3813
  • Rafanir
    #1403
    Szerintem amúgy kár, hogy a maszkos, sisakos karaktereknek, van maszk nélküli verziója is.
    Pl. Reaper baromi királyul néz ki az alap, maszkos, csuklyás szerelésében, és így tulajdonképen nem is akarnám tudni, hogy hogyan néz ki valójában a maszk alatt. Ő úgy stílusos karakter, ahogy van.
    Ez így kissé illúzió romboló.
  • Yserac
    #1402
    Nekem ez a karakter nem megy egyszerűen, nem érzem vele a lő távot.
  • TBTPumpa
    #1401
    Ez szép volt.
  • jetblack
    #1400
    Én is felvehetlek ? Egyedül fun de ahogy te is írtad többen jobb :D
    Spoilerbe meg tegnapi play of the game

    Utoljára szerkesztette: jetblack, 2016.06.19. 15:41:56
  • Yserac
    #1399
    Ez egyéni ízlés kérdése, szerintem a SC2:LOTV-al bezárva sokkal epikusabb, mint az SC:BW. Pedig az utóbbit 8 évet legalább toltam. HOTS tényleg középszerű. HS az szerintem szar :), de üzletileg bejött nekik. Diablo3-at pedig egész jóra felhozták, miután gyakorlatilag semennyire nem hasonlít a megjelenéskori kiadáshoz. Az OW pedig szuperfun, főleg ami még jön bele, bár konkrétat nem tudunk.
  • antiqueA
    #1398
    Jutott eszembe a counter-strike, ami 90%-ban, 15 éve a dust2-n megy. Szóval miféle tartalomra gondolsz te, egy játék sikerének tekintetében?

    Ha te azért nem élvezel egy játékot, mert pár hét elteltével nem találsz benne újdonságot, az nem a játék gondja, hanem a tiéd.
  • jazzy
    #1397
    Persze vegyél fel nyugodtan, de mindig a teamspeakes, mikrofonos embereket inveljük elsőként ha nagyobb a party, szerintem elengedhetetlen a kommunikáció itt. Amúgy is sokkal izgalmasabb szidni mindent ha mások is hallják, lehet közösen ragelni, ennél jobb program nincs is (:
  • TBTPumpa
    #1396
    Ez így van jól ismered a dolgokat, ellenben nem vagyok magas lovon, csak nem szeretném, ha egy nehéz felfogású spammelős gyerkőc lenne a házigazda. :)
    Ha találok rá alkalmas embert, akkor nem zárkózom el a lehetőség elől - erre írtam azt, amit írtam. Bár ugye ez könnyen félreérthető.
    De inkább told be a Battletag-ed és menjünk játszani. :)
    Lovasi is megmondta: Ez ilyen.
    Utoljára szerkesztette: TBTPumpa, 2016.06.19. 10:28:39
  • Fpocok
    #1395
    engineer potg
  • Fpocok
    #1394
    +1000
  • Maala
    #1393
    Humor off: Szerintem a topiklakók döntik el, nem te, úgyhogy szállj le a magas lóról.

    Nem tudom, mi történt, és annyira nem is érdekel, de az igen, hogy ezt a toxikus bullshitet fejezd be, mielőtt elterjed ebben a topikban is. Pihenj egy kicsit, köszi.
    Utoljára szerkesztette: Maala, 2016.06.19. 10:07:54
  • TBTPumpa
    #1392
    Metacritic?
    Persze, mert ami Blizzard, az már eleve 80 pontról indul. És ehhez még hozzájön egy olyan ügyes marketing, mint az Overwatch esetében, aztán meg is van a 90 pont.

    #1386
    Ezt majd eldöntöm én, rendben?
  • Maala
    #1391
    5 winston, reckd.
  • jetblack
    #1390
    5 Torbjörn/Bastion ellen giblraltaron ?
  • Maala
    #1389
    Megcsalta őt Widowmaker, elment egy randira Sombraval. :)
  • Fpocok
    #1388
    +1
  • Fpocok
    #1387
    Kíváncsi lennék arra a sztorira, hogy mi történt a játékban, hogy ennyire keserű vagy.
  • Maala
    #1386
    Hát, ha ennyire nem tetszik, ha gondolod átadhatod vki másnak a házigazda jogokat, és már nem is kell idenézned. :)

    A magyar OW communityt hirdető srác pl. tökéletes lenne házigazdának. :)
  • Pio
    #1385
    Sorra 88, 86 és 91 a review score-juk. A Starcraft 2-é pedig 93, 86, 88.
    Annyira azért csak nem lettek szarok. :)
  • TBTPumpa
    #1384
    Dehogynem. Úgy hívják azt a hármas fogatot, hogy Hearthstone, Heroes of the Storm és Overwatch. De a StarCraft II is csak egy közepes alkotás lett, amely messze nem ér fel az első részhez. De ilyen a Diablo III is. Nem kell aggódni értük, szerencsére vannak náluk igényesebb, tehetségesebb és ügyesebb fejlesztőcsapatok is (Naughty Dog, CD Projekt).
    Utoljára szerkesztette: TBTPumpa, 2016.06.19. 08:38:01
  • Yserac
    #1383
    Pillanatnyi hétvégi katartikus hullám. Blizzard még nem csinált szart, a WoW-ot kivéve. :)
  • Metalmilitiakid
    #1382
    TL;DR Lolz

    Am. épp velük tolom, de te tudod :D
    Utoljára szerkesztette: Metalmilitiakid, 2016.06.18. 23:33:38
  • Maala
    #1381
    Szerintem zsánert tévesztettél, RPG-kkel próbálkozz, ha ár\játékidőben kiemelkedő játékot szeretnél. Oh wait, én 60 óránál járok 13k forintért perpill, szóval 200 Ft\óra, én elfogadhatónak tartom. És ez már csak lejjebb fog menni.

    Fallout 4 fél óra 14k-ért... Hmm...
  • TBTPumpa
    #1380
    Ez nem salt. Ez az igazság. Túlárazott, kevés tartalommal bíró hulladék ez is, csakúgy, mint manapság minden, amit a játékszoftver címén piacra dobnak.
  • Maala
    #1379
    Much salt, wow.

    Plz hívj meg egy adag sültkrumplira, biztos jó lesz, ha te csinálod. :)
  • BoneDragon
    #1378
    Ezen sírok!

  • TBTPumpa
    #1377
    Fölösleges, nem fognak behívni úgysem, mert megvan már a teljes csapat. A játék pedig amúgy is egy hulladék, a Blizzard szokásos igénytelensége. Imádom, mikor olyan meccsbe dob be, amiből már csak másodpercek vannak hátra, aztán kezdjél magaddal valamit. 1 hónappal a megjelenés után ezt még nem sikerült megoldani? Szánalmas. Emellett rengeteg lett az AFK játékos, akik inkább csak elbasszák az egészet. Kár érte, de úgy tűnik nem lesz kivétel itt sem, csakúgy, mint a F2P mocskok esetében.
    Utoljára szerkesztette: TBTPumpa, 2016.06.18. 21:53:53
  • Fpocok
    #1376
    Most lőttem. teccik?
  • Metalmilitiakid
    #1375
    Csatlakoznék én is, ha nem gond, mert egyedül nem mindig fun.
  • jetblack
    #1374
    Akkor én is felveszlek ha nem gond.
  • Fpocok
    #1373
    Utóbbi két ládámban volt egy-egy legendary. NICE!
  • Yserac
    #1372
    Na ez jó hír már minden kompetitív esport játékban van obeserver mód (lásd dota, cs) és itt is tervezik.
    Ki fogják balanszolni a a Temple of Anubiszt, Hanamura, Dorado, de sokat nem mond csak rizsát nyom magáról a rendszerről.
    +Tovább bonyolítják a kozmetikát, loot rendszert stb.
  • TDC Geronimo
    #1370
  • FalseHeLL
    #1369
  • böröczk
    #1368
    Persze, vegyel fel minket, elvileg ott a battleteg a nevunk mellett, bar mobilon nem latszik. :D
    Legyen ts-ed, ha megoldhato. :)
  • TDC Geronimo
    #1367
  • FalseHeLL
    #1366
    Nem jo az a beosztas. Nekem is bronz csillagom van es csak 120 koruli vagyok nem 220.
  • Strayhand
    #1365
    Aha... Hát... Én határozottan ezüst csillagra emlékszem, ami azt jelentené, hogy a csávó legalább 800-ik szintű volt.:D De lehet benéztem és csak 200+.:)
    Utoljára szerkesztette: Strayhand, 2016.06.16. 11:42:44
  • FalseHeLL
    #1364
    Posted by Taturana
    I mean, what you guys are planing. Where is overwatch going?

    Jeff Kaplan:
    There's a lot going on right now. We're working on content patches throughout the rest of the year and into early 2017 currently. Of course we have long term plans, but we like to remain agile to respond to the current direction of the game and players' needs.

    Our big focus right now is Competitive Play. We did a big push on this feature in beta and got some really amazing feedback. We were hoping that from the beta version of Competitive Play, we would need to do some polish and iteration and then release the feature but we felt like the feedback we got was basically asking for a different direction. So Competitive Play is quite a big effort for us this time around -- almost as much work as the first version. But it's really far along. We're playtesting it multiple times a day. We're also looking into/debating putting up a Public Test Realm for this feature so that we can test it in a larger environment before putting it live. Even when it goes live, I anticipate our first few seasons will require iteration on the feature. We're working very hard to make it awesome at release but there are some things you need to see and feel along with a large population before you can properly sign off on the feature. I anticipate Competitive Play will require a few season's worth of iteration before we're in the place we want to be.

    We're also working on new heroes right now. We have some that are very far along and others that are just getting started. We also have some prototype heroes that may or may not ever see the light of day. We do a lot of prototyping... I don't think we're at a point where I can really talk openly about the release schedule for the new heroes because I don't want to set expectations and then have something come up and suddenly we're backing out on a "promise" we never really made... if that makes sense.

    We're also working on a few new maps right now. One of them is "officially" in our production pipeline as it has passed through enough prototyping and playtesting that we feel confident in it. So that map is in the hands of our art group at this time. They are busy making it look awesome and while they do that, we keep going back and playtesting it to make sure nothing changed between the early level design blockout and the final "artified" version of the map.

    We have a few other maps that are in prototype and playtest phases right now. Some of them will become real maps and some of them will be totally scrapped -- so I can't really commit to you on those. For example, we tested a map yesterday that was amazing yet a total disaster at the same time. Aaron tried some very innovative level design tricks that we hadn't done before in OW. On the upside, the map was very unique. But the we ran into problems with sight lines and the map was basically dominated by long range heroes, leaving heroes like Reaper practically useless. So if we can fix the sight lines while not losing the overall vision, that map might turn into something some day.

    So maps and heroes are being worked on daily. I wish I had dates for you but whatever date I gave you would change and then you'd all be mad at me. The good news is, like we've said before, for Overwatch, we won't be charging for those maps or heroes. Those will just be live updates that will come in a patch for free.

    There are some other features that we have our eye on. For example, we want to make a lot of improvements to the spectator/broadcast/observer functionality in the game. The spectator feature has come a long way since the early days of beta but we know it can be improved. We've gotten tremendous feedback from people running tournaments and have a lot of good ideas how to make the game more watchable. We feel like some of these improvements will also benefit things like PoTG and Highlights as well once we get to them. These features are not being worked on heavily right now. We're more in a mode of design and planning around these. So there's not an immediate timeframe for the spectating stuff. But it's important to us and part of our daily conversation at this point.

    We have a lot we want to do with Highlights and the PoTG as well. We would like to improve those features and there are a lot of cool ideas we want to see happen.

    We talk a lot about the Brawls and Custom Games. These are really cool features that we feel like we haven't even fully scratched the surface with yet. We want to do a lot more with Brawls and there are some seriously awesome ideas from the team as well as the community that we want to get to. For Custom Games, we want to improve overall functionality but figure out a way for players to play more Custom Games with their friends or with strangers (for example, we're researching what a server browser-type feature would look like in OW). This is a ton of work so would not be on the immediate horizon. But in our dream world, you could play Custom Games with 11 other people (friends or strangers) with fun rules in play and gain EXP while doing it... so yeah.

    There is more we want to do with the progression system eventually (this is more long term -- not immediate). We want to give you more customization options (we know people want to have random option for Poses for example). We have some cool ideas of how you could equip more than one spray or voice line... so those are fun things we'd like to get to. But they are minor and are far off. We also have some pretty cool new content we want to add to the progression system -- so we're looking forward to getting some of that in eventually.

    There's an endless list of social feature improvements we want to make. These will most likely make their way in "some at a time" each patch -- rather than as a huge feature. We want to continually improve the social experience. For example, in the upcoming patch that has Competitive Play, you can now instigate many of the social actions on another player any time you have mouse control -- so in Hero Select, Assemble your Heroes, end of round card screen etc. (obviously, PC description listed). It's a minor thing but makes a big difference. So ongoing social feature improvements. We cannot stress enough the game is best played with other people -- it's a team game.

    There are a lot of tech initiatives going on. I'm not the best one to speak to those. Obviously, we're putting a lot of effort against our high bandwith Custom Game option to see if we can explore proliferating that feature further. That's a big tech effort that isn't really player facing most of the time. We make constant adjustments to our matchmaking system. We're reworking some of our internal architecture so that designers can prototype game modes more easily -- not exciting player-facing features but this is the kind of thing that leads to fun stuff for the players eventually.

    And then there is a never ending amount of bug fixing. For example, we have a few bugs on consoles right now that drive us crazy. You cannot leave a game as a group. This needs to be fixed. Also, if a friend gets recommended to your group you get a dialogue telling you to press Y/N... which doesn't exist on a console controller. So this needs to be fixed. There are and will always be things like this that need to be fixed. So that's something we're always addressing. There is a large anti-cheat and anti-hack effort going on, but I can't really discuss that (the first rule of fight club...).

    Obviously, there is a lot more going on -- stuff I am forgetting to mention as well as some surprises. I can't stress this enough: some of this stuff might not happen. The reason developers usually don't give insight like this is because if something changes or doesn't happen, players get very angry at us. I would like to change that dynamic but we need to do that together. We'll share more information with you guys so long as you understand none of this is a promise and things do change throughout the course of development. So when we see a "HOW COME WE DIDN'T GET THE HIGHLY PROMISED RANDOM POSE OPTION" rage post 2 years from now, please feel free to quote this paragraph in the reply...

    We'd love to hear your thoughts on this stuff. We frequently change our focus based on what we're hearing out of the community! Hope that helps to give some clarity on what's going on here in Irvine, CA.
  • CalebJoe
    #1363
    ennyit találtam

    rangok vagy ez lentebb van a rank list
    Utoljára szerkesztette: CalebJoe, 2016.06.16. 11:35:46