1052
Viper II-ről minden!
  • Bilux
    #710
    Hmm...,de akkor hogy lehet hogy...
    na de mind1 szomrú vagyok...:(
  • Phyre
    #709
    Nem olyan meglepő, az egész benchmark processzor limitált T&L nélküli kártyán.
  • Bilux
    #708
    Na már igen kell az az új driver nemtom ezek az s3-nál mi a faxomat tsinálnak..:(
    1 voodoo3/3000 is 1605 pötyöt ért el 16 biten
    nekem 1450 fölé sose ment semmilyen beállítással sem...
  • kowajano
    #707
    elég érdekes pontszám. Mondjuk 16 bites texturát használtak nem pedig DXTCt. Bár nekem is enyi jött ki. Elég röhejes.
  • Bilux
    #706
    3DMARK2001 PROJECT FILE
    PROJECT
    Name JGC's Tweaked Stealth III S540 driver 3.0 1024x768x16 NoAA Z16 T16 DB D3D Software
    Description
    Registration Name Tom Solen
    Registration Key
    3DMark Version 200

    DISPLAY
    Platform JGC's Tweaked Stealth III S540 driver 3.0
    CPU Optimization D3D Software T&L
    Width 1024
    Height 768
    Depth 16 bit
    Z-Buffering 16 bit
    Texture Format 16 bit
    Buffering Double
    Refresh Rate Default
    FSAA Mode None

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score 1233
    Game 1 - Car Chase - Low Detail 23.9 fps
    Game 1 - Car Chase - High Detail 4.8 fps
    Game 2 - Dragothic - Low Detail 22.7 fps
    Game 2 - Dragothic - High Detail 8.8 fps
    Game 3 - Lobby - Low Detail 22.8 fps
    Game 3 - Lobby - High Detail 13.3 fps
    Game 4 - Nature Not supported by hardware
    Fill Rate (Single-Texturing) 136.5 MTexels/s
    Fill Rate (Multi-Texturing) 160.9 MTexels/s
    High Polygon Count (1 Light) 3.4 MTriangles/s
    High Polygon Count (8 Lights) 1.6 MTriangles/s
    Environment Bump Mapping Not supported by hardware
    DOT3 Bump Mapping Not supported by hardware
    Vertex Shader 14.9 fps
    Pixel Shader Not supported by hardware
    Point Sprites 1.4 MSprites/s

    SYSTEM INFO

    System Info Version 2.0
    Installation ID 0x00000000
    OEM ID

    CPU INFO
    CENTRAL PROCESSING UNITS
    Manufacturer AMD
    Family Duron(tm)
    Internal Clock 859MHz
    Internal Clock Maximum 859MHz
    External Clock 143MHz
    Socket Designation Slot A

    NA NEMÁ,HOGY MAJDNEM GYORSABB EGY SAVAGE4....:(
  • Bilux
    #705
    I'm sorry, but don't believe Zefram. I've talked with several head people and they are officially dropping all T&L support for the Savage2k. There will be new drivers, but not definately not next week.
    Na ez mi?????
  • Bilux
    #704
    Na ja nem semmi viskó...:)))
    Te Phyre és driver????
    /tom ne legyek optimista... :(/
  • kowajano
    #703
    ez a kis palotája az S3nak


    ez meg a supersavage csoda
  • Phyre
    #702
    DX8 kompatibilis mag idén, DX8 compilant (full támogatott) jövőre, laptopokba és integrált dolgokba, azt még nem döntötték el, hogy lesz-e belőle kártya.
  • Bilux
    #701
    Nah most ez mit is jelent pontosan???
  • Bilux
    #700
    The Future
    S3 has already conceded the high-end add-in card market to NVIDIA. Paul doesn't see a good time to break in until a year after the X-Box hits the shelves. S3 is working on a hardware DX8 core, but it won't be ready until next year. The core will make it into integrated and mobile products, but whether or not to make discrete add-in boards hasn't been decided yet.
    While the DX8 compliant core won't be ready until next year, S3 should have DX8 compatible technology available this year.

  • Bilux
    #699
    tod az emilem...:D
  • Bilux
    #698
    hmm....jóvan szal titok...ok.
  • Phyre
    #697
    Szerintem tartsd meg. Nem hiszem hogy év vége előtt túl sok DX8 játék jelenne meg, akkor pedig már a GF3 is olcsóbb lesz, meg jönnek a többiek is (RadeonII biztos, de szerintem Matrox és PowerVR is).
    Azért titok, hogy ne terjedjen el a neten. De szerintem te megint túl optimista vagy :))))))
  • Bilux
    #696
    S3 what ever they are is not releasing any drivers for the S2K and we all (except for you) seem to understand this.
    hmm???????????????????????????????????????,
  • Bilux
    #695
    Na bázz Phyreeeeeeee
    Pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
    Most miért titok?????
    Mi lessz a savage 2000-rel hmmm...???
    érdemes még megtartani vagy...?/arra nem is gondolok..:(/
  • Phyre
    #694
    Ilyenek-olyanok :). Legyen elég annyi, hogy lesz még új chip, de nem a közeljövőben.
  • Bilux
    #693
    Egyébként milyen csippek jönnek még?
    "azt hiszem, remélhetőleg a chipekkel is így lesz (márminthogy akkor jelenik meg, ha kész)."
  • Bilux
    #692
    aha akkor jó
  • Phyre
    #691
    Ez egyenlőre pletyka. Meg azt leszögezném, hogy SEMMI köze az S3Graphics-hoz.
  • Bilux
    #690
    nah már ettől is megszabadul..:(
  • Bilux
    #689
    ATI to buy FireGL!

    » Discuss! Nicklas "worm" Renqvist @ Tue 2001-03-20

    Well, here's something very interesting! One of our readers (didn't tell his/her name) sent in that ATI is buying FireGL. FireGL is a producer of high-end workstations! Is this an attempt to slap NVIDIA? WHo knows.. Here's a snip:
    And if all that isn't strange enough FGL formerly a division of S3, which became Sonicblue not to be confused with S3 Graphics, a division of VIA, is being sold to ATI. These guys have been holding down their end of the workstation market against 3Dlabs, Intense 3D (which is not part of 3Dlabs), HP (which is getting out of the desktop graphics business) and E&S (which has gone back to the drawing board, but plans to come back just like Mr. Schwarzneggar). FGL has loyal customers in HP and loyal users, but their sales are a drop in the bucket to ATI. Do you suppose ATI is looking for another design team to add to its already large collection? We think its good, though, that a graphics company once again owns this company that happens to sell graphics boards. We were starting to wonder if a consumer electronics company knew very much about the workstation business. ATI President Dave Orton knows all about the workstation business having been at SGI for many of his formative years and ATI has been interested in taking a stab at the workstation market. If they can figure out how to market their products, they'll have a lineup that goes toe to toe with Nvidia.
  • Bilux
    #688
    3DMARK2001 PROJECT FILE

    PROJECT
    Name My Benchmark
    Description
    Registration Name Tom Solen
    Registration Key
    3DMark Version 200

    DISPLAY
    Platform S3 Inc. Savage2000
    CPU Optimization D3D Software T&L
    Width 1024
    Height 768
    Depth 32 bit
    Z-Buffering 24 bit
    Texture Format Compressed
    Buffering Triple
    Refresh Rate Default
    FSAA Mode None

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score 1314
    Game 1 - Car Chase - Low Detail 20.6 fps
    Game 1 - Car Chase - High Detail 3.8 fps
    Game 2 - Dragothic - Low Detail 23.1 fps
    Game 2 - Dragothic - High Detail 9.2 fps
    Game 3 - Lobby - Low Detail 39.3 fps
    Game 3 - Lobby - High Detail 11.4 fps
    Game 4 - Nature N/A
    Fill Rate (Single-Texturing) 2696.8 MTexels/s
    Fill Rate (Multi-Texturing) 5697.4 MTexels/s
    High Polygon Count (1 Light) 2.7 MTriangles/s
    High Polygon Count (8 Lights) 1.4 MTriangles/s
    Environment Bump Mapping N/A
    DOT3 Bump Mapping N/A
    Vertex Shader 13.1 fps
    Pixel Shader N/A
    Point Sprites 1.2 MSprites/s



    Van egy kis fill rate..??? :))))))
  • Bilux
    #687
    azt hiszem, remélhetőleg a chipekkel is így lesz (márminthogy akkor jelenik meg, ha kész).
    Milyen chippek???
  • Bilux
    #686
    Aha szal mikor kész lessz akkor lessz driver hja de már ennyi idő alatt /lassan fél év/
    nem tudtak drivert készíteni akkor nem is lessz.
    :(((
  • Bilux
    #685
    3DMARK2001 PROJECT FILE

    PROJECT
    Name My Benchmark
    Description
    Registration Name Tom Solen
    Registration Key
    3DMark Version 200

    DISPLAY
    Platform Diamond Viper II Z200 - Windows ME
    CPU Optimization D3D Software T&L
    Width 1024
    Height 768
    Depth 32 bit
    Z-Buffering 24 bit
    Texture Format Compressed
    Buffering Double
    Refresh Rate Default
    FSAA Mode None

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score 1353
    Game 1 - Car Chase - Low Detail 21.3 fps
    Game 1 - Car Chase - High Detail 4.0 fps
    Game 2 - Dragothic - Low Detail 23.5 fps
    Game 2 - Dragothic - High Detail 9.7 fps
    Game 3 - Lobby - Low Detail 39.9 fps
    Game 3 - Lobby - High Detail 11.6 fps
    Game 4 - Nature N/A
    Fill Rate (Single-Texturing) 198.0 MTexels/s
    Fill Rate (Multi-Texturing) 554.5 MTexels/s
    High Polygon Count (1 Light) 2.8 MTriangles/s
    High Polygon Count (8 Lights) 1.4 MTriangles/s
    Environment Bump Mapping N/A
    DOT3 Bump Mapping N/A
    Vertex Shader 13.8 fps
    Pixel Shader Not supported by hardware
    Point Sprites 1.0 MSprites/s

    SYSTEM INFO

    System Info Version 2.0
    Installation ID 0x2b9741db
    OEM ID

    CPU INFO
    CENTRAL PROCESSING UNITS
    Manufacturer Intel
    Family Celeron(tm)
    Internal Clock 952MHz
    Internal Clock Maximum 952MHz
    External Clock 112MHz
    Socket Designation SLOT 1
    Type unknown
    Upgrade Slot 1
    Capabilities MMX, CMov, RDTSC, SSE
    Version Pentium III
    CPUID 0x00000683

    CACHES
    Level 1
    Capacity 32KB
    Type Internal
    Type Details Synchronous
    Error Correction Type unknown
    Associativity unknown

    Level 2
    Capacity 128KB
    Type External
    Type Details Synchronous
    Error Correction Type unknown
    Associativity unknown

    DIRECTX INFO
    DirectX Version 8.0

    DIRECTDRAW INFO
    DirectDraw Version 4.08.00.0400

    DISPLAY DEVICES
    Description Primary Display Driver
    Manufacturer Diamond Multimedia Systems, Inc.
    Name Diamond Viper II Z200 - Windows ME
    Total Local Video Memory 32MB
    Total Local Texture Memory 32MB
    Total AGP Memory 32MB
    Display Driver savage2k.drv
    Display Driver Version 4.12.01.9015-9.51.12
    Max Texture Width 1024
    Max Texture Height 1024
    Max User Clipping Planes 0
    Max Active Hardware Lights 0
    Max Texture Blending Stages 4
    Textures In Single Pass 4
    Vertex Shader Version N/A
    Pixel Shader Version N/A
    Max Vertex Blend Matrices 0
    Max Texture Coordinates 4
    Device ID 0x9102
    Vendor ID 0x5333
    Sub-System ID 0x59541092
    Revision 0x0002

    DISPLAY MODES
    320x200x16-bit RGB [565]
    320x200x32-bit RGB [888]
    320x240x16-bit RGB [565]
    320x240x32-bit RGB [888]
    512x384x16-bit RGB [565]
    512x384x32-bit RGB [888]
    640x400x16-bit RGB [565]
    640x400x32-bit RGB [888]
    640x480x16-bit RGB [565]
    640x480x32-bit RGB [888]
    800x600x16-bit RGB [565]
    800x600x32-bit RGB [888]
    1024x768x16-bit RGB [565]
    1024x768x32-bit RGB [888]
    1152x864x16-bit RGB [565]
    1152x864x32-bit RGB [888]
    1280x1024x16-bit RGB [565]
    1280x1024x32-bit RGB [888] @ 75Hz
    1600x1200x16-bit RGB [565]
    1600x1200x32-bit RGB [888]
    1280x1024x32-bit RGB [888]

    TEXTURE FORMATS
    32-bit ARGB [8888]
    16-bit RGB [565]
    16-bit ARGB [1555]
    16-bit ARGB [4444]
    8-bit Indexed()
    8-bit YUV [800]
    8-bit AYUV [4400]
    FourCC [DXT1]
    FourCC [DXT2]
    FourCC [DXT3]
    FourCC [DXT4]
    FourCC [DXT5]
    3D Capabilities AGP Texturing, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Rendering to a Window, Mipmap LOD Bias Adjustment, DXT Compressed Textures

    DIRECTSHOW INFO
    DirectShow Version 6.03.01.0400

    REGISTERED DIRECTSHOW FILTERS
    .RAM file Parser
    AC3 Parser Filter
    ACELP.net Sipro Lab Audio Decoder
    ACM Wrapper
    ASF ACM Handler
    ASF DIB Handler
    ASF DJPEG Handler
    ASF ICM Handler
    ASF JPEG Handler
    ASF URL Handler
    ASF embedded stuff Handler
    ASX file Parser
    ASX v.2 file Parser
    AVI Decompressor
    AVI Draw
    AVI Splitter
    AVI/WAV File Source
    BDA MPEG2 Transport Information Filter
    ClearVideo® Decompression Filter
    Color Space Converter
    DV Muxer
    DV Splitter
    DV Video Decoder
    Default DirectSound Device
    Default MidiOut Device
    File Source (Async.)
    File Source (Netshow URL)
    File Source (URL)
    File stream renderer
    IVF source filter
    Indeo(R) audio software
    Indeo® video 4.3 Decompression Filter
    Indeo® video 5.11 Decompression Filter
    Internal LMRT Renderer
    Internal Script Command Renderer
    Line 21 Decoder
    Lyric Parser
    MIDI Parser
    MJPEG Decompressor
    MPEG Audio Decoder
    MPEG Layer-3 Decoder
    MPEG Video Decoder
    MPEG-2 Demultiplexer
    MPEG-2 Splitter
    MPEG-I Stream Splitter
    Microsoft MPEG-4 Video Decompressor
    Microsoft Screen Video Decompressor
    Multi-file Parser
    NSC file Parser
    Overlay Mixer2
    QT Decompressor
    QuickTime Movie Parser
    SAMI (CC) Parser
    TrueMotion 2.0 Decompressor
    URL StreamRenderer
    VBI Surface Allocator
    VGA 16 Color Ditherer
    VIVO Audio Decoder Filter
    VIVO Video Decoder Filter
    Video Renderer
    Voxware MetaSound Audio Decoder
    Voxware MetaVoice Audio Decoder
    WM ASF Reader
    WM ASF Writer
    WMP CD Filter
    WST Decoder
    Wave Parser
    Windows Media Audio Decoder
    Windows Media Multiplexer
    Windows Media Pad VU Data Grabber
    Windows Media Update Filter
    Windows Media Video Decoder
    Windows Media source filter
    XML Graphbuilder
    XML Playlist
    XTL Loader
    Zoran Audio Decoder
    Zoran DVD Sub Picture Decoder
    Zoran Video Filter

    MEMORY INFO
    Total Physical Memory 128MB
    Free Physical Memory 64.72MB
    Total Pagefile Memory 561.50MB
    Free Pagefile Memory 561.50MB

    MEMORY ARRAYS
    Max Module Capacity 256KB
    Location System Board
    Use System
    Supported Error D&C None
    Supported Speeds unknown
    Supported Types unknown
    Supported Voltages unknown

    MEMORY SLOTS
    Installed & Enabled Size 0 bytes
    Form Factor DIMM
    Frequency 0Hz
    Slot DIMM1 [Bank0/1]
    Manufacturer
    Type EDRAM
    Type Details unknown
    Enabled Size 0 bytes
    Total Bit Width 0
    Data Bit Width 0

    Installed & Enabled Size 0 bytes
    Form Factor DIMM
    Frequency 0Hz
    Slot DIMM2 [Bank2/3]
    Manufacturer
    Type EDRAM
    Type Details unknown
    Enabled Size 0 bytes
    Total Bit Width 0
    Data Bit Width 0

    Installed & Enabled Size 128MB
    Form Factor DIMM
    Frequency 0Hz
    Slot DIMM3 [Bank4/5]
    Manufacturer
    Type EDRAM
    Type Details unknown
    Enabled Size 128MB
    Total Bit Width 64
    Data Bit Width 64

    MOTHERBOARD INFO
    Manufacturer
    Model i440BX-W83977 (BH6 V1.2)
    Version N/A
    BIOS Vendor Award Software International, Inc.
    BIOS Version 4.51 PG
    BIOS Release Date 06/20/2000
    BIOS Charasteristics Plug and Play, Flash, AGP

    CARD SLOTS
    Number 0
    Designation ISA
    Type ISA
    Characteristics 5.0V
    Data Bus Width 16
    Details Long
    Device Class unknown
    Device Description
    Device Revision 0x00000000
    Device Manufacturer
    Device Driver Date

    Number 0
    Designation ISA
    Type ISA
    Characteristics 5.0V
    Data Bus Width 16
    Details Long
    Device Class unknown
    Device Description
    Device Revision 0x00000000
    Device Manufacturer
    Device Driver Date

    Number 1
    Designation PCI
    Type PCI
    Characteristics 5.0V
    Data Bus Width 32
    Details Available, Long
    Device Class unknown
    Device Description
    Device Revision 0x00000000
    Device Manufacturer
    Device Driver Date

    Number 2
    Designation PCI
    Type PCI
    Characteristics 5.0V
    Data Bus Width 32
    Details Available, Long
    Device Class unknown
    Device Description
    Device Revision 0x00000000
    Device Manufacturer
    Device Driver Date

    Number 3
    Designation PCI
    Type PCI
    Characteristics 5.0V
    Data Bus Width 32
    Details In Use, Long
    Device Class Sound, Video or Game Controller
    Device Description Creative SB Live! Value
    Device Revision 0x00000007
    Device Manufacturer Creative
    Device Driver Date 04-18-2000

    Number 4
    Designation PCI
    Type PCI
    Characteristics 5.0V
    Data Bus Width 32
    Details Available, Long
    Device Class unknown
    Device Description
    Device Revision 0x00000000
    Device Manufacturer
    Device Driver Date

    Number 5
    Designation PCI
    Type PCI
    Characteristics 5.0V
    Data Bus Width 32
    Details In Use, Long
    Device Class Network Adapter
    Device Description Eicon DIVA 2.01 S/T (PCI)
    Device Revision 0x00000001
    Device Manufacturer Eicon Technology
    Device Driver Date 07-26-1999

    Number 0
    Designation AGP
    Type AGP
    Characteristics 5.0V
    Data Bus Width 32
    Details In Use, Long
    Device Class Display Adapter
    Device Description Diamond Viper II Z200 - Windows ME
    Device Revision 0x00000002
    Device Manufacturer Diamond Multimedia Systems, Inc.
    Device Driver Date 10/28/2000

    SYSTEM DEVICES
    Description Intel 82443BX Pentium(r) II processzor - PCI híd (GART támogatással)
    Manufacturer Intel
    Vendor ID 0x8086
    Device ID 0x7190
    Subsystem ID 0x00000000
    Revision 0x0003

    Description Intel 82443BX Pentium(r) II processzor - AGP vezérlő
    Manufacturer Intel
    Vendor ID 0x8086
    Device ID 0x7191
    Subsystem ID 0x00000000
    Revision 0x0003

    Description Intel 82371EB PCI - ISA híd (ISA mód)
    Manufacturer Intel
    Vendor ID 0x8086
    Device ID 0x7110
    Subsystem ID 0x00000000
    Revision 0x0002

    Description Intel 82371EB energiaellátás vezérlő
    Manufacturer Intel
    Vendor ID 0x8086
    Device ID 0x7113
    Subsystem ID 0x00000000
    Revision 0x0002

    MONITOR INFO
    MONITORS
    Name ELSA ECOMO 17H96
    Manufacturer ELSA AG
    Max Width 1600
    Max Height 1200

    OPERATING SYSTEM INFO
    Operating System Microsoft Windows ME
    Version 4.90.3000
    Desktop Width 1280
    Desktop Height 1024
    Desktop BPP 32
  • Phyre
    #684
    Nekem válaszoltak (bár nem ma, most semmi kérdésem nem volt) :).Most lehet hogy tényleg bazi elfoglaltak, valami Microsoft bulival szórakoznak. Újdonság az nincs. Nem elég a SuperSavage? :) Drivert akkor adnak ki, ha kész lesz, de ezt már mondtam, azt hiszem, remélhetőleg a chipekkel is így lesz (márminthogy akkor jelenik meg, ha kész).
  • Bilux
    #683
    Neked se válaszolnak????
    Vagy csak nekem nem..??? :(
  • Bilux
    #682
    ...optimista/ :)))
  • Bilux
    #681
    Phyre..?!
    Ujdonság???/nem vagyok
  • Rookie
    #679
    Amugy nekem is nagyábol hasonló gépem van mint Azazel nek és nekem több pontot ad asszem 3800 at? De egy Viper550 es meg 4300 at kap ugyan ebbe a gépbe de forditva is igaz. A haverom gépébe is ami kicsit kisseb. Na mind1! Amugy Tényleg légyszi irjátok már meg meik most a legjobb driver. Vagy akármi ami kihozza a maxit. Már hütés is van stb.
  • Dikkma
    #677
    Milyen videókártyával? Nem mindegy!
  • Bilux
    #675
    Na megmértem újra 1404 pöty ViperII
    cell566@933
  • Bilux
    #674
    Miért Phyre a savage4-et még gyártják??
  • Rookie
    #673
    Hi! Meik a legjobb driver most a ViperII höz? Nem a leguljabb hanem amia legjobban megy. Thx
  • Dikkma
    #672
    Hát ez az! Ezek szerint viszont pontosan, hogy szoftveres a tesztben, hiszen hw-esen nem tud textúrába renderelni! És lefut a teszt! A demóban, ahol mehetne szoftveresen, meg nem megy!
  • Phyre
    #671
    Gondolom azért, mert már nem gyártják.
  • Dikkma
    #668
    Ezek szerint a teszt alatt eléggé le van terhelve a proci... de ha a tesztben meg tudják csinálni a rendering into texturest, akkor demoban miért nem?? Szoftveresen, mármint.
  • Dikkma
    #667
    Technical details
    The room has two texture layers everywhere, one color map and a multiplicative lightmap.
    All characters have a single texture layer.
    The dynamic shadows are done by rendering into textures.
    If rendering to textures is not supported by hardware, shadows are rendered with the CPU.
    Transformation of the dynamic shadow polygons is done using a vertex shader.
    The reflection in the floor is done by rendering everything upside down.
  • Phyre
    #666
    1024x768x32, 16 bit Z buffer, compressed textures, triple buffer, átnevezve az indítofile-t 1185 pontot kaptam, bugok nélkül.