53049

Hivatalos forum Oktató videók Kép feltöltése JoeDestroy_cucc Oktató vid_HU L_Viper cucc BMS manual_HU 80's Mod HT kisokos BMS Wiki Falcon4exe
-
Wampapa #53009 Kösz. Marad valószinű megvenni a Steamen. Kicsit b....a a csőröm, mert tele velük a tököm és az eredetim maradt meg ISO-ban.
Legutóbb a Far Cry-al szívtam meg, a steames egy okádék, jobban jártam volna ha letorrentezem.
Az admin mód nem segitett, a safe-es meg szerintem az ISO miatt nem menne, ha jól emékszem (vagy 5 verzióval ezelőttről :) ) a Win nem csatol fel meghajtót safe módban. -
#53008
ami infot találtam, hogy admin modban futtatva , vagy safe modba inditva a gépet és az alatt telepitve jo lehet. majd az ujrainditásnál már elvileg a normál moson inditva elindul .
Steamen meg alapbol csak olyan játékok lehetnek amik kompatibilis a meglévö softverekkel tehát onnan telepitve indulni kéne win 11 alatt is.
A joy programozás az uj launcherrel nem kéne olyan bonyolultnak lennie. -
Wampapa #53007 Urak, kérdés.
Hogy lehet a régi Flakon 4-et feltenni win 11-re, iso-ban mentettem el, mág a win 10 en működött a dolog.
Semmilyen kompatibilitás módban nem települ.
Vagy hogy lehet a BMS-t rávenni, hogy az települjön (mert az meg a régit keresi).
Az az exe. file-os megoldás hogy működött?
Sose kellett próbálnom.
Állandóan ez van, vagy már itt kiakadok, vagy a joy/gázkar programozásnál. -
militavia #53006 Nem, a 4/8k-ra kérdezett rá és választottam a 4k-t, mert a 4060 VGA mellett az az ajánlott.
A 16k leszedhető terrain texture később került ki torrenten. Nekem telepítéskor nem ajánlotta fel, nem rémlik. Amúgy másnak sem volt egyértelmű...
A telepítés olyan sokáig tartott, hogy lefeküdtem aludni közben.
A manual napokkal ezelőtt letölthető volt már.
Utoljára szerkesztette: militavia, 2025.07.02. 13:29:50 -
#53005
nem tudom mi nem volt rajta egyértelmü.A letöltéskor is rákérdezett, hogy le akarod e tölteni a 16k terrain texturákat. fel sem merült ,hogy ez más texturát is magába foglalna.
Meg a telepités közben, ha figyelmesen nézte a folyamatot az ember és nem a megszokás next, next, finish modszert alkalmazta akkor volt ott 2 check box is ami az egyik rákérdezett, hogy akarom e lebutitani a nativ 8k objectum texturákat 4k-ra ami föleg a gyengébb gépeknél ajánlott.
Illetve a másik checkbox meg, hogy akarom e letölteni és telepiteni a 16k táj texturákat , ami a gyenge gépeken viszont nem ajánlott.
ÉS oda is volt irva, hogy mindegyik a telepitési folyamat végén kerül végrehajtásra.
Nem tudom ennél érthetöbben még hogy kellett volna leirni? a manuál már amugy is csak akkor olvashato ha már feltelepedett, igy már rég tul vagy ezen a procedurán mire el tudod olvasni. -
militavia #53004 A textúra minőségére jellemző, hogy nekem a 4k felbontású objektum is felfoghatatlanul szép....
A táj se rossz, de amik nagyon szépnek tűnnek a screenshotokon, azok 16k-sak lehetnek. Na az nem semmi.
(Mivel az esetek többségében a tájat nézed neked az tűnik fontosabbak.) -
militavia #53003 Kis kiegészítés, mert a manual sajnos szokás szerint olyan, amilyen, meg kellett kérdezni, de már van topikja.
itt
Utoljára szerkesztette: militavia, 2025.07.02. 11:26:14 -
#53002
-
#53001
LEHET TÖLTENI!!!!! -
#53000
-
#52999
-
#52998
4,38 sort video -
#52997
4.37.u8 patch kint van -
#52996
Hello all, following our sequence of small updates for 4.37 until 4.38 is launched, we have another update.
Code:
CTD and Stability fixes
Fixes bad casts related to flights that land on squadron waypoints
Fix RemoveFromSorted Memory Issue
Fix bomb bay weapons CTD
Fix F16 cursor being corrupted in AMD video cards
Gameplay fixes
Fix Radar lock break when chaffs released by multiple contacts
Fix bug where AI #2 was unable to contact in MP on Drogue Refuel
Fix AI ground avoidance missing terrain edges
Fix AI fluttering surfaces
Fix AI droping Chaffs and Flares at each new RWR contact , in particular close
Moves ApplyColorFilter from Render3D to Render2D (bad cast)
Performance changes
Increase Sim and Render thread performance by making material reads without locks.
Improves simthread performance by making LightManager constructor slightly cheaper.
Improve sim thread performance by making LightManager very lightweight
Other:
Warns flight when leaving station area (gameplay option): requires set g_bAwacsGameplayMessages 1
BMS Hash checker v1.1 - case insensitive search
Data:
Add comm entries for startion started, leaving station, station finished and left station. Awacs gameplay messages
BMS Hash checker v1.1 - case insensitive search
Adds missing cpuperf flag and update version to 4.37.8.0
Instructions: -
#52995
-
#52994
-
#52993
-
#52992
Veterantiag
4 napja
Following yesterday’s post, we, the BMS team, would like to clarify and refine certain statements to ensure our message is properly understood.
First and foremost, the BMS team warmly welcomes all members, regardless of their past or current choice of flight simulators. There is no “mixed bag of emotions” when new members join to learn BMS—only enthusiasm and support within our time capabilities. While we strive for high realism, we are equally committed to assisting everyone through comprehensive manuals and, above all, by fostering a friendly and welcoming community. We firmly believe that the synergy between our team and a strong, engaged community is essential for the continued growth of Falcon 4 BMS.
We are incredibly grateful to the 40+ pilots from our community who answered the call for testing. Their dedication has made the process both enjoyable and invaluable to the development of version 4.38. A huge thank you to all of you—you know who you are!
Development on 4.38 is progressing at full speed, with plenty of exciting updates ahead. While challenges arise in any project, we, as a team, are addressing them together. There is no “black in that picture.” This post is not intended to discuss development details, but it is important to emphasize that performance concerns at this stage are premature—coding and testing are actively ongoing. When the time is right, we will share more detailed information. Currently, we are transitioning from fixing major issues to small-scale multiplayer testing. A few core features still require refinement, but our goal is to release 4.38 in late summer—possibly mid-summer if everything aligns optimistically.
Moving forward, we are committed to improving our communication to keep our community informed and engaged.
Thank you for your continued support!
— The BMS Team -
militavia #52991 Retro szimes aranybánya, régi játékok futtatása Win 10/11-en. -
militavia #52990 It has been a while since we did a last update from the dev team and I thought it would make sense to write a couple words on the current team status…
I. Giving 4.37 a proper retirement
As some of you have seen, a public testing of an Update 7 for BMS 4.37 hes been launched a couple days ago by @Seifer .
The goal here is to turn the page on 4.37 and make sure people can still enjoy this version until 4.38 comes and a variety of theaters make slowly their way to the new platform…
There are still a lot of theaters done out there that can be enjoyed and given the amount of work that 4.38 requires on the data side, I’m not expecting community driven theaters before several years (while we have proper tooling and material to share with the community)…
We also have to accept that people that won’t be able to upgrade their PC and are currently barely making 4.37 run… They might struggle a lot with 4.38.
Let me be clear though… 4.37 won’t be updated further. This update 7 is to give a last farewell to it and make sure the community can run it smoothly while we are focused elsewhere.
II. 4.38 development progress
You probably have seen far less involment from the team on the public side for a couple weeks / months. This is actually a good sign!
We are busy testing and ironing out the bugs in 4.38…
Major improvements
Code wise
I’m not going to enter into the specifics of features but here are the strong areas of focus we have seen:
Major improvements on graphics engine and memory handling (huge fps gains have benn seen). Personally, I went on a modern high-end PC from 70+ fps on the ground to 100+ fps
Major improvements on VR. On top of FFR that already increased performance, a new technique has been created exclusive to BMS to reduce the load on GPU and ensure a solid FPS experience
New lights rendering and optimization (will be shipped with 4.37.7) which improves the light source rendering by night.
Some systems have been improved as well on F-16 and F-15 but I won’t enter into details (no spoilers)
AI is even more realistic now in the air but also on the ground… So don’t expect to do NOE mission without serious planing nor will you get out easily from a furball!
…
Data wise
We have spent a lot of time on:
Integrating new 3D models for multiple aircrafts
New PBR weapons and racks models for F-16
Fixed 100% of airbases
Fixed most obvious scenery issues
Added new method to show grass and shrubs on airbases at the proper spots
Major UI fixes and stability improvement
…
Next Steps
While gaining every bit we can from BMS in terms of FPS is now quite advanced (next optimizations might continue to benefit older generations of PCs), the next steps will mostly be mostly focused on the following areas:
Campaigns (Revamped campaigns and associated code support)
Systems (improvements on F-16 and F-15)
Tweak rendering engine and effects
Adding some custom objectives for eye candy (don’t expect a flight simulator like experience with cities - most of this work is done by hand)
…
Limitations and expectation management
So… Let’s talk about the elephant in the room…
4.38 is a massive undertaking in terms of data, requirements and experience!
Given the size of the team, we have to make some sacrifices and decisions that will affect the community:
Forget about new community theaters for a “very” long time…
The tooling won’t be ready to be distributed most probably
A need for custom assets is essential and requires 3D skills for creators
Objective placement will be long…
While we improved performance greatly lately, if you’re running 4.37 on a potato computer, 4.38 won’t be for you… Your GPU will require at least 8G of VRAM to run the 4K ground textures and PBR objects
We will still have some people complaining about the fact that some objectives are not realistic ect… Well… Get Flight Simulator and not a combat sim…
Forget everything you think you knew about until 4.37 for 4.38… There are so many changes that most existing tools won’t work anymore!
Timeline
Famous subject within the BMS community… When?
Well… I have no real answers for you…
I would count it more in months than years at this stage but… It will depend how comfortable we are with what we would consider a minimum viable product and this is still pending a proper landing on the topic internally…
III. Conclusion and consideration for the future
Thanks to our dedicated core team and extended beta testing team (that have an NDA on 4.38 material shared with them ? ), we made a very important progress toward stabilization of the sim.
I’m personally quite confident on our coding / development practices and the level of quality we achieved over the last years!
But… There are some considerations to be made:
Some people on the team can’t follow the pace (for good or personal reasons) and we tend to be short on hands on some key topics like tooling…
Recruitment is hard because it requires trust, dedication, good knowledge of the sim and ability to fit with the team…
On a more personal level:
I have a personal challenge on supporting the infrastructure for the 4.38 release and still trying to strenghten as much as possible with a small budget…
The influx of DCS refugees is also quite a mixed bag of signals:
While I appreciate the positive notes, I’m not sure all will fit properly with the spirit of our sim and might feel bitter about it (because they came for the wrong reasons).
Our strength was always on documentation and manuals. We have way too many people relying on videos and medias that are incomplete and we always see the same questions that are already covered by our documentation…
We can’t get rid of the constant bashing of fanboys who will always find reasons to criticize 4.38
But not everything is black in that picture, 4.38 will be the greatest achievement since 4.32 and I’m personally very involved to continue making it a great launch!
Thank you for your time reading this long sitrep and continue to enjoy BMS!
MaxWaldorf Out!
Note: This sitrep isn’t an invitation to ask us more details… We will give some if we wan -
militavia #52989
Capable Sams can now engage any type of missile of bombs -
militavia #52988 Tomi. :( -
#52987
-
#52986
-
#52985
Kint van az U6 os patch ez az utolso remélhetőleg a 4.38 elött . -
#52984
A brief update, RC1 is currently in testing and things are looking good. The testers have been great help and the devs did their best. Again a true team effort!
Hopefully before the year ends, the final 4.37 version will be released. I’ll keep you posted. -
#52983
Dear Community,
Again the end of the year and the time to rest, enjoy some time off and reflect on the year that has passed…
Falcon BMS 4.37 - The End…
As we wrap-up this year, we are also putting a stop to 4.37.
This version has been going on for a while and was also a “late” Xmas present for 2022…
We have introduced quite a lot of features in this one:
VR
New 3D assets database with PBR models
DX11 based rendering engine
Serialization of data
L16
AI improvements
And so much more…
But it is time to close the curtains and focus our time on the next generation BMS!
Falcon BMS 4.38 - Entering Next Gen Era!
We are now dedicating our time and efforts toward a 4.38 release.
I’m not going to enumerate what new features (new terrain for sure) will be in there but let’s say there were some radical decisions (and sometimes hard ones) that were done to make sure we make this happen.
First, we decided to capitilize on the improvments done with 4.37 and ported back the 4.38 features and code on a 4.37 base which did take us quite some time.
What to expected for 4.38?
Well, let’s keep the secret for some stuff but there is something very clear: "4.38 will turn the page on all theater’s work that has been done so far and will make a clear cut!
We’re going to have detailed areas around points of interests but we can’t do specific cities work and most assets in villages, town and cities will be generic on first iterations of 4.38 (Maybe an autogen feature might come later).
Don’t expect new advanced simulated planes for initial release (we will capitalize on F-15 and F-16)…
KTO might be the only theater available for a couple months before ITO and Balkans are ready (might not be too long though).
New tools for public might not be available at launch (no promises there on when).
Where do we stand on a minimal viable product for launch?
Well, we miss a couple of big features (especially ground units movement on new terrain). Campaign testing is thus quite limited for now but the sim is quite stable…
We need to find optimizations on assets and engine…
Other things more quality of life improvment will come as well with new assets…
We will start a more intense beta testing soon…
Final words
Again another challenging year with new challenges ahead!
We won’t make more promisses but we will continue to make BMS to our image and our ambitions.
We continue to enjoy sharing our work with you!
Continue to be the passionate and sharing community you are!
Happy holidays from the BMS Team -
#52982
NA itt vannak a hegyek
-
militavia #52981 Köszi. A legmagasabb hegy 2000 méter táji, jó referencia ez arra, hogy milyen látványra lehet számítani majd. Nagyon érezni lehet majd a magasságot ott, ahol eddig kb. full sík érzés volt.
Utoljára szerkesztette: militavia, 2024.12.22. 14:25:33 -
#52980
Chania airport görögország -
militavia #52979 Ez a talán a Balkan vagy Agean lehet? A hivatalosan supportált a Balkan. Sajnos nem ismerem a 3rd party modokat, a TACAN alapján be lehetne lőni a reptér és a pályairány alapján, hogy ez melyik. -
#52978
elvileg igen, de én a forumon találtam
-
militavia #52977 Discordról? -
#52976
-
#52975
4.37.5 was a fantastic release with numerous improvements, additions, and fixes, though it did come with some existing and new bugs. One bug affected WDP/MC functionality, but a hotfix was released within a day (great work)! You can find more details here.
Normally, that would have been the end of our attention for 4.37, and we would have shifted our focus to 4.38 while you enjoyed 4.37.5. However, the VR bugs proved quite disruptive, and some other regressions also demanded our attention. Therefore, we decided to have one final go at 4.37. This update will primarily address regression fixes, though some small updates may slip in.
As such, it will be a relatively small update, and we aim to release it by the end of this year. However, like with 4.37.5, we will take our time to ensure we do it right. I’ve been told some people have a life outside of BMS. So if we need more time, we shall take more time.
For now, our dedicated testers are already busy checking the first test package! I’ll try to keep you posted on updates. -
#52974
-
#52973
kint van az U5 Patch -
#52972
-
#52971
-
militavia #52970 Na, ezzel már a CIWS is mehet, ha felismeri célként a kód az ASM-et úgy, mint az ARM-ot SAM. Bár az most is talán csak hekkelés a kódban.
A végén meg már az új domborzat látszódik, de még mintha valamiféle WIP állapotban. De a felbontása a tájnak egészen elképesztő. Ha ebből lesz a radar LOS generálva, akkor a low level bevetések nagyon mások lesznek, mint eddig. Meg a TFR is nagyobb köll majd.
Utoljára szerkesztette: militavia, 2024.11.26. 13:17:38
