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  • Bradock
    #116

    Platform ASUS AGP-V7100 SDRAM v10.80 - By Brandon Mol
    CPU Optimization D3D Hardware T&L
    Width 1024
    Height 768
    Depth 32 bit
    Z-Buffering 24 bit
    Texture Format 32 bit
    Buffering Double
    Refresh Rate Default
    FSAA Mode None

    RESULTS
    3DMark Score 2296
    Game 1 - Car Chase - Low Detail 37.5 fps
    Game 1 - Car Chase - High Detail 13.8 fps
    Game 2 - Dragothic - Low Detail 34.3 fps
    Game 2 - Dragothic - High Detail 14.3 fps
    Game 3 - Lobby - Low Detail 49.1 fps
    Game 3 - Lobby - High Detail 25.8 fps
    Game 4 - Nature Not supported by hardware
    Fill Rate (Single-Texturing) 227.9 MTexels/s
    Fill Rate (Multi-Texturing) 393.2 MTexels/s
    High Polygon Count (1 Light) 15.1 MTriangles/s
    High Polygon Count (8 Lights) 3.1 MTriangles/s
    Environment Bump Mapping Not supported by hardware
    DOT3 Bump Mapping 31.5 fps
    Vertex Shader 24.5 fps
    Pixel Shader Not supported by hardware
    Point Sprites 6.5 MSprites/s

    ABIT VT6X4, PIII 800EB, RAM 2*128/133
    DirectX 8, WinME