai: Fixed start trigger not crossing pit lane
    Reimplemented BT26, F-V10, F-V12, F-Reiza & F-Ultimate suspension animations (fixed wheels appearing to float)
    F-Trainer: Fixed RPM LED & bar scaling
    Adjusted F309 Driver animations
    F-Reiza: Adjusted Driver animations
    Adjusted gear shifter animation parameters on F-Retros, M23 and F-Classics
    Fixed driver head position on the F-Classic G3M2
    Added exhaust backfires to Stock Car 2020
    Increased exhaust downshift backfires for SuperV8
    StockCar Corolla -Added damage & dirt maps + deformable mesh