1967
  • JonasSandor
    #198
    A gép amit írtam ezen mennie kéne vagy gyenge hozzá?
  • Alexease
    #197
    Automobilista - EA v0.9.8 RELEASED
  • JonasSandor
    #196
    A core duo 2.7 ghz proci, 4 giga ram radeon hd 4600 1 giga ez a gép gyenge hozzá?,mert ahogy elindítok egy futamot töltéskor kifagy, de van mikor el tudom indítani a versenyt.
  • JonasSandor
    #195
    Az ékezetes betűkkel még mindig nem jók, a kameranézet az melyik?
    Rendesen lehet látni azért a különbséget az előző verziókhoz képest.
  • JonasSandor
    #194
    Jövőhónapban lehet 1.0 remélem.
  • Szabi #193
    Automobilista EA v0.9.67 RELEASED

    V0.9.67 is now out - this is mainly a hotfix to address some issues introduced with the new track limit rules.

    Our apologies to anyone who may have had Multiplayer races compromised this past week by issues with detection on pit entry. Thanks to your feedback we have managed to make quick progress fine-tuning the system and adding some new options, along with some other adjustments also included in this release.

    Here is the changelog:

    - Added TRACK LIMIT RULES on/off UI switch to RULES menu (valid for single player only)
    - Adjusted track limit corridors in all tracks
    - Exceeding track limits in race conditions now awards a drive-thru (rather than Stop/Go)
    - Added driving aid weight penalties to all cars (to compensate for potential performance advantages when using aids other than the ones built-in to any given car)
    - Small overall tweak to AI draft stickiness to make them a bit less hesitant to move out of the draft for a pass;
    - Revised rear wing aero maps for Marcas, StockV8, Montana, (leading to less rear wing downforce in lower settings relative to previou versions); minor aero adjustments to Metalmoro, F3, Lancer Cup, Mini, Opala 86 cars
    - DynHUD: Fixed error causing Editor not to work
    - VIR: Tweaked trackside TV cameras
    - Granja: Added missing tire barriers
    - Marcas: Added onboard adjustable anti-roll bars
    - Montana: Adjusted damper rates
  • Szabi #192
    A new Early Access build of Automobilista has been released - v0.9.6 is now out.

    Content:
    - Added Copa Montana Series
    - Added Mendig Flugplatz (first of many layouts still to come for this venue)

    Features & Fixes:
    - Added Time Trial integration with Virtual Xperience portal leaderboards (more about it here[forum.reizastudios.com])
    - Integrated Steam Matchmaker into in-game Multiplayer lobby
    - Added new track limit violation system to clamp down excessive corner cutting & running wide (still subject to some track-specific fine-tuning - info & discussion about it here)
    - Adjusted tree shaders for improved lighting
    - Added alternative Interlagos, Kansai, Montreal, Spielberg track options removing GP-specific trackside objects and DRS / tire compound rules (same layout otherwise)
    - Fixed several multiplayer screen UI errors
    - DynHUD: Fixed HUD not displayed (properly) on multiplayer race start; Added a custom fix to Johannesburg trackmap; Fixed profile info being applied too late
    - VIR: Tweaked AI lines at Grand & Full layouts so they do a better job of avoiding dangerous curbs
    - F-Extreme Fixed oversized DRS textures which could cause memory overload
    - F-Retro: Fixed gear shift light not working
    - Boxer: Corrected off-center LCD display; Tweaked rear light; Fixed windshield reflection; Minor engine sound tweak; Minor adjustment to damper rates & rear wing; Increased default front anti-roll bar setting
    - Marcas: Minor tightening of tire slip angles & chassis inertia adjustment
  • Alexease
    #191
    Reiza Steam Summer Sale
  • JonasSandor
    #190
    Mivan?
  • Szabi #189
    lol
  • JonasSandor
    #188
    Az tök jó akkor csinálj videót is hogy milyen.
  • Alexease
    #187
    Elvileg van (egy Camaro es egy Mini). Meg nem mentem olyan versenyt, ahol "elojott" volna:) Ki kell probalni. Ugy is tesztelni akartam, ha lesz idom megnezem.
  • JonasSandor
    #186
    Ebben is van biztonsági autó?
  • Adam Jonas
    #185
    Olvasgattam pár cikket a programról, meg megnéztem néhány videót, egy közülük pl. egy konferenciáról készült, ahol a programot ismertették.

    Az az igazság, hogy egyre inkább kezd megfogalmazódni bennem a dolog, hogy lehet érdemes lenne ezzel a programmal komolyabban is foglalkozni, mert egyáltalán nem tűnik rossznak, sőt...
  • Gerileveri
    #184
    SADGames adja ki MO-on, ők hozták a Stock Car-t is.
  • Alexease
    #183
    Valoszinuleg uj GFX engine-t nem fognak irni, a Reiza "csak" egy "modder csapat", ahhoz "kevesek" lennenek (bar pontos info nincs, ki tudja, lehet mar 2-3 eve dolgoznak valamin:P), ahhoz meg az R3E is keves (pedig ok nagysagrenddel jobb helyzetben vannak – pnz, licensz), valszeg ok is inkabb megvesznek valami kulsos cuccot, mint az R3E. Vagy, ami esetleg meg osszeeskuves elmeletre adhat okot (:D), talan az ISI kezdett el irni valami frissebbet (ok bejelentettek hogy dolgoznak a kovetkezon), es talan azt kapna/venne meg a Reiza?!

    Az AC-t amit "nullarol" irtak (bar tuti forgattak at bele az nKP es FVA-bol is dolgokat), de azt is mar 6-7 eve irjak.
  • Adam Jonas
    #182
    Na hát attól félek...abból lehet olyan mókolás lesz, mint az R3E-nél a RendR-rel.
  • Alexease
    #181
    Azt amin nem nagyon akartak, tul bonyinak talaltak (es talan felkesznek:P).
    De elvileg 2017 vegen jon DX11/DX12 cucc, idojarassal es mindenfele josaggal.
  • Adam Jonas
    #180
    Igazán át tehetnék végre gMotor 2.5 engine alá az egészet.
  • Szabi #179
  • Alexease
    #178
    Van/lesz ilyen is: Virtual Xperience portal
  • Alexease
    #177
    Automobilista - June Development Update







  • Szabi #176
    A new Early Access build of Automobilista has been released - v0.9.4 is now out.

    Changelog:
    - Fixed UI bug that could cause game to crash when clicking to exit it
    - Adjusted shaders & environment RGB settings for some lighting & color accuracy improvements
    - Further toning down of AI aggression in close racing conditions & adjusted slip reaction (improving reaction to front wheel grip loss)
    - Slightly improved collision detection & reaction (also slightly improves AI awareness to other cars)
    - Corrected TV Cockpit camera orientation rate in several cars
    - Fixed error which caused dust smoke from the dirt side of the road to be almost invisible (might actually resolve some performance / stuttering issues too)
    - Fixed bug with Salvador & Ribeirão dynamic road conditions not working
    - DynHUD: TelemetryInfo.mLapDistance is zeroed before crossing S/F line in a race session; Fixed NPE in LaptimesRecorder
    - Further tweaking to AI behavior to tone down aggression in close racing conditions (does not apply to mod cars or tracks unless these use the same AIW values)
    - Corrected AI qualifying performance in several tracks (were missing the ratio parameter that makes AI slightly faster in quali)
    - VIR: Tweaked road spec and changed event dates, updated skies accordingly
    - Spielberg (all versions): Shot down misplaced birds
    - Boxer Cup: LOD optimization; corrected skin alpha channels; callibrated AI performance; tweaked default Setup & tire physics
    - F-Extreme: Fixed bug with DRS flap opening not being visible; Fixed visibility of driver arms in T-Cam; Corrected wheel mount position & RPM leds; Set minimal weight to 702kg as per 2015 rules; adjusted weight distribution & tire physics
    - F-Reiza: Adjusted tire physics; Corrected wheel mount position & RPM leds
    - F-V10: Adjusted traction control scale levels
    - F-3: Corrected onboard cameras
    - Opalas: Fixed shift light not working
  • JonasSandor
    #175
    Megengedték a fejlesztők hogy teljes tesztet csináljanak belőle 85%-kot kapott rá.
  • Szabi #174
    nemigazán értem a kérdést.. :D
  • JonasSandor
    #173
    A pc guruban bennevan a game csak tudnám hogyan mikor béta.
  • lac coo
    #172
  • Alexease
    #171
    http://www.racedepartment.com/downloads/Road Atlanta 3-seasons

  • Szabi #170
    Automobilista v0.9.35 now up - this is a hotfix to address some issues that have come up since 0.9.3 plus some other adjustments.

    Changelog:
    - Fixed bug which caused AI cars to appear "sinking" in a saved replay (may compromise older replays)
    - DynHUD: Hopefully fixed instabilities in displayed lap times; Vehicle number from VehicleInfo is now handled as a String; Fixed FastestLapWidget visibility in non race sessions
    - Corrected bug with auto-blip not being effective with sequential boxes
    - Added remaining modified skins for F-Retro, F-Classic, F-V12
    - Adjusted flatspot textures to be darker (more visible)
    - Tweaked AI behavior to be a bit less agressive in close racing conditions
    - VIR: Moved trash cans back in Pit Area, included updated road texture
    - F-Reiza: Fixed bug with soft tire not producing flatspots
    - F-Extreme: Adjusted default setup
    - Boxer Cup: Added team names; adjusted wheel rates, aero & tire wear
    - StockV8: Corrected minor error with rear left damper
    - F3: Revised tires, adjusted aero draft effects
    - MR18: Fixed error with aero balance in draft
    - Kart 125cc: Fixed RPM clipping above 10k revs
    - Kart Rental: Fixed bug with tires not picking up dirt
  • JonasSandor
    #169
    Meg a nascar része. Meg a vtcc is.
    Itt karriermód van?
  • Szabi #168
    a versenykamionok viszont jöhetnének ide is :D
  • Alexease
    #167
    Ennel is (hasonloan a tobbi szimhez) az v1.0 csak jelkepes, lenyegeben sose lesz kesz, folyamatosan fejlesztik, bovitik es javitjak:)
    Eredetileg ugy volt, hogy az uj jatekuk (DX12, dinaikus idojaras es minden ami kell; SR Bonanza vagy Reiza2017 WIP neveken fut jelenleg) 2016Q4-es megjelenessel jon. De kozben becsuszott a GSCE "tovabb gondolasa" az AMS (plusz bevetel, eletben tartas, a kovetkezo alfa/beta fazisa stb.), igy a kovetkezo progi elcsuszott min. 2017-re.

    Lenyegeben a Reaiza is egy extra hosszu support, csak nehany evente program nevet valtoztatnak:D De aki az elejetol hasznalja, annak szinte/igazabol mindegyik 1 program araert meg van. Akinek jelenleg semmije sincs, az 25$-ert megkapja az SCE/AMS betat, programot es osszes DLC-t, +50$-ert minden programot, betat, DLC-t es majd az uj programjukat is (vagy valami hasonlo:P).
  • Szabi #166
    szerintem nyár vége, de már most is teljesen jól használható :D
  • JonasSandor
    #165
    1.0-ás verzió mikorra várható? úgy kb.
  • Ingy2
    #164
    Megoldva, antivirus automatikusan törölte az ams.exe-t mert aszondta virusos
  • Ingy2
    #163
    Megvettem a gamét de inditáskor error: Nem sikerült a játék inditása ( hiányzó futtatható fájl)
    Csegíccség
  • Szabi #162
    Automobilista EA v0.9.3 RELEASED
    A new Early Access build of Automobilista has been released - v0.9.3 is now up with some fresh new content as well as several updates & fixes.

    Below is the main changelog for the new version:

    Content:
    - New track: Added Virginia International Raceway (3 layouts)
    - New series: Added Boxer Cup series
    (hotfix to address team names will come up shortly)

    Features & Fixes:
    - Fixed a bug with LCD displays that could cause the game to crash after loading a session in certain conditions
    - Added a Series .SRS auto-sort function - SRS files no longer need to be named "REIZAXX", and the game will automatically sort their main menu listing in alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99 are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other name of the modder´s preference; New REIZAXX must be in upper-case
    - Added a reset sound event to mute replay sounds at the end of the replay
    - Added an extra state to virtual mirror cycle to display the in-car mirrors, but not the virtual mirrors
    - Added option for mapping multiple commands to the same key / button
    - Increased maximum race lap limit from 100 to 500
    - Added extra custom AI physics values to improve AI stability & re-callibrated AI performance for various series
    - Revised Portuguese, french & Spanish localization (work still in progress)
    - Added parameter to define engine layout & orientation, and set cars with transverse engines (Marcas, Mini, Lancers, Karts) accordingly
    - Revised aeromap for several cars
    - Fixed bug with windshields of various cars becoming transparent at night
    - Reprofiled LCD displays for Superkart, SuperV8, StockV8, F-V12, F-Classic
    - Updated font alpha in all Motec-style displays & added a function to light up background when headlights are switched on
    - Updated sky textures & added 2 new packs
    - DynHUD: Fixed reading Config.ini with UTF-16 (This also fixes the "editor starting with white screen" bug); fixed editor to access the correct data folder; Improved viewport detection and change reaction; Renders on top of big monitor now; MapWidget now renders item positions correctly again; Improved on-track detection for MapWidget; Fixed textures to be properly updated after configuration loaded
    - Curitiba: Smoothed out section near 200m board in the main straight
    - Supertruck: revised tire physics
    - F-Vee: Fixed rollbar LOD distance
    - Opala: Fixed championship scoring not computing


    (1,3 giga)
  • JonasSandor
    #161
    Most bütyköltem a beállításokkal és vált most már automatán.
    Karriert is lehet?
  • JonasSandor
    #160
    Na igen a box ki és beállása az egyáltalán hova és merre?:D:D:D
  • lac coo
    #159
    Az egy jo dolog, johetnre AC ba is :)