Outlaws of the old west
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Alanw #53
Changelog 10/1/19
Client Update: 5:00 PM PDT
Estimated Downtime: 30 Minutes
Code:
Fixed donkey animation on mine detach
Fixed Table_02 so it places on the ground/floor correctly
Made horse detect ground
Change train stop calculation
Fixed gold setting stack to what is on split when moved
Fixed leveling up stat not updating correctly
Fixed loot percentage
Fixed cooked fish so it no longer gives health
Fixed railings on staircases improving the look and collision
Fixed collision on half steps so you no longer have to jump at the top of the steps
Fixed building grid setup for half pillars
Removed dedicated server checks from various assets to fix in single player
Fixed floating rock in x14y13
Fixed selling price of sharps rifles
Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)
Added Decay system
Setup ini configuration
Added Admin Tools
Made landmines not trigger on guild members
Fixed mailbox dupe on server kick
Fixed hot bar loosing items when auto sort is used
Fixed exit notification
Fixed Train stopping calculations so they stop properly at stations
Fixed gold exchange split stack stealing your gold
Fixed losing control of your character when using a gamepad and opening a menu
Fixed single player stats calculations so they don't fluctuate when loading in
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Balance:
Slightly increased damage on dynamite
Changed max stat progression to 100
Added a 20% chance to get tin and copper from iron nodes
Lowered stone received from iron nodes
Adjusted drop rate formula
Made drop chance random
Made accuracy divide damage on amount of bullet shot
Increased ammo count for LeMat pistol to 9 rounds
Increased purchase price of seeds to $0.05
Lowered selling prices for clothing
Adjusted purchase price of rawhide and pelt to $0.10 each
increased purchase price of ammo by $.02 each
Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health
Lowered experience given from tanning rack
Increased health of bounty hunter's companion bear
Increased damage dealt by tomahawks
Increased damage that the bounty hunter with a bear deals
Increased health of bounty hunters
Limited all stats to 100 skill points
Weapon accuracy is now divided by the number of bullets fired so shotguns will get an accurate stat increase
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VFX & Assets:
Added furnace to metal working bench for deconstructing items just like the Blacksmith
Added check for calling virtual cursor
Added Wash Tub and Washing Machine to carpentry bench for future dye making
Setup stoves so they can now craft the first wave of advanced recipes
Added variations for recipes in stoves so some of the meals could be made with the different types of meat.
Added Wine Press (crafted in carpentry bench)
Added White sugar and Flour to grinder recipes
Added Onion to general store merchant
Added 2 new flags to carpentry bench
Added Mortar & Pestle to carpentry bench
Added bronze and steel to forges
Added tar to brick forge
Added clay resource to stone nodes
Enabled crosshair when aiming down sights in first person
Added Adobe to the forges (refined clay)
Added charcoal as a fuel source to items like campfires and forges
Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.
Added phys materials to barn pieces so they play sounds/fx when interacted with
Updated landscapes with build soil