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NEM JELÖLT JÁTÉK SPOILER-ES HOZZÁSZÓLÁS, KÉP KITILTÁST EREDMÉNYEZ!
A warezzal kapcsolatos minden hozzászólás törölve lesz!


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  • AntiHero
    #23459
    PS4 FINAL FANTASY XV STREAM
    Utoljára szerkesztette: AntiHero, 2015.03.17. 18:19:47
  • S4v4g3
    #23458
    Same thing happened to me on PS4. The only way i was able to get the cutscene and move on was getting his health as low as possible then finish him off with a jumping R2 attack. I used My Axe with 2 Flawless luck runes in it using both hands stance. I was trying to get the bonus weapon by finishing him with a lightning dealing weapon, in my case the upgraded heirloom hammer and it wouldn't register the kill. I still got the Lightning hammer after i killed him with My Axe! Hope this helps someone else.
  • TDC Geronimo
    #23457
  • kill3r21
    #23456
    olyan szétnyújtottnak tűnik az egész játék, érdekes
  • Tatyla
    #23455
    Nincs szerencsére amerikai storeban csak angol minden :D
  • arsmarci89
    #23454
    Lords of the Fallen:
    Tegnap már az utolsó elötti bossnál jártam.De bebugosodott a játèk nem lehet tovább vinni.Bossnak meg nekem is szinte hangyafasznyi èlete volt ,de vmi miatt az utolsó támmadásától nem haltam meg.Szèpen miután leütöttem,összeestem ès meghaltam.Nem adta be azt az animációt amitt boss fightok vègèn szokott.Halál után be rak az elöző mentès pontra.Oda megyek a bosshoz ès mit látok?Halott..Ütöm ütöm leverem az összes èletèt de nem akar tovább menni a játèk...
    Annihilator Bug ps4
    Steam forumon se tudják a megoldást.Gy gyakotlatilag 22óra mentèsem ment el...
  • Amiga
    #23453
    Sziasztok!
    Tegnap megvettem PS4-re az európai PSN-ből a Diablo 3-at, és meglepetésemre két file-t tölt a gép (több, mint 60 GB), valamint a menüsorban is két indító ikon jelenik meg. Az elsőt indítva a játék lengyel nyelvű volt (ez egy kb. 20 GB-s csomag), a másikat indítva volt angol.
    Ezt a 20 GB-s "változatot" letörölhetem? Van valakinek hasonló tapasztalata?
  • Moby
    #23452
    Két féle user van a topikban: aki él a neogafon, meg aki ide átemelve sem érti.
    #23303
  • AntiHero
    #23451
  • Moby
    #23450
    Vótmá.
  • AntiHero
    #23449
    Na már páran tolják nagyban a BloodBorne-t.

    Képek (igazából nem spoileres képek mert a karakter van rajta csak, meg a város.):


    50 perces gameplay (720p):


    Ez meg egy olyan játékos véleménye aki még nem játszott Soul játékokkal, de ezt már tolja nagyban.:

    SPOILER! Kattints ide a szöveg elolvasásához!
    I like it.

    But I'm so confused its not even funny. Needless to say I need some advice and hopefully I can get some before continuing. I will save those questions until the end because right now your all you want are impressions.

    Here goes;

    Coming from a first time "souls" player take these very vague and baseless opinions as just that.

    - its HARD. Every single enemy is a challenge and I have yet to encounter an easy enemy
    - controls seems responsive but it seems there are slight delays here and there, as if a animation needs to finish or something before I can initiate another input ( such as fighting/healing )
    - graphics are great, obviously not the order great but much improved from the previous gameplay clips I have seen in the past. Aliassing is slightly noticable but on a whole new level of improvement from older gameplay clips we have seen.
    - character customization is rediculously complex. Every single aspect can be adjusted with your character without any real constraints. To me it was far to overwhelming due to my OCD with making decisions like this. I hope I can go back and make adjustments later.....
    - load times between death are satisfactory, not too long but not fast either.
    - sound design is awesome. Really good environmental sound effects as well as positioning.
    - perfect atmosphere. I purchased the game for the theme and it does not disappoint.

    I have only played an hour or two so my impressions will drastically change and become more in depth as time goes on. Right now I'm too confused to comment on a majority of issues and need more time with the game to base an opinion. If as an outsider the series I'm pressed and enjoying it, you can imagine what that says for the diehard fans.


    Utoljára szerkesztette: AntiHero, 2015.03.16. 23:41:56
  • Moby
    #23448
    Hűdekikúrtgeciunalmas ez a first light is :(
    Mondjuk nemtudom mit vártam...
  • SweeneyTodd
    #23447
    Jólvan, majd azért mondom miben változott a dolog... hátha...
  • Moby
    #23446
    Ebben az van benbe, hogy állítsd át google dns-re. Mint írtam annak LEHET értelme. Nagy csodavárás ne legyen.
  • SweeneyTodd
    #23445
    Jólvan köszönöm szépen.

    Csak kurva bosszantó ,hogy a sávszél 1/3 része van kihasználva 6-7 mb helyett 2-2,5mb töltök a psen..

    Na közben itt egy másik variáció
    Utoljára szerkesztette: SweeneyTodd, 2015.03.16. 19:18:47
  • Moby
    #23444
    A DNS baszkurációnak _LEHET_ értelme, ha egy másik dns olyan ip-t old fel, ami neked vagy a szolgáltatódnak ilyen-olyan okból jobb. Amcsi szerverek nagyobb kapacitással futnak, de a legtöbb szolgáltatónak a küldöldi vonala szarabb. próba-cseresznye->google dns.
  • Moby
    #23443
    A világon semmi. A PS4-en nem fut semm szerverként(vagy listener-ként). Így a forwardnak is kb annyi értelme, mintha naptejjel kenegetnéd a tetejét. Az egész gép minden szolgáltatással tökéletesen fut egy nem-pupblikus IP mögül is.
    Utoljára szerkesztette: Moby, 2015.03.16. 19:08:17
  • SweeneyTodd
    #23442
    Valami olyasmi ,hogy fix ip-re teszem a ps-t meg a routert is. Itt van mit is kell csinálni csak hogy van e értelme...
  • Moby
    #23441
    Hogymit? Milyen portot? :)
  • SweeneyTodd
    #23440
    Érdemes beállítani a protot a PSen a gyorsabb letöltés érdekében ? Vagy semmit nem használ minden féle infót olvastam... ,gondoltam hát fel teszem itt is a kérdést mik a tapasztalatok.
  • darkSectorxxx #23439
    Akkor kihagytam....:P
  • TDC Geronimo
    #23438
    Ja most volt nemrég.
  • Kongy
    #23437
    Nemrég volt ingyen hétvége, szerintem féléve sincs, mert még nekem is volt PS4-em akkor.
  • darkSectorxxx #23436
    Én is ezt szoktam kérdezni fél tonna angol regény láttán. :D
  • darkSectorxxx #23435
    Ezt is megértük hogy ilyen a sony-tól elhangzik! :D
    Kb 15 év alatt.

    "Március 20-án kezdődik az ingyenes hétvége, helyi idő szerint pontosan este 8 órakor, melyet követően teljesen ingyen élvezhetjük a Plus által nyújtott többjátékos lehetőségeket. A Sony egészen Március 22-ig ennyire engedékeny, vasárnap este ugyanis véget ér a móka, 19:59 után ismét csak az előfizetők jogosultak a multiplayer örömteli pillanataira."
  • AntiHero
    #23434
    A lényeg? :D
  • darkSectorxxx #23433
    Rendben bocsi.
  • Tatyla
    #23432
    Filmes lejátszós téma Off ennyi elég volt...
  • darkSectorxxx #23431
    Ja okés, de az az iso az BR iso, míg az MKV egy azért tömöritett állomány valamennyire, vagyis a totál kielégüléshez rendes iso-t (BD25 BD50) kéne nézni. :D
    Ezt valóban nem 10-11 ember teheti meg de én azok kevese közé akarok kerülni. :)
    Utoljára szerkesztette: darkSectorxxx, 2015.03.16. 16:10:01
  • AntiHero
    #23430
    Felmész ncorera és lötöltöd. :) tízből 11 ember ezt csinalja. Ott van neked Full HD 5.1 3D 60-120gb film és elvezed. :D
  • TDC Geronimo
    #23429
    BB preview roundup

    Eurogamer: Bloodborne's combat convinced me I don't need a sword and shield any more

    Old habits are hard to break, especially when they're ones that kept you safe through trying times. When you walked through the Valley in the shadow of Drakes, when you descended into the toxic depths of Blighttown, and when you paced the gleaming ramparts of Anor Londo, the old sword and shield combo was a reliable fallback in Dark Souls. Block, slash, back off, wait. It was a mantra you repeated to yourself over and over, a song whose comforting words saw you through the darkest nights. Block, slash, back off, wait. Dark Souls' creator Hidetaka Miyazaki doesn't want you to get comfortable, which is why his latest title, PS4 exclusive Bloodborne, is taking that fallback away. And as suspected, learning to get by in a From Software game without relying on a sword and shield doesn't come easy - at least at first.
    It's at this point that the difference in combat between Bloodborne and From Software's previous titles really becomes apparent. You move much faster, for starters, the dodge button enabling you to weave quickly, though sometimes clumsily, in and out and around several enemies at once. With a sword and shield combo in Souls, the instinct was to remain unmoved, allowing combatants to come to you while keeping your defences up and waiting patiently for the right time to attack. In Bloodborne, enemies come so thick and fast that this approach would be suicide, even before factoring in your lack of defensive equipment. Your foes are faster and smarter, too, and have a wide array of attacks. Some prod you with a pitchfork while their comrades call you an accursed beast and wave fire in your face to scare you off. Some drag their scythes along on the ground behind them as they patrol, filling the air with a horrible scraping sound as they screech across the cobblestones.

    Gamespot: Taming the Beasts Lurking in Bloodborne's Chalice Dungeons

    My usual reliance on brawn and bulk was the first Souls game inclination I had to unlearn. Flailing mutants and diseased rats needed to be vanquished, but there was no shield to hide behind. Instead, I wielded weapons in both hands, and could easily switch between two right-handed blades with the press of a button. In my left hand was a shotgun, which could do some damage from a moderate distance, but which (of course) provided more offensive power up close. I could also hold a torch aloft in place of my gun, which was a boon when the corridors darkened. (If you are worried that Bloodborne would make torches as pointless as they were in Dark Souls II's original release, you can rest your mind in that regard.) However, it was the blades, in tandem with my firearm, that saw the most onscreen action.
    It was a tense and eerie gameplay session, with each new enemy crushing my soul as I gripped the controller. One creature--a looming skeletal arthropod--looked like an ancient fossil come to life, and several of them lobbed balls of fire towards me. It was a phenomenal sight and a challenging area, given that I had to deal with bell-ringers and other adversaries in addition to the fireball-spewing freaks. But once I learned to close the distance and flail away on the skittering things' tails, they weren't long for this world. And so it will go in the full game, I imagine: moving through the darkness and fog, and discovering new ways to destroy whatever gross brute stands in your path. We'll know soon enough--and I am already stocking up on anti-anxiety medicine in anticipation.

    Kotaku UK: Where Dark Souls is About Death, Bloodborne is More About Killing

    The rhythm and style of the combat is different, you see, even if it might look broadly similar. In Souls you’re usually on the defensive - you walk into a room with your shield up and can take a few hits before reacting. That just does not happen in Bloodborne. You don’t even have a shield. When something hits you, you have to hit back, and quickly, to regain health. My initial instinct was to dodge backwards and regroup after getting hit by some screaming madman with a cleaver, but after a while my mindset changed and I was lunging back aggressively with my own transforming cleaver after every blow I took. It’s exceptionally aggressive and exciting and on-edge. Every single encounter feels like life or death, and it usually is.
    I’m not usually a fan of gore, or of horror, which made me nervous about Bloodborne - I’m still not convinced that I’ll be able to get through it mentally unscathed. This isn’t dark fantasy any more. It’s more gruesome than that. But it’s not gross-out - there’s no viscera gushing from wounds, no gore-porn, nothing that made my nose wrinkle in disgust. I’ve been scared and occasionally shocked by the things I’ve seen so far in Bloodborne, but not repulsed. This shouldn’t be surprising, really, as this is a Miyazaki game, and rarely has there been a game creator more devoted to aesthetic beauty - even if that beauty is also gruesome.

    Gameplanet: Bloodborne hands-on

    Combat is a touch faster than it is in the Souls games, but the basics are the same: lock on to the enemy of your choosing, avoid damage by jumping backwards or rolling to the side, and attack when you see an opening. Stamina management is all-important, and there are overhead smash and charge-up moves alongside the usual medium and heavy swings. Transforming your weapon does allow for extra range, and I imagine skilled players will thread transformations through long combos to keep enemies in reach.
    The ways that Bloodborne is similar to any of the Souls titles appear to far outweigh the ways it differs. The setting has changed, but the mechanics and mystique of those towering predecessors loom large. It’s hard to image this being much of a problem. Yet the game feels less mysterious and more accessible, although my death count says otherwise.

    Perhaps its the absence of odd, dreamlike atmosphere of the Souls games, which at times felt like the game equivalents of the most extreme funhouse mirrors, but make no mistake – there is foreboding for days here. We just never saw outside the city's walls and gazed in wonder at some bizarre clifftop construction or god-sized enemy.

    NZ Gamer: Bloodborne Hands-On

    It’s difficult to call a game like Bloodborne beautiful, but the presentation lends the environments a great deal of verisimilitude. The game takes place in the city of Yharnam – a town where Victorian and Gothic architecture collided to form narrow streets, and buildings composed of grey, lifeless stone. One word describes it perfectly: oppressive.

    From the suffocating geometry, to the shambling residents and rabid dogs who want your blood, it all manages to get under your skin – leaving you feeling incredibly vulnerable. The faceless NPCs (who were boarded up in their houses) also did very little to assuage my fears, with their off kilter dialogue and the distant, dreamlike quality of their voices.

  • TDC Geronimo
    #23428
    BB videók, japán csávó tolja. Jó szar minőségűek mondjuk nem is nézem csak belelestem azt ki is nyomtam :y
  • Kandurex
    #23427
    Ez micsoda, micsoda? Így kissé nehéz, eldönteni, hogy érdemes megnyitni vagy nem....
  • darkSectorxxx #23426
    Vagy win0 nem emlékszem. De valami saját megoldást ígértek.
  • darkSectorxxx #23425
    Hát vegyek filmet játék áron? :)
  • darkSectorxxx #23424
    What. Legutoljára azt írták hogy linux, de lesz egy saját win8 rá. Akkor mégsem lesz?
  • TDC Geronimo
    #23423
    Csak saját felelősségre...
  • Totti5
    #23422
    Életbe nem láttam még olyat.
  • AntiHero
    #23421
    3d isot mikor fogsz te lejátszani? :)
    Meg az minek?
  • Moby
    #23420
    Nehéz lesz, bár én is kedvelem a kihívásokat :D