3504
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Coolfire #2621 -
Ironman2 #2619 Update: 06/11/2015 – Version 1.8.61.1020 (PC) / 1.8.61.1220 (Mac)
Hey Simmers,
It’s Thursday! There’s some exciting Stuff happening just around the corner, and we have a release to release to you… in this release. So, stretch out to a new world, welcome your Sims with a little fruitcake, and draw up a room where you can place a chair to sit in, in order to relax, if that is your inclination, or perhaps you’re more of an on the edge of your seat type of person, in which case you shouldn’t sit back, because that wouldn’t really make sense…
…well, anyway.
Um, what’s new!?
We have heard the cries from the mountain tops for space (“My Sims need space!” <- see right there). And so, welcome to Newcrest! Fifteen lots await your creative hand to build to your desire. OR if you are less inclined to build from scratch, jump into the Gallery and populate your world from your fellow Simmers’ creations. Some have already built some amazing lots, just search for #BuildNewcrest.
The return of the Welcome Wagon! Have you been finding it difficult to break the ice with your neighbors? Can’t seem to get anyone to come to the door and engage in a deep conversation about dinosaurs or your insecurities? Now when you move in to a new lot, your neighbors* will arrive with a welcoming smile and a pound of fruitcake.
*Please note: fruit cake, welcoming smile, and inviting neighbors require neighbors.
And to answer the unanswerable question of where does a lawn ornament go when their time is up, the Reagnomper gnome has been seen skulking about the Build catalog.
Tutorials have been given a facelift! Introductory dialogs now provide context as to the mode or lesson being taught, and allow you to skip a portion of the tutorial that you may already be familiar with.
A new tool, the Custom Room Tool, is now in Build Mode. This tool will allow you to draw your own room shapes.
You can find the tool in the Walls and Empty Rooms sort in Build Mode.
As you draw, each click will place a new wall segment, an indicator of the last clicked position, and a starting position. To complete the room, click back to the starting position.
The last clicked position provides information to you in regards to the undo behavior.
And what about issues we’ve fixed?
Issues (General)
We fixed a plagiarism issue that was allowing the “Original by” creator information associated with a lot or room to become lost after using the placement option via Manage Worlds and then re-uploading the lot to the Gallery.
Sims in inactive households will no longer find themselves conscripted into unwanted jobs.
You! Yes you ‘in the inactive household’ behind the ‘build structure that approximates the appearance of a’ grandstand. Stand still, Simmie!
We fixed an issue that could cause corruption of the save files when players attempted to share their save files with one another.
Using the “Enchanting Introduction” while running on a treadmill will no longer cause the Sim to sink into the treadmill.
Working Out will no longer satisfy the Mentor Fitness or Study Opponents daily tasks from Professional Athlete and Bodybuilder career branches.
Hungry Ghosts will no longer be informed that they might drown while they are swimming… mostly because we couldn’t quite agree from a philosophical approach about what it means to die when dead.
I suppose if you consider the ghost as a reanimation of former life, it is possible that the re-death would result in a termination of that animation. But not all agree that the ghost is a reanimation, but rather a reflection of the former Sims spirit housed in a ghostly apparition. In which case, death of a reflection no longer made sense.
Discussions on a Sims development team can get quite odd sometimes…
don’t ask me about woohoo.
Fixed an issue that could prevent the player from editing the relationships of a household that was downloaded from the Gallery and merged with a currently non-played household.
Candles will no longer be impacted by the paying of or lack of paying bills.
Much to our dismay, it turns out that candles don’t actually draw their fuel source from the power grid, but instead rely upon a rudimentary combustion for their fuel, or in some cases battery power. Neither of which are impacted by payment of bills. Huh, crazy I know.
Ask on Date was available as an option earlier than intended, resulting in many Sims hopes being dashed without any possibility of success.
I remember those times.
Issues (Get to Work)
Aliens have begun to adjust to the strange and scary visiting Sims to their home world and are more likely to venture from their homes, if only to catch a glimpse of a Sim.
Male Sims that reach level 10 in the detective career will now properly unlock the prison jumpsuit in Create a Sim.
Fixed an issue that was failing to save the mannequin outfit, resulting in the mannequin display reverting to another outfit rather the players setting.
Issues (Luxury Party Stuff)
Fruit Punch Fountain will now appear charred when charred.
Ok, you probably didn’t run into this (crosses fingers)… but if you ran into the “why doesn’t it burn issue” that was briefly possible in late May, and you have installed Luxury Party Stuff and you then attempted to upload to the Gallery or bulldoze the lot that had the burn issue, you may have found yourself in a “my lot is corrupted, life has ended, I see a light” state of mind, or maybe not to that extreme. This issue has now been fixed.
Much appreciation for your time, feedback, and patience,
-SimGuruGnome
Utoljára szerkesztette: Ironman2, 2015.06.11. 19:54:15 -
Plata #2618 Új ingyenes szomszédság jön.
Katt. -
Plata #2617 Ez viszont nagyon jó hír.Én viszont csöppet sem tudok angolul,csak amit felszedtem a játékokban. -
Ironman2 #2616 Az ára csak 9.99 dolcsi! -
Ironman2 #2615 Jó hírem van számotokra! Egy másik oldal átvette a fordítást! Így most van esély arra hogy végre elkészül a Sims4 magyar nyelven is!
http://magyaritasok.info.hu/forums/topic/the-sims-4/#post-708
Lehet jelentkezni fordítónak ide az adminhoz,de felhivnám a jelentkezők figyelmét hogy csak az jelentkezzen aki nem riad vissza többezer sor fordításától (vannak rövidebb egy szavas,és hosszabb több mondatos sorok is!!)
Kiváncsian várjuk a fejleményeket!
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Plata #2614 Ez szinte nulla tartalom. -
Ironman2 #2613 Jött egy újabb javítás is közben:
Update: 05/14/2015 – PC Version 1.7.62.1020 / Mac Version 1.7.62.1220
Hey Simmers,
We know it’s only been a short while since our most recent release. We have just a small update here as we are getting ready for the up and coming release of The Sims 4 Luxury Party Stuff Pack.
So, what have we got for you?
What’s New?
Sims your household knows can call you up and invite you to some of their events!
Sims in a relationship might get a phone call to go on a date. Your child’s friends might ask them over for a play date. Or your “ready to age up, but not yet aged up” friends can call to ask you join them for their birthday party*.
*If you have aging turned off in the options panel, this will not invalidate that option. However, if you attend the birthday party, the Sim throwing the party will age up as a result of the party.
And we addressed a couple… well I mean, a couple is two, right? Yea, and a few is more than a couple, while some is more than a few? And several is greater than… yea ok, I got it. We fixed “some” issues. Some, yea, some is good.
“Some” Issues Fixed
We fixed an issue where the social Ask on Date was working correctly, however if you chose the same action from the Relationship Panel or the Phone, it was 100% guaranteed to succeed. The Relationship Panel and Phone options now have the same chance for success and failure as the social.
We fixed an issue that was preventing the Create a Sim tutorial from advancing properly in some cases when the Genetics panel was active.
We fixed an issue that could cause the phone to ring only when the game was paused.
I’m picturing a family of frozen Sims, unable to reach the ringing telephone. The parents, they’re fine, they’ve long since taught themselves to ignore the phone… the teens? The teens are silently screaming, unable to claw their way to the ringing phone. It’s a movie, called “The Unanswerable.”
We fixed a few text errors in the chance card for level four of the Writing career. Ironic?
Thank you,
SimGuruGnome
Btw, did you know that if you add just one letter to a sentence with ‘few’, it alters the meaning significantly: I have few friends vs. I have a few friends.
Thanks again!
-SGG -
Ironman2 #2612 A Luxus parti cuccok kiegészítő tartalmazni fogja a csokiszökőkutat,ami a Sims3-ban prémium tárgyként lehetett megvásárolni,és egy sütiasztalt is,meg jónéhány tárgyat:
Utoljára szerkesztette: Ironman2, 2015.05.17. 18:03:04 -
Ironman2 #2611 Holnapután jelenik meg a Luxury party stuff,az első cuccos kiegészítő csomag a Sims4-hez!
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dorcsa095 #2610 Sziasztok! :) Letöltöttem a gyerünk az iskolába módot, kicsomagoltam a tömörített fájlt, de nem tudom, hogy a játékba ezeket hova kell betenni. Segítene nekem valaki? :) Előre is köszönöm! -
Ironman2 #2609 A piacon a wirágboltban tessék érdeklődni -
Barbi19 #2608 Köszi! :) -
Coolfire #2607 Az már wirágbolt. -
Plata #2606 Ahhoz szerintem nincs,vagy valami torrent.Már ha van. -
Barbi19 #2605 És nem eredetihez? -
Ironman2 #2604 Eredeti játéknál az Origin automatikusan updateli! -
Barbi19 #2603 Sziasztok!
Honnan lehet a patch-et letölteni? -
Ironman2 #2602 Újabb javítás jött,ezúttal jó nagyra sikerült a patch:
Update: 05/4/2015 – Version 1.6.69.1020 (PC) / 1.6.69.1220 (Mac)
SPOILER! Kattints ide a szöveg elolvasásához!
Hey Simmers,
It’s May, and I’ve got a bag full of fixes… wait that’s more of a December reference. I’ve got a shower of fixes for… that’s April.
May is Autumn and Spring (depending on where you live). It’s the beginning of the end of another school year. It’s the end of an egg-citing challenge. It’s May the 4th be with you! And it’s when I have a whole bunch of updates to share with you in this release!
I’m really sorry about the egg pun. It’s best if we both could just forget it ever happened and move along…
What’s on the New side of things?
We have replaced the loading screen with a lighter more lively loading screen.
“Going with the loading screen right out of the gate on the notes, huh?”
“Yep.”
The Bunny Egg Hunt is no longer available in game. Your logs will once again contain no eggs, but frogs. Your mailboxes, the home of drab, eggless bills. And collectible confection creations will no longer be found beneath the weeds of your gardens.
All of the object rewards (eggs and bunny) are yours!
And, all of the object rewards can be found in the Build catalog (unlocked or behind the hidden objects cheat).
Thank you for your participation!
Sims can now influence the gender of their offspring!
Strawberries and Pop music (one, the other, or both) seem to lead to more baby girls.
Carrots and Alternative music to more baby boys.
A new “?” icon is available in the Plan a Social Event interface. Hover over it to learn about the requirements that a particular Role has for the event being planned.
Some new outfits are in Create a Sim. Open up Styled Looks to quickly find plum Fett, Darth Maul, and Aayla Secura!
And May the 4th be with you!
Aliens have adapted to the Simish ways and are now have access to the full Create a Sim catalog!
And by full we mean everything except skin details, because they are aliens after all.
Issues Fixed (Crash / Freeze)
Fixed a crash that could occur when using the wall block tool in Build Mode.
We fixed an issue stated that “Normal gameplay cannot be resumed if user Exits to Main Menu while aging up an infant.” We fixed this issue, but I have to wonder… were you able to resume abnormal gameplay?
Fixed a memory leak that was keeping too many audio resources loaded in memory which could have caused crashes during extended game sessions.
Fixed a freeze that could occur if two transitions were set to occur on top of one another, such as one Sim is about to travel, while the other Sim is about to enter Create a Sim to plan an outfit.
I know that part of my responsibility is to interpret the issues for you in a way that makes sense but sometimes… We fixed an issue that could “… cause the client to enter a hang when trying to move a not currently in the world household that was previously transferred into a new household via household management onto an already occupied lot via the Move In option.” You’re welcome.
Issues Fixed (General)
Dragging an Activity Table drawing from the table to a wall, will properly display the drawing against the wall.
Cancelling an interaction will now properly satisfy the tutorial request to cancel an interaction.
Testing cheatsare now saved per household.
This means that once you turn on ‘testingcheats true’ they will remain enabled until you decide to turn them off with the ‘testingcheats false’ command.
This includes through travel, save, quit, restart, a weekend at your grandmothers, an afternoon at the beach, or just because you needed some space. Because you were tired of always having to come up with new answers when your Sims would look at you and ask “What are you thinking about?”
Child labor laws have required that we remove the ability for children to throw away food from the grill.
Turns out that the current labor laws have difficulty with children working with potentially dangerous outdoor open flame grilling appliances… even if it just makes sense for little Billy who is right next to the grill to clean it, rather than dad having to put down his beverage, get up from his comfortable chair… oh for the…
Sims with the Fresh Chef trait will no longer make food that spoils, just like the trait says… turns out they have all just been lying to us!
Maids should be more responsive while on the job, and no longer stand around doing nothing while they charge you an hourly wage.
You will no longer be required to watch your hired maid perform their duties in order to ensure you are getting the service you paid for. Maids will now properly clean your home, even if you aren’t there! It’s like a whole new world out there folks…
Maids will no longer appear at work in their everyday outfit, but will be dressed appropriately.
Be aware that Maids have long wanted to clean up those salvage piles left everywhere, and have decided to forgo your desire to “get around to it” and will now just throw it all away.
Tend Garden will no longer bully its way to the front of your action queue, but instead will wait its turn like all the other actions… except for that pesky death one, and the fire one, oh oh and the bladder fail one. And maybe a few others. But other than those, it will wait its turn like all the rest.
Treadworthy stairs that are placed indoors will no longer have a missing bottom step.
Pool lights will now consistently illuminate nearby Sims, rather than blinking them in and out of shadow.
Sims that you invited to play chess with you will no longer remain stuck at the chess table for an unusually long period of time after you leave.
Using the fence tool to place a fence, will now properly preview when hovered over a wall that has a counter against it.
Sims will no longer think of an empty thought bubble upon returning from adoption.
While we understand the adoption process can be mentally draining, emotionally challenging, and physically tiring, we felt that the Sim would still have a thought to express upon returning.
On a side note… does anyone know if the rule of three is still in effect when expressing an idea? I only recently learned of the Oxford comma change, and the single space vs double space debate, that I feel the need for a refresher course.
It is now possible to re-enable super speed 3 when your Sim is at work, if you had previously slowed the speed.
Hosting a dinner party will now allow you to hire a caterer.
The hidden achievement (which I can neither verify nor deny the existence of), Problem Child, will now properly be rewarded to teen Sims who have reached level 10 in the Mischief skill… assuming this is a real achievement.
The Mod Pod Twin Sleeper will no longer re-energize the sleeping Sim as quickly.
The uncomfortable craftsmanship was only recently discovered beneath the mattress.
The eyedropper now properly highlights floor tiles within a block.
Child Sims who are already “A”student’s will no longer be required to slack off at school in order to successfully satisfy the Achieve a Grade of “A” at School aspiration goal.
Fixed an issue where switching from low graphic settings to higher graphic settings without restarting was causing shadows to become blocky.
We fixed an issue where a Sim, who was on their way to take a bath, that encountered a pool in their way, would decide to skinny dip their way to the bathtub. This will no longer occur.
The Cutlass of Light color choices now properly reflect the objects color when placed in world.
Professional Athletes using the Study Opponents interaction will no longer build random skills while doing so.
All trash cans in Willow Creek should now allow Sims to place trash within their waiting maw.
Fixed an issue that was loading the incorrect save file after all the Sims had died in a household, and the player chose to save their game.
Be aware that we fixed an issue with relationship decay between household Sims.
Sims in the same household were not showing any relationship decay between one another unless one of them traveled. We fixed this issue, and now relationship decay will occur as intended.
Fixed an issue with the male jaw tagging that prevented randomly generated Sims from having diversity in their jaw shape.
Fixed an issue that would cause the Sims arm to become stuck, if they were told to throw away the same bag of trash they were already throwing away.
We fixed an issue in Create a Sim that was causing one particular female asset (a sweatshirt wrapped around the Sims waist) to appear graphically corrupt when paired with some boot assets.
You will no longer have the option to throw away everything on a salvage pile, if it is the only salvage pile available. It turns out throw away and throw away everything are the same thing when there is only one thing. Things you learn.
The whim to “Write a Jingle” can now also be completed by using the “Write a Jingle” interaction on the violin.
Fixed an issue that was causing mirrors to lose their reflectivity when they were too close to the camera position. This was easily seen when using the Take Photo option, but could also occur in 1st person mode.
Sims will now become jealous if the target of the jealousy was not the initiating Sim, as well as if they were.
Meaning Sims will become jealous if the Sim they are jealous of is the kissee or the kisser.
Changing the lot type of any lot will no longer invalidate the employment of all employees at owned retail lots.
“The library is now a museum? Great… there go all the jobs in the neighborhood.”
Fixed an issue with the selection tool in build mode that would create invalid pick options when the camera was zoomed all the way out.
Fixed an issue that could result in your lot becoming zebra stripped if you attempted to move the lot after changing the wall height of a selected basement room.
Fixed an issue that was pushing corner columns out of the corners if the block they were attached to was divided by the wall tool.
OK, we fixed an issue where *takes a moment to contemplate how to explain* if a room is placed on the second sub-basement floor beneath a fountain on the ground floor, and a Sim is standing on the sub-basement floor, and then you remove that floor, the Sim would become stuck inside the fountain. The Sim will no longer become stuck in the fountain.
Fixed an issue that was resetting Sims seated at the bar if the player modified the lot via Build Mode.
The Photo Studio will now properly appear charred if it has been or is currently on fire. But not if it will be on fire.
Fixed an issue that could result in the Sim route failing when told to Dig a rock collectible.
Placing a lot from the Gallery on a lot larger than the originally uploaded lot, while the Move Objects cheat is active, will no longer cause the objects inside of rooms to shift out of place.
The Watch Fireplace Channel whim can now be properly completed.
Fixed an issue that could fail to load to a Gallery Room when clicking on a Spotlight Banner for that room.
We fixed an invalid romantic relationship issue
The Kiss Quick action is what is referred to as a “quick” social that occurs autonomously between Sims in a relationship, and between family members. The social was mistakenly tagged with a romantic relationship bump, which resulted in the incorrect behavior. The romance bump has been removed.
Fixed a Gallery connection issue that could occur as a result of the interface getting into a bad state. Pretty vague, huh? Yep.
Fixed an issue that would cause pools to attempt to place on the basement level, if you picked one up and rotated it.
Fixed an issue that was preventing you from changing the hair or eyebrow color if the “Match Hair” option was on.
Fixed an issue that could result in a bill being delivered to a household but no notification appearing.
You should no longer see the “Visit My Packs to learn more about The Sims 4 packs.” tutorial if you have already seen it. By the way, did you know you can Visit My Packs to learn more about The Sims 4 packs?
Cook books can now be published.
Issues Fixed (Interface)
Fixed an issue with the Sim Inventory scrollbar that would cause the inventory to become inaccessible in certain circumstances. You should now be able to scroll up and down.
Text and name fields in the Gallery can now be copied, pasted, and cut…ed.
Notifications that end in punctuation will now properly fit in the chat bubble, rather than the punctuation appearing ostracized outside of the bubble.
The relationship panel will sort the most recently interacted with Sim to the front of the panel.
The Sim Aged Up dialog that appears when… um, Sims age up, will no longer be four times as large as it needs to be.
Now when a child or teen is missing school, we no longer show a briefcase icon… because apparently not every school child carries a briefcase to work, despite the fashionable appearance and ease of accessibility that make them perfect for just about any occasion.
Chess interactions that are not available when the Sim is very uncomfortable will now properly grey out in the pie menu. Or… will now properly gray out in the pie menu. Your choice really.
Tooltips for actions your Sim can take while at school will now properly reference school in their descriptions.
Hovering over a Sim in the relationship panel will now change the background color to indicate that there is a clickable action available.
We removed the tooltips from the painting interactions that all said the same thing
The purpose of a tooltip is to provide additional information about a thing that you could not already get from the original expression of the thing.
In this case the tooltip essentially said Thing? Thing.
Opening the load game dialog will no longer default to the auto save, it will now default to your last explicitly saved game.
The ‘Include Custom Content’ filter will now remember its setting when the gallery is closed and reopened.
The career information that appears in the relationship panel for Sims who do not have jobs, will not show that they are working 24/7.
Career and Miscellaneous Styled Rooms now have their own sort in the Styled Rooms catalog.
A random pause… I was reading to my child the other night and he looked up to me confused after this one part I had read, and I realized… he had no idea what a record was.
Issues Fixed (Get to Work)
Fixed an issue where parts of a basement ceiling placed beneath a pool or fountain would disappear.
We added a “flair” to the Perks button in the Retail Panel to indicate that you have enough points to spend on your first perk purchase.
I think this finally puts us above the 15 pieces of flair requirement.
Customers will now browse more often when they come to your retail establishment, rather than using it as the new socialization hot spot.
Retail perks that you can’t afford will now explain to why you can’t afford them.
Selling photos using the Sell Photo interaction will now sell the photos for the same value as listed in their hover tip.
Perhaps you noticed that when you apply a filer to your photography the image would shift by half a pixel. Fear not friends, you can no longer notice that half pixel shift, for it has been removed.
The Sim taking the picture will no longer leave floating objects in front of the camera lens.
Fixed an issue that could result in S.O.U.P’s (Sims of Unusual Proportions) if a child Sim was aged up while it was a patient at the hospital.
Cancelling the Get Confession action will no longer prevent the Interrogate a Suspect goal from properly completing.
Fixed an issue that could result in duplicate options appearing under the “Assign Task…” menu for employee Sims.
Employees who run out of work tasks to perform will no longer behave in ways that make it confusing to know if they are still working, or just hanging out at work.
Employees and customers are now less chatty and more buy-ey.
Sims at their careers will no longer be abducted by aliens.
Fixed an issue that could prevent a new advertising campaign from being purchased when the previous one ended.
Sims can now use their purchases immediately upon purchase.
Sims will no longer be allowed to set a Cupcake Factory for sale that is currently in use.
Fixed an issue that could prevent Sims from decorating their baked goods when they want to do so.
Employees will now proactively clean any object that can get dirty, take out trash, and mop when they have been instructed to Clean the Store.
The ability to purchase new advertising was appearing while the old advertising was still active, thus allowing the Sim to purchase an indefinite number of times without any added benefit. This is issue is now fixed.
Objects that are set for a sale price of zero Simoleons will now have customers showing up to purchase them.
Oddly enough, customers were under the impression it was a marketing ploy, and that the bait and switch was going to have them signing up for a time share in some far off land, after sitting through a seven hour presentation on the up and coming Arctic opportunities.
Fixed an issue that could result in no suspects being shown with some clue combinations.
Customers will no longer swipe twice when making a purchase from a retail shop, or shoppe, or … well I guess it really depends on the presence you were hoping to create. Perhaps what you were really going for was an emporium of sorts. Ah, now that’s the way to go.
You will no longer be able to buy a retail lot while on an active career lot.
Sims will no longer buy lots autonomously. They just don’t have those kind of privileges yet, not until they can prove that they understand how to manage their finances, and not just frivolously spend all their money on candy, video games, and three story retail business parks.
Aliens are now possible to hear when audio settings are set to Headphone, 5.1, or 7.1 Speaker settings. “Understanding Alien 1.0″ is only available for a limited time however, so please call now, operators are standing by.
Issues Fixed (Outdoor Retreat)
Sims will no longer roast a large yellow blocky looking object when roasting veggie dogs at the campfire.
It’s not a tuber.
Adding a campfire to a lot will no longer break auto lights.
Child Sims will no longer electric slide backwards 1/2 a foot after exiting the tent.
Fixed an issue that could result in an odd looking visual FX ribbon following children after performing the Tell Adventure Story interaction.
Sims playing with the Campfire, will now place the stick in the fire, rather than just wave it nearby in a semi-threatening fashion, “I’ll get you fire! You and your little embers too!”
Issues Fixed (MAC)
Fixed an issue on where zooming in on medium quality graphic settings would cause shadows to disappear.
Fixed an issue that could occur on some configurations that resulted in a crash after changing graphic quality to high.
You will now be able to scroll with the mouse wheel when in the game options on the Mac.
And as always, you have our deepest gratitude and appreciation,
-SimGuruGnome
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Ironman2 #2601 Gyerünk az iskolába mod kijött!
Letölthető innen
http://zerbu.tumblr.com/post/118055018232/the-sims-4-go-to-school-mod-pack -
Ironman2 #2600 A Sims4 magyarítás nem fog elkészülni a Kingsmaker team jóvoltából! A projektet törölték,majd ők elmagyarázzák itt hogy miért fulladt kudarcba a magyarítás,pedig 40 százalék már készen volt.Én személy szerint megköszönöm azoknak a személyeknek a fáradozását akik részt vettek a fordításban,kár hogy nem jött össze a dolog.Ennyi! Sajnos egyelőre a Sims4-et nem élvezhetjük anyanyelvünkön!
Utoljára szerkesztette: Ironman2, 2015.05.01. 03:13:03 -
Ironman2 #2599 Még nincs ez a mod,ne keressétek,Zerbu dolgozik rajta! Amúgy a Simsvipen is kinnt van az info a modról:
http://simsvip.com/2015/04/30/the-sims-4-go-to-school-mod-in-the-works/ -
Ironman2 #2598 Holnap egy fantasztikus mod fog jönni a Sims4-hez! Nézzétek meg ezt a képet,és elmélkedjetek hogy mi jön holnap (azaz már ma)
http://simscommunity.net/2015/04/29/the-sims-4-special-mod-announcement-coming-tomorrow/
https://twitter.com/ZerbuTabek -
Ironman2 #2597 Egy kis javítás jött!
Update: 04/13/2015 – Version 1.5.149.1020 (PC) / 1.5.149.1220 (Mac)
Howdy Simmers,
While everybody else has been trying to “Get to Work”, SimGuruGnome has been trying to “Get Some Time Off” for a while now. We took pity on him and let him out of his cave temporarily.
Here’s a small round of fixes to rein in a few pesky problems…
Issues Fixed
Our overly-friendly visitors from Sixam were a bit too amorous. We’ve reduced the frequency of alien abductions and further reduced the frequency of male pregnancy thereafter. We know our men are good looking but that’s no excuse!
We’ve fixed a couple issues in the Medical career that could cause problems for actions around repairing broken medical equipment or transferring a patient case. A career in medicine can be grueling for anybody, but nobody wants to be given an impossible task.
We’ve upgraded the firmware on our cameras to prevent larger photos from appearing too dark. We’ve also fixed an issue that was causing screenshots to come out blurry.
So what did five say to three about… you know what? I don’t have a joke for this. Save Error 531 is bad and we fixed a couple situations that would cause it to occur.
Fixed an issue that sometimes caused a crash when doing sciencey stuff during the Scientist career.
Is your Sim unsatisfied with their love life? Maybe it’s all that alien affection they’ve been getting, or maybe it’s the stress from their new careers, but our Sims have been leaving their partners with an unsatisfied moodlet. We’ve conducted some remedial WooHoo education and Sims should now be better about taking care of their partner’s needs.
Fixed an issue where children and teens weren’t getting school credit if they were coming home in a mood not explicitly approved by their school. Harsh!
A recent update mistakenly removed some items from teens, but they’re back now. Teens can wear heels again! Fashionable teen Sims can once again experience unnecessary foot pain in the name of looking good.
We fixed a few unintended issues on our side that caused problems with certain types of CAS Custom Content.
That’s all for this quick update. Most of these fixes started as feedback from the community and we couldn’t do it without your help and support.
-SimGuruGnome’s Understudy -
mate23 #2596 üdv!
magyarosítást hol lehet letölteni? -
#2595 igen, mert újra van alien
akik előszeretettel használják bölcsőnek a férfiakat
jó hogy nem a mellkasából rágja ki magát -
ssx22 #2594 Kiszedte a férfiból a gyereket?! WTF?!
https://youtu.be/jFpKVbsI8BY?t=178 -
Ironman2 #2593 Mai naptól kapható immár a Get to work kiegészítőlemez! Munkára fel simek! -
Ironman2 #2592 Építhetitek a pincéket! -
Ironman2 #2591 Update: 03/26/2015 – PC Version 1.5.139.1020 / Mac Version 1.5.139.1210
SPOILER! Kattints ide a szöveg elolvasásához!
Hey Simmers,
It’s the end of March and Get to Work is inches away from your fingertips. However, but before you work your way into a new expansion, we’ve got a release full of stuff.
We’ve got NEW! We’ve got UPDATES! We’ve got Bunny Eggs? We’ve got performance improvements! We’ve got fixes! And hopefully you are comfortable as you read on.
So, let’s jump in with…
What’s New?
What’s new for building?
Basements!
Build 2 levels down to create the ultimate in underground excellence.
The Basement Tool is found in the Build sort, next to the Wall tool. Dig in and start building.
An additional above ground floor is available for a total of 4 up and 2 down
For the mathematically challenged, that is SIX FLOORS!
Move Lot is now an option under Move Lot & House in Build Mode, and can be used to pick up and rotate the entire lot. You can also use the shortcut key [Y] to access the tool
You can now download lots from the Gallery that are larger than your current lot, and crop them to fit.
What’s new in the game?
Paint from Reference is a new option on the Easel that lets Sims paint family portraits,landscapes, or whatever else you want!
We have added a Notebook, found in the phone menu, under a tiny button at the top of the menu (we tried to make the button even smaller, but some folks wanted you to find this new feature).
Now as your Sim is gardening or fishing and they make discoveries (such as splicing recipes, or what bait caught what fish) these discoveries will be catalogued in your Notebook.
Your Sims will now meet and build relationships with their co-workers and schoolmates.
Actions that you can take while your Sim is at work/school have been updated to allow you to gain relationship with or meet more co-workers/schoolmates.
Non-played Sims (sometimes referred to as townies) now have jobs!
The “Ask about Career” interaction has been updated to provide career information for Sims that you meet.
The career information discovered will be found in the Relationship panel. Hover over the Sim portrait to see their career, schedule, and, if they work at a venue (like the bartender), where they work.
Overmaxing!
When you reach the top of a career, there is a reason to continue to perform well, as you can now continue to gain rewards and promotions.
We have revised the interface for traveling to and choosing worlds to play. Click on the icon in the upper left corner of the map to take it for a spin.
What’s new in content?
Our first challenge rewards are hair… um, here! A new hair for Female and Male Sims. Look for them in Create A Sim, because if you are looking for them elsewhere, we should consider having you talk with someone.
Gnomes are new! Well, these gnomes are new! Gnomes are old, I mean historically speaking they are quite old, but in our game they are older, I think, though I guess we’ve never really asked how old, but we can talk about that another time.
Mr. Floppy the Gnome is available for home decoration
And if you dare… Guardian of the Gnomelaxy is also hiding in our catalog.
What’s new in The Gallery?
Now you can see who is following you from the Player Profile page.
The file size for downloads is now available in The Gallery.
A Challenge you say?
The Bunny Egg Hunt is on! For the month of April, you will be able to hunt and search out 10 decorative eggs, each with a different design – found in various locations in the world (some might say an egg lays with the frogs). As you collect each egg, your collection information will update in the Household Collection panel. You can collect multiples of the same design but they don’t contribute to your Collection.
Collect all 10 of the different designs to unlock a reward… it’s big, it’s stuffed, and it might be a bunny. But I’m not confirming this information.
Well, that’s about it. Except, there is more… do you want the rest? Better start reading.
Performance
The development team has been hard at work making performance improvements to various systems in the game. Some are the low level, under the hood type that will shave a millisecond here or there, some are a bit more. I’ll do my best to keep the technical jargon to a minimum.
Gameplay decision making has been made more responsive.
Posture decision making has been optimized – this would be something like how the Sim decides whether to Sit or Stand.
Autonomy decision making has been improved in determining the time it takes for a Sim to decide what to do next.
Broadcasters have been optimized – a broadcaster is something like a plate of food that has spoiled, and it is just sitting in the corner of the lot yelling “Hey, I’m here! I’m spoiled! I offend, don’t I? Yes, yes I do. Pay attention to me!”
Memory optimizations have been made to the amount of memory the game is using during runtime.
Memory use is a leading cause of thoughts, actions, and software crashes.
Addressed a large performance spike that was caused by hovering your mouse cursor over the pool and pool edge.
Improved the performance of the View Screenshots section of the memories interface.
Users should not experience excessive hang times when loading this screen.
Made several improvements to the visual creation of the Family Tree when opened to view
Fixed a performance issue that was resulting in too many unique Sims being created due to a previously created Sim being added to a “Don’t use me” list for far too long when they were needed. We have shortened the “Don’t use me” list length.
Save Time optimizations have been made which will speed up save operations as well as travel times.
Issues
In addition to all the new content, features, and performance improvements being added with this release, we have fixed a few issues.
Build (General)
If you place two blocks next to one another, and then place a column on the shared wall between them, then set the walls to cutaway view, which will hide the columns, and then you move one of the blocks, the columns that were left behind were remaining invisible. This is now fixed.
Have you noticed how issues with building lots are incredibly complex when describing their reproduction? Yea… me too.
Stairs placed parallel to double doors should no longer clobber the double doors placement.
Yes, “clobber” is a proper technical term – to clob, clobbing, or the act of being clobbed.
Fixed an issue that was causing an objects shadow to remain stationary while the object was being rotated.
Fixed an issue that resulted if you deleted a light and then chose to undo that deletion, it would kill the ability for the light to ever turn on again.
3 out of 4 teen sweethearts agree we should never have fixed this issue.
Counters placed diagonally will now appear visually correct, rather than leave a gap.
Placing objects on a roof will no longer clobber objects in the room below it.
“Clobber” must be the proper term, I keep using it over and over again.
Fixed an issue that would reset adjustments made to the eaves, after using the Move Whole House tool to rotate the house.
Mailboxes can now be deleted from a venue lot, or re-added from the catalog if one does not exist.
Wall visual settings will now properly respect donut block creation and deletion.
Donuts are however not respected, and will be devoured on sight.
We fixed an issue where walls built near pool edges were sometimes creating odd routing issues, which were preventing Sims from being able to use objects placed on the walls such as mirrors or paintings.
Stairs now move with the supporting block when using the Move Whole House tool.
Fixed a z-fighting issue that would result when friezes of different colors would overlap.
Sharing lots or rooms to the gallery with craftables (potions, wood working objects, or similar) and player planted plants will no longer remove the crafted objects and plants.
Fixed an issue that was causing all seats at the edge of a pool to become momentarily invalid when entering and exiting Build Mode, which would result in Sims resetting if they were on the way to use the pool.
Fences enclosed within a block built using the wall tool should no longer be improperly lit.
Fixed an issue where undoing the action of drawing a wall next to a staircase was causing gaps to appear in the stair geometry. Young Harry is pleased.
The Rattlesnake Juice lot is apparently not flat. This resulted in pools that were placed upon this lot being non-routable. We have corrected the issue.
Content
The trash plant will no longer change soil type throughout its growth cycle.
Sim can now fish at all posted fishing spots near Willow Creek Archive.
Sims rejoice. Fish swim.
Did you think I was going to say fish panic? Or run for cover? Have you talked with a fish lately? They don’t do much, kind of swim left and right, open and close their mouth… that’s about it.
Updated some of the fishing spots to provide greater variation in rarity.
Fixed an issue that would cause paintings to appear self-illuminated on some graphic cards.
Gameplay
Sims have a handedness that is set by the game, yep, surprised me too. We fixed an issue where if that Sim was shared to the Gallery they could lose the information that told them which hand they preferred.
School will no longer count as a career when attempting to complete the Fabulously Wealthy aspiration.
Sims will no longer route fail when multiple craft actions are queued up on the Woodworking Bench.
There is now a thought balloon that will inform you that you are overfeeding your baby if you overfeed your baby.
We fixed an issue that was disabling Build Mode if you queued up travel and then cancelled the travel action before the map screen.
You can now go into Create A Sim and change the name of any of your Sims.
So go ahead, download Mr. Fluffy URox0r, because, well… you can change his name.
Sims will no longer talk to the dead space that was previously occupied by a traveling Sim.
They tried to smile it off, as if the other Sim was really still there listening, but we knew and we snickered a little when they weren’t looking.
Fixed an audio issue that could occur when attempting to re-connect online that resulted in the background audio track playing on top of itself.
Objects will no longer fade in Camera Man Mode (aka the camera that is accessed when using [TAB])
Fixed an issue that was preventing the correct price from showing when attempting to sell a stack of items from the Sim Inventory.
Fixed an issue that would prevent ultra-speed from being available after the Maid had left the lot.
We fixed an issue that could occur if a household was split via Manage Worlds. It was not properly handling the relationships of the Sims in the household, and parents were not properly being remembered in their child’s relationship panel.
Babies no longer will have an unknown trait in their relationship panel display.
You can now edit Teens in Create A Sim if they are the only member/s of a household.
Tranquilized Sims will now gain energy while they are sleeping.
Fixed an issue where food that was left to spoil inside a microwave would prevent a Sim from being able to use or clean the microwave. In some cases this would also prevent the Sim from being able to clean up dishes anywhere on the lot.
Sims are no longer allowed to Try On Outfits at a mirror placed over a pool.
Sims can now eat food that was placed into the household inventory through a move out or clobber function once that food had been replaced on the lot.
So in the real world this would be…I cooked a turkey pot pie, and left it on the counter. And then moved out of my house, leaving my belongings behind for the new owners. The new family that is moving in unpacks and finds the turkey pot pie. And now… they can eat it. That’s… yuck.
We fixed an issue that could result when downloading several items (household, lot, or room) to My Library that was causing the ID of the items to conflict with one another, eventually resulting in the inability to place them.
Or as auto-correct would have you believe, the id, because, as we know, The Gallery has no ego or super-ego of its own.
We fixed an issue that would cause the Sim to place a book on the ground while seated at a desk, and as a result, then reach through the desk to pick the book up if they wanted to read it.
And then they might step to the left, and then to the right. They might put their left foot in. And they might pull it back out. And sometimes, though not often, they might put it back in again and shake it all about.
Swimming in the pool will now clear the singed state of a singed Sim after being singed by a fire.
Sims will no longer walk on water if they were seated close to the edge of the water when instructed to Swim.
Sims can now choose to clean up spoiled food from their inventory while swimming. They will not clean up the spoiled food in the pool, they will get out of the pool in order to clean up the food.
Fixed several issues with validating object use while swimming in a pool that could manifest in ways such as attempting to use a bed while swimming would result in a route fail.
Teens should no longer lose muscle mass from aging from Teen to Young Adult… don’t worry teens, you have plenty of time to lose muscle mass later.
Sims who went into labor while on a vacation lot, and went home, were finding they were in a perpetual state of labor. They will now be able to give birth as desired.
We’re very sorry, and deeply regret the trauma imposed upon the Sims who had to endure an unusually elongated labor period.
Turns out the fire protection coating applied to babies upon birth was being absorbed by the bassinets, preventing them from burning when no baby continued to reside within them. Sadly, due to a licensing agreement with the Baby No Burn Fire Proofing Protection System, we are not legally allowed to maintain this level of protection when the baby is no longer present in the bassinet and as a result, the bassinets can now burn, turn to ash, and be utterly destroyed by the ravages of a burning inferno.
The “Own a Bar and 2 Barstools” goal for the Master Mixologist aspiration will now actually check to ensure you own a Bar.
Interlude
A moment of randomness. I feel every day should have at least one. Stand up and cheer for no reason. Go ahead, do it. Have you ever walked near someone, and just said something completely random (“oh, the salad fork has two tines!”) as if it were a forgone conclusion, smile to yourself as though you had solved a significant issue by coming to this conclusion, and walked on without further need to speak? It’ll make you, and them, smile.
And now back to our release notes currently in progress…
Fixed an issue with the Audio Focus option. If checked, the game audio will now properly duck when the game is minimized, rather than just get really, really quiet.
Fixed an issue that was causing the pay bills action to become unstable if the player queued up Pay Bills more than once in a row.
Fixed an issue that was causing the Mourning buff to remain stuck on the Sim, resulting in unnecessarily long streaks of sadness, which could cause death, which could cause other Sims to acquire the Mourning buff, which … well you see where this is going.
Children, when directed to draw shapes at the Activity Table, will no longer stand, sit, stand, and then sit again before performing the action.
They may however still have hidden desires to twirl three times before lying down to sleep.
You now can now turn the Spooky and Holiday speakers back on after turning them off, because that would be silly to not allow them to be turned on more than once.
Revised the eating vs. idle choice for Sims to weigh more heavily upon the eat side than previously.
Sims will no longer believe that toilets will increase their Fun need, causing the Sim to use the toilet excessively when it is the only “fun” thing on the lot.
Sitting is fun, sure, but flushing is IN-CRAY-DA-BELL!
Fixed an issue that could result in a Sim that was supposed to be at work to show up at home but behave as if they were at work.
If you delete your current save while in game, you will no longer be booted to the main menu.
The option to “Create New Household to Move In” is no longer available in Granite Falls.
Interface
Hovertips are now less blurry.
If you find they continue to look blurry, eat more carrots.
Attempts to comment on the content of a user who has blocked you, will now tell you.
Fixed an issue with the cursor in Build Mode, where it was not properly updating as you click on various objects in the catalog.
Changing the relationship of Sims in Create A Sim who have the same last name, will no longer remove their last name.
Notification messages will no longer show a Sim of a different age than the Sim who drank a Potion of Youth
This is not easy to do, I tried it, so if you ran into this issue, congratulations on your issue finding skill! We fixed an issue that could occur if, while live dragging an object (your mouse is down to do this), you dragged the object over the Sell option in the Sim Inventory, and then quickly clicked sell multiple times (which requires you to click the mouse button, thus releasing the mouse down state), the sell confirmation dialog that appeared would appear for each click made.
Switching the age or gender of a Sim in Create A Sim while viewing an outfit category other than Everyday will no longer reset the Everyday outfit to a seemingly random outfit.
In order to avoid any further confusion, all references to “Go Here” shall henceforth be known as “Swim Here” for all swim related travel actions.
Crafting a flirty sculpture on the woodworking bench will now inform you that it is a flirty sculpture when you hover over it.
We fixed an issue where clicking on the dimmer bar, rather than dragging the button, was not dimming the lights.
Fixed an issue where long names were being cutoff in the Genetics panel in Create-A-Sim.
This should help anyone who has named their Sim “WWWWWWWWWWWWWWWWWWWW” but could only see the name as “WWWWWWWWWWWWWWW”
Fixed an issue in The Gallery that prevented Show Custom Content and Show Unowned Content filters from being present if the online access was disabled.
Spamming Go to Work will no longer grow infinitely in the action queue.
Jack, the queue is not your beanstalk.
Placing a room from the gallery when you do not own the objects contained within, will now yield an in game message as to the removal of the unowned content.
[Mac specific issue] You can now use the left and right command button when attempting to alter the camera angle.
Utoljára szerkesztette: Ironman2, 2015.03.26. 20:11:45 -
Ironman2 #2590 -
Plata #2589 De,kattints egy tál kajára és ott van az opció.És a friendly részben van meghívás is,ha jóban vannak. -
#2588 nem így értettem,
ő adott nekem egy részt, és ő szólt, hogy az egészet abbahagyjuk
senki nem őt okolta -
#2587 A sims 4-ben nem lehet megkinálni a vendégeket kajával, nem lehet enni hívni őket, nem lehet megkérdezni, van-e kedve ott aludni? -
Ironman2 #2586 Nem! Ez nem így volt! Ő elvégezte a feladatát amit rászabtak!
szerk:ki volt osztva asszem hogy ki mit fordítson,de egyébként lehet jelentkezni oda még forditónak ha valaki szeretné minél elöbb magyarul látni játékát!
http://kingmakersteam.com/index.php
Utoljára szerkesztette: Ironman2, 2015.03.22. 11:36:28 -
#2585 Ha gyuri nem hagyja abba, már rég kész lettünk volna vele -
#2584 Ha beragad a nyilvános wc a kempingben, akkor mit lehet tenni? Áll előtte a sim, bemenni nem tud fél napja, resettel ki tudtam onnan mozdítani, más wc meg az egész térképen nincs -
Coolfire #2583 Az a baj,hogy minden "összejön" nekik.:/
Jönnek-mennek a fordítók,a patchek folyamatosan átrendezik/beleírnak a szövegbe etc.
Most már óvatosan sem becsülik meg,mikorra lesznek készen. -
#2582 Szerintem az bőven jó. Vannak játékok amikhez évek óta készül egy fordítás, és még mindig évek vannak a hátra a befejezéséig. A Sims 4 magyarítása fél év alatt érte el a 38%.-ot, szóval nagyon jól haladnak ők. Meg nyilván a GTA V fordítása azért előnyt élvez, plusz a The Evil Within-t is ők csinálták titkosan, hamarosan ki is adják, már csak a tesztelése van hátra. -
Plata #2581