Darksiders 2
Jelentkezz be a hozzászóláshoz.
http://darksiders.wikia.com/wiki/Legendary_Talismans
http://darksiders.wikia.com/wiki/Harbinger_Tree
http://darksiders.wikia.com/wiki/Necromancer_Tree
http://www.ign.com/wikis/darksiders-2/Skills
http://forums.steampowered.com/forums/showthread.php?t=2908738
2 mystics + 1 resistance = arcane crit damage iirc
3 resistance = +20 resistance
3 strength = +5 or 10 str? crap I don't remember
the best thing i've found though is
2 strength 1 mystic = +2% crit chance
3 mystics = +5 arcane
ign
Rewards for Stonebite combination
3 Stones of Mystics = +5 Arcane boost
3 Stones of Power = 5 Strength
3 Stones of Resistance = 20 Resistance
2 Mystic, 1 Power = 2% Arcane Crit Chance
2 Mystic, 1 Resistance = 10% Arcane Critical Damage
2 Power, 1 Mystic = 2% Critical Chance
2 Power, 1 Resistance = 10% Critical Damage
2 Resistance, 1 Mystic = 20 Wrath
2 Resistance, 1 Power = 20 Defense
1 Power, 1 Mystic, 1 Resistance = 30 Health
szintén steam:
3 Mystic = 5 Arcane
3 Power = 5 Strength
3 Resistance = 20 Resistance
2 Mystic + 1 Power= 2% arcane crit chance
2 Mystic + 1 Resistance = 10% Arcane Critical Damage
2 Power + 1 Mystic = 2% critical chance
2 Power + 1 Resistance = 10% critical damage
2 Resistance + 1 Mystic = 20 Wrath
2 Resistance + 1 Power = 20 Defense
1 Power + 1 Mystic + 1 Resistance= 30 Health
3 strength is +5 strengh. 10 would have been a "holy crap"
ign necromancer harbinger
teleport slash
This skill allows Death to deliver a fatal scythe attack by dashing toward the target in a blink of an eye - hence, the name of this sub-tree. Aside from delivering damage, this attack also recovers a bit of HP and will allow Death to slip past through an incoming enemy attack, making this a life saver in dire situations.
Teleport Slash
Death teleports and delivers a scythe attack that deals heavy damage and restores a portion of his health.
LV: 1
Pre-Requisite: None
Level 1
Costs 200 Wrath
Deals 99-117 Damage
Heals 10% of damage dealt
Level 2
Costs 200 Wrath
Deals 111-130 Damage
Heals 12% of damage dealt
Level 3
Costs 200 Wrath
Deals 122-144 Damage
Heals 15% of damage dealt
Immolation
All enemies hit by Teleport Slash have the chance to catch fire.
LV: 3
Pre-Requisite: Teleport Slash
Level 1
Deals 102 damage every 0.5 seconds
Lasts 5 seconds
25% chance to set target on fire
Level 2
Deals 153 damage every 0.5 seconds
Lasts 6 seconds
25% chance to set target on fire
Level 3
Deals 179 damage every 0.5 seconds
Lasts 7 seconds
25% chance to set target on fire
Inescapable
All enemies hit by Teleport Slash have the chance to be slowed down by frost.
LV: 3
Pre-Requisite: Teleport Slash, Immolation
Level 1
Slows target by 20%
Lasts 2 seconds
25 % chance to slow down target
Level 2
Slows target by 25%
Lasts 3 seconds
25 % chance to slow down target
Level 3
Slows target by 30%
Lasts 4 seconds
25 % chance to slow down target
Unending Fury
Wrath generation is increased for a few seconds after performing Teleport Slash.
LV: 5
Pre-Requisite: Teleport Slash, Immolation
Level 1
Increases wrath generation by 40%
Lasts 10 seconds
Level 2
Increases wrath generation by 45%
Lasts 10 seconds
Level 3
Increases wrath generation by 50%
Lasts 10 seconds
Rage of the Grave
Critical hit chance increases on Teleport Slash attacks.
LV: 5
Pre-Requisite: Teleport Slash, Inescapable
Level 1
Teleport Slash critical hit chance +10%
Level 2 Teleport Slash critical hit chance +15%
Level 3 Teleport Slash critical hit chance +20%
Death Blossom
Enemies hit by Teleport Slash explodes, dealing splash damage to nearby foes.
LV: 8
Pre-Requisite: Teleport Slash, Immolation, Unending Fury
Level 1
Deals 684 damage
Level 2 Deals 1027 damage
Level 3 Deals 1370 damage
harvest
Harvest is a Harbinger skill, allowing Death to shape his Dual Scythes into his ultimate weapon, Harvester. In combat, Press X, X, (Delay), X, to unleash a spinning throw after a wide slash. It should be noted that this will stagger all opponents except sub-bosses and bosses.(Savage Stalkers, ect.) More upgrades link to this, including Reaping, Trauma, and Red Harvest, all amplifiers of this skill.
Harvest
Death's Reaper Form is unleashed for a brief moment while doing a spinning scythe attack, dealing damage to surrounding enemies.
LV: 5
Pre-Requisite: None
Level 1
Costs 200 wrath
Deals 1210 damage
Level 2
Costs 200 wrath
Deals 1478 damage
Level 3
Costs 200 wrath
Deals 1747 damage
Reaping
Increases critical hit chance when using Harvest
LV: 8
Pre-Requisite: Harvest
Level 1
Critical hit chance + 15% when using Harvest
Level 2 Critical hit chance + 20% when using Harvest
Level 3 Critical hit chance + 25% when using Harvest
Trauma
Enemies struck by Harvest briefly increases the damage dealt by Death's attacks for a short time.
LV: 8
Pre-Requisite: Harvest, Reaping
Level 1
Damage increased by 10% per enemy hit
Level 2 Damage increased by 15% per enemy hit
Level 3 Damage increased by 20% per enemy hit
Red Harvest
Enemies hit by Harvest generate Reaper Energy.
LV: 12
Pre-Requisite: Harvest, Reaping Trauma
Level 1
Adds 8 Reaper Energy per enemy hit
Level 2
Adds 10 Reaper Energy per enemy hit
Level 3
Adds 12 Reaper Energy per enemy hit
unstoppable
This sub-tree allows Death to go on a carnage by increasing his strength, critical damage and critical hit.
Unstoppable
Death's strength is enhanced for a short time.
LV: 8
Pre-Requisite: None
Level 1
Costs 300 wrath
Increases strength by 30
Lasts 8 seconds
Level 2
Costs 300 wrath
Increases strength by 40
Lasts 8 seconds
Level 3
Costs 300 wrath
Increases strength by 50
Lasts 8 seconds
Inevitability
While Unstoppable is active, Death's critical hit chance is increased.
LV: 12
Pre-Requisite: Unstoppable
Level 1
Critical hit chance + 10%
Level 2 Critical hit chance + 15%
Level 3 Critical hit chance + 20%
Empowerment
Increases critical hit damage when Unstoppable is active.
LV: 12
Pre-Requisite: Unstoppable, Inevitability
Level 1
Critical damage +20%
Level 2
Critical damage +30%
Level 3
Critical damage +40%
Killing Blow
While Unstoppable is active, Death has a chance to deal a second strike with each attack.
LV: 16
Pre-Requisite: Unstoppable, Inevitability
Level 1
5% chance of second strike
Level 2
10% chance of second strike
Level 3
15% chance of second strike
Call of the Grave
Unstoppable's duration is increased
LV: 16
Pre-Requisite: Unstoppable, Inevitability, Empowerment
Level 1
Increases duration by 3 seconds
Level 2
Increases duration by 4 seconds
Level 3
Increases duration by 5 seconds
Ez volt a Harbinger fa
Most a szellemidézõ következik:
exhume:
Exhume is a greatly beneficial skill tree. Exhume allows for Death to summon ghouls to his side in a fight. These ghouls can deal a great amount of damage and can even distract enemies, buying you those precious extra seconds in combat.
Branching of Exhume
Exhume - Default move in skill tree. Costs 300 Wrath
Lv 1; Prerequisite - None
Level 1 - 26 damage per attack, 2 ghouls summoned
Level 2 - 40 damage per attack, 2 ghouls summoned
Level 3 - 53 damage per attack, 2 ghouls summoned
Undying - Increased Ghoul health
Lv 3; Prerequisite - Exhume
Level 1 - Health increase of 451
Level 2 - Health increase of 632
Level 3 - Health increase of 813, summon 1 extra ghoul
Enervation - Damage dealt gives Death wrath
Lv 3; Prerequisite - Exhume, Undying
Level 1 - 1 wrath given per attack
Level 2 - 3 wrath given per attack
Level 3 - 4 wrath given per attack
Fiery Souls - Ghouls deal fire damage
Lv 5; Prerequisite - Exhume, Undying
Level 1 - 13 fire damage, fire aura deals 16 damage every 0.5 seconds
Level 2 - 20 fire damage, fire aura deals 32 damage every 0.5 seconds
Level 3 - 20 fire damage, fire aura deals 32 damage every 0.5 seconds, gains 5% Arcane Critical Strike Chance
Death's Allure - Ghouls attract enemies attentions
Lv 5; Prerequisite - Exhume, Undying, Enervation
Level 1 - Ghouls attrack nearby enemies
Level 2 - Radius increased by 50%
Level 3 - Radius increased by 100%
Corpse Explosion - Ghouls explode upon their death
Lv 5; Prerequisite - Exhume, Undying, Fiery Souls
Level 1 - Deals 402 damage
Level 2 - Deals 562 damage
Level 3 - Deals 723 damage
aegis guard
Aegis Guard is a skill that is all defense. Well...mostly defense and some retaliation. Either way, if you are hurting for some defence, resistance, or anything similar then Aegis Guard is for you.
Branches of Aegis Guard
Aegis Guard - Default move, Death surrounds himself in a shield; Costs 300 Wrath
Lv 5; Prerequisite - None
Level 1 - Adds 321 Defense, Adds 321 Resistance, Lasts 8 seconds
Level 2 - Adds 642 Defense, Adds 642 Resistance, Lasts 8 seconds
Level 3 - Adds 963 Defense, Adds 963 Resistance, Lasts 8 seconds
Grave Defense - Increases Arcane momentarily
Lv 8; Prerequisite - Aegis Guard
Level 1 - Increase of 20 Arcane
Level 2 - Increase of 25 Arcane
Level 3 - Increase of 30 Arcane
Reflect - Reflects a portion of damage back to the attack
Lv 8; Prerequisite - Aegis Guard, Grave Defense
Level 1 - Reflect 10% of Damage
Level 2 - Reflect 15% of Damage
Level 3 - Reflect 20% of Damage
Grounding - Lighting arcs from the shield, damagin enemies
Lv 12; Prerequisite - Aegis Guard, Grave Defense
Level 1 - Strikes 1 enemy every 0.5 to 1 second, 176 lightning damage
Level 2 - Strikes 2 enemies every 0.5 to 1 second, 268 lightning damage
Level 3 - Strikes 3 enemies every 0.5 to 1 second, 321 lightning damage
Enraged Guardian - Increases Arcane Critical Chance
Lv 12; Prerequisite - Aegis Guard, Grave Defense, Reflect
Level 1 - 10% increase
Level 2 - 15% increase
Level 3 - 20% increase
Death Guard - Guard lasts longer and reduces wrath consumption
Lv 16; Prerequisite - Aegis Guard, Grave Defense, Reflect, Enraged, Guardian
Level 1 - Lasts 3 additional seconds, reduces cost by 10%
Level 2 - Lasts 4 additional seconds, reduces cost by 15%
Level 3 - Reduces cost by 20%
murder
Murder is a move that allows for Death to summon a muder of crows to aid him in his fight.
Murder mainly contributes to resupplying Death with health or reaper energy.
As you upgrade/follow it's tree Murder allows for you to summon up to three muders at once, deal ice damage, obtain reaper energy, and steal health.
Murder is a great move to utilize if you need some extra health or damage while you dodge. The enemies will still focus on Death, but Murder will continue to attack the enemies and give you health. This is why it is especially useful. The ability to give you health and possibly freeze your enemies while dealing damage is the main draw of Murder.
Branches of Murder
Murder - This is the default skill you need to purchase at first. Costs 300 Wrath.
Lv 8; Prerequisite - None
Level 1 - Damage 20, Summons 1 Flock
Level 2 - Damage 160, Summons 2 Flocks
Level 3 - Damage 201, Summon 3 Flocks
Bless - Crows restore health to Death
Lv 12; Prerequisite - Murder
Level 1 - Restores 27 per hit
Level 2 - Restores 41 per hit
Level 3 - Restores 54 per hit
Hearlds of Death - Crows restore Reaper energy
Lv 16; Prerequisite - Murder, Bless
Level 1 - Add 3 Reaper Energy with hits
Level 2 - Add 5 Reaper Energy with hits
Level 3 - Add 7 Reaper Energy with hits
Ice Crows - Crows deal ice damage
Lv 16; Prerequisite - Murder, Bless
Level 1 - Deals 40 ice damage
Level 2 - Deals 80 ice damage
Level 3 - Deals 80 ice damage, 2% freezing chance
Összefoglalva:
Harbinger
The Harbinger skill tree focuses on enhancing Death's offensive capability. The sub-trees under this skill tree increases the lethality of Teleport Slash, the damage of standard attacks, increase wrath gain and Reaper energy to name a few.
_______________________________________________________________
Teleport Slash: Death teleports across the battlefield and delivers a violent scythe attack that deals damage and restores Death's health.
Immolation: All enemies struck by Teleport Slash are set ablaze.
Inescapable: All enemies struck by Teleport Slash are slowed by Frost.
Rage of the Grave: Death gains health from enemies killed by Teleport Slash.
Unending Fury: Enemies killed by Teleport Slash reduce the Wrath cost of Death's Harvest attack.
Death Blossom:
Harvest: Death's true incarnation appears, unleashing a spinning scythe attack that devastates surrounding foes.
Reaping: Reaping increases the chance of scoring critical hit on enemies struck by Harvest.
Trauma: Enemies struck by Harvest increase the damage dealt by all of Death's attacks for a short time.
Red Harvest: Enemies struck by Harvest grant Reaper Energy.
Unstoppable: Death's unearthly strength is increased for a short time.
Inevitability: While Unstoppable is active, Death is more likely to deal a critical strike.
Empowerment: Death's Critical Strikes deal additional damage while Unstoppable is active.
Killing Blow: While Unstoppable is active, Death has a chance to deal a second strike with each attack.
Call of the Grave: The duration of Death's Unstoppable ability is increased.
Frenzy: Death is infused with unnatural speed and ferocity. Enemies move slower while Death moves faster
Necromancer
wikipedia
The skills are listed in the order that they can be unlocked.
Exhume: Death summons bloodthirsty Ghouls from beyond the grave to fight alongside him.
Undying: Increases the health of the summoned Ghouls.
Envervation: Damage dealt by the Ghouls is awarded as Wrath for Death.
Death's Allure: Death's enemies are driven to attack the summoned Ghouls.
Fiery Souls: Ghouls deal additional fire damage to surrounding enemies.
Corpse Explosion: Summoned Ghouls explode when killed or the ability ends, damaging and knocking back nearby enemies.
Aegis Guard: Death surrounds himself with a necromantic shield, significantly increasing his Defense and Resistance.
Grave Defense: Aegis Guard enhances Death's Arcane attribute while the ability is active.
Reflect: Death's Aegis Guard reflects a portion of any damage dealt to Death back at its source.
Grounding: Threads of lightning arc from Death while Aegis Guard is active, damaging nearby enemies.
Enraged Guardian: The arcane power of Aegis Guard increases Death's Arcane Critical Chance while active.
Death Guard: Death's Aegis Guard lasts longer and requires less effort to summon.
Murder: A murder of crows emerges from the ether, called by Death to attack his foes.
Bless: Death's crows restore their master's health by attacking his enemies.
Heralds of Death: The summoned crows restore Reaper Energy to Death with every strike.
Ice Crows: Death's crows, imbued with the chill of the Abyssal Plains, deal ice damage to all enemies they strike.
Frenzy😄eath uses any wrath available and unleashes it to attack.The amount of damage done depends on how many souls are summoned.
Harbinger wikipedia darksiders cikknél
Teleport Slash: Death teleports across the battlefield and delivers a violent scythe attack that deals damage and restores Death's health.
Immolation: All enemies struck by Teleport Slash are set ablaze.
Inescapable: All enemies struck by Teleport Slash are slowed by Frost.
Rage of the Grave: Death gains health from enemies killed by Teleport Slash.
Unending Fury: Enemies killed by Teleport Slash reduce the Wrath cost of Death's Harvest attack.
Death Blossom: Enemies slain by Teleport Slash blast apart on impact, damaging nearby foes.
Harvest: Death's true incarnation appears, unleashing a spinning scythe attack that devastates surrounding foes.
Reaping: Reaping increases the chance of scoring critical hit on enemies struck by Harvest.
Trauma: Enemies struck by Harvest increase the damage dealt by all of Death's attacks for a short time.
Red Harvest: Enemies struck by Harvest grant Reaper Energy.
Unstoppable: Death's unearthly strength is increased for a short time.
Inevitability: While Unstoppable is active, Death is more likely to deal a critical strike.
Empowerment: Death's Critical Strikes deal additional damage while Unstoppable is active.
Killing Blow: While Unstoppable is active, Death has a chance to deal a second strike with each attack.
Call of the Grave: The duration of Death's Unstoppable ability is increased.
Bone Maelstorm😄eath's flesh,and bone comes off,and creates a storm around him made of bone,flesh,and wrath energy.It damages anyone caught in it.
Talizmánok
he Legendary Talismans covered here will be only the legendary talismans since they have a set level and set attributes for them that wouldn't be found in normal talismans.
Blade Master Talisman lvl: 9Edit
Blade Master TalismanBlade Master Talisman
Special Ability: Blade Master
Unlocks all moves in the game
In-Game Description: Of this amulet's creation and history, only rumors and legends exist. Many claim that the amulet once belonged to the enigmatic warrior know as Wicked K. What is certainly true is the talisman's power-Blade Master, and the amulet came to be known, possesses the knowledge and skills of a peerless warrior, a champion of a thousand duels. The amulet can impart some of this knowledge of war to its Wielder.
Location: Death Tomb, The Forged Lands
Demonheart Talisman lvl: 14Edit
Demonheart TalismanDemonheart Talisman
Special Ability: Demonheart
Increases the chance of obtaining Possessed Weapons
In-Game Description: This talisman is the heart of a Demon Lord, one of Lilith's rivals who ran afoul of her fury. Now, his once-ambitious heart rewards whoever holds it by infusing common items with devouring spirits, increasing their value.
Location: Death Tomb, Kingdom of the Dead
Grim Talisman lvl: 9Edit
Grim TalismanGrim Talisman
Special Ability: Grim
The Grim Talisman makes any weapon wielded by its owner build Reaper Energy with every successful attack.
In-Game Description: A maker known only as the Mad Smith forged this talisman using the arms and armor of slain warriors from the Dead Plains. Grim, as the talisman was named, was crafted to distill and concentrate necromantic power from the Abyss.
Location: Reward for completing Shaman's Craft, from Muria
Heartstone Talisman lvl: 11Edit
Heartstone TalismanHeartstone Talisman
Health: +100
In-Game Description: This talisman has kept many warriors alive when they would have otherwise fallen upon the field of battle. The heartstone talisman throbs with restorative energy, a bastion that enhances its wielder's health.
Location: Rewarded after completing wave 1-25 in the Crucible
Hoardseeker Talisman lvl: 18Edit
Special Ability: Hoardseeker
Hoardseeker Talisman
In-Game Description: The Demon merchant Vulgrim discovered Hoardseeker within a long-forgotten tomb in the Dead Plains. The talisman he found had an inexplicable link with all of Creation, able to unerringly draw uncommonly valuable treasures to its owner. Whenever the bearer of this talisman slays an enemy, there is a small chance that a powerful item will appear.
Location: Death Tomb, Lostlight
Keen Talisman lvl: 16Edit
Scythe Damage + 11%
Keen Talisman
In-Game Description: The Keen Talisman Sharpens blades beyond a razor's edge, enhancing the lethality of any scythes wielded by its owner.
Location: Can be found inside the Boneriven, which is also found inside the Sentinel's Gaze.
Mace of Everflame
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Mace of the EverflameMace of the Everflame
AttributesEdit
Required Level:
27
Damage: 634-730
Damage Type: Slow
Critical Chance: +25%
LocationEdit
Given by Samael after you defeat him in battle during a New Game + who is most likely the said 'wanderer' as 'The Red Wanderer' is one of his many titles.
DescriptionEdit
“ An ancient legend of the makers describes the origin of this weapon thusly: A master smith, proud and vain, met a wanderer who posed him a wager. The wanderer claimed that none could forge a weapon that blended both the essence of fire and ice together in balance. Determined to win this challenge, the smith bent his considerable skills towards the crafting of The Mace of the Everflame. This weapon stands as a testament to that legendary smith's skill, and as a trophy of his victory in the wanderer's wager.
Ez dlc:
Mace Maximus
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2012 08 15 00001
AttributesEdit
Required Level:
5
Damage: 199-217
Damage Type: Slow
LocationEdit
Unlocked through a dlc code.
DescriptionEdit
“ A weapon of incredible power, forgotten to the eons. Formerly brandished by an ancient lich warlord whose reign of conquest faded into dust. Locked deep in the tombs below the Dead Plains, thought never to resurface. The only remnant of his tale is inscribed in runes on the weapon's blades.
fegyver Vulgrimtól
Absolution
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AbsolutionAbsolution
AttributesEdit
Required Level:
20
Damage: 527-597
Damage Type: Slow
Strength: 43
Special Ability: Absolution
LocationEdit
Absolution is given by mail system from Vulgrim after you kill Absalom in New Game +.
DescriptionEdit
“ Absalom never spoke where he acquired his axe, Absolution, but there is no doubt that it is no common tool of war. Absolution channels the righteous fury of its wielder into powerful blasts that slow enemies and knock nearby foes away.
– In-Game Description, Darksiders II ”
Absolution is a powerful axe obtainable in Darksiders 2 and was once the personal weapon of Absalom. It later came into the possession of the Horseman, Death after he killed Absalom
TriviaEdit
This weapon has largest damage stats for any axe in Darksiders 2.
Gondoltam ezeket érdekességként behivatkozom, hátha valaki csak most ismerkedik a játékkal. Egyes talizmánoknál amit behivatkoztam, azt nem is talizmán hanem fegyver, remélem nem gond.
Grim talizmánra felhivnám a figyelmet, mert az gyorsabban visszatölti a reaper energy-t, amitõl a halál kasszássá változhat. Még a kasza használata növeli a reaper energy-t, a kaszás energiáját.
HIBA:
"A health steal és health per hit ugyanaz."
Nem kijelentést, hanem kérdést szerettem volna írni.
Kérdés: health steal és health per hit ugyanaz?
Ezt is elírtam: " crit chance ennek a súlyát a crit damage ennek a nagyságát mutatja." crit chanc ennek az eshetõsége nem a súlya az a damage véletlenül elírtam bocsi.
Még egyszer köszi a segítséget!
linkek:
http://www.ign.com/wikis/darksiders-2/Basics
http://www.ign.com/wikis/darksiders-2/Leveling_Up
http://darksiders.wikia.com/wiki/Death
http://www.gamersheroes.com/darksiders-2-possessed-weapons-guide
http://www.ps3trophies.org/forum/darksiders-ii/169030-possessed-weapon-guide.html
Dust miért megy össze-vissza? Ez direkt így megy? Nekem is feltûnt. Olvastam tesztekben is hogy ezt kihangsúlyozták.
linkek erre:
http://community.darksiders.com/go/thread/view/138731/29323785/I_SWEAR_DUST_IS_RETARDED
http://www.gamefaqs.com/boards/988571-/63740221
Még egyszer köszi!
Üdv Goo!
Köszi amit írtál!
Arra lennék még kíváncsi, hogy a legyõzött ellenfelekbõl kiszakadó lelkeket láttam youtube-os videónál, még az elején tartok a játéknak. Az egy képesség, vagy csak a játék meghatározó részénél lesz látható? Szerintem ez koronázza meg legjobban a játék hangulatát, az hittem hogy csak az elsõ részben van ilyen, eleinte sajnáltam hogy második résznél ilyet nem látok, egyébként pakkokat és az elsõ részt majd csak jövõhéten veszem meg.
Possesed fegyvernél ezt találtam angolul, amit lejjebb behivatkoztam. Ezzel kapcsolatban is lenne egy kérdésem ha nem gond, elõre is köszi! Possesed fegyvernél képességek alakulása hogyan történik? Meghatározott szabályok szerint? Azért kérdezem mert nekem úgy tünt, hogy véletlenszerûen adagolja a képességeket. Természetesen lenti szöveget majd lefordítom, de gondoltam, hátha tudod ezekre a választ.
"Priority levels
#1 - Health -> Wrath -> Strength -> Arcane -> Defense -> Resistance
#2 - Crit Damage -> Critical Chance -> Execution Chance
#3 - Elemental Damage
#4 - Health Per Kill -> Health On Crit -> Wrath On Crit
#5 - Health Steal -> Wrath Steal"
E szerint alakulnak képességek? Pl. ha nem volt health-em, akkor healthet kapok elsõ szinten. Ha elsõ szinten volt healthem, akkor a health-ból wrath lesz. Azt tudom hogy öt szintig lehet fejleszteni. A health steal és health per hit ugyanaz. Azt tudom hogy healt per kill azt jelenti hogy health-et kapok ha megölöm az ellenfelet, health on crit amit te is meg én is leírtam. Healt steal-nél nem vagyok tisztába.
Arcane crit chance és Arcane crit damagage, az azt jelenti, hogy amikor kaszás formában vagyok mennyi az esélye annak hogy ilyen formában kritikus ütést ütök és ennek mekkorra a nagysága.
Arcane és a Strengh-t hogy kötödik a Harbinger vagy a Necromancer ághoz? Ha jól értem, akkor az Arcane a szellemidézõ, a strengh a fizikai sihoz kötödik, és amikor ezeket használom, akkor szintén felvetõdik a kritikus ütés eshetõsége és annak nagysága. Kritikus ütés ha jól értem azt jelenti, hogy a normál ütésnek kétszeresét jelenti, crit chance ennek a súlyát a crit damage ennek a nagyságát mutatja.
Melyiket érdemes fejleszteni a harbinger-t (fiziaki sík) vagy a necromancer-t(szellemidézõ)? Én mindenekelõtt harvesterer gondoltam, mert anélkül sok esetben nem megy. Skill up-oknál a szint(level)növelésének van értelme?
Még egy utolsó kérdésem lenne? Annak van jelentõsége hogy alacsonyabb szintû fegyvert használok de több a statja (wrath health resistance) mint magasabb szintû fegyvernek? Azért kérdezem mert van olyan fegyverem aminek a szintje (weapon level) csak 7-es, de több stat-tal rendelkezik, míg a nyolcas szintû fegyvernél egy stat sincsen, közönséges (common white) fegyver.
Tudom sok kérdést tettem föl, nagyon szépen köszönöm a segítségedet és a türelmedet. Még egyszer köszi!
Üdv. Goo
Melléklet ign darksiders.wiki ps3trophies.org innét tájékozódom.
"Possessed Weapon Guide
Upgrading possessed weapons is a very easy process when you know how it functions. Every possessed weapon can have a maximum of 4 attributes applied to it. Elite weapons always have 3, rares have 2, uncommon 1, and commons have 0. However, possessed weapons will not always have attributes on them when they drop. Sometimes they have one or two, but never more than that. Because of this you must “sacrifice” items to your possessed weapons, in order for them to gain additional attribute properties as well as increase the values of the ones it already has.
High level, high quality quality items are worth the most experience when sacrificing them. The most valuable item you can sacrifice in terms of pure experience, is a fully upgraded (max level) possessed weapon. The next best thing is an elite scythe and secondary weapon, followed by elite amulets, then elite armor. This trend persists at all rarity tiers.
When you have sacrificed enough items to fill the experience gauge at the top right corner of the screen, the possessed weapon will level up. When this happens it will let you choose to take on the attribute properties of the items that you fed it, or increase one of the current values. The properties it takes on are in no way random, meaning if you feed a weapon nothing but critical chance and critical damage items, it will only let you choose between critical damage and critical chance as a new attribute. It is also worth noting that each of the skull icons represents one level that has been gained on the weapon. Once all five skulls are filled in you can no longer upgrade that possessed weapon, as it is essentially "maxed out".
Each time your weapon levels up, the maximum number of attributes you will be able to choose from is 4. So if you feed it 5 different items with a total of 10 different properties, it will choose 4 of those for you to add or increase the value of. To eliminate the chance of this happening it is best to feed it only the attributes you want to add to the weapon when it levels, and nothing else.
This guide will teach you how to eliminate randomness and ensure that you build a weapon with precisely the attributes that you want. It will also offer you tips and techniques to make the process easier in general.
Step 1: Choosing the attributes
Before you begin upgrading your possessed weapon you will want to pick out what attribute properties it will have. For the sake of this guide I will go through an example weapon.
The example weapon I’ve decided to make will be a pure Necromancer/Reaper build weapon. With this type of build I want to pick out wrath steal, arcane critical damage, arcane critical, and arcane. That is a total of 4 properties that it will have. Now that I know what I want I can move on to the next step.
Step 2: Collect items that have the properties you want
In order to successfully build the weapon you want you must first have two things: a possessed weapon and items that already have the attribute properties you want to add to said weapon. You can find the items from chests and monsters, as well as from the vendors. Because Gilt has relatively no use, I suggest purchasing cheap items that have the attributes you want as a last resort. Or, if you have an abundance of cash buy really good items instead, because it will level the item faster. Once you have all of the items you need you can move on to the next step.
Step 3: Save the game
Now that you are fully prepared to upgrade your weapon you need to save the game. This is so that if for whatever reason you make a mistake or don’t get the result you want, you can quit out and start over again. No harm done.
Step 4: Sacrificing the items
This is a crucial part of upgrading your weapons. The key is to always add the most important attribute to your weapon first, and go in descending order from there—from most valuable, to least. The reason for this is as your weapon levels up the existing attributes will gain additional points. So, to maximize stat gains you will always put the main attribute you want on the weapon first.
The trick to getting the attribute you want onto your weapon to begin with can be a bit complex. You will want to try your best to sacrifice no more than 4 attributes to it at a time, or make sure the priority levels are correct. That way you will always get to choose from the attribute that you want, 100% of the time.
What I mean by priority levels is that certain statistics are weighted more than others. So, for example, if you were to put 3 attributes up against another 3 attributes, you could accurately work out what the final 4 would be on an upgrade with perfect accuracy.
Here are what the priority levels look like for all tiers, as well as within their own tier in descending order:
Priority levels
#1 - Health -> Wrath -> Strength -> Arcane -> Defense -> Resistance
#2 - Crit Damage -> Critical Chance -> Execution Chance
#3 - Elemental Damage
#4 - Health Per Kill -> Health On Crit -> Wrath On Crit
#5 - Health Steal -> Wrath Steal
Test cases:
Spoiler! (click here to reveal)
So if you sacrifice an item that has health/defense/resistance and an item that has shock damage/wrath steal/crit chance, you'll always end up with the following choices to choose from as a new attribute: Crit Chance, Health, Defense, Resistance.
In addition to the above properties there are also inapplicable properties, which are ones that cannot be applied to a weapon. They are found on armor and amulet pieces. When you attempt to add one such attribute to your weapon it will instead add a completely predetermined, yet different attribute. Below is a list of such attributes as well the property that is added in its place.
Inapplicable Attributes
Experience=Arcane on Necromancer items, Strength on Harbringer items.
Glit Found= Piercing Damage
Thorns= Arcane on Necromancer items, Strength on Harbringer items.
Wrath Cost=no attribute
You can tell if the item is a Harbringer item or Necromancer item its name. For example, if the item has a magic sounding name like Magus, Warlock, or outright Necromancer, it is a necromancer item. If it is something like Slayer, Executioner, or Juggernaut, it will be a Harbringer item.
To be quite honest it is best to avoid sacrificing armor whenever possible, simply to avoid the chance of an inadvertent stat property appearin"
"Leveling up
Darksiders II features an Action-RPG system which enables Death to earn experience from slaying enemies and completing sidequests. The experience bar is located above his health bar so you'll have a full view of his progress towards the next level. For every level up, Death gains one Skill Point. This important point can be used to enhance Death's currently unlocked skills or purchase new ones.
Death's skill tree is divided in two: Harbinger and Necromancer. (Consult the Skills section for a more in-depth discussion of his skills and skill trees) You must carefully study the skills you want to upgrade or purchase so they can work well with your play style. It is not possible to purchase and level up all skills in one playthrough. In case you decide later on to reset your skills and recover your skill points so you can redistribute them, you must purchase a Respec from Vulgrim. This is quite beneficial if you messed up selecting the skills that you don't use often or if you want to change your Pale Rider's “build”.
Attributes
Death's attributes or stats will increase as you level up though some of them can be enhanced further by equipping various gears and weapons. Here's a quick rundown of Death's attributes:
Health Determines how much damage Death can withstand before losing his soul
Wrath Displays the amount of wrath Death can use to activate his skills.
Strength This stat determines the damage Death can inflict using his weapons. The higher the value, the greater the damage.
Defense This stat determines the damage Death can endure when hit. The higher the value, the lesser the damage he takes when struck.
Arcane This stat shows how much Arcane damage Death can inflict while in his Reaper form.
Resistance This determines the damage Death can endure when hit by non-physical attacks such as magical and elemental. The higher the value, the lesser the damage he takes when hit.
Primary Weapon This shows how much damage Death can inflict with each strike using his scythes.
Secondary Weapon This shows how much damage Death can inflict with each strike using his current secondary weapon.
Primary Weapon Damage Per Second This determines the average damage Death's weapon can inflict per second.
Critical Chance This is the percentage of the chance Death can trigger a critical hit on his enemies. The default value is 3%.
Critical Damage This shows the percentage multiplier of the damage inflicted when a critical hit is landed. The default value is 100% which means double damage is inflicted per critical hit.
Health Regen This stat shows how much health Death regenerates per second. Unless he equips a weapon or gear that provides this benefit, the default value will be zero.
Wrath Regen Same as Health Regen but shows how much wrath Death can regenerate per second. Unless he equips a weapon or gear that provides this benefit, the default value will be zero.
Arcane Critical Chance This shows the chance of landing an arcane critical damage while in Death's Reaper form. Default value is 3%.
Arcane Critical Damage This shows the percentage multiplier of the damage inflicted when a critical hit is landed while in Death's Reaper form. The default value is 100% which means double damage is inflicted per critical hit.
Execution Chance This stat shows the percentage of Death's chance to trigger an execution move against a foe. The default value is 10%, meaning he can execute 1/10 enemies."
Uncommon (zöld) rare (kék) elite (lila) fegyver mire jó
Miben látom, hogy másabb mint a közönséges?
Possesed fegyvernél lehet találni neten olyat, ahol leírják hogy milyen szabályok szerint csináljak fegyvert, nem szeretném hogy valami gagyi legyen az eredmény
wrath or health on crit-nél értem, hogy ha kritikus ütést ütök ami sárga számmal van jelölve a játékban, a százalék gondolom wrath vagy healthe növekedését mutatja, és nem az ütés bekövetkezésének a lehetõségét.
Elõre is köszönöm a segítséget!
Link1
link2
Ezek megoldják a fagyás gondokat, de csak PC-n lehet ezt megcsinálni, szal konzolosoknak várniuk kell sajnos. A link1-es verziót próbáltam ki, azóta a nem fagyott ki a játék egyszer se és a save file mérete is megtud nõni, akik gondolják próbálják ki, de elõtte érdemes biztonsági mentést csinálni az elõzõ save fileból és akinek steames a játék annak érdemes a steam cloud-ot (vagy steam synchronazitation már nemtudom pontosan) kikapcsolni, mert a régi fileokra egybõl akar majd frissíteni és akkor felülírja ezt. Remélem tudtam segíteni!
e6550, HD6670 1GB, 4GB "Minden játék annyit ér, amennyire a játékos tartja!" "Olyan ember nincs aki nem warezol, csak aki nem vallja be." "A warez-ra kifogás nincs, csak magyarázat!" "Nem mindegy!"
De nálam nem teljesen kellett újrakezdeni hanem csak az adott pálya részt kellett újra kezdeni !
Nincsen kedvem újra kezdeni. túl sokat öltem a játékba.
Akkor asszem csak a 3 mellék DLC-t viszem végig oszt ennyi.
e6550, HD6670 1GB, 4GB "Minden játék annyit ér, amennyire a játékos tartja!" "Olyan ember nincs aki nem warezol, csak aki nem vallja be." "A warez-ra kifogás nincs, csak magyarázat!" "Nem mindegy!"
Bebugolt az egyik questem és nem tudtam megcsinálni elkértem havertól a mnetést de nálam se ismerte fel igy kénytelen voltam az egész adott részt újra kezdeni !
Szóval warez mentés nem jó az eredetihez !
vitt már át mentést valaki-valahogy warez-bõl az eredeti játékba?
Mert nekem nem ismeri fel sajna.
e6550, HD6670 1GB, 4GB "Minden játék annyit ér, amennyire a játékos tartja!" "Olyan ember nincs aki nem warezol, csak aki nem vallja be." "A warez-ra kifogás nincs, csak magyarázat!" "Nem mindegy!"
Ha igaz, akkor nagyon sajnálom, hogy ilyen hibát követtek el a készítõk. Így kezdhetem újra egy teljesen új karakterrel és megint vihetem végig 2x, hogy hasonlóan erõs legyen a karakterem, mint ezelõtt.
Igen, tudom, hogy nekem kell eldönteni, csak azért kérdeztem, hogy akkor ezek jók-e?😊
Én ezt a "reaper madness-t" tápolom😊
Eléggé addiktív a játék... az elsõ résszel nem tudtam ennyit játszani egyszerre😄
(félbe is hagytam... anno sokáig eljutottam, de elakadtam, most, hogy nemrég meglett eredetiben újrakezdtem, de meguntam annál a résznél, hogy meglett a paci... jobban izgatta a fantáziámat a második rész😄)
"Ha kicsi a tét, a kedvem sötét." Steamen:xxxpaulxxx
Én a Normal végigjátszás alatt Harbinger voltam Apocalypticon meg már Necromancer !
Build terén ezt találtam (1. google találad😄):
"Maximum Healing – Teleport Slash (maxed out) + Harvest (with Trauma) + Murder (with Bless)
You will be able to do damage and also earn some health.
Wrath of the Death – Teleport Slash (with Unending Fury) + Exhume (with Enervation) + Frenzy
You can be owner of infinite Wrath which can be useful specially when you are fond of using Teleport Slash.
Reaper Madness! – Harvest (with Red Harvest) + Aegis Guard (with Grave Defense and Enraged Guardian) + Murder (with Heralds of Death)
The combination will decimate even strongest of the enemies without any fuss."
Ezek úgy mennyire okésak szerintetek?
"Ha kicsi a tét, a kedvem sötét." Steamen:xxxpaulxxx
Nem maradsz le semmirõl, mert késõbb szerezhetsz ujabb Possessed-eket és fejlesztheted õket más tulajdonsággal, csak annyi hogy majd legfeljebb pénzt kell farmolnod.
e6550, HD6670 1GB, 4GB "Minden játék annyit ér, amennyire a játékos tartja!" "Olyan ember nincs aki nem warezol, csak aki nem vallja be." "A warez-ra kifogás nincs, csak magyarázat!" "Nem mindegy!"
Illetve tudnátok linkelni egy jóféle character buildet?😊 Köszi!
"Ha kicsi a tét, a kedvem sötét." Steamen:xxxpaulxxx
Az Online Inboxban azok az itemel vannak amit más Usertól kapsz !
Pl megvettem az Angel of Death Dlc-t az is az offline Inboxban volt !
Szóval az Offline Inboxban sincsen ott ?
e6550, HD6670 1GB, 4GB "Minden játék annyit ér, amennyire a játékos tartja!" "Olyan ember nincs aki nem warezol, csak aki nem vallja be." "A warez-ra kifogás nincs, csak magyarázat!" "Nem mindegy!"
Rátetted a pecset?
e6550, HD6670 1GB, 4GB "Minden játék annyit ér, amennyire a játékos tartja!" "Olyan ember nincs aki nem warezol, csak aki nem vallja be." "A warez-ra kifogás nincs, csak magyarázat!" "Nem mindegy!"
Asszem be lehet kapcsolni az autosace funkciót !

Elakadtam. Nem értettem, hogy miért, mivel múltkor nem volt gondom. Ránéztem youtube-on és kiderült, h a szobornak egy golyót kéne tartania.
Egyébként hogyan tudok Checkpoint restart-ot csinálni? Semmi ilyesmit nem látok. Annyi van, h Resume, Save, Options és Quit game.
Nálam pedig nem volt bugos de pontosan hol is vagy mert igy most nem ugrik be !
Gigabyte 970A-UD3P rev 2. AMD FX-6300@4520MHz, Radeon R9 380 4Gb Windforce
-Darksiders
-Darksiders 2
- 12 DLC a Darksiders 2-höz
Az egész egyben 15 euró! A hülyének is megéri kapsz két teljes játékot és az összes eddig megjelent DLC-t 15 euróért, persze csak 1 napig tart az akció, mint ilyenkor mindig karácsonykor, úgyhogy akit érdekel az ne habozzon.
"Ha kicsi a tét, a kedvem sötét." Steamen:xxxpaulxxx
Egy picit össze vagyok zavarodva... a season pass most akkor tartalmazza az összes DLC-t? Mert meg szeretném most venni a DLC-ket steamen... mit érdemes megvenni?
"Ha kicsi a tét, a kedvem sötét." Steamen:xxxpaulxxx