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  • [Jakuza]
    #3339
    Amugy itt van a political map a teruletek alakulasarol.
    Azt hiszem a Bob nem csak a nevet veszti el, hanem a teruleteit is.
    Szinte nem csinalnak semmit, csak lahajtott fovel somfordalnak el a helyszinrol allandoan. Naha egy-egy kisebb osszecsapas, de azon kivul semmi, mikozben az ellen folyamatosan daralja be a rendszereiket.

  • [Jakuza]
    #3338
    Most hogy vegre lenyugodott a topic, te kezdesz el masokkal foglalkozni ?
  • Strahd_
    #3337
    Mi lenne ha a szajkaretet nem itt folytatnatok? :) nelkuletek is elvolt eddig a topic meg a harcotok nelkul.
  • vodevil
    #3336
    thnx. vettem is belőle gyorsan egy jobb hajót, meg próbálom értelmes módon felfittelni. ma este épp kalózokat irtottam, gondolom ez az első küldetéslánc. amar imperial punisher hajóm van, remélem az már a lvl 1-es küldikhez jónak számít, elkezdtem egy kalózirtós sztorit, már a 7dik fejezeténél járok a 10ből, eleddig 1-2 lövéssel mindenkit lepusztítok 3x dual afocal pulse maser vagymiazisten nevű fegyverekkel, ojesz :)
  • Kurafi
    #3335
    Megjött a havi kis hercegnőm ?
    Vagy csak betette valami csúnya szörös bácsi neked hátulról, hogy ilyen a napod?
    Miért nem keresel még egyet, hogy elfoglalt legyél, és törödjön is veled valaki ?
  • Ams
    #3334
    de könnyűek vagytok :)

    azt hittétek itt, a szemétdombon ti lesztek az ászok, és prédikálhattok... ha már eve.hu-ról kitiltottak.

    tévedés.
  • [Jakuza]
    #3333
    Viszket oreg, vagy elgurult a gyogyszered ?
    Annyira gyotrodsz, hogy meg a vegen ongyilkos leszel. Menj le valami pialdaba, idd reszegre magad, ozt nyugodj le, mert mar faraszto a nyomorod.
  • UUUU
    #3332
    Téged tényleg ennyire csip a pisi, hogy nem tudod felfogni, hogy az egy évet már rég kijavították ?
    Szóval erölködj csak tovább.
  • Ams
    #3331
    te nem adod fel, ugye?

    olvasd a kék postot, 2002.02.22

    "Originally it was 6 months, it is now 1 year."

    szerencsétlen, de legalább nem az in-game neveddel égsz. :(
  • Fenrir
    #3330
    Qrva jól csináltad, grat

    :D
  • UUUU
    #3329
    Már rég kiadták a teljset patch notes-t.
    Csak olvasni tudni kellene.

    "Patch Notes for Apocrypha

    Please ensure the scene2 option is enabled in the escape menu.
    Classic mode no longer works in the current client.

    Features

    Graphics and effects

    All content now has Premium models. Before only Ships, Stations and Stargates had premium content.
    New effects, both visual and audio
    Turret firing effects
    Local ship effects (shield boosting, armor repairing etc.)
    Remote effects (Warp Scrambling, remote repairing etc.)
    Environmental effects (Clouds in dungeons)
    New behind the scenes changes to increase performance even further

    Known issues

    If you are unable to login to a station while using scene2, ensure dust fields are disabled in the settings menu.
    An FPS drop may be experienced while in space and the UI is attempting to display a hint box. Clicking on your currently active ship is a temporary workaround for this issue.
    POS Anchoring tool is not visible when using scene2
    Tactical overview is not fully implemented in scene2
    Currently, it is not possible to see fitted turrets on your ship in station. These turrets display once the ship undocks from the station.
    The POS forcefield effect is currently missing. This is a known issue.
    Station interiors are still being worked on and the user may notice graphical issues while in station.
    The Starmap is not working correctly in Scene2

    Sound

    Many sounds will be missing if Scene2 is selected in the escape menu.
    Character Creation and Development
    Character creation has been reduced to a single screen and all unnecessary options have been removed.
    New characters are now able to redistribute their attribute points at will any time after character creation (Twice for free). This option is available on the Character Sheet’s Attributes screen. Pilots pick their character attributes in a way that supports their expected gameplay. With Attribute Respecification, players will be able to change their core attributes (charisma, intelligence, memory, perception, willpower) within the game. Older characters can now redistribute their attribute points once every six months.
    New characters now receive a bonus to skill training speed when under a specific SP level. This is to account for the removal of many of the automatic starter skills. The bonus is temporary and only until the player catches up with "modern" characters (i.e. those that start with 800k skill points today). Namely, the player gets a 100% bonus from creation and until he reaches 1.6 Million Skill Points, regardless of the time that takes. A player is shown his current % bonus to his skill training in the character sheet underneath the total amount of skills and skill points
    A new daily skill queue has been implemented on the character sheet allowing you to queue up to 50 skills that can start within the next 24 hours. (Read about it here)

    Known Issues

    The models in character creation don't show up when scene2 is enabled
    New characters can only redistribute one attribute point at this time.
    You cannot add skill books to the training queue, you can only add skills which you already know. You can "train now" directly from the skill book, but be sure to stop training skills in the queue before training from the skill book.
    The training queue does not advance when a skill is done training and does not complete skill training correctly when the client is closed.
    Tutorials
    Aura’s voice has been removed from all tutorials, as well as from character creation.
    All NPE Career Mission paths have been redesigned and recreated.
    All tutorials have been rewritten and reclassified. New tutorial features have been added.
    Tutorials are now capable of giving rewards themselves. (i.e. Skillbooks, modules, etc.)
    NPE missions are now able to start an appropriate tutorial automatically.
    New pointers have been implemented allowing a tutorial to highlight important elements in the UI.
    The redesigned "Crash Course" tutorial now directs a character to all available career path agents.
    Tutorial Rewards: some tutorials reward the player with items that are placed into his ship’s cargohold. Should there not be enough space in the cargohold (also applies if he's in a pod as it has a 0 size cargohold), one of two things can happen:
    If in a station: The item is placed in the items hangar of the station
    If in space: The item is placed in the items hangar of the last station he was docked at
    The main tutorial will warp you to the dungeon, when triggered by the criteria.

    UI

    Relevant items to new players are show in the overview as default
    Skill Training Tool Tip - allows players to quickly see what skill is in training and the time remaining on the Neocom.
    A new "Quit Corporation" button is now displayed in the Corporation window
    Pressing Tab in the login screen will switch between the username field and the password field, without selecting the drop-down arrow anymore.
    The welcome pages now have a global checkbox that allows you to turn off all welcome pages. This setting is per character.

    New NPCs

    Adding a new type of NPCs, the Sleepers. These fearsome guardians of previously uncharted space are quite unlike anything capsuleers have met before. Benefiting from advanced ancient technology, they are capable of advanced threat monitoring and target prioritization, tank detection, multi-targeting, remote repairing and some varieties of electronic warfare.
    Explore the unknown space beyond wormholes and you will be sure to encounter them, sooner or later. Defeat them and they will yield precious artifacts that can be either sold for profit to researchers across known space, or reverse engineered into components used for Tech 3 construction.

    New Probe Mechanic

    The probing system has been completely revamped - Ship scanning and exploration now takes place on the solar system map using the new 3d, graphical probe UI. Targets are acquired through a process of triangulation using multiple probes which are able to move independently of the ship.
    New Probe Launchers and Probes - The lightweight Core Probe Launcher which takes the new Core Scanner Probe is aimed at exploration and the Expanded Probe Launcher which takes the new Combat Scanner Probe is aimed at ship scanning.
    The scanner window has been updated in accordance with the new probing mechanic, this is still accessible by pressing CONTROL+F11.
    3D Map
    The zoom effect has been removed from the 3D solar system map, toggling this screen will now be instantaneous.
    Wormholes
    2499 new solar systems are now accessible through the emergence of mysterious wormholes throughout New Eden. These celestial gateways open doors to lucrative new opportunities for the bold and wary traveler.
    Wormholes can be found throughout New Eden through the use of scan probes, much like the current exploration sites.

    Overview Freeze

    The overview can now be temporarily frozen by pressing and holding the left CONTROL button. This allows for easier, more accurate targeting in busy situations. Releasing the left CONTROL button will return the overview to its normal state.

    New Content

    Over 250 new exploration sites are now available for intrepid capsuleers, mostly for mini professions like Archaeology, Hacking or Salvaging, but also some sites to support booster manufacturing and a few new encounter sites.

    Tech 3

    Strategic cruisers

    Loki (Minmatar), Tengu (Caldari), Legion (Amarr), Proteus (Gallente)
    These ships are made each out of 5 subsystems (electronic, defensive, engineering, offensive, propulsion) and a connecting base hull
    All subsystems are interchangeable (inside their own race and slot) and make for a lot of possible ships
    Subsystems can only be changed in a station
    The attributes and balancing are NOT FINAL!
    Bigger is not better, just different (refer to them as variations and not tiers)

    Reverse Engineering

    Basis: Ancient item found/salvaged in wormholes
    They can be reverse engineered in experimental labs at a POS or Caldari outpost
    There are several degrees of success
    Best success results in a BPC for a T3 subsystem or T3 hull which can then be manufactured

    T3 manufacturing

    Works similar to T2 manufacturing, but T3 components made out of material found in wormhole space and material from normal space are needed
    Subsystems can be manufactured at a new Subsystem Assembly Array or an Amarr Outpost

    Fitting Screen

    The Fitting screen got a UI overhaul
    Functionality is basically the same
    Several usability improvements have been made

    Changes

    Need for Speed

    The Decorations tab will now be dynamically loaded in order to reduce the amount of database calls required each time it is requested.
    Changes have been made to the price history field in the market to increase performance significantly when searching through old price histories of items which have had no market activity for 100 days or more.

    Ships

    The "Leave Ship" option in the context menu has been removed when a player is in a capsule.
    The "Open Fitting" option in the context menu of a ship in space has been changed to "Use fitting Service". You can open the fitting service (fitting your own ship) if the other ship's owner is you, your corp, your gang mate or corp mate
    The base agility of Caldari freighters has been adjusted to better balance the counterparts of the other 3 races. The agility of the Caldari Freighter and Jump freighter has been slightly increased.
    Rookie ships now have 0 rig slots and 0 calibration points.
    Modules
    Cloaking devices now deactivate when a cloaked ship is within 2500m of any station.
    'Contour' Reflective Plating I and 'Spiegel' Reflective Plating I will no longer show up as storyline variants of Reflective Plating. These modules will now display the correct meta level.
    Drones
    Drones can now be controlled up to 250 km away from the owners’ ship.
    The electronic warfare displays will now show the effects of electronic warfare drones which have successfully webbed, damped, target disrupted or jammed a player ship.

    Skills

    The skills Marketing, Procurement, Day Trading and Visibility will now state "Limited to Current Region" rather than "Limited to 50 jumps" when trained to Level V.
    The skill requirements for the Tracking Disruptor II have been upgraded to Weapon Disruption 4, in line with other T2 modules.
    Player Owned Structures, Outposts and Stations
    It is no longer possible to construct station warehouses at the equipment assembly array at a starbase. The volume of the completed item is much too large to be stored at this location.
    The cynosural field generated by a starbase structure cynosural generator will now allow all ships to jump bridge through with a Titan even if some of those players are in different corporations and alliances than the Titan pilot. Previously the starbase cynosural generator would only allow members of the Titan pilots’ alliance to Jump Bridge through. Cynosural generators created by a ship remain unchanged as they allowed all ships to jump bridge with the Titan.
    All racial Freighter cargo holds can now carry a Capital Ship Assembly array with freighter skill level 4. The Capital Ship Assembly array has been resized to 850k m3, down from 900.
    Boosters and Implants
    High grade and low grade snake implant sets now display the correct bonuses. Character Creation and New Player Experience

    Agents & Missions

    The mission "Alluring Emanations" will now only be issued by Level 1 agents.
    The warning mission when entering the mission "What´s in a Name - Poke (3/5)" will now display the text "Attention, you are approaching a Gallente Federation vessel on official exercises. Turn back now."
    Thukker Mix or Trust Partners will no longer give kill missions against the Minmatar Republic.
    The time taken for the second wave of NPC's to arrive in the mission "Intercept the Pirate Smugglers" has been reduced by 40%.

    Science and Industry

    When a player tries to remotely manufacture a blueprint without the skill required for it, a message will now state "You are 0 jumps away from this installation and you lack the required Supply Chain Management skill for manufacturing or Scientific Networking for research to remotely manage your Science & Industry jobs.
    Bomb blueprints will now show correctly in the bomb blueprint group instead of the missile blueprint group under contracts.
    The deep core mining laser I blueprint can now be used to invent a modulated deep core mining laser II BPC.

    Market & Contracts

    Scan probe launchers will now appear in the market window under Ship Equipment > Turrets and Bays.
    The "Description (Optional)" field in page 3 of 4 when creating a loan contract has been changed to read "Description" and must be populated.
    Corporation & Alliance
    Alliances will now receive a mail reminding them that maintenance bills are due in the next 24 hours.

    User Interface

    The show info option is no longer available for the attributes in the character sheet window. The show info option that was there previously showed no information.
    Several in game messages were being displayed as "Hint". All of these messages will now be displayed as the correct "Notify" message.
    The Boolean selector (and/or) has been removed when initially opening the "Find member in a role" option in the corporation page. The selector will display when at least one query line is already there.
    The auto-completion window for username on login screen has been disabled. You can still use the up and down arrows to display the history once you have inserted a character or characters.
    The notepad has had some key functionality added. Pressing "Home" goes to the beginning of the current line while "ctrl+Home" goes to the beginning of the first line. Pressing "End" goes to the end of the current line while "ctrl+End" goes to the end of the last line. "Page up" now scrolls up and "Page down" scrolls down.

    Fixes

    Critical

    Using the jump clone service will no longer cause client lock ups or problems with modules after jumping.
    World Shaping
    Jumping into systems that have not yet loaded following a downtime will no longer cause so many issues.

    Ships

    Attempting to re-board your own capsule when docked in a station will no longer start a 30 second cool down period before being able to board another ship. Now you can click on another ship in your hangar and board immediately.
    When refining ore from a corporation hangar in a Rorqual, when you select 'to hangar and refine' in a station with a corp office the minerals end up in the same division as where the ore was stored in the ship. When you do so in a station without office the minerals move to the personal hangar.
    The bonuses for the Cynabal now correctly match the description
    The description of both the Wolf and Jaguar have been clarified to read "5% small projectile damage bonus"
    The Worm has been added to the variation tab of the Merlin frigate
    The description of the Guardian now clearly states that it belongs to the "Augoror" class of ships.
    Unnecessary line breaks have been removed from the Rifter's description.
    Launching more than two ships from a ship maintenance bay will now work as intended and no exception error will be generated."

  • Nethyrrea
    #3328
    el se hinnéd egyeseknek mit meg nem ér hogy egy jót röhöghessenek azon mennyire hülye volt a másik... szerintük.
  • Strahd_
    #3327
    De ettol meg nem ertem :) mi a jo neki ebben? ergo noob shiper hogy kilohesse fizet egy kezdo karinak 2 millat :P siman megeri
  • Ams
    #3326
    ne okoskodjatok már...

    "Once a year, you - and everyone else - can take 14 attribute points, and re-arrange them within reason. Attributes can be set at values anywhere from 5 to 15. This means, that every year, you can take all your spare charisma points and put them into perception if you so please. Or the other way around."

    your revamped rookie – coming to an asteroid field near you! – part one reported by CCP Fear | 2009.02.18 12:47:04

    Legközelebb kisebb mellénnyel és több háttér-információval :)
  • Nethyrrea
    #3325
    mert a legtöbb ember tudja hogy erre megy ki a játék, viszont ha pl egy kezdővel van dolguk, akkor akármennyire is gyanakvó, egy trial időszakban lévő playernek jóljön a 2 milla, szóval van olyan birka aki elcsábul emiatt.

    amúgymeg jah, énis mastercarddal játszom eve-t, szóval működik
  • vodevil
    #3324
    az egy dolog de előtte nem nyomnak a kezébe egy 5ezrest nem? szóval ezért nem értem a dolgot, hogy miért fizetnek érte?
  • lammaer
    #3323
    miert verik meg az ovodaban a nagycsoportosok a kiscsoportosokat? :)
  • vodevil
    #3322
    ja és nemtudná valaki megmondni hogy működik-e itt bankkártyás előfizetés?
  • vodevil
    #3321
    sziasztok! tegnap kipróbáltam az eve-et trial accounton, és mikor beléptem, volt két nagy űrhajó és biztatták az embereket, hogy vegyék fel az eldobott konténerjeiket, még 2milla isk-t is adott nekem az egyik hogy tegyem ezt meg (persze nemtettem hisz azután lelőhetnek, szóval inkább mikor valakivel elkezdtek vitatkozni a local-chaten szépen elsunnyogtam a 2 millával :), csak azt nem értem miért jó ez nekik / miért csinálják?
  • vodevil
    #3320
    .
  • Fenrir
    #3319
    Fail :)

    Máskor kisebb mellénnyel és több háttérinformációval :P
  • UUUU
    #3318
    Tanulj meg olvasni hülyegyerek:

    New characters are now able to redistribute their attribute points at will any time after character creation (Twice for free). This option is available on the Character Sheet’s Attributes screen. Pilots pick their character attributes in a way that supports their expected gameplay. With Attribute Respecification, players will be able to change their core attributes (charisma, intelligence, memory, perception, willpower) within the game. Older characters can now redistribute their attribute points once every six months.
  • Ams
    #3317
    évente, nem félévente.

    félre informálsz itt mindenkit...
    meg whine-olsz mint egy macska...
  • [Jakuza]
    #3316
    Velemenyem szerint mindossze ketfele jo valtoztatas lesz a csomagban, a mentheto fitt es overview beallitas, nem tobb.
    Az uj effectek es texturak gagyik, a t3 hajoknak a jelenlegi megoldas szerint nincs ertelme, a WH-ban az ellenfelek degeneraltan tul erosek, raadasul csak paran fognak ebbol is meggazdagodni.
  • [Jakuza]
    #3315
    Nem olvasni kell, hanem kiprobalni.
    En megtettem.
    A jelenlegi legjobb karakternel (Caldari Achura) -2 Attrib ponttal gyengebb karaktert fogsz tudni csinalni.
    A valtoztatast felevente es nem az osszes meglevo attribb pontot lehet ujracsoportositani csak egy reszet.
    Ez nem ingyenes amugy hanem ISK-ba kerul, a jelenlegi tesztszerveri beallitas szerint 5m ISK, de ez meg boven valtozhat meg.
  • Fenrir
    #3314
    Ez egy rohadt jó dolog lesz, alig várom már
  • Strahd_
    #3313
    ezt hol olvastad te?

    Once a year, you - and everyone else - can take 14 attribute points, and re-arrange them within reason. Attributes can be set at values anywhere from 5 to 15. This means, that every year, you can take all your spare charisma points and put them into perception if you so please. Or the other way around.

    szerintem ez is egy jo valtozas
  • ollie
    #3312
    Itt nem kell játszanod ahhoz, hogy fejlődjön a karaktered. Felejtsd el a többi MMO-t, sok minden másképp működik az EVE-ben.

    A játékosok azért vannak online, mert:

    1. hogy pénzt gyűjtsenek pvp-re/hajóra/felszerelésre/skillbookra (mivel ha hajót vesztesz, azt nem kapod vissza)
    2. hogy egyszerűen csak élvezzék a játékot

    Továbbá a skill (vagyis fejlettségi szint) nem minden, hogy sikeres legyél pvp-ben ugyanúgy számít a tapasztalat és a felszerelés is.

    És ahogy írták, itt egyáltalán nem kell harcolnod, hogy megélj, kereskedéssel, gyártással, kutatással, fejlesztéssel, bányászással és még sok minden mással is meg lehet élni, némelyikkel sokkal jobban, mint a küldizéssel (bár a kereskedés is valahol pvp, hiszen a többi kereskedővel versenyzel a piacon).
  • csapblue
    #3311
    - Mint a kolléga is leírta, attól függ a harci mennyiség, hogy mit választasz. Ha bányász és gyártó vagy, akár az is előfordulhat, hogy egyáltalán nem kell harcolnod. Persze azért nem árt ha az NPC-ket le tudod szedni ill. ha egy támadás éri a rendszereteket mondjuk 0.0-ban akkor azért valamivel Te is ki tudsz menni.
    - Én úgy gondolom kb fél év játék után már komoly segítséget tudsz nyújtani a társaidnak harci helyzetekben. Mivel felderítőkre is szükség van, így akár már 2-3 hónapos karival is el lehet lenni, egyébként meg amíg a Te kicsi hajódat lövik, addig a többiek aprítanak :)
    - Mivel a karakter állandóan tanul, így ha nem játszol akkor is fejlődsz, legfeljebb nem lesz elég pénzed hajókra, felszerelésre. Persze a cégek egy részében támogatják a kezdőbbeket, sőt vannak olyan helyek, ahol a hajókat 70%-os áron adják, mivel annyit kapsz vissza a biztosításból ami 3 hónapig él. Így gyakorlatilag csak az első hajó kerül pénzbe, utána a biztosítási pénzből kapsz egy új hajót, fittet meg szerzel.
    - Annyit játszol, amennyit akarsz, a lényeg, hogy ha játszok, és cégben van, akkor a céges eseményekre illik elmenni, ha éppen ráérsz.
    - A hajók bár számítanak, de nem annyira mint más játékokban. Persze egy T2-es hasonló hajóval simán leszedhetnek, de lehet, hogy neked meg eleve nagyobb T1-ed van, ami meg simán kibírja. A másik dolog, hogy itt általában csapatban mozognak az emberek, és az EVE-ben működik a sok lúd disznót győz elv, minden esetben.
  • Ry0K3N
    #3310
    MAgasabb szinten attól függ hogy mire specialzálódsz, egy bányász/gyártó kari nem nagyon lövöldözik mégis képes igen szépen megélni. 2-3 hónap alatt már nyugodtan lvl4-ezhetsz és elkezdhetsz a fleet opokra járni hogy megtanuld a pvp alapszabályait. Hogy mindehez mennyi szükséges napi játék az teljesen rád van bízva, mivel offline is feljlődik a kari csak annyi grind kell amivel meg tudod venni a következő hajót ésa felszerelést hozzá. Hajóeltérések... háát az összetett :) De minden feladatkörhöz megvannak a megfelelő célgyilokgépek. :)
  • Magh
    #3309
    Elolvasgattam a FAQ-t itt-ott meg belenéztem fórumokba, de lenne pár kérdésem.
    -magasabb szinten milyen arányban szerepel a harc egyéb tevékenységekhez viszonyítva?
    -kb mennyi idő erre a szintre eljutni?
    -mindehez napi hány óra szükséges?
    -mennyire grindigényes a játék?
    -mekkora eltérések vannak ilyen szinten az egyes hajók között? (egy átlag MMO classrendszerhez képest pl.)

    Elnézést a noob kérdésekért.
  • [Jakuza]
    #3308
    Megszunik a foglalkozas stb, legalabbis a tesztszerveren a beta alapjan.
    De meg nem jelentenem ki, mert meg kepgenerator sem volt a beta fazis alatt a karaktergeneralasnal, tehat lehet meg kiegeszittik.
  • Ry0K3N
    #3307
    És azt hogy lehet majd növelni vagy módosítani rajta? foglalkozás + vérvonal vagy ez hogy lessz?
  • vear
    #3306
    Na most ez azt jelenti, hogy az új kari kimaxolva nem tudja majd elérni azokat a statokat, amiket a régi kari? Vagy a régi karik statjait is normalizálják? Mit számít az első 1,6 milla, amikor utána több 10 millát fogsz tanulni, kisebb statokkal?
  • DeviloftheHell
    #3305
    a régi 8-10-11-11 es helyett hogy szakadna le a ccp
  • Strahd_
    #3304
    szerintem jobb megoldas ez az 50k kezdo sp es 1,6 ig meg gyorsitott tanulas. 5 atributmok meg igen nem annyira idealis, de legalabb ezzel nem lesz gond indulaskor
  • lammaer
    #3303
    hat, vegulis sok ertelme az EVE-ben a karaktergeneralasnak amugy se volt, talan jobb is ha egysegesitik ezt a reszet a jateknak.
  • [Jakuza]
    #3302
    Raadasul mineden karakter 5\5\5\5\5 attribbal indul.
  • ollie
    #3301
    Hát, valamint 50k SP a 800k kezdő helyett, szóval nem biztos, hogy jól jársz vele.
  • Strahd_
    #3300
    Addig lehet bohockodni trial karikkal ;)