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  • bigiboi
    #35991
    Corwette+ black cat pálya fekete fehér kivéve a visszapillantó! valaki tapasztalt már ilyet?
  • Skypack
    #35990


  • GPx8
    #35989
    Nyilván a konzolosok miatt kellett.
  • Debilon
    #35988
    mikor láttam a videot róla, mintha Forza Horizon egyik szakasza lenne
  • Gadfly13
    #35987
    Szerver: SRS FUN - SIMRACESERIES.COM
    Jelszó: srs
    Autók: Ks Abarth 595ss S2 | Ks Corvette C7 Stingray | Ks Ford Mustang 2015
    Pálya: Ks_black_cat_county-layout_long

    Practice: 30 min ▪ Race: 2 laps


    Jó tesztelést!
    Utoljára szerkesztette: Gadfly13, 2016.03.31. 17:50:37
  • Tomo15
    #35986
    A pálya részemről nagy csalódás :\ Tipikus arcade hangulata van, sokkal inkább számítottam egy szűk szerpentines szakaszokkal tűzdelt hangulatos pályára, amin MP-ben jókat lehet gurulni.
    Utoljára szerkesztette: Tomo15, 2016.03.31. 17:34:53
  • Skypack
    #35985
    Végleges 1.5 changelog
    SPOILER! Kattints ide a szöveg elolvasásához!

    1.5
    - New Abarth 595esseesse and S1, S2 upgrades
    - New Ford Mustang GT 2015
    - New Corvette C7 Stingray
    - New Black Cat County track
    - Nurburgring gp circuit updated
    - Nurburgring gp circuit now with 4 layouts
    - Silverstone circuit updated
    - Monza circuit updated
    - Spa circuit updated
    - Nurburgring Nordschleife circuit updated
    - Nurburgring Nordschleife endurance cup layout added
    - Mugello circuit updated
    - Magione circuit updated
    - Imola circuit updated
    - Drift circuit updated
    - Vallelunga circuit updated
    - Vallelunga classic layout added
    - Vallelunga circuit (all layouts) now has 24 car slots
    - Activated time progression in Multiplayer
    - All cars updated to Tyre Model 7
    - Pitstop are now available in single player races
    - Damage is now visible in Multiplayer mode for remote cars
    - Launcher: steam overlay support disabled due to stability issues
    - Launcher: re-instated multi-process mode for CEF due to stability issues
    - Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
    - Fixed Lamborghini Miura gearbox damage
    - Updated drivetrain upshift and downshift timings for all cars
    - F6 inside cameras use internal sounds
    - Free camera now honours distance multiplier for sound attenuation
    - Of all Drivable cameras only Cockpit uses internal sounds
    - Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
    - Gearshift sound shares engine volume
    - Backfire sound shares engine volume
    - Fixed car sound when bottoming out
    - Realtime app shows lapped guys (blue) and lapping guys (green)
    - Fixed FuelLapEvaluation function
    - Fixed fuel consumption on turbo engines
    - Fixed inconsistency on UI tech specs
    - Modding : added FormCamera functionality to associate internal/external soundset
    - Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
    - Modding : added Digital Instrument KERS_CHARGE (percentage)
    - Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
    - Modding : added Digital Instrument CURRENT_LAP
    - Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
    - Modding : added Digital Instrument AMBIENT_TEMP
    - Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
    - Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
    - Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
    - All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
    - All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
    - Changed all tyres flex and pressure relation.
    - Changed all tyres footprint and pressure relation
    - Modified global aero efficiency with yaw angle. Works on all cars
    - Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
    - Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
    - All GT2/GT3 cars now have minimum height 55mm
    - 200,400,500,1000,2000 meters drag circuits now available
    - Modding : ksPreviewBuilder added to sdk/dev folder
    - Python Interface:
    - initFont(fontfamily, italic, bold)
    - setCustomFont(fontfamily, italic, bold)
    - getCameraMode()
    - setCameraMode(acsys.CM)
    - getCameraCarCount(carId)
    - setCameraCar(F6 camera index, carId)
    - focusCar(carId)
    - getFocusedCar()
    - getServerName()
    - getServerIP()
    - getServerHttpPort()
    - getServerSlotsCount()
    - isCarInPitline(carId)
    - isCarInPit(carId)
    - isConnected(carId)
    - getCarBallast(carId)
    - getCarState(carId)
    - eKersCharge
    - eKersInput
    - totally revamped backfire system (will not break mods)
    - added new F1 "dash camera" and "Chase camera #2"
    - CameraManager : fixed issue globalCameraIndex
    - Fixed Camera selection on Replay Interface
    - Fixed CameraApp to reflect Dash and Chase changes
    - Fixed Camera system messages
    - Fixed Random camera wrong cameras + message
    - added CameraOnBoard offset to avoid car parts on view
    - added new driver model with lod
    - added Fuel Lut to solve issues with several cars gauges
    - SharedMemory : added new members
    - SPageFilePhysics
    float turboBoost = 0;
    float ballast = 0;
    float airDensity = 0;
    - SPageFileGraphic
    int isInPitLine = 0;
    float surfaceGrip = 0;
    - SPageFileStatic
    float maxTurboBoost = 0;
    float airTemp = 0;
    float roadTemp = 0;
    bool penaltiesEnabled = false;
    float aidFuelRate = 0;
    float aidTireRate = 0;
    float aidMechanicalDamage = 0;
    bool aidAllowTyreBlankets = false;
    float aidStability = 0;
    bool aidAutoClutch = false;
    bool aidAutoBlip = false;
    - fixed several cars still featuring dashboard "floating" digits
    - fixed car scraping volume
    - added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
    - improved camber calculations
    - improved tyre heating on low friction surfaces (grass,sand etc)
    - added new "Tyres" app
    - Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
    - Ford GT40 fuel tank position fixed
    - revamp of all digital displays and script
    - revamp of analogue gauges
    - Lamborghini Huracan GT3 3D model tweaks
    - Lotus Exige S model tweaks
    - Various LOD fixes across the entire vehicle content
    - BMW M3 GT2 3D model tweaks
    - Roof on the LaFerrari is now customizeable
    - Emissive values tweaked on some cars to improve visibility with PP off
    - Various skin issues fixed
    - PP preset improvements
    - Improved AI behavior in traffic
  • AssettoDriftER
    #35984
    Twitterről:
    AssettoCorsa ‏@AC_assettocorsa 9 p9 perccel ezelőtt
    Spa hotfix is due to less than 30 minutes. Terribly sorry for the last minute error.
  • lac coo
    #35983
    En vettem egy felliteres kevertet estere, aztan majd jol kiprobalom este a patchet :)
  • Gadfly13
    #35982
    Szerveren is frissül, hamarosan írom a részleteket. ;)
  • GPx8
    #35981
    Annyira nem várja senki... :)
  • Alexease
    #35980
    A szazalekokat ne kezdjetek beirogatni:)
  • GPx8
    #35979
    Már le is jött...
  • Solt
    #35978
    Tölthető a frissítés itthon is...
  • akodolanyi
    #35977
    Nekem mar letoltodott az 1.5... (UK)
  • Gadfly13
    #35976
    A fenti bannerben is látható !SRS FUN - SIMRACESERIES.COM szerveren a frissítést követően indítunk majd az új tartalmakkal egy kis mókát!
    Az új pálya is legyen v. csak az új autók vmi korábbi (frissített) gyári pályával?
    Utoljára szerkesztette: Gadfly13, 2016.03.31. 14:51:20
  • Szabi #35975
    jaja, 6-7 között várható, vagy legalábbis eddig így volt :D
  • lac coo
    #35974
    Radirozni lehessen, csak melegdjen, kopjon is akkor :)
  • tobias88
    #35973
    Reméljük tényleg javít a gumin és nem lehet majd besodródni a kanyarba (jobb szót most hirtelen nem találtam). GTR-Masters-es GT3-as bajnokságban jön ki nagyon ez a probléma, ott nagyon sokat lehetett így hozni egy egy körön, miközben a valóságban szétrobbant volna a gumi
    Utoljára szerkesztette: tobias88, 2016.03.31. 12:54:54
  • Nekrofil
    #35972
    Ma jön, gyanús hogy este 7-kor
  • Ratrak
    #35971
    azt tudjuk, mikor jön ez az 1.5? Mert jól hangzik! :) Valaki mintha márc. 31-et írt volna...
  • lac coo
    #35970
    Meg igy sem ertem pontosan mit csinal, de biztos jo , hogy lesz ilyen is ! :)
  • Tomo15
    #35969
    SPOILER! Kattints ide a szöveg elolvasásához!
    "Lord Kunos said:
    The solution is the idea of the Post Process FF that I've talked about in some other threads.
    A gamma function or a lookup table to apply right before the force is sent to the hardware, global (and not per car), designed to overcome hardware limitations.
    This should come in 1.5 already with an in-game App that is able to switch between different presets, showing a graph of what is going on in realtime."
  • alma2
    #35968
    Ahogy nezem ez pont ebbol a videobol van.
    Aki jatszik roviden osszefoglalja amit a vr-es autos jatek megjelenesrol en is gondolok es mar parszor leirtuk. Persze ellenvelemenyek itt is vannak.
    Egy mondatban, mivel folyamatosan tavolba probalsz fokuszalni minel messzebb lass, rohadtul kijon az alacsony felbontas hatranya, zavaro hatasa, igy inkabb trackir-rel tolna otthon, mint oculussal. A ket perces szajtatas hamar elmulik, aki sosem csinalt hasonlot, hogy korbnezzen az autoban.
    Illetve a tobbiek se feltetlen hulyeseget beszelnek a hatterben. Csak mivel o probalta veglelges oculussal, megis megalapozattabnak tunhet amit mond.
    Mondom mindezt ugy, hogy az uj tomb raiderben lenyelem a 3d sbs altal csokkent felbontast, (ezert ott is a tavolban levo dolgok reszletezettsegenek elveszteset, de mivel ez mas mufaj, itt valoban rohadt nagyot dob a 3d rajta, mig egy autos jatekban sosem ereztem ezt.) Foleg, egy teljesen ures, fuves vacak vesenypalyan.

    Ami kulon erdekes, hogy rohadtul nem forgatja a fejet a kanyarokba benezeshez, mert igy is meggyulik a baja a kontrollerrel, igy is alig talalja meg a fix pontokat, persze ez azert masnal maskepp nezne ki elobb-utobb.

    37 percnel mondja ki a jatszas vegen, a frankot.
    pc with oculus
  • lac coo
    #35967
    az miaz az FFB postprocess ? :)
    Utoljára szerkesztette: lac coo, 2016.03.30. 21:23:06
  • Szabi #35966
    1.5 lista
    SPOILER! Kattints ide a szöveg elolvasásához!
    - New Abarth 595esseesse and S1, S2 upgrades
    - New Ford Mustang GT 2015
    - New Corvette C7 Stingray
    - New Black Cat County track
    - Nurburgring gp circuit updated
    - Nurburgring gp circuit now with 4 layouts
    - Silverstone circuit updated
    - Monza circuit updated
    - Spa circuit updated
    - Nurburgring Nordschleife circuit updated
    - Nurburgring Nordschleife endurance cup layout added
    - Mugello circuit updated
    - Magione circuit updated
    - Imola circuit updated
    - Drift circuit updated
    - Vallelunga circuit updated
    - Vallelunga classic layout added
    - Vallelunga circuit (all layouts) now has 24 car slots
    - Activated time progression in Multiplayer
    - Damage is now visible in Multiplayer mode for remote cars
    - Launcher: steam overlay support disabled due to stability issues
    - Launcher: re-instated multi-process mode for CEF due to stability issues
    - Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
    - Fixed Lamborghini Miura gearbox damage
    - Updated drivetrain upshift and downshift timings for all cars
    - F6 inside cameras use internal sounds
    - Free camera now honours distance multiplier for sound attenuation
    - Of all Drivable cameras only Cockpit uses internal sounds
    - Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
    - Gearshift sound shares engine volume
    - Backfire sound shares engine volume
    - Fixed car sound when bottoming out
    - Realtime app shows lapped guys (blue) and lapping guys (green)
    - Fixed FuelLapEvaluation function
    - Fixed fuel consumption on turbo engines
    - Fixed inconsistency on UI tech specs
    - Modding : added FormCamera functionality to associate internal/external soundset
    - Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
    - Modding : added Digital Instrument KERS_CHARGE (percentage)
    - Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
    - Modding : added Digital Instrument CURRENT_LAP
    - Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
    - Modding : added Digital Instrument AMBIENT_TEMP
    - Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
    - Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
    - Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
    - All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
    - All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
    - Changed all tyres flex and pressure relation.
    - Changed all tyres footprint and pressure relation
    - Modified global aero efficiency with yaw angle. Works on all cars
    - Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
    - Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
    - All GT2/GT3 cars now have minimum height 55mm
    - 200,400,500,1000,2000 meters drag circuits now available
    - Modding : ksPreviewBuilder added to sdk/dev folder
    - Python Interface:
    - initFont(fontfamily, italic, bold)
    - setCustomFont(fontfamily, italic, bold)
    - getCameraMode()
    - setCameraMode(acsys.CM)
    - getCameraCarCount(carId)
    - setCameraCar(F6 camera index, carId)
    - focusCar(carId)
    - getFocusedCar()
    - getServerName()
    - getServerIP()
    - getServerHttpPort()
    - getServerSlotsCount()
    - isCarInPitline(carId)
    - isCarInPit(carId)
    - isConnected(carId)
    - getCarBallast(carId)
    - getCarState(carId)
    - eKersCharge
    - eKersInput
    - totally revamped backfire system (will not break mods)
    - added new F1 "dash camera" and "Chase camera #2"
    - CameraManager : fixed issue globalCameraIndex
    - Fixed Camera selection on Replay Interface
    - Fixed CameraApp to reflect Dash and Chase changes
    - Fixed Camera system messages
    - Fixed Random camera wrong cameras + message
    - added CameraOnBoard offset to avoid car parts on view
    - added new driver model with lod
    - added Fuel Lut to solve issues with several cars gauges
    - SharedMemory : added new members
    - SPageFilePhysics
    float turboBoost = 0;
    float ballast = 0;
    float airDensity = 0;
    - SPageFileGraphic
    int isInPitLine = 0;
    float surfaceGrip = 0;
    - SPageFileStatic
    float maxTurboBoost = 0;
    float airTemp = 0;
    float roadTemp = 0;
    bool penaltiesEnabled = false;
    float aidFuelRate = 0;
    float aidTireRate = 0;
    float aidMechanicalDamage = 0;
    bool aidAllowTyreBlankets = false;
    float aidStability = 0;
    bool aidAutoClutch = false;
    bool aidAutoBlip = false;
    - fixed several cars still featuring dashboard "floating" digits
    - fixed car scraping volume
    - added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
    - improved camber calculations
    - improved tyre heating on low friction surfaces (grass,sand etc)
    - added new "Tyres" app (work in progress)
    - Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
  • lac coo
    #35965
    Amennyit most összesírnak a VR-esek, én Kunos helyében megcsinálnám és pénzes DLC-ben árulnám ...:))
  • lac coo
    #35964
    Hát meg az pénzes meló, azt naná, hogy tartják :)
  • Alexease
    #35963
    Tartaniuk kell, a konzol verzio elott meg kell jelenjen;)
  • lac coo
    #35962
    Jah, el sem hiszem, higy vegre lesz valami kicsit izgibb kavedaralo kupas auto, gyariban. De meg mindig kellene valami erosebb is . Szerintem tuti azert nem keresik meg mo djuk a Renault-t, mert ok olaszok az meg franvia, pedig a cliot szerintem siman engednek :)
  • Skypack
    #35961
    és nincs is messze május 18, persze ha tudják tartani az ütemtervet
    Japanese Pack will include:
    Mazda MX5 Cup
    Mazda MX5 ND
    Mazda RX7
    Nissan 370Z 2015
    Nissan Skyline GTR R34
    Toyota Supra 3 version
    Toyota AE86 two version

    "the first-generation Miata and the brutal and awesome 787B will be added to Assetto Corsa as free updates later this year."
    Utoljára szerkesztette: Skypack, 2016.03.30. 20:30:18
  • tobias88
    #35960
    középen meg esős, jó tudni legalább hogy fel vannak rá készülve még ha nem is eshet az eső
  • lac coo
    #35959
    Uthengerre !
  • Alexease
    #35958
    Inkabb valami regi formula:)
  • Szabi #35957
    diablo :DD
  • Alexease
    #35956
    Baloldalt a polcon, az alsosorban azok mire valo gumik?! :)
  • Szabi #35955
    uhh, azért az a japán csomag és a 30 új autó elég jól hangzik.. remélem lesz Japán pálya is.. pl. Ebisu
    Utoljára szerkesztette: SZABl, 2016.03.30. 18:56:52
  • Szabi #35954
    most egyébként multiba kéne legyen ilyen pitcrew ?


    mentem már néhány versenyt, voltam boxba is, de még nem láttam őket :)
  • lac coo
    #35953
    Jah , az kesobb. Az offline pit az nagyon kellett , igen.
    Riftesek meg ki vannak borulva ! :))))
  • GPx8
    #35952
    A "gyorsmenü" is csak később lesz, ha jól értettem(?)