World of Warcraft
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kevés a elég heal interrupt, nincs heal csökkentõ skill?
és?
akinek meg van, annak meg nincs bubija, meg nem tudja healelni magát.
valamit, valamiért...
Ha dodge-olok akkor visszaütök a main handel 100% weapon damage-et. (csak 1 másodpercenként).
Igenám de ez nem csak rendes harc közben mûködik hanem bizony megtámadott a hordás õr az undeadek kezdõjénél és a mountról pofánvertem. 😄
Be is kerültem pvpbe.
Heeding The Call, one and for all \"But now the rains weep o\'er his hall,with no one there to hear\" \"Never let your sense of morals get in the way of doing what\'s right.\"
Heeding The Call, one and for all \"But now the rains weep o\'er his hall,with no one there to hear\" \"Never let your sense of morals get in the way of doing what\'s right.\"
For the greater good
Config - Raidmax Sagitta | GB P35-DS3 | 2GB Kingston DDR2 800Mhz | C2D E6550 | Gainward GTX275 896MB
Délután egy teljesen pug-os karahzan nem tartott egy órát egyedûl nightbane huzta 1 percnél tovább de csak azért mert repkedett.
Config - Raidmax Sagitta | GB P35-DS3 | 2GB Kingston DDR2 800Mhz | C2D E6550 | Gainward GTX275 896MB
milyen kifejezés már ez? 😄 mit jelent? 😊
Heeding The Call, one and for all \"But now the rains weep o\'er his hall,with no one there to hear\" \"Never let your sense of morals get in the way of doing what\'s right.\"
remélem vasárnapra helyre áll.
PSN:Tatyla1974 | http://www.twitch.tv/tatyla74 https://www.youtube.com/channel/UCogzoZ5ODf0hReYKB7p16AA
For the greater good
For the greater good
\"Ab sagittae Hungarorum libera nos domine!\"
1 piros alatt csak a devilsaur pet leette 70% hpm úgy hogy 2 targeten tickelgetett siphon+fel armor 350hp/5sec.
Ha még a hunter is lõtt volna..
az lenne a kérdésem, hogy a bal odlalon lévõ buffbarnak és a jobboldali aggro meterek mi a neve, mert már régen kerestem ilyesféléket de sikertelenül...
elõre is köszönöm
még annyit hogy a vérelfemnek eltûnt a mana tap skillje és a spellbookban sem találom sehol. ez megszûnt vagy csak a BE rogue-tól vették el? :S
a játék meg játszhatatlan. órákag tölt van hogy eredménytelenül... 😞
mikor lesz ebbõl megint élvezhetõ játék?
\"Ab sagittae Hungarorum libera nos domine!\"
linkelve hátha érdekel vkit :-)
http://wowarmory.hu/char_profile/Antimultifil/Reborn/Profil
Egy minimális ccvel rendelkezõ kasztnak, amely se healt csökkenteni, se szakítani nem tud, annak vagy az átlagnál nagyobb burst dmget kell adni vagy az elõtte felsorolt dolgok valamelyikét. Most, hogy besorolnak minket az átlagba, megint ott leszünk ahol a part szakad.
Adnának valamilyen szakítást, vagy akár egyszerû interruptot és abbamaradna a sírás szerintem" nagyon is igaza van!
megint a blizzardos értelmetlen "balence-olás" a NERF:S
\"Ab sagittae Hungarorum libera nos domine!\"
\"Ab sagittae Hungarorum libera nos domine!\"
mindig azt a kasztot nerfelik le nagyon, amit a legtöbben használnak, nehogymár ne játszanak más kaszttal...
\"Ab sagittae Hungarorum libera nos domine!\"
utána még elkezd majd felpakolni 3 tonna kis patch-et, majd jön a gigapatch.
elvileg.
As I stated yesterday, we are happy with Ret's PvE damage and sustatined damage in PvP, but were concerned that the burst damage in PvP could be too high. We discussed this for literally hours yesterday, which was certainly not the first time we have discussed the issue. Thus I hope these changes are not perceived as a knee-jerk reaction, but I am sure that will depend a great deal on which class you play. 😊
Divine Storm -- the damage was changed from Holy to Physical. As you know, Holy damage is almost never mitigated and this talent could pack a lot into a very short time. This is a nerf to the ability's damage. This change is now active on Live.
Repentence -- this ability now lasts for only 6 seconds in PvP (down from 10). Obviously this is also a nerf. This change is also active on Live.
Art of War -- now affects all damage done by Judgements, Crusader Strike and Divine Storm (instead of critical strike damage). Net dps should be about the same but less bursty. This change will be made before Nov 13.
Righteous Vengeance -- now applies a dot affect similar to Deep Wounds (instead of critical strike damage). This ends up being a significant buff to the ability to make up for the damage lost to Divine Storm, but is also less bursty. This change will be made before Nov 13.
Glyph of Crusader Strike -- now reduces mana cost (instead of increased damage on stunned targets.) We thought paladins could stack too much damage vs. stunned targets. This change will be made before Nov 13.
We also fixed a bug with Seal and Judgement of Light that could sometimes result in too much healing.
In our tests, Retribution dps remains the same over longer periods of time, but they can't do quite so much damage in the initial few seconds of a PvP encounter.
I know Ret pallies feel a little picked on since we've made this mistake before of having them come out the gate too strong and then had to correct them. For that I do apologize. It's a difficult spec to balance since part of its design is to have large crits and stuns, which have obvious PvP implications. We are pretty confident this will not nerf pallies into the ground as I facetiously promised yesterday, but if we overdid it, we'll be happy to back off some of the changes.
On the other hand, maybe we'll see fewer BGs with 20 paladins on the opposing side and can get some reasonable feedback on all the other classes in the game.