Teszt eredmények különbözö konfigokon, és tapasztalatok
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#116
Platform ASUS AGP-V7100 SDRAM v10.80 - By Brandon Mol
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format 32 bit
Buffering Double
Refresh Rate Default
FSAA Mode None
RESULTS
3DMark Score 2296
Game 1 - Car Chase - Low Detail 37.5 fps
Game 1 - Car Chase - High Detail 13.8 fps
Game 2 - Dragothic - Low Detail 34.3 fps
Game 2 - Dragothic - High Detail 14.3 fps
Game 3 - Lobby - Low Detail 49.1 fps
Game 3 - Lobby - High Detail 25.8 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 227.9 MTexels/s
Fill Rate (Multi-Texturing) 393.2 MTexels/s
High Polygon Count (1 Light) 15.1 MTriangles/s
High Polygon Count (8 Lights) 3.1 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 31.5 fps
Vertex Shader 24.5 fps
Pixel Shader Not supported by hardware
Point Sprites 6.5 MSprites/s
ABIT VT6X4, PIII 800EB, RAM 2*128/133
DirectX 8, WinME