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  • Ironman2
    #2591
    Update: 03/26/2015 – PC Version 1.5.139.1020 / Mac Version 1.5.139.1210

    SPOILER! Kattints ide a szöveg elolvasásához!


    Hey Simmers,

    It’s the end of March and Get to Work is inches away from your fingertips. However, but before you work your way into a new expansion, we’ve got a release full of stuff.

    We’ve got NEW! We’ve got UPDATES! We’ve got Bunny Eggs? We’ve got performance improvements! We’ve got fixes! And hopefully you are comfortable as you read on.

    So, let’s jump in with…

    What’s New?
    What’s new for building?

    Basements!
    Build 2 levels down to create the ultimate in underground excellence.
    The Basement Tool is found in the Build sort, next to the Wall tool. Dig in and start building.
    An additional above ground floor is available for a total of 4 up and 2 down
    For the mathematically challenged, that is SIX FLOORS!
    Move Lot is now an option under Move Lot & House in Build Mode, and can be used to pick up and rotate the entire lot. You can also use the shortcut key [Y] to access the tool
    You can now download lots from the Gallery that are larger than your current lot, and crop them to fit.

    What’s new in the game?

    Paint from Reference is a new option on the Easel that lets Sims paint family portraits,landscapes, or whatever else you want!
    We have added a Notebook, found in the phone menu, under a tiny button at the top of the menu (we tried to make the button even smaller, but some folks wanted you to find this new feature).
    Now as your Sim is gardening or fishing and they make discoveries (such as splicing recipes, or what bait caught what fish) these discoveries will be catalogued in your Notebook.
    Your Sims will now meet and build relationships with their co-workers and schoolmates.
    Actions that you can take while your Sim is at work/school have been updated to allow you to gain relationship with or meet more co-workers/schoolmates.
    Non-played Sims (sometimes referred to as townies) now have jobs!
    The “Ask about Career” interaction has been updated to provide career information for Sims that you meet.
    The career information discovered will be found in the Relationship panel. Hover over the Sim portrait to see their career, schedule, and, if they work at a venue (like the bartender), where they work.
    Overmaxing!
    When you reach the top of a career, there is a reason to continue to perform well, as you can now continue to gain rewards and promotions.
    We have revised the interface for traveling to and choosing worlds to play. Click on the icon in the upper left corner of the map to take it for a spin.

    What’s new in content?

    Our first challenge rewards are hair… um, here! A new hair for Female and Male Sims. Look for them in Create A Sim, because if you are looking for them elsewhere, we should consider having you talk with someone.
    Gnomes are new! Well, these gnomes are new! Gnomes are old, I mean historically speaking they are quite old, but in our game they are older, I think, though I guess we’ve never really asked how old, but we can talk about that another time.
    Mr. Floppy the Gnome is available for home decoration
    And if you dare… Guardian of the Gnomelaxy is also hiding in our catalog.

    What’s new in The Gallery?

    Now you can see who is following you from the Player Profile page.
    The file size for downloads is now available in The Gallery.

    A Challenge you say?
    The Bunny Egg Hunt is on! For the month of April, you will be able to hunt and search out 10 decorative eggs, each with a different design – found in various locations in the world (some might say an egg lays with the frogs). As you collect each egg, your collection information will update in the Household Collection panel. You can collect multiples of the same design but they don’t contribute to your Collection.

    Collect all 10 of the different designs to unlock a reward… it’s big, it’s stuffed, and it might be a bunny. But I’m not confirming this information.
    Well, that’s about it. Except, there is more… do you want the rest? Better start reading.
    Performance
    The development team has been hard at work making performance improvements to various systems in the game. Some are the low level, under the hood type that will shave a millisecond here or there, some are a bit more. I’ll do my best to keep the technical jargon to a minimum.

    Gameplay decision making has been made more responsive.
    Posture decision making has been optimized – this would be something like how the Sim decides whether to Sit or Stand.
    Autonomy decision making has been improved in determining the time it takes for a Sim to decide what to do next.
    Broadcasters have been optimized – a broadcaster is something like a plate of food that has spoiled, and it is just sitting in the corner of the lot yelling “Hey, I’m here! I’m spoiled! I offend, don’t I? Yes, yes I do. Pay attention to me!”
    Memory optimizations have been made to the amount of memory the game is using during runtime.
    Memory use is a leading cause of thoughts, actions, and software crashes.
    Addressed a large performance spike that was caused by hovering your mouse cursor over the pool and pool edge.
    Improved the performance of the View Screenshots section of the memories interface.
    Users should not experience excessive hang times when loading this screen.
    Made several improvements to the visual creation of the Family Tree when opened to view
    Fixed a performance issue that was resulting in too many unique Sims being created due to a previously created Sim being added to a “Don’t use me” list for far too long when they were needed. We have shortened the “Don’t use me” list length.
    Save Time optimizations have been made which will speed up save operations as well as travel times.

    Issues
    In addition to all the new content, features, and performance improvements being added with this release, we have fixed a few issues.

    Build (General)

    If you place two blocks next to one another, and then place a column on the shared wall between them, then set the walls to cutaway view, which will hide the columns, and then you move one of the blocks, the columns that were left behind were remaining invisible. This is now fixed.
    Have you noticed how issues with building lots are incredibly complex when describing their reproduction? Yea… me too.
    Stairs placed parallel to double doors should no longer clobber the double doors placement.
    Yes, “clobber” is a proper technical term – to clob, clobbing, or the act of being clobbed.
    Fixed an issue that was causing an objects shadow to remain stationary while the object was being rotated.
    Fixed an issue that resulted if you deleted a light and then chose to undo that deletion, it would kill the ability for the light to ever turn on again.
    3 out of 4 teen sweethearts agree we should never have fixed this issue.
    Counters placed diagonally will now appear visually correct, rather than leave a gap.
    Placing objects on a roof will no longer clobber objects in the room below it.
    “Clobber” must be the proper term, I keep using it over and over again.
    Fixed an issue that would reset adjustments made to the eaves, after using the Move Whole House tool to rotate the house.
    Mailboxes can now be deleted from a venue lot, or re-added from the catalog if one does not exist.
    Wall visual settings will now properly respect donut block creation and deletion.
    Donuts are however not respected, and will be devoured on sight.
    We fixed an issue where walls built near pool edges were sometimes creating odd routing issues, which were preventing Sims from being able to use objects placed on the walls such as mirrors or paintings.
    Stairs now move with the supporting block when using the Move Whole House tool.
    Fixed a z-fighting issue that would result when friezes of different colors would overlap.
    Sharing lots or rooms to the gallery with craftables (potions, wood working objects, or similar) and player planted plants will no longer remove the crafted objects and plants.
    Fixed an issue that was causing all seats at the edge of a pool to become momentarily invalid when entering and exiting Build Mode, which would result in Sims resetting if they were on the way to use the pool.
    Fences enclosed within a block built using the wall tool should no longer be improperly lit.
    Fixed an issue where undoing the action of drawing a wall next to a staircase was causing gaps to appear in the stair geometry. Young Harry is pleased.
    The Rattlesnake Juice lot is apparently not flat. This resulted in pools that were placed upon this lot being non-routable. We have corrected the issue.

    Content

    The trash plant will no longer change soil type throughout its growth cycle.
    Sim can now fish at all posted fishing spots near Willow Creek Archive.
    Sims rejoice. Fish swim.
    Did you think I was going to say fish panic? Or run for cover? Have you talked with a fish lately? They don’t do much, kind of swim left and right, open and close their mouth… that’s about it.
    Updated some of the fishing spots to provide greater variation in rarity.
    Fixed an issue that would cause paintings to appear self-illuminated on some graphic cards.

    Gameplay

    Sims have a handedness that is set by the game, yep, surprised me too. We fixed an issue where if that Sim was shared to the Gallery they could lose the information that told them which hand they preferred.
    School will no longer count as a career when attempting to complete the Fabulously Wealthy aspiration.
    Sims will no longer route fail when multiple craft actions are queued up on the Woodworking Bench.
    There is now a thought balloon that will inform you that you are overfeeding your baby if you overfeed your baby.
    We fixed an issue that was disabling Build Mode if you queued up travel and then cancelled the travel action before the map screen.
    You can now go into Create A Sim and change the name of any of your Sims.
    So go ahead, download Mr. Fluffy URox0r, because, well… you can change his name.
    Sims will no longer talk to the dead space that was previously occupied by a traveling Sim.
    They tried to smile it off, as if the other Sim was really still there listening, but we knew and we snickered a little when they weren’t looking.
    Fixed an audio issue that could occur when attempting to re-connect online that resulted in the background audio track playing on top of itself.
    Objects will no longer fade in Camera Man Mode (aka the camera that is accessed when using [TAB])
    Fixed an issue that was preventing the correct price from showing when attempting to sell a stack of items from the Sim Inventory.
    Fixed an issue that would prevent ultra-speed from being available after the Maid had left the lot.
    We fixed an issue that could occur if a household was split via Manage Worlds. It was not properly handling the relationships of the Sims in the household, and parents were not properly being remembered in their child’s relationship panel.
    Babies no longer will have an unknown trait in their relationship panel display.
    You can now edit Teens in Create A Sim if they are the only member/s of a household.
    Tranquilized Sims will now gain energy while they are sleeping.
    Fixed an issue where food that was left to spoil inside a microwave would prevent a Sim from being able to use or clean the microwave. In some cases this would also prevent the Sim from being able to clean up dishes anywhere on the lot.
    Sims are no longer allowed to Try On Outfits at a mirror placed over a pool.
    Sims can now eat food that was placed into the household inventory through a move out or clobber function once that food had been replaced on the lot.
    So in the real world this would be…I cooked a turkey pot pie, and left it on the counter. And then moved out of my house, leaving my belongings behind for the new owners. The new family that is moving in unpacks and finds the turkey pot pie. And now… they can eat it. That’s… yuck.
    We fixed an issue that could result when downloading several items (household, lot, or room) to My Library that was causing the ID of the items to conflict with one another, eventually resulting in the inability to place them.
    Or as auto-correct would have you believe, the id, because, as we know, The Gallery has no ego or super-ego of its own.
    We fixed an issue that would cause the Sim to place a book on the ground while seated at a desk, and as a result, then reach through the desk to pick the book up if they wanted to read it.
    And then they might step to the left, and then to the right. They might put their left foot in. And they might pull it back out. And sometimes, though not often, they might put it back in again and shake it all about.
    Swimming in the pool will now clear the singed state of a singed Sim after being singed by a fire.
    Sims will no longer walk on water if they were seated close to the edge of the water when instructed to Swim.
    Sims can now choose to clean up spoiled food from their inventory while swimming. They will not clean up the spoiled food in the pool, they will get out of the pool in order to clean up the food.
    Fixed several issues with validating object use while swimming in a pool that could manifest in ways such as attempting to use a bed while swimming would result in a route fail.
    Teens should no longer lose muscle mass from aging from Teen to Young Adult… don’t worry teens, you have plenty of time to lose muscle mass later.
    Sims who went into labor while on a vacation lot, and went home, were finding they were in a perpetual state of labor. They will now be able to give birth as desired.
    We’re very sorry, and deeply regret the trauma imposed upon the Sims who had to endure an unusually elongated labor period.
    Turns out the fire protection coating applied to babies upon birth was being absorbed by the bassinets, preventing them from burning when no baby continued to reside within them. Sadly, due to a licensing agreement with the Baby No Burn Fire Proofing Protection System, we are not legally allowed to maintain this level of protection when the baby is no longer present in the bassinet and as a result, the bassinets can now burn, turn to ash, and be utterly destroyed by the ravages of a burning inferno.
    The “Own a Bar and 2 Barstools” goal for the Master Mixologist aspiration will now actually check to ensure you own a Bar.

    Interlude
    A moment of randomness. I feel every day should have at least one. Stand up and cheer for no reason. Go ahead, do it. Have you ever walked near someone, and just said something completely random (“oh, the salad fork has two tines!”) as if it were a forgone conclusion, smile to yourself as though you had solved a significant issue by coming to this conclusion, and walked on without further need to speak? It’ll make you, and them, smile.

    And now back to our release notes currently in progress…

    Fixed an issue with the Audio Focus option. If checked, the game audio will now properly duck when the game is minimized, rather than just get really, really quiet.
    Fixed an issue that was causing the pay bills action to become unstable if the player queued up Pay Bills more than once in a row.
    Fixed an issue that was causing the Mourning buff to remain stuck on the Sim, resulting in unnecessarily long streaks of sadness, which could cause death, which could cause other Sims to acquire the Mourning buff, which … well you see where this is going.
    Children, when directed to draw shapes at the Activity Table, will no longer stand, sit, stand, and then sit again before performing the action.
    They may however still have hidden desires to twirl three times before lying down to sleep.
    You now can now turn the Spooky and Holiday speakers back on after turning them off, because that would be silly to not allow them to be turned on more than once.
    Revised the eating vs. idle choice for Sims to weigh more heavily upon the eat side than previously.
    Sims will no longer believe that toilets will increase their Fun need, causing the Sim to use the toilet excessively when it is the only “fun” thing on the lot.
    Sitting is fun, sure, but flushing is IN-CRAY-DA-BELL!
    Fixed an issue that could result in a Sim that was supposed to be at work to show up at home but behave as if they were at work.
    If you delete your current save while in game, you will no longer be booted to the main menu.
    The option to “Create New Household to Move In” is no longer available in Granite Falls.

    Interface

    Hovertips are now less blurry.

    If you find they continue to look blurry, eat more carrots.
    Attempts to comment on the content of a user who has blocked you, will now tell you.
    Fixed an issue with the cursor in Build Mode, where it was not properly updating as you click on various objects in the catalog.
    Changing the relationship of Sims in Create A Sim who have the same last name, will no longer remove their last name.
    Notification messages will no longer show a Sim of a different age than the Sim who drank a Potion of Youth
    This is not easy to do, I tried it, so if you ran into this issue, congratulations on your issue finding skill! We fixed an issue that could occur if, while live dragging an object (your mouse is down to do this), you dragged the object over the Sell option in the Sim Inventory, and then quickly clicked sell multiple times (which requires you to click the mouse button, thus releasing the mouse down state), the sell confirmation dialog that appeared would appear for each click made.
    Switching the age or gender of a Sim in Create A Sim while viewing an outfit category other than Everyday will no longer reset the Everyday outfit to a seemingly random outfit.
    In order to avoid any further confusion, all references to “Go Here” shall henceforth be known as “Swim Here” for all swim related travel actions.
    Crafting a flirty sculpture on the woodworking bench will now inform you that it is a flirty sculpture when you hover over it.
    We fixed an issue where clicking on the dimmer bar, rather than dragging the button, was not dimming the lights.
    Fixed an issue where long names were being cutoff in the Genetics panel in Create-A-Sim.

    This should help anyone who has named their Sim “WWWWWWWWWWWWWWWWWWWW” but could only see the name as “WWWWWWWWWWWWWWW”
    Fixed an issue in The Gallery that prevented Show Custom Content and Show Unowned Content filters from being present if the online access was disabled.
    Spamming Go to Work will no longer grow infinitely in the action queue.

    Jack, the queue is not your beanstalk.
    Placing a room from the gallery when you do not own the objects contained within, will now yield an in game message as to the removal of the unowned content.
    [Mac specific issue] You can now use the left and right command button when attempting to alter the camera angle.


    Utoljára szerkesztette: Ironman2, 2015.03.26. 20:11:45
  • Ironman2
    #2590
  • Plata
    #2589
    De,kattints egy tál kajára és ott van az opció.És a friendly részben van meghívás is,ha jóban vannak.
  • Mike
    #2588
    nem így értettem,
    ő adott nekem egy részt, és ő szólt, hogy az egészet abbahagyjuk
    senki nem őt okolta
  • Mike
    #2587
    A sims 4-ben nem lehet megkinálni a vendégeket kajával, nem lehet enni hívni őket, nem lehet megkérdezni, van-e kedve ott aludni?
  • Ironman2
    #2586
    Nem! Ez nem így volt! Ő elvégezte a feladatát amit rászabtak!

    szerk:ki volt osztva asszem hogy ki mit fordítson,de egyébként lehet jelentkezni oda még forditónak ha valaki szeretné minél elöbb magyarul látni játékát!

    http://kingmakersteam.com/index.php


    Utoljára szerkesztette: Ironman2, 2015.03.22. 11:36:28
  • Mike
    #2585
    Ha gyuri nem hagyja abba, már rég kész lettünk volna vele
  • Mike
    #2584
    Ha beragad a nyilvános wc a kempingben, akkor mit lehet tenni? Áll előtte a sim, bemenni nem tud fél napja, resettel ki tudtam onnan mozdítani, más wc meg az egész térképen nincs
  • Coolfire
    #2583
    Az a baj,hogy minden "összejön" nekik.:/
    Jönnek-mennek a fordítók,a patchek folyamatosan átrendezik/beleírnak a szövegbe etc.
    Most már óvatosan sem becsülik meg,mikorra lesznek készen.
  • MoRT2195
    #2582
    Szerintem az bőven jó. Vannak játékok amikhez évek óta készül egy fordítás, és még mindig évek vannak a hátra a befejezéséig. A Sims 4 magyarítása fél év alatt érte el a 38%.-ot, szóval nagyon jól haladnak ők. Meg nyilván a GTA V fordítása azért előnyt élvez, plusz a The Evil Within-t is ők csinálták titkosan, hamarosan ki is adják, már csak a tesztelése van hátra.
  • Plata
    #2581
  • Coolfire
    #2580
    Jó lesz ez az üzletesdi.:)
  • Coolfire
    #2579
    Arra még várhatsz.Hetek óta nem haladnak vele,még mindig 38%-on áll.
  • Plata
    #2578
    Az biztos fizetős lesz.
    Én inkább a magyarosítást várom,fura így hogy azt se tudom mire nyomok rá ha feljön egy szöveg.
    Utoljára szerkesztette: Plata, 2015.03.11. 14:17:20
  • Ironman2
    #2577
    Alakulgat a játék! Végén még megkapjuk a tipegőket is!
  • Ironman2
    #2576
    Figyelem! Újabb ingyenes update jön a hónapban,ezúttal megkapjuk a várva-várt pinceépítési lehetőséget.Valamikor március vége felé,még a Get to work megjelenése elött jönni fog!

    egyébként ez a pince látható az elöbbi videóban is:



    http://simsvip.com/2015/03/10/the-sims-4-basements-will-be-free-for-all/
    Utoljára szerkesztette: Ironman2, 2015.03.11. 13:50:14
  • Ironman2
    #2575
    új peccs jött tegnap:

    Update: 03/10/2015 – PC Version 1.4.114.1010 / Mac Version 1.4.114.1210

    Hey Simmers,

    March is upon us, Get to Work is pushing against the door, and the color green shall soon reach a pinnacle of popularity, if only for a day. And we have an update ready to release.

    It’s a small update that fixes a few crashes for Mac and PC that the community has helped us track down and reproduce. And a little bit of content.

    What’s new? It’s St. Patrick’s Day or St. Paddy’s Day, (as I learned this week, it’s not St. Patty’s… who knew?)! Top off your Sim with a bit o’tha green by plopping on a new hat for your male and female Sims, found in Create a Sim. And a new gnome has joined us! Search for the Bare Essentials Gnome to adorn your abode.

    Thank you all for the save files, feedback, and help we get in narrowing down issues, and improving on The Sims 4 experience for everyone!

    Crash / Performance (General)
    We fixed a ‘failed to load object’ error that was returning the player to the neighborhood map when attempting to load into a lot.
    This error was the result of an invalid fallback being called when we ran into a load error. Essentially, if we were looking for a sofa and we couldn’t find the sofa, we would say “Hey, there is no sofa” and kick the request back. Which would then say “But I need a sofa.” And this would go back and forth until finally someone would just give up, storm off angry, and say “Fine, if there is no sofa, there is no game, and you can forget about dinner, cuddling, and now we are going to go visit my mother, and yes, you ARE coming with me!”
    Players who have Nvidia GTX 960, 970, or 980 video cards should no longer get the “Unrecognized Video Card” error upon launching the game.
    We fixed a crash that could occur on load due to “lot caching,” which was fixed… by removing the cache. Au revoir.
    We fixed an issue that could lead to an infinite load when travelling that was due to certain world objects (trees, rocks, or similar) failing to load. Rather than hanging, we now just advance the load.
    And by advance the load, it is meant that we step over the request, and move on to the next. Like when you are reading your daughter’s Christmas wish list, and you just ignore the “pony” and “little brother” line items.
    Fixed an issue where browsing the gallery could lead to a crash.
    We fixed a few crashes that were affecting some users on both Mac and PC… yea, that’s pretty generic. To be specific, we fixed crash category 0xd12c29, 0x4518fe, 0xb72d33, and 0x34bc94. Maybe that was too specific? I’m not sure I can do better in this case, um… we fixed a Graphics::Texture, Pathplanner:containsFast, FamilyManager, and SetNotificationFunction crash. Totally not helpful. Let’s just go with “Mac and PC are now more stable as a result of these fixes.”

    Crash / Performance (Mac)
    Fixed an issue that was preventing the game from launching, and display an “Unable to start, initialization” error if the players save file had lots of custom content installed due to a file handle issue on OSX. This fix should allow you to comfortably have approximately ~1000 pieces of custom content as opposed to 20 which was the case previously.
    Fixed a crash that was the result of using a mouse with more than 5 buttons. It is once again safe to use these mice! It should be noted however, that no mice were harmed in the testing of our fix, all mice were handled with the utmost care, treated with respect, and held for only the shortest amount of time, before we released them once again to live amongst their own kind. Not that we are against mice and human cohabitation, only that without understanding the desire of the mouse, it can only be considered inhumane to force the mice to remain in our environment.
    We fixed a texture loading issue that was causing some systems to have Sims appear without texture upon loading into Create-a-Sim.

    Interface (Mac)
    It is now possible to change the refresh rate in the Game Options, Graphics tab.
    If you launched the game in fullscreen and then exit fullscreen, the yellow minimize button was disappearing upon exiting fullscreen. As a side note, if you are aware of the official name for the “yellow minimize button,” that would be great, because our bug report referred to it as “the yellow minimize button in the top left of the window” and I have to wonder if it has a simpler name, like the minimize button or maybe they just call it Bob. Click on Bob to minimize. Did you click Bob? Have you seen Bob? He minimizes things for you. Takes away your cares, shrinks them away… Bob.
    If you launched the game in fullscreen and then exit fullscreen, the green fullscreen button was disappearing upon exiting fullscreen. As a side note, if you are aware of the official name for the “green fullscreen button,” that would be great, because… didn’t I already write this note? So, yea… Bob Junior. Okay, this is just weird. Why do I have 2 bug reports about 2 buttons that are right next to each other in screen space? They’re fixed now, Bob and Bob Jr.
    You should no longer be able to edge scroll while the options menu is open.

    Utoljára szerkesztette: Ironman2, 2015.03.11. 13:46:22
  • Ironman2
    #2574
    Sims4 Vár az üzlet!



    (de jó is lenne! helyette megkapjuk a Get to work kiegben az üzletesdi bundle változatát,megjött az üzletesdi videó)
    Utoljára szerkesztette: Ironman2, 2015.03.11. 13:44:56
  • Ironman2
    #2573
    Nemhiszem hogy pótolni fogja a Cities Skyline a Sim Cityt
  • twi452
    #2572
    de legalább mindjárt (2 nap) lesz helyette jobb ;)
  • Ironman2
    #2571
    Na vajon miért? Mert nem adott rá lóvét a kiadó,inkább más projektekbe rakták a pénzt,csupán ennyi.Ötlet az lett volna,csak itt nem a hozzáértők döntenek sajnos.
  • Tauri
    #2570
    De miért kellett elbaszni egy igen jó lehetőségekkel bíró Simcityt?? Ha van nagyobb pálya szerintem az egyik legjobb simcity lehetett volna. Nagyon nagy kár érte
  • Ironman2
    #2569
    Semmi köze hozzá! Nem ott fejlesztik a Sims4-et! Emerville-ben már gyakorlatilag nem volt érdemi munka.A Sims4-et továbbra is gőzerővel fejlesztik 3 stúdióban .Az a régi főhadiszállás volt a Maxisnak ahol készültek a Sims2-es,Spore és Sim city játékok.Sim Cityt sajnálom,még lett volna benne lehetőség,hülye drm miatt elb.szták anno,meg a kisebb területekkel
    Utoljára szerkesztette: Ironman2, 2015.03.05. 11:15:48
  • Plata
    #2568
    Most olvastam hogy bezár a Maxis legnagyobb stúdiója.
    Katt
    Úgy látszik még sem fogy annyira a játék.
    Mondjuk ahogy átbaszták a népet a Sims 4 meg Sim Cityvel,nem is csodálom.
    Utoljára szerkesztette: Plata, 2015.03.05. 07:29:20
  • Ironman2
    #2567
    Beleadtak mindent ebbe a kiegbe úgylátszik,itt a laboratórium.

  • Ironman2
    #2566
    Megjött a scientic trailer is,élvezzétek! Áprilisban jön a Get to work kiegészítő,a nyomozó,orvos,és tudós játszható szakmákkal! Na meg a saját üzleti lehetőséggel! (azt gondolom majd jövő héten mutatják be)


    Utoljára szerkesztette: Ironman2, 2015.03.03. 19:10:40
  • Ironman2
    #2565
    Ja,jövő héten jön majd a tudós szakma trailere is az első kiegészítőlemez tartalmából! Nagyon tartalmas lesz az első kieg!
  • Ironman2
    #2564
    Jó volt meglesni a jövőbeli rokonaimat,igaz nyomokban nem hasonlítottak a simemre,de sebaj a képzelet felülmúlta a játékot,majd talán a Sims4-ben hasonlítanak rám,itt azért sok hasonlóság van a leszármazottak,és felmenőik közt
  • Pirlipát
    #2563
    Tényleg! Azt el is felejtettem, de igazad van ott is voltak, csak az a kieg valahogy nem fogott meg annyira, és aztán nem is nagyon játszottam vele. De az utazóssal az új részek ellenére is.
  • Ironman2
    #2562
    Igazad van,a Világ körüliben szerettem megoldani a feladatokat,és küldetéseket,volt belólűk nagyon sok! Aztán csak az az egy kieg. volt olyan.Meg talán az Előre a jövőbe,mert abban is voltak feladatok.
  • Pirlipát
    #2561
    Na, ez tényleg jónak tűnik! A 3-ban is nagyon tetszett az első kiegészítő, hogy végre küldetések is vannak, és persze a hangulata. Úgy látszik itt is azzal indítanak. Igaz a háromba ez az irány el is tűnt ahogy jött.
  • Ironman2
    #2560
    Megjött a nyomozó szakma trailere is!



  • Ironman2
    #2559
    2 új kép a nyomozó hivatásról a Get tot work kiegészítőben:


  • Ironman2
    #2558
    Ha már a telkekre nem lehet bemenni közvetlen,akkor csinálhatnának hatalmas városrészeket ahol el lehet bóklászni,nem rossz a koncepció,csak eléggé kidolgozatlan még
  • Plata
    #2557
    Talán,de a jelenlegi városokban is nagy üres és bejárhatatlan területek vannak.Oda is betehetik,a háromba is az alap városban is az elején sok üres rész volt,amibe betelepültek az új épületek az új kiegek után.
    De valóban lehet hogy a munkahely is külön városrész lesz.
  • Pirlipát
    #2556
    Vagy úgy oldják meg, mind a vakációval, hogy betölt egy új város, (downtown) ahol a munkahelyek lesznek. Én erre szavazok.
  • Ironman2
    #2555
    A végén ha mindent le akarsz tenni a városodba,akkor bezony nagy térkép kell sok-sok telekkel
  • Ironman2
    #2554
    Azért óriási változás hogy a Sims3-hoz képest itt nincsenek nyúljáratok,idővel majd minden munkahelyet megcsinálnak gondolom.De legalább a fő foglakozások nem nyúljáratban lesznek megoldva,hanem átélhetjük a valós munkahelyzetet.Én a stadionra,meg a szinházra leszek majd kiváncsi,de azok még odébb vannak,Színház gondolom majd egy éjszakás kieggel jön
  • ssx22
    #2553
    Ez ugyanakkora f*sság mint a 3-hoz az Álomállások
  • Ironman2
    #2552
    The Sims 4 Get to Work: Official Doctor Gameplay Trailer