69
Outlaws of the old west
-
Ironman2 #69 Én most vettem meg,tök olcsó most steamen a nyári vásár alatt.Érdekesnek tünik,de ehhez sok emberke is kéne hogy jöjjön online. -
#68 Contentet már úgy fest ebbe se raknak, kár értem mert megvettem volna. -
Alanw #67 Patch 1.3.2 is live! This build includes a number of fixes for now while other aspects of the game are continuing to be worked on. Thank you everyone for your patience!
Please see the changelog below:
Fixed decay timer config not working properly
Fixed nearby structures being destroyed when support is turned off
Added always show chat option
Made world the default tab in chat
Fixed furnace having an invisible chimney that was allowing it to be accessed from above
Added the ability to set multiple markers on the map, right click on a marker to change the name, color, set it as the active marker on your compass or delete it
Removed ability to attach items to mail in PVP
Added bridge train track piece
Made explosions spawn on other clients (so they're visible)
Fixed more rock issues
Fixed several of map seams
Fixed dynamite now showing up after throwing the first one in a stack
Adjusted cost of track pieces -
Alanw #66 Added Battleye anti-cheat system
Removed prefab buildings (except train station). These will return at a later date as a beginner town on the map like we originally intended.
Added no clip mode for Admins
Added ini config option to disable support check when building (currently not working in single player)
Adjusted collision on larger rocks
fixed distance rocks that were showing up as ghost rocks
Adjusted horse slope animations to better follow the capsule
Re-enabled mesh collision when animals or players die (to prevent clipping issues)
Removed reference to branches (an unused resource)
Adjusted position of brick steps so they line up better with other building kits
Removed (bugged) chicken coop from traveling vendor
Fixed collision on furnace
Fixed brick stairs being able to build past stack limit
Removed extra bigfoot spawns
Limited mail message attachment slots to 1
fixed bottles on Target Practice Tier 1 from not showing up after game restart
Fixed admin ban commands
Lowered player supply shop storage size
Made player supply shop destructible
Limited the number of guards each player can hire
Added a limit to the number of train stations each person can purchase (to prevent spamming)
Fixed crafting taking in cue when there's a full space
Added a name check when creating a character (so players can't make a character with the same name as someone who's already on the server)
Adjusted gather rates on Hackberry trees
Potential fix for decorative items disappearing
Added destroy radial on train stations
Added owner name to train stations -
Alanw #65 mindjárt megirom a szervernevet csak most 4 féle gamét frissit a Steam :-D -
vonKurz #64 Alanw, te játszol valahol ? egyébként a multkor kerestem a helyet, hol tudnák felmenni egy sziklára, és beleugrottam a kozepebe. egy az egyben, nem mertem letenni oda bázist, hátna tényleg mukodik az anticheat :D de korábban tudom, hogy sok bázis volt "undermap" lényegében mindenkié, egyet láttam is anno, székkel kellett bemenni, de itt nem volt ilyesmi, simán csak keresztulugrottam a falon -
vonKurz #63 hát, kedvencnek nem mondanám, de most az Eu5-n vagyok, az Eu1-l az a baj, hogy népszerű, papíron 100 slot van rajta, de a remek kis anticheat patch óta 18-20 ember felett kibannol, illetve nem enged be... mármint egyszerre ennyien lehetnek, az egész játéknak egyébként az a gondja, hogy kevesen vannak, és csinálni se nagyon lehet semmit, a survival része egy óra, aztán xp farm megy aminek a mellékterméke TNT. többezer TNT, ezt valahova használni kell, szóval poénból szetrobbantanak minden házat az alapokig, aki nincs fent a szikla tetején. innentől pár veterán uldogéll a szikla tetején, 2-3 kezdő meg ha odatéved hamar megunja. namost az Eu1-n sokan elkezdtek játszani, tul sokan, elso nap beengedett, aztán 3 napig nem... alapjaiban van elhibázva a gazdaság amugy, a loszer árát fel kellene emelni 10*re, és akkor mukodne, de igy egyszeruen nem erdemes banyaszni. se...
-
Alanw #62 Today is patch day! Thanks for all of your patience! Due to circumstances, we are pushing the patch live right now. As noted, all Official Servers have been wiped in order to successfully implement BattlEye. We apologize for the late patch notes, as the team was working on making sure the changes were good to go until the very end.
With the patch and introduction of BattlEye, we are also putting Outlaws of the Old West on Sale for 50% off for a limited time! This is our biggest discount yet, so now is definitely the time to move out West if you haven't yet!
Hope everyone is staying safe during these times!
View the changelog here:
Added Battleye anti-cheat system
Removed prefab buildings (except train station). These will return at a later date as a beginner town on the map like we originally intended.
Added no clip mode for Admins
Added ini config option to disable support check when building (currently not working in single player)
Adjusted collision on larger rocks
fixed distance rocks that were showing up as ghost rocks
Adjusted horse slope animations to better follow the capsule
Re-enabled mesh collision when animals or players die (to prevent clipping issues)
Removed reference to branches (an unused resource)
Adjusted position of brick steps so they line up better with other building kits
Removed (bugged) chicken coop from traveling vendor
Fixed collision on furnace
Fixed brick stairs being able to build past stack limit
Removed extra bigfoot spawns
Limited mail message attachment slots to 1
fixed bottles on Target Practice Tier 1 from not showing up after game restart
Fixed admin ban commands
Lowered player supply shop storage size
Made player supply shop destructible
Limited the number of guards each player can hire
Added a limit to the number of train stations each person can purchase (to prevent spamming)
Fixed crafting taking in cue when there's a full space
Added a name check when creating a character (so players can't make a character with the same name as someone who's already on the server)
Adjusted gather rates on Hackberry trees
Potential fix for decorative items disappearing
Added destroy radial on train stations
Added owner name to train stations
Note: The command for disabling building support is: DisableBuildSupport=1 by default it's 0, but setting it to 1 will disable the support requirement for building. This is currently not working in single player, we're digging deeper to find out why but we didn't want to delay this update for that. A fix will be on the way. -
Alanw #61 Van valami kedvenc official szervered hogy akkor aki akar oda menjen magyarként? -
Alanw #60 Today is patch day! Thanks for all of your patience! Due to circumstances, we are pushing the patch live right now. As noted, all Official Servers have been wiped in order to successfully implement BattlEye. We apologize for the late patch notes, as the team was working on making sure the changes were good to go until the very end.
With the patch and introduction of BattlEye, we are also putting Outlaws of the Old West on Sale for 50% off until the end of the month! This is our biggest discount yet, so now is definitely the time to move out West if you haven't yet!
Hope everyone is staying safe during these times!
View the changelog here:
Added Battleye anti-cheat system
Removed prefab buildings (except train station). These will return at a later date as a beginner town on the map like we originally intended.
Added no clip mode for Admins
Added ini config option to disable support check when building (currently not working in single player)
Adjusted collision on larger rocks
fixed distance rocks that were showing up as ghost rocks
Adjusted horse slope animations to better follow the capsule
Re-enabled mesh collision when animals or players die (to prevent clipping issues)
Removed reference to branches (an unused resource)
Adjusted position of brick steps so they line up better with other building kits
Removed (bugged) chicken coop from traveling vendor
Fixed collision on furnace
Fixed brick stairs being able to build past stack limit
Removed extra bigfoot spawns
Limited mail message attachment slots to 1
fixed bottles on Target Practice Tier 1 from not showing up after game restart
Fixed admin ban commands
Lowered player supply shop storage size
Made player supply shop destructible
Limited the number of guards each player can hire
Added a limit to the number of train stations each person can purchase (to prevent spamming)
Fixed crafting taking in cue when there's a full space
Added a name check when creating a character (so players can't make a character with the same name as someone who's already on the server)
Adjusted gather rates on Hackberry trees
Potential fix for decorative items disappearing
Added destroy radial on train stations
Added owner name to train stations
Note: The command for disabling building support is: DisableBuildSupport=1 by default it's 0, but setting it to 1 will disable the support requirement for building. This is currently not working in single player, we're digging deeper to find out why but we didn't want to delay this update for that. A fix will be on the way. -
vonKurz #59 hali, en játszogatom, az Eu1 szervert néztem, de az teljesen dög, talán tul régi, és sokezer deputy van meg ilyesmi, ja, és földalatti bázisok dögivel, ott az állatok se mozognak, meg ugy általában semmi, másrészt viszont van pár játékos legalább
pvp-hez lenne kedvem kimondottan, de nemtom igazabol lesz-e ebbol valami még
-
Vesporigo #58 Kíváncsi vagyok, játszik-e még valaki ezzel a játékkal. :) Pár hét pihenő után beléptem, a szerverek eléggé kihaltak, single playerben meg nem túl izgalmas. (A teheneket pedig még mindig nem tudtam megetetni... :D )
Van esetleg valakinek kedve közös játékhoz? -
Alanw #57 Changelog 02/04/2020
Client Update: 5:00 PM PST
Estimated Downtime: 1 hour
Updated Italian, Spanish, Russian and Portugues localization
Fixed large rocks so players cannot glitch inside
Massive rewrite to build mesh system that fixes several issues including items floating if a wall was destroyed or items showing that they can be placed but refusing to place
Fixed collision issue with river rocks in 16.18
Fixed bigfoot spawning in the wrong area
Made block list save
Made wells interactable by anyone
Added the ability to pick up build actors such as crafting benches and decorations
Fixed being able to interact with traveling merchants if you found their spawning point
Added invisibility admin option
Removed second like of text from signs/building pieces that didn't need a second line
Changed text "Shot and Hung" to "Shot and Hanged"
Fixed not being able to sit on a chair on specific floors
Fixed animalstaminaregenmultiplier ini config option also makes their stamina drain really fast
Fixed doors dropping down when damaged
Made guards not shoot merchants
Doubled Ice spoilage time
Made crafting multiplier ini option only effect resource items (fixed a bug that wouldn't allow you to place items that were crafted)
Added cost and sale price multiplier
Made changes to how decay removes abandoned structures to improve server performance
-
Alanw #56 Changelog 01/03/2020
Client Update: 5:00 PM PST
Estimated Downtime: 1 hour
Ended Bigfoot Hunt Event...but rumor has it a lonely bigfoot may still be wandering deep in the mountains.
Made sure on begin play to set target practice bottle back to visible for targets
Change target multicast to a delay
Fixed barber sign
Fixed horse double-spending attribute points
Increased vertical test when placing building pieces near other structures.
Adjusted brick forge so it can be placed closer to walls
Fixed crash when deleting horse as admin
Fixed AI character attacking while dead
Traps no longer affect tamed animals
Made sure a name for horse appear on the server
Made horse name appear on highlight
Fixed table and cabinet not being able to place close to walls
Refresh mail on interact
Fixed split switching with equipped weapon
Prevent dynamite exploit
Remove system message after an hour
Made resource fully regenerate in an hour instead of 2 minutes for livestock
Prevent destroy from decay if multiplier is less or equip to zero
Took out loot bag collision
Feedback link on the main menu now links to the Discord server
regenerated collision for tile 8-14
Adjusted build item health bar
Disable livestock movement mode change if far away -
Alanw #55 Patch Notes
Changelog 12/03/19
Client Update: 5:00 PM PST
Estimated Downtime: 1 hour
Adjusted how safes are moved
Fixed foliage spawning particle on zero size
Made part health visible on build structures
Safe can now be damaged properly
Made safe go to ground on damage and highlight
Safe will not be destroyed with foundation
dropping items now make a loot bag appear
Right click can now transfer seeds to farming beds
Fix fishing on third person for single player
Adjusted XP gain for all animals and NPCs
Admin can delete ali characters
Fix gmbuff for Single player
Fix player coordinate when in party
Added ability to block players in chat
Fixed names on inventory windows for several benches
Stairs and Steps are now placeable on triangle foundations and ceilings
Made train track work
Lowered train track pieces
Made listen server save on delete
Prevent shooting in orbit mode
Fixed coffee grinder not being movable
Fixed train track not having collision on server
Made train relevant on listen server
Fixed not being able to buy cargo train car
Fixed triangle ceiling attachment to walled windows and some integrity checks for windowed walls
Lowered building cost of train track pieces
Lowered dynamite stack size to 10
Slightly increased gunpowder requirements for crafting dynamite
Increased paper crafting cost to 2 wood
Enabled XP on grinder (1 point per crafted item)
Increased cost for sand, coal dust, sulfur dust, and salt dust to 2 raw material per crafted item
Increased grinding time for and to 8 seconds (from 5)
Tablesaw now gives xp (at a lower rate than originally, 1 point per crafted item)
Made furnace craft with steel instead of iron bars
Made Washing Machine craft with Steel instead of Iron Bars
Made Ceiling lamp (in Metal bench) craft with Bronze instead of Iron Bars
Made Street Lamp 2 craft with Bronze instead of Iron Bars
Added bronze to pistol and rifle ammo recipe
Set double barrel shotguns base damage to 10
Lowered double barrel shotguns shot count to 8 pellets
Set winchester base damage to 40
Set blunderbuss base damage to 7 and pellets per shot to 8
Set bootleg base damage to 10, ammo capacity to 6
Increased M1855 base damage to 35
Set Evans base damage to 25 and capacity to 28
Set Henry base damage to 35
Map Fixes
Fixing missing foliage from tiles
Enable collision on some objects -
Alanw #54 Changelog 10/28/19
Items in bold are new changes since the patch was previewed on 10/25
Bigfoot Hunt event
Tons of map fixes across the entire playable area and beyond
Fixed recipes referencing the wrong sugarcane
Added beam to log building kit
Added Brazilian Portuguese localization
Added Korean localization (not 100% complete yet though)
Removed rocks from peninsula on big lake (x11.y17)
Fixed issue by lake shore in upper left corner of 11.17
Fixed incorrect apple blueprint being used
Added Ice to general store merchant
Fixed crops not having a chance to give seeds
Adjusted interaction box of General Store clerk so it is smaller and won't block other nearby items
Fixed small campfires not cooking meat properly
Fixed recipes referencing the wrong sugarcane
Fix save
Fixed build mesh actor save
Assigned icons to meals in the stove
Fixed bottles not showing up in Tier 1 Target Practice
Setup Furnace so it can 'melt down' the gold pickaxe
Added new icons for meat variations
Added icons for the different fish meats
Fixed spelling of Chili
Fixed foliage spawner landscape rotation
MASSIVE server performance increase
Removed collision on wall torch/candles/lanterns
Added plant fiber to plants grown in farm beds (Blackberry, Blueberry, Buffalo Berry, Cotton, Hemp, Raspberry and Thimbleberry)
Fixed farm plot water config
Fixed Crafting Cost Multiplier
Fixed durability when sending items via mailbox
Changed oxygen implementation to prevent sudden health decrease bug
Fixed Prospector character having a backpack instead of the pickaxe
Took our radial force from Landmines
Mailbox now only saves 100 messages (oldest ones will be deleted if new ones come in)
Added decay timer multiplier to ini configs
Added Ban by SteamID to admin tools
Fixed door and window decay
Increased decay timer to 14 days
Made train tracks update decay timer on all connected track pieces
Lowered sfx volume on gun shop vendor's idle animations
Added global server message to admiin tools
Fixed fireplace chimney size changing on load in single player
Fixed female underwear color
Fixed wagons so they can now ride on bridges
Fixed radial menu on furnace
Fixed wall attach so players can no longer place torches or other items on non guild member structures
Adjusted checks so players can no longer build ceiling or other items near non guild member structures, even if the initial foundation is outside the 'no-build' zone
Fixed health being displayed incorrectly in single player -
Alanw #53
Changelog 10/1/19
Client Update: 5:00 PM PDT
Estimated Downtime: 30 Minutes
Code:
Fixed donkey animation on mine detach
Fixed Table_02 so it places on the ground/floor correctly
Made horse detect ground
Change train stop calculation
Fixed gold setting stack to what is on split when moved
Fixed leveling up stat not updating correctly
Fixed loot percentage
Fixed cooked fish so it no longer gives health
Fixed railings on staircases improving the look and collision
Fixed collision on half steps so you no longer have to jump at the top of the steps
Fixed building grid setup for half pillars
Removed dedicated server checks from various assets to fix in single player
Fixed floating rock in x14y13
Fixed selling price of sharps rifles
Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)
Added Decay system
Setup ini configuration
Added Admin Tools
Made landmines not trigger on guild members
Fixed mailbox dupe on server kick
Fixed hot bar loosing items when auto sort is used
Fixed exit notification
Fixed Train stopping calculations so they stop properly at stations
Fixed gold exchange split stack stealing your gold
Fixed losing control of your character when using a gamepad and opening a menu
Fixed single player stats calculations so they don't fluctuate when loading in
[/b]
[/list]
Balance:
Slightly increased damage on dynamite
Changed max stat progression to 100
Added a 20% chance to get tin and copper from iron nodes
Lowered stone received from iron nodes
Adjusted drop rate formula
Made drop chance random
Made accuracy divide damage on amount of bullet shot
Increased ammo count for LeMat pistol to 9 rounds
Increased purchase price of seeds to $0.05
Lowered selling prices for clothing
Adjusted purchase price of rawhide and pelt to $0.10 each
increased purchase price of ammo by $.02 each
Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health
Lowered experience given from tanning rack
Increased health of bounty hunter's companion bear
Increased damage dealt by tomahawks
Increased damage that the bounty hunter with a bear deals
Increased health of bounty hunters
Limited all stats to 100 skill points
Weapon accuracy is now divided by the number of bullets fired so shotguns will get an accurate stat increase
[/b]
[/list]
VFX & Assets:
Added furnace to metal working bench for deconstructing items just like the Blacksmith
Added check for calling virtual cursor
Added Wash Tub and Washing Machine to carpentry bench for future dye making
Setup stoves so they can now craft the first wave of advanced recipes
Added variations for recipes in stoves so some of the meals could be made with the different types of meat.
Added Wine Press (crafted in carpentry bench)
Added White sugar and Flour to grinder recipes
Added Onion to general store merchant
Added 2 new flags to carpentry bench
Added Mortar & Pestle to carpentry bench
Added bronze and steel to forges
Added tar to brick forge
Added clay resource to stone nodes
Enabled crosshair when aiming down sights in first person
Added Adobe to the forges (refined clay)
Added charcoal as a fuel source to items like campfires and forges
Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.
Added phys materials to barn pieces so they play sounds/fx when interacted with
Updated landscapes with build soil -
Alanw #52 Landmines will no longer trigger on owners.
Medicine bottles have cooldown now.
Horse dismount can no longer be used to teleport into rocks.
Fixed item duplication when two players quickly dequeue crafting.
Removed xp gain from grinders and table saws.
Disabled logging on clients to prevent large txt files from long play sessions.
Fixed random client crash when playing audio.
Fixed 3D fish missing sometimes when fishing.
Added destroy to fishtrap and snare.
Fixed raiding on PVE servers.
Made standup from chair smoother.
Added the ability to reset spent points and redistribute them on your character.
Fixed swaping item duplication.
Added takeall to fishtrap.
Changed US flag texture to 34 star flag from 1861-1863
For full Patch Notes, please refer back to https://steamcommunity.com/games/840800/announcements/detail/1610521070465904495 -
Alanw #51 Changelog 8/27
Code:
Removed background server when running single player. All systems updated to work without a dedicated server.
Fix server memory leak caused by constantly increasing respawn list.
Fixed 6 different server crashes.
Fixed livestock houses blocking navigation and not allowing animals to leave/enter even if lassoed.
Fixed items being repaired when dropped into cooking windows.
Removed the ability to breakdown ammo as this was being exploited.
Removed health auto regeneration.
Added horse auto recovery system, if a horse falls through the ground for any reason it will be teleported back above ground.
Improved bed respawn tests to prevent spawning into items if the bed is too close.
Stopped chimneys from being lootable.
Assets:
Changed name of Butter Mixer to Butter Churn (so it's more in line with historic naming)
Adjusted prices of all the items in game to be more in line with costs in the late 1800s
Changed horse shoe order in Horse Breeder's purchase menu so they're arranged by quality
Added Mineshafts to mailbox
Lowered cost of building with plank and barn kits
lowered spoil timer on berries
Changed gunpowder required to craft camera from 20 to 5
Made hunger and thirst decrease at 50% of the current rate
Reduced cost of rope to 3 plant fiber (from 5)
Reduced cost of glass mold by 50%
Set rock resources (stone, iron, coat etc) to respawn in 3 hours instead of 6
Removed timed dynamite from chemistry bench
Lowered damage on all dynamite
Added new occupation labels -
Alanw #50 Javul,rendszeresen patchelik... -
#49 Hol tart ez az early access? Mennyire játszható? -
Alanw #48 ChangeLog 7/2/19
Code:
Mineshaft entrances can now be moved when not active.
Chicken Coops, Troughs, Beehives and oil pumps can now be moved.
Made it so you can destroy actors even if their structure id is bad.
Fixed moving items related to water surfaces.
Prevented moving items that don't belong on the water to the water.
Beehive no longer continuously shows green after being moved.
Fixed issue with vivox leaving voice channels after joining a server when it took too long to load. This was breaking VOIP for a lot of people in towns.
Fixed placement/loading of wall snap decorations like the bank top.
Added coffee buff ability.
Update hotbar number on equipment slot when hotbar item is changed.
Implemented venom, anti venom and poison purchasable from snake oil salesman.
Added traveling merchants, Snake Oil Salesmen that wonder the map and sell special items to players.
VFX & Assets:
Added color variations to Bull.
Fixed Cash Machine showing wrong name in Blueprints radial menu.
Slightly lowered the crazed miner health.
Made supply shop big enough so players can stand inside.
Coffee grinder now craftable in carpentry bench.
-
Alanw #47 Szerintem bug...lesz még dolga a fejlesztőnek... -
Tramdriver100 #46 Sziasztok. Tud valaki arra okosságot, miért nem működik single player-ben a játékom, illetve miért nem tudok nyelvet választani? -
Alanw #45 Changelog 6/25/19
Code:
Added prefab NPCs as individually placable items, available from mailbox.
Changed mailbox contracts panel to a grid so it's easier to read.
Fixed guards not being interactable if initially placed on a foundation.
Added player shop which allows players to place items for sale at a price they would like, and others can purchase from this shop. Players will receive 80% of the profits.
Added cheat prevention for transferring money to merchants.
Fixed naming storages not saving.
Added the zoomed out camera to moving large buildings.
Fixed crash on single player start or leave.
Fixed horses using the wrong slot index on their storage, breaking auto eating and drinking.
Fixed bad server performance after the previous update.
VFX & Assets:
Added a new tool (Blueprints) - this tool allows players to build many of the pieces originally found in the prefabs.
Fixed snake mount not showing up in taxidermist menu.
Made saloon easier to place.
Adjusted recipes and crafting time for all clothing items in the sewing bench.
Fixed clothing selling price.
Fixed gun clipping on main menu.
Changed Garden bed to require water every 4 hours.
Increased health of crazed miners.
Fixed destroying stairs from breaking foundations. -
Alanw #44 https://steamcommunity.com/games/840800/announcements/detail/1613893608674865870 -
#43 Lassan jöhetne olyan update, ami kicsit több életet hoz a játékba :) Jó a sok épület, de lehetne több (változatosabb AI), városlakó esetleg.
Jó lenne tudni mik a távolabbi tervek, mit akarnak megvalósítani -
Alanw #42 Client Update 5:00 PM Pacific
Estimated Downtime 30 Minutes
Change log 6/17/19
Code:
Updated the engine to latest for improved performance and replication/render stability on both clients and server.
Added saloon building where drinks are purchasable.
Added drinking alcohol ability which makes characters exhibit drunk behavior.
Updated Game Translations (Czech, French, German, Hungarian, Polish, Portuguese, Russian, Spanish, Dutch).
Fixed death animation not playing for female characters.
Fixed door health, they should now have the proper amount of health based on their tier. All old save data doors will be updated as well.
Fixed tailor UI prices.
Lowered Miner dynamite damage to be more manageable for players.
Changed number of hotbar slots to 8.
Made ice melt 10 time slower when in fridge.
Added physics material to mine floor blocker to ensure footsteps are heard in mines everywhere.
Added additional rotation ability to tailor UI.
Fixed selling calculations.
Sorted clothing colors to be more intuitive.
Made clothing saleable to tailor.
Increased the health of all building pieces.
Added snake mount to Taxidermist.
Added hotbar bindings to options.
Tooltip UI will show correct sale and purchase prices.
Horses can now be released into the wild through radial options.
Horse ownership can now be transferred through radial menu.
Fixed potential crash on hiding UI.
Fixed rare crash on death.
Added storage to covered wagon and force net update on interaction.
Can now sell horses to stable.
Added notification for selling mounts.
Fixed auction currency withdrawal and deposit to prevent abuse.
Fixed fences blocking build objects (like troughs) from being built near them.
Fixed network issue that caused players to get sent into the void.
Fixed glitch where entire stack of crafting items can be lost when queued while crafting table is full.
Fixed crash on placing fences.
Added the ability to sell guns to the gunshop.
Fixed beard color issue.
Fixed clothing color reset when sending through mailbox.
Added XP gain on harvest from farm plots.
VFX & Assets:
Fixed first person movement animations when holding a bucket.
Removed ability to damage trains.
Adjusted dry time for all plants to need water every 24 hours (except rice which needs water every hour but grows fast).
Adjusted grow times for all plants.
Made rum drinkable like whiskey.
Adjusted crafting recipes for items in distillery.
Made Whiskey and Rum purchasable at the Saloon.
Set selling prices for all the guns.
Increased water duration in farm plot.
Adjusted placement height of farm plot.
-
Rocco27 #41 Ahogy látom, jöttek helyette újabb idióta bugok. Új cucc kraftolása 0 durabilityvel. Fasza. Ablakjaim eltüntek, a szénám tulajdonjogát átvette valaki más. A bug thread izzik a fórumban. -
Rocco27 #40 Jaja, több általam is tapasztalt hibát orvosoltak. Valszeg most már jobb lesz játszani, mint ez előtt, de csak 30 percet toltam munka előtt, majd este folytatom. :) -
#39 és jó lett? :) -
Rocco27 #38 Egész este vártam a patchet, hogy normálisabban játszhassak, erre éjszaka érkezett meg ide.
Changelog: June 4th - Patch 1.2.1
Utoljára szerkesztette: Rocco27, 2019.06.05. 08:00:02 -
Rocco27 #37 Nos igen, guild esetén fontos a tagság, mivel idegenek nem építkezhetnek egymáshoz közel. :)
Ma patch jön, nagyon várom mert az elmúlt 4 napom sorozatos szenvedéssel telt a rengeteg bug és brutál laggok miatt. Megszámolni se tudom mennyi mindent vesztettem el miattuk.
Néhány bad story:
- Megöltem véletlen a magas szintű lovamat. Bontottam a házam és vertem Sledgehammerrel a padlót. 2 fémes hang után sikított a lovam, majd meghalt a következő ütésemre. Csak lestem wtf, mert az kb. 10 méterre állt tőlem.
- Meghalt egy lovam szomjúságban amit épp tárolónak használtam. Tele volt értékes loottal, valami jelet azért adhatna ha halldoklik, de nem is ez a nagyobbik gond, hanem az, hogy a halott ló testéből nem lehet kivenni semmit sem.
- Meghaltam bugban, mert nem mutatta az idegen bázisát, belefutva belebuggoltam és beragadtam a levegőbe. Mozdulatlan voltam, nyomtam egy suicideot. Tartalék lóval odafele vágtatva menet közben beestem egy sziklába. Csak úgy tudtam kijönni onnan, hogy a felszínhez közel leszállva kidobott a felszínre. RIP a tartalék lónak is. Odafutva a hullámhoz nem mutatta a játék a testemet, de a lovsmat sem. Vérnyomás felugrott maxra, mert farmolós túráról jöttem épp vissza, ezért csurig voltam mindennel, főleg fémmel és pénz+arannyal, ami kellett a T2 bányához. Sokadik próbálkozásomra végre előtüntek, mire megnyugodtam. :)
- Brutál szerver laggok miatt a drága építkezésemnél rengeteg nyersanyagot elpocsékoltam, mert összevissza pakolt sok mindent. Mivel a föld alá is került, gyakorlatilag az épület alja bugos lett, mindent le kellett rombolnom és máshol újra felhúznom azokat.
- Bár csak bountyt vesztettem (nem tudom mit okoz még), de volt olyan is, hogy szerverre való belépésemre kiírta a játék, hogy éhenhalltam. WTF? Nem lépek ki éhezve...
"Röviden" kb. ennyi, lehet mások is voltak, de most ennyi jutott eszembe. ;)
Utoljára szerkesztette: Rocco27, 2019.06.04. 13:01:55 -
Zs0olt #36 Megoldódott a probléma, Guildbe kellett bevenniük :) -
Zs0olt #35 Sziasztok, mi tegnap kezdtünk el játszani... van egy olyan problémám hogy semmit, de semmit nem enged nekem letenni, mindenki más le tud rakni falakat, akármit. :( Ha van valakinek bármi ötlete szívesen várom, Köszi! :) -
Rocco27 #34 Ja ja a játékvilág nagyon bejövős itt is mind a hármunknak. A bugok természetesek egy EA játékban, viszont az nagyon furcsa, hogy rengeteg játéktörő, vesztést okozó vagy furcsa hiányosságok és értelmetlen kraft/alapanyag/balansz rendszer van a játékban és nem tesznek semmit, vagyis de, pár hetente jön egy folt, ami kb. egy-egy új dolgot tartalmaz (pl új épület, esetleg valami tárgy/fegyver is), több kisebb bug javítása, meg persze a szokásos duplikálási exploit javítása, amihez kell vagy kellene egy azonnali WIPE is. Ezalatt pedig a játék szó szerint kihal. Várom, hogy mikor változik a fejlesztők hozzáállását.
Háziállatokkal nagyjából semmit nem lehet tenni, amelyeket magad fogtad be a természetből. Pl. a tehén nem termel tejet, berakni a saját óljába pedig nem lehet, mert oda spawnol automatikusan, valszeg ez a többivel is így van (csak feltételezem, mert most építem a farmomat, ahol még csak Cow Pen van, a többi később jön). A bárányt viszont meg lehet nyírni, szóval a bárányszőrt tudod gyűjteni. Viszont mind despawnolnak egy idő után, vagy csak éhenhalnak, mivel ezeket etetni egyáltalán nem lehet, max itatni.
Utoljára szerkesztette: Rocco27, 2019.06.02. 10:16:33 -
Vesporigo #33 Megvettem én is pár napja a játékot. Eddig nagyon tetszik, eddig még csak single playerben tolom. Van pár bug, de hát early access. :)
Befogtam 2 tehenet, de nem tudom, hogy lehet őket megetetni. A lovaknál működik az etetés, itatás, teheneknél csak az itatás van. Pedig van az etetőben mindenféle bogyó, meg méz, azt olvastam, ugyanazt eszik, mint a lovak. Nálatok megy a tehenek etetése? -
Rocco27 #32 Bocsi 25% kedvezmény van és nem 20, rosszul emlékeztem. :) -
Rocco27 #31 Aki jönne PvE-re és esetleg magyar társaságot keresne, az jöjjön az Official #12-re.
Tudja valaki mi a különbség PvE és RP között, miben különbözik pontosan?
Amúgy meg 20%-al akciós a játék most, azoknak akik tervezik megvenni.
-
Alanw #30 Sorry a kisbetus hibaert,ahogy lehetoseg lesz a boritokepet is felteszem.