8196
Mielőtt kérdeznél, légyszíves olvasd el ezt a FAQ-t!
PvE Szerver: Zaviel, Blightweald, Gelidra
PvP Szerver: Bloodiron
Megkérek mindenkit, hogy normális hangnemben fórumozzon,
trollkodásért, fórumképtelen magatartásért büntipont / szélsőséges esetben kitiltás jár!
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DragonKnight #5955 Szerintem nem olvassák el a shit szűrő ki fogja dobni az egészet.
Van ott rendesen troll védelem.
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Laroa #5954 feedbacket azért trollkodtam nekik...
First of all congratulations on not being able to charge my completely viable credit card.
Second of all, thanks for the wonderful call center in Hungary, which worths exactly a big pile of crap.
Thridly thank you, that i had to buy a game card for a lot more than my sub would costs.
Last but not least, login is in an endless loop on your piece of shit support center page.
Please keep up the good job, this is a grand way to lose paying customert. Retards. -
#5953 Itt vettem
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Laroa #5952 RIFT 60 Day Game Card (EU)
EU Region
OUT OF STOCK*
lolbazmeg -
Laroa #5951 Próbáltam megint kártyával, We were unable to complete your purchase of RIFT, order #12113797. Please try your order again.
faszszopó banda -
#5950 Vettem 60 napos GCt 6kért. Basszák meg -.- -
Laroa #5949 faszkivan, nekem is :S -
#5948 Nem tudott kártyámról pénzt levonni TRION így inaktív az acc gg. Múlt hónapba érdekes ment oO -
#5947 As a clarification, this update to the notes includes changes through the end of last week but does not include additional upcoming changes/fixes (including Rogue updates as referenced by Sweet) that are not yet on PTS -
#5946 ty! -
#5945 Nemrég kaptam egy linket a "megerősített" t2-es gearről, hát... kicsit erősebb felszerelésre számítottam. t2 gear -
#5944 Lesz még hozzáadva megjelenés előtt -
#5943 hát ez még pluszba ... komolyan kiadják patch logot abból könyvet lehet lassan már írni xD -
sanyiiiii #5942 ha valaki esetleg nem tudná megynyitni a linket (meló, etc.):
"PTS 1.2 Addition #2 - 5/2/11
GENERAL
* Added weekly quests to Meridian and Sanctum to obtain a random Expert Rift lure.
* Currency caps are now shown on the character sheet.
* Potentially fixed player armors randomly changing color!
* Daily quest on offer for a particular day now stay the same before and after a shard restart.
* If the last leader-ranked member of a guild is removed due to trial player restrictions, a new leader will automatically be selected.
LOOKING FOR GROUP
* Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool.
* Votekick. You can has it.
RIFTS AND INVASIONS
* Zone events now show on the main map which Wardstones need to be defended.
* Defender Achievements for each zone no longer list Rift events that do not occur in those zones.
COMBAT
* Diminishing Returns changes:
* Abilities are now consolidated into two groups for diminishing returns.
- Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns.
- Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun]
* In PvP, being hit with a crowd control effect starts a diminishing returns timer. (We are currently testing this value at 30 seconds.) If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired.
* Crowd control-breaking effects have also been updated with the new Diminishing Returns groups:
* Breaks all effects:
- PvP Souls: Break Free
- Bladedancer: Untangle
- Elementalist: Sever Bonds
- Pyromancer: Flicker
- Ranger: Escape Artist - Escape Artist no longer grants immunities.
- Riftblade: Rift Walk
- Riftstalker: Flashback
* Breaks Control effects:
- Paladin: Devotion
- Reaver: Tempered Will
* Breaks Movement effects:
- Bladedancer: Flash of Steel
- Champion: Ruthless Pursuit
- Marksman: Getaway
- Riftstalker: Shadow Stalk
- Shaman: Battle Charge
- Vindicator: Unrestrained
- Warden: Dissolution
* Damage Reduction updates:
* The following powerful short-duration damage reduction buffs will no longer be overwritten by weaker effects:
- Nightblade: Twilight Shelter
- Riftstalker: Planar Refuge
- Vindicator: Phalanx
- Warlock: Neddra's Essence
* The following abilities no longer stack with other powerful short-duration damage reduction buffs:
- Druid: Strength of the Fae
- Infiltrator: Ignore Pain
- Sentinel: Healer's Covenant
- Void Knight: Singularity
* NPCs will prefer unstealthed targets when picking between targets they're equally mad at.
* You should no longer see NPCs targeting 'invisible man' or other un-targetable phantoms.
* Falling damage no longer triggers abilities and other effects that react to damage taken.
* Fixed an issue causing ability effect tooltips on others to often show incorrect values.
SOULS
* Taunts can now be used three times before diminishing returns affects NPCs [previously 2 times].
* Fixed an issue with the use of Rogue tracking abilities while mounted that would cause the Rogue to 'fall through' their mount.
* Also fixed a bug with Feign Death and Slip Away abilities that sometimes didn't keep you from gaining aggro right after use.
* Cleric snares now list the movement speed reduction on the effect tooltip.
CLERIC
INQUISITOR
* Nysyr's Rebuke: Now shares the same diminishing returns group as other Control abilities.
* PTS bug fix: Life and Death Concord: The cooldown given to Bolt of Depravity when this procs will now show properly in the UI.
SHAMAN
* Vengeance of the Frozen Earth: No longer applies a snare to the target if they are already snared.
TEMPLAR [PvP]
* Barb of Shackles: Now shares the same diminishing returns group as other Movement abilities. No longer applies a snare to the target if they are already snared.
* Blessing of the Martyr: Now gives your damaging abilities a 20% chance to remove 1 buff effect from enemy players. Once triggered, this cannot happen again for 2 seconds.
* Ethereal Shell: Once triggered, cannot happen again for 15 seconds. Reduced duration to 5 seconds; damage reduction reduced to 3% per point spent.
* Arcane Defenses: Spell damage reduction has been reduced to 1% per point spent.
MAGE
ARCHMAGE [PvP]
* Due to the below changes, characters with Soul Points spent in Archmage will receive a free soul respec.
* Lethargy: Removed.
* Degeneration - New Ability: Channels dark energy into the enemy player, dealing Death damage over 3 seconds and removing a single buff effect from the target each second. 30 second cooldown. This ability is obtained after spending 10 points in Archmage.
* Ethereal Shell: Once triggered, cannot happen again for 15 seconds. Damage reduction has been reduced to 3% per point spent.
* Steelweave: Physical damage reduction reduced to 1% per point spent.
CHLOROMANCER
* Seed of Life, Soul Tether: Can no longer be cast on a pet.
DOMINATOR
* Durable Control: Now causes Transmogrify, Mass Exhaustion, and Disorient effects to break after the enemy receives damage equal to 1.5-3% of your max Health, plus 0.15-0.3% of your maximum health for each point spent in Dominator. This only occurs with enemies above 85% health.
ELEMENTALIST
* Water Elemental's Ice Bolt no longer snares the target.
NECROMANCER
* Skeletal Zealot, Skeletal Horror: Readjusted their armor values, which were not previously readjusted after the cloth armor increase in 1.1. Other pets are unaffected.
PYROMANCER
* Ground of Strength: Reduced resistance bonus to 60.
* Cinder Burst and Fulminate can no longer be used within 5 seconds of each other.
* Cinder Burst/Pyromancer's Armor: Fixed an issue where the damage from Cinder Burst would consume a Pyromancer's Armor proc incorrectly if the proc occurred after Cinder Burst was cast but before it landed on the enemy.
STORMCALLER
* Spark of Life: Can no longer be cast on a pet.
WARLOCK
* Improved Life Leech: Updated ability description for more clarity.
ROGUE
INFILTRATOR [PvP]
* Against All Odds: Now triggers from stun, root, or disarm, reducing damage by 3-15% for 5 seconds. Once triggered, cannot be triggered again for 15 seconds.
* Evading Thoughts: Reduced duration to 2 seconds per combo point.
* Take Cover: AoE damage reduction reduced to 3% per point spent.
MARKSMAN
* PTS Bug Fix: Rapid Fire Shot: Fixed a bug where all hits for this would crit if the first hit was a crit.
SABOTEUR
* Traps will no longer follow you when zoning into an instance or using a porticulum.
WARRIOR
PARAGON
* Touch of Tranquility: Now shares the same diminishing returns group as other Control abilities.
VINDICATOR [PvP]
* Forced Recon: No longer applies a snare to the target if they are already snared.
ZONES
* Resolved some issues with major or elite Invasions not dropping loot - mostly seen in Stonefield and Iron Pine Peaks.
* Fixed a bug which could occasionally cause players to 'pinball' over areas of water.
SANCTUM
* Guardian players wondering how they can be knighted as a member of the Sanctuary Guard can now speak to Sir Guysun Lawless in the Lodge of the Planes to the rear of Sanctum. Sir Guysun can direct those seeking this honor to where they may have prerequisite quests incomplete. [Kain storyline quests]
SILVERWOOD
* Rift: Gedlo Supply Drop: Adjusted to prevent creatures getting stuck in stacks of crates...again.
DUNGEONS AND RAIDS
* With the upcoming addition of the Looking for Group tool, we're also in the process of tuning our Expert Dungeons to be completable with one appropriately geared healer per group, instead of frequently requiring a second full healer on top of support heals. Additionally, the power of the items purchased from the Expert Dungeon stores has increased to assist gearing up for further challenges. With these changes we expect more dungeons to be completed more often; as a result, the cost for Expert Dungeon merchant items has increased. Overall, this should net a similar or improved gain rate of plaque-purchased items.
* Reduced the damage dealt by general Expert Dungeon NPCs.
* Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool.
* All Raid bosses now drop 5 Plaques of Achievement for each member of the raid.
ABYSSAL PRECIPICE
* Added a portal to Calyx's platform that activates once he is killed that allows players to exit the instance.
IRON TOMB
* Humbart the Bold no longer cleaves players behind him!
ITEMS
* Dragonslayer Covenant, Order of Mathos, and Icewatch notoriety merchants now sell only a single version of their armored mounts.
* Greater Bottle of Tricks, Exalted Bottle of Tricks, Whisker Concoction, Sheepish Concoction, Prancing Concoction, and Abyssal Modifier now share the same diminishing returns as Control abilities.
* Guise of Death and Shroud of Anti-Life now sort properly as Trinkets in the Auction House.
* Fixed Swift Desert Najmok to move at epic mount speed (110%). It was incorrectly using the rare mount speed (90%).
* Corrected an issue with the Greater Essences Rekindled Flameshard, Cinder Flamesource, Combusted Flamesource, Engulfed Flamesource, and Smoldering Flamesource which prevented them from proccing correctly in some situations.
PVP/WARFRONTS
* Diminishing Returns changes:
* Abilities are now consolidated into two groups for diminishing returns.
- Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns.
- Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun]
* In PvP, being hit with a crowd control effect starts a diminishing returns timer. (We are currently testing this value at 30 seconds.) If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired.
* Elementalist: Water Elemental's Ice Bolt no longer snares the target.
* Inquisitor: Nysyr's Rebuke: Now shares the same diminishing returns group as other Control abilities.
* Paragon: Touch of Tranquility: Now shares the same diminishing returns group as other Control abilities.
* Templar: Barb of Shackles: Now shares the same diminishing returns group as other Movement abilities.
* Greater Bottle of Tricks, Exalted Bottle of Tricks, Whisker Concoction, Sheepish Concoction, Prancing Concoction, and Abyssal Modifier now share the same diminishing returns as Control abilities.
* Crowd control-breaking effects have also been updated with the new Diminishing Returns groups:
* Breaks all effects:
- PvP Souls: Break Free
- Bladedancer: Untangle
- Elementalist: Sever Bonds
- Pyromancer: Flicker
- Ranger: Escape Artist - Escape Artist no longer grants immunities.
- Riftblade: Rift Walk
- Riftstalker: Flashback
* Breaks Control effects:
- Paladin: Devotion
- Reaver: Tempered Will
* Breaks Movement effects:
- Bladedancer: Flash of Steel
- Champion: Ruthless Pursuit
- Marksman: Getaway
- Riftstalker: Shadow Stalk
- Shaman: Battle Charge
- Vindicator: Unrestrained
- Warden: Dissolution
CRAFTING
* Crafting daily and weekly quests now scale to match your character level and always award appropriate experience and notoriety.
* Made adjustments to sync up Runebreaking and Outfitter better. Previously, items crafted by Outfitters were too high level to be runebroken by an equal-level Runecrafter. The level ranges for Runebreaking have been updated and expanded to account for this and to be more flexible in general.
* Restricted the drop of crafting Cores to specific mob types when in Shimmersand, Iron Pine Peaks, and Stillmoor - once discovered, these can be targeted for hunting if you're after more Cores!
* Brilliant and Blazing Life Resistance Rune recipes are now differentiated by required skill and planarite cost.
* Resistance Vial recipes now cost 2000 planarite, Heroic Warding Potion recipes now cost 2500 planarite, Brilliant Resistance Rune recipes now cost 1500 planarite, Blazing Resistance Rune recipes now cost 10,000 planarite.
GRAPHICS AND AUDIO
* Fixed an issue with physics which could cause players to become stuck in a 'falling' state on certain collision. Oh, silly gravity.
* Corrected some audio stuttering at the end of combat, specifically in Iron Pine Peaks, Shimmersands, and Droughtlands.
* Turned up the relative volume of the ready check sound.
UI/SETTINGS
* The Guild Exp contribution column on the Guild UI has been changed to show the member's total Achievement score.
* Raidframe ready check marks should be more readable.
* Text for raid warning messages should be more visible, appear instantly, and come with a sound effect.
* The Settings option for 'Show All Party Buffs' is now 'Show only my buffs on target', which behaves the same was as the Debuff visibility options.
CLIENT
* Added alert flashing (similar to aggro flashing) to the client on the Windows taskbar for LFG popups while the game is minimized." -
#5941 1.2-es patch note 2. kiegészítés
Elég hosszú most futom át. -
Lacika 79 #5940 nagy fiú vagyok, azt már megoldottam egyedül :D -
#5939 én értettem félre csak, mert azt hittem a program megvásárlására írja :) -
#5938 ja lehet :P amúgy első karakterral is összejön 15 környékére max a zseton rá, ha meg altot húz az ember 2,5P-t kiköhinteni altnak semmiség :) -
Lacika 79 #5937 Miért, mi mást lehet még itt csinálni a mountokkal? :) -
#5936 Van egy eladó accom 50-es cleric 31-es mage (Defiant) -
EU - Blightweald szerón: 5 ropi ha érdekel valakit. -
DragonKnight #5935 Azt hiszem ő a mount megvásárlására gondolt. De lehet hogy tévedek.
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#5934 minden relatív. nem egy akkora össze, bár ha nem te keresed rá nehezebbnek tűnhet összerakni :D -
Lacika 79 #5933 hm, akkor csak az a kibaszott sok pénz kéne rá, hogy meg tudjam venni? :D -
DragonKnight #5932 Most éppen május 10. a megjelenés napja. De volt már május 4. is szóval majd akkor lesz mikor a patcher elkezdi lehúzni. -
Bhalage #5931 mikor lesz 1.2 ? -
#5930 Nincsen szinthatára,tudomásom szerint. -
Lacika 79 #5929 Hali!
Visszaolvastam, de nem derült ki világosan, hogy az első mountot milyen szinten is tudom megvenni. Lvl 20 talán? -
#5928 "Hey guys, we’re not finished with Rogues yet for this patch. If you’ve been keeping track of the TEST server you’ll know there have been a number of changes for the game in general since the initial 1.2 publish, just because we push an initial patch doesn’t mean “we’re done”. We’re still not entirely happy that Rogue damage is as high as it needs to be . You can expect to see more changes in another TEST patch next week."
\o/ -
sanyiiiii #5927 Szia!igen.. -
#5926 Sziasztok!a játék havidijas?? -
1Darton1 #5925 5 fősbe elég nagy hátrány bármilyen archon soul a chloro mellé (mert sokkal kevesebbet nyer vele a group, mint amennyit a chloro bukik), 20-asban meg úgyis van egy full archon.
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#5924 Én healerként játszom, de valahogy egy chloro sokkal többet tud segíteni, és jobb sebzést is produkál és ha még archon is az illető...
Mint mondtam eddig nem volt szerencsém jó bárdhoz, de nem jelenti azt hogy nincsenek. Bétában bárdként játszottam, akkor sztem sokkal erősebbek voltak. -
Probatbicol #5923 És azt miből állapítod meg, ha nem jó a bárd? Azért kérdem, mert amikor én vagyok lent bárddal 5 fősben, akkor általában mindig az a vége, hogy 'jé, most sokkal könnyebb volt mint a múltkor, mitől lehet?'. Hát mert ha van bárd, akkor a dps többet sebez, midenki kevesebb sebzést kap be, és a healer is kap segítséget. -
#5922 Raidben tűrhetőek, viszont eddig én egy jót sem láttam 5 fős partikban, de attól még lehetnek ügyesebbek bárdok is, nem akarok általánosítani. :) -
sanyiiiii #5921 Azért a bard korántsem használhatatlan pveben. -
#5920 Jelenlegi nerf én úgy látom, hogy csak pvp oldalon érezhető (templar soulon). Egyébként az a baj, hogy a legtöbben azért sírnak, mert 1v1ben nem tudják leverni a clericet. Btw tényleg erős, rank4-5 körül szinte halhatatlan, de focusba vagy skillpyroval le lehet nyomni.
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#5919 Most azt néztem hogy amiatt sírnak hogy nem lehet megölni a clericeket wf-en (!)(gondolom egy rendes valor geares emberről van szó, ami alapján teljesen mind1 hogy milyen kasztja is van az illetőnek pvpben...), szóval majd kap egy szép nerfet és teljesen használhatatlan lesz pve szinten a kaszt... :(
Ahogy a bárddal is tették ezt... fuk wf... -
#5918 már megy is a sírás cleric forumon :DD -
sanyiiiii #5917 Evening!
Continuing with the overall balance updates for PvP in 1.2, we have some additional info on changes that should be hitting PTS over the course of the next few days.
Updates to Crowd Control
Control’s role in PvP is a challenging one. Control abiltiies need to be useful, but not dominating. At its core, actually getting to use your abilities is much more fun than not being able to use your abilities, or being destroyed before you get a chance to break out or understand why. Our previous Crowd Control groups were too spread out across too many types to be reliably understandable.
With that said, we've consolidated all Control abilities into the following two groups both for calculating diminishing returns and for classifying Control Breaker abilities:
Movement
Root, Snare, Knockback
Control
Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun
In PvP both groups have a 100% initial application (8 second max), 50% second application, and provide immunity to similar effects for 30 seconds after the initial application.
Spells that break CC effects have been updated to either break all movement impairing effects, all control effects, or both.
With the addition of Snare to diminishing returns, we've retuned numerous abilities that previously passively triggered snares to make them more beneficial post 1.2.
Examples:
Shaman: Vengeance of the Frozen Earth will only apply a snare if the target isn't already under the effects of one.
Archmage: Replaced Lethargy with Degeneration - Channels dark energy into the enemy player, dealing Death damage over 3 seconds, and removes a single buff effect from the enemy player each second. This ability is obtained after spending 10 points in the Archmage soul and has a 30 second cooldown.
Damage Reduction Effects
After evaluating a lot of balance data, we’re keeping approximately the same amount of damage reduction, but tilting some of the effectiveness out of the PvP souls into PvP gear. The goal is to ensure that both aspects provide a useful benefit, instead of the majority coming from the souls themselves. For some soul combinations, the balance of damage reduction was overwhelmingly coming from the souls themselves.
Templar
Ethereal Shell: Reduced duration to 5 seconds. Damage reduction has been reduced to 3/6/9/12/15% per point spent. Once triggered cannot be triggered again for 15 seconds.
Blessing of the Martyr: Removed previous functionality. Now gives your damaging abilities a 20% chance to remove 1 buff from enemy players. Once triggered cannot be triggered again for 2 seconds.
Arcane Defenses: Spell damage reduction has been reduced to 1% per point spent.
Archmage
Ethereal Shell: Reduced duration to 5 seconds. Damage reduction has been reduced to 3/6/9/12/15% per point spent. Once triggered cannot be triggered again for 15 seconds.
Steelweave: Physical damage reduction has been reduced to 1% per point spent.
Infiltrator
Against All Odds: Now triggers from stun/root/disarm, reduces damage by 3/6/9/12/15% and lasts 5 seconds. Once triggered cannot be triggered again for 15 seconds.
Evading Thoughts: Reduced duration to 2 seconds per combo point.
Take Cover: AoE damage reduction has been reduced to 3% per point spent
Ignore Pain: No longer stacks with other powerful short duration damage reduction buffs.
In addition to the above changes, we're placing a cap on the percent of damage that can be reduced by pure damage reduction effects from spells and abilities in PvP.
This will only affect PvP game play and is currently capped at 75%. The cap will have no effect on Armor Mitigation, Spell Resistances or Valor as those all occur before pure damage reduction is applied.
We'll continue to monitor the effects of both CC and Damage Reduction in PvP, and make additional changes as needed to ensure a fun PvP experience across all souls and level ranges.
Thanks for the continued feedback! -
sanyiiiii #5916 Hotfix #22
GENERAL
* Fixed an issue causing just-trained abilities to temporarily appear in the General ability category rather then under a specific Soul.
* Incomplete legacy Achievements for the River of Souls event will no longer appear in the Achievements panel.
* New characters will once again be automatically added to Level 1-9 chat.
* Scarwood Reach: Exercise in Their Frustration, Saving the Scarwood: The correct Rift for these quests should now spawn so they can be completed.