Viper II-ről minden!
  • Bilux
    #688
    3DMARK2001 PROJECT FILE

    PROJECT
    Name My Benchmark
    Description
    Registration Name Tom Solen
    Registration Key
    3DMark Version 200

    DISPLAY
    Platform S3 Inc. Savage2000
    CPU Optimization D3D Software T&L
    Width 1024
    Height 768
    Depth 32 bit
    Z-Buffering 24 bit
    Texture Format Compressed
    Buffering Triple
    Refresh Rate Default
    FSAA Mode None

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score 1314
    Game 1 - Car Chase - Low Detail 20.6 fps
    Game 1 - Car Chase - High Detail 3.8 fps
    Game 2 - Dragothic - Low Detail 23.1 fps
    Game 2 - Dragothic - High Detail 9.2 fps
    Game 3 - Lobby - Low Detail 39.3 fps
    Game 3 - Lobby - High Detail 11.4 fps
    Game 4 - Nature N/A
    Fill Rate (Single-Texturing) 2696.8 MTexels/s
    Fill Rate (Multi-Texturing) 5697.4 MTexels/s
    High Polygon Count (1 Light) 2.7 MTriangles/s
    High Polygon Count (8 Lights) 1.4 MTriangles/s
    Environment Bump Mapping N/A
    DOT3 Bump Mapping N/A
    Vertex Shader 13.1 fps
    Pixel Shader N/A
    Point Sprites 1.2 MSprites/s



    Van egy kis fill rate..??? :))))))