• Szabi #162
    Automobilista EA v0.9.3 RELEASED
    A new Early Access build of Automobilista has been released - v0.9.3 is now up with some fresh new content as well as several updates & fixes.

    Below is the main changelog for the new version:

    Content:
    - New track: Added Virginia International Raceway (3 layouts)
    - New series: Added Boxer Cup series
    (hotfix to address team names will come up shortly)

    Features & Fixes:
    - Fixed a bug with LCD displays that could cause the game to crash after loading a session in certain conditions
    - Added a Series .SRS auto-sort function - SRS files no longer need to be named "REIZAXX", and the game will automatically sort their main menu listing in alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99 are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other name of the modder´s preference; New REIZAXX must be in upper-case
    - Added a reset sound event to mute replay sounds at the end of the replay
    - Added an extra state to virtual mirror cycle to display the in-car mirrors, but not the virtual mirrors
    - Added option for mapping multiple commands to the same key / button
    - Increased maximum race lap limit from 100 to 500
    - Added extra custom AI physics values to improve AI stability & re-callibrated AI performance for various series
    - Revised Portuguese, french & Spanish localization (work still in progress)
    - Added parameter to define engine layout & orientation, and set cars with transverse engines (Marcas, Mini, Lancers, Karts) accordingly
    - Revised aeromap for several cars
    - Fixed bug with windshields of various cars becoming transparent at night
    - Reprofiled LCD displays for Superkart, SuperV8, StockV8, F-V12, F-Classic
    - Updated font alpha in all Motec-style displays & added a function to light up background when headlights are switched on
    - Updated sky textures & added 2 new packs
    - DynHUD: Fixed reading Config.ini with UTF-16 (This also fixes the "editor starting with white screen" bug); fixed editor to access the correct data folder; Improved viewport detection and change reaction; Renders on top of big monitor now; MapWidget now renders item positions correctly again; Improved on-track detection for MapWidget; Fixed textures to be properly updated after configuration loaded
    - Curitiba: Smoothed out section near 200m board in the main straight
    - Supertruck: revised tire physics
    - F-Vee: Fixed rollbar LOD distance
    - Opala: Fixed championship scoring not computing


    (1,3 giga)