Outlaws of the old west
  • Alanw
    #53

    Changelog 10/1/19
    Client Update: 5:00 PM PDT
    Estimated Downtime: 30 Minutes

    Code:
    Fixed donkey animation on mine detach
    Fixed Table_02 so it places on the ground/floor correctly
    Made horse detect ground
    Change train stop calculation
    Fixed gold setting stack to what is on split when moved
    Fixed leveling up stat not updating correctly
    Fixed loot percentage
    Fixed cooked fish so it no longer gives health
    Fixed railings on staircases improving the look and collision
    Fixed collision on half steps so you no longer have to jump at the top of the steps
    Fixed building grid setup for half pillars
    Removed dedicated server checks from various assets to fix in single player
    Fixed floating rock in x14y13
    Fixed selling price of sharps rifles
    Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)
    Added Decay system
    Setup ini configuration
    Added Admin Tools
    Made landmines not trigger on guild members
    Fixed mailbox dupe on server kick
    Fixed hot bar loosing items when auto sort is used
    Fixed exit notification
    Fixed Train stopping calculations so they stop properly at stations
    Fixed gold exchange split stack stealing your gold
    Fixed losing control of your character when using a gamepad and opening a menu
    Fixed single player stats calculations so they don't fluctuate when loading in
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    Balance:
    Slightly increased damage on dynamite
    Changed max stat progression to 100
    Added a 20% chance to get tin and copper from iron nodes
    Lowered stone received from iron nodes
    Adjusted drop rate formula
    Made drop chance random
    Made accuracy divide damage on amount of bullet shot
    Increased ammo count for LeMat pistol to 9 rounds
    Increased purchase price of seeds to $0.05
    Lowered selling prices for clothing
    Adjusted purchase price of rawhide and pelt to $0.10 each
    increased purchase price of ammo by $.02 each
    Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health
    Lowered experience given from tanning rack
    Increased health of bounty hunter's companion bear
    Increased damage dealt by tomahawks
    Increased damage that the bounty hunter with a bear deals
    Increased health of bounty hunters
    Limited all stats to 100 skill points
    Weapon accuracy is now divided by the number of bullets fired so shotguns will get an accurate stat increase
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    VFX & Assets:
    Added furnace to metal working bench for deconstructing items just like the Blacksmith
    Added check for calling virtual cursor
    Added Wash Tub and Washing Machine to carpentry bench for future dye making
    Setup stoves so they can now craft the first wave of advanced recipes
    Added variations for recipes in stoves so some of the meals could be made with the different types of meat.
    Added Wine Press (crafted in carpentry bench)
    Added White sugar and Flour to grinder recipes
    Added Onion to general store merchant
    Added 2 new flags to carpentry bench
    Added Mortar & Pestle to carpentry bench
    Added bronze and steel to forges
    Added tar to brick forge
    Added clay resource to stone nodes
    Enabled crosshair when aiming down sights in first person
    Added Adobe to the forges (refined clay)
    Added charcoal as a fuel source to items like campfires and forges
    Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.
    Added phys materials to barn pieces so they play sounds/fx when interacted with
    Updated landscapes with build soil