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PlayStation3
  • CSOCSO
    #21
    konzolos??? 5 éve pc-zem..10 éve konzolozom..i love pc és konzol) mert ezt az igét hírdetem a pc-s játékoknak leáldozottban...igaz havonta szar a gép és leanyázom:) de ettől még jóóó:)
  • JHetfield
    #20
    Es megis miben verik? nem csak jatekok leteznek... majd ha lehet rajta esetleg programozni vagy barmit tervezni akkor lehet jartatni az arcokat:] tipikus gamernek al a vilag.
    Mellesleg milyen 2-3 evrol beszelsz? elvagy te tevedve vagy esetleg egy masik dimenzioban elsz:]
  • Dynamic
    #19
    "Version nem ért volna rá 2005-be?????"

    LOL...igen ez már tényleg sürgős volt...beszarás:)
  • Unknow
    #18
    Nos ezt eddig sem vitattuk...a konzol játékra van. A konzol játékokat is PC-n írják...stb... Ezt senki nem cáfolta:)))
  • Braveheart
    #17
    pontosan
  • Cat #16
    ha az időhatárokkal nem is értek egyet (nincs az két év se) de meglep hogy egy konzolos beismeri a pc nemcsak sokrétű használhatósága miatt magasabbrendű, hanem technikailag is
  • Unknow
    #15
    Még be sem néztem a topicba de már éreztem,hogy ez az őrült spanyol nyitotta. Version nem volna rá 2005-be????? Bazzeg mindjárt nyitok egy Babilon 5 c. topicot és arról faggatom az embereket ,hogy 2560-ban ki, melyik részére fog beköltözni az űrállomásnak. Na jó...tegnap volt karácsony...elnézve:)))
  • CSOCSO
    #14
    mindíg ilyen voltam, mindíg veletek van a baj:)))))))))
  • Jacek
    #13
    Csocso nem tudom mi tortent de most az egyszer eggyet ertek veled:DDDDDDD
  • CSOCSO
    #12
    tökmindegy mi hova fejlődik.. a konzolok mindíg verik a pc ket ez így igaz... aztán életük felénél a pc kezd elhúzni..ez mindíg így van..él a konzol 4-5 néha hat évet... de mire a konzol 3 éves lesz addigra a pc-k megint jobbak lesznek..de az a 3 év:))JUUUJ nagyon nagy!!!! mintha most meglenne valakinek a p5+gef5 és még övé lenne 2 évig..mindenki csak a gef4 ekkel gamezna.. szal nagyon nagy idő az a 2-3 év.. utánna a pc felzárkózik.. aztán 4 évnél lepipálja..csak ezalatt a 4 év alatt minimum 2 szer vettél gépet!!!! minimum 150 ezerért!!!! vagy hijjuk ápgrédnek..nekem 8....jövöre a ps2 3 éves lesz ..lassan itt a doom3... már már veri az összes konzolt...a konzol világ ilyen... 3 év előny aztán hátrány..mindezt fele/negyed annyi pénzből....
  • FREAK
    #11
    2005 LOLOLOL!!!!!!!!!!!

    Öreg, 2005-ben egy PC tudod hol fog tartani?????
  • Lacc
    #10
    Te erre vered?
  • versio
    #9
    Sony Playstation3 News




    Playstation 3 supported by Foxconn

    According to the Taiwan Economic News on 6 July 2002, the Taiwanese electronics giant Hon Hai Precision Industry Co. Ltd. (FoxConn) is aiming at joint development with Sony for the Playstation 3 console. Foxconn president Terry Guo announced that Foxconn, which is the largest privately held company in Taiwan for its turnover, has formed a Research & Development team for PlayStation 3 with Sony. [Taipei, July 6 2002]




    PS3 console to be released in 2005

    Japanese media reported on May 6th that the PS3 console is in development. The goal is to make new processor technology, called "grid" about 200x faster than current console technology. This is almost achieving their original goal of making the PS3 1000(!) times faster than the PS2. This goal was publically set by Mr Okamoto, the Senior VP and Chief Technical Officer of Sony Computer Entertainment, at the 2002 Game Developers Conference in San Jose, California.



    The Cell - Power for Playstation 3 and ...more!


    The heart of the Playstation3 will be a new chip (or rather chip set) developed by Sony, Toshiba, and IBM. The companies will collectively invest more than $400 million in the next five years to design a "supercomputer-on-a-chip" for the PS3. The name for this technology is "grid" (formerly called "cell") and appears to be targeted squarely at the possibilities of parallel and distributed computing over the internet. Grid computing is a variation of distributed computing, and presumably involves networked game machines sharing software, processing power and data. Okamoto also said that networking applications including downloadable software would be integral to Sony's Playstation3 console. A recent report (May 5 2002) from the Japanese News Agency Kyodo said that the Playstation 3 would work over superfast fiber optics connections and would be Sony's first console to run games without a digital video disc. Sony also is considering offering the new chip to other companies for use in televisions and electronics equipment, Kyodo said.



    Excerpt from an IBM press release:

    Code-named "Cell," the new microchips will employ the world's most advanced research technologies and chip-making techniques, including copper wires, silicon-on-insulator (SOI) transistors and low-K dielectric insulation, with features smaller than 0.10 microns -- 1,000 times thinner than a human hair. The result will be consumer devices that are more powerful than IBM's Deep Blue supercomputer, operate at low power and access the broadband Internet at ultra high speeds. Cell will be designed to deliver "teraflops" of processing power.



    Present memory not fast enough for Playstation3


    Kenshi Manabe, senior vice president of Sony Computer Entertainment Semiconductor division, said the Playstation3 will need memory with incredibly high speed and tens-of-gigahertz bandwidth. "I'm not sure that even what we have seen for DDR-II on the present (industry) memory roadmaps will be high enough performance for us."


    "It's graphics, Jim... but not as we know it"

    Richard Doherty, an analyst for Envisioneering, Seaford, N.Y., said that PS3 will not have a graphics engine as we know it. Instead, the Cell's architecture is likely to replace the traditional game console graphics processor model on which the Xbox and Gamecube are based, that use NVidia and ATI GPUs, respectively. The Playstation 3, as well as other applications that will use the Cell, will take advantage of the CPU's "self healing" capability. "Self-healing computers will be programmed not to go down," Doherty said. "Bus and processor areas are automatically corrected using a new meshed era redundancy technology." The Cell's compression engine, for example, will use a multi-processor engine to reconstruct missing pixels or other missing features due to glitches in a streaming PS3 game or video.



    Sony's vision: PS3 as the all-encompassing home system?

    If Sony's aspirations succeed, then the Playstation 3 will not be a pure video game console, but rather measure the amount of milk left in the fridge, record TV programs to hard-disk, automatically download new software, perform Tera-flop operations and a variety of other things. In short, if one can automate, computerize, network or electrify a process, then the PS3 should be able to take on the task.


    "Playstation 3 Diet", anyone?

    Today, a system like this sounds futuristic. A super-console, replacing TV, computer, game console and complete home electronics system in one wont be cheap. Rumors are making rounds that the PS3 will be sold in two versions, one that is the do-all Playstation 3 version with all the bells and whistles (perhaps including laying golden eggs as well?) and one that is, yikes(!), just a pure video game console.

    Either way, the Playstation3 is still long away, and it may well be possible that the "super-do-it-all" version is eventually marketed under a different name. May we suggest Superstation? Or... Homestation? Here at psreporter.com, while not technophobic or fearing the future, we would feel more comfortable with a PS3 that does only one thing, but very well... to provide us with great video game experiences.
  • FREAK
    #8
    ezt a faszt...............

    asszem nyitok egy topikot "GeForce 7 - a PS3 gyilkos" címmel
  • versio
    #7
    The PS3's Cell Processor
    by Jon "Hannibal" Stokes
    Download the PDF


    (This feature for subscribers only!)

    Ok, so in spite of the fact that there are no new revelations in this CNET article on the upcoming "Cell" processor for the PS3, I feel obligated to post about it since it has been linked up everywhere else. If you've followed the recent spate of PS3/Cell processing stories at all, then you already know everything that has been mentioned, here. If you haven't followed them, then I can summarize for you. In 2001 IBM, Sony, and Toshiba announced an alliance to build a next-gen processor for the Playstation 3. The processor represents a number of design trends in media processing taken almost to the extreme. By way of elaborating on what I mean, allow me to quote from a news post on nVidia's nForce that I (completely coincidentally) made exactly two years ago today.

    Regardless of what I (or even Nvidia) think are the best places for core logic chipset, audio processing, and 3D graphics functionality, what's certain is that as both transistor budgets and bandwidth needs increase, we'll see more integration in a greater variety of forms. In fact, after my own studies of the PS2's architecture and after reading Michael Abrash's DDJ piece on the X-Box, I'm convinced that the only thing that you can really predict about the division of labor among ICs on the high-bandwidth media platforms (and eventually the mobile platforms) of the future is that it'll move from the current model of allotting specific functionality to a variety of separate chipsets from different vendors to a new model where there's a wealth of more generalized computing power in the form of SIMD/VLIW units, other DSP-type cores, and RISC or VLIW processor cores integrated onto one die and available to the media application developer. The "graphics accelerator" as we know it will cease to exist as a device that's dedicated to speeding up a very specific type of rendering, and it'll be replaced by more generalized computational resources that can be used in whatever way a 3D programmer can cook up--in effect, a return to the days of the software renderer.

    Please note that I didn't quote myself to show how prescient I am, because as I said in the original post the whole "return of the software render" thing has been a given for a long time. The above quote just shows that this idea of a pool of generalized computational resources, in the form of multiple small processing cores (DSP-oriented RISC and/or SIMD/VLIW units) integrated onto one die, that can be drawn from in different ways for different tasks by intelligently designed software, has been coming for quite some time. In fact, as one analyst in the CNET article correctly points out, this is very close to what Sun originally had in mind for MAJC. (See especially the last page of my MAJC article.)

    So the way that the Cell processor works is that there is a pool of 16 or so of these (probably not completely identical) RISC or SIMD/VLIW cores on a single die. The system will do its processing by drawing resources from this pool on a task-specific basis. For instance, the audio processing subsystem will consist of a set of software routines that request cycles from the pool for the purpose of processing 3D audio. The 3D engine will similarly request cycles from the same pool for rendering, and similarly with the game AI system, etc. The different processing cores will probably be grouped together dynamically by software into "teams" in order to complete specific tasks (i.e. 3D rendering, audio, etc.). Each team's size will scale dynamically to fit its current workload by either acquiring new cores from the pool or releasing unneeded cores back to the pool for use by other processes.

    As should be obvious from just my brief description, this is a software-hardware hybrid chip almost on the order of Transmeta's Crusoe. The software (and concomitant memory bandwidth) overhead for this scheme will be enormous, and it's going to take a Herculean effort on the part of the system's designers to get real performance out of it. As one of the designers noted in a previous article on the Cell, the kind of bandwidth they'll need to make this work probably can't be provided by any bus technology currently in existence.

    If these challenges can be overcome, the advantage to doing things this way could be substantial. It will be easy to add processing capacity to the system--just throw another PS3 onto the network and your PS3 can reach out and draw resources from its non-local pool. And of course Sony wants to see your set-top box running this same chip, as well as any other networked entertainment devices you might own. So a PS3 owner could conceivably grab unused cycles from a variety of devices on the LAN in order to increase a game's 3D realism.

    My instincts tell me that more conventional 3D hardware will almost certainly be faster than the PS3 for some time after the new system's launch, but if IBM and Co. can actually deliver on the promise of scalability (and that's a really big, bandwidth-intensive "If") then as the games and the software side of the system improve the PS3 could ride Moore's law to the top of the gaming heap.
  • cypher
    #6
    Tudod Te,mi lesz a PC-kben 2-3év múlva??????
  • Lacc
    #5
    És akkor mivan? :D
  • Blasta
    #3
    Vááááááá...Versio!
    Hogy nem nyugszik az a buta arcod má lefele!!!
  • Gery1980
    #2
    Szerintem ennek a topicnak még igazán nincs értelme, mert ez az összehasonlítás azért még igencsak várat magára:)
  • Braveheart
    #1
    Mire megjelenik addigra a pc-k is óriásit fognak fejlődni!