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#125 Monday Night Combat Updates
PC Product Update 6 -3/25/11
Summary
Today’s update focus is two fold. The first is iterating on and pulling back the visibility of the All Star Rating. The All Star Rating system looks at many different aspects of the player’s play and uses an algorithm to come up with a number that represents their skill level. It’s a system that fluctuates over time depending on how you play in every facet of Monday Night Combat. We will continue to improve the system over time. We also wanted to once again show player level and reintroduced that back into the UI.
Secondly we took aim at some issues surrounding the charge abilities. We fixed several bugs with charge not doing damage, not doing knock-back, or doing knock-back when it shouldn’t. We also retuned it so to make the Ass ault have to choose whether to use it to get into combat or get out of combat, not both.
Fixes
Fixed enemy players being partially immune to head shots while using the turret purchase menu
Fixed Assassins doing significantly more damage under certain latency situations
Fixed Assassins doing lunge damage while dead
Fixed enemy health bars showing while player is under effects of a smoke bomb
Fixed Assault’s Charge not doing proper knock-back if the target is in the air
Fixed a few instances of the Assault’s Charge doing no damage
Fixed an issue that caused Support’s Air Strike to immediately trigger if thrown out of the world
Fixed an issue that caused players to get knocked back and damaged from charges when they are standing behind the Assault or Tank
Fixed explosive projectiles sometimes exploding on a client early and in the wrong location
Fixed issue that could cause dedicated blitz servers to reach an infinitely high round number
Fixed issue where user may be unable to purchase Juice
Fixed issue where charges did not deal proper damage and/or knockback
Fixed exploit allowing users to spam Tank’s Deathblossom
Balance and Adjustments
Reduced the recovery speed of the Assault’s Charge Skill.
Increased the recovery speed of the Assault’s Bomb Skill.
Normalized the speeds of the Tank and Assault charge
Players are now awarded less money while juiced
The Assault Bomb skill no longer recovers while the bomb is in play
Re-added player levels in the pregame lobby
Team split will now somewhat use All Star Rating to choose teams
Removed All Star Rating from the scoreboard
Enable trilinear filtering on certain texture detail settings
Undo minor change from previous patch causing charges to feel ineffective in high latency situations
Voice icon appears on HUD and player names change color when talking
All Start Rating displays more detail
Lighting updates on AmmoMule, Grenade III, and LaseRazor Arenas
Mascot colors changed back to Green and Yellow
Team split now accounts for All Star Rating
New Features
New taunts for all classes while wearing Retro or Beta Gear.
An extra Gunner taunt with dual minigun for any gear.