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  • TDC Geronimo
    #5
    Bloodborne influence in Dark Souls 3's combat.

    There are traces of Bloodborne in the combat, too. While the new hero is no Hunter, he certainly seems more agile than before. The backstep in particular has been sped up, and a longsword is swung more quickly too, with no apparent damage penalty (though enemy health bars – along with the entire HUD – have been disabled here, just as they were at last year’s Bloodborne unveiling).

    That increased fluidity is mirrored in the weapon set as well; we find a scimitar on a corpse later in the demo that is, in fact, a pair, and when dual-wielding them, the protagonist strikes with a level of grace and speed unmatched in previous Souls games. They can also be deployed in a spin attack, a tornado of flashing steel that, when properly timed to account for its wind-up animation and correctly spaced to allow for the step forward at the start, can clear a four-strong mob of enemies.
    That move – the logically, if rather unimaginatively, titled Spin – is powered by a new core mechanic, dubbed Ready Stance. It’s a pose you can enter from which new types of attacks are launched. With a longsword equipped, for instance, the resulting attack is a forward-moving swipe that hits with enough force to break through an opponent’s guard; later, we’ll use a greatsword for a charging upward slash that launches an enemy into the air, slams then back to the ground and deals enormous damage in the process.

    Not all the changes are about hitting hard: the shortbow can now be used to speedily chip away at an enemy’s health from mid-range while locked on (adherents to a rangier, more precise school of archery can stick to the longbow). Overall, there’s been a clear focus on improving the range of attacks at your disposal, and the damage you can dish out.

    praise the sun!
  • TDC Geronimo
    #4
  • n000rbi
    #3
    Köszi Gero a topikot.
    +fav
    Utoljára szerkesztette: n000rbi, 2015.06.19. 08:58:30
  • TDC Geronimo
    #2
  • TDC Geronimo
    #1
    Now only embers remain…
    As fires fade and the world falls into ruin, developer FROMSOFTWARE and director Hidetaka Miyazaki continue their critically-acclaimed and genre-defining series with Dark Souls III.

    Developed by FromSoftware and directed by Hidetaka Miyazaki, the game will challenge you to survive a coming apocalypse in a vast twisted world full of fearsome beasts, devious traps and hidden secrets.



    Pár infó tweetekből a 20 perces gameplay demo alapján

    + Closed, invitation-only demo for the media and personalities (no public viewing)
    + Hands-on demo coming at a later convention this year (edit: gameplay trailer will be at Gamescom)
    + 30fps (this is the target fps for the final game per Miyazaki)
    + Interconnected world ala DkS1, highly explorable, no world hub, Miyazaki personally took over level design
    + Slightly fewer maps than DkS2, but the maps have larger scale
    + No magic demonstrated in the demo
    + Hud was turned off and weapons picked up set to auto-equip for the demo
    + Kicking YES
    + Estus YES
    + Praise the Sun YES
    + DkS1 style parries/backstabs/movement
    + Roll-backstab YES
    + Summon signs YES
    + Ragdolls YES
    + Firebombs YES
    + Soul Level-based matchmaking
    + "Dedicated servers" (per rbFrosty: "Miyazaki also added that there would be “dedicated game servers” (which is how the translator described it), however I believe what they intended to say was that it’d function in the way Demon’s Souls and Dark Souls 2 worked. Servers would be used to make the connections between players, and then the encounters themselves would shift to peer to peer. Actual dedicated servers for the entirety of the encounter is such a fundamentally different, and important change that I simply can’t see them meaning anything other than what I just described, as you’d expect a change like this to be a big talking point or announcement or something they couldn’t talk about yet, rather than just an afterthought of “oh yea, there’s also this other thing”.")
    + The story concerns a Lord of Cinder, his resurrection, and a Dark Hero trying to defeat him. The world is shared with DkS1 and DkS2, it is not a new world. (per rbFrosty: "Ty asked a PVE question about the lore significance of “the lord of cinder” and whether there’d be any direct connection or continuation to the previous games. Miyazaki said that the usage of “lord of cinder” was a general term, and not referring to any one individual, and that they’d like us to save for a later update.")




    Utoljára szerkesztette: TDC Geronimo, 2015.06.17. 22:06:15