6177
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#1691 dotábol szedték vagyis full port hero :D -
SipKab #1690 "hamár dotából szedtek chronost"
ezalatt aztértem: hamár dotábol kiszedték chronost
lehet én vok hülye
-
#1689 fuss neki még1x -
SipKab #1688 mi? dotábol kiszedték chronost? -
ecetke #1687 sziasztok, nem tudna neked valaki segíteni abban, hogy honnan tudok beta key-t szerezni?! előre is ty -
RaSzTaH #1686 omg még jó hogy nem játszom, szvsz hamár dotából szedtek chronost nem kéne ennyire átszerkeszteni, lassan olyan lesz mint a régi változata ahol az ultijánál mindenki megállt a térképen... -
#1685 :DDDDDDDDDDDDDDDDDDDD -
SipKab #1684 végre chronos nem dodgeolja ki az instakill pyro ultit -
#1683 YO DAWG
we heard you liked HoN so we put a beta in your beta so you can test while you test
-
#1682 test client -> csak a béta béta tesztelőknek van :D -
#1681 nálam még mindig 1.65 van -
#1680 chronos is the new FA -
#1679 mi a szar ez...
este kipróbálom chronost, de remélem nem barmolták szét...
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donatus13 #1678 Nah itt van pár fontosabb . -
donatus13 #1677 -
donatus13 #1676 * új játék mód Banning Pick -
donatus13 #1675 Test client update volt ,zephyr rework volt , electro jó lett kisírtam fórumon 3 skillt tolják fől :D Chronos is meglett változtatva ,és a pyromancer kapott még kis buffot.
Zephyr : Az első skill most terület skill és ranged de nem mozogsz vele, az ulti követi zephyrt , 3 ik skill passiv lett , és az ulti max cyclone számot ad , a második skillen nincs cd de manát nem ad.
Electro, electro shield 40 magic dmg / sec 3 ik skill 300 dmg nyom de nem ad armort de manát azt nyel, és az ulti a célpont után át pattan egy másik emberre is.
Chronos
1 skill 200 magic dmg ad
2 skill az most ha 20 % esély hogy a sebzés healel
3 skill most 1 2 3 4 agilityt ad charge en ként nem bashol többé és -2 % movspeed az ellenfélen chargen kéntazt hiszem vesz el agilityt is arra már nem emlékszem.
Az ultija alatt lehet mozogni a csapat társaknak de -90 % movspeed és attack speed és cast speedet is elvesz rendesen.
Pyromancer skilljei és alap lövése burnt okoz ami 5 dmg/sec
Új játékmód banning draft
emellett pár skill mint pl magebane mantra, soul reaper passiv kapcsolható lett nem tom mindet fejből sajna , kraken slow is kapcsolható. -
nasser666 #1674 Hát igen Rasztah, látszik hogy mostanában nem nagyon honnozzol :)
Hiába irkáltam, hogy kellene kicsit gammelni. -
Hugh Hefner #1673 Jaigen, azt el is felejtettem... Tuti bevoltak tepve mikor ezt a patcht irtak...
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donatus13 #1672 Nekem nem tűnt fel a hatalmas ereje csak annyi jó van benne tankról leszedi a hp reget azt gyorsan kilehet nyírni. -
Hugh Hefner #1671 Hopp, ipod belejavitott, szoval ha nem kergetik el a tarsaim, akkor olt volna meg azonnal
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Hugh Hefner #1670 Ez az uj slither nevetsegesen eros lett... Kb megallithatatlan. Csak az alap spellje, es az uj wardok a 2000 hps 50% magic dmg reductionos devoureremet leszedte fel hpra... Ha nem kergetik el. Tarsaim azonnal megol... Raadasul ezzel az instant 3 warddal ugy pushol, hogy kb 15 perc utan ott figyel nala az assasins shroud. Nevetseges -
RaSzTaH #1669 "sok lelkes jelentkezőből" senki se postolt, mostanában nincs nagyon időm se honra, se blogolásra, úgyhogy gondolom halott :) -
#1668 Bloggal miújság van? :) -
#1667 engem nem zavar ugyse irogat ide senki :D
igy legalább van vmi hsz is a topicban :) -
Hugh Hefner #1666 igen, közben észrevettem, hogy most már el lehet olvasni ott is, csak már nem tudtam törölni -
SipKab #1665 fölös ideirni ingame el lehet olvasni -
Hugh Hefner #1664 Version 0.1.65
--------------
General
- Significant Lane Creep AI changes
* These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:
1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you
2. Creeps will chase for exactly 1600ms (down from 1800ms)
3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will de-aggro and stop its attack as long as you are out of it's short melee range
* AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger
4. A creep must deal damage before it can be called by the assist trigger again
* This means if you tug, they must turn around and actually deal damage to a unit before it can chase again
5. You must be within 600 units of an enemy hero to cause the assist trigger to go off
- Added a stringtable entry for Meatball
- Updated the ramps to be better
- Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors
* Legion is now Red and Hellbourne is now Green
- Kongor now has unitwalking by default
* This fixes the exploits that caused him to be trapped in his lair
- Updated Russian Stringtables
- Added a Patch Notes button in place of the Create Account button on the main screen
* This was a Mod, thanks to Thread 65344 and Sephinator
- vid_meshGPUDeform false now works (only for openGL)
- Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches
* This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option.
- Fixed the Pre-Query Filter button so it saves it's settings again
- Added an "Official" icon to the game lobby when games are official
- Updated "Invite to game" functionality to display all relevant game information
Items (4)
Barbed Armor
- Fixed to actually return 80% damage (was returning 75%)
Sacrificial Stone
- Gains 25 health per charge
- Gains .25 health regen per charge
Portal Key
- Cooldown lowered by 4 seconds
Puzzlebox
- Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe
Heroes (6)
Blacksmith
- Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25)
- Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on
- Frenzy buff gives 7,14,21,28% cast speed as well
Darklady
- Updated effects for all abilities. Now darker!
Madman
- -25% Movespeed for 2 seconds after Stalk ends
Moon Queen
- Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero
Pollywog Priest
- Morph changed to instant cast time (from 300)
- Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally)
Vindicator
- You can now deny people under the effect of Sage's Lore -
SipKab #1663 kicsit jobban belegondolnál rájönnél h nem -
donatus13 #1662 TEST clientben kipróbáltam az új slithert elég jó lett,most már tényleg jó carryt lehet belőle csinálni tankok ellen nagyon jó lesz,toxicity leszedi az összes hp reget:)MAtchmaking meg egy szar, szerintem tök felesleges. -
#1661 Ezt néztem meg, jó kis meccs volt, plague rider ultija a legjobb, ha sokan vannak, holnap megnézem #1660-t is. :) -
#1660 akkor valami normális meccset már -
donatus13 #1659 Nézzétek meg elég jó meccs :) -
donatus13 #1658 Test Client Version 0.2.28 Patch Changelog
Megint nem lesz update, pedig a balance jöhetne már.
the replay system
Version 0.2.28
Size : 5.60 Mb
-------------
- REPLAYS!
* Since the test client is different, you will only be able to download or watch replays from THIS version. Meaning you have to play a game first if you want to watch a replay of yourself. You can download and watch any valid game from the stats viewer by inputting the match ID number.
- Significant Ramp changes to make them more visible
* There might be some blockers/run through the small cliff bugs. Let me know if you find many.
- Fixed a bunch of matchmaking crashes
- French stringtables updated (Thanks to Magissia)
- Hooked up z key chat history support for specatator interface
- Updated melee/ranged barracks destruction messages to be easier to distinguish one from the other, "melee" now appears orange and "ranged" appears teal
- Cleaned up color constants, added in game chat command ^color support for brown (^n), orange (^o), purple (^p) and teal (^t)
- Updated match info screen to show the colors of the players
- Fixed Puzzlebox damage from destroying towers
Behemoth
- Fissure no longer freaks out when you target yourself
Corrupted Disciple
- New death
Ophelia
- A few updates to her cast animations
Swiftblade
- When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
Witch Slayer
- Graveyard can now target allied units (does nothing to them, but you can target them)
For modders:
- Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position. -
Fbn Lx #1657 núbok között a forsaken szerintem rohadt táp.
Én kezdő vagyok, eddig háromszor voltam forsakennel, egyszer 9-1, aztán 25-7, majd 5-0... ilyen statjaim voltak voltak vele. Gyakorlatilag tényleg, mivel kezdők ellen játszok akik nem tudnak ellene mit csinálni, ha vele vagyok, nyerünk. -
donatus13 #1656 Hát szerintem meg marhára nem.Tempest stun is szét gyilkolja, egy disable hero és vége neki, normál team work meg ilyesmi és máris felesleges az a hős meg ha jól mozogsz simán elmész a stunok elől annyira azért a forsaken se jó.Puppet sokkal rosszabb. -
#1655 akárki akármit mond, az archerre ráférne egy kis balansz. gyakorlatilag amelyik csapatban van az nyer -
#1654 már itt is megy a statpadding? -
donatus13 #1653 TEST CLIENT UPDATE
Nézzétek meg slithert marha jó lett :D
Test Client Version 0.2.24 - 26 Patch Changelog
Also notes here : the grammar maybe still got some mistakes and messy
S2Idejder also says that about Zephyr : "We have some interesting plans for coming up. Not this patch, but soon. "
Version 0.2.26(Size : 5.04 Mb)
-------------
- Matchmaking added for testing
- Fixed a load of tooltips
- Ramps undone. Sorry. We have a better idea coming up.
- Art tweaks
* Nymphora run, idle and portrait fixes
* Ophelia run redo
* Tempest taunt redone
* Vindicator death cleaned up and attacks smoothed
* Armadon knockdown redone
* Rampage run cleaned up
* Chronos attacks cleaned up
* Slither bored animation
* Madman attacks cleaned up
* Warbeast walk animation
* Accursed attack
Frostburn
- +5 attack speed (Nerf was a bit too heavy)
Heroes
Engineer
- Cooldown of the keg increased to 14s base
- Tinker reworked
-----------------------------
Passive: Decrease cooldown and manacost of keg by -7/14/21/28%
Active:
Range: 450
Mana Cost: 25
Single target, NOT channeling
Cooldown: 15.0 Seconds
Duration: 15.0 Seconds
Towers
+/- 10/20/30/40 Attack Speed
+/-3/5/7/9 Armor
Catapults
+/-10/20/30/40 Attack Speed
+/-20/40/60/80% damage
- 66% damage taken for allies
Blows up enemy catapults at end of the debuff if they are still alive
Steam Turret
+ 10/20/30/40 Damage
------------------------------
Moon Queen
- +2 base int
- +5 base damage
- Moon Finale no longer requires points in Moon Beam
- Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes
Ophelia
- Level 4 Command now grants controlled units 4 Magic Armor
Pandamonium
- Cooldown of Face Smash changed to 120,100,80
Swiftblade
- Buffs are now removed as well when Blade Frenzy is used
Wretched Hag
- +5 base int, base damage stays the same
Version 0.2.25 (Size : 5.28 Mb)
-------------
- Fixed the illusions so they won't be green blobs
- Reverted the snowballs by Kongor back into skulls
- Fixed more spectator bugs
- Tweaked the loading tips
- Tweaked the effect for Demented Shaman's slow
- Changed Thunderbringer's attack animation
- Added a new Hellbourne building
- Added steps to more ramps
- Bajillion tooltip fixes
- Fixed Nymphora's Pod showing up in fog
- More art cleanup on corrupted disciple, accursed, and glacius
- Removed the prop from Kongor's lair that was causing exploit issues (forgot this one)
- Geometer's Bane, +100 gold recipe cost
- Nullfire Blade's damage from the mana burned changed to 100%, from 80%
Accursed
- Range of Shield lowered to 400
- Shield will no longer dispel stuns
- Range of Cauterize increased to 750
Devourer
- Hook can now only drag a unit a max of 1440 units
- Hook no longer double impacts people
Hellbringer
- Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again.
Pandamonium
- New death effect
Slither
- Now gains 3 seconds of clearvision around himself when using his ult
Swiftblade
- Now has unitwalking when ulting so he doesn't block people
Version 0.2.24 (Size : 28.90 Mb)
-------------
General
- Added stairs (this is a work in progress, so you are going to see the early version)
- Added ingame loading tips (more to come soon!)
- Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)
- Volume tweaks on a lot of heroes and abilities
- Endless sound tweaks to heroes and impacts
- New music track
- A ton of art polish on all of the heroes (Predator Model, Corrupted Disciple Texture, etc)
- Fixed Ranged Super Creep health
- Added a lot (like 12) new LODs for lower end systems
- Autobalance mode PSR calculation was fixed
- /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:"
- Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
- Added a team message when a walking or flying courier is purchased by a team member
- Added a team message indicating when a team member buys back
- Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed
- Added a fence to stop ancient creep pulling on the Hellbourne side
- Player disconnects and player timeouts are differentiated
- Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it
- Puzzlebox Melee will now return the proper damage on death (200,400,600 True damage)
- Deadwood's log is now consumed when the throw is blocked by Nullstone
- Fixed Pebbles stun to be 2 seconds instead of 1.75
- Warbeast's Wolves and Tempest's Elementals are now Summoned units and will be hurt by Purge effects
- Puzzlebox minions are now tagged as Summoned units
- Arachna's Spider will no longer spawn if she dies while it is in midair
- Fixed Demented Shaman's Storm Cloud to properly hilight just heroes in the targetting circle
- Kraken no longer runs in place after charging (but he did look hilarious)
- Fixed Rampage's order queue being cleared by a Horned Strike
- Added a proper name to the Haste Aura for Puzzlebox Ranged Minion
- Fixed the tooltip for locking someone because it said "star" instead of "icon"
- Fixed the hilarious tooltip bug on Hellbringer (Unholy Shackles was named Unholy Sfles. Lol.)
- Fixed Scout toggling off the ability giving charges to mana battery
- Fixed a typo in Witch Slayer's story
- Fixed a mana potion typo. No, not the energy drink.
- Fixed Tablet of Command from leaving behind an invisible gadget that can block creep spawns
- Fixed an issue with the Health/Manabar tooltip in the options window
- Fixed a typo with Plague Rider's tooltip for Extinguish
- Fixed Demented Shaman's Storm Cloud to properly gain a radius increase with staff of the master
- Fixed Corrupted Disciple's Electric Tide from not doing damage on the return if killed while it is active
- Fixed Forsaken Archer's Split Fire so it reduces damage correctly
- Engineer's Shield will now properly dispell buffs when someone leaves the area
- Added occlude to the following. This stops the effects from playing in fog:
* Andromeda Void Rip
* Behemoth Heavyweight and Enrage
* Chronos Time Leap
* Deadwood Rotten Grasp and Tree Throw
* Defiler Silence
* Demented Shaman Storm Cloud
* Devourer Hook
* Forsaken Archer Volley
* Glacius Tundra Blase and Downpour
* Hellbringer Summon Malphas
* Magmus Lava Surge and Volcanic Touch and Eruption
* Nymphora Pod
* Pestilence Impale
* Plague Rider Plague Carrier
* Torturer Chain Reaction
* Valkyrie Leap
* Vindicator Sage's Lore
* Voodoo's Cursed Ground
* War Beast Metamorphisis
* Portal Key
* Kongor death effect
- Some enhancements and tweaks to the low end renderer
- Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat
- When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to.
- Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not
* Updated /gameinfo to show this information as well.
- Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from.
- /dnd now blocks incoming messages sent from buddies using the "/buddy message" command.
- /afk and /dnd status is now automatically removed and set to /available when sending a /whisper.
- When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available.
- /roll # now defaults to a roll between 1 and #
- Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface.
- Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases.
- Added a /ping command players can use in game to show their current ping.
- Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading.
- Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).
* This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few).
Spectator fixes:
- creep kill popup
- fixes for popup message and pings
- fix typo in spectator interface
- fix channel and mana upkeep on info selection tooltips
- camera centering and locking for spectators works using both info and control binds (C and V)
- tab cycles heroes in spectator mode
- fix double and triple ability buttons on the spectator interface
- Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)
Heroes
Andromeda
- Aurora debuff duration increased from 15 to 20s
Armadon
- Spine Burst debuff increased from 10s to 13s
- Armordillo's Spine Burst damage point reduced from 250 to 200
Blacksmith
- Added mushroom cloud explosion for when a 4x multicast goes off
- +2 Base Intelligence
- +0.2 Intelligence Gain
Corrupted Disciple
- Base strength lowered from 21 to 19
- Movespeed lowered by 5
- Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage
Deadwood
- Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
- Very short cast time on Rotten Grasp so an animation plays
- Willowmaker can no longer target the ground
Defiler
- Fixed bug allowing players to control the spirits of Unholy Expulsion
Devourer
- Hook range is now the same across all levels (1100)
- Hook now returns to the devourer if he moves (Think Maliken's Sword)
Forsaken Archer
- Base Agility lowered by 1
- Attack projectile speed slowed down from 1200 to 1050
- DoT from Skeletons lowered to 4/8/12/16
- Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line
Glacius
- Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration.
Hammerstorm
- Galvanize cast time removed
Hellbringer
- 10,20,30,40% on the health from Life Void
- Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same.
Jeraziah
- Adds the cast time back on Sol's Blessing (.5 seconds)
Legionnaire
- Decapitate cast point lowered from 330 to 300
Madman
- Stalk cooldown +1s at all levels
Magebane
- Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)
Moon Queen
- +2 Base Strength
- +0.2 Strength Gain
Night Hound
- When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
- Night Hound cannot attack towers while in his own Smoke Bomb
Nymphora
- Fixed her correctly having effects bones (oops...)
- Increased base strength by 2
- Base damage changed from 38-49 to 45-52
- Cast range of Pod increased to 750
- Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
- She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death
- Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage.
Pandamonium
- .1 cast time added to cannonball (.3 total). Flight time reduced to compensate.
Predator
- Fixed a bug that was causing him to kill people while under the effects of Puppet Show
Puppetmaster
- Whiplash damage increase lowered to 5/10/15/20%
Rampage
- Stampede cooldown to 25s (from 40s)
- Favor of Sol cooldown to 60s (from 75s)
Sand Wraith
- Dissipate damage changed to Magic damage (from True)
Slither
- Attack Range increased by 50
- Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)
* Runes of the Blight changed to "healing" so that the Toxicity does not disable them
- Poison Spray increased cast and effect range by 200, radius stays the same
- Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)
- Wards now have collision and slow poison (10%) again
- Poison Burst is now un-removable
Soulstealer
- Soul Burst debuff increased from 2 seconds to 5 seconds
Swiftblade
- Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
- Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
* This includes attacking anything like heroes and units while spinning
- Blade Frenzy now dispels all debuffs on start
Thunderbringer
- Attack animation impact point from 633 to 500
Torturer
- Movement speed increased by 5
- Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves
Voodoo
- +1 base armor
Wretched Hag
- Sonar Scream now hits invisible units and units in the fog
Items
Barbed Armor
- Cooldown increased to 20 seconds (from 15)
- Damage returned lowered to 80% (from 100%)
Courier (Flying)
- Bounty increased to 300
Firebrand
- Rebalanced and takes the +10 agi item and the +6 str item
* 15 agi
* 6 strength
* 10% ms
* 15 as
* 950 recipe
* 2400 total
Frostburn
- Stats rebalance
* 21 str
* 21 agi
* 10 damage
* 14% ms
* 25 AS
* Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)
Frostwolf
- Same components but 200 recipe cost, 5900 total
- The slow lasts 3 seconds and is applied on both single target spellcast and attack
Harkons Blade
- Manacost per attack reduced to 50 from 100
- Recipe cost lowered from 725 to 500
Helm of the Black Legion
- Block value when on a ranged hero reduced to 20
* Brings this item in line with the other two deflection items
Icebrand
- Rebalance and takes the +10 str item and +6 agi item
* 15 str
* 6 agi
* 10 damage
* frost (15%, 1.5 second duration)
* 950 recipe
* 2400 total
Geometers Bane
- Loses 5 int
- Recipe cost lowered by 200
Mana Battery
- Health returned per charge lowered to 12, from 15. Mana returned stays the same
Ghost Marchers
- Casting a spell or using an item no longer dispels the Phased effect
- Phased buff improved to 12% (from 10%)
Power Supply
- Recipe cost increased by 100
Puzzlebox
- Recipe cost increased by 100
Restoration stone
- Now refreshes all items except other Restoration Stones and Shrunked Head -
#1652 omg.... úgy kaptam ki, hogy az ellenfél két heroval játszott, az egyik a milyenkbe volt, és szétfeedelte magukat. Gratulálok, ez kb 10 éves színvonal.