Viper II-ről minden!
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Bilux #688 3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name Tom Solen
Registration Key
3DMark Version 200
DISPLAY
Platform S3 Inc. Savage2000
CPU Optimization D3D Software T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Triple
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 1314
Game 1 - Car Chase - Low Detail 20.6 fps
Game 1 - Car Chase - High Detail 3.8 fps
Game 2 - Dragothic - Low Detail 23.1 fps
Game 2 - Dragothic - High Detail 9.2 fps
Game 3 - Lobby - Low Detail 39.3 fps
Game 3 - Lobby - High Detail 11.4 fps
Game 4 - Nature N/A
Fill Rate (Single-Texturing) 2696.8 MTexels/s
Fill Rate (Multi-Texturing) 5697.4 MTexels/s
High Polygon Count (1 Light) 2.7 MTriangles/s
High Polygon Count (8 Lights) 1.4 MTriangles/s
Environment Bump Mapping N/A
DOT3 Bump Mapping N/A
Vertex Shader 13.1 fps
Pixel Shader N/A
Point Sprites 1.2 MSprites/s
Van egy kis fill rate..??? :))))))