10951


color=#ff0000 size=4>WiiHUN.Reloaded <---- KATT IDE


color=#ff0000 size=3>Wii Hungary <---- KATT IDE








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  • Toportyán
    #815
  • Toportyán
    #814
  • Toportyán
    #813
  • Toportyán
    #812
  • Inquisitor
    #811
    Mondjuk azért az a "kétkezes" csontsárkány elég egzotikus fegyvernek látszik.
    Vszont nekem nem a GFX-el van bajom, mert szép Animes stílúsú 3D, hanem megint ilyen tucat bunyós játéknak néz ki, mindenféle extra támadásokkal. Na és ilyenből szvsz túl sok van.
  • Petyus_
    #810
    Nem rossz ez! =)
  • Inquisitor
    #809
    Magyarázkodás, hogy hová tünt a Heroes cikk és video:
  • Inquisitor
    #808
    Nintendo Wii - London Test Day
  • Inquisitor
    #807
    Bleach Wii Scan - Nekem nem meggyőző, de hátha valaki szereti az ilyet:
  • Inquisitor
    #806
    Egyre inkább úgy tünik, hogy az Október 21-es reklám nem kamu volt:

  • Inquisitor
    #805
    Még jó hogy lementettem a nagyobb felbontású verziót :D
    Amúgy meg egy csomó oldalon fen volt, vagy mindet végig mailozták, hogy vegyék le?
  • Petyus_
    #804
    Fejlesztők levetették (meggondolták magukat).
  • aaatttika
    #803
    Az en tv-em pld. 12-13 eves, es megis tudja az ntsc-et is
  • Inquisitor
    #802
    Vajon miért tüntették el a cikket meg a Heroes videot? :O
  • Super Mario
    #801
    Ja, akkor nincs probléma :-D
  • Petyus_
    #800
    Komolyabb TV = tíz évesnél nem öregebb. :P
  • Petyus_
    #799
    Gearbox is a Wii támogatói között. =)

    "Gearbox Software is enthusiastically supporting the Wii," said company president Randy Pitchford. The company head had no comment on what Wii projects it could be working on, saying only that, "At this time, we don't have any announcements to make about specific games we may be developing for Wii."

    Asked what he thought of Nintendo's new console, Pitchford responded: "I think it's great. I'm very much looking forward to playing."

    According to Pitchford, Wii has immediate strengths and weaknesses. "The strengths of the Nintendo Wii include the price, the unique interface, the sure-bet library of games based on the great Nintendo properties and the promise back catalogue of classic games from Nintendo and others that they have partnered with," he said. "The weaknesses of the system include its lower relative power when compared to other next-gen consoles and the unique interface requiring more dedicated focus specifically for the platform (which makes it more difficult to amortize larger AAA budgets across more customers from multiple platforms)."
  • Ersiman
    #798
    A játékok attól még lehetnek külön PAL és NTSC verziók mert a készülék le tudja játszani mindkettőt (lásd csipelt PS2 esetét).
  • Super Mario
    #797
    De ha a WII is régiófüggetlen lesz, akkor megköveteli a komolyabb TV-t, nem? Legalábbis a 60 Hz kompatíbilis biztosan kell.
  • Petyus_
    #796
    Megkérdezték az egyik amcsi N fejest, hogy régiófüggetlen lesz-e a Wii. Erre ő egy elég terelős dumát nyomott, hogy a DS-es WiFi Connection-nél bevált a régiófüggetlenség, és ezt eszükben tartják (de ez csak annyit jelentene, hogy EU-s géppel/játékkal tudnál neten nyomulni amerikaiak meg japánok ellen). Tehát gyakorlatilag megkerülte a kérdést, a részleteket majd az "elkövetkező hónapokban" fedik fel.
  • Beast Machine
    #795
    Valaki egy tömör fordítást írjon, mert ennyire azért nem jó az angoltudásom.
  • Petyus_
    #794
    Szerintem úgysem lesz az. :P
  • CHEAPBOY
    #793
    Hát beszarnék az örömtől...
  • Petyus_
    #792
    This week's question: The DS has been an overwhelming success. Are you looking into using the same fundamentals -- like, for instance, its region-free standard -- for Wii?

    Perrin Kaplan, vice president of marketing and corporate communications, Nintendo of America: Clearly, the success of Nintendo DS has offered a lot of lessons about what works in the marketplace -- and we certainly intend to keep our fans satisfied. For the Wii system, we are finalizing all the relevant details and will be making announcements in the coming months. We know that isn't what you all want to hear (or read) but at least we are being honest! We will share a lot of ways people can play globally, regionally, without boundaries. You're right that the region-free approach has proved to be a successful and attractive feature for Nintendo Wi-Fi Connection on Nintendo DS -- we have even blown the doors off our own anticipated numbers! Cost, ease-of-use and player privacy are the three things that were a focus for us with Nintendo Wi-Fi Connection. Those priorities also will apply to the Wii system.
    _______

    Nagyon remélem, hogy régiófüggetlen lesz.
  • Inquisitor
    #791
    Hááát azért "pöttyet" randább volt, mint a Heroes.
  • Devvo
    #790
    a killer7 egy fps
    es nem mondhato egyatalam el rola hogy verekedos:)
  • Inquisitor
    #789
    Igen. ahhoz hasonlítják a Heroes-t, azért kérdem ...
  • Inquisitor
    #788
    Az oké, de azért 1,5Ghz proci az túlzásnak tünik, a dupla ramot még el is hiszem ... a videochip meg szerintem valami X1600/X1700 szerű dolog.
  • Inquisitor
    #787
    Tippelek, a jobbkezes cucchoz nem, csak a balkezes feléhez kell a Sensor Bar? (Vagy fordítva?)
    Bár azon még infrának látszó cucc sincsen, lehet az egész Sensor Bar rádiós lenne?
    (Akkor viszont minek a rálátás? Bár rádiós jelnél is számít ...)
  • CHEAPBOY
    #786
    A Killer 7?
  • CHEAPBOY
    #785
    MAs helyrol is hallottam hogy fejlesztok keresere erositettek a Wiin, plane hogy sláger lett.
  • CHEAPBOY
    #784
    Allitolag az IGNesek is alairtak hogy nem minden game hasznalja a sensor bart.
  • Inquisitor
    #783
    “Graphics have been updated since E3, more memory has been added ‘a very noticable improvment in the quaitys of the visuals”
    Berosálok ha csak a fel is igaz a Wii upgraderől szóló pletykáknak ... de ezek szerint.
  • Inquisitor
    #782
    Én nem tudom milyen a Killer7, ez valami "sima" verekedős game, vagy azért valami több?
  • Inquisitor
    #781
    -When Nintendo first showed the controller at Tokyo Game Show late 2005 they were very hesitant to show it full usage. I will allow one more clue to my finding that the Wii controller can function exactly as we all have seen demonstrated WITHOUT the sensor bar. So ask yourselves, why need a sensor bar?

    -The sensor bar was in all actuality in no use at E3 2006. What is will allow hasn’t been shown yet.


    Ez vicces. Ha igaz lenne, akkor viszont értelmet kapna a másik pletyka, miszerint a kontroller egyik felében az infrának látszó dolgo az egy 1280x768-as kamera ... de akkor mire való a Sensor Bar????
  • CHEAPBOY
    #780
    Hat elég szomorú hogy ilyen kaliberű cucc csak most kerül a felszínre.....

    Nem voltam Killer7 fan, de ha ez nem on trail shooter lesz, aminek már most nem néz ki, akkor tárt karokkal várom. Nagyon bejövős az egész ami árad belőle.
  • CHEAPBOY
    #779
    Wiii pletyók, kéretik erős fenntartással kezelni:

    "-First off let me say that the full scope of the Wii controller details has yet to be revealed by PixArt and Nintendo. Although I cannot elaborate any further let me say that the Nintendo should show that the movement in 3D space will allow experiences outside of just the TV screen. And its not 3D projection related.

    -The official launch date has yet to be set in stone but will indeed launch before Sony’s PS3.

    -Ironically enough, the first game that will be shown to the public that demonstrates the full scope of Wii controller potential will be Dragonball Z Budokai 4.

    -When Nintendo first showed the controller at Tokyo Game Show late 2005 they were very hesitant to show it full usage. I will allow one more clue to my finding that the Wii controller can function exactly as we all have seen demonstrated WITHOUT the sensor bar. So ask yourselves, why need a sensor bar?

    -The sensor bar was in all actuality in no use at E3 2006. What is will allow hasn’t been shown yet.

    -According to people who are working close to everyday events at Nintendo R&D, Nintendo Wii specifications were far and away developed solely for that machine.

    -IBM and ATI have been working on Broadway and Hollywood for quite some time now. And according to many people Wii’s specs could go up or down at this point in the CPU/VPU departments. Apparently Nintendo has spent quite a lot of money having IBM and ATI fabricate many iterations of Broadway and Hollywood. Which range from a 3.4GHz-730MHz Broadway CPUs, and 1.2GHz-553MHz custom ATI/Nintendo Hollywood VPU. From what we hear Hollywood is key to the Wii’s power. The architecture is all about eliminating bottlenecks and maximizing performance, upgrade of the CPU with the slight downgrade of the graphics processor compliments this philosophy, striking a great balance for Wii. However, it was also indicated that since Hollywood is a truly extreme “Flipper II” and Broadway is a massively upgraded “Gekko II” at least in architecture. That early on Nintendo R&D took a good look at what GameCube did good and what it could have done better. It was mentioned that GameCube’s Flipper was an extremely powerful chip far more capable than even the Xbox’s. The Gekko design meant for balance, though was not able to support but about 50% of the ArtX’s Flipper’s power. This particular bottleneck has been ironed out allowing Broadway to fully complement Hollywood to its maximum potential and vise-versa. The initial estimates we got concerning final hardware spec was Broadway at around 1.5GHz and Hollywood at 555MHz.

    -There is also word that Nintendo in private sessions has big plans for the Wii headset. Talk is, that Nintendo wants to lean away from having the headset only for online capability. They are wanting to go further. Having the headset of course include a microphone for use in games is a given. But there was also talk of a late to launch release of this “gyroscopic headset” that would be supported by the sensor bar as well. To sum up the theory we were privy to. The headset would be somewhat sensitive to movement that could be translated into the game. Such as if you get up and move to the right of your television something might correspond for that in the game. Such as dodging things, looking around corners etc. It was also mentioned that it might have a unique look and non-obstructive lightweight design."
  • Petyus_
    #778
    MP3: Corruption infók

    “Demo was impressive, intense, and once we became used to the mechanics, a blast to play”
    “New Corruption mechanic having to do with ‘phasons’”
    “Implimenting a ‘Weapon stacking’ system similar to that in ‘Super metroid’, you will be able to ’stack’ beams on top of each other in a way that you will continue to have the same power as the previous beam, but the new beam will be will be added on top”
    “Context sensitive events like in RE4″
    “No (or very little) scanning, more focus on interaction with motion controls” (this art is sort of vague)
    “Can’t discuss plans for speaker at this time”
    “No multiplayer freatures planned, but very excited about Wiiconnect possibilities”
    “New costumes for samus (not functional but just for looks)”
    “set ‘a few months’ after the events of Prime 2″
    “no hunters from ds version in the game but ‘plenty of new hunters’ in prime 3″
    “Graphics have been updated since E3, more memory has been added ‘a very noticable improvment in the quaitys of the visuals”
  • Police88
    #777
    grafből tökéletes :)
  • Police88
    #776
    tudathasadás rulez én csak a másokra gyakorolt hatását láttam :D ugye Kaplan? :D