-
#926
Hqtm-team ezt adja ki:
"MM2 City ToolKit is a complex tool which allow you to easy create city for MM2. MM2CT started as graphics INST editor and next came 3DS importing function. Now the most important part of program is 3D importer, the rest is just addons, you don't have to use it. Whole city is created in 3D Studio or ZModeler (or other programs which can export file to .3DS). You create builds, trees, roads, etc. (you have to use special names) in one file and place them in proper position.
Everything is done in 3D Studio/ZModeler. Then the city is exported to .3DS and imported in my program. MM2CT creates:
pkg files with all necessary objects (bodies, bound,...)
inst file which set positions of objects in game (it also calculates block numbers for objects)
props.pathset file which set positions of breakable objects
decals.pathset file which set positions of decals
bai file which adds traffic to city
As I wrote MM2CT has many function:
3DS importer - imports city from .3DS and creates necessary files
graphic INST Editor - it allows to easly change position of objects
advanced INST Editor - for people who like numbers
advanced PATHSET Editor - for people who like numbers
bai generator (from BAI.TXT) - generates .BAI from description
bai generator (from .PSDL) - generates description from .PSDL and then creates .BAI
AR maker - creates AR file which contains city (for people who don't like to use WinZip )
PGK browser - it works similar to image browser, but it shows contents of files in 3D - it helps to browse standard PKG files from game
2. What's new
2005.10.07 - support for single and directed points in "props 3D editor"
2005.10.07 - new names of props types
2005.10.01 - added "export to ase" in PKG browser
2005.09.30 - advanced props editor allows to change path type
2005.09.30 - fixed inst menu
2005.09.19 - props 3D editor
2005.09.19 - auto camera mode for inst and props objects
2005.09.13 - fixed fasade and roofs heights
2005.09.02 - .3ds to .pkg converter - only for simple buildings
2005.08.28 - support for jpeg textures
2005.08.28 - Shaders Editor in PKG Browser. Now you can control shaders' parameters like emissive what is impossible in ZModeler (ZModeler always set the same value)
2005.08.28 - pkg file details in PKG Browser
2005.08.18 - vertex editing (in block details window)
2005.08.14 - moving world axis (with CTRL)
2005.08.14 - showing world axis
2005.08.08 - point selection
2005.08.08 - PSDL Global Details window (left click vertex to show it in 3D)
2005.08.08 - PSDL Block Details window (left click perimeter to show it in 3D, right click to show popmenu)
2005.08.08 - PSDL vertexs optimizator in Tools menu
2005.08.07 - decals displaying
2005.08.07 - "create lmap file" default off
2005.08.05 - faster selection
2005.08.04 - float precision was changed
2005.07.31 - zoom for 3D view (Ctrl+T)
2005.07.31 - props searching
2005.07.31 - faster drawing
2005.07.27 - creates lmap file for city
2005.07.27 - auto collapse vertexs in PSDL meshes
2005.07.26 - treeview for props objects
2005.07.26 - correct props displaying
2005.07.26 - added search button in INST and PROPS editor
...
Download (1MB) beta version of user manual
Download (0.2MB) step-by-step instruction which shows how to import city in MM2CT
Sample city (3MB)
Nem vagyok jó angolaos de valaki le tudja nekem ezt fordítani????Köszke!!!!