• Doom 4
    #22642
    ======================================================================

    Title : Allied Marine Squadmates PK4
    Date Finished : 9-25-04
    Version : A.M.S. 0.31A
    Authors : Altroth Akenzie or Whats in a name
    depending on what game you have seen me from.
    Web site : None yet
    Other Files By Author : This is my First
    Description : Created 6 sentry and 6 following class of
    marine buddies who can help you beatup
    the forces of evil along your side.

    Additional Credits to : The creators of Doom III at id Software
    The MAD Tank fanatic who listened to me
    yell about the crashes. Stupid crashes
    My friend, whom I shall call Ceassa for poking
    me with suggestions when I got frustrated at
    the AI Scripting stuff.

    ======================================================================

    * DOOM III files included*

    Maps : No
    Sounds : No
    Music : No
    Graphics : No
    DLL : No
    Scripts : Yes
    Other : No


    * Play Information *

    Map # : Most of them, a few have no AI Areas.
    Single Player : Yes
    Cooperative 2-4 Player : No
    Deathmatch 2-4 Player : No
    Difficulty Settings : No
    New Sounds : No
    New Music : No
    New Graphics : No
    New Game DLL : No
    New Scripts : Yes


    * Installation *

    Place the Pak100.PK4 file in your Doom3/Base directory. You will need access to your
    console, many sites show you what your console is if you are unsure. Follow the below directions
    to choose which marine you wish to spawn. If you have a Pak100 already, rename either it or this
    one to something else.

    This file has a new Doom_Main.Script file so if you are running a mod which includes one,
    this will interfere with it. A fix for this is easy, however, simply rename this zip file's
    pak100.pk4 to .zip and extract everything into their predesignated folders. Do NOT copy the
    Doom_Main.script file however. Take your favorite mod's main script and add the following:

    #include "script/ai_human_marine.script"
    #include "script/ai_human_marine_follower.script"

    Save it, and you will be able to run multiple mods at once. Make sure they are all under DEF
    and SCRIPT folders of the base dir of your doom 3 folder. .defs go into def and .scripts go into
    script. Easy huh?

    * Gameplay Information *

    With this little file you can spawn several new entities into your Doom 3 world. Each entity is
    an allied to your team person who will gladly smack down on any Zombie or Demon who happens to
    be in the area with him. There are two of each class, one that is sentry who guards his area and
    another who will follow the player around and engage as neccessary. Sentry Marines require nothing
    from you, but, follower marines will need a 'wakeup' call of either a hit in the face or just
    shine your flashlight at them then they will begin to follow you. Useful if trying to setup
    something and you do not want them tagging along just yet. To spawn any of these, use ~ to access
    your console (or CTRL+Shift+~ if you have not added +seta com_allowConsole 1 to your command line
    yet) then spawn one of the following objects.

    human_marine_machinegun
    human_marine_pistol
    human_marine_shotgun
    human_marine_plasmagun
    human_marine_rocketlauncher
    human_marine_bfg
    human_marine_machinegun_follower
    human_marine_pistol_follower
    human_marine_shotgun_follower
    human_marine_plasmagun_follower
    human_marine_rocketlauncher_follower
    human_marine_bfg_follower

    Each marine is sorta not perfect as I borrowed the animations of a Zombie Security guy and the
    skins of a human security guy so on so forth. Also, there are no new models so all of the guns
    borrow a different weapon model until I can formulate a fix. I could put a dummy over it but
    it looked odd as you could see part of one gun and then another, I just left it out. The marines
    have random 125-175ish health and can mostly keep up with you if you have spawned a 'follower'
    version. They will perform stunts to dodge bullets similar to the Zombie Marines you encounter.
    The Pistol Marine also comes with a combat shield to help keep him safe. All of the marines
    wear the sorta noticable Marine Helmet which no enemy unit uses. Makes it easier to pick them
    out during a firefight. WARNING: The BFG does not tell allies and friends apart. I will fix this
    in a later update but for now, both your and the Marine's BFG will attack friendlies with a
    vengence if they are in the way. If you want to see a BFG marine fight, make sure God mode is on
    or make sure you are not really too bothered with the prospect of dying.

    Some Singleplayer maps have invisible blockers that will stop your marines from moving into an
    area. If this happens, there is no real solution except to spawn a fresh one once you are out of
    the no-monster walk area. Dead marines bodies cannot be gibbed apart. That way if one is not
    there suddenly you can find his body and know what happened. You can collect fallen marine's
    guns.

    Marines use some basic Radio commands which gives you an idea what they are doing. If one shouts
    that he is going right or left, then he likely is. If he yells 'I am moving in' he is likely
    charging some monster. They will not always radio as it would probably get annoying to listen to
    them nonstop. As it is now it is easy to tolerate and kinda nifty. Easier to recognize them as
    humans over zombies this way too from a distance.

    This is my first release ever of any game. Bout time I used that stuff school is teaching me for
    something other then boring mindnumbing blahness. Anyway, I know it is not perfect but it is my
    first addon to any game that I have released. I will update it if time allows as I am busy.
    If you have any questions or comments, please drop me a line at [email protected].

    Enjoy your Allied Marine Squadmates!

    * Construction *

    Base : Extracted .def files and .script files from pak00.pk4
    Build Time : 2 days, several hours, alot of crashes
    Editor(s) used : Notepad

    Known Bugs : Follower Marines sometimes will simply NOT move outta the way when you
    push against them. Sometimes they will. I am working on that little
    annoyance. It is funny when they spin around and around though. Best
    solution is to not trap yourself in a one way hallway with them unless
    you want to noclip your way through them.


    * Copyright / Permissions *

    Authors may use this modification as a base to build and learn.

    You MAY distribute this mod, provided you include this file, with
    no modifications. You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file
    intact. If used in any sort of modification, give credit where due.





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