1052
Viper II-ről minden!
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Bilux #710 Hmm...,de akkor hogy lehet hogy...
na de mind1 szomrú vagyok...:( -
Phyre #709 Nem olyan meglepő, az egész benchmark processzor limitált T&L nélküli kártyán. -
Bilux #708 Na már igen kell az az új driver nemtom ezek az s3-nál mi a faxomat tsinálnak..:(
1 voodoo3/3000 is 1605 pötyöt ért el 16 biten
nekem 1450 fölé sose ment semmilyen beállítással sem... -
kowajano #707 elég érdekes pontszám. Mondjuk 16 bites texturát használtak nem pedig DXTCt. Bár nekem is enyi jött ki. Elég röhejes. -
Bilux #706 3DMARK2001 PROJECT FILE
PROJECT
Name JGC's Tweaked Stealth III S540 driver 3.0 1024x768x16 NoAA Z16 T16 DB D3D Software
Description
Registration Name Tom Solen
Registration Key
3DMark Version 200
DISPLAY
Platform JGC's Tweaked Stealth III S540 driver 3.0
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 16 bit
Z-Buffering 16 bit
Texture Format 16 bit
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 1233
Game 1 - Car Chase - Low Detail 23.9 fps
Game 1 - Car Chase - High Detail 4.8 fps
Game 2 - Dragothic - Low Detail 22.7 fps
Game 2 - Dragothic - High Detail 8.8 fps
Game 3 - Lobby - Low Detail 22.8 fps
Game 3 - Lobby - High Detail 13.3 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 136.5 MTexels/s
Fill Rate (Multi-Texturing) 160.9 MTexels/s
High Polygon Count (1 Light) 3.4 MTriangles/s
High Polygon Count (8 Lights) 1.6 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping Not supported by hardware
Vertex Shader 14.9 fps
Pixel Shader Not supported by hardware
Point Sprites 1.4 MSprites/s
SYSTEM INFO
System Info Version 2.0
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family Duron(tm)
Internal Clock 859MHz
Internal Clock Maximum 859MHz
External Clock 143MHz
Socket Designation Slot A
NA NEMÁ,HOGY MAJDNEM GYORSABB EGY SAVAGE4....:( -
Bilux #705 I'm sorry, but don't believe Zefram. I've talked with several head people and they are officially dropping all T&L support for the Savage2k. There will be new drivers, but not definately not next week.
Na ez mi????? -
Bilux #704 Na ja nem semmi viskó...:)))
Te Phyre és driver????
/tom ne legyek optimista... :(/ -
kowajano #703 ez a kis palotája az S3nak
ez meg a supersavage csoda
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Phyre #702 DX8 kompatibilis mag idén, DX8 compilant (full támogatott) jövőre, laptopokba és integrált dolgokba, azt még nem döntötték el, hogy lesz-e belőle kártya. -
Bilux #701 Nah most ez mit is jelent pontosan??? -
Bilux #700 The Future
S3 has already conceded the high-end add-in card market to NVIDIA. Paul doesn't see a good time to break in until a year after the X-Box hits the shelves. S3 is working on a hardware DX8 core, but it won't be ready until next year. The core will make it into integrated and mobile products, but whether or not to make discrete add-in boards hasn't been decided yet.
While the DX8 compliant core won't be ready until next year, S3 should have DX8 compatible technology available this year.
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Bilux #699 tod az emilem...:D -
Bilux #698 hmm....jóvan szal titok...ok. -
Phyre #697 Szerintem tartsd meg. Nem hiszem hogy év vége előtt túl sok DX8 játék jelenne meg, akkor pedig már a GF3 is olcsóbb lesz, meg jönnek a többiek is (RadeonII biztos, de szerintem Matrox és PowerVR is).
Azért titok, hogy ne terjedjen el a neten. De szerintem te megint túl optimista vagy :)))))) -
Bilux #696 S3 what ever they are is not releasing any drivers for the S2K and we all (except for you) seem to understand this.
hmm???????????????????????????????????????, -
Bilux #695 Na bázz Phyreeeeeeee
Pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Most miért titok?????
Mi lessz a savage 2000-rel hmmm...???
érdemes még megtartani vagy...?/arra nem is gondolok..:(/ -
Phyre #694 Ilyenek-olyanok :). Legyen elég annyi, hogy lesz még új chip, de nem a közeljövőben. -
Bilux #693 Egyébként milyen csippek jönnek még?
"azt hiszem, remélhetőleg a chipekkel is így lesz (márminthogy akkor jelenik meg, ha kész)." -
Bilux #692 aha akkor jó -
Phyre #691 Ez egyenlőre pletyka. Meg azt leszögezném, hogy SEMMI köze az S3Graphics-hoz. -
Bilux #690 nah már ettől is megszabadul..:( -
Bilux #689 ATI to buy FireGL!
» Discuss! Nicklas "worm" Renqvist @ Tue 2001-03-20
Well, here's something very interesting! One of our readers (didn't tell his/her name) sent in that ATI is buying FireGL. FireGL is a producer of high-end workstations! Is this an attempt to slap NVIDIA? WHo knows.. Here's a snip:
And if all that isn't strange enough FGL formerly a division of S3, which became Sonicblue not to be confused with S3 Graphics, a division of VIA, is being sold to ATI. These guys have been holding down their end of the workstation market against 3Dlabs, Intense 3D (which is not part of 3Dlabs), HP (which is getting out of the desktop graphics business) and E&S (which has gone back to the drawing board, but plans to come back just like Mr. Schwarzneggar). FGL has loyal customers in HP and loyal users, but their sales are a drop in the bucket to ATI. Do you suppose ATI is looking for another design team to add to its already large collection? We think its good, though, that a graphics company once again owns this company that happens to sell graphics boards. We were starting to wonder if a consumer electronics company knew very much about the workstation business. ATI President Dave Orton knows all about the workstation business having been at SGI for many of his formative years and ATI has been interested in taking a stab at the workstation market. If they can figure out how to market their products, they'll have a lineup that goes toe to toe with Nvidia.
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Bilux #688 3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name Tom Solen
Registration Key
3DMark Version 200
DISPLAY
Platform S3 Inc. Savage2000
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Triple
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 1314
Game 1 - Car Chase - Low Detail 20.6 fps
Game 1 - Car Chase - High Detail 3.8 fps
Game 2 - Dragothic - Low Detail 23.1 fps
Game 2 - Dragothic - High Detail 9.2 fps
Game 3 - Lobby - Low Detail 39.3 fps
Game 3 - Lobby - High Detail 11.4 fps
Game 4 - Nature N/A
Fill Rate (Single-Texturing) 2696.8 MTexels/s
Fill Rate (Multi-Texturing) 5697.4 MTexels/s
High Polygon Count (1 Light) 2.7 MTriangles/s
High Polygon Count (8 Lights) 1.4 MTriangles/s
Environment Bump Mapping N/A
DOT3 Bump Mapping N/A
Vertex Shader 13.1 fps
Pixel Shader N/A
Point Sprites 1.2 MSprites/s
Van egy kis fill rate..??? :)))))) -
Bilux #687 azt hiszem, remélhetőleg a chipekkel is így lesz (márminthogy akkor jelenik meg, ha kész).
Milyen chippek??? -
Bilux #686 Aha szal mikor kész lessz akkor lessz driver hja de már ennyi idő alatt /lassan fél év/
nem tudtak drivert készíteni akkor nem is lessz.
:((( -
Bilux #685 3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name Tom Solen
Registration Key
3DMark Version 200
DISPLAY
Platform Diamond Viper II Z200 - Windows ME
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 1353
Game 1 - Car Chase - Low Detail 21.3 fps
Game 1 - Car Chase - High Detail 4.0 fps
Game 2 - Dragothic - Low Detail 23.5 fps
Game 2 - Dragothic - High Detail 9.7 fps
Game 3 - Lobby - Low Detail 39.9 fps
Game 3 - Lobby - High Detail 11.6 fps
Game 4 - Nature N/A
Fill Rate (Single-Texturing) 198.0 MTexels/s
Fill Rate (Multi-Texturing) 554.5 MTexels/s
High Polygon Count (1 Light) 2.8 MTriangles/s
High Polygon Count (8 Lights) 1.4 MTriangles/s
Environment Bump Mapping N/A
DOT3 Bump Mapping N/A
Vertex Shader 13.8 fps
Pixel Shader Not supported by hardware
Point Sprites 1.0 MSprites/s
SYSTEM INFO
System Info Version 2.0
Installation ID 0x2b9741db
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer Intel
Family Celeron(tm)
Internal Clock 952MHz
Internal Clock Maximum 952MHz
External Clock 112MHz
Socket Designation SLOT 1
Type unknown
Upgrade Slot 1
Capabilities MMX, CMov, RDTSC, SSE
Version Pentium III
CPUID 0x00000683
CACHES
Level 1
Capacity 32KB
Type Internal
Type Details Synchronous
Error Correction Type unknown
Associativity unknown
Level 2
Capacity 128KB
Type External
Type Details Synchronous
Error Correction Type unknown
Associativity unknown
DIRECTX INFO
DirectX Version 8.0
DIRECTDRAW INFO
DirectDraw Version 4.08.00.0400
DISPLAY DEVICES
Description Primary Display Driver
Manufacturer Diamond Multimedia Systems, Inc.
Name Diamond Viper II Z200 - Windows ME
Total Local Video Memory 32MB
Total Local Texture Memory 32MB
Total AGP Memory 32MB
Display Driver savage2k.drv
Display Driver Version 4.12.01.9015-9.51.12
Max Texture Width 1024
Max Texture Height 1024
Max User Clipping Planes 0
Max Active Hardware Lights 0
Max Texture Blending Stages 4
Textures In Single Pass 4
Vertex Shader Version N/A
Pixel Shader Version N/A
Max Vertex Blend Matrices 0
Max Texture Coordinates 4
Device ID 0x9102
Vendor ID 0x5333
Sub-System ID 0x59541092
Revision 0x0002
DISPLAY MODES
320x200x16-bit RGB [565]
320x200x32-bit RGB [888]
320x240x16-bit RGB [565]
320x240x32-bit RGB [888]
512x384x16-bit RGB [565]
512x384x32-bit RGB [888]
640x400x16-bit RGB [565]
640x400x32-bit RGB [888]
640x480x16-bit RGB [565]
640x480x32-bit RGB [888]
800x600x16-bit RGB [565]
800x600x32-bit RGB [888]
1024x768x16-bit RGB [565]
1024x768x32-bit RGB [888]
1152x864x16-bit RGB [565]
1152x864x32-bit RGB [888]
1280x1024x16-bit RGB [565]
1280x1024x32-bit RGB [888] @ 75Hz
1600x1200x16-bit RGB [565]
1600x1200x32-bit RGB [888]
1280x1024x32-bit RGB [888]
TEXTURE FORMATS
32-bit ARGB [8888]
16-bit RGB [565]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit Indexed()
8-bit YUV [800]
8-bit AYUV [4400]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
3D Capabilities AGP Texturing, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Rendering to a Window, Mipmap LOD Bias Adjustment, DXT Compressed Textures
DIRECTSHOW INFO
DirectShow Version 6.03.01.0400
REGISTERED DIRECTSHOW FILTERS
.RAM file Parser
AC3 Parser Filter
ACELP.net Sipro Lab Audio Decoder
ACM Wrapper
ASF ACM Handler
ASF DIB Handler
ASF DJPEG Handler
ASF ICM Handler
ASF JPEG Handler
ASF URL Handler
ASF embedded stuff Handler
ASX file Parser
ASX v.2 file Parser
AVI Decompressor
AVI Draw
AVI Splitter
AVI/WAV File Source
BDA MPEG2 Transport Information Filter
ClearVideo® Decompression Filter
Color Space Converter
DV Muxer
DV Splitter
DV Video Decoder
Default DirectSound Device
Default MidiOut Device
File Source (Async.)
File Source (Netshow URL)
File Source (URL)
File stream renderer
IVF source filter
Indeo(R) audio software
Indeo® video 4.3 Decompression Filter
Indeo® video 5.11 Decompression Filter
Internal LMRT Renderer
Internal Script Command Renderer
Line 21 Decoder
Lyric Parser
MIDI Parser
MJPEG Decompressor
MPEG Audio Decoder
MPEG Layer-3 Decoder
MPEG Video Decoder
MPEG-2 Demultiplexer
MPEG-2 Splitter
MPEG-I Stream Splitter
Microsoft MPEG-4 Video Decompressor
Microsoft Screen Video Decompressor
Multi-file Parser
NSC file Parser
Overlay Mixer2
QT Decompressor
QuickTime Movie Parser
SAMI (CC) Parser
TrueMotion 2.0 Decompressor
URL StreamRenderer
VBI Surface Allocator
VGA 16 Color Ditherer
VIVO Audio Decoder Filter
VIVO Video Decoder Filter
Video Renderer
Voxware MetaSound Audio Decoder
Voxware MetaVoice Audio Decoder
WM ASF Reader
WM ASF Writer
WMP CD Filter
WST Decoder
Wave Parser
Windows Media Audio Decoder
Windows Media Multiplexer
Windows Media Pad VU Data Grabber
Windows Media Update Filter
Windows Media Video Decoder
Windows Media source filter
XML Graphbuilder
XML Playlist
XTL Loader
Zoran Audio Decoder
Zoran DVD Sub Picture Decoder
Zoran Video Filter
MEMORY INFO
Total Physical Memory 128MB
Free Physical Memory 64.72MB
Total Pagefile Memory 561.50MB
Free Pagefile Memory 561.50MB
MEMORY ARRAYS
Max Module Capacity 256KB
Location System Board
Use System
Supported Error D&C None
Supported Speeds unknown
Supported Types unknown
Supported Voltages unknown
MEMORY SLOTS
Installed & Enabled Size 0 bytes
Form Factor DIMM
Frequency 0Hz
Slot DIMM1 [Bank0/1]
Manufacturer
Type EDRAM
Type Details unknown
Enabled Size 0 bytes
Total Bit Width 0
Data Bit Width 0
Installed & Enabled Size 0 bytes
Form Factor DIMM
Frequency 0Hz
Slot DIMM2 [Bank2/3]
Manufacturer
Type EDRAM
Type Details unknown
Enabled Size 0 bytes
Total Bit Width 0
Data Bit Width 0
Installed & Enabled Size 128MB
Form Factor DIMM
Frequency 0Hz
Slot DIMM3 [Bank4/5]
Manufacturer
Type EDRAM
Type Details unknown
Enabled Size 128MB
Total Bit Width 64
Data Bit Width 64
MOTHERBOARD INFO
Manufacturer
Model i440BX-W83977 (BH6 V1.2)
Version N/A
BIOS Vendor Award Software International, Inc.
BIOS Version 4.51 PG
BIOS Release Date 06/20/2000
BIOS Charasteristics Plug and Play, Flash, AGP
CARD SLOTS
Number 0
Designation ISA
Type ISA
Characteristics 5.0V
Data Bus Width 16
Details Long
Device Class unknown
Device Description
Device Revision 0x00000000
Device Manufacturer
Device Driver Date
Number 0
Designation ISA
Type ISA
Characteristics 5.0V
Data Bus Width 16
Details Long
Device Class unknown
Device Description
Device Revision 0x00000000
Device Manufacturer
Device Driver Date
Number 1
Designation PCI
Type PCI
Characteristics 5.0V
Data Bus Width 32
Details Available, Long
Device Class unknown
Device Description
Device Revision 0x00000000
Device Manufacturer
Device Driver Date
Number 2
Designation PCI
Type PCI
Characteristics 5.0V
Data Bus Width 32
Details Available, Long
Device Class unknown
Device Description
Device Revision 0x00000000
Device Manufacturer
Device Driver Date
Number 3
Designation PCI
Type PCI
Characteristics 5.0V
Data Bus Width 32
Details In Use, Long
Device Class Sound, Video or Game Controller
Device Description Creative SB Live! Value
Device Revision 0x00000007
Device Manufacturer Creative
Device Driver Date 04-18-2000
Number 4
Designation PCI
Type PCI
Characteristics 5.0V
Data Bus Width 32
Details Available, Long
Device Class unknown
Device Description
Device Revision 0x00000000
Device Manufacturer
Device Driver Date
Number 5
Designation PCI
Type PCI
Characteristics 5.0V
Data Bus Width 32
Details In Use, Long
Device Class Network Adapter
Device Description Eicon DIVA 2.01 S/T (PCI)
Device Revision 0x00000001
Device Manufacturer Eicon Technology
Device Driver Date 07-26-1999
Number 0
Designation AGP
Type AGP
Characteristics 5.0V
Data Bus Width 32
Details In Use, Long
Device Class Display Adapter
Device Description Diamond Viper II Z200 - Windows ME
Device Revision 0x00000002
Device Manufacturer Diamond Multimedia Systems, Inc.
Device Driver Date 10/28/2000
SYSTEM DEVICES
Description Intel 82443BX Pentium(r) II processzor - PCI híd (GART támogatással)
Manufacturer Intel
Vendor ID 0x8086
Device ID 0x7190
Subsystem ID 0x00000000
Revision 0x0003
Description Intel 82443BX Pentium(r) II processzor - AGP vezérlő
Manufacturer Intel
Vendor ID 0x8086
Device ID 0x7191
Subsystem ID 0x00000000
Revision 0x0003
Description Intel 82371EB PCI - ISA híd (ISA mód)
Manufacturer Intel
Vendor ID 0x8086
Device ID 0x7110
Subsystem ID 0x00000000
Revision 0x0002
Description Intel 82371EB energiaellátás vezérlő
Manufacturer Intel
Vendor ID 0x8086
Device ID 0x7113
Subsystem ID 0x00000000
Revision 0x0002
MONITOR INFO
MONITORS
Name ELSA ECOMO 17H96
Manufacturer ELSA AG
Max Width 1600
Max Height 1200
OPERATING SYSTEM INFO
Operating System Microsoft Windows ME
Version 4.90.3000
Desktop Width 1280
Desktop Height 1024
Desktop BPP 32
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Phyre #684 Nekem válaszoltak (bár nem ma, most semmi kérdésem nem volt) :).Most lehet hogy tényleg bazi elfoglaltak, valami Microsoft bulival szórakoznak. Újdonság az nincs. Nem elég a SuperSavage? :) Drivert akkor adnak ki, ha kész lesz, de ezt már mondtam, azt hiszem, remélhetőleg a chipekkel is így lesz (márminthogy akkor jelenik meg, ha kész). -
Bilux #683 Neked se válaszolnak????
Vagy csak nekem nem..??? :( -
Bilux #682 ...optimista/ :))) -
Bilux #681 Phyre..?!
Ujdonság???/nem vagyok -
#679 Amugy nekem is nagyábol hasonló gépem van mint Azazel nek és nekem több pontot ad asszem 3800 at? De egy Viper550 es meg 4300 at kap ugyan ebbe a gépbe de forditva is igaz. A haverom gépébe is ami kicsit kisseb. Na mind1! Amugy Tényleg légyszi irjátok már meg meik most a legjobb driver. Vagy akármi ami kihozza a maxit. Már hütés is van stb. -
#677 Milyen videókártyával? Nem mindegy! -
Bilux #675 Na megmértem újra 1404 pöty ViperII
cell566@933 -
Bilux #674 Miért Phyre a savage4-et még gyártják?? -
#673 Hi! Meik a legjobb driver most a ViperII höz? Nem a leguljabb hanem amia legjobban megy. Thx -
#672 Hát ez az! Ezek szerint viszont pontosan, hogy szoftveres a tesztben, hiszen hw-esen nem tud textúrába renderelni! És lefut a teszt! A demóban, ahol mehetne szoftveresen, meg nem megy! -
Phyre #671 Gondolom azért, mert már nem gyártják. -
#668 Ezek szerint a teszt alatt eléggé le van terhelve a proci... de ha a tesztben meg tudják csinálni a rendering into texturest, akkor demoban miért nem?? Szoftveresen, mármint. -
#667 Technical details
The room has two texture layers everywhere, one color map and a multiplicative lightmap.
All characters have a single texture layer.
The dynamic shadows are done by rendering into textures.
If rendering to textures is not supported by hardware, shadows are rendered with the CPU.
Transformation of the dynamic shadow polygons is done using a vertex shader.
The reflection in the floor is done by rendering everything upside down.
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Phyre #666 1024x768x32, 16 bit Z buffer, compressed textures, triple buffer, átnevezve az indítofile-t 1185 pontot kaptam, bugok nélkül.