• MerlinW
    #125
    Monday Night Combat Updates
    PC Product Update 6 -3/25/11

    Summary
    Today’s update focus is two fold. The first is iterating on and pulling back the visibility of the All Star Rating. The All Star Rating system looks at many different aspects of the player’s play and uses an algorithm to come up with a number that represents their skill level. It’s a system that fluctuates over time depending on how you play in every facet of Monday Night Combat. We will continue to improve the system over time. We also wanted to once again show player level and reintroduced that back into the UI.
    Secondly we took aim at some issues surrounding the charge abilities. We fixed several bugs with charge not doing damage, not doing knock-back, or doing knock-back when it shouldn’t. We also retuned it so to make the Ass ault have to choose whether to use it to get into combat or get out of combat, not both.

    Fixes
     Fixed enemy players being partially immune to head shots while using the turret purchase menu
     Fixed Assassins doing significantly more damage under certain latency situations
     Fixed Assassins doing lunge damage while dead
     Fixed enemy health bars showing while player is under effects of a smoke bomb
     Fixed Assault’s Charge not doing proper knock-back if the target is in the air
     Fixed a few instances of the Assault’s Charge doing no damage
     Fixed an issue that caused Support’s Air Strike to immediately trigger if thrown out of the world
     Fixed an issue that caused players to get knocked back and damaged from charges when they are standing behind the Assault or Tank
     Fixed explosive projectiles sometimes exploding on a client early and in the wrong location
     Fixed issue that could cause dedicated blitz servers to reach an infinitely high round number
     Fixed issue where user may be unable to purchase Juice
     Fixed issue where charges did not deal proper damage and/or knockback
     Fixed exploit allowing users to spam Tank’s Deathblossom


    Balance and Adjustments
     Reduced the recovery speed of the Assault’s Charge Skill.
     Increased the recovery speed of the Assault’s Bomb Skill.
     Normalized the speeds of the Tank and Assault charge
     Players are now awarded less money while juiced
     The Assault Bomb skill no longer recovers while the bomb is in play
     Re-added player levels in the pregame lobby
     Team split will now somewhat use All Star Rating to choose teams
     Removed All Star Rating from the scoreboard
     Enable trilinear filtering on certain texture detail settings
     Undo minor change from previous patch causing charges to feel ineffective in high latency situations
     Voice icon appears on HUD and player names change color when talking
     All Start Rating displays more detail
     Lighting updates on AmmoMule, Grenade III, and LaseRazor Arenas
     Mascot colors changed back to Green and Yellow
     Team split now accounts for All Star Rating


    New Features
     New taunts for all classes while wearing Retro or Beta Gear.
     An extra Gunner taunt with dual minigun for any gear.