160
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#160 Ingyen skin! -
#159 Nekem bejövős eddig. Mondjuk eddig úgy tűnik, hogy az Assassin klasszok nem érnek sokat, de biztos lesz balance. Mondjuk fura, hogy kb 10 másodperc alatt meg lehet fordítani a meccs állását inhalator nélkül is akár :D -
#158 Béta is jó volt. Eszetlen lövöldéből taktikai lövölde lett. Nem szabad meghalni, kevés hp esetén vissza kell hátrálni a kezdőre. Csapatjáték nélkül vesztettetek. -
#157 Ma végre megjelent a Super MNC végleges változata. Adok neki még egy esély a béta után. -
#156 Ha esetleg van valaki aki csapatban szeretne "Super MNC"-t jatszani az irja ide le,felveszem vele a kapcsolatot.A pug play ebben a jatekban is lutri mert vagy ertelmes emberekkel vagy egy csapatban vagy pont a kezdokkel. -
gosumofo #155
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#154 megjött, +2 meghívóval. Akinek kell Beta gift, pm :) -
#153 csütörtökön kértem kulcsot, remélem lassan megjön a mailre:D -
#152 Adj Steam azonosítót. -
#151 Baromi jól néz ki ez a Super MNC. Ha valakinek van egy felesleges béta kulcsa és nekem adná azt nagyon megköszönném :P -
#150 Ha esetleg el szeretnéd ajándékozni, szívesen átveszem. :D -
#149 Új, upgradelt, bővített és ingyenes MNC. Nekem maradt még egy meghívóm rá. Valamiért kaptam kettőt is, pedig még lehet jelentkezni. -
#148 Ez, ez:) -
#147 Ez micsoda? -
#146 Vegyétek! -
#145 Akciós még 24 óráig ! 2 EUR csak. -
#144 Csináljak egy új F2P DOTA szerű játékot, kíváncsi leszek, hogy oldják meg. -
#143 Steamen most kevesebb, mint 3 euró. A Steam fórumon írják, hogy kihalt. Tényleg igaz vagy van pár játékos, aki aktívan tolja? (Mint az AVP-nél, ami szintén kihalt). A múltkori free weekenden próbáltam és nagyon megtetszett. -
#142 PC Product Update 8
New Features
Chickey Gear for all Pros
Added timer countdown to two minutes until end game / Overtime
Balance and Adjustments
Changed end game rules so that Overtime only triggers if both Moneyballs have the same health when time runs out. If Moneyball healths are not equal, whichever team has the Moneyball with higher health will win.
Improved bot waves by increasing the speed of Blackjacks and decreasing the speed of Slims so that the Blackjacks will more often be in front of the slims, allowing them to take the brunt of the damage
Reduced money players gain from kill streak bonuses
Increased damage done to players by all levels of LaserBazer Turrets
Greatly reduced juice given by LazerBlazer Turret fire
Reduced the amount of damage reduction players get while juiced
Reduced the fire interval bonus players get while juiced
Reduced the critical hit multiplier players get while juiced
All maps now start with two level two Rock-It turrets
Award players who join a game in progress start money plus round money
Increased chat character limit
Removed All-Star display from Lobby and Scoreboard.
Bug Fixes
Hit sounds are not played when shooting allied player or when shot by allied player
Assassin cloak and uncloak sounds now only play for enemy assassins, allies will not hear these sounds
Chat messages from WebAdmin no longer have [ADMIN] prefix so administrators can better customize the messages.
Fixed WebAdmin's handling of player names and clan tags with invalid -
#141 11,5€ a játék.. -
#140 ejjj :\\ -
Cat 02 #139 Akkor nem ^.^
Bár jó lenne LAN partykra -
#138 Törttel lehet lanba játszani, mert próbáltuk haverral de nem látott minket lanba (?) -
xxxpaulxxx #137 Hát jah, már én se játszottam ezer éve:D -
#136 fufufuff de rég játszottam.
Össze kéne állni gyerekek, aztán együtt csapatni az ipart :) -
#135 PC Product Update 7 - 4/22/11
Summary
It’s the Throwback Throwdown in Monday Night Combat! Uncle Tully’s Funland is now available in Crossfire with new game play features! First up we have Chickey Cantor. He will now spawn in Uncle Tully’s Funland. Make Chickey fly away by shooting him and earn a big single-life buff for your entire team! Wait for Chickey to slam the ground and then you can grapple him. Ride him for eight seconds and earn big money! Just be careful, riders tend to be easy targets for enemy Pros. Secondly we’re introducing new bot spawners. These spawners have buttons for specifically spawning Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots and Bouncers.
We also focused a bit on the server side features of Monday Night Combat. We’ve included reserved slots, easier kicking and some improvements to the All Star Rating system.
New Features
New Crossfire Map: Uncle Tully’s Funland
New bot spawn buttons for Uncle Tully’s Funland
Chickey Cantor now spawns in Uncle Tully’s Funland
New reserved slots for server admins
New Action Menu. The Action Menu is an in-game menu for accessing buttons to easily mute players or vote to kick them.
New animation for all Pros when they use jump pads
Added in a new random lines from Mickey Cantor during the course of the match
Reserved slots for players, settable by the server admin. Players are specified by SteamID in the HostileAccess.ini file; in a similar manner to how players are listed for banning. Adding an entry to the "VIPIDs" array (for example "VIPIDs=0x0110000104524662") will cause that player to be a VIP on the server. When a VIP attempts to join a full server, the server will kick the most recently joined nonVIP player to make room for the joining VIP. If a server is full of VIPs, then any incoming VIPs will be rejected as normal. VIPs must still know the server password (if any) to gain entrance. Also, if a VIP is banned, the ban will take priority over VIP status. ALSO, the cooldown period which a player who has been votekicked must wait before rejoining a server has been made configurable. The default value of VoteKickCooldown=10 (minutes) can be modified in the HostileAcess.ini. Note that a player who has been votekicked off of a server must wait VoteKickCooldown*NumberOfVotekicks minutes before being allowed to rejoin, thus further discouraging repeat offenders.
Balance and Adjustments
Added back the number of juice uses in the end game summary
Adjusted the way we calculate All Star Rating
Adjusted the key bindings screen to accommodate the new action menu
Changed the hit sound for the cardboard tube on the Cardboard Tube Samurai skin for the Assassin
Reduced ban time from a vote kick
Increased height of glass barriers in Grenade III Arena
Fixes
Fixed issue where level 3 Assault charge did not deal enough grapple damage to Bots
Fixed Sniper’s juice armor obscuring scope visibility
Fixed high frame rates causing reduced initial movement speed
Fixed normal maps textures on Assassin’s sword and dagger
Fixed Assassin’s being visible at distances they shouldn’t be in maps with fog
Players can no longer be killed after the round has ended
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#134 OMG ezek nagyon jó minőségű drogokat szívnak... :D Már szedem is az updatet. :D -
Cat 02 #133 Ezek nem 100asok az tuti :D
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#132 Ez igaz... én csupán azon akadtam ki, hogy a játékosok 0.0%-a ért el Über Streaket. -
Cat 02 #131 Lehet sokan tolják single playert, meg coopoban is rohadt gyorsan jönnek a dolgok, arról nem is beszélve, hogy turret hamar kivégzi őket. -
#130 Szerintem ezek a mérők az MNC-nél nem a legjobbak. Mert egyszerűen nem hiszem el hogy több ember ölt meg 100 000 buzzert, mint ahány összegyűjtött egy über streaket. -
Cat 02 #129 Most nézem, hogy olyan achivementem van ami csak 0.6 %nak van, de az 57 %os tutorial nincs meg :D
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Cat 02 #128 Én is csak új update óta, ami elvileg javította az erőforrás igényt :D -
#127 Hmm én még nem tapasztaltam ilyet. -
Cat 02 #126 Nekem 10 perc után még mindig random lagol :/ -
#125 Monday Night Combat Updates
PC Product Update 6 -3/25/11
Summary
Today’s update focus is two fold. The first is iterating on and pulling back the visibility of the All Star Rating. The All Star Rating system looks at many different aspects of the player’s play and uses an algorithm to come up with a number that represents their skill level. It’s a system that fluctuates over time depending on how you play in every facet of Monday Night Combat. We will continue to improve the system over time. We also wanted to once again show player level and reintroduced that back into the UI.
Secondly we took aim at some issues surrounding the charge abilities. We fixed several bugs with charge not doing damage, not doing knock-back, or doing knock-back when it shouldn’t. We also retuned it so to make the Ass ault have to choose whether to use it to get into combat or get out of combat, not both.
Fixes
Fixed enemy players being partially immune to head shots while using the turret purchase menu
Fixed Assassins doing significantly more damage under certain latency situations
Fixed Assassins doing lunge damage while dead
Fixed enemy health bars showing while player is under effects of a smoke bomb
Fixed Assault’s Charge not doing proper knock-back if the target is in the air
Fixed a few instances of the Assault’s Charge doing no damage
Fixed an issue that caused Support’s Air Strike to immediately trigger if thrown out of the world
Fixed an issue that caused players to get knocked back and damaged from charges when they are standing behind the Assault or Tank
Fixed explosive projectiles sometimes exploding on a client early and in the wrong location
Fixed issue that could cause dedicated blitz servers to reach an infinitely high round number
Fixed issue where user may be unable to purchase Juice
Fixed issue where charges did not deal proper damage and/or knockback
Fixed exploit allowing users to spam Tank’s Deathblossom
Balance and Adjustments
Reduced the recovery speed of the Assault’s Charge Skill.
Increased the recovery speed of the Assault’s Bomb Skill.
Normalized the speeds of the Tank and Assault charge
Players are now awarded less money while juiced
The Assault Bomb skill no longer recovers while the bomb is in play
Re-added player levels in the pregame lobby
Team split will now somewhat use All Star Rating to choose teams
Removed All Star Rating from the scoreboard
Enable trilinear filtering on certain texture detail settings
Undo minor change from previous patch causing charges to feel ineffective in high latency situations
Voice icon appears on HUD and player names change color when talking
All Start Rating displays more detail
Lighting updates on AmmoMule, Grenade III, and LaseRazor Arenas
Mascot colors changed back to Green and Yellow
Team split now accounts for All Star Rating
New Features
New taunts for all classes while wearing Retro or Beta Gear.
An extra Gunner taunt with dual minigun for any gear. -
#124 A videó a co-op-ot mutaja egy megvédendő bázissal. A PVP mutli két bázissal simán lehet olyan mint az MNC.
MNC is Tower Defense FPS nézetben, csak ebben nem tudod terelgetni a robotokat:) -
#123 Hmm... semmi köze a MNC-hoz.
Amit linkeltél, az egy Tower Defense játék lesz FPS nézetben. -
#122 úgy látom ez egy hasonló game lesz, 3 hét múlva jelenik meg kb -
#121 hétfő este 7-ig ingyenesen kipróbálható a játék! + 33% kedvezmény a vásárlásra.
steam újraindítás után game listában megjelenik és tölthető.