52965
  • Gundark
    #466
    Előtte felrakom újból. Hátha valami betalált neki. ha akkor sem megy majd felirom a hibaüzit :) Egyébként neked Neuro, megy?
  • Gundark
    #465
    Majd este megnézem otthon :)
  • neuro
    #464
    ne szívass már. írd le pontosan milyen hibaüzenetet kapsz :)
  • Gundark
    #463
    nem jó windóz telepitő:))
  • neuro
    #462
    nem jó windóz izé? ennél kicsit pontosabban ha lehet.. :))
  • Gundark
    #461
    Nem tudom felinstallálni ezt a sz*r javitást.(1.03) Azt mondja hogy nem jó windóz izé. Pedig már leszedtem a zipet is. Mit nézek el?
  • repvez
    #460
    Valaki megnézte már a pit traner 1.2-t. Mennyivel tud többet mint az 1.0?Gondolom sokkal mert 1MB helyett 11MB a mérete.Olyan tréner létezhet hozzá ami a manuál alapján repülés közben kiirja hogy mikor mit kell kapcsolni hogy jol használjam az adott fegyvert?Mert ami a játékban van az olyan mintha azt mondanák nesze itt van menj vele ha tudsz.
  • Molnibalage
    #459
    Végig rajta marad. A magasság 2K-tól 18K-ig volt kipróbálva.
  • neuro
    #458
    Akkor mégiscsak a célmegjelölővel lesz a gond. Az MFD-n a lézer végig rajta marad a célponton? Milyen magasságból dobod ki a bombát?
  • Molnibalage
    #457
    Kioldódik, csak valamiért a bomba szabadon esik, nem követi le a kijelölt célt.
  • neuro
    #456
    A bomba ki sem oldódik? Vagy csak mellé megy?
  • Molnibalage
    #455
    Fel van nyomva a master arm, hisz írtam, hogy ezen kívül minden klappol.
    A laser arm is.
  • neuro
    #454
    De, írok, csak előtte kipróbálom :)
  • Seaweed
    #453
    Neuro nem irsz egy hirt Bopra hogy letoltheto az F4:AF 1.0.3 patch?!
  • Seaweed
    #452
    em volt mit megsemmisiteni...azert nem pocsekolok
    de olyan jo naprakesznek lenni meg ha nem is jatszok vele...
  • neuro
    #451
    nocsak nocsak azt hittem már a cd-t is megsemmisítetted :) a gonosz F-16 mégis elkapott? :))
  • Seaweed
    #450
    Installing progress
  • neuro
    #449
    Hi All,

    Patch Two (v1.03) for Falcon 4.0: Allied Force is now live. This significant update is 12MB and can be installed in two ways. The first is to use the bfopsupdate.exe found inside your battlefield Operations folder -- simply double-click the exe and follow the prompts. The second way is to download "Patch 1.0.3 EXE" (or the zip version if your firewall dislikes exe files) from the downloads area and run the executable. The patch will apply to either a base CD installation of Allied Force, or an unmodified Patch One installation. Make sure your Falcon 4.0: Allied Force CD is in your CD-Rom for either update.

    There are many improvements to all areas of simulation and these are detailed below. In addition, there is also a fix to ensure that Artificial Intelligence (AI) pilots attack air-to-ground targets more efficiently and more effectively. We hope you enjoy the enhancements in this patch and we would like to thank everyone again for their continued support and interest in Falcon 4.0: Allied Force!


    Complete Changelist:

    AIR TRAFFIC CONTROL

    ATC now responds correctly to "request landing number" radio calls.
    Fixed problem where ATC would occasionally identify itself wrongly.
    Training mission 09 Landing Final Approach wind direction has been changed to be correct.
    Request Landing radio call no longer adds the player's wingies to the ATC queue.
    CombatAP would use full afterburner forever, ignoring ATC instructions after a touch and go.
    ATC was not acknowledging the Abort Approach player radio call.
    ATC could sometimes clear the player immediately onto final approach even if they were at a high altitude. They now give vectors.
    Fix so that the correct tower responds correctly when the player is in Nav mode.

    ARTIFICIAL INTELLIGENCE

    Adjust altitude on AI climb-out to negotiate the mountains at Ivangrad.
    AI now ask for permission to attack ground targets if player has IP or target WP selected.
    Removed enemy ships too close to allied coastline.
    In specific instances, a 2D map flight unit could not change its heading until it reached the map border.
    You can now join a flight that has taken off from a runway which has been destroyed after the takeoff of this flight. Previously one was not able to join these flights.
    Fixed bug where wingmen would only perform one ground attack pass.

    AVIONICS / WEAPONS SYSTEMS

    Precision steerpoints can now be entered into the ICP. This allows players who recon the target in the mission screen to enter precise attack co-ordinates and create a steerpoint on the HSD and HUD at that exact point.
    For a ground radar in STP mode, the cursor snaps to the entered precise steerpoint position.
    F1 key does not cycle ACM modes anymore. If in an ACM mode and pushing F1, the Radar returns to RWS mode.
    Trees removed from Air to Ground radar display.
    Bullseye mode now preserved between 3D and 2D.
    EPU is no longer switched on when you join a flight in the air.
    Allow external lights functions in simplified avionics.
    AIM-9 no longer warmed when the MasterArm is set to SAFE.
    MasterArm status no longer saved/restored in cockpit configuration.
    Correction to prevent going into ACM Modes in MRM mode.
    Fixed bug where the RWR could end up in an endless loop thinking a missile was launched.
    Fix bug where an empty Hardpoint would be selected after launching a HARM, then switching to an AA mode and back to HARM again.
    DTOS Box can only be slewed if the HUD is the SOI.
    Adjustment of how missile Rmax2 ranges gets calculated from Rmax1.
    The gear down indicator lights will now show correctly when gear is damaged.

    CAMPAIGN

    New data for 2005 and 2010 theaters (weapons and loadouts)
    3D/2D damage changes: now scales per veh/weapon (M-60, T-80, T90, etc).
    Adjustments to sam firing and threat circles. Also they fire now at higher ranges according to altitude.
    Buildings cleared from runways and AAA / SAM units from structures.
    New F-16 CCIP versions for 2005/2010 campaigns/theaters.
    Fix for EA-6B Prowlers loading no weapon at all for SEAD Strike missions on a target without radar vehicle.
    Added Engineer units to Korea Iron Fortress campaign (requires campaign restart to take effect).
    Corrected some PAK names in Korea.
    Corrected some ship waypoints for better land avoidance (requires campaign restart to take effect).
    Tactical Engagement missions with altitudes set too high corrected.
    Reinstated news reports for Balkans campaigns.
    Better relocation in campaigns.
    Loadout improvements to J-22 and Tornado UK.
    Tactical Engagement Victory conditions can now use values up to 6 digits.
    F-4E/D aircraft should now have their wheels on the runway, and so no longer hover.
    MiG-29SM and Su-27SM are now available for SEAD Escorts and Strikes roles
    Command line -logfps added to record FPS logging to a file.
    Debriefs are being saved in a file "debrief.txt" in main folder.
    Raised cloud ceiling of overcast clouds, so they don't conflict with mountains.
    Fix bug where a ejected player with a communications window open would need to wait until the chute hit the ground before the sim could be left.

    CONTROLLERS

    Multi-controller capability added.
    Up to 16 different controllers supported.
    Buttons can be assigned to functions as desired.
    New User Interface screen.
    Autodetects desired axis based on movement.
    Fix for rudder keys not auto-centering when released.
    Force Feedback now applies Centering force.
    Cougar trigger detents fixed in the sample profiles.
    Digital TM fix for TMS button, RNG and ANT axis changed to analog.
    Additional keystrokes for pitbuilders added (seperate .key file).
    Saitek X45 profile: Changed Rotaries from using 'Bands' to 'Axis' for use with new Controller UI.
    Fixed errors in keystrokes file
    Removed duplicate entry for HUD Scales Type (Shift-Ctrl-Alt+H is no longer assigned, H key is the same)
    Removed duplicate entry for HUD Pitch Ladder (HUD FPM Shift-Ctrl-Alt+F was duplicate for Shift-Ctrl-Alt+P)
    Fixed function call for HOTAS DMS Right (Shift+NUM6)

    DOCUMENTATION

    Manual addition included to document new controller interface.
    New key layouts included for a number of common keyboards.
    Tacref has had a few errors fixed.
    GRAPHICS
    Improved FPS at airbases.
    Hardpoint changes to EA-6B so weapons are correctly shown.
    1024 res 2D cockpit blk 40 HUD data field aligned in all views.
    1024 res 2D cockpit MLU ECM XMIT lights fixed for all views.
    Cloud shadows lightened.
    Missing landing gear on some aircraft fixed.
    Updated missile burner effects.
    Shorter low smoke aim120 trail
    New CAF CF-18A Skins.
    Improved explosion effects.
    Support for 5:4 resolution display ratios (e.g. 1280x1024)
    Sky improvements
    blueish night blackened,
    increased light levels during the day,
    faster progression (dusk and dawn)

    FLIGHT MODELS

    Improvements to the handling characteristics of most of the F-16 variants.
    Improvements to the Mig29 flight model.
    J-22 and A-1H minor updates to performance and loadout.

    MULTIPLAYER

    Improved positioning updates.
    Addressed issue of airbases occasionally not appearing for clients.
    Waypoint planning changes sent to all sessions in multiplayer.
    Fix an issue where changing waypoint times at one session in Multiplayer was not propagated to other sessions.
    Fix for password multiplayer window.
    Fixed the "security leak" on server password appearing in server list.
    Under specific conditions, the password window would not disappear ­ now fixed.
    On connection to an internet server, first check if patch version matches, then theater.
    For Multiplayer cheat protection, set vehicle magnification to 1x regardless of single player option.
    Improvements to multiplayer client expiry / timeout / removal logic.
    Human flights should now ignore ECM/Smoke/Drop wingman commands unless they are in Combat AP.
    Removal of "ghost pilot" taking control after human pilot ejects (for single player too).
    Disconnected sessions or loss of connection to host is now announced.

    STABILITY

    Further stability enhancements for Single Player, Multi Player, Tactical Engagement, Dogfight and Campaign, including
    CTD fixes
    Alt-tab during exit from 3-d
    A number of graphical errors caught.
    Crash when cancelling missions.
    Memory corruption when AI aircraft do ramp starts.

  • neuro
    #448
    Master Arm? :)
  • Molnibalage
    #447
    Figter Ops-ot én is várom, de a honlapon sincs semmi konkrétum.
    Nem tudja valaki, hogy kell a lázerbombákat használni? Mindent úgy teszek ahogy a manual írja, villog a L -is az MFD-n mégse megy a bomba a célra.
    Ezt leszámítva miden klappol.
  • Gundark
    #446
    ööö, izé. Hallottatok valamit a fighter opsról? Most megint kezdenek éledezni de szokás szerint semmi konkrétum :)
  • neuro
    #445
    Nem lehet kapni itthon és van egy olyan gyanúm, hogy nem is fogják behozni a magyar disztribútorok.
  • Mozes
    #444
    köszi jó hogy mondod, kurva jó ez a játék :))) hol lehet itthon kapni? meg szeretném venni, de se Saturnban se 576 shopban nem találam.
  • neuro
    #443
    majd arra figyelj, hogy lézert is külön kell kapcsolni, sőt a maverick keresőjének a védősapkáját is kézzel kell ledobni :)
  • Mozes
    #442
    köszi, az volt a baj :) most mükszik
  • kiskorúbézoltán #441
    Master Arm ?
  • Mozes
    #440
    Segítsetek. Lehet én vagyok béna, elkezdtem végre Campaign-t repülni és itt nem tudok a géppel tüzelni. Sem a gépágyú sem a rakéták nem hagyják el a gépet. Nyomom a tűzgombot, de semmit nem csinál.
  • Mozes
    #439
    az 1.03as patch támogatni fogja a multi controlert :))) ezt vártom már mióta
  • Seaweed
    #438
    passz
  • Gundark
    #437
    Ez nem játékEz szimulátor Csak azt szeretném kérdezni a kedves eltársaktól, hogy hallott valaki valmit a Freefalcon 4ről? E hónap elejére igérték Az nem lep meg hogy csúszik, ezek ugyan akkora korcsolyások mint a Lomac srácok :) Csak úgy érdekelne hogy lesz e egyáltalán balőle valami. Ami meg az AFet illeti kiirták a pályázatot 3rd party modokra:)
  • Harly18
    #436
    Szerintetek érdemes megszerezni ezt a játékot?
  • repvez
    #435
    Nagyon hasznos, ezzel gyorsabban megtanulja az ember a kapcsolokat mi mire valo.Már csak a fegyverhasználathoz kellene egy hasonlo tréning mint lomacban, feliratozva és mondva repülés közben mikor melyik gombot kell használni a sikeres végrehajtás érdekében.
  • repvez
    #434
    Jonak tünik mindjárt kiprobálom,remélem a radarmodokat is lehet tanulni.
  • Seaweed
    #433
    http://pittrainer.sourceforge.net/
  • kiskorúbézoltán #432
    Fele részben az műszerek , A-A/A-G üzemmódok és fegyverek , fele részben a dinamikus kampány leírása .
  • Mozes
    #431
    köszi. És mi van a könyvben ha "csak" 100 oldal?
  • Seaweed
    #430
    716 oldalas a pdf
  • kiskorúbézoltán #429
    Kb 100 oldalas A/5-ös könyvecske van hozzá + a CD-n kb 700(?) oldal pdf .
  • Mozes
    #428
    na senkinek nincsen még meg eredetiben? :)
  • Mozes
    #427
    Skaccok!
    Help!!!! :)
    Akiknek eredetiben van, hol vettétek? mennyi volt? adnak hozzá kézikönyvet mint az alap falcon4hez adtak vagy itt is már csak CDvan + pdf?

    Köszi