3504
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Ironman2 #2419 Sajnos tartalmilag alapjátéknak is kevés,azt lehet mondani,bár az új koncepció jónak tünik,végre folyamatosak a cselekmények,egyszerre több dologra is tudnak koncentrálni,a hirtelen hangulatváltozások odavágnak rendesen,de a tartalom nagyon egyenlő egy kettessel,idén még ingyen megkapjuk azokat a dolgokat amiknek úgyis bennt kellett volna lenniük az alapban,jövőre meg felkészülhetünk a méregdrága kiegészítőkre,és cuccokra.Kb olyan 4-5 kieg után fog szerintem kiteljesedni a játék,engem már nem zavar a töltögetés,sok olyan dolgot le lehet rakni a saját telekre is amiért nem érdemes mondjuk edzőterembe átugrani,vagy könyvtárba olvasgatni,bár inkább a kapcsolatszerzésekre jók a közösségi területek.
Utoljára szerkesztette: Ironman2, 2014.10.24. 20:39:14 -
Plata #2418 Nem,szerintem nulla munkával akartak nagyot kaszálni.Végül is ez a harmadik rész grafikailag és tartalmilag le butítva. -
Bal0924 #2416 Engem most ez zavar leginkább. -
Plata #2415 Rengeteg hiányossága van a játéknak,fél nap rámenne hogy felsoroljam.Nem csak ezt kellene javítani. -
Bal0924 #2414 Miért nem tudják inkább azt kijavítani hogy mutassa ha már olvasta azt a könyvet!? -
Ironman2 #2413
Update: 10/21/2014 – Version 1.0.797.20
Hello Simmers, readers of patch notes, and other developers who just happen to be searching the internet for examples of how other teams are writing up their release notes!
We had a few issues we felt needed to be addressed sooner rather than later, and have tackled them in today’s patch! Many of these issues were brought forth by the community through the forums. We thank you for your efforts, your posts, and your focus in helping us create a better experience with The Sims 4.
Some bugs you might be keen to know were fixed: The “Eye and jaw width looks funky” bug! The “I can’t get married if my fiancé died” issue! And the “My Sims can’t age up anymore” bug.
The other issues which we have fixed are detailed below, and we are always dedicated to fixing performance and gameplay blocking issues in order to provide the best gaming experience possible. Please keep posting on the forums. We do read them and we are tracking issues that you are finding. Thank you!
Crashes / Performance
Fixed an issue where the game could enter into an infinite load after all Sims in a household had died.
Fixed a performance issue resulting in too many hidden Sims being created for “just in case” scenarios. Resulting in a large number of Sims being loaded that were not needed.
Scrolling left in the Memory timeline will no longer freeze your game. Yea… we just… don’t ask…
Fixed an issue that was caused by placing a Sim from the gallery into multiple households that could result in either simply causing the appearance to revert to the original Sims appearance, or could cause the household to become unplayable.
Fixed an issue that would result in the player being unable to place a Room from the Gallery if the room had been uploaded with a single plate of food.
Tuning
Fixed an appearance issue that caused Sims to incorrectly appear with small eyes and wide jaws on age up. This was a result of a modifier value being improperly ignored for one age group, that resulted in the value being incorrectly applied, and was exacerbated if a Sim moved into or out of that age group.
The grieving period is over… Sims can now attempt to marry again if their fiancé has died.
Players can once again tell their Sim to age up with a cake, regardless of the Auto Age setting. On a side note, I feel strongly as though I should have used the word irregardless, if only to anger my co-workers who contend that the word is not a word. I feel however, that it is a perfectly fine word, irregardless of their feelings.
Fixed an issue where Widows and Widowers were not being properly given their relationship status as Widows and Widowers.
Sims made from the same Gallery Sim will now properly populate the world as desired, rather than secretly kill off their clones before moving into the world.
Fixed an issue where Ambrosia was “sort of” allowing itself to be copied in Build Mode, however, while it was charging full price for the copy, it was only delivering an empty plate with FX.
Resurrected Ghosts by way of Ambrosia, will properly age up upon their return to the land of the living… which is unfortunate because they are just going to die again.
Fixed an issue with the Throw 5 Parties goal not counting thrown parties correctly, making it impossible to throw a party that would satisfy the Throw 5 Parties goal. We have thrown together a few lines of code, talked to all parties involved, and verified that it is once again possible to throw a party that satisfies the Throw 5 Parties goal.
Fixed an issue preventing Ghosts from showing up as valid targets in some Sim Picker dialogs, such as Write Love Email or Send Spam Money Request to.
Teens can now write Love Emails to other Teens.
Ghostly Repair will now satisfy the Repair an Object whim.
Added a venue wall speaker for the Spooky station into the debug catalog.
Fixed an issue that would cause a Sim to attempt to repair a working shower, if the broken shower was on the 2nd floor.
UI / Text
Manage households will no longer show empty households as a result of Sims dying from old age.
Fixed an improper string update which resulted in the 1st goal of the Writing aspiration informing you that you should “Read 1 Book at the Library,” rather than the correct goal of “Beat Writer’s Block”. Odd that the writing aspiration had an error in the text. -
ssx22 #2412 Hát beszarok! Kiírja hogy frissíteni kell, jólvan, rányomok, kiírja hogy minden naprakész... ÉS NEM INDUL EL B+++++++++++++++++++++ -
Austin Bailey #2411 Ez akar lenni? "The household Sims were incorrectly being removed from the world, leaving the player in a bad state and unable to play" -
Coolfire #2410 Update: 10/1/2014 - Version 1.0.732.20
SPOILER! Kattints ide a szöveg elolvasásához!Welcome to October 1, Patch Day! First off we would like to say thank you for all of the help we have received from the community in identifying and tracking down issues. We love listening and learning from all that you do, and are always striving to make The Sims 4 the most solid game it can be. We love your stories and we greatly appreciate all your help! We have a lot to share about what’s new, some fixes, and what have we done to your game? So, let’s go!
The New
Ghosts! Ready to go and in your game, just jump in and start killing your Sims! Well, I mean, you can… nicely kill them? Or just lock them in a room for a couple days, um, without any food or water. That’s one way to do it, but will take a while so if you’re really impatient maybe just set them on fire. Oh, this isn’t going well. Look, if you happen to see a ghost, however he or she got there, and we aren’t judging, then you can experience all new interactions like “Ghost Scare,” “Ghost Repair,” or “Pass Through”, new whims, and new behaviors as they float happily, angrily, or howeverily about!
When a Sim dies, they become a non-playable ghost
Use the “Invite to Household” interaction to make a ghost into fully playable member of your household!
Ghosts can have relationships, get married, woohoo, hold jobs, build aspirations, earn traits, or just be!
Ghosts have a unique post life experience based upon how they died…
Sims that died by hunger seek to satisfy their hunger in the after life
Sims that died by overexertion and old age find they prefer to take it easy in the afterlife
Sims that died by fire have a new interaction available to them… my advice, try and not make them angry
Sims that died by an emotional death can radiate their emotion onto other Sims
Sims that died by electrocution, when angry, have a unique interaction to break electronic devices. They also seem to really enjoy the “Hand Buzzer” social.
Sims that died by Cowplant have the desire to harm and help the plant world. They can cause plants to die when in a negative emotion, but will care for plants when in a positive emotion.
Ghosts can possess objects, and they can repair broken objects when possessed
Ghosts have new interactions available to them, such as "Ghost Scare," "Pass Through," and "Talk About Death"
Level 10 Gourmet cooks have a new recipe “Ambrosia”, which can be used to bring a Ghost to life (or give a Sim renewed life)!
There is a new gardening flower type, the Deathflower, which can be used by a Sim to save themselves or another when visited by the Reaper!
Before you go out hunting for ghosts, why not head into Create a Sim where you can find some incredible costumes from the Star Wars universe! How can you go wrong with a Yoda child ghost Sim in a Happy mood sitting on a rooftop balcony looking down upon a young adult who has just completed some sort of epic universe saving event? You can’t. Yoda, Leia, Luke Skywalker and Darth Vader costumes await you in Create a Sim!
With the addition of ghosts, even the gnomes are not safe from the call of the Netherworld. “The Ghastly Ghostly Gnome” has scared his way into your Build catalog, eagerly awaiting a place in your home!
The Fixes
We have identified a few more of our harder to track down crash issues, some tuning fixes, a couple new cheats, and a smattering of other fixes! Here are the details…
Cheats / Assets
We have added a cheat to show hidden objects, such as the ponds, channel specific stereos for venue use, and many other items. Open up the cheat console ([CTRL]+[SHFIT]+[C]) and type “bb.showhiddenobjects”. You can use the Build Filter pane to find the Debug objects under the Content drop down.
5 new eye colors! Dark blue, dark blue hazel, gray brown hazel, olive green hazel, and purple! Create a Sim, go NOW!
A new Spooky station can be found on your stereos! It’s scary how good the music is! It’ll BOOm… your boxes. It’s funnier if you make the “m” silent in that last one.
A new Create a Sim clock speed cheat allows you to speed up and slow down your Sim’s animation in Create a Sim. Use the cheat by typing “casclockspeed [0-10]” in the cheat console window. 0 is pause, 10 is not!
Crashes / Performance
Corrected an issue where the interaction to "Write a Book" was not properly saving, causing the save file to error
Loading a lot and selecting Sim to play who is off lot now loads to the correct Sim
Fixed an issue where the UI might forget that a household exists and not allow the player into Build Buy
This primarily was a result of the player deleting all households in their neighborhood, but could occur as the result through other means
Fixed an issue that could cause the game to become non-responsive if the user uploaded an unfinished venue from their home lot and then attempted to reenter Build via Manage Worlds from the lot
The household Sims were incorrectly being removed from the world, leaving the player in a bad state and unable to play
Some in game circumstances can lead to the product ID becoming lost, resulting in a possible crash. The crash has been fixed by adding a Null Guard (he's a pretty good guard).
Fixed an issue where the Off Lot actions were not always available after loading an existing save file
Sims who are reading or eating should no longer reset when changing wall heights of rooms that are nowhere near them
Lowering the foundation will no longer cause cabinets to be placed into the household inventory in certain circumstances
Fixed a floating Sim issue that would sometimes occur when the Sim decided that the direct "air" path was shorter than any of the alternate options
Sims will no longer route fail when attempting to perform the "Sell to the Simsonian Museum" action on an Unnaturally Large Space Rock
The Sims 4 default refresh rate is now the same setting as the windows refresh rate
Graphics
ymBottom_PantsLoosePajamas and ymBottom_PantsLoosePajamasSatin were merged into a single asset in Create a Sim. They are now 2.
Some hair and hat combinations created bad geometry along the Sims scalp, we have adjusted the geometry to correct the issue
yfBody_CocktailStrap_Red is now a selectable color for the Bombshell dress found in Create a Sim
"Mega Stairs (Ooh Fancy)" stairs now have color variants that are actually different than one another
"Stack of Canvases" career reward item will no longer disappear when placed next to a wall and the wall cuts away
Fixed graphical issues with the highlight and back-facing state of the "Captain Chaz MacFreeling Elegant Mirror."
"Malva - Square" ground plant will no longer place underground
The "Barnish Bed" will no longer find that its pillow becomes possessed when a Sim gets in bed - a LOD (level of detail) issue resulted in the pillow bouncing around on its own when Sims went to sleep
Tuning
Sims now have more painting variety at all levels - high level Sims will paint "beneath" their level at a chance of higher quality
Sims can now listen to music and play chess at the same time!
Librarians can now also be young adults and can be either male or female. Previously they were always female elders. Stereotyping… don’t do it!
The “Enable / Disable Emotional Aura” interactions now have tooltips explaining what they do
"Try to Calm Down," "Vent," "Complain about Problems," and "Take Bath" actions will now help resolve the "Not Enough Exercise,” "Need Video Games!," "Conception Tension," "Stale Surroundings," and "Cooped Up" buffs that Sims get when feeling tense
Fixed an issue where Sims with a high Cooking skill were guaranteed to never start fires while cooking. It is true that our Sims are quite intelligent, however it is also well documented that even the best Sim is still a little prone to the accidental setting ablaze of their luxurious mansion. Sims above level 3 cooking skill can once again start fires while cooking... it is just unlikely.
The final Milestone of the Nerd Brain aspiration now only requires that a Sim read 10 (not 15) books in order to complete
"Earn Money Turking" was providing a large amount of Simoleons within a short amount of time, this was not the intention and the amount you earn has been reduced
Toys that say they increase a Childs creativity, now actually do
"Writing a Jingle" will now pay your Sim for doing so. There was a bug with writing a jingle on the guitar that could result in no Simoleons being paid
The Serenade’er will no longer get all the buff benefit from the Serenade. The Serenade’ee will now also receive a positive buff from the Serenade when being Serenaded to by the Serenade’er
Time based achievements and buffs were not always tracking correctly. Fixed a visual issue with the tracking, as well as fixed the "Just Getting Started" and "In the Game" achievements
The "Fridge of Steel" and "Fresh Maker" upgrades on the refrigerator were completing too quickly, they have been tuned a little slower
Gym Rats will no longer lose hygiene while doing a "Zero G Workout"
Science table emotion potions will now provide positive buffs, rather than just make you uncomfortable
Autonomous Sims were finding it impossible to die by Cowplant because they would, during the moment of death, attempt to queue a Get Comfortable interaction, which, not being compatible with the Cowplants attempt at eating the Sim, would cause the Sim to reset, thus saving the Sim from death (woo!). We're sorry to say, we fixed the issue, once again putting our Sims in jeopardy with the Cowplant digestive desires.
Intergalactic Growth Pods will no longer be resistant to your attempts to water and weed - the pods have decided life is good. Water and weed as needed
Sims with unpaid bills will no longer find that the water & power has been shut off everywhere they go - you can properly mooch from your neighbors
Fishing interactions now correctly display emotional context in the Pie Menu.
A collectibles rarity will now affect its value
Adopting a baby will now give all the parents adopting a proper buff for doing so
Sims with spoiled food in their inventory will no longer find the option to clean spoiled food from the bar... that was just weird.
Sims were able to feed dead cow plants. While interesting and slightly morbid, it did not actually do anything. We have removed the action.
Removed fitness gain for digging rocks.
Fixed an issue where bills were incorrectly double counting objects when calculating the household value
We addressed a negative current issue, where Sims were dying after being electrocuted just one time. It was shocking for us all. Our hair was on end when we learned of the problem. We have quickly zapped the bug with thunderous attention and we're a-buzz with this fix.
The "Commercial Kitchen" styled room is now unlocked when the user reaches level 10 of the Culinary career while in the Chef branch
Gardening plants will no longer broadcast their emotions onto nearby Sims. They have been counseled and have learned to bottle up their emotions inside... deep deep inside.
Repair and Upgrade interactions now correctly display emotional context in the Pie Menu when your Sim is Focused
Thank you to the community for helping to identify two issues where Child Sims were incorrectly allowed to get into the Flirty emotion, we have corrected both instances.
Children who had maxed their social skill were incorrectly able to Flirt with themselves in the mirror
Child Sims with the Insane trait and in the Confident mood, were incorrectly allowed to flirt with themselves in the mirror
Romance filter option is no longer available for children while traveling (nobody ever showed up in the list, but it was odd that it was there)
Venues converted to residential lots via Manage Worlds, will no longer prevent you from beginning the action of adding a new household to the lot if the venue value is greater than the starting funds of the new household.
You still won’t be able to place the family on the lot if they can't afford it, but now you are allowed to create a new household using this flow.
UI
Gallery notification timestamps will no longer incorrectly list your last activity as "more than a month ago" when it has been less than that
Commenting on gallery items with the "<" character, followed by any text will no longer cause the text to disappear
Event Major Goals now have hover tips with text explaining how to complete the goals
Fixed an issue with Neighborhood Map context menus appearing off screen in some supported resolutions.
Corrected an issue where the Build filter panel was being hidden when performing an open search.
Once again, thank you for all your feedback!
-SimGuruGnome
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Austin Bailey #2409 de nem akarok elköltözni, csak haza akarom őket hozni. Ezen kívül mi van akkor, ha következő nap megint beragad az ikon. Én azt nem értem, hogy eddig ezt a bugot nem javították? (csak mert ismert bug) Az összes hülye update vagy nem tudom micsoda fent van, amit kiadtak szeptember óta (kivéve a legutolsót, a szellemest). Másnan ez a probléma nem jelenkezett? Vagy esetleg valaki meg tudná mondani, hogy mit jelent az a mondat, hogy "You can have the other person visit somewhere and click on the little people in the other sims icon"? Csak mert szeritnem az other simnek (ami gondolom az NPC) semmiképpen nincs iconja, amin rá lehetne kattintani a little people-re, sem akkor ha hozzá látogat a simem, sem akkor, ha vele együtt látogat valahova. -
SkylineGTR #2408 Hali. Kaptam egy levelet a postaládába kimentem érte és betette az invectoryba, és utàna? Ráhuzom az egeret nem tudok vele semmit se csinálni -
#2407 próbáld meg azt, hogy a házaknál a menüben a manage family
vagy menj el egy másik telekre ha van oylan simed, akit tudsz irányítani
aztán megteheted hogy elköltözöl, a sims 3-mat alapul véve -
#2406 nem, egyáltalán nem arra gondolt -
#2405 rámész a tárgyra és kiirja hányas szintű vagy nevezhetjük pontnak is
aminek van aurája, be is lehet kapcsolni -
Z33noo #2404 igaz, de amig nem válaszol addig csak találgatunk :) és én nem tudok másrol -
Austin Bailey #2403 de ilyen volt a 3-ban is, akkor ezt nem nevezték volna újdonságnak. -
Z33noo #2402 Szerintem a tárgyak, bútorok "enviroment" tulajdonságára gondol, egyes cuccoknak van ilyen amikor megvásárlod őket akkor írja hogy hány pont és ha a sim abban a szobában van ahol a tárgy akkor jobban érzi magát mert szép a környezete -
Austin Bailey #2401 írták régebben a játékról, hogy a tárgyak befolyásolják majd a simek hangulatét, és azt kérdezi. Szerintem ezt csak annyi, legalábbis én csak ennyivel találkoztam a játékban, hogy ha mondjuk energized a hangulata, akkor sokszor az a vágya, hogy kapjon kondigépet, és ha a ilyenkor megkapja, akkor az energized hangulat tovább fog tartani. Ez lenne a halvány tippem válaszként a kérdésre. -
malditoken #2400 ezt most hogy érted ? :O -
Bal0924 #2399 Honnan lehet tudni hogy melyik tárgy milyen aurát sugároz? -
Ármány #2398 Köszi :)
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Austin Bailey #2397 Ez lenne ennek a szarnak az ideiglenes megoldása
" I may have found a temporary fix for the coming home from work if you have someone else in your household.
You can have the other person visit somewhere and click on the little people in the other sims icon and say "take care of self". Then when you bring the other sim home they should be free!
I realized that even when my sim didn't have a job (quitting was the only way to free them) they had the icon saying "work normally" always, so I figured other icons that have to replace that could prevent it. At least until they make a patch, which is hopefully soon!"
Ezt meg nemt udom értelmezni. Tudja valaki, hogy mire gondol, amikor azt írja, hogy?
"You can have the other person visit somewhere and click on the little people in the other sims icon "
Egyébként ezt a bugot nem kellett volna javítani valamelyik patchnek?
Utoljára szerkesztette: Austin Bailey, 2014.10.11. 00:56:02 -
Austin Bailey #2396 na megjött a bugtenger. Előszöris elmentek munkába a simek, és nem tudnak hazajönni. Pontosabban hazajönnek, de az ikonjuk továbbra is munkában van. Amikor rákattintok, akkor feljön egy menü, ahol rámegyek arra, hogy jöjjön haza korábban. Erre mindig hozzáadja a napi bért a pénzhez és továbbra is munkában lévőnek jelzi a simeket, akik egyébként otthon vannak. Viszont mivel munkában van az ikonjuk, ezért nem tudok velük semmit csinálni. Ezen kívül megrohadt egy adag kaja a konyhában, és sehogysem lehet eltakarítani, még reset objecttel sem A sims 4 ezek szerint a 3-hoz képest azt a koncepciót követte, hogy kevesebb a tartalom, viszont ugyanannyi a bug. Köszönjük szépen. -
Austin Bailey #2395 még nem nagyon jöttek bútorok. TSR-en van pár darab. (ingyenes, regisztráció van) -
malditoken #2394 Szia!
(http://modthesims.info/) (regisztrálnod kell!)
nekem pedig abban kellene segítség hogy ha kiköltöztetek egy háztartást akkor a bútorok és egyéb dolgok is simoleone-ra váltanak tehát mint pl: a 2-be.. hogy hozzáadja a háztartás pénzéhez ..? vagy előtte el kell adnom minden bútort és lebontani a házat stb.. (mert úgy hozzáadja a kaszához ugye ...) -
Ármány #2393 Sziasztok, bútorokat meg más cuccokat honnan lehet letölteni? :) -
#2392 szerintem ki tudod költöztetni a számítógéppel, de ha nem, amikor belépsz a játékba és csak a területek látszanak a házakkal, van ott egy menü a háznál, belépsz a family managementbe, és ott azt variálsz a családokkal amit csak akarsz -
SkylineGTR #2391 hali, önállóan kezdtem, összejöttem egy csajjal akivel házas is lettem de megöregedett és ki akartam rakni hogy ne legyen egy háztartásba, annyit elértem hogy teljesen lenulláztam az egymás való viszonyt gondoltam hátha akkor elmegy de nem én. azt hogy tudom megcsinálni hogy ne legyen velem?
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#2390 miért nem öltözteted át? -
#2389 Nekem beragadt az egyik szomszédcsaj egy űrhajósruhába, állandóan abba van. Egyszer Woohoo-ztunk a rakétában és onnantól kezdve mindig az az asztronauta szkafander van rajta, kicsit uncsi, minden csak nem nőies :) -
#2388 nekem eddig ilyen furcsa anomáliák nem voltak -
Coolfire #2387 Jujj ez a banner.:)
Azért szerintem ilyen különbség nincs köztem és drusza között.:)
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#2386 Nálam legelső indításkor volt ilyen, a menü zenéje "beragadt"
A játék újraindítása megoldotta. -
Bal0924 #2385 Megváltozott az Aspirations->creativity->Bestselling Author (1.pontja)
Mert eddig az volt hogy egy könyvmegírása fáradalmas meló és pihenje ki a fáradságot, és most az lett hogy mennyen el a könyvtárba egy könyvet olvasni..(kicsit könnyebb)
A zenét hogyan lehet kilőni, egyfolytában zenél. (ez hiba vagy állandó lesz)
Utoljára szerkesztette: Bal0924, 2014.10.02. 13:24:19 -
Ironman2 #2384 Hátulról az 5.lennék én a bannerban,az a csini piros pólós fazon.D -
ssx22 #2383 Kigyulladt a tűzhely, gondolom eloltatom a csajjal, erre jött a piros üzenet hogy betelt az akciósor pedig kurvára nem csinált semmit. Meg is halt
Elmegy a gyerek a parkba, ismerkedik 3-4 korabeli sráccal, mire hazaér egy ismerőse sincs. Fuck!
Baba született, szülők elmentek melózni, baba átkerült a bölcsődébe, mikor a szülők visszajöttek, baba sehol. Gondoltam, leszarom, majd felnő, másnap a szülők elmentek dolgozni, 6-kor visszajöttek, gyerek visszakerült a bölcsőbe.
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#2382 sehogy, el kell oltani -
Austin Bailey #2381 ez így van, de nem volt 5 évük, mert a sims 3 kiegjeit adogatták ki. Kb másfél évig csinálták. -
#2380 5 évük volt elkészíteni. Nagyon kevés az, amit letettek elénk, és ezen semmi nem változtat. -
Austin Bailey #2379 szeritnem inkább valami olyasmi, hogy nem akarták, hogy megint bugtenger legyen az egész, ezért fokozatosan teszik csak bele. Nekem megfelel, csak mondjuk jelenleg nem játszom vele, mert borzalmasan unalmas. Remélem azért karácsonyra dobnak egy kieget, mert ez így nagyon kevés.